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Showing content with the highest reputation on 07/31/23 in all areas
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Changelog 01.08.2023: Reworked the Exp code. We use the official gen7 formulas now. Coded Exp. Share à la gen2. Coded Party Exp. Share. Disabled for now. Coded Lucky Egg. Coded Exp. Candies. Catching Pokemon gives EXP now. Reworked almost the entire API the client uses to interact with the scripts. While it might sound small, it was actually quite significant and took up most of the time, aside from the EXP rework. Added global rare encounter announcements. Players can anonymize their rare encounters and choose to show or hide the messages in the client options. By default, the messages are displayed, and rare encounters are anonymized. Only forms and shinies of Pokemon that are uncommon or rare will be displayed. Players are move locked while fishing now. Added battle delay and cd reset for a slightly better fishing mechanic. Slightly changed the form/shiny sprite display in the Pokedex. Left-clicking shows the next form, right-clicking shows the previous form, and middle-clicking resets to the base sprite. Fixed Z-Move not being selectable if Transform enabled them. The client no longer displays the mega button for Rayquaza if it holds a Z-Crystal. Corrected misspellings such as Never-Melt Ice and King's Shield. Reworked Final Gambit. Reworked Seismic Toss. The server kicks users that exceed 190s in PvP battles now. Lightning Rod now properly checks temporary types when protecting against paralysis. Fixed Hydration message. Fixed Entraintment message. Pokemon with Natural Cure will no longer be cured on switch-out if they lost their ability. If a Pokemon dies due to Leech Seed damage, the opposing Pokemon recovers the HP equal to the damage taken. Previously, it always recoverd 1/8th of the max HP of the seeded Pokemon. Coded a server-sided speed hack detection. Few small reworks, clean-ups and optimizations.2 points
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Did you ever wish to catch your favorite Pokemon using a unique Pokeball created you? Join the Pokeball Drawing Contest to create your custom Pokeball and have a chance to have it added to the game! How To Participate Step 1: Download the following images: ANIMATION POKEBALL INVENTORY ICON Step 2: Let your creativity run wild and create your Pokeball! Reward For every Pokeball that will be considered good to be added in game, you will receive an untradeable Gardevoir event-themed with your Pokeball. IVs are random, meanwhile Nature + Ability can be selected them. Important Notes We ask you to edit the given Pokeball images without erasing anything else. By submitting your Pokeball, you automatically give permission to us to use it. Gardevoir Forms won't be given until the new client is released. Credits to Nerd-Scribbles for the Image.1 point
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You won bro. Let me know when you come online. You know my discord.1 point
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Hextech Ball : effect: better catch rate on pokemon with league of legends skin An idea, when you throw a hextech Ball you have : 1% to have this sprite 10% to have this sprite 15% to have this sprite 25% to have this sprite 49% to have this sprite or base the sprite on the rarity (tier / event / pink / shiny ) of the pokemon encountered. inspired by : MasterWork Ball : inspired by :1 point
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I love Legends Arceus and wanted to make the balls from that game! I'll list effects i think they should have when converted to PRO. Poke Ball Reskinned Poke Ball Great Ball Reskinned Great Ball Ultra Ball Reskinned Ultra Ball Feather Ball Higher Catchrate on Flying Types Wing Ball Better Feather Ball Jet Ball Better Wing Ball Heavy Ball Reskinned Heavy Ball Leaden Ball Better Heavy Ball Gigaton Ball Better Leaden Ball Strange Ball Reskinned Park Ball Origin Ball Reskinned Master Ball (canon effect in PLA) also one with the firework catch because why not. I also am working on some other balls: Alpha Ball Kyogre's Blue Orb Inspired Omega Ball Groudon's Red Orb Inspired Delta Ball Rayquaza's Jade Orb Inspired im so sorry gardevoir amogus god has abandoned us1 point