Allsmell
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Everything posted by Allsmell
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implemented Close thread, suggestion was already implemented lol.
Allsmell replied to Bhimoso's topic in Suggestions
Can't they already use a tutor? -
25% feels very balanced to me, Agree with possible timer changes, although it being short is quiet often good if you want to hunt a none h.a. poke
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This is a known bug, and a low priority fix, due to evasion manipulation being banned in PvP (and now batton pass :))
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Allsmells Shiny & Event Shop
Allsmell replied to Allsmell's topic in Shiny and Special Pokémon - Gold
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Wtb (sandveil) jolly max speed garchomp.
Allsmell replied to Gclark13's topic in Buying Pokémon - Gold
If interested reply in my shop or pm me @Allsmell#8974 https://pokemonrevolution.net/forum/topic/121635-url -
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This is completely not true. The only way to amass large quantities of monies is to collect it from other players. It's mathematically impossible to collect vast quantities of money without interacting with others.
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I don't think you quiet understand inflation, as it's something that affects the economy as a whole can't really be targeted. That being said as a mildy wealthy player I'm not against a 0.1% tax on all cash trades, this is 1$ in every 1000$ and it's small enough that it would probably effect trading not at all, while also taking money out of the economy. A %tax on all trades will mean that wealthier players will pay more(probably not definatly.
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+1 Mabye the mysterious bot also?
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The twelve day cd per boss still exsists and is separate to the 20 bosses per 6days19h cooldown
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Price is in shop, this is so if I edit prices I don't need to scour the forums and edit lots of things. https://pokemonrevolution.net/forum/topic/121635-url
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Medicham 4 Started from your post, C.O. 750k - Badburn Insta 800k Ends 03:32 7/6/2020 GMT+1
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+1 Shiny counts isn't really that luck based when you hunt for long enough. Not getting T1 shinies is ofc alot more luck based. But if you run from everything you get on av around 1 shiny every 30h of playtime(based on 5 encounters/min).
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Top notch as always
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+1 for item buyer, -1 for recycler Although, para heal/antidote useful in cc Antidote/awakening useful for evs
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I have 4 accounts, I boss regularly on exactly 0 of them, I don't feel obligated at all.
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Presumably this cooldow is like every other cooldown in PRO,and starts when the boss is interacted with. The old cooldown of 12 days was for weekend warriors, so you could do your bosses at any point over two days, and the.two weeks later irrelevant of when you did them prior you could do them over the weekend again. A cooldown of 7 days removes all this flexibility. Now if I do bosses at 18;30 on Sunday, then next week I can't start till after that time, and if I start this week at 19:00 suddenly I'm even further restricted. Having 6 or 6.5days means that I can boss every Sunday without it needing to be exact(and losing a week to slippage). 2nd suggestion, global resets..... Then above wouldn't be a problem anyway. Probably less server strain also, as less info is required to be recalled
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This is a bad idea as it means that the staff have to set a value for cc worth instead of letting supply and demand set the price
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A sad update imo, you should make it so people can only boss on one account if you want to target money farmers This update has also created a new set of dead content, namely bosses like sage and pumkinking
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Insta
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HAY ME and my shop added new pokes (updated 05-30-20)
Allsmell replied to Hayme's topic in Pokémon Shops - Gold
Start garchomp,