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Posts
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Everything posted by G3n3r4l
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so much for good rival huh The only possible way a scarf magnezone outspeeds a non scarf gengar is if the magnezone (30 speed ivs) is timid with a minimum of 232 speed evs, which will bring the total speed up to 351 speed, which as we all know, a max speed gengar caps at 350, and magnezone is henceforth faster. There is 1 way for a modest magnezone to outspeed gengar, and that is with quick claw rng
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yea don't add an NPC infront of it, maybe like a signpost beside it, but doesn't the miner NPC that's beside it already say that it's dark in there and to not go in? Early on the loot in the maze is very useful, dragon rage is there which can easily beat the first gym, and the second, and then there's also a free pokemon in there that can be very useful depending on your starter
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yea you can either let the selection time go out, or /draw your opponent, just use the Q/G system and you don't find guildmates for the most part and Naha is such a good mod, must be in the best guild possible, full of smart and intelligent members
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+1 to 0PaRk3R0's -1 sure in other MMOs there are ways to do this well, but in pokemon it wouldn't work due to various moves that immediately cause an issue. Endeavor is one of them, protect disable is another, destiny bond can just be used to instantly kill it anyways.
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nice collection RNGesus
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statistically this suggestion gives a +1 to economy breaking, and user joy, but then user sadness as the user realizes that everyone has this same event form and that theirs has significant less value than it would if this boss didn't exist
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Every legendary pokemon's quest is now completed and added to the wiki page found here, if there are any mistakes in any of the quests feel free to let one of the wiki editors know via the discord, or this post.
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I understood what you meant, what I think will happen, is that it will switch more of the market to only hunt Serperior and Greninja more, because those are the only significant competitively viable ones in pro. You would be able to hunt for long periods for the same poke, and there also wouldn't be that month off were the poke is rarer because there's no spawn
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-1 having a competitive advantage on one server compared to the other would just over populate one server, unless there was an equal way of changing the spawns so that there isn't a significant difference on either server. and that, just isn't possible, if you add one thing to one server, it will immediately be better than the other server, unless you add the same thing to the other server.
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I actually enjoyed this event quite a bit, The randomized part of it per user made it more challenging, made it so that you can't just follow someone's guide and beat the whole thing in 5 minutes. The rewards were really nice too, getting a reroll from Elmer, a mini membership from the presents along with an EXP boost and various other rewards from the present from Santa Corsi. I now think that people will try and do the most they possibly can in future quests so that they don't miss out on other rewards like this one. What i did not like in the event was simply the travel times, you had to travel over long periods of time just to get somewhere with no fast method of returning, besides an escape rope, but if you need to go back there, then you're stuck. The times that you had to go to the mountain, then do that part of the quest, then return to the wastelands which was another long run, and go into the forest dungeon was i find more tedious, and becomes dull. Other than that i thought the quest was very creative and fun to do, i especially liked the part where you got swallowed by the wailord, thought that was funny, and a couple of the Legend Of Zelda references were cool too, don't know how many others noticed those. i would 100% be down to do another individually randomized puzzle quest, i find them interesting, but i know that some just want the plain and simple "i do this in 1 min and give me reward" type of thing.
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How about a hail/veil spawnset, not many acknowledge it as is, and they use some completely different pokemon that are rarer already
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i agree with it being bad, but for the bar you just have to change the GUI scale in setting. To answer the other guys issue about not being able to access it, you should be able to get to the pause menu by clicking the "Return" button on the phone by default, which would just look like an arrow, you may need to swipe up from the bottom of your screen to get it, or its built onto the phone
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I like 2/3 ideas, just not the hp % one. Simply because this isn't showdown, everyone doesn't have perfect IVs, which means with % you can calculate the exact IV the person has, and knowing that can be advantageous to the opponent, and future opponents for that person, because they'll know if they can one hit, two hit, etc. or not
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its on "High Priority" on the dev to do list, so i feel like it won't be a 2022 release, but don't know
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Sorry but i already figured it out, no thanks to you, it was very rude of you to leave me there endlessly thinking about the troubles that you have caused me
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Ok i'm sorry ily bae
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The staff have already said it's not that they don't want to de-evolve pokemon for players, it's that they don't have the tools to be able to do so. So they are physically incapable of de-evolving pokemon
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can you tell me what the 20 time reward from Elmer is please? You seem to have forgotten to put the reward on the guide Otherwise its a 10/10 guide
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i thought he was already in the other department stores big +1 if he's not
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I like the idea, makes it easier on repel hunting, but at the same time, i like having mons healed. and i feel like starlight well added "teleport us to the entrance of the cave, like the original games, but with fully healed teams like it is now in pro" which puts the point saying, pro does the full heal like the original games, and teleports you to the pokemon center, which is logical, because how else do you get a healed team. I think a solution to this could simply be to have another item to either faint your mon, OR a seperate escape rope that won't heal you.
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+1 I'm a big fan of blocked edges at least somewhere, and I know everyone's got their preferred hunting style, vertical or horizontal, I'm more horizontal, one of the areas that I hunted in was forest dungeon entrance, and boy is that ever a pain. Theres one long spawn on the whole map, and by long I mean it's 7, the next is like 4/5 and it's vertical, but has an edge missing