-
Posts
3033 -
Joined
-
Last visited
-
Days Won
52
Everything posted by Bhimoso
-
+1. It's not really hard at all for Support Staff to find and restore these pokemon but it's better for users in case they accidentally delete an event form and don't remember until months later. It's still a good suggestion.
-
+1, really nice suggestion!
-
Decided to just sell / trade ingame or to keep it, it's cute :3
-
-1. If you lose a fight or surrender early (because you will lose), you lose money. It's as simple as that. There's no reason why you shouldn't lose money when you lose. You could abuse surrenders in PvE to abuse strategies until you found one that worked 100% of the time without any punishment.
-
+1, yes.
-
[Forum Suggestion] Add a Denied/Accepted Sub-Forum
Bhimoso replied to Willsixtysix's topic in Suggestions
+1, sounds good to me. -
Hello, -1 as it is not impossible to catch, just time consuming but can easily be caught with patience and strategy. Method here to catch him with a 100% success rate.
-
If you got to this guide and have no goddamn idea on how Bosses work, before anything, read this Bible. I'll get straight to the point: I just finished my Boss Guide with Mega Slowbro, so now I will tackle Baton Passing against bosses. The following teams can be substituted by many different options, made quicker if needed (you could use a Baton Passer with Speed Boost and Evasion). I hope you enjoy it. Budget Option = ONLY JOHTO AND KANTO AREAS ARE ALLOWED. NO DAYCARE (because this requires beating two bosses), NO AWKWARD/EXTREMELY HARD TUTORS TO FIND. No Hidden Abilities required. Semi Expensive Option: Unlike Mega Slowbro Teams, which barely require ANY real effort to build (you can build a really strong team with just trash pokemon), Baton Pass requires SOME investment to be functional. In this section you'll see the midway point where we will allow Johto, Kanto areas and tutors, BUT ALSO DAYCARE OPTIONS (which opens a whole new world). Still no Hidden Abilities required. Expensive Option = All 4 Regions in the game allowed, anything allowed in general. The Team Cheap Version The Debuffers Jumpluff: 252 SPEED 252 HP EV. Timid/Jolly, Any ability, Brightpowder. Moveset: Cotton Spore, Worry Seed, Flash, Memento. Magnezone: 252 SPEED 252 HP, Timid, Sturdy. Lum Berry/Brightpowder. Moveset: Thunder Wave, Explosion, Flash, Iron Defense/Substitute Persian: 252 SPEED 252 HP, Jolly, Limber. Focus Sash. Moveset: Taunt, Roar, Flash, Knock Off/Switcheroo Dugtrio: 252 SPEED 252 HP, Jolly. Any Ability. Brightpowder. Moveset: Sand-Attack, Stealth Rock, any move here, Substitute ^îf you do not want to do the requirements for Trainer's Valley, you will have to use Switcheroo on Persian and won't be able to use Susbtitute. These four are the core that prepares our sweep. They are in charge of debuffing the first pokemon from the Boss so that our Baton Pass can set up easily. The Baton Passers It is very hard to find cheap versions of Baton Passers as most Baton Passers struggle not being able to Pass enough stats for you to work properly. We will have limited choices here unfortunately. For this guide, we will use the cheapest Baton Passer in the game: Furret. Unfortunately, since we mentioned we will not be using Daycare or any hard tutors to obtain in the game, we can ONLY resort to Furret. Not even Venomoth is an option. Furret: Leftovers, Impish/Careful, any ability. Impish 252 DEF EV, 252 HP. Careful 252 SPDEF EV, 252 HP. Agility, Coil, Substitute, Baton Pass. Note: you can also run it Jolly, 252 SPEED 252 HP. What this also means is that using budget options means you CANNOT Baton Pass onto SPATKers unless you atleast have the Daycare UNLOCKED with Venomoth. You can only use Physical Attackers with the current rules set in this guide for an actual budget team (Common Pokemon, Kanto/Johto only, no weird/hard to obtain tutors) The Sweepers On the Sweeper side, we are going to use extremely budget options since we clarified this is a budget team. This is mainly aimed to be KANTO ONLY if possible, or Johto Only as a maximum. My Budget teams aim to be available to newbies hunting between Kanto and Johto, the Expensive versions are always for midgame to lategame players. For a Sweeper, we are looking for any pokemon with: 50 or higher base Speed (NOTHING LOWER THAN THIS, I'LL EXPLAIN SHORTLY AFTERWARDS) 100 or base ATK or SPATK atleast (exceptions: pokemon with Adaptability, Huge/Pure Power, weather abilities like Drizzle/Drought that power up your moves, Sniper, Mold Breaker, any ability that powers you up, allows you to ignore other abilities, etc.) Easy to find and build movesets (Level up moves, TM moves, tutors easily accessible in Kanto/Johto). Explanation: assuming you use a 50 base speed pokemon, with 31 IV and no speed investment, you will reach around 136 speed. At +6 Speed you will be at 544 speed. While this number may seem absurd, remember that Hard Bosses have 400 EVs in all stats (including speed) with 31 IVs on each. There are some bosses which have + Speed natures and also have a Choice Scarf equipped (like Officer Jenny's Manectric). This means that she (and a few other bosses) are still capable of outspeeding your pokemon at +6 speed. If you are running a slow tanky attacker that deals massive damage under Baton Pass (the best examples are Azumarill and Conkeldurr), keep in mind that if you use a 252 ATK/SPATK and 252 HP spread, you MIGHT, VERY RARELY get outsped. If you use a pokemon with 40 base speed or below, there will be MANY more Boss pokemon with Choice Scarf that will outspeed you and if unlucky, they will crit and kill you. You'll lose the boss fight. Thus, please don't use any attackers with 50 Base Speed or below. Check Bulbapedia to see if their Base Speed stat is atleast 50. Remember that your boss sweeper should have 20+ IV in all important stats. On a similar note, using a pokemon with less than base 100 ATK or SPATK, unless you have an ability that makes your pokemon broken (like the ones mentioned above), makes you not hit hard enough even at +6 ATK or SPATK. I know it sounds weird that reaching over 1200 or so ATK or SPATK is not enough, but: +6 252+ Atk Talonflame Brave Bird vs. 252 HP / 252+ Def Shuckle: 241-285 (98.7 - 116.8%) -- 93.8% chance to OHKO ^there are pokemon in Bosses tanky enough to withstand the strongest attacks from below 100 base ATK or SPATK if you don't have an ability or item to support it. By the way, that's a MEDIUM Boss. A Hard Boss would be able to ALWAYS survive the hit and Stone Edge your Talonflame to death. Azumarill instead, with a base 50 ATK, thanks to its Huge Power ability: +6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Shuckle: 274-324 (112.2 - 132.7%) -- guaranteed OHKO Below I link a list of all possible Kanto / Johto Physical Sweepers that can help you. They are all COMMON rarity, hit hard enough and don't have really hard requirements. Their IVs should be 20+ except in the reduced stat (in this case, you will always ignore SPATK because all these sets are for physical attackers) Normal Raticate - Guts - Adamant - 252 ATK 252 SPEED Ursaring - Guts - Adamant - 252 ATK 252 SPEED Fighting Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED ^yes, I know it's sad but there's not really another option, not even Primeape lol. Flying Literally none LOL Poison Beedrill Mega - Adamant - 252 ATK 252 SPEED - The Megastone for Beedrill is really easy to obtain, winning a few times in the Bug Catching Contest. Ground Dugtrio - any abi - Adamant - 252 ATK 252 SPEED Golem - Sturdy - Adamant - 252 ATK 252 HP Mamoswine - any abi - Adamant - 252 ATK 252 SPEED Rock Golem - Sturdy - Adamant - 252 ATK 252 HP Bug Beedrill Mega - Adamant - 252 ATK 252 SPEED Ghost There are NO Common Kanto or Johto pokemon whose main stat to attack is ATK. Steel The only Common Kanto or Johto pokemon that is a Steel Type is Magnezone, but it's a SPATK user. Fire There are no Common Fire Types in Kanto or Johto. Water Gyarados Mega - Adamant - 252 ATK 252 SPEED Gyarados non Mega - Adamant - 252 ATK 252 SPEED Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP Grass Grass Type Physical Attackers are rare to find. There's no Common one available that is good enough. Electric No Common Electric Physically oriented pokemon are available in Kanto. Psychic No good physical Psychic attackers are common. Ice Mamoswine - Adamant - 252 ATK 252 SPEED Dragon All options here are atleast Rare or very rare. No. Dark The only budget option that is SOMEWHAT close would be Mightyena lmao. Fairy Granbull - Adamant - 252 ATK 252 HP/SPEED Semi Expensive Version (Kanto and Johto only, DAYCARE UNLOCKED. Uncommon Pokemon now allowed.) Trainer's Valley Unlocked for Knock Off (Persian) or don't unlock it and use Switcheroo. Note that Gengar can use either Giga Drain (obtainable in Kanto) or Energy Ball (obtainable in other regions) Note: The Debuffers are exactly the same. The Baton Passers and Sweepers gain new options thanks to Venomoth gaining access to Daycare and gaining Baton Pass. Below you have the sample team A (Furret - Physical Sweeper) and B (Venomoth - Special Sweeper) The Debuffers Jumpluff: 252 SPEED 252 HP EV. Timid/Jolly, Any ability, Brightpowder. Moveset: Cotton Spore, Worry Seed, Flash, Memento. Magnezone: 252 SPEED 252 HP, Timid, Sturdy. Lum Berry/Brightpowder. Moveset: Thunder Wave, Explosion, Flash, Iron Defense Persian: 252 SPEED 252 HP, Jolly, Limber. Focus Sash. Moveset: Taunt, Roar, Flash, Knock Off/Switcheroo Dugtrio: 252 SPEED 252 HP, Jolly. Any Ability. Brightpowder. Moveset: Sand-Attack, Stealth Rock, Memento (daycare), Substitute The Baton Passers It is very hard to find cheap versions of Baton Passers as most Baton Passers struggle not being able to Pass enough stats for you to work properly. We will have limited choices here unfortunately. With a higher budget we'd be able to explore more obscure options (Medicham, Leavanny, Lopunny) With the special addition of Daycare (it's so goddamn funny that literally ALL of the SPATK users you can use in Johto and Kanto are literally gatekept because the ONLY budget SPATK Baton Passer is Venomoth and Baton Pass is locked behind Daycare) we can add Venomoth to our options. Furret: Leftovers, Impish/Careful, any ability. Impish 252 DEF EV, 252 HP. Careful 252 SPDEF EV, 252 HP. Agility, Coil, Substitute, Baton Pass. Optionally: Jolly, 252 SPEED, 252 HP Venomoth (DAYCARE ONLY): Bold, any ability, 252 DEF 252 HP. Leftovers. Substitute, Baton Pass, Quiver Dance, Roost. With the addition of Venomoth, this opens up ALL good SPATK attackers that fit our really low budget (we're practically beggars in Vermillion at this point lmao). The Sweepers (The full explanation on why I chose these and not more pokemon is explained above) This is an improvisation. This will include: UNCOMMON rarity pokemon Still KANTO AND JOHTO ONLY However, we will also grant access to Daycare moves, opening our options. The other regions will still be ignored (also Rare pokemon or just unusable hot garbage). Normal Ambipom - Technician - Adamant - 252 ATK 252 SPEED Miltank - Scrappy - Adamant - 252 ATK 252 HP Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Raticate - Guts - Adamant - 252 ATK 252 SPEED Ursaring - Guts - Adamant - 252 ATK 252 SPEED Fighting Hariyama - Guts - 252 ATK 252 HP Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED Flying Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Pelipper - Drizzle - Modest - 252 SPATK 252 SPEED Poison Beedrill Mega - Adamant - 252 ATK 252 SPEED Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Venomoth - Tinted Lens - Modest - 252 SPATK 252 SPEED Vileplume/Bellossom - any abi - Modest - 252 SPATK 252 HP Ground Donphan - Sturdy - Adamant - 252 ATK 252 HP Dugtrio - any abi - Adamant - 252 ATK 252 SPEED Golem - Sturdy - Adamant - 252 ATK 252 HP Mamoswine - any abi - Adamant - 252 ATK 252 SPEED Marowak - Rock Head - Adamant - 252 ATK 252 HP Rhyperior - Solid Rock - Adamant - 252 ATK 252 HP Rock Golem - Sturdy - Adamant - 252 ATK 252 HP Rhyperior - Solid Rock - Adamant- 252 ATK 252 HP Sudowoodo - Rock Head - Adamant - 252 ATK 252 HP Bug Beedrill Mega - Adamant - 252 ATK 252 SPEEDD Venomoth - Modest - Tinted Lens - 252 SPATK 252 SPEED Yanmega - Modest - Tinted Lens - 252 SPATK 252 SPEED Ghost Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Mismagius - Levitate - Modest - 252 SPATK 252 SPEED Steel Magnezone - Modest - Sturdy - 252 SPATK 252 HP/SPEED Fire Arcanine - Adamant - 252 ATK 252 SPEED Rapidash - Adamant - Flash Fire - 252 ATK 252 SPEED Water Azumarill - Adamant - Huge Power - 252 ATK 252 SPEED/HP Cloyster - Skill Link - Adamant - 252 ATK 252 SPEED/HP Gyarados Mega - Adamant - 252 ATK 252 SPEED Gyarados - Adamant - 252 ATK 252 SPEED Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP Octillery - Modest - Sniper - 252 SPATK 252 HP/SPEED Pelipper - Modest - Drizzle - 252 SPATK 252 SPEED Starmie - Modest - 252 SPATK 252 SPEED Grass Exeggutor - Modest - 252 SPATK 252 HP Roserade - Natural Cure - Modest - 252 SPATK 252 SPEED Sunflora - Modest Solar Power/Chlorophyl - 252 SPATK 252 HP Electric Magnezone - Modest - Sturdy - 252 SPATK 252 SPEED Pikachu - Modest - 252 SPATK 252 SPEED Psychic Alakazam - Modest - 252 SPATK 252 SPEED Exeggutor - Modest - 252 SPATK 252 SPEED Jynx - Modest - Dry Skin/Oblivious - 252 SPATK 252 SPEED Starmie - Modest - 252 SPATK 252 SPEED Ice Cloyster - Adamant - Skill Link - 252 ATK 252 SPEED/HP Glaceon - Modest - 252 SPATK 252 SPEED Jynx - Modest - 252 SPATK 252 SPEED Mamoswine - Adamant - 252 ATK 252 SPEED Dragon ALL DRAGONS ARE RARE OR ABOVE. Dark Gyara Mega - Adamant - 252 ATK 252 SPEED ^yes, the only Uncommon or below Dark Type worth using isn't even a Dark Type LOL. It's just a Megaevo. Fairy Azumarill - Huge Power - Adamant - 252 ATK 252 SPEED Clefable - Magic Guard - Modest - 252 SPATK 252 HP/SPEED Granbull - Adamant - 252 ATK 252 HP/SPEED Expensive Version The Debuffers Whimsicott, Golduck, Magnezone and Skarmory Whimsicott: Bold/Calm (Bold is WAY better), 252 EV HP. 252 DEF if Bold, 252 SPDEF if Calm. PRANKSTER ABILITY. Flash, Memento, Cotton Spore, Switcheroo on Whimsicott. Lagging Tail equipped. Golduck: Timid, 252 EV SPEED 252 HP. Soak, Yawn, Flash, Simple Beam. Focus Sash equipped. Skarmory: Impish, 252 DEF 252 HP. MUST BE STURDY. Lum Berry equipped. Stealth Rock, Flash, Roost, Whirlwind. Magnezone: Timid, 252 EV SPEED 252 HP. Flash, Thunder Wave, Iron Defense, Explosion. Lum Berry Equipped. Whimsicott can immediately Cotton Spore or Switcheroo a Lagging Tail onto the boss lead. Prankster will give any status move +1 Priority. This ability is blocked by Dark Type pokemon. If you use a Status Move, it will always go first unless the opponent uses Bullet Punch or a similar move. This only happens in two bosses: Bugsy (Scizor uses Bullet Punch) and Pumpkin King (it starts with a Bisharp). You will almost always either give the opponent a Lagging Tail or reduce its speed in the first turn. You will Flash, Cotton Spore or Memento and debuff the opponent's lead before Golduck comes. Golduck should always Simple Beam then Flash. Afterwards, Magnezone and Skarmory can finish Flashing to -6 Accuracy. Magnezone can Thunder Wave and use Explosion to have a safe switch to Gorebyss. Skarmory has Stealth Rock to set them in whichever boss you need it. Skarmory also has access to Whirlwind for specific boss leads. The Baton Passers Shell Smashers: Huntail and Gorebyss Clamperl, Gorebyss and Huntail: Gorebyss and Clamperl - Bold/Calm, 252 DEF 252 HP if Bold, 252 SPDEF 252 HP is Calm. Alternatively, Timid Gorebyss, 252 SPEED 252 HP, which is what I currently use. Gorebyss Leftovers, Clamperl Eviolite. Substitute, Shell Smash, Baton Pass, Aqua Ring. Huntail - Impish/Careful, 252 DEF 252 HP if Impish, 252 SPDEF 252 HP if Careful. Leftovers. Substitute, Shell Smash, Baton Pass, Aqua Ring. They simply come in, Substitute, Shell Smash three times, Aqua Ring if needed, then Baton Pass it onto the sweeper. Note: Protect does the same function as Aqua Ring, letting you recover an extra turn. However, Aqua Ring is baton passed onto your Pangoro, so if you mess up against a boss who can hurt you and you still have your Sash up, Any Sweeper LITERALLY ANYTHING IN THE WHOLE GAME will work if your Baton Pass setup works. However, the most broken option in the entire game is Pangoro. I will first give you the Pangoro as the main sweeper that you will ALWAYS be using in an Expensive team (because you can afford it), then a long list of recommended sweepers of all types. Recommended: Pangoro. Pangoro, Adamant, 252 ATK 252 SPEED. Mold Breaker. Focus Sash/Lum Berry (depending on the boss). Moveset: Power Trip, Crunch, Storm Throw, Earthquake. Pangoro comes in with +6 stats on everything, clicks Power Trip and faints everything. Power Trip's base power is based on the amount of stat boosts you have. It powers up more the more stat boosts you have. Power Trip's maximum base power is 380. Yes, you read that right. 380. Pangoro gets Mold Breaker, which ignores the opponent's abilities. Sturdy? You faint in a single turn anyway. Unaware? Sorry, I bypass it and you get hit by a 860 attack move. Pangoro deals damage in the thousands, it is literally impossible to stop once it gets going. Pangoro is just broken to an extent that it should be banned. Ah, wanna know the best thing? Decreased stats don't affect Power Trip, so if you use Shell Smash, your decreased stats will not decrease Power Trip. After three Shell Smash, your base power is: 20 (base from the move) 20 x stat increase: 20x6 ATK increases + 20x6 SPATK increases + 20x6 SPEED increases. 20 + (20x6) + (20x6) + (20x6) = 380 base power. Before you count STAB, item choice and Pangoro's ATK. Congrats, this dude beats every single Boss Team in the game. Enjoy it I guess. Below I will drop the list of ALL possible good Boss Sweepers in the game (after being Baton Passed onto). Afterwards, I will analyse most bosses. Most bosses are copy and paste strategies, there is borderline no difference between them. Unlike Mega Slowbro, we will abuse the same strat over and over. Normal Ambipom - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Bouffalant - Reckless - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Cinccino - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Exploud - Scrappy - Modest - 252 SPATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Kangaskhan (mega or not, I even forgot this gets a mega in gen 6 lol) - Scrappy - Adamant - 252 ATK 252 SPEED Miltank - Scrappy - Adamant - 252 ATK 252 HP Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Porygon Z - Adaptability - Modest - 252 SPATK 252 SPEED Raticate - Guts - Adamant - 252 ATK 252 SPEED Sawsbuck - Serene Grace - Adamant - 252 ATK 252 SPEED Snorlax - Immunity/Thick Fat - Adamant - 252 ATK 252 HP Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Stoutlant - Scrappy - Adamant - 252 ATK 252 SPEED Swellow - Guts - Adamant - 252 ATK 252 SPEED Swellow - Scrappy - Modest - 252 SPATK 252 SPEED Ursaring - Guts - Adamant - 252 ATK 252 SPEED Zangoose - Toxic Boost - Adamant - 252 ATK 252 SPEED Fighting Blaziken (Mega or not) - Speed Boost - Adamant - 252 ATK 252 SPEED Breloom - Technician/Poison Heal - Adamant - 252 ATK 252 SPEED Conkeldurr - any abi - Adamant - 252 ATK 252 HP Emboar - Reckless - Adamant - 252 ATK 252 HP Gallade (mega or not) - Adamant - 252 ATK 252 SPEED Hariyama - Guts - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Hitmonchan - Iron Fist - Adamant - 252 ATK 252 SPEED Hitmonlee - Reckless - Adamant - 252 ATK 252 SPEED Hitmontop - Technician - Adamant - 252 ATK 252 SPEED/HP Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Keldeo - Justified - Modest - 252 SPATK 252 SPEED Kommo-o - Bulletproof - Adamant - 252 ATK 252 SPEED Kommo-o - Bulletproof - Modest - 252 SPATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED Medicham (Mega or not) - Pure Power - Adamant - 252 ATK 252 SPEED Mienshao - Reckless - Adamant - 252 ATK 252 SPEED Pangoro - Mold Breaker - Adamant - 252 ATK 252 SPEED Sawk - Sturdy/Mold Breaker - Adamant - 252 ATK 252 SPEED Throh - Guts/Mold Breaker - Adamant - 252 ATK 252 HP Flying Aerodactyl (Mega or not) - Rock Head - Adamant - 252 ATK 252 SPEED Altaria (Mega or not, but if possible Mega) - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Charizard (mega X if possible) - Blaze - Adamant - 252 ATK 252 SPEED Charizard (mega Y if possible) - any abi - Modest - 252 SPATK 252 SPEED Dragonite - Any abi - Adamant - 252 ATK 252 SPEED (I don't recommend the special version) Honchkrow - Super Luck - Adamant - 252 ATK 252 SPEED Landorus - Adamant - 252 ATK 252 SPEED Moltres - Modest - 252 SPATK 252 SPEED Pelipper - Drizzle - Modest - 252 SPATK 252 SPEED Salamance (mega or not) - Adamant - 252 ATK 252 SPEED Pinsir (mega) - Adamant - 252 ATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sigylph - Magic Guard - Modest - 252 SPATK 252 SPEED Thundurus - Modest - 252 SPATK 252 SPEED Togekiss - Modest Super Luck/Serene Grace- 252 SPATK 252 SPEED Unfezant (why in the f...) - Super Luck - Adamant - 252 ATK 252 SPEED Zapdos - Modest - 252 SPATK 252 SPEED Poison Beedrill Mega - Adamant - 252 ATK 252 SPEED Drapion - Battle Armor/Sniper - Adamant - 252 ATK 252 SPEED Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Muk/Alo Muk - Poison Touch - Adamant - 252 ATK 252 HP Nidoking/Nidoqueen - Sheer Force - Modest - 252 SPATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Scolipede - any abi (Speed Boost is better) - Adamant - 252 ATK 252 SPEED Seviper - Infiltrator - Rash/Modest - 252 SPATK 252 SPEED Venomoth - Tinted Lens - Modest - 252 SPATK 252 SPEED Vileplume - any abi - Modest - 252 SPATK 252 HP Ground Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Donphan - Sturdy - Adamant - 252 ATK 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Dugtrio - any abi - Adamant - 252 ATK 252 SPEED Garchomp - any abi - Adamant - 252 ATK 252 SPEED Golem - Sturdy - Adamant - 252 ATK 252 HP Golurk - No Guard - Adamant - 252 ATK 252 HP Hippowdown - Sand Stream - Adamant - 252 ATK 252 HP Krookodile - any abi - Adamant - 252 ATK 252 SPEED Mamoswine - any abi - Adamant - 252 ATK 252 SPEED Marowak - Battle Armor - Adamant - 252 ATK 252 HP Nidoking/Queen - Sheer Force - Modest - 252 SPATK 252 SPEED Rhyperior - Reckless/Solid Rock - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Swampert/Mega - Adamant - 252 ATK 252 SPEED/HP Rock Aerodactyl/Mega - Rock Head - Adamant - 252 ATK 252 SPEED Aggron - Rock Head - Adamant - 252 ATK 252 HP Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Aurorus - Snow Warning - Modest - 252 SPATK 252 SPEED Barbaracle - Tough Claws/Sniper - Adamant - 252 ATK 252 SPEED/HP Carracosta - Sturdy - Adamant - 252 ATK 252 SPEED/HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gigalith - Sand Stream - Adamant- 252 ATK 252 HP Golem Alolan - Galvanise - Adamant - 252 ATK 252 SPEED/HP Kabutops - any abi - Adamant - 252 ATK 252 SPEED Lycanroc - any abi and form - Adamant - 252 ATK 252 SPEED Omastar - any abi - Modest - 252 SPATK 252 SPEED Rampardos - Mold Breaker - Adamant - 252 ATK 252 SPEED Relicanth - Adamant - Rock Head - 252 ATK 252 SPEED/HP Rhyperior - Reckless/Solid Rock - Adamant- 252 ATK 252 HP Sudowoodo - Rock Head - Adamant - 252 ATK 252 HP Tyranitar (mega or not) - Sand Stream - Adamant - 252 ATK 252 SPEED/HP Tyrantrum - Rock Head/Strong Jaw - Adamant - 252 ATK 252 SPEED Bug Accelgor - any abi - Modest - 252 SPATK 252 SPEED Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Beedrill Mega - Adamant - 252 ATK 252 SPEED Butterfree - Modest - Tinted Lens - 252 SPATK 252 SPEED Escavalier - Adamant - Shell Armor - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Leavanny - any abi - Adamant - 252 ATK 252 SPEED Pinsir - Mold Breaker - Adamant - 252 ATK 252 SPEED Pinsir - Mega - Adamant - 252 ATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Shedinja (DON'T RELY ON THIS THING, BUT IT'S GOOD TO CHEESE ABUSING ITS ABILITY) - Adamant - 252 ATK 252 SPEED Venomoth - Modest - Tinted Lens - 252 SPATK 252 SPEED Yanmega - Modest - Tinted Lens - 252 SPATK 252 SPEED Volcarona - Any abi - Modest - 252 SPATK 252 SPEED Ghost Golurk - No Guard - Adamant - 252 ATK 252 HP Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Mega Banette - Adamant - 252 ATK 252 HP Chandelure - Flash Fire/Infiltrator - Modest - 252 SPATK 252 SPEED Dhelmise - Steelworker - Adamant - 252 ATK 252 HP Dusknoir - any abi - Adamant - 252 ATK 252 HP Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Rotom (any form) - Modest - 252 SPATK 252 SPEED Trevenant - Adamant - 252 ATK 252 HP Steel Aegislash - Modest/Rash - 252 SPATK 252 SPEED Aegislash - Adamant/Naughty - 252 ATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Metagross (Mega or not) - Clear Body - Adamant - 252 ATK 252 SPEED/HP Bisharp - Defiant - Adamant - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP Magnezone - Modest - Sturdy - 252 SPATK 252 HP Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Heatran - Modest - 252 SPATK 252 SPEED Fire Arcanine - Adamant - 252 ATK 252 SPEED Blaziken mega or not - Speed Boost - Adamant - 252 ATK 252 SPEED Chandelure - Modest - 252 SPATK 252 SPEED Chari X - Adamant - 252 SPEED 252 ATK Chari Y - Modest - 252 SPEED 252 SPATK Darmanitan - Adamant - Sheer Force - 252 ATK 252 SPEED Delphox - Modest - Blaze - 252 SPATK 252 SPEED Emboar - Reckless - Adamant - 252 ATK 252 SPEED/HP Flareon - Guts - Adamant - 252 ATK 252 SPEED Houndoom Mega (or not) - Flash Fire - Modest - 252 SPATK 252 SPEED Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Magmortar - Modest - 252 SPATK 252 SPEED Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Ninetales - Drought - Modest - 252 SPATK 252 SPEED Rapidash - Adamant - Flash Fire - 252 ATK 252 SPEED Typhlosion - Modest - 252 SPATK 252 SPEED Volcarona - Modest - 252 SPATK 252 SPEED Water Azumarill - Adamant - Huge Power - 252 ATK 252 SPEED/HP Barbaracle - Adamant - Tough Claws - 252 ATK 252 SPEED/HP Blastoise Mega - Modest - 252 SPATK SPEED/HP Carracosta - Adamant - Sturdy - 252 ATK 252 SPEED/HP Clawitzer - Modest - 252 SPATK 252 SPEED/HP Cloyster - Skill Link - 252 ATK 252 SPEED/HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP/SPEED Feraligatr - Adamant - Sheer Force - 252 ATK 252 SPEED Gorebyss - Modest - 252 SPATK 252 SPEED Greninja Protean/Battle Bond - Modest or Rash - 252 SPATK 252 SPEED Gyarados Mega - Adamant - 252 ATK 252 SPEED Kabutops - Adamant - 252 ATK 252 SPEED Keldeo - Modest - 252 SPATK 252 SPEED Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP Manaphy - Modest - 252 SPATK 252 SPEED/HP Octillery - Modest - Sniper - 252 SPATK 252 HP/SPEED Omastar - Modest - 252 SPATK 252 SPEED Pelipper - Modest - Drizzle - 252 SPATK 252 SPEED Politoed - Modest - Drizzle - 252 SPATK 252 SPEED Sharpedo (mega or not) - Adamant - Speed Boost - 252 ATK 252 SPEED Starmie - Modest - 252 SPATK 252 SPEED Swampert (mega or not) - Adamant - 252 ATK 252 HP/SPEED Wailord - Modest - 252 SPATK 252 SPEED/HP Grass Breloom - Technician - 252 ATK 252 SPEED Cacturne - Adamant - 252 ATK 252 HP Celebi - Modest - 252 SPATK 252 SPEED Chesnaught - Adamant - Bulletproof - 252 ATK 252 SPEED/HP Dhelmise - Adamant - Steelworker - 252 ATK 252 HP Exeggutor - Modest - 252 SPATK 252 HP Alolan Exegg - Modest - 252 SPATK 252 HP Leafeon - Adamant - 252 ATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Serperior - Modest - Contrary - 252 SPATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sunflora - Modest - 252 SPATK 252 HP Torterra - Adamant - Shell Armor - 252 ATK 252 HP Electric Ampharos (Mega or not but I recommend Mega) - Modest - 252 SPATK 252 SPEED Electivire - Adamant/Naughty - 252 ATK 252 SPEED Golem Alola - Galvanise - Adamant - 252 ATK 252 SPEED Heliolisk - Modest - 252 SPATK 252 SPEED Jolteon - Modest - Volt Absorb - 252 SPATK 252 SPEED Luxray - Adamant - Guts - 252 ATK 252 SPEED Magnezone - Modest - Sturdy - 252 SPATK 252 SPEED Manectric (mega) - Modest - 252 SPATK 252 SPEED Pikachu - Modest - 252 SPATK 252 SPEED Psychic Alakazam (mega or not) - Modest - 252 SPATK 252 SPEED Delphox - Modest - 252 SPATK 252 SPEED Espeon - Modest - 252 SPATK 252 SPEED Exeggutor - Modest - 252 SPATK 252 SPEED Gallade/Mega Gall - Adamant - 252 ATK 252 SPEED Gardevoir / Mega Garde - Modest - 252 SPATK 252 SPEED Jynx - Modest - 252 SPATK 252 SPEED Medicham / Medicham Mega - Pure Power - Adamant - 252 ATK 252 SPEED Metagross / Mega Meta - Clear Body - Adamant - 252 ATK 252 SPEED/HP Reuniclus - Magic Guard - Modest - 252 SPATK 252 HP Starmie - Modest - 252 SPATK 252 SPEED Ice Abomasnow Mega - Adamant 252 ATK 252 HP Aurorus - Modest - Snow Warning - 252 SPATK 252 SPEED Beartic - Adamant - 252 ATK 252 SPEED Cloyster - Adamant - Skill Link - 252 ATK 252 SPEED/HP Glaceon - Modest - 252 SPATK 252 SPEED Glalie Mega - Adamant - 252 ATK 252 SPEED Jynx - Modest - 252 SPATK 252 SPEED Mamoswine - Adamant - 252 ATK 252 SPEED Vanilluxe - Modest - Snow Warning 252 SPATK 252 SPEED Weavile - Adamant - 252 ATK 252 SPEED Dragon Altaria Mega - Adamant - 252 ATK 252 SPEED Ampharos Mega - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Charizard X - Adamant - 252 ATK 252 SPEED Dragonite - Adamant - 252 ATK 252 SPEED Druddigon - Sheer Force - 252 ATK 252 HP Exegg Alola - Modest - 252 SPATK 252 HP Garchomp - Adamant - 252 ATK 252 SPEED Haxorus - Mold Breaker - Adamant - 252 ATK 252 SPEED Goodra - Modest - Sap Sipper - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Kommo-o - Modest - Bulletproof - 252 SPATK 252 SPEED Kommo-o - Adamant - Bulletproof - 252 ATK 252 SPEED Salamance - Adamant - 252 ATK 252 SPEED Tyrantrum - Adamant - 252 ATK 252 SPEED Dark Absol Super Luck/Absol Mega - Adamant - 252 ATK 252 SPEED Bisharp - Defiant - Adamant - 252 ATK 252 SPEED Cacturne - Adamant - 252 ATK 252 HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Drapion - Adamant - Battle Armor/Sniper - 252 ATK 252 SPEED Gyara Mega - Adamant - 252 ATK 252 SPEED Honchckrow - Adamant - Super Luck - 252 ATK 252 SPEED Houndoom Mega or non Mega - Modest - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Krookodile - Adamant - 252 ATK 252 SPEED Muk - Alola - Adamant - Poison Touch - 252 ATK 252 HP Pangoro - Adamant - Mold Breaker - 252 ATK 252 SPEED Sharpedo Mega (or non Mega) - Adamant - 252 ATK 252 SPEED Weavile - Adamant - 252 ATK 252 SPEED Fairy Altaria - Mega - Adamant - 252 ATK 252 SPEED Azumarill - Huge Power - Adamant - 252 ATK 252 SPEED Clefable - Magic Guard - Modest - 252 SPATK 252 SPEED Gardevoir/Mega - Modest - 252 SPATK 252 SPEED Granbull - Adamant - 252 ATK 252 HP/SPEED Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Sylveon - Pyxilate - Modest - 252 SPATK 252 SPEED/HP Togekiss - Modest - Super Luck/Serene Grace - 252 SPATK 252 SPEED Boss analysis Does the boss start with a Mega? If: yes > debuff its speed with Cotton Spore or Scary Face or similar and then start debuffing other stats If: no > Switcheroo a lagging tail or debuff its speed then debuff other stats Does the boss start with a pokemon with a move such as Roar/Whirlwind? If: yes > just don't do the boss. In all seriousnesses, Baton Pass teams completely lose if all your setup is gone if the boss uses Roar or Whirlwind, which bypass substitute, which removes all your stat boosts. The move Haze also removes all your stat boosts but if I am not mistaken there's no boss that uses it currently on their lead pokemon. Ash Westbrook is known for having 2 Roar pokemon in his team and one is in the lead. If: no > free money, do the boss. Does the boss have an Unaware pokemon? If: yes > use a Mold Breaker sweeper if possible. Mold Breaker ignores Unaware so you will oneshot it. There are 4 Unaware pokemon spread among 4 bosses: The one in Ilex Forest, Raikou Guardian, Toothless and Diepy. They are two Clefable and two Quagsire. If you don't have Mold Breaker, you will be fighting these 4 pokemon 1 v 1 and the game will ignore all of your stat boosts. If: no > completely do the boss, free money! Thus, the list of hard bosses to tackle with Baton Pass is: Erika - Maribela - Raikou Guardian - Toothless - Diepy - Ash Westbrook - Neroli. Everything else in the game is absolutely free money no matter how badly you set up as long as you set up your team properly. So far, these are the only counters to Baton Pass teams. You do not need a full on analysis for each boss.
-
Hey there! I already made a really big Boss Guide you can check here which deals with Bosses in general, how to do them, how they work and so on. However, many constantly ask me what teams I often use, and I normally only switch between two types of teams: Mega Slowbro and Baton Pass. These are mostly the most viable Boss Teams, aside from Stall teams, which can still work against Bosses (however, against Bosses, you will only use the hardest of walls to fight them). I will make three separate boss guides, one for Mega Slowbro, one for Baton Passing and one for Stalling against Boss Teams. This one is directed towards Mega Slowbro, making it work and how to fight every boss in the game. If you need to understand the basics of Bossing, before anything, check this guide. It teaches you everything you need. It's very long, but it will explain everything. This guide is directly focused on teaching what is by far the most optimal and safe team with Mega Slowbro. Is it true that other teams can be faster? Yes, there are faster teams. This one is simply the safest for newbies. I will provide a budget version and an expensive version. Let's get into it! Cheap/Budget Version = ONLY KANTO/JOHTO pokemon and areas, NO daycare, NO extremely hard to unlock side areas. Expensive version = ANYTHING allowed. The Team Cheap Version The debuffing trio: Dugtrio/Hoppip/Gengar - Jumpluff - Skiploom Dugtrio: Jolly Nature, 252 EV Speed, 252 EV HP/ATK (doesn't really matter, but it is preferable to train HP just in case your Dugtrio does a miracle and survives a hit somehow). Equipped with Brightpowder or Focus Sash depending on the boss. Moveset: Sand-Attack, Memento, Bulldoze (optional), Stealth Rock (optional). Jumpluff&Skiploom&Hoppip: Jolly/Timid, 252 EV Speed, 252 EV HP. Equipped with Brightpowder or Focus Sash depending on the boss. Moveset: Flash, Cotton Spore, Memento, Worry Seed/Thief. (You can have Jumpluff have Thief and Skiploom Worry Seed, for example). If possible, they should have 20+ IVs or above. Any ability. Gengar: Timid Nature, 252 EV Speed 252 SPATK/HP (doesn't matter, it will die in a single turn). Equipped with Toxic Orb, Flame Orb or a Choice item depending on the opponent lead. Moveset: Curse, Trick, Perish Song (optionally), Toxic (optionally), Trick Room (optionally). The objective of this trio is simple. You are fighting boss pokemon that basically cheat on every single possible regard (increased EVs to an illegal extent). The aim of the trio of Debuffers is to make the leading pokemon of the boss become really, really weak before you set up. You will be reducing its speed, then its Accuracy and then its SPATK and ATK by using Memento. Some boss pokemon leads are very, VERY stupid and behave really weirdly. Keep this in mind when you fight them. You're probably wondering "wait wtf why are you using the entire evolutionary line of Hoppip, Skiploom and Jumpluff". Well, that's basically because you cannot bring 2 of the same pokemon in bosses but you can indeed bring multiple of the same evolutionary line in a boss team. Furthermore, This evolutionary line gets access to really absurdly good debuffing moves and utility. The order is normally as follows: Jumpluff comes in against a fast opponent. If this fast opponent will faint you 100% of the time, you equip it with a Focus Sash. You Cotton Spore to reduce its speed, and in the next turn it will be slower than you. Here you can decide whether to Memento (if it hits very hard and it will be a problem against your Slowbro) or if it's simply annoying even if it hits for no damage (Togekiss flinching you a lot). I normally recommend to use Flash if the opponent pokemon is not a Grass/Electric/Dark/Ghost/Bug type because those pokemon types are the only ones that hit Slowbro super effectively. When Jumpluff has fainted, you switch to Skiploom, and spam either Flash or Memento. Do the same with Hoppip. If needed, you can Cotton Spore again with Skiploom. Thief is used against very specific bosses who can become REALLY problematic. You will steal their item so that they don't faint themselves while you try to set up on them. This is the example against bosses that lead with a pokemon using a Life Orb. This item deals 10% of the user's max HP every time they deal damage with a move. Thus, if you know their lead holds this item, you will steal it from them. Dugtrio is an alternative to Hoppip where it simply comes in and Memento immediately, spam Sand-Attack or set up Stealth Rock. You'll probably be WTFing with the Gengar moveset I'm giving you. The purpose of Gengar is to lead with absurdly problematic leads that your team cannot deal with at all. Gengar is to be used when everything goes wrong, VERY wrong. Gengar is there to Trick the opponent a Toxic Orb so that they faint in a few turns due to Toxic Poison, to burn them with a Flame Orb to reduce their ATK, or to use Perish Song to force the boss to switch out their pokemon in three turns. Trick Room can also be used to make your Skiploom and Jumpluff faster than the Boss pokemon if needed. Gengar is barely used against bosses but I recommend using it against any boss who starts with a pokemon that sets up on you or is generally very problematic (Brock's Mega Aerodactyl, Koichi's Lucario, Lorelei's Ninetales-Alolan). All the mentioned pokemon should have 20+ IV, with the respective natures, with no ability specifically needed at all. These items I mention for each pokemon are just my ideas on what is pretty effective. The hazard setting duo: Golem - Tentacruel Golem: Sturdy ability. Adamant, 252 ATK, 252 HP. It can hold any item. Moveset: Stealth Rock, Explosion/Selfdestruct, Counter, any move (Toxic works wonders). Golem is there for two things: It can take out a key threat with Sturdy + Counter OR you can use it to set up Stealth Rock which is honestly really needed in many bosses. Stealth Rock allows your Slowbro to OHKO many threats in the game after it sets up. Toxic is also a cool option if you need to take risks and take out a threat. Tentacruel: Any ability, Timid, 252 SPEED, 252 HP, Leftovers/Brightpowder. Moveset: Toxic Spikes, any three moves. I recommend Acid Spray, Mirror Coat, Protect, Haze, Rapid Spin (only helpful against ONE boss in the entire game), Rest, Scald, Swagger, Confuse Ray. You just need Toxic Spikes. Tentacruel is there to set up Toxic Spikes. There's MANY bosses that will drag EXTREMELY long without Toxic Spikes. Toxic Spikes allows you to faint many pokemon way quicker and passively while you set up and sweep. You will need atleast one layer of Toxic Spikes in many bosses and two in specific ones. The sweeper: Slowbro: Calm/Sassy nature. 252 SPDEF, 252 HP. Slowbronite. Moveset: Calm Mind, Scald/Surf/Flamethrower/Ice Beam/Psychic, Iron Defense, Slack Off/Rest. I will explain the different sets: Calm Mind, Scald, Iron Defense, Slack Off > Can do over 25 to 30 bosses in the entire game. This is your standard to-go. This is the basic set that allows a newbie to farm bosses. Calm Mind, Surf, Iron Defense, Slack Off > Can do the same, however, there's minor differences: Boss Eldir, Diepy are riskier, but other bosses are killed faster. ^these two sets need support to beat Water Absorb/Storm Drain pokemon. Calm Mind, Psychic, Iron Defense, Slack Off > This can beat around 15 to 20 bosses, some are beatable if you have a lot of patience and use Toxic Spikes to stall them until they die. Keep in mind you cannot hit any Dark Types with this moveset. Calm Mind, Flamethrower, Iron Defense, Slack Off > This can beat around 25 to 30 bosses. Keep in mind you cannot beat Flash Fire without Toxic Spikes support. Calm Mind, Ice Beam, Iron Defense, Slack Off > Can beat all the bosses in the game. This is the set that is the most potato, because it's the slowest, but with patience you'll eventually faint everything. Slowbro comes in when your entire team has fainted. Mega Slowbro has a few perks: Mega Slowbro is IMMUNE to Critical hits. Not only that, but it also has 300 SPDEF, 400 DEF, 400 HP off the bat without buffing. It's monstruously tanky and borderline unbeatable. Mega Slowbro can only be beaten by Toxic Poison (happens in around 2-3 bosses in the entire game), Paralysis bad luck and Flinches. Out of these, you can ONLY, ONLY actually lose to flinches. When you fight a boss, your team does not heal. You can start some bosses while having your Slowbro burned against a wild fight, then you equip the Slowbronite and begin the fight. All of the mentioned pokemon above are farmable in Kanto, easy to catch, no Hidden Abilities required, easy to farm, easy to level up. Here is a sample team done with: no daycare tutor moves, only TM/tutor moves BEFORE Hoenn, only level up, no side areas, all COMMON pokemon farmable in Kanto/Johto. EXTREMELY low budget team that allows you to run over 30 bosses easily. The ability for Jumpluff, Tentacruel, Slowbro is irrelevant. The others must be as mentioned in this pokepaste. VERY Similar team but adding in Electrode. VERY Similar team but removing Clefable for Pidgeot (extremely common and easy flexible team) VERY Similar but adding in Persian to Switcheroo and steal Choice Items from bosses. When a boss is locked into a single move by a Choice Item and this move runs out of PP, it will switch to another pokemon. To prevent accidents like these (where you have to debuff again), we use Persian without any items to Switcheroo and steal the opponent's Choice item. Expensive Version The Debuffing Trio: Jumpluff, Whimsicott and Cottonee. Whimsicott and Cottonee: Bold/Calm (Bold is WAY better), 252 EV HP. 252 DEF if Bold, 252 SPDEF if Calm. PRANKSTER ABILITY. Charm, Memento, Cotton Spore, Switcheroo on Whimsicott. Lagging Tail equipped. Charm, Memento, Cotton Spore, Flash on Cottonee. Lagging Tail/Focus Sash equipped. Jumpluff: Jolly/Timid, 252 EV Speed, 252 EV HP. Equipped with Brightpowder or Focus Sash depending on the boss. Moveset: Flash, Cotton Spore, Memento, Worry Seed/Thief. If possible, they should have 20+ IVs or above. Any ability. Whimsicott and Cottonee can immediately Cotton Spore or Switcheroo a Lagging Tail onto the boss lead. Prankster will give any status move +1 Priority. This ability is blocked by Dark Type pokemon. If you use a Status Move, it will always go first unless the opponent uses Bullet Punch or a similar move. This only happens in two bosses: Bugsy (Scizor uses Bullet Punch) and Pumpkin King (it starts with a Bisharp). You will almost always either give the opponent a Lagging Tail or reduce its speed in the first turn. Against some bosses, you will immediately Switcheroo a Toxic Orb onto them so that their lead pokemon faints in a few turns. This is only done against extremely annoying leads that Slowbro struggles against (Lorelei). You will Flash, Charm, Memento and debuff the opponent's lead before Jumpluff comes. Jumpluff should spam Flash and Memento afterwards. There's only a few bosses where Jumpluff starts first or you don't debuff at all. (Erika) The Hazard Setters: Pineco&Forretress. Impish/Relaxed/Careful/Sassy, Sturdy Ability, Brightpowder equipped. If Impish/Relaxed, 252 EV HP, 252 DEF. If Sassy/Careful, 252 SPDEF. Moveset: Toxic Spikes, Stealth Rock, Spikes, SELFDESTRUCT. DO NOT USE EXPLOSION. There's ONE boss where you can accidentally faint the opponent lead. Forretress and Pineco simply come in and spam Toxic Spikes and Stealth Rock, then set up extra Spikes. Depending on the boss, you decide which hazards you want to set first and which ones to prioritise. The sweeper: Slowbro: Calm/Sassy nature. 252 SPDEF, 252 HP. Slowbronite. Moveset: Calm Mind, Scald/Surf/Flamethrower/Ice Beam/Psychic, Iron Defense, Slack Off. I will explain the different sets: Calm Mind, Scald, Iron Defense, Slack Off > Can do over 25 to 30 bosses in the entire game. This is your standard to-go. This is the basic set that allows a newbie to farm bosses. Calm Mind, Surf, Iron Defense, Slack Off > Can do the same, however, there's minor differences: Boss Eldir, Diepy are riskier, but other bosses are killed faster. ^these two sets need support to beat Water Absorb/Storm Drain pokemon. Calm Mind, Psychic, Iron Defense, Slack Off > This can beat around 15 to 20 bosses, some are beatable if you have a lot of patience and use Toxic Spikes to stall them until they die. Keep in mind you cannot hit any Dark Types with this moveset. Calm Mind, Flamethrower, Iron Defense, Slack Off > This can beat around 25 to 30 bosses. Keep in mind you cannot beat Flash Fire without Toxic Spikes support. Calm Mind, Ice Beam, Iron Defense, Slack Off > Can beat all the bosses in the game. This is the set that is the most potato, because it's the slowest, but with patience you'll eventually faint everything. Slowbro comes in when your entire team has fainted. Mega Slowbro has a few perks: Mega Slowbro is IMMUNE to Critical hits. Not only that, but it also has 300 SPDEF, 400 DEF, 400 HP off the bat without buffing. It's monstruously tanky and borderline unbeatable. Mega Slowbro can only be beaten by Toxic Poison (happens in around 2-3 bosses in the entire game), Paralysis bad luck and Flinches. Out of these, you can ONLY, ONLY actually lose to flinches. When you fight a boss, your team does not heal. You can start some bosses while having your Slowbro burned against a wild fight, then you equip the Slowbronite and begin the fight. Click here if you want to see how the full team looks like. Notes: Cottonee, Whimsicott's ATK IV is irrelevant. Jumpluff can be Hasty/Naive instead of Timid/Jolly if it helps you level it up faster but losing DEF or SPDEF is a bit bad. Forretress and Pineco's ATK is irrelevant, having a high ATK means you level up faster. Slowbro's SPEED is irrelevant. Cottonee and Whimsicott MUST be Pranskter. Forretress and Pineco MUST be Sturdy. Slowbro and Jumpluff's abilities are irrelevant. Bosses Chart by Difficulty (from easiest to hardest) Difficulty: 0/10 If you lose against the following bosses don't talk to me or my army of Slowbro ever again. Just kidding, you're allowed to lose fights and learn. We've all been noobs sometime! Lance Debuff, set up, sweep. This boss is a literal joke. USE ICE BEAM. To be honest you can even do this with Scald lmao. Professor Birch (is it even possible to lose against this boss?) Arguably the easiest boss in the entire game, it's so bad that you don't even need to set up your Mega Slowbro if you want. It just runs over his team with no effort. USE SCALD. Link (is it possible to lose against this? like, seriously?) Similar to Birch. USE SCALD. Naruto Fanboy (you could literally rename this to any normal trainer and you wouldn't notice the difference) Similar to the above. USE SCALD. Bruno (this boss is so trash that I don't even understand why it exists) Similar to the above. USE SCALD. Brock (same as above) This boss could actually be a 1/10 because his Aerodactyl Mega is a TROLL and sometimes freezes or burns your debuffers. Otherwise this is just a free win. USE SCALD OR ICE BEAM. He has a Cradily with Storm Drain. You will kill it anyway with passive Toxic Spikes damage, Difficulty: 1/10 George (this boss is just boring) Just set up and use SCALD. Saphirr (not fightable with our team) Prof Rowan I literally put this instead of 0/10 because idk, the design of the NPC is cool. That's it, this boss is a literal free win. USE SCALD. Xylos (you can honestly only lose if your IQ is below room temperature levels) Okay, so after you debuff the Victini, LET IT KILL YOUR PINECO AND ONLY SELFDESTRUCT WITH FORRETRESS. There is a 1 in 90 or so chance that both Selfdestruct critically hit and kill the Victini. If it happens, then nothing actually really happens, you just have to set up 1 v 1 against the Druddigon instead. I don't know why I even write this down. USE SCALD. Shamac (literal 0/10 but I have to spread them around so that it doesn't look as if it was all 0/10s) Set up, spam Scald. USE SCALD. Difficulty: 2/10 Maribela Debuff, set up and spam SCALD. Suicune Guardian Set up and spam Psychic. USE PSYCHIC Professor Elm (also named mr 17 flinches in a row) This traumatised me for life. He's free money, set up and spam Scald. His Togekiss once flinched me 17 times in a row when PP was not limited and I lost. USE SCALD. Chuck (if you're an idiot and forget to Worry Seed you can actually lose) WORRY SEED THE MACHAMP BEFORE YOU DEBUFF IT. It has No Guard. If you don't, it doesn't matter how much you Flash it, it will always hit you. USE PSYCHIC. (You can use Scald, but Toxic Spikes will have to kill Poliwrath). Spectify (troll) DON'T SET UP 2 TOXIC SPIKES (OR ANY TOXIC SPIKES) AGAINST HIS TEAM. He has an Umbreon that will Synchronise the Poison onto your Mega Slowbro and you can accidentally lose to it. USE SCALD. Difficulty: 3/10 Toothless (this boss is an absolute troll) Sage (heard of trolls? this is another one) SWITCHEROO A TOXIC ORB ONTO THE GLACEON, set up hazards, after Glaceon dies you can debuff Flareon. Glaceon has Toxic, if it Toxics your Slowbro you lost the boss fight. USE SCALD OR PSYCHIC. Toxic Spikes kill the Vaporeon. Professor Oak (heard of trolls?) DON'T SET UP HAZARDS. His lead Rotom has Defog. Also, his Venusaur spams Sleep Powder. USE PSYCHIC (or SCALD if you want) Difficulty: 4/10 Starting from this difficulty onwards you may, MAY sometimes lose a fight due to extremely bad RNG or just horrendous life choices Neroli (the only reason why she's a 4/10 instead of a 0/10 to 1/10 is due to bullsh*t RNG fiesta and a really, really nasty surprise at the end) Okay, so the strategy for this boss: Switcheroo a Lagging Tail onto Celebi and Memento. Switch to Forretress and set up 2 Toxic Spikes, then Selfdestruct, set up with Mega Slowbro and run over her team until Clefable. On Clefable she will use Petal Dance and lock herself with her Choice Item while she dies from Toxic Spikes. Thus, SWITCH TO JUMPLUFF. She'll be stuck while she tries to Petal Dance your team while she slowly dies. USE SCALD. Officer Jenny (she's only a 4/10 because her team is stupid, her AI is stupid and she is stupid) The only issue in this boss is that she has a Gengar that will absorb the Toxic Spikes. Her Manectric randomly spams Roar and her lead Arcanine will try to faint itself before you can fully set up. USE SCALD. Difficulty: 5/10 Naero This boss is just annoying. It can randomly Toxic you with Blissey. I recommend you begin the fight while burned because if Blissey toxics you, you're done and will lose. USE SCALD. Battlebot This boss should've been way harder but it was... surprisingly easy. It just has a lot of Flinch, Paralyse and Poison it can inflict on you. Pray to the RNG gods and run over it. USE SCALD. Ash Westbrook This dude is generally unpredictable, it's easy but it's a RNG fiesta. Dialga can randomly Roar, Reshiram randomly Roars, Infernape can paralyse you and Kyogre can paralyse you. Debuff Dialga and faint your entire team against it, then 1 v 6 with Mega Slowbro. USE SCALD. Being debated if Psychic/Ice Beam can be better. Misty Worry seed the Milotic. IT HAS COMPETITIVE. IF YOU TRY TO DEBUFF IT YOU WILL INCREASE ITS SPATK. Faint your entire team against it by Memento and Selfdestruct after you set everything up because it uses Dragon Tail. Mega Gyarados can accidentally crit your Slowbro. USE SCALD. Entei Guardian (this is just lazy design honestly) This boss is just boring and it can randomly oneshot you with Reshiram. Use Psychic and pray for no Reshiram crit and 1HKO onto Serperior. USE PSYCHIC. Difficulty: 6/10 Klohver Klohver is a bit annoying. Her Xerneas will spam Thunder like a madman and you have to Flamethrower the Shaymin immediately or the second Seed Flare will faint you. Pray that you don't get paralysed. USE FLAMETHROWER. Letrix Letrix has a Excadrill that can accidentally crit you with Mold Breaker, a Hydreigon that can flinch you a lot and a Kyogre that might Thunder you to death. Pray and hope nothing bad happens. USE SCALD Steven (not fightable with our team) Terminator Terminator is a bit of a RNG fiesta due to it leading with a Magnezone and accidentally paralysing you. Debuff it fully and pray to the RNG gods! USE SCALD Thor Thor is just a boring dragged on fight. You have to stall out the Sandstorm turns from Tyranitar and Iron Defense if he reduces your Defense. Heal a lot because his Greninja and Zapdos hit really hard and will flinch and paralyse you. His Lugia is also a bit annoying to fight as it stalls you with Roost. USE SCALD. Difficulty: 7/10 Medusa & Eldir This boss is basically RNG combined with using your brain a bit properly. Medusa is free, switcheroo Lagging Tail, Charm until you die, set up hazards, then set up Slowbro and Sweep. 1 v 1 the Reshiram, if it critically strikes you, the Toxic Spikes will kill it before it's able to kill the rest of your team. Do the same with Eldir's Gyarados. Eldir has a Muk that will remove your Toxic Spikes, so if you want to set them up, do the entire boss without setting them up until you get to Slowbro. Go back into Pineco, let it faint, then switch to Forretress and set up 2 Toxic Spikes while it dies. Set up against Mega Slowbro with your own and then kill it and fight Zekrom on a 1 v 1. If you want to just risk this fight to pure RNG, just 1 v 1 the Zekrom and pray that it doesn't crit you. USE SCALD. Pewdie & Diepy This boss can also arguably be a 9/10 due to how much RNG is involved. There's THREE choke points during this fight. Against the first one of the duo (Fairy), you will have to debuff Azumarill, set up all hazards and then set up fully. After you faint Azumarill, a Clefable will come. THIS CLEFABLE IS UNAWARE AND HAS THUNDERBOLT. You have to spam Slack Off until the Toxic Spikes faint it. You also have to pray that it doesn't paralyse you. It will deal 40 to 45% of your max HP, so you can only stay spamming Slack Off. If you don't, you can accidentally lose the fight. Afterwards, he will throw a Togekiss. Good luck not automatically losing to 15 flinches in a row! The Psychic one will throw a Slowking against you that can burn you with Scald if you're unlucky. Afterwards, she'll throw in a Jirachi that spams Iron Head against you. If he burns you, you have a very high chance of losing to really bad RNG. This fight is 100% RNG based. Good luck! You'll need it. USE SCALD Erika (this boss is arguably either a 3/10, 7/10 or 9/10 depending on the day) This boss is an absolute goddamn troll because the lead Ferrothorn will Explode if you're not careful. Use Charm until your Debuffer is about to die, then Switcheroo a Lagging Tail. SWITCH TO FORRETRESS, NOT PINECO!!! (this problem is not an issue with Golem and Tentacruel). If you do, it will use Bulldoze ALWAYS instead of exploding. Set up Hazards, explode, then switch to Mega Slowbro. Since Golem and Tentacruel are weak to Bulldoze, she will always use it instead of exploding. If you do this wrong, she will explode, switch to Volcarona and you will have a bad time. USE FLAMETHROWER Raikou (same as Erika, this boss is a complete troll) Raikou Guardian has three issues: a lead Zekrom with Teravolt and Life Orb, an Excadrill with Mold Breaker and an Unaware Quagsire. This fight can go really badly easily if you're unlucky. If you want, Switcheroo a Toxic Orb onto the Zekrom, set up hazards, then debuff the Excadrill. Otherwise, debuff the Zekrom and set up hazards. You can lose this fight at any point during it due to very bad luck. USE SCALD Koichi BEWARE WITH THIS GUY. SWITCHEROO A CHOICE BAND ONTO HIS LUCARIO. His Lucario has Nasty Plot and is a specially oriented attacker and also has Dark Pulse. If you don't switcheroo a Choice Band, it will go to +6 and destroy your Mega Slowbro with Dark Pulse. Switcheroo the Band, then debuff it, then sweep. USE SCALD Difficulty: 8/10 From this point onwards you have the hardest bosses in the game. Be cautious with these. Morty The main issue with Morty is that Mega Gengar is extremely fast and hits like a truck, but its Shadow Ball also reduces your SPDEF sometimes and you might need to spam Calm Mind and Slack Off until your SPDEF is at max. Debuff the Mega Gengar as much as possible and set up slowly after you set hazards. USE SCALD Bugsy This boss is very problematic. If it locks itself into Bullet Punch then there's no issue, you switch to your Hazard Setter, set hazards, switch to Mega Slowbro and go on with the sweep. It is impossible to debuff the boss because the Choice Band Bullet Punch will always OHKO your debuffers unless you wear a Focus Sash. YOU CANNOT DEBUFF THIS BOSS. USE FLAMETHROWER Shary and Shaui To be honest, the only issue about this boss is that it's slow as hell and you can get flinched nonstop. Switcheroo Lagging Tail both leads and debuff them accordingly, then sweep! If you lose, you lose due to bad RNG. USE SCALD Difficulty: 9/10 Lorelei The main issue with Lorelei is that someone decided that it would be a good idea to cram all possible BS that can happen to Slowbro into a single boss fight. Freeze chance? Check. Toxic? Check. Paralyse? Check. Flinches? Check. This boss has it all. So, how do we defeat this boss? There's two ways: 1.- Switcheroo a Lagging Tail onto Ninetales, debuff it and set up hazards, try to set up Slowbro against it. PRAY FOR NO FREEZE FROM FREEZE DRY. If you freeze, you will probably lose. Flamethrower her whole team. Pray that the other pokemon don't Freeze you to death or don't Toxic/Paralyse you to death. 2.- Switcheroo a Toxic Orb onto Ninetales. Have a SITRUS BERRY equipped onto Pineco and Forretress. After you Switcheroo a Toxic Orb and faint your debuffer, switch to Forretress and Pineco and spam hazards until Ninetales dies. The Snow Warning will faint your Forretress and Pineco after Sturdy, UNLESS you have a healing berry equipped (Sitrus) which will save you. Then, make them explode, debuff the next pokemon and Flamethrower her whole team. USE FLAMETHROWER. YOU CAN LOSE THIS BOSS ANYTIME DUE TO RNG. THIS IS NOT YOUR FAULT. DON'T BLAME YOURSELF. Lt Surge. This boss is the example of "everything that can go wrong, will go wrong, at any time.". The problem with Lt Surge is that its entire team can paralyse and hax you down. The damage isn't THAT bad, you will be hit VERY hard when fully set up (you will lose 25 to 33% of your max HP per hit, which is fine because you can still heal it with Slack Off. However, you MIGHT get paralysed multiple times in a row and lose.). The other issue is that you could technically Flame Orb before this fight, however, if you do, you're taking extra damage every single turn, in addition to being hit with literal electric bombs every single turn. There's two ways to beat this boss: 1.- Debuff the Rotom Completely, set up everything, sweep the pokemon 1 by 1, spam Slack Off and pray that you don't get paralysed. At the end there's Zekrom which can abuse its ability Teravolt to ignore your ability and critically strike you (which will make you instantly die with no counterplay). If you run Ice Beam on this boss, you will instantly faint the Zekrom, giving it only ONE chance (6% chance to lose) to crit you. If you run Psychic, it can survive ONE hit (if unlucky), Flamethrower, Surf and Scald will be resisted for around two to three turns. 2.- Switcheroo the Rotom a Lagging Tail with Cottonee, then Memento onto Pineco. Pineco must Toxic Spikes twice. Then, Selfdestruct (or faint) and switch to Mega Slowbro. Set up fully against Rotom and sweep his whole team (if you don't get paralysed and lose). When you get to Zekrom, spam moves until you die. Toxic Spikes will faint it before it's able to faint the rest of your team, since Whimsicott is immune to Dragon and resists Electric and Forretress, Jumpluff can survive a single hit or two. USE PSYCHIC. Logan This boss isn't exactly ULTRA HARD, it's just that you can make many, MANY mistakes and you're forced to run the Ice Beam set (arguably the worst) to win against this boss. I recommend you begin this boss burned if you don't want to risk a 25% chance to automatically lose against Serperior. Basically this boss' Infernape spams Thunderpunch every single turn against Mega Slowbro, if you're unlucky it will paralyse you (and you will cry). There's multiple issues throughout the boss: the Tyranitar will harrass you with Sand Stream and reduce your Defense with Crunch while you fight it (I recommend you stall the Sandstorm turns with Iron Defense, Calm Mind or Slack Off while you wait for it to stop), Infernape paralysing you, Serperior's Leaf Storm dealing massive damage (keep this in mind: against Serperior, YOU MUST ICE BEAM IMMEDIATELY. You cannot stall it, the second Leaf Storm will kill you with no chance to fight back unless you accidentally dodge it. At the end there's a Dialga which has Leftovers. You can either beat it by spamming Ice Beam or PP stalling it until it dies from Struggle. Your choice! USE ICE BEAM. Difficulty: FOR THE LOVE OF GOD PRAY TO OUR LORD HELIX I DON'T KNOW HOW TO DO THIS BOSS JESUS CHRIST LORD SAVE ME Pumpkin King. No, this is not a joke. This boss is borderline impossible if not straight up impossible with this team. The problem here is that the boss leads both with a Dark type (which completely blocks any Status move used by a Prankster user) AND Defiant as an ability (which means that if you debuff it, you will increase its ATK exponentially). There's only 2 ways to win against this boss: 1.- Start with Mega Slowbro with either Flamethrower or Scald. Mega immediately, spam Iron Defense and Slack Off until your DEF is at max, then spam Scald or Flamethrower until Bisharp dies. Switch to Forretress and Pineco and set up all hazards, flash the Shuckle 6 times BECAUSE IT HAS TOXIC. Memento afterwards, set up Slowbro and pray it never Toxics or you dodge it. You can't AND DON'T WANT TO FLAME ORB BEFORE THIS FIGHT. Bisharp will pressure you too hard, and it randomly uses Swords Dance. 2.- Worry Seed Bisharp with a Focus Sash Jumpluff. Then, spam Flash until you die. Go immediately to Mega Slowbro and pray. Repeat the strategy mentioned before. Use SCALD or FLAMETHROWER. Bosses this team cannot fight due to team requirements: Saphirr (sad because otherwise this boss is a free win), Steven (same issue)
- 1 reply
-
- 1
-
-
Newbie Guide: How to beat Kanto - Guide in progress
Bhimoso replied to Bhimoso's topic in Work In Progress
@Kinkofbubu I recommend Nidoran M basically because it can learn multiple TMs and HMs and it's also a great offensive pokemon. While natures are often not looked for in story, getting a good one will make you level up several times easier and faster and you will not spend extra hours grinding for a single choke point (like an Elite 4 battle) @Kadaki There will be updates indeed. I'm currently working on other guides at the same time (and playing the game). I normally recommend going for the best possible natures instead of settling for garbage. Remember once you get to Victory Road all wild pokemon will give you 200 to 300 pokedollars per fight atleast, so every fight will basically be a free Pokeball. -
Create an additional tier to indicate the most common spawn on a route.
Bhimoso replied to Karyoplasma's topic in Suggestions
Absolute -1, it would render Spawn Editor's work completely pointless if players just ignored 90%+ of spawns and just went to a single one. All the hours working towards making routes with great syncability and better pokemon going completely down the drain. Not just that, take a pokemon encounter counter and realise the "T1" spots are so variable that in certain routes a T1 can reach the chances you'd "assume" from T4-T5 pokemon. -
+1, more overworld pokemon with their sprites spread around routes would be cute to see.
-
-1 if the player name is not hidden. +1 if it is hidden.
-
-1, would be completely exploitable, all the work put into the world's leveling curve (trainers, gym trainers, gym rematches, copycats, Elite 4, all the leveling zones) would literally go to the trashcan if you can infinitely exploit 6x healing wish level 100 pokemon in a friendly match over and over to gain infinite experience since they'd always give 150k exp per pokemon.
-
+1, playing with a controller could, could be fun.
-
+1 as a quest-only reward similar to IV locked rerolls. Otherwise it's very strong (but I would still like it to exist, even though it'd probably damage normal rerolls heavily, but the mechanic itself is very problematic)
-
I would say -1 due to the fact that it would destroy some of the Pokeball economy since you'd simply not use them until they found the pokemon with the nature they want, so the sink would go down by atleast 50% (the 50% of times you don't get the nature you want), but I still like the idea. I think it's just too negatively impactful unfortunately.
-
I'll give my opinion as a player (and not a Staff Member) because some of this is on my hands to fix. I will also provide a Spanish Translation for this. Daré mi opinión como jugador (y no como miembro de Staff) porque algunos de estos problemas los puedo arreglar personalmente. También escribiré una traducción al español. In this regard, players only need to have beaten the Johto Elite 4 to be able to start the Cerulean Cave Unlock quest which its difficulty is often very, VERY exaggerated. Headbutts in Kanto and Johto + most of the wild pokemon in Kanto and Johto help complete your 240 caught data for the quest really quickly. Not only that, it is also very easy to train most of these pokemon to level them up and evolve them for extra Caught Data. Remember that Cerulean Cave only demands: 240 Dex Data (really easy) 200k Pokedollars (I can admit this might be a pain unless you use guides or know a bit on what to do) Beat the Johto Elite 4 Beat the Dragonite + Lance Boss. Furthermore, you don't need an entire Boss Team to defeat this Boss. This boss has no cooldown and can be refought infinitely if you lose. This boss can be defeated singlehandedly by a single pokemon. The boss requires you to have a full party of level 100 pokemon, however, you can have only ONE pokemon and you'll be able to defeat it. Guide A, Guide B, Guide C, Video Proof < Can be done with a Shellder caught surfing in Olivine City without using any items. Guide D, Guide E, and on and on, and we could dump video guides here and money guides here. En este caso, los jugadores sólo necesitan haber derrotado el Elite 4 de Johto para empezar la quest. La dificultad de esta quest es muy exagerada por parte de los jugadores sinceramente. Entre Headbutt y pokémon salvajes se alcanzan los 240 caught data rápidamente, y es muy fácil entrenarlos para conseguir suficiente Caught Data. Recuerda que la Cerulean Cave sólo pide 240 caught data, 200k pokedolares (puede ser un peñazo pero no es tan dificil si usas guías), derrotar a Dragonite y a Lance. Tampoco necesitas un boss team, puedes derrotarlo con un solo level 100 (un Cloyster por ejemplo). Tenéis pruebas arriba y si os hace falta linkeo más guías. In conclusion, -1 to this. Cerulean Cave isn't the issue. There's also good enough alternatives where you can farm in. A Spawn Editor could improve Dragon's Den and other Post E4 areas in each region and increase their levels. It is currently planned to rework all Story Related areas (all regions) + some Elite 4 Post areas. The game is an MMORPG after all, a gigantic one, with 4 main regions and an absurd amount of side content. You don't have to immediately rush to the lategame and start PvPing. I don't understand why people focus on this. There's no real paywall on any content, there are barely any MS only areas that are worth visiting. Sevii Islands are a current absolute potato and borderline not worth visiting until its Spawns are properly reworked completely (also in the plans to be done). MS allows you to level up faster and earn more money but it simply accelerates the process. There's a few pokemon that are not obtainable without MS in their own regions (Mr Mime, Tauros, Skarmory), which can still be fixed by Spawn Editors. There's a single boss that requires MS. It is a bit overwhelming to have to grind pokedollars to pay tutors, TMs, travelling and more, but there's also more than enough repeatable content to grind money in. This repeatable content however probably needs a big rework to be turned into daily activities as Bosses have completely overcentralised the economy and it feels like doing other PvE content in comparison is pointless due to how overinflated and exploitable Bosses are. Este juego es un MMORPG gigantesco, con 4 regiones y una cantidad absurda de contenido alternativo. No tienes por qué ir directo al lategame y entrar en PvP, tómatelo con calma. No hay un contenido real que sea donator-only, quizá Sevii Islands pero actualmente es una patata pinchada con un palo y tirada por ahí con apenas valor, necesita un rework de Spawns que actualmente está en proceso. La MS acelera el proceso de entrenar, pero aparte? Apenas hay contenido MS only. Hay algunos pokemon MS only en unas regiones que luego puedes conseguir en otras regiones y algunos MS only pokemon que tampoco valen realmente para PVP sino para coleccionismo. Already commented on it, Cerulean Cave's access is not the problem. There should however be improvements on smaller story areas and previous ones or alternatives to it that are near but not as good in reworks of lategame areas such as Forest Pit or Route 224, Route 28/Mt Silver upper floors, etc etc. -1 Ya he comentado sobre ello, el acceso a Cerulean Cave no es un problema. Sería mejor reworkear otras áreas alternativas post Elite 4. -1 No but yes but no. I can agree on some: I personally think the 150k EXP cap is extremely limiting currently but due to how the EXP formula works in PRO, you can get an absurd amount of levels in a single fight. If you do it properly, you can use 5 Misdreavus + a weak pokemon and level it from level 5 to level 60+ in a single fight. Chansey only takes an hour with Membership + proper technique to level up. Let me explain this properly: The problem is leveling pokemon by themselves, not just the time it might take. The issue is that, if you have to level up a very low level pokemon that cannot fight by itself (Caterpie at level 5, I guess) in lategame areas, you have to resort to cheese strategies like Toxic + Memento + Air Balloon or Perish Song + Memento. Some of these strategies can be accessed in the very early game but you have to be intelligent and think of ways you can level your weak pokemon up. The 150k exp cap is limiting but if it wasn't there, you'd powerlevel to absurd levels (like going from 5 to 70-75 in a single fight) if the cap was increased to 300k, depending on the pokemon. Leveling up pokemon can take from 15-20 minutes to 1-2 hours to get to level 90+ The only needed change is to reduce the punishment on evolving pokemon. Evolving them shouldn't have such an absurd EXP curve increase. Keep in mind PRO is several times faster than the original games in this regard. Sí pero no: el límite de 150k de experiencia es muy limitante debido a cómo la fórmula de experiencia funciona en PRO. Hay estrategias con el NPC Copycat, los Gym Leader rematches, los Elite 4, luchando otra vez con entrenadores que permiten a los usuarios levear sus pokémon muy rápidamente, varios al 90+ en menos de 1 hora. El problema es que ciertos pokémon requieren estrategias sí o sí para levelearlos, sino es imposible (como un Caterpie). El límite es necesario porque si no estuviese, los pokémon levearían absurdamente rápido, a un punto que cualquier pokémon se podría levear en 10-15 minutos máximo al 97+. Hay que encontrar un balance entre MMORPG y comodidad. Completely +1 and agree. Hour requirements are arbitrary and absurd. Farming hours is just borderline stupid. Remove these requirements and substitute them for extra quest requirements. Completamente de acuerdo. Los requerimientos por horas son arbitrarios y absurdos. Substituyámolos por quests o requerimientos extras. +1 and -1. I'm going to open a Pandora Box here: I personally think that we should do two things: 1.- Rework certain underused and very not visited spawns, completely ignored by players (Route 18, Route 17, Route 48, and more routes players literally forget exist) and add in new MS only pokemon from Gen 7 and 8 at very low rates. Only a few of them and from time to time we change them. This would incentivise MS usage and award players who donate to the game. These pokemon would also be perfectly tradable to other players and these pokemon would be released without MS requirements in future regions. 2.- Rework certain areas already existing in the game by adding new pokemon with MS requirements whose nature, ability match the already existing pokemon (or rework this completely). This idea is already in process and being done by the current Spawn Editor(s). +1 y -1. Voy a abrir la caja de Pandora y me voy a llevar un par de hostias pero bueno: 1.- Rework de rutas que no conoce ni su madre en chanclas ignorado por jugadores (como la Ruta 18, 17, 48, y más que si no las menciono aquí nadie sabria que existen) y añadir nuevos pokémon de Gen 7 y 8 con MS muy raros. Solo unos pocos y de vez en cuando los cambiamos. Es un nuevo incentivo para los usuarios de MS. Más tarde, cuando las nuevas regiones estén disponibles, se pueden añadir sin requerimiento de MS, para todos los jugadores. Me parece justo, sinceramente. 2.- Rework de rutas ya existentes para añadir pokemon por MS con compatibilidad de naturaleza y habilidad para incentivar su uso. Esto ya está en proceso por el Spawn Editor (y el otro que hay por ahí). +1. Some megaquests need a rework, either an increase or decrease in difficulty. Compare the Mega Ampharos Quest with the Mega Slowbro one. Mega Slowbro > you give 3 shellder (can be from anyone, any ivs, etc, no requirements), talk to 2 npcs next to each other, then fight an easy boss that can be solo'd by a Slowbro. Done, you just obtained the most broken PvE Mega in PRO's existence and a very good PvP Mega. Mega Ampharos > SACRIFICE THESE OFFERING TO THE GODS, GATHER THE RAREST POKEMON, WITH THE RAREST ABILITIES, PRAISE THE GODS, MAKE THE OFFERING TO THE NPCS, TRAVEL AROUND THE WORLD, MORE OFFERINGS. You get a cute looking yellow bulb that idk, has no presence in PvP and is actually great in PvE as a Boss Sweeper, I guess? Manaphy Quest > Level 30 trainers, the quest is literally 4+ years old. One of the best PvP pokemon, barely any requirements to get. Keldeo Quest > unfun, level 100 superbosses, two horrendously designed mazes (with all respect in the world, my opinion, this quest is just unbearable, unfun, has the worst design of any in my opinion, except for the ice part, which was REALLY fun). Gigantic maps where you'd get lost 24/7. +1. Algunas quest de Mega necesitan un rework o un aumento o disminución de dificultad. La quest de Mega Ampharos tiene un problema enorme de balance. Te pide prácticamente un ritual a los dioses con sacrificios y ofrendas (pokémon raros, requerimientos de HA, múltiples veces, todos OT y ninguno puede ser regalado de otro jugador) para una Mega con 0 viabilidad en PvP y prácticamente ninguna en PvE. Como mucho puedes usarlo de Boss Sweeper en PvE en un equipo baton pass, y no sé ni para qué lo usarías en PvP. Lo mismo con quest de legendarios, la quest de Manaphy es un chiste (entrenadores con pokémon a nivel 30 lmao) para un legendario muy fuerte, luego tienes la quest de Keldeo que es prácticamente un infierno y una pesadilla a nivel de diseño (superbosses por todos lados, sin poder usar items, con mazmorras y laberintos con apenas ninguna visibilidad, sinceramente no quiero volver a pisar esas áreas en mi vida). I could go on and on, but I just wanted to give my intake. I'll continue working on improving PRO's spawns as much as possible! Podría seguir, pero sólo quería dar mi opinión. Continuaré trabajando en mejorar los spawns de PRO (going to sleep after this post, 1 hour writing and my cat is asking for food at 3 AM) (me piro a dormir que llevo 1 hora escribiendo esto ya y no le he ni puesto el pienso al gato)
-
Gonna hop in and give my intake on this debate about to begin (keep in mind if I write something potato it's because I'm sleep deprived rn) ^note, going to be my opinion as a Player, not Staff Member. TLDR AT THE BOTTOM IF YOU DON'T WANNA READ Bosses are the most flawed introduction, by far, in the history of PRO. The problem with Bosses is that they are extremely easy to cheese with a single team (even if some bosses require some strategy, by strategy I mean you click onto a different pokemon sometimes and that's about it), they reward too many good items, money and PvE coins compared to other PvE farmable content. PRO's economy is extremely overinflated to beyond a salvation point, IMO. There's a few issues with it. Dig Spots barely give anything in comparison even if abused multiple times, Pokestops, Excavations, Headbutts (lol I forgot these even existed) Battle Tower, Bug Catching Contest and so on. One thing is making these "newbie friendly and accessible", but after almost 7 years of the game running, we must accept that these are mostly done by lategame players too. These are just not worth the time for lategame players (even for early game ones, tbh) after the money item nerfs (which I personally believe were necessary but without compensatory buffs we're just sinking the capability of new players to be able to farm money to the same rate as before). Nerfing the rewards and making them harder affects EVERYONE, not just advanced players. Targeting a WHOLE thing will affect everyone, and newbies will be more affected naturally. We don't have to spoonfeed them either, they're newbies, they have to learn, not copy and paste the first thing they see on a forum guide or a youtube video. At the same time, it starts to be gatekeeping to ban every single strategy. Smeargle was plain broken in bosses, it wasn't just the Sleep + Substitute + Setup + Baton Pass combo, it also had other sets that could be exploited and have a near 100% if not 100% winrate on hard. The nerf still hurt a lot though, many players are currently frustrated due to the most flexible pokemon in existence (but also the easiest to exploit with) being banned. Banning whole strategies is extremely restrictive and not the way to go (IMO). Is it true that Baton Pass vs an AI is broken? Yes, unfortunately. But now Baton Pass strategies are way less reliable, more crit prone and weaker (in general, there's still some cheese teams that can be used), and right now use rare to very rare pokemon in their team compositions (unless you have 400iq and found out that you can make Baton Pass teams out of Common pokemon and make them work everywhere, which I cannot state how or I'll get it nerfed and Walross will slap me in the back of the head). It's an AI after all. It doesn't matter how many things you ban, players are going to cheese them. Deflating the economy is necessary, yes, but if we gatekeep new players from even trying bosses out because they're too hard or unpredictable (which I now appreciate because you have to think your strategy a bit more now), these start to not be worth the difficulty anymore, unless you can just copy and paste the same team for every single one of them, after you read up on forum guides or youtube guides which explain how to cheese them to the fullest extent. PvE content such as Bosses is there to be farmed for money and players will optimise and cheese it as much as possible, AIs are not invincible, this was prone to happen sooner or later and we shouldn't normalise it but we have to accept that this type of content is there to be farmed for its sole purpose, money and PvE coin item providing (aside from other items, shiny chances and rare pokemon). Baton Pass also enables players to try new things against bosses. You can even try to sweep them with Sash Adamant Magikarp spamming Flail at 1 HP while at +6 ATK and SPEED, finally make things like eviolite Gurdurr or Light Ball Pikachu viable in PvE and more and more. Uncommon pokemon that are Untiered or never used in Pokemon find their place in PvE. Banning Baton Pass also makes some of these pokemon that were already borderline unusable even worse. Banning Smeargle already wrecked the utility of many pokemon, banning Baton Pass itself would render hundreds of pokemons useless because you'd only resort to the best options and it would disable all creativity when making strategies to sweep bosses. Baton Pass is not an instawin, it requires many minutes and knowledge of many of the bosses starting pokemon items, moves and what they will do and trying to make them not switch out by tossing them pointless items which will not lock them into choice locked moves or make them run out of PP, avoiding Destiny Bond, Disable, or Perish Song too. As a last comment: Yeah, an ideal world would be a world where we can build 6 different pokemon per Boss, then train them up and fight them 1 on 1. Then you realise bosses: -Literally cheat with 252 EVs on every stat on Medium and 400 in Hard -You have to train 6 different pokemon PER BOSS -There's over 40 bosses, that's 240 pokemon unless you reuse them (let's say 1/3 bosses you do them with the same teams, so 240 divided by 3, around 80 pokemon) -Still atleast 80 different pokemon you must hunt to level 100 with correct ivs natures etc, ev train, moveset train, find their items and use them in bosses. -^the amount of hours this can take for a new player (or even old player) to acheive. Instead of having a Baton Pass core where: 1-2 Debuffers per boss 1-2 Baton Passers per boss 1 Hazard Setter 1 Sweeper (can be a different one per boss or we use multiple ones and each one takes different bosses, example: Slowbro takes Rock, Ground, Fire, Fighting, Poison based bosses, then we use Clefable against Dragon, Fighting, Dark type based bosses, and so on we continue with more). TLDR: The problem with Bosses is not just how cheesable they are, it's how overpowered the rewards are to other farmable PvE content available and how players feel Bosses need nerfs to the used strategies against them, instead of focusing on the rewards problem. Baton Pass as a whole is a healthy mechanic that promotes creativeness in PvE when you don't abuse the same things over and over, as it enables you to buff ANY pokemon to absurd stat limits and try underused or useless pokemon you'd normally never use.
-
No, please, just no. Stop trying to stick cryptocurrencies, NFT and more garbage into everything. This literally makes 0 sense in this game, has no connection, it's a pokemon MMORPG and these markets are dubious and more often than not on the borderline illegal side due to the lack of legislation on it. This doesn't fit neither here nor somewhere else. Just drop it, it's not the first NFT and crypto garbage suggestion that comes and makes no sense. None of it should be linked to PRO. It's a fangame on a completely unrelated theme (pokemon), I have no idea why people want to insist on enabling crypto everywhere. It's run by volunteers for fans with no profit. Absolute -1
-
+1 because Cyndaquil deserves some love, I'll try to give it a non-trash spawn if the suggestion goes through kekw
-
-
Buy Arcanine Jolly Intim 20+ and Timid 31 31 Gengar 360k total
-
-
Bump, available again and now willing to pick up pokemon 6 by 6.