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Bhimoso

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Everything posted by Bhimoso

  1. @Kinkofbubu I recommend Nidoran M basically because it can learn multiple TMs and HMs and it's also a great offensive pokemon. While natures are often not looked for in story, getting a good one will make you level up several times easier and faster and you will not spend extra hours grinding for a single choke point (like an Elite 4 battle) @Kadaki There will be updates indeed. I'm currently working on other guides at the same time (and playing the game). I normally recommend going for the best possible natures instead of settling for garbage. Remember once you get to Victory Road all wild pokemon will give you 200 to 300 pokedollars per fight atleast, so every fight will basically be a free Pokeball.
  2. Performed 3 dex services and 2 lend services already, bump!
  3. WELCOME TO BHIMOSO'S SERVICE SHOP! DEX SERVICE For ALL POKEMON FROM GEN 1 TO 4. (Except legendaries which are obviously not tradable). ^currently working on buying Gen 5 and 6 Pokemon for 10 to 20k each, hit me up to sell them to me if you don't want them anymore. The price for each Pokemon's Caught Data is 5k. No matter how common or rare or how many Pokemon you order. You will be traded the Pokemon on a 10 minute Lend Trade and the Pokemon will be sent back to me automatically. You cannot keep the Pokemon. (As if it wasn't obvious by now). LENDING SERVICE The Lending Service is a Lending service where you will pay per days (not hours). I have over 700 PvP level 100 Pokemon + HM slaves + leveling up Chimechos. Whatever you need, basically. Even 3 Boss Teams. They can also be used to rush Story. You can order the lending of up to 5 Pokemon at the same time. The time limit is 7 days. You will get a free 24 hours on every lend. This is in case you have something IRL that interrupts you on the same day you ask for the lending. The price per 24 hours per pokemon is 10k. If you're a good client/newbie, I will give you extra free days. Newbies get better treatment PAYMENTS ARE ALWAYS IN EVERY TRADE. No "delayed payments" or "I'll pay you later". Pokemon will never be traded with an item. Request pictures of the pokemon you might be interested in and I'll tell you if I have it or not. Pokemon list: (in progress) Boss Team Lending Service 3 Fully trained Baton Pass Boss teams (moveset ready and stuff) available for lending anytime. These are: Gorebyss - Pangoro - Magnezone - Skarmory - Golduck - Whimsicott. Prices mentioned above apply. Leveling Team Lending Service Five Chimecho moveset ready available for lending anytime. You can use them to level up your pokemon. Prices mentioned above apply. DAYCARE SERVICE Prices for each EXP group: 100K: 600k EXP group 100K: 800k EXP group 100K: 1 million 100K: 1.059 million EXP group 100K: 1.2 million EXP group CURRENTLY NOT DOING - 1.640 million EXP group 50k full EV service 252 252 4 ^leveling is ALWAYS done up to 97 ^I normally finish everything in less than 24 hours but I take it chill lmao ^the maximum pokemon I accept at once is 5 pokemon. STORY SERVICE Kanto: 4 to 8 Badges + Elite 4: 250k Johto, Hoenn, Sinnoh: Every 4 badges it's 250k. The entire region is 500k. The last 4 badges also include the Elite 4. I will also train the Rattata, beat Youngster Joey and do your Sinnoh Access Quest. I bring my own pokemon and a normal mount and a surf mount to do the rush quickly. You do not need to give me anything. PAYMENT METHODS AND ACCEPTED ITEMS AS PAYMENT: 1 RC = 7k, 1 PP UP = 2k 1 PP MAX = 6k 1 EV Berry = 1k (currently not accepted because I have my bag full) Contact me here, ingame or Discord, derp9032
  4. Absolute -1, it would render Spawn Editor's work completely pointless if players just ignored 90%+ of spawns and just went to a single one. All the hours working towards making routes with great syncability and better pokemon going completely down the drain. Not just that, take a pokemon encounter counter and realise the "T1" spots are so variable that in certain routes a T1 can reach the chances you'd "assume" from T4-T5 pokemon.
  5. +1, more overworld pokemon with their sprites spread around routes would be cute to see.
  6. -1 if the player name is not hidden. +1 if it is hidden.
  7. -1, would be completely exploitable, all the work put into the world's leveling curve (trainers, gym trainers, gym rematches, copycats, Elite 4, all the leveling zones) would literally go to the trashcan if you can infinitely exploit 6x healing wish level 100 pokemon in a friendly match over and over to gain infinite experience since they'd always give 150k exp per pokemon.
  8. +1, playing with a controller could, could be fun.
  9. +1 as a quest-only reward similar to IV locked rerolls. Otherwise it's very strong (but I would still like it to exist, even though it'd probably damage normal rerolls heavily, but the mechanic itself is very problematic)
  10. I would say -1 due to the fact that it would destroy some of the Pokeball economy since you'd simply not use them until they found the pokemon with the nature they want, so the sink would go down by atleast 50% (the 50% of times you don't get the nature you want), but I still like the idea. I think it's just too negatively impactful unfortunately.
  11. I'll give my opinion as a player (and not a Staff Member) because some of this is on my hands to fix. I will also provide a Spanish Translation for this. Daré mi opinión como jugador (y no como miembro de Staff) porque algunos de estos problemas los puedo arreglar personalmente. También escribiré una traducción al español. In this regard, players only need to have beaten the Johto Elite 4 to be able to start the Cerulean Cave Unlock quest which its difficulty is often very, VERY exaggerated. Headbutts in Kanto and Johto + most of the wild pokemon in Kanto and Johto help complete your 240 caught data for the quest really quickly. Not only that, it is also very easy to train most of these pokemon to level them up and evolve them for extra Caught Data. Remember that Cerulean Cave only demands: 240 Dex Data (really easy) 200k Pokedollars (I can admit this might be a pain unless you use guides or know a bit on what to do) Beat the Johto Elite 4 Beat the Dragonite + Lance Boss. Furthermore, you don't need an entire Boss Team to defeat this Boss. This boss has no cooldown and can be refought infinitely if you lose. This boss can be defeated singlehandedly by a single pokemon. The boss requires you to have a full party of level 100 pokemon, however, you can have only ONE pokemon and you'll be able to defeat it. Guide A, Guide B, Guide C, Video Proof < Can be done with a Shellder caught surfing in Olivine City without using any items. Guide D, Guide E, and on and on, and we could dump video guides here and money guides here. En este caso, los jugadores sólo necesitan haber derrotado el Elite 4 de Johto para empezar la quest. La dificultad de esta quest es muy exagerada por parte de los jugadores sinceramente. Entre Headbutt y pokémon salvajes se alcanzan los 240 caught data rápidamente, y es muy fácil entrenarlos para conseguir suficiente Caught Data. Recuerda que la Cerulean Cave sólo pide 240 caught data, 200k pokedolares (puede ser un peñazo pero no es tan dificil si usas guías), derrotar a Dragonite y a Lance. Tampoco necesitas un boss team, puedes derrotarlo con un solo level 100 (un Cloyster por ejemplo). Tenéis pruebas arriba y si os hace falta linkeo más guías. In conclusion, -1 to this. Cerulean Cave isn't the issue. There's also good enough alternatives where you can farm in. A Spawn Editor could improve Dragon's Den and other Post E4 areas in each region and increase their levels. It is currently planned to rework all Story Related areas (all regions) + some Elite 4 Post areas. The game is an MMORPG after all, a gigantic one, with 4 main regions and an absurd amount of side content. You don't have to immediately rush to the lategame and start PvPing. I don't understand why people focus on this. There's no real paywall on any content, there are barely any MS only areas that are worth visiting. Sevii Islands are a current absolute potato and borderline not worth visiting until its Spawns are properly reworked completely (also in the plans to be done). MS allows you to level up faster and earn more money but it simply accelerates the process. There's a few pokemon that are not obtainable without MS in their own regions (Mr Mime, Tauros, Skarmory), which can still be fixed by Spawn Editors. There's a single boss that requires MS. It is a bit overwhelming to have to grind pokedollars to pay tutors, TMs, travelling and more, but there's also more than enough repeatable content to grind money in. This repeatable content however probably needs a big rework to be turned into daily activities as Bosses have completely overcentralised the economy and it feels like doing other PvE content in comparison is pointless due to how overinflated and exploitable Bosses are. Este juego es un MMORPG gigantesco, con 4 regiones y una cantidad absurda de contenido alternativo. No tienes por qué ir directo al lategame y entrar en PvP, tómatelo con calma. No hay un contenido real que sea donator-only, quizá Sevii Islands pero actualmente es una patata pinchada con un palo y tirada por ahí con apenas valor, necesita un rework de Spawns que actualmente está en proceso. La MS acelera el proceso de entrenar, pero aparte? Apenas hay contenido MS only. Hay algunos pokemon MS only en unas regiones que luego puedes conseguir en otras regiones y algunos MS only pokemon que tampoco valen realmente para PVP sino para coleccionismo. Already commented on it, Cerulean Cave's access is not the problem. There should however be improvements on smaller story areas and previous ones or alternatives to it that are near but not as good in reworks of lategame areas such as Forest Pit or Route 224, Route 28/Mt Silver upper floors, etc etc. -1 Ya he comentado sobre ello, el acceso a Cerulean Cave no es un problema. Sería mejor reworkear otras áreas alternativas post Elite 4. -1 No but yes but no. I can agree on some: I personally think the 150k EXP cap is extremely limiting currently but due to how the EXP formula works in PRO, you can get an absurd amount of levels in a single fight. If you do it properly, you can use 5 Misdreavus + a weak pokemon and level it from level 5 to level 60+ in a single fight. Chansey only takes an hour with Membership + proper technique to level up. Let me explain this properly: The problem is leveling pokemon by themselves, not just the time it might take. The issue is that, if you have to level up a very low level pokemon that cannot fight by itself (Caterpie at level 5, I guess) in lategame areas, you have to resort to cheese strategies like Toxic + Memento + Air Balloon or Perish Song + Memento. Some of these strategies can be accessed in the very early game but you have to be intelligent and think of ways you can level your weak pokemon up. The 150k exp cap is limiting but if it wasn't there, you'd powerlevel to absurd levels (like going from 5 to 70-75 in a single fight) if the cap was increased to 300k, depending on the pokemon. Leveling up pokemon can take from 15-20 minutes to 1-2 hours to get to level 90+ The only needed change is to reduce the punishment on evolving pokemon. Evolving them shouldn't have such an absurd EXP curve increase. Keep in mind PRO is several times faster than the original games in this regard. Sí pero no: el límite de 150k de experiencia es muy limitante debido a cómo la fórmula de experiencia funciona en PRO. Hay estrategias con el NPC Copycat, los Gym Leader rematches, los Elite 4, luchando otra vez con entrenadores que permiten a los usuarios levear sus pokémon muy rápidamente, varios al 90+ en menos de 1 hora. El problema es que ciertos pokémon requieren estrategias sí o sí para levelearlos, sino es imposible (como un Caterpie). El límite es necesario porque si no estuviese, los pokémon levearían absurdamente rápido, a un punto que cualquier pokémon se podría levear en 10-15 minutos máximo al 97+. Hay que encontrar un balance entre MMORPG y comodidad. Completely +1 and agree. Hour requirements are arbitrary and absurd. Farming hours is just borderline stupid. Remove these requirements and substitute them for extra quest requirements. Completamente de acuerdo. Los requerimientos por horas son arbitrarios y absurdos. Substituyámolos por quests o requerimientos extras. +1 and -1. I'm going to open a Pandora Box here: I personally think that we should do two things: 1.- Rework certain underused and very not visited spawns, completely ignored by players (Route 18, Route 17, Route 48, and more routes players literally forget exist) and add in new MS only pokemon from Gen 7 and 8 at very low rates. Only a few of them and from time to time we change them. This would incentivise MS usage and award players who donate to the game. These pokemon would also be perfectly tradable to other players and these pokemon would be released without MS requirements in future regions. 2.- Rework certain areas already existing in the game by adding new pokemon with MS requirements whose nature, ability match the already existing pokemon (or rework this completely). This idea is already in process and being done by the current Spawn Editor(s). +1 y -1. Voy a abrir la caja de Pandora y me voy a llevar un par de hostias pero bueno: 1.- Rework de rutas que no conoce ni su madre en chanclas ignorado por jugadores (como la Ruta 18, 17, 48, y más que si no las menciono aquí nadie sabria que existen) y añadir nuevos pokémon de Gen 7 y 8 con MS muy raros. Solo unos pocos y de vez en cuando los cambiamos. Es un nuevo incentivo para los usuarios de MS. Más tarde, cuando las nuevas regiones estén disponibles, se pueden añadir sin requerimiento de MS, para todos los jugadores. Me parece justo, sinceramente. 2.- Rework de rutas ya existentes para añadir pokemon por MS con compatibilidad de naturaleza y habilidad para incentivar su uso. Esto ya está en proceso por el Spawn Editor (y el otro que hay por ahí). +1. Some megaquests need a rework, either an increase or decrease in difficulty. Compare the Mega Ampharos Quest with the Mega Slowbro one. Mega Slowbro > you give 3 shellder (can be from anyone, any ivs, etc, no requirements), talk to 2 npcs next to each other, then fight an easy boss that can be solo'd by a Slowbro. Done, you just obtained the most broken PvE Mega in PRO's existence and a very good PvP Mega. Mega Ampharos > SACRIFICE THESE OFFERING TO THE GODS, GATHER THE RAREST POKEMON, WITH THE RAREST ABILITIES, PRAISE THE GODS, MAKE THE OFFERING TO THE NPCS, TRAVEL AROUND THE WORLD, MORE OFFERINGS. You get a cute looking yellow bulb that idk, has no presence in PvP and is actually great in PvE as a Boss Sweeper, I guess? Manaphy Quest > Level 30 trainers, the quest is literally 4+ years old. One of the best PvP pokemon, barely any requirements to get. Keldeo Quest > unfun, level 100 superbosses, two horrendously designed mazes (with all respect in the world, my opinion, this quest is just unbearable, unfun, has the worst design of any in my opinion, except for the ice part, which was REALLY fun). Gigantic maps where you'd get lost 24/7. +1. Algunas quest de Mega necesitan un rework o un aumento o disminución de dificultad. La quest de Mega Ampharos tiene un problema enorme de balance. Te pide prácticamente un ritual a los dioses con sacrificios y ofrendas (pokémon raros, requerimientos de HA, múltiples veces, todos OT y ninguno puede ser regalado de otro jugador) para una Mega con 0 viabilidad en PvP y prácticamente ninguna en PvE. Como mucho puedes usarlo de Boss Sweeper en PvE en un equipo baton pass, y no sé ni para qué lo usarías en PvP. Lo mismo con quest de legendarios, la quest de Manaphy es un chiste (entrenadores con pokémon a nivel 30 lmao) para un legendario muy fuerte, luego tienes la quest de Keldeo que es prácticamente un infierno y una pesadilla a nivel de diseño (superbosses por todos lados, sin poder usar items, con mazmorras y laberintos con apenas ninguna visibilidad, sinceramente no quiero volver a pisar esas áreas en mi vida). I could go on and on, but I just wanted to give my intake. I'll continue working on improving PRO's spawns as much as possible! Podría seguir, pero sólo quería dar mi opinión. Continuaré trabajando en mejorar los spawns de PRO (going to sleep after this post, 1 hour writing and my cat is asking for food at 3 AM) (me piro a dormir que llevo 1 hora escribiendo esto ya y no le he ni puesto el pienso al gato)
  12. Gonna hop in and give my intake on this debate about to begin (keep in mind if I write something potato it's because I'm sleep deprived rn) ^note, going to be my opinion as a Player, not Staff Member. TLDR AT THE BOTTOM IF YOU DON'T WANNA READ Bosses are the most flawed introduction, by far, in the history of PRO. The problem with Bosses is that they are extremely easy to cheese with a single team (even if some bosses require some strategy, by strategy I mean you click onto a different pokemon sometimes and that's about it), they reward too many good items, money and PvE coins compared to other PvE farmable content. PRO's economy is extremely overinflated to beyond a salvation point, IMO. There's a few issues with it. Dig Spots barely give anything in comparison even if abused multiple times, Pokestops, Excavations, Headbutts (lol I forgot these even existed) Battle Tower, Bug Catching Contest and so on. One thing is making these "newbie friendly and accessible", but after almost 7 years of the game running, we must accept that these are mostly done by lategame players too. These are just not worth the time for lategame players (even for early game ones, tbh) after the money item nerfs (which I personally believe were necessary but without compensatory buffs we're just sinking the capability of new players to be able to farm money to the same rate as before). Nerfing the rewards and making them harder affects EVERYONE, not just advanced players. Targeting a WHOLE thing will affect everyone, and newbies will be more affected naturally. We don't have to spoonfeed them either, they're newbies, they have to learn, not copy and paste the first thing they see on a forum guide or a youtube video. At the same time, it starts to be gatekeeping to ban every single strategy. Smeargle was plain broken in bosses, it wasn't just the Sleep + Substitute + Setup + Baton Pass combo, it also had other sets that could be exploited and have a near 100% if not 100% winrate on hard. The nerf still hurt a lot though, many players are currently frustrated due to the most flexible pokemon in existence (but also the easiest to exploit with) being banned. Banning whole strategies is extremely restrictive and not the way to go (IMO). Is it true that Baton Pass vs an AI is broken? Yes, unfortunately. But now Baton Pass strategies are way less reliable, more crit prone and weaker (in general, there's still some cheese teams that can be used), and right now use rare to very rare pokemon in their team compositions (unless you have 400iq and found out that you can make Baton Pass teams out of Common pokemon and make them work everywhere, which I cannot state how or I'll get it nerfed and Walross will slap me in the back of the head). It's an AI after all. It doesn't matter how many things you ban, players are going to cheese them. Deflating the economy is necessary, yes, but if we gatekeep new players from even trying bosses out because they're too hard or unpredictable (which I now appreciate because you have to think your strategy a bit more now), these start to not be worth the difficulty anymore, unless you can just copy and paste the same team for every single one of them, after you read up on forum guides or youtube guides which explain how to cheese them to the fullest extent. PvE content such as Bosses is there to be farmed for money and players will optimise and cheese it as much as possible, AIs are not invincible, this was prone to happen sooner or later and we shouldn't normalise it but we have to accept that this type of content is there to be farmed for its sole purpose, money and PvE coin item providing (aside from other items, shiny chances and rare pokemon). Baton Pass also enables players to try new things against bosses. You can even try to sweep them with Sash Adamant Magikarp spamming Flail at 1 HP while at +6 ATK and SPEED, finally make things like eviolite Gurdurr or Light Ball Pikachu viable in PvE and more and more. Uncommon pokemon that are Untiered or never used in Pokemon find their place in PvE. Banning Baton Pass also makes some of these pokemon that were already borderline unusable even worse. Banning Smeargle already wrecked the utility of many pokemon, banning Baton Pass itself would render hundreds of pokemons useless because you'd only resort to the best options and it would disable all creativity when making strategies to sweep bosses. Baton Pass is not an instawin, it requires many minutes and knowledge of many of the bosses starting pokemon items, moves and what they will do and trying to make them not switch out by tossing them pointless items which will not lock them into choice locked moves or make them run out of PP, avoiding Destiny Bond, Disable, or Perish Song too. As a last comment: Yeah, an ideal world would be a world where we can build 6 different pokemon per Boss, then train them up and fight them 1 on 1. Then you realise bosses: -Literally cheat with 252 EVs on every stat on Medium and 400 in Hard -You have to train 6 different pokemon PER BOSS -There's over 40 bosses, that's 240 pokemon unless you reuse them (let's say 1/3 bosses you do them with the same teams, so 240 divided by 3, around 80 pokemon) -Still atleast 80 different pokemon you must hunt to level 100 with correct ivs natures etc, ev train, moveset train, find their items and use them in bosses. -^the amount of hours this can take for a new player (or even old player) to acheive. Instead of having a Baton Pass core where: 1-2 Debuffers per boss 1-2 Baton Passers per boss 1 Hazard Setter 1 Sweeper (can be a different one per boss or we use multiple ones and each one takes different bosses, example: Slowbro takes Rock, Ground, Fire, Fighting, Poison based bosses, then we use Clefable against Dragon, Fighting, Dark type based bosses, and so on we continue with more). TLDR: The problem with Bosses is not just how cheesable they are, it's how overpowered the rewards are to other farmable PvE content available and how players feel Bosses need nerfs to the used strategies against them, instead of focusing on the rewards problem. Baton Pass as a whole is a healthy mechanic that promotes creativeness in PvE when you don't abuse the same things over and over, as it enables you to buff ANY pokemon to absurd stat limits and try underused or useless pokemon you'd normally never use.
  13. No, please, just no. Stop trying to stick cryptocurrencies, NFT and more garbage into everything. This literally makes 0 sense in this game, has no connection, it's a pokemon MMORPG and these markets are dubious and more often than not on the borderline illegal side due to the lack of legislation on it. This doesn't fit neither here nor somewhere else. Just drop it, it's not the first NFT and crypto garbage suggestion that comes and makes no sense. None of it should be linked to PRO. It's a fangame on a completely unrelated theme (pokemon), I have no idea why people want to insist on enabling crypto everywhere. It's run by volunteers for fans with no profit. Absolute -1
  14. +1 because Cyndaquil deserves some love, I'll try to give it a non-trash spawn if the suggestion goes through kekw
  15. Another one to the collection.
  16. Buy Arcanine Jolly Intim 20+ and Timid 31 31 Gengar 360k total
  17. Done these 6 in less than 6 hours (snorunt was in the next trade lol)
  18. Bump, available again and now willing to pick up pokemon 6 by 6.
  19. Since the start is now 100k, I'll start from Silver!
  20. Guide is OFFICIALLY being finally continued
  21. Slightly unavailable right now (haha my IRL boss is kicking my butt with work) but will continue ASAP. Thanks to bagv for training my new misdreavus, I can do 5 trainings in an hour now. : D
  22. Done 5 more for Verioox, bump.
  23. Done so far: Smallboy - 3 Ralts EV + EXP in less than 24 hours PVPKing1 - 5 Pokemon EV + EXP in less than 48 hours Posting the screenshot below to bump my thread as I'm available for 5 more pokemon right now.
  24. I'll quote and answer bit by bit. If your way of playing was mindlessly throwing pokeballs at things not expecting them to run out of PP, well, then I don't know why you play pokemon in general. Pokemon is one of the highest strategy based turn RPG games in existence (and one of the most complicated ones) and one of the basic core mechanics in both PvE and PvP is both PP stalling and running out of PP. You're not stripped of anything here, you could quite literally follow the guide above (or B0t's, which is quoted in that thread) and continue catching legendary pokemon in the same manner, by making them virtually have infinite PP while you just toss pokeballs at them. And there's more methods than that, by doing Entrainment + Truant, tricking multiple Leppa Berries, using Heal Pulse sometimes and then lowering their HP slowly again... and on and on. Yes it should? It's literally Pokemon? Hello? You use strategy when you hunt pokemon. You prepare Synchs, a Trace pokemon, smokeballs, pokeballs and other types of balls, healing items and more. You even selectively choose moves to hunt specific pokemon. Why would you now be bothered to look for further strategies to hunt Legendary pokemon (which are harder to catch and deserve more effort put into them, locked behind quests?), it's a basic mechanic and nobody tells you to only use Master Balls, there's over 20 different balls you can use to capture pokemon. It's your choice. Nobody is forcing you, you can overcomplicate it if you want. There's risks everywhere in pokemon, PvP, PvE (accuracy misses, crits, a strategy not going your way) and so on. Take them, they're needed. This is purely a personal whim suggestion. Seek for further strategies to hunt harder pokemon. Everyone either works a strategy out that works for them or they copy others out of their own free will. Basic mechanics such as running out of PP shouldn't be removed when there's easy workarounds. The only part of the suggestion I agree with is that Legendary and Mythical pokemon respawn if they accidentally faint or get disconnected with the same exact stats of the first time you find them. It could be a good mechanic to substitute save resetting from the original games.
  25. You only need to hunt for an uncommon (that is almost common)'s Hidden Ability. Even without Black Medallion it is extremely easy to find one at high levels in Pinkan Island. Grass Types are also one of the easiest (if not the easiest) pokemon type to level up. It has over 10 spawns over PRO. You only need Hidden Ability on Exeggcute or its evo. You then need another pokemon with the move Trick so that you can give your opponent a Leppa Berry so it keeps harvesting it infinitely. You've already grinded the requirements for an entire legendary quest. Why wouldn't you bother investing in a method that works 100% on the time on all legendary pokemon and wild pokemon instead of asking developers to change the basic mechanics of the game? With this method your issue is completely solved. They cannot faint themselves anymore.
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