Norex Posted February 27, 2021 Share Posted February 27, 2021 (edited) INTRODUCTION - (Make sure to open the spoilers) - Lets get straight to the point, Excavation Sites need an update. The last big change to Excavation Sites was about 1 1/2 years ago, so the spawns and features have been very stale for quite some time already. Now I know that scripters and other staff members are extremly busy and try their best to get out new content like events, megastone-quests and much more but I still want to put out this suggestion as Excavation Sites are a great PvE task you can do from time to time or even daily which makes the game much more enjoyable for a lot of players. I dont want Excavation Sites to be forgotten and since the question about new spawns etc. keeps getting repeated on every previous Q&A-Stream, this thread can also serve as some sort of a platform for everyone to share their ideas and opinions on this topic. Maybe if all the megastone-quests are done there is some time to make some changes to the Excavation Sites. TL;DR Spoiler staff team busy changes to excavations can still be considered later SPAWNS & ITEMS Credits for some provided ideas Spoiler https://pokemonrevolution.net/forum/topic/135823-my-thoughts-of-new-excavation-sites/ https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Change Pokemon Spawns Straight to the most important thing regarding Excavation Sites, the Spawns. The Spawns have not been changed for a long time and it is simply not fun nor rewarding to catch the same pokemon over and over again. Previous changes introduced outbreak- and event-exclusive pokemon which make certain pokemon very special and hard to obtain. Adding some of these to Excavation Sites would be a first step to make them very interesting and rewarding again while still keeping them balanced as there are only a limited number of spawns you can get daily. Events and Outbreaks which have these pokemon as spawns would still be special as you can hunt them actively on these. Other pokemon got more attractive recently as well. With the introduction of their mega-evolution some previously ignored pokemon became relevant and most of these would make a very good addition to Excavation Sites. Another thing I want to suggest are pokemon which are exclusive to Excavation Sites like new Gen7 pokemon, as this would raise them to another level of interest. TL;DR Spoiler Spawn Suggestions: - outbreak- and event-exclusive pokemon - pokemon with mega-evolutions - pokemon exclusive to Excavation Sites (like new Gen7 pokemon) Balancing the Spawns I dont know exactly how the spaw-mechanics etc. work but I tried to suggest the spawns in a way to make them somewhat balanced while keeping the theme of the different Excavation Sites. However the suggested changes are obviously not perfect and probably need more in-depth balancing. I would suggest to keep/add very good and exclusive spawns to the Excavation Sites and to balance the cooldown or the entry-costs instead. By increasing the cooldown or the entry-costs instead of the actual spawns Excavation Sites will feel exciting and worth while doing them. TL;DR Spoiler Tried to suggest balanced, fitting spawns but not perfect Keep/Add good, exclusive spawns and increase cooldown/entry-costs instead for potential balancing instead Spawn Change Suggestions (Note: These are just examples to give some ideas for spawn changes, feel free to share your thoughts and ideas in the comments) Credits for some ideas on the spawn changes and source for provided data Spoiler https://pokemonrevolution.net/forum/topic/164557-excavation-revamp/ https://pokemonrevolution.net/forum/topic/164557-excavation-revamp/?do=findComment&comment=933935 https://pokemonrevolution.net/forum/topic/112424-hoenn-excavation-sites-guide/ Feral Site Spoiler Requirements: 0 discoveries Rarity: Common Growlithe -> Rattata-Alolan Vulpix -> Numel Requirements: 1000 discoveries Rarity: Uncommon Cubone -> Sandile Torkoal -> Houndour Requirements: 2000 discoveries Rarity: Rare Absol Darumaka -> Fletchling Requirements: 4000 discoveries Rarity: Super Rare Deino -> Grimer-Alolan Pawniard -> Salandit / Charmander Historical Site Spoiler Requirements: 0 discoveries Rarity: Common Machop -> Makuhita Phanpy Requirements: 1000 discoveries Rarity: Uncommon Baltoy -> Diglett Alolan Heracross Requirements: 2000 discoveries Rarity: Rare Croagunk -> Buneary Scraggy -> Mienfoo Requirements: 4000 discoveries Rarity: Super Rare Hawlucha -> Timburr Riolu -> Stufful / Meditie Haunted Site Spoiler Requirements: 0 discoveries Rarity: Common Gastly Misdreavous -> Drifloon Requirements: 1000 discoveries Rarity: Uncommon Duskull -> Phantump Shuppet -> Sandygast Requirements: 2000 discoveries Rarity: Rare Sableye Yamask -> Marowak-Alolan Requirements: 4000 discoveries Rarity: Super Rare Rotom Honedge -> Mimikyu Mineral Site Spoiler Requirements: 0 discoveries Rarity: Common Bronzor -> Magnemite / Rhyhorn Onix -> Geodude-Alolan Requirements: 1000 discoveries Rarity: Uncommon Lunatone -> Tirtouga Solrock -> Archen Requirements: 2000 discoveries Rarity: Rare Beldum Aron Requirements: 4000 discoveries Rarity: Super Rare Drilbur -> Rockruff Larvitar -> Togedemaru / Mawile Glacial Site Spoiler Requirements: 0 discoveries Rarity: Common Swinub Snorunt Requirements: 1000 discoveries Rarity: Uncommon Mantyke -> Vanillite Shellder -> Cubchoo Requirements: 2000 discoveries Rarity: Rare Bergmite -> Sandshrew-Alolan Sneasel -> Snover Requirements: 4000 discoveries Rarity: Super Rare Corphish -> Vulpix-Alolan Piplup -> Crabominable / Wishiwashi / Squirtle Natural Site Spoiler Requirements: 0 discoveries Rarity: Common Tangela Combee -> Pineco Requirements: 1000 discoveries Rarity: Uncommon Budew -> Scyther Burmy -> Pinsir Requirements: 2000 discoveries Rarity: Rare Karrablast -> Exeggutor-Alolan Shroomish -> Dhelmise Requirements: 4000 discoveries Rarity: Super Rare Venipede -> Bulbasaur Ferroseed -> Steenee / Foongus Wondrous Site Spoiler Requirements: 0 discoveries Rarity: Common Snubbull -> Jigglypuff Clefairy Requirements: 1000 discoveries Rarity: Uncommon Marill -> Dedenne Spoink -> Swirlix Requirements: 2000 discoveries Rarity: Rare Flabébé -> Togepi / Audino Sigilyph -> Swablu Requirements: 4000 discoveries Rarity: Super Rare Klefki -> Cutiefly Porygon -> Comfey / Ralts Briny Site Spoiler Requirements: 0 discoveries Rarity: Common Buizel -> Wooper Slowpoke Requirements: 1000 discoveries Rarity: Uncommon Carvanha -> Staryu Clamperl Requirements: 2000 discoveries Rarity: Rare Feebas -> Frillish Shellos -> Tympole Requirements: 4000 discoveries Rarity: Super Rare Alomomola -> Mareanie (pls?) / Froakie Mudkip Draconic Site Spoiler Requirements: 0 discoveries Rarity: Common Horsea Rhyhorn -> Mareep Requirements: 1000 discoveries Rarity: Uncommon Trapinch Skrelp Requirements: 2000 discoveries Rarity: Rare Goomy -> Axew Noibat -> Bagon Requirements: +4000 discoveries Rarity: Super Rare Dratini -> Drampa / Turtonator Gible -> Jangmo-o Changes to available items Spoiler Requirements for Fossils: 4000 discoveries Helix Fossil - Omanyte Dome Fossil - Kabuto Old Amber - Aerodactyl Root Fossil - Lileep Claw Fossil - Anorith Skull Fossil - Cranidos Armor Fossil - Shieldon Sail Fossil - Amaura Jaw Fossil - Tyrunt Revival Herb (1000+ Discoveries only) Heal Powder -> Random Vitamins Energy Powder -> Random Vitamins Feral Site Rare Bone -> Nugget Historical Site Nugget Haunted Site Tiny Mushroom -> Nugget Mineral Site Stardust -> Nugget Glacial Site Pearl -> Nugget Natural Site Big Mushroom -> Nugget Wondrous Site Star Piece -> Nugget Briny Site Big Pearl -> Nugget Draconic Site Big Nugget First of all Fossils fit well into Excavation Sites and can even be synched with an NPC in the Historical Site. Revival Herbs are always useful for rather new players and can still be useful to more advanced players as they can be used on quests, events, leveling pokemon etc. While Heal and Energy Powder may be useful to a certain extend to newer players, they feel like a waste for most of the playerbase after a while. I would suggest to change them to items which are pretty much always needed and useful like Vitamins (Protein, Iron, HP Up etc.) or make Heal and Energy Powder exchangable for Artifact pieces. I think the previous change which added different rare items (Rare Bone, Nuggets, Pearls etc.) in the different Excavation Sites was not thought through well enough as less-valuable items are more common and make it harder to encounter pokemon because of that while valuable items are too rare to have an impact. Therefor less-valuable items should be removed and replaced with more valuable items. That way its less likely to find items and more likely to actually encounter rare pokemon. Since the different items seem to have different drop-rates I suggest to replace all items with the same item for every Excavation Site to make it more balanced. Replacing all the items with a Nugget seems to make the most sense as it has a decent value and is not found too often which makes it more likely to encounter a pokemon. The chance for a Big Nugget should be increased as its near impossible to find it (I personally found only one while increasing my Excavation Rank from 10.000 to 36.000+). This makes achieving an Excavation Rank of 10.000 to unlock the Draconic Site and that particular Excavation Site less worth and that is a clear balance-issue in my opinion. To give some further insight regarding this, @JustLegend did some research on Excavation Sites some time ago. The data he collected shows that 47 Tiny Mushrooms and 0 Big Nuggets were found after 28 days of doing every Excavation Site. Because of this it is somewhat harder to encounter pokemon in the Haunted Site which is another balance-issue. Make sure to check out his thread for more in-depth data regarding Excavation Sites. Credits for provided data Spoiler https://pokemonrevolution.net/forum/topic/160458-new-research-what-can-you-get-in-1-month-in-excavation-sites/ TL;DR Spoiler Fossils fit well into Excavation Sites Revival Herb useful to most players Heal/Energy Powder useless after some time -> change to random Vitamins Rare items need re-balancing -> replace all items with Nuggets Increase chance for Big Nugget Changes to Artifact Pieces Store Spoiler Fossils: → Root Fossil (100) → Claw Fossil (100) → Old Amber (200) → Sail Fossil (350) -> (200) → Jaw Fossil (350) -> (200) → Skull Fossil (500) -> (350) → Armor Fossil (500) -> (350) Omanyte -> (100) Kabuto -> (100) Vitamins: → Protein (7) -> (6) → Calcium (7) -> (6) → Carbos (7) -> (6) → PP Up (7) -> (6) → Iron (7) -> (6) → Zinc (7) -> (6) → HP Up (7) -> (6) Consumables: → Focus Sash (6) → Air balloon (6) → Weakness Policy (6) → Mental Herb (5) → Power Herb (5) → White Herb (5) -> Master Ball (150) -> Nature Reroll Ticket (1.350) -> Reroll Ticket (2.250) Battle Items: → Smooth rock (250) -> (10) → Heat Rock (250) -> (10) → Icy Rock (250) -> (10) → Damp Rock (250) -> (10) → Eviolite (300) -> (15) → Safety Goggles (500) -> (300) → Rocky Helmet (500) -> (300) → Assault Vest (500) -> (300) TM Moves: → TM28 - Dig (50) -> (15) → TM26 - Earthquake (75) -> (20) → TM69 - Roost (75) -> (20) → TM53 - Psyshock (50) -> (10) → TM75 - Swords Dance (100) -> (15) → TM48 - Rock Slide (50) -> (10) TM50 - Substitute -> (30) Gems: → Ice Gem (30) -> (12) → Electric Gem (30) -> (12) → Fire Gem (30) -> (12) → Ground Gem (10) -> (6) → Dragon Gem (10) -> (6) → Fairy Gem (10) -> (6) → Flying Gem (10) -> (6) → Ghost Gem (10) -> (6) → Rock Gem (10) -> (6) → Poison Gem (10) -> (6) → Bug Gem (10) -> (6) → Fighting Gem (10) -> (6) → Normal Gem (10) -> (6) → Grass Gem (10) -> (6) → Psychic Gem (10) -> (6) → Steel Gem (10) -> (6) → Dark Gem (10) -> (6) → Water Gem (10) -> (6) Evolution Items: → Protector (50) → Reaper Cloth (50) → Razor Fang (50) → Razor Claw (50) → Sachet (500) -> (250) → Whipped Dream (500) -> (250) → UpGrade (500) -> (50) → Dubious Disc (500) -> (50) Damage-reducing Berries: → Shuca Berry (10) -> (6) → Chople Berry (10) -> (6) → Passho Berry (10 )-> (6) → Occa Berry (10) -> (6) → Yache Berry (10) -> (6) Stat-modifyng Berries: Salac Berry -> (6) Apicot Berry -> (6) Ganlon Berry -> (6) Lansat Berry -> (6) Liechi Berry -> (6) Micle Berry -> (6) Petaya Berry -> (6) Starf Berry -> (6) Mega Stones: → Aggronite (1000) -> (600) → Steelixite (1000) -> (600) Exclusive Cosmetic Items Shoutout to @dangarangs for the idea and some examples. https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Examples: Pickaxe back item Shovel back item Kabuto Hat Omanyte Hat Lileep Hat Rocky Helmet Hat Tyrantrum Mount Bastiodon Mount Rampardos Mount A Mine Car Mount Dino Outfit Excavation Coat back item For most of the time my personal experience with the Artifact Pieces shop has been that I would only buy Focus Sashes as these are the most valuable items you can get and they are rather easy to sell. Most other items are not worth their price, are not needed or have other sources you can get them from easily. To give Artifact Pieces a better use I suggest to lower some prices in a balanced way to make it worth buying other items than focus sashes and a few other items. Balancing prices and available items is not easy by any means but I tried to come up with fair prices based on a calculation. To understand the suggested Artifact Pieces prices and that calculation you need to know some numbers. For a full Excavation Site run we end up with an average of 64 Artifact pieces (I used 60 for cleaner calculations) and a Focus Sash costs 6 Artifact pieces and sells for about 2.000 - 2.500 Pokedollar (I used 2.000 Pokedollar for the calcuation). Buying 10 Focus Sashes for 60 Artifact Pieces and selling them for 2.000 Pokedollar each leads to a daily profit of 20.000 pokedollars. Example of the calcuation based on a Reroll Ticket: -> Reroll Ticket (2.250) -> 750.000 / 20.000 = 37.5 -> 37.5 x 60 = 2.250 -> Reroll Ticket (2.250) -> 750.000 (Current average price of a Reroll Ticket) / 20.000 (daily profit from selling Focus Sashes) = 37.5 (days to purchase a Reroll Ticket from another player if selling the Focus Sashes daily) -> 37.5 x 60 (Artifact Pieces gained daily from a full Excavation Sites run) = 2.250 (price of a Reroll Ticket in Artifact Pieces) The goal is to end up with item prices which are somewhat balanced in a way that makes the items worth buying instead of selling the Focus Sashes and buying the desired items from another source. Fossils: I dont know why Omanytes and Kabutos Fossils are not available yet but I would suggest to add them as they are the only missing Fossils. I think the prices for Fossils are too expensive overall but I did not change them too much since I dont know if there is some in-depth balancing behind that and the fact that they are untradable. Vitamins: Adjusted the prices so you are able to buy 10 Vitamins after a full Excavation Sites run. Consumables: Adding certain items like Reroll Tickets to the Artifact Pieces Shop makes Excavation Sites even more lucrative. However I did not suggest more random items to keep the theme of the Excavation Sites alive for the most part but I think Reroll Tickets can be a very good addition as they serve as a more or less long-term-goal players can work for. Battle Items: Adjusted the prices based on the explained calculation. I did not suggest additional items as the already existing ones fit the Excavation Sites them perfectly well. TM Moves: Adjusted the prices based on the explained calculation and added the TM for Substitute since it is only available in Trainers Valley so far. Gems: Adjusted the prices so you are able to buy 10 Gems after a full Excavation Sites run. It could be considered to lower the prices even further given the Gems cheap price in Pokedollars and easy obtainability on dig spots but they can be used on the Recycle NPC as well which could possibly lead to imbalanced results. Evolution Items: Adjusted the prices based on the explained calculation. Damage-reducing Berries: Adjusted the prices so you are able to buy 10 Berries after a full Excavation Sites run. Since stat-modifying berries like the Salac berry are still rather hard to come by I think they would create great interest towards the Excavaton Sites. Mega Stones: Since obtaining 1.000 Artifact Pieces to purchase a megastone takes over 2 weeks of full Excavation Site runs and megastone-quests usually do not take longer than a 1-2 days at most for the majority of the playerbase I would suggest to lower the price a little bit to 600. While I think adding megastones exclusive to Excavation Sites is a good way to make them interesting again it should be considered that some players do not like to do Excavation Sites as well. I think lowering the price from 1.000 to 600 Artifact Pieces would be a good change which could motivate some players to do more Excavation Sites again. Obviously players who already bought the megastones for the original price of 1.000 Artifact Pieces would need to get compensated with the extra Artifact Pieces. Exclusive Cosmetic Items Shoutout to @dangarangs for the idea and some examples. https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Adding Cosmetics and Mounts exclusive to Excavation Sites would make them a lot more interesting for not only advanced but for newer players as well. These items would give players another long-term goal depending on the price. It could be considered to make some Cosmetics and Mounts unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. The prices of these exclusive items would come down to the fact if they are tradable or not. TL;DR Spoiler Adjust prices based on a (imo) logic calculation Add Omanytes and Kabutos Fossils Add Reroll Tickets Add TM for Substitute Add stat-modifying berries like Salac berry Lower prices of Megastones Add exclusive Cosmetics and Mounts ADDITIONAL IDEAS Option to see available Excavation Site Spawns While I know its possible to check an Excavation Sites Spawns using the Reborn Bot I still think it would be a great addition for some players to know which pokemon are obtainable on the different Excavation Sites. It would be very useful to know which synchronize should be used especially. Since I dont know if its possible to add the spawns on the drop-menu on the top-left this could be done by wandering pokemon, NPCs giving hints on dialogues, signs which explain pokemon sightings etc. instead. Artifact Pieces to spawn rare pokemon I think the option to spawn certain pokemon available on the Excavation Sites would be a great addition. Once again it could be considered to make some pokemon unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. It could be done similar to the already existing system to spawn pokemon for PvE Coins. A changing pool of rare pokemon available in Excavation Sites which can be spawned for Artifact Pieces at an NPC. Additional Excavation Rank Rewards Currently the highest Excavation tier is Tomb Raider at 8.000+ discoveries and the 10.000 mark is the last useful rank since it unlocks the Draconic Site. I would suggest to award players for every additional 1.000 discoveries to give them another goal to grind for after achieving the 10.000 mark. It probably would make the most sense to reward players with a certain amount of Artifact Pieces. In addition players could unlock exclusive Cosmetics/Mounts and rare pokemon spawns for Artifact Pieces as mentioned earlier. Changes to Shiny Rocks I think Shiny Rocks should always have a pokemon instead of a chance for an item or even nothing. Getting a shiny out of Excavation Sites is already extremly rare and getting an item or nothing out of them is just frustrating and does not feel rewarding at all. I personally have gotten one shiny at 60.000+ Excavation Rank to give some further insights. ENDING WORDS I am well aware that not all of the suggested changes have a chance to get added to the game but I hope that at least some of these ideas will be considered and added in the future to improve the Excavation Sites again. Please feel free to share your own ideas and suggestions on this thread in the comments as well. Also dont hesitate to provide feedback on this suggestions, what do you like, what dont you like? I am looking forward to see Excavation Sites being interesting and exciting again. #MakeExcavationGreatAgain Edited February 27, 2021 by Norex 39 My Pokemon Shop My Lending Shop My Pokemon Wishlist Ascension Guild Page Link to comment Share on other sites More sharing options...
G3n3r4l Posted February 27, 2021 Share Posted February 27, 2021 (edited) better tldr please +1 because i know you're smart though (i did actually read it, for the record) Edited February 27, 2021 by g3n3r4l Link to comment Share on other sites More sharing options...
Iamtired Posted February 27, 2021 Share Posted February 27, 2021 Couldnt read the whole thread due to massive information, but i checked every spawn and it looks much better. +1 for the idea and your hard work :y: Link to comment Share on other sites More sharing options...
Sk8trgod618 Posted February 27, 2021 Share Posted February 27, 2021 I really like a lot of the ideas here, especially the shiny rock one and cosmetics / mounts. ♥ Link to comment Share on other sites More sharing options...
Blackfoot Posted February 27, 2021 Share Posted February 27, 2021 I am +1ing this. I used to do excavations daily, but since I have obtained a decent or epic version of every pokemon in there, its become quite boring with the exact same pokemon all the time. 1 Link to comment Share on other sites More sharing options...
Jhaydenite Posted February 27, 2021 Share Posted February 27, 2021 i love these ideas but, i think they should add elementals gems more on excavations as well as adding some random elementals plates there like same way to sinnoh excavation on dppt. its shouldnt be healing items on excavations that part id say quite stupid. come to think of it deeply buried healing items yet your gonna consume it lol. also can we get a chance to meet a magearna on historical site with the required exca points of 15k or more(this way we encourage people to focus on doing exca daily) Link to comment Share on other sites More sharing options...
Titaniaplayz Posted February 27, 2021 Share Posted February 27, 2021 +1 as always Since you are shifted , smells like your laziness has vanished. YouTube Instagram Link to comment Share on other sites More sharing options...
Iceflake Posted February 27, 2021 Share Posted February 27, 2021 17 minutes ago, Norex said: Rare items need re-balancing -> replace all items with Nuggets Personally Having Items all the same instead of having them correspond with the site would just feel very bland -1 17 minutes ago, Norex said: Wondrous Site This site just seems unbalanced as 1 sync shouldn't be able to sync 6/7 available pokemon, and that without porygon in this site there would be no way to farm for one every day without doing a boss/quackjack. Most of the spawn changes in these sites just seems overwelming tbh. Some of the changes are good mind. But most of them feel like change just for the sol purpose of adding farmable alola's/new pokemon (also making alolan geodude a common would prob make a lot of people mad as well) I am remembering you did say you were no spawn expert but these will probably have to be changed in another way/add new spawns/maybe make a rotational excavation with a new alolan in one exca every week/3days or so. kinda like forest pit rotations. -1 / +1 b/c i cant decide, as a hunter i love having new hunts but as a guy who loves his exclusive epics its just eh. 19 minutes ago, Norex said: Changes to Shiny Rocks +1 to this all the way, making them pokemon only is a great way to increase people doing excavatoins instead of letting them drop either nothing or a useless item. 35 minutes ago, Norex said: Option to see available Excavation Site Spawns I feel like this should already be in the game already, as there is really no point in hiding it since its public information for those who look for it. +1 36 minutes ago, Norex said: Mega Stones: → Aggronite (1000) -> (600) → Steelixite (1000) -> (600) As someone who owns both megastones i feel like there prices are completely fine since you have to grind for a long time to get the 100k excas anyway but if they do reduce the price i hope they compensate people who already bought them. -1 38 minutes ago, Norex said: Example of the calcuation based on a Reroll Ticket: adding these would probably already boost the player count in excavations tenfold impo it might need to be a little bit more expensive by a tiny bit but other than that +1 40 minutes ago, Norex said: Heal Powder -> Random Vitamins Energy Powder -> Random Vitamins This i like and dislike, i like it since it speeds up ev training but dont like it since i actually use energy powder a lot for lvl up pokemon so i dont have to go back to a pc as often. if i had to i wouldnt change this. -1 as this is in my personal opinion i can tell you worked very hard on this suggestion and hope most this gets implemented (dont flame me to hard) 2 Link to comment Share on other sites More sharing options...
Takanumi7 Posted February 27, 2021 Share Posted February 27, 2021 +1 from me overall. I think its all a bit too much tbh like your spawns are a bit too overpowered but in general very nice suggestions! My favorites are: reroll ticket obtainability, every 1000 points a reward, stat-modifying berries (way too hard to farm atm, i would raise the price for them though) and of course shiny rocks Link to comment Share on other sites More sharing options...
B0t Posted February 27, 2021 Share Posted February 27, 2021 +1 although I didn't read most of it but one thing is for sure that it needs improvement or changes regarding spawn etc. Link to comment Share on other sites More sharing options...
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