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Showing content with the highest reputation on 03/26/20 in all areas
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Pretty straight forward, just a quality of life feature. If I had to guess I'm probably not the first to ever think of it. And of course just like releasing mons in the pc it would go through a confirmation check to prevent accidental releases.5 points
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For this hunting event we get most points from Bold, Calm, Relaxed, Sassy, Timid and Modest natured Bulbasaurs. I think Rash should be considered a valid nature too as in PROs Meta it is often used with Earthquake to deal with all the Heatrans. 0 Atk Life Orb Venusaur Earthquake vs. 252 HP / 0 Def Heatran: 302-359 (78.2 - 93%) -- guaranteed 2HKO after Leftovers recovery ^ obvious 1HKO with a Growth Boost. So my suggestions is to award more points for Rash nature too.4 points
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Hello everyone, I have a suggestion for you, I hope you like it : It consists of setting up a vermillion a NPC. This NPC can give each player a daily quest, this quest is very simple : You just have to win a fight in ranked pvp. For the awards I thought of 3 pvp coins and another award to be defined by the staff, it should not be too big, but quite interesting so that this quest can energize the pvp. The main advantage of this quest will be to energize and make pvp on pro more attractive, I don't see too much inconvenience to this quest for me it will be just a plus that will make the game even more fun. Thanks for reading and good game everyone :)3 points
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I will continue to give constructive criticism, so if you're easily offended, then stop reading this. I think you're misunderstanding the general idea here. No, the Guild island is NOT OPEN to everyone who is part of ANY Guild that isn't ranked top 3, as what the general bunch is argumenting about. And the idea for having multiple maps on Guild Island was based on an idea to limit the top 3 Guilds to those maps only, while the public had access to the Guild Island in itself. While I would still want it to be only based on the top 15, 10 or 5 PvP'ers during a season, to retain fairness for everyone we'll see how that will work out. The issue with the Guild Island is the fact it causes people to leave guilds to join better guilds, and better guilds kicking worse PvP'ers to secure top 3. And the fact that other guilds who don't focus on PvP, and only focus mostly on PvE are excluded from the "Guild" island entirely. And to be honest, I don't believe a Guild on PRO is all about PvP, which is exactly what PRO has stated by making a Guild Island only accessible for top PvP guilds. And if that was the case, they should've named it PvP Guild Island, because that's essentially what it is. And if the Guild System wasn't outdated enough, the first thing they should've done was NOT to add a Guild Island that is excluding over half of the Guild Player base. But to begin actually developing a better and updated System. And to release content that doesn't exclude a large part of a player base. Or at least make an addition to the counterpart Guilds, to make it fair for everyone. While I know it must seem frustrating to see someone "argue" about the future of the Guild Island, when they aren't even a "PvP'er" or a "PvE'er". But, I believe that those who are part of the PvP group, and those part of the PvE group would have a split opinion on the matter. So I believe a neutral viewpoint would allow more insight into what issues this has caused or will cause in the future.3 points
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Do you even know what you’re talking about? 5k isn’t low. Top 3 gold PvP ladder guilds can barely even get to 10k. If you want the maximum capacity of guild members to be set to 50 that would mean all 50 players must average at least 200 rating to get to 10k lol... sounds very unrealistic to me.3 points
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please; add an option in menu grafic game to change the view instead of writing the command "staffview 1" in chat each time we Best Wishes Algerie31 :)2 points
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I'm in favor of all this except one part... the shiny sync. That's a little bit much and would just devalue the hell out of shinies. CCs may not be a great idea either because we do want people to support the game and donate for those rather just rack them up this way. But yeah some specifics aside, I agree with the general idea.2 points
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Not all users are able to use staffview. Smartphone users f.e. are not able to play with higher zoom anymore. It also caused many client problems and was never meant to be public. It was found and made public by users that reverse engineered the client. I also changed a lot, solved a few problems with it and many users with lower resolution will see more by default than they did before without staffview.2 points
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Hey, staff view will be entirely removed with the next client update. I reworked most of the camera code. Every user will have the same max view next client update, so there won't be any unfair advantages. Before judging please try it first. :)2 points
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I completely understand the purpose of creating a guild island : it's indeed a good way to encourage people to play PvP more often, and since PvP is (or at least looks like) the ultimate purpose of the game, it encourages everything else, including spending money on capsule coins in order to be able to buy good pokémons. I have nothing against that all, on the contrary, I think this is a very good idea. However, the fact that only the 3 strongest guilds in the game can access the island has a drawback that can already be seen : people who are strong at PvP or who at least have a good Elo are changing guilds to secure their top 3 spot. What does it mean exactly ? Basically, we'll soon have 3 guilds with the best players on each server (and, most likely, the guilds will be the same in both servers) and the other guilds will have no chance to compete at all, and I really don't think it's a good thing. Basically, a few hours ago, in my guild (French Connexion), half of the players left to merge with another guild in order to make sure they would have the guild island. Is that what you wanted by making the guild island ? Well, if it was the case, then you did well. If it wasn't what you wanted to happen, there's a simple way to make things more balanced, and that's what I'll be suggesting : Each month, in the previous month guildladder 1st guild would have access to the guild island for free 2nd guild would have to pay 1 million for the whole guild to access the island 3rd guild would have to pay 2 million And so on. Number 10 guild would pay 9 million and the guilds that are not in the guild ladder would have to pay 10 million. It does make it more interesting to reach the top of the guildladder, however it doesn't prevent anybody to get it. The prices I mentioned are not as important as the idea of letting everyone go to it because, as you have already understood, people don't love their guild as much as they would love having access to the guild island. I hope i made everything clear and, of course, if you agree or if you don't, I would be glad to hear any argument.2 points
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I'm not getting worked up over this topic, so I'm as relaxed as any other individual here. Well, I'll give you a quick TLDR to summerise my posts altogether then. I'm neither a PvP'er or a PvE'er, nor part of any public Guild. So my perspective remains neutral between both sides. Guild Island was not the correct thing to add, because of the following reasons: The Guild system should first and foremost be updated. Because it's severely outdated/behind on everything else. It is unfair for the counterpart guilds who don't PvP as their main focus or own the top PvP'ers on the ladder. It caused a lot of issues with people leaving/switching Guilds to secure the top 3 for "Guild" Island. [*]The true meaning of a Guild is not all about PvP. But I understand that PvP players feel excluded from events. [*]A "Guild" Island should be for ALL guilds, not just the top 3 PvP Guilds. Then it should have been named "PvP Island", not use the word "Guild". [*]Paying to enter the Island, is a good and a bad idea altogether, as it's easy to farm money and hard to pinpoint a good entry fee. [*]Multiple maps on the Island are an okay addition, but only if the Island is opened up to everyone who is part of a Guild. (Not just for every member in top 3 guilds) [*]And a whole lot more miscellaneous things I've mentioned in my previous posts.2 points
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I also see the contradiction. Maybe we need to keep some kind of reward for top 3 if we go for rating idea. But shouldn't concern some exclusivity for maps. Im more for something like giving them the hunting choice.2 points
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Kind of need it for ranked pvp if we're playing trick room, its not in there like power and white herb needed for avoiding taunt ect2 points
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I agree that the requirements might need a little adjustment. I'm not a big fan of bringing money in the equation; even if it was 10 million per month that's an easy amount to obtain by every guild with more than 10 members. Boss runs only by themselves can net around 3 million per player for a month, just in money prizes. If the guild was brought up for pvpers, then money alone shouldn't be brought in as a requirement. In my opinion, the rating idea seems like overall the most balanced suggestion here so far & the one that could and should be discussed. It nerfs the total exclusivity of the island while still keeping the focus on PVP from guilds, which seems to be the objective of guild island here. Having a second map, more accessible area(s) or features for the top 3 sounds like a good idea too. I think that the "casual player' would be generally happy to still gain access to guild island even though they wouldn't have more maps than the top 3 guilds. It's more understandable than having the feature completely locked for you unless you join a PVP guild. In the end, they would still gain something interesting that would value their time spent in PVP and it doesn't give too much unfair advantage to the top 3 guilds either. As pointed out already, I think that small guilds or those who are most focused on the PvE side should still get a shot at unlocking this feature. Right now it's really de-motivating for guilds like these to even get in the PVP scene for the island since the top 3 are already full of experienced players. +1 for the overall idea and concept.2 points
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Okay, so this reply is gonna be a bit heavy to take in. But it focuses on some of the most important things we should begin to think about. Sorry in advance if you feel like I've hit a nerve or two. But if you cannot take a minor offense, then you should stop reading right now. To first clear up in one thing: Paying to get access to the exclusive island would not make things any easier btw. It would only escalate the issue even further. As smaller guilds on the ladder would still lose players, even if it's limited to top 10 on the ladder, regardless of the small player base as mentioned above. I honestly think that the guild exclusive island is kind of a facepalm situation. A bad idea that escaped and caused mayhem. Like, where is an exclusive island for those who focus on fighting bosses and doing other PvE events? Why is PvP the only thing that matters? [spoiler=In my opinion]Its the worst thing I've seen being added to PRO by far. Tutor Heaven was a good addition as it didn't give anyone any more advantages. Besides TM tutors. But a guild island with a PvE boss that changes and wild spawns on top of all that? And a very detailed map design? That's not how it should work at all. Pokemon has never just been about PvP to begin with. In the early days of Pokemon, the only thing you did was PvE. Only the newer Gens introduced PvP and made it popular. But that doesn't mean you can entirely disband the concept of Guilds focusing more on PvE instead, whereas you can only focus on PvP to be rewarded. That's not how it should work at all. The entire guild system is kind of a facepalm situation if you look at it from a non-guild member's perspective. As stated above on the OP, it has caused a lot of issues, compared to solving any, if any at all? People leaving guilds to get into a stronger guild? Possibly stronger guilds kicking players to get more powerful PvP players to secure top 3? It has / will cause future guilds to disband / possibly scramble for powerful PvP players, and is that the development PRO really needs? Where is the fun in being in a guild then, if you cannot get rewarded for your hard work? Unless you PvP your entire guild to top 3? Do guilds really have to host giveaways, lend pokes or give out in-game items to survive from their own pockets? While people in PvP Guilds don't really need to do all that, because PRO essentially rewards that guild exclusively? But what should a guild be like then? I know my post is probably gonna be looked down at with evil murderous eyes from those top 3 guild players. Because they believe they've deserved it. But be real. Do you really think so? Well, I'll let you dwell on this while reading my point below. And then you can ask yourself again, if you really deserve the reward, compared to the counterpart guilds. Well while you're dwelling on the question above, let me tell you one thing. The amount of time you've grinded for a high PvP rank, a few 1000+ players in guilds have used the same amount of time on helping guild members fight PvE / Bosses. And yet you should be rewarded with something exclusive for your guild? And not the guild who help players out with PvE? I just can't see how that is any fair at all for the counterpart guilds, who don't focus on PvP. Or guilds that don't own the top PvP players on the ladder and can't at all even the odds. Now, ask yourself, do you still deserve the reward? If yes, you don't see the bigger picture. TL:DR: Just read it anyways2 points
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Hey! Trouble getting evolutions? Or filling your Dex? This is your one stop solution! Here in this guide I am about to list down all the possible evolutions obtainable in Game. [spoiler=Region : Kanto] [spoiler=Region : Kanto] [spoiler=Evolution By Level Up] Bulbasaur -(lvl 16)->Ivysaur-(lvl 32)->Venusaur Charmander-(lvl 16)->Charmeleon-(lvl 36)->Charizard Squirtle-(lvl 16)->Wartortle-(lvl 36)->Blastoise Caterpie-(lv l7)->Metapod-(lvl 10)->Butterfree Weedle-(lv l7)->Kakuna-(lvl 10)->Beedrill Pidgey-(lvl 18)->Pidgeotto-(lvl 36)->Pidgeot Rattata-(lvl 20)->Raticate Spearow-(lvl 20)->Fearow Ekans-(lvl 22)->Arbok Sandshrew-(lvl 22)->Sandslash Nidoran F-(lvl 16)->Nidorina Nidoran M-(lvl 16)->Nidorino Zubat-(lvl 22)->Golbat Oddish-(lvl 21)->Gloom Paras-(lvl 24)->Parasect Venonat-(lvl 31)->Venomoth Diglett-(lvl 26)->Dugtrio Meowth-(lvl 28)->Persian Psyduck-(lvl 33)->Golduck Mankey-(lvl 28)->Primeape Poliwag-(lvl 25)->Poliwhirl Abra-(lvl 16)->Kadabra Machop-(lvl 28)->Machoke Bellsprout-(lvl 21)->Weepinbell Tentacool-(lvl 30)->Tentacrule Geodude-(lvl 25)->Graveler Ponyta-(lvl 40)->Rapidash Slowpoke-(lvl 37)->Slowbro Magnemite-(lvl 30)->Magnezone Doduo-(lvl 31)->Dodrio Seel-(lvl 34)->Dewgong Grimer-(lvl 38)->Muk Gatly-(lvl 25)->Haunter Drowzee-(lvl 26)->Hypno Krabby-(lvl 28)->Kingler Voltorb-(lvl 30)->Electrode Cubone-(lvl 28)->Marowak Koffing-(lvl 35)->Weezing Rhyhorn-(lvl 42)->Rhydon Horsea-(lvl 32)->Seadra Goldeen-(lvl 33)->Seaking Magikarp-(lvl 20)->Gyarados Omanyte-(lvl 40)->Omastar Kabuto-(lvl 40)->Kabtops Dratini-(lvl 30)->Dragonair-(lvl 55)->Dragonite [spoiler=Evolution By Evolution Stones] Pikachu-(Thunder Stone)->Raichu Nidorina-(Moon stone)->Nidoqueen Nidorino-(Moon Stone)->Nidoking Clefairy-(Moon stone)->Clefable Vulpix-(Thunder Stone)->Ninetails Jigglypuff-(Moon stone)->Wigglytuff Gloom->(Leaf stone)->Vileplume Growlithe-(Fire stone)->Arcanine Poliwhirl-(Water Stone)->Poliwarth Weepinbell-(Leaf Stone)->Victreebel Shellder-(Water Stone)->Cloyster Exeggcute-(Leaf Stone)->Exeggcutor Staryu-(Water Stone)->Starmie Eevee-(Water Stone)->Vaporeon Eevee-(Thunder Stone)->Jolteon Eevee-(Fire Stone)->Flareon [spoiler=Evolution By Trade] Kadabra-(Trade)->Alakazam Machoke-(Trade)->Machamp Graveler-(Trade)->Golem Haunter-(Trade)->Gengar [spoiler=Region : Johto] [spoiler=Evolution By Level Up] Chiorita-(lvl 16)->Bayleaf-(lvl 32)->Magenium Cyndaquil-(lvl 14)->Quilava-(lvl 36)->Typhlosion Totodile-(lvl 18)->Croconaw-(lvl 30)->Feraligatr Sentret-(lvl 15)->Furret Hoothoot(lvl 20)->Noctowl Ledyba-(lvl 18)->Ledian Spinarak-(lvl 22)->Ariados Chincou-(lvl 27)->Lanturn Natu-(lvl 25)->Xatu Mareep-(lvl 15)->Flaffy-(lvl 30)->Ampharos Marill-(lvl 18)->Azumarill Hoppip-(lvl 18)->Skiploom-(lvl 27)->Jumpluff Wooper-(lvl 20)->Quagshire Pineco-(lvl 31)->Forretress Snubull-(lvl 23)-.Granbull Teaddiursa-(lvl 30)->Ursaring Slugma-(lvl 38)->Magcargo Swinub-(lvl 33)->Piloswine Remoraid-(lvl 25)->Octillary Houndour-(lvl 24)->Houndoom Phanphy-(lvl 25)->Donphan Smoochum-(lvl 30)->Jynx Elekid-(lvl 30)->Electabuzz Magby-(lvl 30)->Magmar Larvitar-(lvl 30)->Pupitar-(lvl 55)->Tyranitar [spoiler=Evolution By Stone ] Gloom-(Sun Stone)->Bellosome Sunkern-(Sun Stone)->Sunflora [spoiler=Evolution By Trade] Poliwhirl-(Trade+King's rock)-Politoed Slowpoke-(Trade+King's rock)->Slowking Onix-(Trade+Metal Coat)->Steelix Scyther-(Trade+Metal Coat)->Scizor Seadra-(Trade+Dragon Scale)->Kingdra Porygon-(Trade+upgrade)->Porygon2 [spoiler=Evolution By Happiness] Golbat-(Max Happiness)->Crobat Pichu-(Max Happiness)->Pikachu Cleffa-(Max Happiness)->Clefairy Igglybuff-(Max Happiness)->Jigglybuff Togepi-(Max Happiness)->Togetic Eevee-(Max Happiness @ DayTime + lvl Up)->Espeon Eevee-(Max Happiness @ NightTime + lvl Up)->Umbreon Chansey-(Max Happiness)->Blissey [spoiler=Evotlution By Other Methods] Tyrogue-(lvl 20 , if Atk>Def)->Hitmonlee Tyrogue-(lvl 20 , if Atk<Def)->Hitmonchan Tyrogue-(lvl 20 , if Atk=Def)->Hitmontop [spoiler=Region : Hoenn] [spoiler=Evolution By Level Up] Treeko-(lvl 16)->Grovyle-(lvl 36)->Sceptile Torchic-(lvl 16)->Combusken-(lvl 36)->Blaziken Mudkip-(lvl 16)->Marshtomp-(lvl 36)->Swampert Poocheyena-(lvl 18)->Mightyena Zigzagoon-(lvl 18)->Linoone Wurmple-(lvl 7)->Silcoon-(lvl 10)->Beautifly Wurmple-(lvl 7)->Cascoon-(lvl 10)->Dustox Lotad-(lvl 14)->Lombre Seedot-(lvl 14)->Nuzleaf Taillow-(lvl 22)->Swellow Wingull-(lvl 25)->Pelipper Ralts-(lvl 20)->Kirlia-(lvl 30)->Gardevoir Surskit-(lvl 20)-Masquerain Shroomish-(lvl 23)->Breloom Slakoth-(lvl 18)->Vigoroth-(lvl 36)->Slaking Nincada-(lvl 20)->Ninjask Whismur-(lvl 22)->Louderd-(lvl 40)->Exploud Makuhita-(lvl 24)->Hariyama Aron-(lvl 32)->Larion-(lvl 42)->Aggron Meditite-(lvl 37)->Medicham Electrike-(lvl 26)->Manetric Gulpin-(lvl 26)->Swalot Carvanha-(lvl 30)->Sharpedo Wailmer-(lvl 40)->Wailord Numel-(lvl 33)->Camelrupt Spoink-(lvl 32)->Grumpig Trapinch-(lvl 35)->Vibrava-(lvl 45)->Flygon Cacnea-(lvl 32)->Cacturne Swablu-(lvl 35)->Altaria Barbroach-(lvl 30)->Wishcash Corphish-(lvl 30)->Crawdaunt Baltoy-(lvl 36)->Claydol Lileep-(lvl 40)->Cradily Anorith-(lvl 40)->Armaldo Shuppet-(lvl 37)->Banette Duskull-(lvl 37)->Dusclops Snorunt -(lvl 42)->Glalie Spheal-(lvl 32)->Sealeo-(lvl 42)->Walrein Bagon-(lvl 30)->Shelgon-(lvl 50)->Salamance Beldum-(lvl 20)->Metang-(lvl 45)->Metagross [spoiler=Evolution By Stone] Lombre-(Water stone)->Ludicolo Nuzleaf-(Leaf stone)->Shiftry [spoiler=Evolution By Trade] Feebas-(Trade+Prism scale)->Milotic Clamperl-(Deeps sea tooth)->Huntail Clamperl-(Deeps sea scale)->Gorebyss [spoiler=Evolution By Happiness] Azuill-(Max Happiness + levelup)->Marill Wynaut-(Max Happiness)->Wobbuffet [spoiler=Evolution By Other Methods ] Nincada-(Have an extra pokeball in bad and a free slot in part + evolve a nincada @ lvl 20)->Shedinja [spoiler=Region : Sinnoh] [spoiler=Evolution By Level Up] Turtwig-(lvl 18)->Grotle-(lvl 32)->Torterra Chimchar-(lvl 14)->Monferno-(lvl 36)->Infernape Piplup-(lvl 16)->Prinplup-(lvl 36)->Empoleon Starly-(lvl 14)->Starvia-(lvl 34)->Staraptor Bidoof-(lvl 15)->Bibarel Kricketot-(lvl 10)->Kricktune Shinix-(lvl 15)->Luxio-(lvl 30)->Luxray Cranidos-(lvl 30)->Rampardos Shieldon-(lvl 30)->Bastiodon Burmy-(if male, lvl 20)->Mothim Burmy-(if female, lvl 20)->Wormadam Combee-(if female, lvl 21)->Vespiquen Buizel-(lvl 26)->Floatzel Cherubi-(lvl 25)->Cherrim Shellos-(lvl 30)->Gastrodon Drifloon-(lvl 28)->Driflim Stunky-(lvl 34)->Stuntank Bronzer-(lvl 33)->Bronzong Gible-(lvl 24)->Gabite-(lvl 48)->Garchomp Hippopotas-(lvl 34)->Hippowdon Skorupi-(lvl 40)->Drapion Crogunk-(lvl 37)->Toxicroak Finneon-(lvl 31)->Lumineon Snover-(lvl 40)->Abomasnow [spoiler=Evolution By Stone/Item ] Roselia-(Shiny stone)->Roserade Misdreavus-(Dusk Stone)->Mismagius Murkrow-(Dusk stone)-Honchkrow Glameow-(Moon stone)->Purugly Happiny-(level up at day while hoding Oval stone)->Chansey Sneasel-(Level up at night while holding Razor Claw)->Weavile Togetic-(Shiny stone)->Togekiss Gligar-(Level up at night while holding Razor Claw)->Gliscor Kirlia-(if male. Dawn stone)->Gallade Snorunt-(if female, Dawn stone)->Froslass [spoiler=Evolution By Trade] Rhydon-(Trade while holding Protector)->Rhyperior Electabuzz-(Trade while holding Electrizer)->Electivire Magmar-(Trade while holding Magmarizer)->Magmortar Porygon2-(Trade while holding Dubious disc)->PorygonZ Dusclops-(Trade while hlding Reaper cloth)->Dusknoir [spoiler=Evolution By Happiness] Budew-(Max Happiness)->Roselia Buneary-(Max Happiness)->Lopunny Chingling-(Max Happiness)->Chimecho Munchlax-(Max Happiness + level up)->Snorlax Riolu-(Max happiness + levl up in day)->Lucario [spoiler=Evolution By Other Methods] Aipom-(level up while knowning move "Double Hit")->Ambipom Bonsly-(level up while knowning move "Mimic")->Sudowoodo Mime Jr.-(level up while knowning move "Mimic")->Mr Mime Mantyke-(Level up while having remoraid in party)->Mantine Magneton-(level up at Power Plant(Kanto) , New Mauvile(Hoenn))->Magnezone Lickitung-(level up while knowing move "Rollout")->Lickilicky Tangela-(level up while knowing move "Ancient power")->Tangrowth Yanma-(level up while knowing move "Ancient power")->Yanmega Eevee-(Exp gain in Eterna Forest)->Leafeon Eevee-(Exp gain in Route 217)->Glaceon Piloswine-(level up while knowing move "Ancient power")->Mamoswine Nosepass-(level up at Power Plant(Kanto) , New Mauvile(Hoenn))->Probopass Thanks to @rubyboy002 for the art Thanks to @Kimap for giving me the idea of making this guide Special thanks to @XanthinaRose for helping me through ideas and points I am working on completion of this guide , stay tuned for more regions. :RowletHeart:1 point
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Search spawns on your tips, click and data on the go. About This app is made for purpose to ease spawn data searching. Data is taken from PRO's Spawn dumps ( https://pokemonrevolution.net/spawns ), so it is reliable. Any future content update will be added if the PRO's world map updates. Link The app is available here: https://promap.djdev.tech Notes This app is yet capable of having many major improvement updates. Feel free to post your suggestions below. Developers DjDeveloper, Scara Banner by Belzebel1 point
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Welcome to My Shop! I will be adding new Pokemons soon. Stay tuned for them :RowletHeart: RULES: Only CCs and money are accepted for trade. [spoiler=Trained Pokemons ] Tyranitar - 550k Modest Milotic - Looking for offers Max Spe Ada Lucario - 1m [spoiler=Trained Pokemons ] Almost Epic Dragonite - 1m Nego Max Spe Weavile - 800k nego MG Timid Alakazam - 300k no nego SS Omastar - 150k MG bold EPIC Clefable - 600k nego [spoiler=Untrained pokemons] Marill - 30k Max spe Porygon - 200k Shellder - 100k Pancham - 50k Riolu - 100k Porygon - 100k Max Spe Growlithe - 80k Untrained scyther - 120k EPIC Larvesta -Looking for offers Almost epic Untrained Rotom - Looking for offers Almost EPIC Mantyke - 400k nego Almost epic Piplup - 450k nego Thanks for visiting! You can contact me on : UnknownHamster#1086 @Discord Or Omgupta2 in game.1 point
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iam sure that this decision will be a wrong decision and make the whole pro community disagree especialy we all use zoom out to see all the map1 point
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Okay, hold up for a second here. I don't think the conflict is between PvP and PvE players at all. But I know that they are still a part of it in the bigger picture. As they are the two main groups of a Guild. It's only natural both sides have a different opinion on the Guild island and the matter at hand. Thus is why I mention them as part of my posts to let people know this, before complaining that I'm just another "PvE'er complaining" when I don't belong in any of those groups. Its also to convey that I don't have any standpoints with any of them, and remain solely neutral to both sides with my own opinions as an outsider. Yes, I do give my own insights and I do side more with one side of the topic "More accessible Guild Island VS Current Guild Island ". And I do know the topic of this suggestion is not "PvE VS PvP players". As for my arguments on the actual topic, my stated views are indeed not neutral and that I haven't claimed as such either. Well if It came out as the opposite, it was not intentionally meant and I'm more then happy to fix up in that.1 point
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IGN: Snoopdogginson Discord: fred420guevara#0952 Story: Obviously done Activity: I play every day unless I have an exam or work calls me in PvE - PvP: I do my bosses on cooldown on two account, so guess im a PvE player :3 I enjoy PvP as well, but i only battle on another account (my legendaries are trash on this acc anyway) If the pvp rating is needed for the guild, I can easily do it on this account though ^^ have I ever been banned? NO SIR Why do I want to join the guild? Mainly for the social aspect. I'm active and talkative on discord when i play on my desktop, but I often play on my laptop while watching TV or something and then i won't check discord regularly Cheers1 point
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Hello guys, I moove your Thread in Selling Pokemon Silver as you wish. Have a nice day, Glaciate.1 point
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Bonjour, J'aimerai rejoindre la guilde. Pseudo dans le jeu : Kevin74 Temps de jeu : 594h Âge : 26 ans Quelques mots sur vous : Je m'appelle Kévin, je suis fan de pokémon Où en êtes-vous dans l'aventure ? : j'ai fini toutes les ligues, il me reste à faire beaucoup de quête Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : je cherche à réussir toutes les quêtes, avoir tous les pokémons au niveau 100 et compléter le pokedex Pourquoi devrions-nous vous choisir ? je ne sais pas Pseudo Discord : kevin741 point
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hi i have a little problem i lvl my snivy to high after i reach 99 i missclicked during the evolution process so i press no instead yes now i have a lvl 99 snivy i hope u can help me by reset the lvl from my snivy to 98 would be great1 point
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Hello guys ! I Would like to share my opinion with you, i agree on the fact that Guild which are 20/30/50 members can't reach the top3 Guildladder,also yes, a lot of players will(or already) leave(left) their guild for a top 3 Guild. I saw on big guilds a lot of players just don't care about the PvE part on the island, That's sad because that's one of the main point on the island. Suggestion to avoid that : First : Make Guild island available for the top 6 Guild but the entrance will be free only for the top 3 (May 25k for members of top4/5/6 guilds). Second : Make a FIX RATING to enter on the island, as Omeliandre said, may 5K rating should be nice. Yes big Guild will always have access to it, but smaller with 20/50 players can try to get access to it. Third : TOP 10 Guild can have access to it but, the top 3 Guild will have a second map. I mean, top 10 will have Trick room map and Top will have Sun + Trick room. Free feel to reply, have a nice day !1 point
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I'm sorry to tell you that I'm neither a "PvE'er" or a "PvP'er", so you can't really categorize me in any of them. It should be a bigger eye-opener when someone from outside the main two groups of PRO, who also isn't part of any Guild*, is addressing the issues they spot. *Not part of any public guild. I guess my own small guild isn't really something to count in here so. If I was part of any of the two main groups, my standpoint would be one-sided and narrow-minded. But since I am neutral to both sides, but still are referring to the problems at hand, I guess you can't say I'm "narrow-minded", as what you refer every "PvEer" to be like. The main problem is the Guild System as addressed in this reply. Whether the PvP player base is waiting years for an update or not, is another case that should be brought up. I refer to the Guild system's progression, where nothing is actually happening with it. Then suddenly the guild system gets an update, but only PvP'ers can enjoy it. Okay, time to break down your reply. Okay, so as I've stated above, that's an entirely different case to be bought up. And I support the thought that more PvP content should be released, I've got nothing to say against the little development that has happened with the PvP front. But as I can see, more Legendaries/Mythical Pokemon seems to make its way to PvP to balance out the Meta, so it kind of gets small updates on a regular basis too. So it's not entirely excluded from getting minor updates every now and then, but the difference is huge between PvP and PvE updates, that's true. I can't really recall ever whining about anything, I just addressed the issue, as an outsider, who actually has a bigger view of the entire situation. The content team is not exactly adding things in the right order, IMO. Before any Guild Exclusive Island should be released, a much better Guild System should have been in place. And a lot more should have gone into the thoughts of creating a PvP Exclusive Guild Island because that's essentially what it is and should have been called. As I've also stated in this reply, I rather want content everyone can enjoy, then just a small portion of the player base. As for PvE related content, the PvPers can still take part in this without having any particular skills, unlike the other way around.1 point
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Don't get me wrong, I'm not exactly saying that the PvP Guilds don't have a good time together in their guild, or that all of them are bad and hungry wolfs. I'm just merely pointing out the fact that the Guild Exclusive Island was a bad addition to the game, and that it caused more issues than solving any. Having set criteria for it makes it exclusive. But at the same time, it's unfair for a large portion of the player base. I would rather get content that everyone can enjoy, rather than a few PvP top ladder players. As for paying an entrance fee, sure, it can work to some extent. But then again, the whole Guild system is outdated, so what good will that do? It took a long time for something to appear in the "Manage" tab on the guild section in-game, and all it got was "Leave Guild". The entire logo creation system is outdated, the rewards for hitting certain milestones are too high, you can't promote/demote someone offline. You can't even invite someone who is offline. The entire Guild System should receive a major overhaul before things like a Guild Island is added. It doesn't benefit anyone besides a small portion of the PvP player base and it only further the case that things are being done in the wrong order. And I guess the content team needs to take a step back and re-think what they've done. And someone needs to point them in the right direction.1 point
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Guild island must remai something exclusive and its true that a lot of guilds will do anything to get a place in the top 3 spot but this will help to get more players in pvp beacouse waiting 10-20mins to play a game is very bad also about the part you said about the payment is just unworthy in my opinion tell me a guild that want to pay 10m to have access in guild island for just one month.. also the top guild usually searching players who has some rating so they can help them get the top spots and im not talking for 200-300r+ im talking for 80-100r isnt that hard reach 100 rating and join them1 point
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Hello developers my friend Tyresse got mad because he couldn't play. There was no skin tone for his customization on his character. I think the developers should add a better diversity of skin tones. Thank you for reading this topic and hope you guys answer soon. - PlayerID - TimbsGaming1 point
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