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Showing content with the highest reputation on 05/04/20 in all areas

  1. Player name: HeroOfTheStreet Showdown name: HeroOfTheStreet Server: Silver Timezone: GMT +2 (CEST) Rank on ladder: 4
    5 points
  2. Player name: GoldenP1kachu Showdown name: GoldenP1kachu Server: Silver Timezone: GMT+1 Rank on ladder: 21
    4 points
  3. Player name: smooge Showdown name: smooge Server: silver Timezone: gmt-4 Rank on ladder: 16
    4 points
  4. Player name: c0mp Showdown name: c0mp Server: Silver Timezone: GMT -4 Rank on ladder: 15
    4 points
  5. 1.That in the box you can delete more than one pokemon at the same time, because it really is very complicated and tedious to sometimes have 15 boxes of the same pokemon or to have the boxes full and start to erase all that ... and when I delete boxes I have last 15 minutes or 30 minutes in that even if it is now it would be really good if you could delete more than a single pokemon while you could delete 15 or 10 at a time but always checking that none of those are good 2.That the sync were better because having that 50% I consider that it is very little because at the moment of looking for a pokemon I am more concerned at least it is the sync ... and I do not consider that putting the sync 75% or 80% I would not change or damage the economy because we do not ask them to give us more evs ... if not that you have 4 or 5 days looking for a pokemon and when a good one comes out the sync fails I just want it to not fail or much less fail because it has failed up to 4 or 5 times in a row well these are my suggestions even if you don't see it or ignore it I already said I think
    2 points
  6. In my opinion, I would accept this post to make searching a bit easier and encourage players to search for them, as some of them have a very high tier, something that makes it difficult to have nature and decent ivs
    2 points
  7. Player name: Chaosknigth Showdown name: HoliSheetMDFK Server: Silver Time zone: GMT -5 Rank on ladder: 12
    2 points
  8. Player name: 0danobunaga Showdown name: Ilovekillhunter Server: silver Timezone: GMT +8 Rank on ladder: 1
    2 points
  9. Player name : Keabu Showdown name : Kxxb Server : Gold Timezone : GMT +2 Rank on ladder : 24
    2 points
  10. Player name:Nikhilnick Showdown name:N1kh1il Server:silver Timezone:GMT+5.5 Rank on ladder :24
    2 points
  11. Player name : Deidaraa Showdown name : konan26 Server : Gold Timerzone : GMT -3 Rank on ladder : 2
    2 points
  12. Search spawns on your tips, click and data on the go. About This app is made for purpose to ease spawn data searching. Data is taken from PRO's Spawn dumps ( https://pokemonrevolution.net/spawns ), so it is reliable. Any future content update will be added if the PRO's world map updates. Link The app is available here: https://promap.djdev.tech Notes This app is yet capable of having many major improvement updates. Feel free to post your suggestions below. Developers DjDeveloper, Scara Banner by Belzebel
    1 point
  13. Player name : Williamramosk Showdown name : Williamramosk Server : Gold Timerzone : GMT -3 Rank on ladder : 22
    1 point
  14. Player name: stavd Showdown name: stavd Server: Gold Timezone: GMT +3 Rank on ladder: 17
    1 point
  15. Gabriel10hdz Gabriel10hdzz Silver GMT-5 17
    1 point
  16. Shiny Munchlax 5.5m cc=400k, reroll=600k Accepting trades for other shinies
    1 point
  17. 1 point
  18. Player name: Scream60 Showdown name: Scream60 Server: Silver Timezone: UTC +2 Rank on ladder: 10
    1 point
  19. Hi @Risingking3 I am sorry for the inconvenience. Could you please tell me the specification of your hardware (if pc) or the model of your smartphone if you play from smartphone? Looking forward to your reply, have a wonderful day !
    1 point
  20. No problem, We understand that's annoying to waste time/Lp on this, our team is working on it. We hope this bug will be solved as soon as possible. Wish you a good day, Kind regards, Tinvinn.
    1 point
  21. I am online in game now, try messaging me in game :)
    1 point
  22. I rarely use Discord. I can't find the messaging button. But I can send you messages in the game.
    1 point
  23. I want to buy Skorupi
    1 point
  24. I am sorry for the inconvenience you went through, but I am glad it's resolved now. Will lock this thread as I can't assist you further with the topic. Have a good day. Kind regards, Contrary
    1 point
  25. Glad to hear that your issue has been resolved. If you have any further questions, please don't hesitate to ask. With that said, will now be locking this thread. Good luck and have a great day!
    1 point
  26. How much should I offer a player to evolve my Graveller and Haunter as they evolve by trade? Currently they're Lv 90+
    1 point
  27. Player name: ELCAPI77 Showdown name: ELCAPI77 Server: Silver Timezone: GMT +1 Rank on ladder: 20
    1 point
  28. Good day. Regarding hoenn/sinnoh regions, I would like to suggest the removal of the guard in front of trans mat doors. As the guards in kanto/jhoto are removed when meeting specific requirements, it should also be the same with the latter regions. Moreover, it would greatly reduce travel time between cities.
    1 point
  29. Player name: Nakofum Showdown name: Nakofum Server: Gold Timezone: GMT +1 Rank on ladder: 9
    1 point
  30. Somos una pequeña hermandad de amigos de habla hispana, nos centramos en el hunting de pokes competitivos u shinys/estivales, tmb nos gusta todo lo relacionado con el pve/pvp y somos muy activos, disponemos de discord para conversar, si quieres unirte responde a este hilo o déjame mensaje privado. Te esperamos.
    1 point
  31. Nombre del jugador: editigre Nombre del enfrentamiento: editigre17 Servidor: oro Zona horaria: GMT -3 Clasificación en la escalera: 20
    1 point
  32. Player name : MrBuffaloBull Showdown name : MrBuffaloBull Server : Gold Timezone : GMT +7 Rank on ladder :3
    1 point
  33. Player name: Aishel Showdown name: Aishel Server: Silver Timezone: GMT +1 Rank on Ladder: 9
    1 point
  34. Player name: Khurshid Showdown name: Khurshid Server: Gold Timezone: GMT +5:30 Rank on ladder: 6
    1 point
  35. Player name:- Hunter373 Showdown name:- EliteArigus Server :- Gold Rank in ladder:-19 Timezone:- GMT +5:45
    1 point
  36. Player name: Fussamset Showdown name: Fussanity Server: Gold Timezone: UTC-7 Rank on ladder: 10
    1 point
  37. Player name: pvpking1 Showdown name: dcp21 Server: silver Timezone: GMT +1 Rank on ladder: 19
    1 point
  38. Player name: Aggs Showdown name: Wallero Stallero Server: Gold Timezone: GMT -8 Rank on ladder: 1
    1 point
  39. 1 point
  40. +1 nakofum +1 mcschitter You missed milotic btw Milotic walls the raindance manaphy set and then hazes in return. Also, I don't think that the full capabilities of baton pass have been explored yet. Passing to lapras is a good start, but I really haven't seen people try to pass to lesser used pokes. For example, Kingler is a fantastic breaker with stab liquidation + sheer force + sd. Its below average speed can be mitigated by baton passing. Overall baton pass just introduces so much variety in a otherwise standard meta with no innovation or creativity right now. To address other issues: IT STRAIGHT UP LOOSES TO HYPER OFFENCE yeah that's right. Virtually any faster paced team shuts down bp. For one, most hyper offence teams carry at least 2-3 prio users to beat down any attempt to set up and sweep (for the record, manaphy only resists 2 prios: bullet punch and aqua jet, togekiss resists 1 prio: mach punch) . And second, most every pokemon is offensively oriented even if the opponent baton passes out, you should be able to predict whatever pokemon the are gonna pass to and deal significant amounts of damage. Ex: Lucario against Scolipede Oh, they have a manaphy which resists bullet punch, so I can close combat into espeed here and knock it out. or Oh, they have a togekiss which resists close combat, so I can meteor mash here into espeed and knock it out. Point made Its unpredictability: Only in 2 ways, 1: teambuilding 2: switching/passing 1: Ok sure, you get some powerful wall breaker like crawdaunt or medicham and you pass speed to it. Great! . . . no one does that lol. In the hundreds of games that I've played, I have yet to see someone exploit baton pass in such a manner. Literally everyone uses the same 3-4 mons (manaphy lucario/conk togekiss) to abuse baton pass. People don't use other pokes cause quite simply, they just aren't that good. Surprise Surprise 2: You have abusers that can switch into a move which they resist and then proceed to set up Solution: Predict. Its really not that hard to predict. Just try to think what poke they are going to bpass to then attack with a supereffective move, a move that hits them neutrally, or switch to a counter/something that walls it. ITS THAT EASY A weak argument in general. Also, manaphy was uber in gen5 cause of endless weather. It was ou in subsequent gens. The powercreep is why baton pass was banned in later gens. Pokemon just got more and more powerful. (gen6 megas, gen7 zmoves) Of course baton pass will be banned here. I can't imagine anyone allowing someone passing speed to a mega-medicham and thinking that's fair and balenced. PSYCHIC TERRAIN Imagine a baton pass team thats immune to priority. Point and Case. These techs aren't here yet so its still a-ok to run baton pass. Overall: Ty for reading this. Sorry for my bad english If you are losing to baton pass run HO I doubt everyone who is trying to ban baton pass has actually run it (not kups/glog's standard one) for an extendend period of time. (400 battles +) If you are really afraid of baton pass you probably haven't played around with it and used various pokes to abuse it. Its ridiculously hard making a new baton pass from scratch and using lesser used pokes like porygon-z or moltres which may seem good on paper, but don't perform as well in game. Don't quote me, I'm tired of this thread already.
    1 point
  41. I think you did not understand some of the things said in my reply. I said trick room does suffer because of the common moves in the meta but the archetype is not weak to particular teams it is weak to moves. I am going to say that skill comes from team building as well, I can guarantee that trick room is trash because people do not run the good pokemon for it. How many people even own Uxie which is basically trolling not to have on the team. When I see dusclops trick room, I do not even count that as playing a real trick room team. That is just someone having fun and none of the players understand how to use it. That said, people knowing something is OP is meaningless. I think I get asked from guildees at least 5 times a day for a good team and I keep saying use zapdos and heatran they are stupid strong. They have a higher requirement and cost for sure but Greninja is similar in hunting to Scolipede and is also in contention for one of the most under utilized pokemon in the game for how absurdly strong it is even with battle bond missing. Manaphy was unbanned in gen6 is the exact same thing that I said. It was unbanned the moment the new generation introduced limited weather durations. Megas may be a contributing factor if weather was still unlimited then, but that is just extra incentive and might mean nothing. Gen6 had no zmoves by the way that is the following generation so that has no application to this. Before I name the long list of manaphy counters and checks I think we should be careful to say PRO is nothing like showdown and then try to follow in their footsteps for arguments made for showdown. Seems like a hypocritical point and should be avoided, we cannot have it both ways. Manaphy is countered by many pokemon and although you can tech for certain sets, it is not perfect by any means: Checks: -AV Amoongus -Tangrowth (depending on leaf storms tech you might just even be a hard answer) -Gastrodon -Ferrothorn (hard cripples but you can be RNG'ed) -AV tentacruel (can haze, speed tie at max speed, or it does not matter psychic cannot kill except for a roll at +6) -AV Magnezone (magnet pull can chance a KO and/or paralyze with tbolt and analytic flat out kills. You can additionally slow volt switch to priority if you are magnet pull and feel like not chancing) -Focus sashers (can soften the pokemon for the finisher) Hard Answers: -Mantine which doubles as the rain answer too and can run defog support (Ice beam can cheese you but you can easily cripple its boosts and toxic it, if someone has rain dance, rest, setup, and ice beam then I guess they deserve to win lol) -Chansey (rain dance means they drop 2 move slots for the rest so if you cannot answer it then you deserve the lost imo) -Sap Sipper Azumarill (if they do not have psychic and still has toxic anyways if you are playing the better set since it beats rotom pretty well) *run both Azu and Chansey if you really want to beat it that badly both pokemon are plenty good in this meta (sap sipper azu has a plethora of threats if you look into it) If you are going to say that they can just cripple you and switch out, the amount of setup required and the fact that the premiere switcher in Scolipede is weak to rocks means that you absolutely can widdle them down. The archetype can be strong but it has counter play which is more than I can say when weather had extra turns in the game and etc. A lot of the things listed do end up dying often to deal with this pokemon, but that is exactly how you deal with a threat that has succesfully setup. Dragonite is a prime example of this style of dealing with a threat.
    1 point
  42. Baton pass should be banned from early unless Ditto Imposter transform is coded to counter baton pass.
    1 point
  43. If all you are going to do is list random specific scenarios I can play this game too. I'm not trying to say that BP is completely countered, but the tools to stop it exist, use your prediction and teambuilding skills. Taunt - Scolipede is not the ONLY baton passer. Taunt is great for gliscor and mew. Not to mention you should be taunting these in the first place to prevent hazards/defog/will-o-wisp etc. Unaware - Not every pokemon is a togekiss. Some matchups will be favored more than others. Intimidate/Defog/Icy wind - What I was explaining here was that adding a stat change to the baton passer will make it unable to baton pass. These were only some examples. More examples would include haze, clear smog, roar, dragon tail, etc, etc Baton passing doesn't mean you instantly lose. Let's also keep in mind that no team is going to have 100% win rate. If it's a priority that your team does not lose to baton pass change your team.
    1 point
  44. First off: if the idea is to figure out whether it is too OP or not, and you have the ability to check win %, why would you ban it the first season after the baton passer in question is part of an heavily-hunted event? Let it run, check the numbers, see if needs adjustment. Right now you based a ban on an incredibly poor usage, in a game without MMR, on the base of people's opinion. Not how it works my dudes, ever heard of suspect testing? I do not think it is ban worthy. I have played a Scolipass team (the famous and feared one that GlogS used to play, and a few variations of my own) for hundreds of matches with guildies and friends: in the right hands it tears people, in the wrong hands it gets destroyed. Guess what, that's the case of every team :D Hell, when playing with my boy Sukres we even beat the ''broken'' Scolipede team played by none other than GlogS himself a couple times. So it is doable after all? -THE GAME HAS NO MMR! I will never stress this enough. We are playing against complete random people, the (very big) majority of which has no clue what they are doing. No offense, its just the truth, time and practice will make everyone better. A batonpass team can sweep a ''noob'', term which I hate but whatever, in less than 5 minutes. I can sweep a noob with any HO in less than 5 minutes, same with any folk who reached 1.7k+ elo on SD, ladder on PRO, won regionals three time or whatever e-peen number makes you cool nowadays. The teams I see around are not prepared for threats like Mamoswine, Serperior, Greninja...let alone some more ''deep'' tech that requires setup, and knowledge thereof. Lack of knowledge is the biggest culprit of people losing to this team. -Manaphy...I still hear about people wanting legendaries banned, or Chansey, because ''broken''. Come on it is 2020, we have an awesome thing called Google with plenty of answers and guides for you! Truth is it's is plain and simple, although for some hurtful: skill disaprity 80% of the time, 9% is having the better pokemon IV/cheese strat, 10% pure crit and status RNG. Last 1% is when the server crashes ;) I (mostly friends I am playing together with) murdered thousands of poor Manaphys at this point, poor little creature. He sets up Tail Glow and 6-0 you? Why did you let that happen in the first place. Think about how you lost rather than the fact you lost, or what to. That being said, an incredibly powerful Pokemon in the right hands. In the right hands. -Togekiss is not as reliable as one might think, although yes incredibly frustrating: all it takes is 1 turn with a miss, not flinch, a single crit, a wrong move (heal belling instead of roosting etc) and the match heavily swings in the opponent's favor. It's an annoying pokemon for sure, but not because of baton pass. A Scarfed one can 6-0 you with flinches too, I've seen it with my own eyes. An incredibly powerful Pokemon in the right hands. In the right hands. Ok not as much, can be all luck too in this case. Another, reason why baton pass is considered ''broken'' (it is only just really good!...in the right hands) is because many things that can destroy that tech...ARE NOT YET CODED! I mean they were promised for years along side other cool stuff, but I personally prefer having a double cool sword on my character's back :) -Volt Switch and U-Turn do not work properly, you need to select a pokemon before you see what the opponent does, which means adding prediction on prediction...absolutely crazy and the fact it is not coded after 4 years is not justifiable. That alone can gain you momentum against any batonpass or setup team and set you up to deal with it (or any other team, for that matter, yes even Chansey!). -Substitute. Should I explain how oppressive that move is and how punishing it is towards a possible baton pass...or stall (you know, all the people complaining that Chansey should be banned). Code that and the meta will drastically change. No bans needed! -Lunar Dance/Healish Wish etc: Trick Room would absolutely destroy the Scolipass team ft. GlogS. Of course, assuming skill level is about the same, which as I already pointed out rarely is. Cresselia easily eats +3 Manaphy with 0 investments, with could even force a 3HKO: Plenty of time to Trick Room and Lunar Dance to your sweeper and turn it all around. Healish Wish on a pokemon like scarf Latias/Jirachi (faster than 99% Pokemon who receive speedpass from Scoli) can revive one of your priority pokes to have a second chance. You should have not let that happen for free in the first place, but in case, it's nice to have the option to recover from a game. -"game is gen 7 based". No it is not. We miss a drastic chunk of the dex. PRO is PRO, or if you want it to be Sun&Moon, introduce all the possible pokes. I am talking about Tapus, Megas, Toxapex (special mention because forces Manaphy to run Psychic>Energy Ball, hindering its ability to deal with tons of mons), Lando/Thund/Tornadus, Keldeo...without talking about Z-Moves, which single-handedly can deal with issues in your team with 1 click... in the right hands. Adding different sets on Legendaries was a god send, about time (and im thankful for that, really!), but not quite enough to make the game balanced, competitive or whatever. We are missing WAY too many things. That being said, even with all those things missing, Baton Pass can be beaten. I appreciate the thought of trying to improve the game, I really do. You are just doing it in the wrong way. Some duct-tape on a leaking tube will not stop the leak :) ps: if there is anything I, or my friends, can do to facilitate the coding/bug testing or whatever of missing stuff, please reach out to me. Game has seen no real updates in ages at this point, I lost more friends switching games to the new ones I've made at this point :(
    1 point
  45. Yes would be great to have, especially for specific hp hunting since if you already got lets say a hp ice raikou but its stats are meh, you can reroll it till you can get better stats with hp ice but dont lose out on it if you dont get it. A very nice quality of life change.
    1 point
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