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Changelog 11.05.2020: Bumped Unity to newest version. Added many new cosmetics. Extended Coin Shop size. Improved Map-Server-Client connection. Improved Server-Client network code. Reworked login logic. [*]Improved overall performance. [*]Added rate limiter for logins. [*]Improved proxy ping meeasurement code. [*]Improved max player view distance. All users can see up to 35 users now. [*]Fixed a bug in Python poke delete. [*]Improved ServerVars performance and consistency. [*]Fixed a few bugs that caused server crashes. [*]Fixed Xanascript expirevar behaviour for Python. [*]Fixed urgent Trick bug. [*]Shield Dust works now. [*]Explosion works properly with Sturdy and Focus Sash now. [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now. [*]Struggle uses physical damage for calculations now. [*]Sand Tomb does not reset after another usage anymore.27 points
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Hi i was thinking if you guys could bring back the lending option as guild member or other players could lend pokemons to there friends. iv been trading and having to get em back And seems in the community people who have been doing lending service are having problems and for me i like to lend guild members my pokemons but because of the lending option being disable its been quiet hard for me to lend my friends or guild members pokemon. please fix this problem or bring the lending option if possible. i hope i can lend once more fast!3 points
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Ya it would be so easy for guilds to lend pokemons to eachothers without any trust issues .would make life so much easier if lendig system was back . i hope u guys can bring it back as soon as possible2 points
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I agree with this suggestion , it would be really nice to bring back the lending system as it is a nightmare to keep in track of all Pokemon lended currently.2 points
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Oki doki :3 Fixed starting offer, I will not sell it for less than 9m2 points
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Hello! Today im here to show you the team that i use to defeat bosses on the hard dificulty, the reason im making this post is that i hope to find more help for my team to get higher success as, even with a pretty good win ratio, there are still some imperfections in it that i believe some people, who have more experience than me in boss fights, can potentially help me out. Since i started fighting against bosses i realized that with all the buffs they give to them so the AI can someone even out the for the lack of cognition, i knew it couldnt be beaten in a fair fight, odds are if youre bringing your pvp HO team, youll get overwhelmed by the insane amount of bulk and power these pokemon can dish out. Even your tankiest walls from the fatter stalls will struggle taking hits from these freaks, making stall while more possible to beat bosses than any offense could, its still an unreliable way to beat them, not to mention its slow as well. While im sure most players have already realized this, the question now comes, how can we circunvent this? Well one thing the AI will never do that is definitely exploitable is the fact it never switches, no matter how bad the situation is for the pokemon in front of them, they just keep using moves with it, and thats why i believe memento with stat passing is the most efficient way to beat bosses. Knowing what i wanted to use, all i missed now was the pokemon themselves. Just a heads up, im a bit of a slacker when it comes to geting good pokemon, so mostly what you see here is by no means the optimal choice of either ability/nature or ev spreads, however ill be posting down whats i believe to be the best options for each member, in regards to my experience using this team. Starting with the memento users, its pretty obvious why they are so essencial to any boss team, as a big part of setting up against them is all possible due to the fact we incapacitate them, and no better move does that than memento, yes your pokemon dies but the trade off is way worth it. Duggy is used, as he is one of the few pokemon that provides rocks while learning memento as well, not to mention its really good speed stat allows it to outspeed most boss leads on hard dificulty, which means there is no need to use a focus sash, i cant exactly pinpoint the stat but what i can say is that its fast enough to outspeed neroli's celebi (100 speed) while being slower than pewdie's starmie (115 speed). You only want to use focus sash if you either get outsped or you want rocks, which should only come necessary to pokemon who get avoided of getting ohko'd like with link's sturdy donphan/skarmory and chuck's or koichi's (dont recall which one is it lol) sashed hitmons and other instances like sash zard with oak, tho it has defog on his lead rotom-w so it might not be worth there. Attacking isnt even gonna be a thing with this guy so you might as well slap as many hms you can so you can access some of the bosses. All you basically want is speed, and speed nature, which it shouldnt be hard to get by since diglett are one of the easiest mons to grind. Luckily for me i got the best possible amount where i was only going for 25+. Whimsicott is hands down the best memento user for this, as with prankster it pretty much guarantees it, you only need to give it memento and lvl him up to 100 so it can be used in bosses, no ev train or nature is required. Cottonee is used to for the third memento and drop the pokemon stats one final time, to its lowest, no reason to use cottonee over whimsicott, its just cooler over having 2 whimsicotts, plus who knows if they might implement a species clause for this boss fights. Baton pass chain With the bosses offensive stats reduce to its maximum, it comes to these three last slots to overtake and open the doors for one of the pokemon to sweep with all of the stats buffed. With that said there is one move i wanted to abuse in particular, stored power. With its recent addition (move didnt work properly before) this gives an insane buff to stat passing raising its viability against bosses even higher. The idea was to raise as many stats as possible with two of the members and give all the buffs to the pokemon dedicated to sweep, the one who carries stored power. With some thinking and looking at the resources at hand i came up with the core that i believe does this job pretty effectively, all limitations considered. Venomoth is without a doubt one of the best stat passers in the game, as not only it covers 3 stats buffs with just one move, it also gets reliable recovery making it much more consistent to setup against various pokemon and to cap it all off, its ability shield dust protects it from any secondary effect, so no freezes, no paras, no confusions, no flinches etc. unfortunately mine is tinted lens which is definitely not the ability that you want but i didnt want to grind for a shield dust venomoth so i just go with this one. That isn't say they are hard to get, because they certainly arent, having plenty of routes where its tier 1. QD, roost and bp are obivious for its moves, bug buzz isnt bad if you dont wanna put all the pressure to one pokemon to do the sweeping, tho sleep powder or stun spore might be smarter just so it guarantees a potential turn where the mon doesnt get an oportunity to hax you once you bp out. Evs are a bit up to you, max speed is certainly not the most optimal choice but it does mean you outspeed most pokemon just after one qd up, which might've not been the case if you didnt invest in speed and its always nice to be faster than your opponent and take control ASAP. Tho defense investment is wise, as it is the one stat venomoth doesnt coverwithh boosts, i dont really have an exact value or optimal spread for this so just try to go for what you think its better. Leftovers/black sludge is the best item, tho a super effective berry might be worth considering or a sitrus, tho lefties is just consistent hp so its the best item overall. Since there is only one usefull stat that venomoth cant buff, this leaves the job for vaporeon who is curiously, the only pokemon that learns the combination of acid armor and baton pass outside the accelgor line, which doesnt leave us with a lot of options and vaporeon is clearly the better one as its much bulkier and has a much better defensing typing on top of that. I usually like to bring this pokemon to start the stat buffs as it gives more bulk to venomoth if necessary. Moveset seems pretty self explanatory and evs just make it that much better at setting the stat it needs, lefties is used for the same reasons as venomoth however since that vaporeon isnt protected by shield dust another to take in consideration is lum berry, as it would suck really bad to potentially lose to a para/freeze/confusion. Clef seems to me like the best choice to abuse stored power as it covers whatever doesnt get affected by it pretty well with moonblast and further coverage with fire that hits steels who resist both typings, but as you might realize, with stored power being as strong as it is, its almost unnecessary to use it beside some very specific scenarios like metagross, bronzong, jirachi or shedinja. If you successfully setup all stats to max you've got in your hands a stored power with a grand total 500 base power, which means there is also no chance to get walled by things like unaware as for example neroli's unaware clef gets easily 2hko'd and toothless' quag simply gets ohko'd. Life orb further boosts the power of your attacks should give it a last push to pretty much one shot everything that comes in on you, links heatran for example gets one shotted by stored power. I would say nature wouldnt matter in this case but it actually does, dont be like me and use -speed on your clefs because it actually means your slower than pewdie's scarf jirachi even at +6 which is super annoying as you can probably guess. Exceptional scenarios: There are some bosses who like to make my life a bit more dificult with their leads, examples of these are misty and its mirror shot milotic, lorelei with its blizzard ninetales-a, letrix with togekiss, sage's glaceon with blizzard as well and terminator's phazing moltres. To which i have the following answers: Magnezone beats everything but terminator's moltres. Heatran is used to beat moltres. Obviously there are easier ways to deal with these things other than having the need to use pvp ready pokemon, its up to you on how you and what you have to deal with it. Threats: While the team has mostly a favourable position compared to other bosses, there are still ways that they can slip through the cracks, things like setupfrom the opponent, phazing or venomoth being at the mercy of a crit or simply getting overwhelmed like in some cases with saphirr's primal groudon. There might be some other flaws some of you may have caught on and if so i would appreciate a lot if you mentioned what those were. Conclusion: Thank you for taking the time to read this whole mess, i understand this isnt the most organized post (sorry about that lol) but i hope you enjoyed and could help me out pointing either things i could do to make my team better or things that threaten it in general and if you have learnt something from this threat, im glad i couldve been helpful in any way and wish you the best of luck for the bosses.2 points
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I recently do EV training in Safari zone, and realized poliwrath sometimes use hypnosis which make my ev training wasted can you make it unable to use hypnosis? I don't hope much tho, but if this is become reality I really appreciate it. Thanks for the good entertainment1 point
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Hi guys, this is a post to start a discussion and it is not to have any sort of controversy. I only write to see your opinion in relation to the current situation of this game, that I think is the best online Pokemon MMO. I started playing in 2015 and I have to say that at the beginning the insertion of new content took place in an incredible way. In the summer of 2017 we already had 4 regions (Kanto, Johto, Hoenn and Sinnoh), surpassing any other fanmade Pokemon game online. From that moment, two years of silence. Since 2017, there has been no big PvE content update and this is the reason that led me gradually to leave the game (lots of players are not interested in competitive fights and enjoy only PvE, as I personally do). But this game is like a magnet for me, and therefore I get back from time to time because I really love it. The latest update we had on this forum was the "New Region and beyond" thread, dating back to over a year ago, in which some future concepts had been presented. Then silence, again. During the last years, the updates have mainly focused on purely technical aspects, which are absolutely important, but in the meantime I feel the game has completely lost its momentum. And, judging from the forum, this translated into a reduction in the playerbase. If you want to keep interest in a game high, you should try to create hype about new gameplay content that is being developed. And I'm really sad to see that for years this has not happened with PRO (world quests and temporary events, in my opinion, are not to be considered as great gameplay additions that create hype among the players and that bring back the inactive ones to play). So, this thread is only here to create a polite discussion, without controversy, about what we can expect in relation to the future of the game. Game to which I have devoted a lot of time and which I sincerely love, but which in recent years has given me the idea of constantly losing its momentum. What is your opinion? Greetings and thanks again to the developers for the fantastic game they have given us over the years. Riccatt.1 point
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This is a well-written post, and certainly the most eloquent argument in favor of a ban on Baton Pass yet - that it will become a problem in the future, and thus, we should act preemptively to deal with it before it becomes an issue. However, I disagree on a fundamental level about the properties of uncompetitive strategies and at what point they should be deemed banworthy. We discussed this on Discord yesterday, but I feel the conversation is worth carrying on here. I posited that the current metagame, despite all the complaints, is in fact healthy because a large variety of playstyles are viable. You responded that balance is weak, which is true, and a polarized metagame with a lot of hyper offense and stall is not healthy. I then argued that the weakness of balance had little to do with its ability to win any given match, but rather that it was much more likely to lose to a weaker opponent, as the playstyle is less forcing than offense, which can dictate momentum in the hands of a skilled player, and stall, which can outlast nearly anything with perfect play. This combined with PRO heavily punishing losses to weak players, I argued, is the reason for the poor state of classic balance on ladder. I have a unique and biased perspective on Baton Pass. After all, I built the infamous team that got us here in the first place: https://pokepast.es/6563a3fc106521a2 . Everything that follows is about that team specifically and some quirks that may or may not have been covered by others in this thread already. Firstly, this team was built to be uncompetitive. All of my teams are. Not attempting to limit counterplay is, simply put, a teambuilding mistake. The more chances you give your opponent to play the game, the more chances your opponent has to win. With this in mind, it easily capitalizes on small mistakes from offensive teams, and will never lose to a team that does not have answers nor offensive pressure in competent hands. The most important turn for Baton Pass is Team Preview - against offense, lines ten turns deep can easily be precisely calculated, and forced wins against poorly-constructed teams can be evident from turn 0 and carried out. This certainly sounds broken and banworthy, doesn't it? However, the very predictability which allows a Baton Pass player to take over and annihilate weaker players without concern also makes the team subpar against good players. A good opponent can easily identify the Baton Pass player's win condition on the other side of the board and utterly deny it with minimal preparation - for example, keeping Clefable at above 90% HP so that Manaphy can never get through, barring an errant Ice Beam freeze or critical hit. Ultimately, Baton Pass is another style of Hyper Offense - one that trades off power against other offensive teams for a slightly better balance matchup and dominance against the unprepared. Secondly, the team struggles against some very common threats. Clefable, obviously, can shut down the team's 'uncompetitive' gameplan on its own, forcing it to play like conventional offense until it is eliminated or sufficiently weakened. Ferrothorn can only be handled by Lucario or Flamethrower Togekiss, and Lucario can be worn down very easily, especially if it is played with Garchomp as a partner. The team plays no hazard control, so Stealth Rock makes its life much more difficult. It struggles, as previously mentioned, against offensive teams in general, as it is difficult to dictate your gameplan against a faster team. Contrary to popular belief, however, Rain is a favorable matchup for Baton Pass - Kingdra can be traded off with Garchomp's Sash and generally cannot come in on any attacks, making it easier for a skilled Baton Pass player to set up checkmate than a comparable Rain player. The team has no switch-in to the common Gengar, and must attempt to sweep first if confronted by it. With perfect play, Baton Pass simply does not beat common builds of Stall, such as this frankly less competitive team: https://pokepast.es/bce1e153e8df21b4 (indeed, this team was built after two frustrating games against Gengar on Baton Pass), as it can never get through a healthy Clefable without extreme luck. Thirdly, Baton Pass is not easy to play. It requires accurate calculation from Team Preview and, at the very least, a fundamental understanding of how the team works. Failure to identify your win condition in Team Preview is tantamount to losing. For example, leading Scolipede is almost always a mistake - if you do not win on the spot, you've given over two turns to your opponent while making no threats (Protect and Baton Pass), which your opponent can use more effectively - for example, by setting Stealth Rock and dealing significant damage to the Baton Pass recipient. Baton Pass's broken mechanics turn some otherwise forced wins into 50/50s. My own winrate the first season I played this team was quite abysmal, and I would expect similar for most others. Lastly, it must be considered how far we are willing to go to defend a qualitative standard of 'competitiveness'. Anything involving luck is, by definition, uncompetitive - cheapening the value of prediction. OHKO moves are banned for that reason, but what about Focus Blast? Serene Grace? King's Rock? Air Slash? Hydro Pump? I've even lost to a Shadow Ball SpD drop in the past, should that be banned? If beating unprepared teams consistently is an issue, we must take a serious look at stall, which is capable of posting 90%+ winrates in the right hands, simply because there is nothing to be done unless the stall player makes a mistake or the opponent is explicitly prepared. I, personally, do not think the state of stall is an issue - in the same vein, I do not think Baton Pass beating unprepared players is an issue. Neither Baton Pass nor stall has forced an archetype out of the metagame - instead, both have demanded minor adjustments to contest them, which is in no way unhealthy. Now, will Baton Pass be unhealthy in the future? Almost certainly, yes. Substitute, Magearna, Necrozma, and Z-Crystals, and a working Baton Pass will remove the necessity of carefully removing counters and weakening checks, and at that point, something will have to go. However, banning it now would be tantamount to banning Salamence because of Salamencite, or Mew because of Mewnium Z. This is the wrong time and place for a Baton Pass ban, and there are far more powerful threats to address if there is truly a desire to shatter a healthy metagame using executive action because it is boring. There are still so many facets of this metagame that are insufficiently explored...1 point
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Servers are under maintenance, ending the easter event and other changes. I suggest using the PRO Discord so you can be informed of these updates in the announcements.1 point
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In fairness the 15min rule ment that the auction didn't end till 2/3 mins after you said this. But your frustration is understandable1 point
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1. Why do you want to join Nomercy? i've heard that they are looking for hard working pvp players and i have currently good rates and i play often pvps to test my strategies, where i can see that its actived guild, like i am, and i'm trying to make sure to understand that i will have to follow the rules by doing q and g things in guild chat, before i enter to pvp and by leaving from any guilds, like from nomercy isn't a wise decision and i'm getting tired of myself of leaving. 2. What can you contribute to Nomercy? my pvp rates, continuing donating my items to nomercy guild and helping any other members for keeping guild rate strong. 3. Have you ever been banned from PRO, and why? yes, i only got twice mute banned, when i harassed super3nino weither with my shit finland lanquage and used my foul lanquage on all chat saying about him. 4. Other than having fun playing the game, what are your goals in PRO? Hunting anything rare epic/godly pokes to aid me for fighting pvps, participating to someday's pokemon pro's events, for examples: world quests, any pokemon of outbreaks, any of season events that are like, halloween pokemon form hunt, easter, xmas and summer season event hunts. 5. How old are you and other than English, what lanquage do you speak? Finnish 6. What is your discord name and ID tag number? Finlandguy#0364 7. provide screenshot of your trainer card.1 point
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Greetings, @Fellash2002 sorry for the inconvenience. When the server crash you're able to battle him again, but sometimes before the server crash the server kicks everyone and that makes you lose against the boss, unfortunately we can not restart the timer of the boss since we cant through our tools and would be unfair for those users what lost part of their progress with this crash. I would like you see this quote:1 point
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As someone who was initially leaning toward a blanket Baton Pass ban, I decided to keep an open mind and listen to both sides, and I must admit that the anti-ban side has provided more convincing arguments than the pro-ban side thus far. There is a lot of misinformation going on and I think that some good points have been made and should be acknowledged. It is unfortunate that I only started PvPing again in PRO while Baton Pass is banned, so I had to do a lot of research to try to make up for my lack of in-game experience with the move/playstyle, although I ran into it a lot on Showdown. This is simply not true. Baton Pass is currently banned in ORAS OU and USUM OU and is even banned in many lower tiers. More and more tiers and previous generations are suspect testing Baton Pass. In 2019, USUM LC banned Baton Pass. It must also be said that banning or suspect testing Baton Pass in older generations, such as ADV OU and DPP OU, usually does not involve banning Baton Pass as a whole, but rather further restricting the currently implemented clauses. BW OU seems to be against a full ban of the move, although that thread and this one both show that the BW OU council may have acted against what the majority of players think by trying to impose the Shadow Tag ban, deeming trapping uncompetitive yet failing to explain why Magnet Pull has not been addressed in the BW OU metagame where it is arguably more problematic and certainly more common than Gothitelle. PRO does have some Gen 7 mechanics, but it is still weirdly trying to balance itself out between Gen 5 and Gen 6. I think that ORAS OU is the closest Smogon comparison, although I think that such comparisons can be dangerous sometimes. Pokémon Revolution Online is not Showdown and does not have to blindly follow Smogon's rules. In ORAS OU, Baton Pass underwent a lot of changes: it was first restricted to 3 Baton Pass users, but problems kept arising, so it was then narrowed down to 1 Baton Pass user, which was still not enough to prevent newer issues; the complex Baton Pass clause in its final form ultimately stated that there can only be 1 Baton Pass user that cannot pass speed with other stats. So many complex clauses were put in place to attempt to preserve a playstyle that became problematic whenever it picked up in usage. Yet again, Baton Pass teams managed to remain an issue because they always found a way to circumvent the implemented restrictions. NJNP used Lansat Berry Scolipede with Scope Lens Sniper Kingdra to prove why Baton Pass is inherently broken and will always be abused to get easy wins. You can be the judges: NJNP's 1st replay, NJNP's 2nd replay, and NJNP's 3rd replay. Yes, PRO does not have Substitute, which is a big component of Baton Pass. Yes, there are several issues hindering its efficiency. However, who is to say that someone will not find an intricate way to abuse Baton Pass in its current format? How long will we have to wait until someone finally breaks Baton Pass, thus causing even more outrage? If someone manages to find a way to do that in the future, it will actually be proof that Baton Pass is currently ban-worthy. I am not going to discuss the other part of the message I quoted because being able to use Mega Rayquaza against Mega Rayquaza (and other examples are endless) is evidently no proof that Mega Rayquaza can be healthy in PvP. If something is deemed ban-worthy (meaning either broken, unhealthy, or uncompetitive), we should not be inciting players to use it as a countermeasure. So, is Baton Pass broken, unhealthy, or uncompetitive? Well, this thread is an interesting read, although it mostly pertains to Smogon. I will summarize its main points for you, but please feel free to check it out. Smogon/Showdown uses skill as the main way to gauge someone's worth in competitive Pokémon. Yes, funnily enough, Pokémon happens to be one of the least competitive games due to all the luck- and RNG-based interactions. However, that is not an excuse for not trying to maximize skill-reliant match-ups and minimize skill-less mechanics as much as possible. As such, there are clauses regarding evasion, sleep, and whatnot. There are also Pokémon and ability bans. What is the definition of uncompetitive? Based on that thread, uncompetitive elements "reduce the effect of player choice/interaction on the end result to an extreme degree, such that 'more skillful play' is almost always rendered irrelevant." We then have some examples of uncompetitive features: "This can be match-up related; think the determination that BP took the battling skill aspect out of the player's hands and made it overwhelmingly a team match-up issue, where even with the best moves made each time by a standard team often were not enough." What about broken then? Broken elements "are too good relative to the rest of the metagame such that 'more skillful play' is almost always rendered irrelevant," but we also have the important following note in bold characters: "While this isn't always the case, an uncompetitive thing probably isn't broken, but a broken thing is more likely to be uncompetitive simply due to the unique counter/check component." Yes, an uncompetitive component of PvP does not have to be broken to warrant a ban. And what does unhealthy mean? Unhealthy elements "are neither uncompetitive nor broken, yet deemed undesirable for the metagame such that they inhibit 'skillful play' to a large extent." It is important to understand that these words are not mutually exclusive, yet not necessarily interchangeable. Something deemed ban-worthy can be uncompetitive and broken, but it only needs to satisfy one of those definitions. What makes Baton Pass inherently uncompetitive? When players discussed this on Smogon (cf. this thread), they did not mention any specific Pokémon (e.g., Manaphy), but allow me to share some of their thoughts: Out of fairness, I included the last statement, which is more moderate and does not deem all of Baton Pass to be uncompetitive. However, as proven in ORAS OU, Baton Pass as a whole was still considered to be uncompetitive, which ultimately led to its ban in 2018: The main culprit? Scolipede. Why not just ban Scolipede? Well, because there is no point in preserving a move that has to be almost restricted to nothingness to keep being used! It already is a shadow of its former self! Some people even suggested preserving DryPass (using Baton Pass without passing any stats, simply to switch out, sometimes also to avoid Pursuit). Why should we bother with an inherently uncompetitive feature of the game? If Scolipede were to be banned, someone might find another Baton Pass (ab)user. I said might, not will. Who knows? The move is uncompetitive by nature, so it will remain problematic as long as it is allowed. Here is an interesting Reddit thread explaining why Baton Pass is uncompetitive: I will mostly talk about Speed Boost Scolipede, which seems to be the most commonly used Baton Pass user. Baton Pass in PRO surely uses Pokémon that all teams should naturally be prepared for regardless, right? To an extent, yes, but let's keep in mind that preparing for Manaphy is not the same as preparing for +1 Manaphy, which then outspeeds and KOs anything that would otherwise be able to outspeed it and check it (e.g., Serperior). Defensively, you might think that this does not make a difference at all, but it definitely does. If someone is running Ferrothorn on a Manaphy-weak team, there are good chances that it is running Power Whip to be able to beat Manaphy. This puts the Baton Pass user in an advantageous situation from the get-go, as they will be able to play around that and potentially guess Ferrothorn's coverage and switch-ins. This also puts incredible pressure on the player facing the Baton Pass team, because they know that the Baton Pass player should know that Ferrothorn most likely carries Power Whip. If the Baton Pass player switches out to a Fighting-type or something that can deal with Ferrothorn expecting it to switch into Manaphy, the other player can predict that and ultimately not go to Ferrothorn. But what if the Baton Pass player decides to Tail Glow instead of switching out? Then the other player is now against a speedy Manaphy with a Tail Glow buff and Ferrothorn has to switch into it and take 2 hits instead of 1. Skill can thus easily be taken out of the equation. Should that player have gone to Ferrothorn first regardless? Well, in that case, they would have lost momentum had the Baton Pass player chosen to double switch to another Pokémon. Why didn't Ferrothorn switch into Scolipede on the turn Manaphy was expected to receive the Speed boost? But what if another Pokémon was given that boost? What then? If Ferrothorn switches into Manaphy, the Baton Pass player has more freedom to switch out than his opponent getting caught in the unfavorable situation of switching Ferrothorn into a Fighting-type. Baton Pass might not lose right away because of a misprediction, while the team facing Baton Pass will get behind and have fewer chances, if any at all, to recover against a Baton Pass team constantly pressuring the opponent into potentially making another mistake. Can't Ferrothorn kill Manaphy anyway? Well, that is assuming that Manaphy will not switch out and already took sufficient prior damage to put it in range of Power Whip, which does not OHKO it. Manaphy might also be running a bulkier spread than usual, thus ensuring that it can somewhat comfortably survive Power Whip. And can't something else revenge kill Manaphy if Ferrothorn dies? That is assuming that you have something faster than +1 Manaphy that also happens to be able to do enough damage to kill it. Choice Band Dragonite's Extreme Speed does an impressive 50% at best to uninvested Manaphy. Shouldn't all teams have a secondary check to something as prevalent and strong as Manaphy? Possibly, yes, but it might now be slower than +1 Manaphy. Why is Manaphy being used as an example? Simply because everyone keeps talking about it pushing Baton Pass over the edge. Why don't people use stall (and more specifically Unaware Calm Mind Clefable) to beat a speedy and bulky Manaphy? Because they might not want to and, rightfully so, should have more than a few options to choose from. Why don't people start to specifically prepare for Baton Pass teams or at least the most commonly used Baton Pass Pokémon, which also happen to be good on their own? Because those Pokémon have fewer (most notably offensive) checks if they receive a Speed boost and, as such, their typical checks might no longer be able to properly deal with them. I mentioned Serperior for Manaphy earlier, but there are other offensive countermeasures, which can be popular or unpopular, such as Choice Scarf Magnezone, Raikou, and even Gengar. Should people start putting a Choice Scarf on Gengar because it is not a bad option against non-Baton Pass teams and can still better the team's match-up against Baton Pass teams? Should they also use 1, 2, or even 3 priority users to ensure that Speed boost recipients can be properly revenge killed? Doesn't Quiver Dance Volcarona freely set up against Speed Boost Scolipede and still outspeed all Baton Pass recipients? Having to run specific Pokémon, abilities, moves, or items to counter something as uncommon as Baton Pass is not exactly the sign of a healthy metagame. Doing so might (and most likely will) put you at a disadvantage against more common playstyles. Even then, you still won't get an automatic win against that one Baton Pass team that you might go against every once in a while. My opinion does not change when it comes to other inherently uncompetitive features. Do I think that having to run Shed Shell on a Pokémon that benefits from other options is uncompetitive? Yes, I do. Do I think that Magnet Pull is uncompetitive? Yes. Do I think that being able to set up on Magnezone once it has killed something makes this less uncompetitive? No, we were also able to use set-up moves against Dugtrio and Gothitelle. That did not make them less broken. Do I think that Magnezone trapping fewer Pokémon than Dugtrio and Gothitelle makes it less uncompetitive? Absolutely not! Smogon banned Gothita, Diglett, and Trapinch by banning Arena Trap as a whole. Those Pokémon trapped virtually nothing of relevance in comparison to Magnezone. Do I think that Serene Grace is uncompetitive? Yes, even though there are only 2 viable users of the move in PvP (Togekiss and Jirachi). Do I think that King's Rock is uncompetitive? Yes. Why hasn't Smogon done anything about any of that then? I don't know. Your guess is as good as mine. Cloyster's King's Rock set has been gaining traction. I know that many people on Smogon suggested banning King's Rock and Magnezone in the past. Usually, no action is taken unless something gains a lot of popularity and becomes a bigger issue in high elo and/or in tournaments. This happened with Baton Pass every single time until it was eventually banned altogether. Will players surprise their opponents by using Baton Pass in PRO's Showdown tours? Why not? It is certainly more efficient and less dysfunctional on Showdown. Why don't we wait until Substitute is coded or more powerful abusers are added or found? Essentially, this means that we should wait for Baton Pass' inherent uncompetitiveness to emerge in a blatantly undeniable fashion. Baton Pass will then still be the same; it will just be able to be used in conjunction with new tools that are undeniably problematic. Is it too soon to discuss banning Baton Pass? Well, not really, because administrators brought up this issue and, as such, it deserves to be discussed. Does banning the move have to be the inevitable outcome? No. We are not Smogon. PRO is not Showdown. Not only do we not have to ban Baton Pass now, but we also don't have to ban it later. Yes, we are using Showdown for many tours, but we are using a format that allows anything to be tailored according to PRO's rules! Is Baton Pass currently broken? No. Is it currently unhealthy? No. Can it become broken or unhealthy? Yes, in the future. Is it inherently uncompetitive? Absolutely. It can still be brought against players in ladder tournaments just to unsettle them in an attempt to unexpectedly get an easy/free win against them with a playstyle that they probably never specifically prepare for and should not have to prepare for in the first place. And no, good teams should not naturally be built to handle Baton Pass teams; they should be able to deal with relevant and more common playstyles instead. The issue here is that Baton Pass teams do not just constitute a cheese strategy. They are serious teams that are capable of consistently winning matches on their own, and not just because of the surprise factor. Let's maybe refocus on discussing banning Baton Pass from PRO's Showdown tournaments. How can a move not be OU? Scolipede might not have sufficient usage to be OU, but it was UUBL in both ORAS and USUM, meaning it was also not OU by usage. That did not stop Smogon from banning Baton Pass. Something can have low usage and still be deemed ban-worthy. Shadow Tag Gothitelle was also UUBL in Gen 5... until it got banned. Do the people who use Baton Pass always win every game with ease? Of course not. Do those same people still auto-win some games because of favorable match-ups? Yes! Does Baton Pass allow teams to have more favorable match-ups than other playstyles? I believe so, mainly due to how unprepared teams are to face Baton Pass. Do I prepare for Baton Pass teams when I build teams? Never! Should I? Maybe, but I should not have to! How do you prepare for the combination of King's Rock Cloyster, Serene Grace Togekiss, and Serene Grace Jirachi? Can you even prepare for something uncompetitive that attempts to make the match as skill-less as possible in order to let luck and RNG decide its outcome? Is Baton Pass really skill-less? Baton Pass players can still play really well and make smart plays, but can also sometimes Baton Pass once to a Pokémon and automatically win from the get-go because Baton Pass teams can patch up one of the weaknesses of top-tier threats like Manaphy and Togekiss. Do Baton Pass teams manage to 6-0 frequently? No, but the fact that they can do so while also circumventing some of the Baton Pass recipients' usual checks proves that the move is uncompetitive by nature. Moreover, I certainly don't think that any playstyle or move should be kept for the sake of diversity just to preserve less than 5% of teams. If we followed Smogon's tiering policy before Baton Pass ever became an issue in PRO, why are we not following through on all aspects of Smogon's Baton Pass ban? Everyone knew all along that PRO had different mechanics than Showdown. The biggest, in this case, is the lack of Substitute. There are also other differences. Yet, I don't recall people disagreeing with the implementation of the complex clause that Smogon had in place (only having a single Baton Pass user not being able to Baton Pass speed and other stats). If we chose to copy Smogon's rules, why did we not follow through? Is it because we should have never tried to replicate what Smogon did and, instead, let PRO be its own independent game? A bit too late for that now. Sorry to cherry-pick this part of your good post. Yes, Togekiss relies on flinches, but it also has a manageable speed tier. Would Togekiss become unbearable if it had 350 speed? I think so. And Baton Pass just happens to be able to patch up its poor speed, thus lowering the number of its usual checks, which would otherwise outspeed it and KO it. Togekiss also has respectable bulk, especially if it can run a more defensive set thanks to potentially receiving a Speed buff. This means that it can also set up Nasty Plot and accentuate the uncompetitive nature of Serene Grace flinches by doing a lot of damage and being harder to revenge kill. Being able to win games thanks to flinches is arguably uncompetitive, but something can usually outspeed Togekiss and force it out, thus perhaps recovering momentum and still having some sort of say in the outcome of the match. A speedy, bulky Togekiss can sometimes sweep an entire team if it relies on flinches while also being faster than everything else. Failing to flinch once will most likely not result in Togekiss' death, so it can just resume being uncompetitive afterward. The replay that you posted is very interesting because it shows how good players have adapted to the lack of Substitute. I am not saying that Scolipede does not need Substitute; I just think that running two coverage options instead of one actually worked in your favor in that specific match-up, although you also outplayed your opponent (particularly toward the end). I must, however, comment that, while coupling Baton Pass with Aurora Veil is an original idea, it remains an attempt to exacerbate Baton Pass' inherent uncompetitiveness by circumventing more of its recipients' weaknesses and abusing all available tools (in this case, Aurora Veil) to ensure Baton Pass' maximum efficiency. This is not to say that the combination of Baton Pass and Aurora Veil necessarily pushes Baton Pass over the edge. It is simply yet another attempt to break the playstyle (by merging it with another potentially problematic one). Eventually, someone might succeed in doing so. I actually somewhat disagree with this. Don't get me wrong, I agree that Speed passing is the primary culprit as of right now. However, why should we further restrict an already complex enough clause? There have already been several restrictions and clauses on Smogon. Every single time, people thought that Baton Pass would never become a problem again. They were wrong! Someone somehow managed to abuse its inherently uncompetitive nature in spite of the increasingly complex bans. If we ban Speed passing, we should ban Baton Pass altogether instead of trying to preserve some niche, irrelevant strategies that no one currently uses and that someone might eventually figure out a way to abuse. What then? Are we going to move from clause #4 to clause #5? Are people ultimately going to ask for Baton Pass to be kept just for DryPass' sake? This is unprecedented! This is a move! We are trying to alter Baton Pass' inherent properties. Either keep it or remove it altogether. Let's not make the same mistake as Smogon by introducing even more unnecessary, complex bans. Ditto should never be anyone's primary countermeasure. Why? Because high Ditto usage is indicative of an unhealthy metagame, which people noticed in SS OU prior to the Dynamax ban. Baton Pass is currently banned in ORAS OU. It was banned in retrospect because it was still deemed uncompetitive in spite of the Magearna-less and Necrozma-less Gen 6 OU environment and Gale Wings did not get nerfed until Gen 7. Arena Trap was eventually banned and Baton Pass was never reconsidered for a re-test. The fact that Baton Pass was banned before Arena Trap speaks volumes about Baton Pass' uncompetitive nature. The council determined that the immediate issue was Baton Pass, not Arena Trap. The former was quick banned, while the latter was suspect tested a few months later. In ORAS OU, Baton Pass was banned after Arena Trap, which proves that it managed to remain an issue despite not being able to abuse Dugtrio any longer. The lack of Substitute definitely has to be taken into consideration, but I thought I would comment on the Arena Trap part. I actually agree with many points that you made. Serene Grace Togekiss is inherently uncompetitive, but so is Magnet Pull Magnezone. You may generate as much pressure as you want against them, they will do whatever they can to ensure that the outcome of the game is in RNG's hands. You can play extremely carefully against Magnezone, yet somehow still get trapped if you misplay or mispredict (or even if your opponent misplays and gets you to misplay as a result). You can also be patient and careful against Dugtrio and Gothitelle or run Shed Shell to prevent being trapped. Using Choice Scarf Togekiss has no justification other than wanting to outspeed and flinch down checks to slower variants. Even without Choice Scarf, Serene Grace Togekiss remains uncompetitive and, as such, will logically find itself being used on other uncompetitive playstyles (namely Baton Pass) in an attempt to harness their full uncompetitive potential. I just want everyone to keep an open mind. I certainly could have said a lot about why Baton Pass can be kept for now if we really insist on delaying the inevitable, but others already made brilliant statements regarding that. Maybe I am wrong, but maybe you are, too. Let's all listen to opposing arguments instead of shrugging them off before giving them a chance. Then, we will have a healthy discussion instead of a heated debate.1 point
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[uSER=2200879]@gyrhomies[/uSER] This auction has been a mess. Please make sure to read the rules before hosting an auction; https://pokemonrevolution.net/forum/topic/119709-url You have ended your auction 3 Hours and 21 minutes to soon. Meaning the auction will continue for that amount of time starting now. Also keep in mind that you can not change your minimum increase once set; This auction will continue with the time remaining i mention with @Solidbullet as the Current Offer with 2.3M. Negating this warning and trading it to any player before the timer runs out will lead to punishment. Have a nice day, Sincerly Hawluchaa.1 point
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Hello everyone, I would like to inform you that the world quest was disabled because it was causing server crashes. It's currently being reworked and tested by our testers. It should be back soon. Keep an eye on PRO Discord's announcement as this is the place it will be announced. I understand your concern but the concept op the world quest is to do it together as a server. It taking the players 12 hours of the 24 hours you have to complete it is totally fine, nothing wrong with that. I am almost 100% sure that so far silver server has not failed the worldquest even once, expect for when the servers were unstable and WQ's were cancelled. Even if it might take time or it is a tough hunt, a reward such as the mysterious ticket requires some effort. I see you have mentioned some spawns that could be improved or changed. I suggest you to post those HERE so a spawn editor can take a look and reply to you. I hope this answered some of the questions you guys had. Please stay patience while we work hard to return the world quest. If there are any other WQ related questions, feel free to ask them. Kind regards, Contrary1 point
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Im gonna go on and ask you bro,since it seems like you are replying only to the things you want to reply to,why doesnt manaphy have a given move that raises its speed as well.simply because if tat was to be balanced it would be an option.maybe manapy would get quiver dance,or anoter move.instezd you cna only teac it tail glow and calm mind cause taking into consideration all the moveset,stats and ability options the only legitemently counter(after talonflame being banned which you didnt bother refering to while being te second factor after magerna being introduced to the game to finally get the baton banned)is to outspeed manaphy,especially on pro,since all of you guys really like talking about tings that we dont have so that baton becomes broken,you never really talk about the things we dont have to deal with it.simple excamble,easy one to understand,if you get toxapex into the game,suddenly you are forced to run psycic,otherwise you are forced to coose weater your manaphy is a sweeper/wallbreaker tats gonna be useless everytime you run onto a toxapex,or you run psychic to be able to deal with toxapex but suddenly ferro is an issue that could make the baton case look more balanced but obviously thats not the case,since there is no toxapex in the game. also,imma say it again,i said it again,i will say it as many times as needed,qeight(owever thats spelled,i dont know the guy,never heard of im besides his staff name so excuse me if my spelling is wrong) gave you some statistcs based on how many people use it,and the success they find using it.it doesnt matter how many peoplesucceed on the usage,it doesnt make it balanced and imma go on and say it again with all the respect towards the community,most people are not good at pvp anyways and dont find succes wit anything they use.so if someone is gonna be bad at pvp,thats gonna happen no matter whateam the person is using and baton is no different. That goes for the smogon comparisons too.the meta game is not smogon related or complete but that also means you lack tings to deal with it wichh again people that like baton dont really tink of or refer to for some reason which i dont understand(i like baton too btw but im trying my best ti be objective). Also imma say that again,for everyone that uses it andnot just glogs,congrats for making rank1 on the ladder wit that team but that doesnt make your opinion more valuable than anyone alse's.also if we are being objective,we've seen people that were at best decent(take brandonlee1 for example) that legitemently the person won ladder tournament using tat team while not even being a good player(you gonna say baton on sd and pro is not te same obviously,i allready know that but it makesno sense at all) at last,having answer for a specific pokemon is totally different than having answer for a pokemon that suddenyl can get stats which you dont get into consideration adn thats what baton does.i can have a lucario counter.now does my team need to be prepared for a lucario with 600 speed,well,imma go on and say no.and if anybody asks me why did i get swept by a lucario with 600 speed,imma go on and say cause i played the game for years and the max speed lucario can get is 306 and not 600.togekiss is a failed example as well that people dont get.glogssaid himself its a pokemon thats based on lack,so its an unskilled pokemon mostly based on lack but scarf togekisss and baton togekiss are two completely different things.obvious reason(nastly plot,baton one can be diffensive and stack and have more speed than a scarf kiss,etc,etc)but what inever udnerstood on what people held agsainst the baton pass was...if my kiss is scarfi canclick one move...then its not really that bulky...but at the same time its not even that fast for a scarf pokemon....on the other hhand..baton kiss is mostly bulky once like they shoudl be ofc,then tey stack with 600 speed..then if i dont have. pokemon that can oneshot it and has less than 600 speed obviously im gonna lose...and at the same time...if i have. apokemon that doesnt get oneshoted by togekiss and i get flinched which can happen,....again i can lose....but should i lose????it doesnt really sound to me... this is probably my last post on anythhign related to pro....i feel like the game as failed several things and mostly good pvpers...its not a coinsidence all those good pvpers just quit the game...its mostly cause pvp cases get misstreated.baton pass should be banned though..there is no point of you for people that have an understanding for the game in wich baton is not broken...and even if its fan to lose and people that like using it try teir hhardest to save...yet it doesnt make it. abalanced move especially when its not supported by arguements and just personal experience. best of luck to pro community,peace.1 point
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The new region is done mapping pretty much. It is also heavily scripted and is soon to be finished. The plan is to introduce lots of new spawns and content. Currently, it's mostly up to scripters. We don't want to present people with a half baked cookie. Also, keep in mind that this may not be the final region we are working on. There are at least 2 major areas/regions being worked on. People had to focus on different things during this time.1 point
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Hello, I agree with you. Further communication, sneak peeks at content and Q&A’s would do wonders for the community. I remember once before I was a staff member they held streams featuring sneak peeks at future content which seemed to get people excited it was a great idea. Although silence does not mean that it’s not happening, and trust me if they announced them, then they are going to happen. In the early stages of the game the maps were rushed, coding was flawed and less pokemon were used, since then the devs have been working on recoding the language and that takes time :)1 point
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It's not the only one, but it's certainly the one people use in more than 90% of the cases when running Baton Pass teams. As such, taunt is no option to counter it whatsoever, bar the rare and niche prankster users that have access to it. The evasiveness drop Defog causes to the pokemon carrying Baton Pass, won't hinder it from baton passing. Not even in PRO, where we know how the move is bugged in correlation with Intimidate. Next time make sure to check if your arguments are valid, before involving yourself into a discussion. On the screens are the ladder results from June 2019 and November 2019. Both from the SIlver server. I'd advise you to check out rank 10 on the first screen and rank 18 on the second. Again, next time before you say something, make sure it's correct. While I don't necessarily think Baton Pass needs to be banned from the ranked PVP in PRO (due to the properly working mechanics, it definitely should from the ladder tour tho), I will always be against it as long as the people supporting it want to abuse the already broken Manaphy and the hax reliant bulky Togekiss, all under the banner of creativity and diversity.1 point
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Changelog 30.01.2020: Bumped Unity to latest version. Visually improved loading screen. Reworked Flash in caves visually. Users with higher screen resolutions cannot see parts of the map anymore. [*]Added [iCODE]/save[/iCODE] for normal users. Users can use [iCODE]/save[/iCODE] to save their data immediately now. This has a cooldown. [*]Added PvP banlist. Users with a team that violates the PRO rules cannot enter the queue anymore. You will get a message with what you have to change to enter the Ranked PvP Queue. [*]Added guild reload for Admins to give the option to change guild leaders and guild names without restarting the server. [*]Most randomness is now obtained from a proper uniform random source. This includes PvP, encounter and IV randomness. [*]Fixed item evolve exploit in a specific case. [*]Pink Tropius finally has a follower sprite now. [*]Reworked and optimized auto updater. [*]Guild roaster updates immediately after promoting a user to leader now. [*]Many, many, many code optimizations, refactorings, cleanups, and small reworks.1 point
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Hello trainers! There are several major projects for content in doing that I feel you should know about. I will note some of them down before someone leaks it the wrong way. - New Region New region is a custom approach. We call it a mini-region. But it's actually very huge. It is called Astrella, and it's done mapping wise. Region will feature a variety of spawns (gen 7 area), new content, quests, events, trade city and much more. It will be ready once script-work is done for it and once gen 7+ is fully operational, will not release it before that. Reason for a custom area is a simple one. We are unable to map anything past Unova graphic wise without having it improvised 99% and waste much time into art. The MMO setting commands a new region, so it's being delivered. With it, we will have whole game spawned with old and new Pokemon, closer to being complete. The region is currently in hands of scripters. Once they are done, I will spawn it, so you can catch some of the new Pokemon when we receive a full gen 7 update. - Unova Unova is planned and is slowly being mapped. Once it is done and ready, the whole game will be respawned from scratch due to distribution of the Pokemon around PRO world. We are also looking for mapping manpower to complete the task so that mapping side is done and ready for people to script on. - Orange Islands The Orange Islands are also being mapped and planned. Not much to say about this one. ** Note that plans may change any time. But what I said above is a current plan and it's being worked on. I want to have all mapping done before the schedule so that people can start working on the maps script wise etc. Thank you1 point
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Hi Dakivid, congratulations for your guide. I also tried to make one and I found your same results but also that NPC gives you the Tier 3 clues only with certain pokemons. Here, https://www.pokemonrevolution.net/forum/topic/96417-url/?do=findComment&comment=551877 in the first message, you can find the list NPC-Pokemon... feel free to test it and to update it in your guide if you think it's correct (because your guide it's much better than mine :) )1 point
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TRADE RULES NOTE: When trading as part of an auction, be aware that in addition to the rules listed below, all Auction Rules apply. GENERAL TRADE RULES 1. When advertising, be clear and accurate about what you are buying or selling. - When stating a Pokemon is IV+ (25+, 26+, etc), all stats must be equal to, or above the advertised numbers. › Exception: Decreased ATK, SPATK or SPD stats. › e.g. A Timid Pokemon may be advertised as 25+, if all stats except Attack are equal to, or above 25. 2. Announcing a lend, sale, offer or bid with no intention or means to follow through is prohibited. 3. Once a deal is agreed upon, you cannot back out of it. A deal is done in one of these two scenarios: - In-game: Both parties have agreed to a price and location. - Forum & Auction: An Insta or Fixed Price has been met, or auction won. 4. Scamming, Misleading or Deceiving players is prohibited. 5. Reserves (buy now, pay later agreements) are prohibited. Players must have the means to make full payment from the time of committing to a trade agreement (making an offer, bid, or agreeing to a deal) until completion of the trade or outbid. 6. Offers received outside of an auction cannot be: - Claimed or used as current or best offer. - Used as a starting bid without the buyer's permission. 7. Trades outside of official PRO platforms (Forum, In-game, Discord) are not supported, or enforced by PRO Staff. - Reports or evidence regarding trade agreements made on Discord may not be accepted. 8. All goods gained or traded as a result of an Account Hack or Scam will be forcefully corrected, any trade agreements made in such circumstances will be considered void. - In the event that a trade agreement has been made, or a trade has taken place with any third party involving goods gained via an Account Hack, this will be forcefully reversed where possible, regardless of known or direct involvement. 9. When making a service agreement (Level-Up, EV-Training, Lending, PokeDex Data, Story / Quest, etc), players must take full responsibility to ensure that the service is completed as agreed. Any actions not approved by the agreement are prohibited. - This includes: unapproved trades to or from own accounts or third parties, irreversible damage (evolving), payment is made, etc. › Evidence of these agreements must be made and kept, and made available upon Staff request. This is the responsibility of both parties. › Services that involve account sharing (Story, Quest, etc) are permitted, but not recommended. See Rule No.3 of the Game Rules for further details. CROSS SERVER RULES 1. Cross Server sales and auctions must be posted in the Trades - Cross Server sub-forum. 2. When moving an existing Selling thread from Silver or Gold forums to Cross Server, the current thread must first be marked as closed. - Auction: Once started, an auction thread cannot be moved. 3. When a trade agreement is made concerning players from different servers, the responsibility of transferring lies with the thread creator. - This rule does not apply when there is an explicit written agreement between the buyer and seller about who will transfer to honour the deal. Evidence of this agreement must be made and kept, and made available upon Staff request. › When posting in Selling Pokemon - Cross Server, the seller must be prepared to transfer, should the buyer be from the opposite server. › When posting in Buying Pokemon - Cross Server, the buyer must be prepared to transfer, should the seller be from the opposite server. TRADE TERMINOLOGY • WTS, WTB & WTT. - WTS (Want To Sell), WTB (Want To Buy), and WTT (Want to Trade) indicates the user's intention when making their trade post or thread. • LFM. - LFM (Looking For More) is used by a seller to indicate that they are looking for a higher offer. • SO, BO & CO. - SO (Starting Offer) indicates the minimum offer required to begin an auction. BO (Best Offer) & CO (Current Offer) are both used to indicate the current highest offer in an auction. › Auction use only. › Evidence of all offers must be made and kept to be made available upon Staff request. Timestamps are preferred. • Fixed Price. - A set price, specified by seller, that once met will result in an immediate sale, ignoring all other offers. › Applies to standard sales (non-auction sales e.g. In-game & Forum Sales, Forum Shops, etc), and must be treated as Insta. • Instant Price / Insta. - An instant price, specified by the seller, that once met will immediately end the auction, ignoring all other offers and bids. › Auction use only. • Trade Agreement / Deal. - A deal is done one of these two scenarios: › In-game: Both parties have agreed to a price and location. › Forum & Auction: An Insta or Fixed Price has been met. • False Buying / Selling. - Agreeing to buy or sell, but going back on the deal before the trade has taken place. • False Offering / Bidding. - Making an offer or bid with no intent or means to follow through. This also includes retracted or cancelled bids. • Misleading / Deceiving. - Intentionally giving another user false information, hiding or manipulating information before or after the trade has taken place. • Scamming. - Breaking a trade agreement once the trade has taken place. › e.g. Not returning a lend, breaking a Service agreement etc. TYPES OF TRADE FORUMS • Selling Pokemon. - Use this forum to sell non-variant Pokemon only. This includes both standard sales and auctions. › Do not sell Shiny or Special Pokemon, Shop Coins, Items or Services here. - You may sell up to 5 Pokemon per thread. › To sell 6 or more Pokemon in a single thread, use the Pokemon Shops sub-forum. • Buying Pokemon. - Use this forum to advertise that you are looking to buy a Pokemon. › Be specific to help others identify your posts. • Shiny & Special Pokemon. - Use this forum to sell Shiny & Special Pokemon only. This includes both standard sales and auctions. You may also create your own personalised Shiny / Special Shop here. › Do not sell non-variant Pokemon, Shop Coins, Items or Services here. • Pokemon Shops. - Use this forum when selling 6 or more non-variant Pokemon. › Do not sell Shiny or Special Pokemon, Coins, Items or Services here. • Service Shops. - Use this forum to sell a service, or advertise that you are looking for a service provider. This includes Daycare, Lending, PokeDex Data services, etc. You may also create your own personalised Service Shop here. › Do not sell or buy Pokemon, Shop Coins or Items here. • Coins & Items. - Use this forum to sell, or advertise that you are looking to buy Shop Coins or Items. You may also create your own personalised Coin / Item shop here. › Do not sell or buy Pokemon or Services here. • Rate / Price Checks. - Use this forum to request Ratings or Price Checks from other users. This applies to Pokemon, Items and Services. › Do not sell or buy Pokemon, Shop Coins, Items or Services here. CONTACTING A TRADE MODERATOR Before contacting a Trade Moderator for support, please ensure that you have read the Important Information & How To Report Guide. - If you would like to close your thread for any reason, please edit the topic title to make Trade Moderators aware. › This can include "Sold", "Close", "Can be Closed", "Please Lock", etc. › If you would like to re-open a locked shop for any reason, please report the thread using the Report button, or, contact a Trade Moderator via PM with a request to unlock the topic. Please include a direct link to the topic you would like to unlock. - If you do require the support from a Trade Moderator to resolve a trade issue, please do one of the following: › Make a report in the Report Center with the name of the user(s) you are reporting, a brief description of the infraction, and evidence. › To report a specific post or thread, use the "Report" button. This can be located at the bottom of each post here: CREDITS TO: Flik & Rekkuza: Established first Trade Rules thread. Khlover & Arkos: Held threads and updated them while active Moderators. Letrix: Revamped the trade forums, along with Trade Rules & Important Information. Logan, Tigerous, Salt & Hercules: Made several additions, changes and clarifications to Trade Rules. Logan: Created Auction Rules & Guide. Hawluchaa & Ehkoe: Revamped Trade & Auction Rules.1 point