Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/30/21 in all areas

  1. Hey, legendary mounts are PvP Coin Shop only and currently the only unique items you can obtain with PvP Coins except very few clothes. That's why they'll stay PvP Coin Shop exclusive.
    3 points
  2. I'll give you my opinion regarding this new sub-forum. 1) The creator of the thread should be the player who transfer for the following reasons. As mentioned by a few players before, players can already transfer by themself and buy a pokemon in an another server. That's possible without this cross server section. Players can win an auction in the server X which takes place in the sub-forum for this server and transfer their account / money if they needed. It's the creator of the topic who decide to put his thread in this cross-server sub-forum and not in the server where the pokemon is located. If he does this personal choice, it means he will be able to trade this pokemon in both server. Otherwise he doesn't add a "plus-value" and he should just use the Silver or Gold sub-forum. This cross-server section will be more clear and organized. Players who look in this sub-forum don't have to check the server in the thread each time ; check if there will be a fee or the location of the pokemon. Actually many trades have their own rules ("C / 430k TRANSFER FEE TO SILVER" - "i can transfer if winner will pay 450k." - "Transfer fees 200k" ; just a few examples )They can bid and make an offer without taking care of these details. In an auction , there is only 1 seller and many potentials bidders / viewers. 2) A global market would be a good thing for the game BUT the game isn't ready for that. (some players suggested to remove this "100 coins" cost for trades transfer) Actually, you can transfer for free every 30 days and more often if you have more than 1 account. In case you haven't a free transfer available, paying a capsule coin isn't very expensive and you will do that only in important situations, specially if you want to buy or sell an expensive pokemon and don't have another solution. It's already quite easy to do these trades without spending a lot. Having more sellers and buyers together would benefit everyone. There will be more offers and requests and trade done. Prices will be more stable in a general way. However, servers have actually a different economy and removing this separation will have consequence on the poorest server. It will be too brutal and the Trade Chat in game would be less useful. You can't advertise your offer in a common channel. IF something like that should occur a day, ( and I personally think it's a good idea) it should come with a proper system like an Auction House. (and not spamming transfer servers). Most trades will take place there and not split between many sub-forums / 2 InGame Chat / 2 Discord Chats etc..... 3) I would also like to suggest something: I think this cross-server category should allow more things. There isn't a place for items. Sometime, I saw players selling items on their thread (which isn't allowed) because there isn't a proper place to do it. It can be interesting for expensive items (Rerolls Tickets - PvE Cosmetics - Prestige Mounts - Capsule Coins) or items sold in high quantity. This can be an issue and annoying in some situations. If you want sell 3 pokemons and can handle 3 servers transfers by yourself (if needed, sometime the buyer will of course be in the same server) then you should be authorized to do that in my opinion. The confusion about the end times is also present in the Silver and Gold sub-forum when there are more than 1 pokemon in auction in the same thread and to avoid the spam, we are limited to 1 thread / sub-forum. (and not always respected)
    3 points
  3. Hello. Probably has been suggested already, or at least something simillar but I'm going to post how I see it. I don't really want to explain much about it, probably a lot of you already know what's going on here. Additional tab, called Journal would have in it few more tabs. These would have implemented all the bosses in game (decluding event ones when not available), dig spots (how many available in certain location - x/x mt. moon), daily quests (like trick room, 5 ranked pvp games, doctor etc.) and calendar so we could see planned events and stuff. I hope you like this idea, in my opinion it would be great to have such thing implemented to the game. Kind regards, Xytreh.
    1 point
  4. Welcome to the Pixelart Tutorial Master Thread So you want to learn and create Pixel art, maybe you want to share your tips and tricks? Well, it's time to grab your art programs and get to work! Those who want to share their own piece of tutorials be sure to also apply which Art Program you use to work with. Feedback and Questions involving pixelart will be accepted. Tutorial Links Riukkii's Pixel Tutorial (Paint Tool Sai) +40 Pixelart Tutorials by Pedro Medeiros Yui's Pixelart Tutorial Greetings prospective Pixel-artists. This is a tutorial to the wonderful world of Pixelart in which I will explain pointers which someone should pay attention to when making sprites. I will mainly be focusing on techniques that are used for the Pixelart of the official Pokémon games that have been used up to the 5th generation. And the fun part? You won't necessarily need a pen tablet to do it. As long as you have a mouse that can move you can Pixelart! Through my career I've made use of of three different programs (All Free) and each of them had their own personal perk in my opinion. Ms Paint + Has all the tools that are wanted and needed to make pixel-art. + Very simple in use + Has an Eraser that could quickly and cleanly replace colors as desired + Will not blur selected images when scaling them up and down but rather expand the size of the pixels. - No layers - Does not support Transparent backgrounds - Can't make animations Program that has been available for many Windows OSes for a long time. It's a fairly simple program but has most of the tools necessary for drawing Pixel-art. This program comes with an eraser that can quickly replace specific colors of choice with any color you like once you learn how to use it. It's con is that it has no layer function so it's recommended to duplicate sprites often to ensure you can go back to a previous stage the sprite was in as the undo function doesn't roll entirely back. On top of that the program does not support transparency and has no option to turn the background transparent. Gimp + Has Layers + Supports Transparent backgrounds + Supports creation of GIF Animations frame by frame + Selection tool that selects any pixels of a similar color - Will blur images when attempting to expand them in size - Most of the brushes use anti-aliasing and should be avoided. - Eraser has anti-aliasing function which isn't desired for Pixel-art. - Transparent background isn't the default setting when creating a new canvas Has layers and transparency. It also has a selection tool that will make the user able to select a color and it will automatically seek out any pixel that is of a similar color and select them all that way. It's eraser tool is very tedious though as it makes existing pixels semi-opaque not deleting it entirely leaving the sprite unclean. Fire Alpaca + Has Layers + Supports Transparent backgrounds + Transparent background is the default setting when creating a new canvas + Can easily set all brushes to non-anti aliasing mode + Can preview animations frame by frame in Onion Skin mode. + Exporting as Onion Skin mode will save each frame as a separate PNG image. - Will blur images when attempting to expand them in size - Cannot save as GIF animation (uses separate website to generate and upload these) Important note on this program: Tick Anti-Aliasing off for all your tools that you are going to use, else there will be a cluster of many different colors and opaque pixels that you do not want. Okay, so as you may have noticed... I emphasize on the fact that you should NEVER use anti-aliasing when making Pixelart. As to why? Well, Pixelart is a medium that has come to be based upon the fact that there wasn't a lot of data space available on digital storage material back in the old days. By this I don't only mean the physical size of the sprite shouldn't be too large, but also that a sprite shouldn't have too many colors onto it, because every unique color in an image takes up more data. If you look at the old first and second generation Official sprites of Pokémon you will notice each sprite having no more than 4 colors used on them. (Note: White and Black count as colors those were the two standard colors that always took 2 out of 4 spots) Due to the upgraded cardridge that came with the GBA generation, the third generation of pokémon games had their color palette expanded to a whopping 16 unique colors and expanded the physical size limit of each sprite, giving pixel-artists more freedom. as well as allowing them to use more colors than they originally could. In gen 4 this would expand even further, even though at that point the official pixel-artists for Pokémon stopped bothering with trying to reach the color cap. Anyways, the important part is for Pixelart that you set the color palette aside that you want to use in your project. This includes all intended colors and their shades. In the instance that you will use anti-aliasing... Your computer ends up generating more colors than you intended to use, and while it will give shading a much smoother look, most colors will not even be perceived on the tiny sprite yet take up the unnecessary data that I talked about earlier. As to make a point out of it I will draw a line in fire alpaca with anti-aliasing on and anti aliasing off. You'll immediately see the difference when zoomed out. The line with anti-aliasing is above while the one without is below it. Anti-aliasing is a computer generated tool that makes for smoother edges when drawing, which is great for digital painting, while the other line looks really choppy. Zooming in you'll notice that the line-art above consists of many different opacities of black, while the line below is 100% the same black color for each pixel. The line below takes less data from the storage and gives you full control of the color of each pixel. Which you are going to need when making pixel-art. Creating Pixelart Drawing the base When making a pixelart there are a bunch of steps that need to be taken. First of all you need a clear image of what exactly you want to make. Draw a sketch, or a skeleton build of what you intend to design. In MS paint I recommend sketching with any color that isn't black so in the future you can delete the sketch-lines at any point in time. For Pokemon Generation 5 battle sprites the maximum boundaries of your image are 96 x 96 pixels. It doesn't really matter which medium you use at this point yet. So go ahead with anything you may be comfortable with. For this exercise example I'll be drawing a Luxray. Lineart Once you got the base down it's time to draw the line-art. Create a new layer in your art program. If you used MS paint. Select a color that differs from the color you used for the sketch line. From this point on the real pixel-arting will start. Just trace over the image you just made. However you do it is up to you, you can pick to carefully do it pixel-by pixel. Or you immediately just start drawing lines like a madman... I won't judge. It's the end result that counts. As you can see I drew lines like a madman myself. And while I got the initial line-art down it's time to give those pixels a little more attention. Zooming in on the sprite is a given, it grants you more accuracy to work on that lineart. First of all, we want to have as little pixels meant for outline touching. Which means reducing the chunks of black I have highlighted with red circles here. After deleting those we're not done though there are still a bunch of excessive pixels in the pixelart. I have highlighted the pixels in the next image. All line-art pixels have to be connected to one another. However, diagonally also counts as being connected. So the pixels at the spots I have highlighted are unnecessary. The reason why it is important to remove these excess pixels is so that the lineart doesn't look thicker on these particular spots in the sprite. Mind that I haven't highlighted all the spots on the Luxray which needed to be removed. Once you've cleaned up all the excessive pixels your lineart should be of consistent thickness. --> Now there can be instances where you're not entirely satisfied with the shape of the sprite. That can be easily fixed from this point on. There are a few rules to keep in mind from here: Don't make your straight lines too long, or it may look unnaturally straight on the Pokémon... If they are organic... which is most of the time. The only exception in the rule are Pokémon made from minerals or plating like Avalugg. It's part of it's design that it's back is flat like a table after all. ~ Then your followup question would be: How do I make a line-art less wobbly and more organic? Well I got some spots on my Luxray's Lineart I am not entirely satisfied with so let's take those as an example! We are going to make these lines flow better and bend properly. In this case it's just a matter of counting how many pixels are in each row. And to make a curve you're going to take each row of pixels and gradually make the lines shorter as you draw the curve. A lot of this work just requires whatever curve you're satisfied with. So you're going to zoom out and zoom in a lot just to see if it curves properly. The faster the amount of pixels reduces the sharper your curve will end up looking. Now Luxray's mane has a slightly too straight diagonal line so I gonna curve that out a little more to make it seem rounder. --> --> As you can see I didn't really seem to have done much, however the effect is immediately much better. So you learn, a single pixel could affect the entire look of a sprite. ~ Now one last example of an error I found on the line-art as I go. The front paw. There is a tiny bulge sticking out that doesn't really look that great. This is because the pixels per line are irregular which... when you want to make little stick-out things doesn't matter that much, but in this case you want a smooth leg. So we're going to move one pixel aside. --> Once you're 100% satisfied with your lineart it's time to move to the next step ~ Do not be afraid to make alterations on the lineart as you go. You may find some more errors as you're working in future steps. Now that the line-art is complete we can start picking a color palette. And since I took an existing Pokémon Luxray already has a color palette which can be taken. However, here is a piece of advice for when you work on a project that does not have their colors laid out already: Pick colors that don't contrast too much, however, make sure the difference in shade is enough to be distinctive to notice. With that in mind, let's first use the base colors to have a good look as which color belongs where. As you can see I laid out all the colors that I want to use next to the sprite. These are all the colors I will use for the entire sprite. But before I start shading I first want to have a clear idea from where the light source will come. In case of battle sprites for Pokémon the light source is always in the top left corner. From there you have to imagine how the shapes would look when the light falls from there on the sprite. (Note: PRO's Overworld human sprites has the light source from the center above.) The colors I currently set on Luxray are it's base colors. Anything lighter than that is a highlight, which is supposed to give the sprite a glossier look. Everything darker than the base color is a shadow and is a spot where light is less likely to reach. As you may notice it may seem on some spots like I used more colors than are given in the colorpalette, however I made use of a shading technique that can be used in various ways to make it seem like more colors are involved. This technique is called "Dithering" by making a checker pattern one can make it seem like colors are blending together into one. It can also be used to make two completely different colors seemingly blend together. Plus it can also be used as a way to get some texture in your shading. So the sprite looks more furry. Now we're almost there. There is one last thing that needs to be shaded, and that is the outline. Treat it like you did with the rest of the sprite. Just make sure the outline is always darker than the color near it. Use black outlines for the darkest shading. And then you've done it! You created your own Pixelart. ~ Be sure to save your image as a PNG file. Otherwise the color quality of your image may fracture.
    1 point
  5. Accept cc 400k rr 700k Auction end after 48 hours when first bid made. Min bid 100k per pok So 1.1m (volcarona) So 700k each (torkoals empoleon peliper) Empoleon (hp fire)
    1 point
  6. To start -100k min increase -100k insta -2m accept cc=400k reroll=650k time: 48hrs after start
    1 point
  7. auction on this 26+ h.a gligar. accept cc = 400k reroll ticket = 700k starting bid = 1m minimum raise = 100k insta = 3.5m Best offer = 1.3m by SiegDragun auction lasts 48h after the first bid. starting bid = 1.5m minimum raise = 100k Best offer = auction lasts 48h after the first bid.
    1 point
  8. All auctions are of 72 hours and every min bid is 100k. [Serperior] S.o.-3.2m Insant-9m [Feraligatr] S.o.-6m [Florges] S.o.-400k Instant-2.5m [Blastoise] S.o.-1.2m [Cofagrigus] S.o.-1.8m
    1 point
  9. thank you! i didn't notice he had an item!
    1 point
  10. Hello @Sensfan127. It appears your Geodude is holding your Arcanine Mount.
    1 point
  11. -1 for the "how many times pokemon was clicked" it's just dumb, 'cause sooner or later we'd come across numbers that aren't even named yet and nobody's gonna script it so that it will reset every 10 minutes or so. And as for others +1 to every of them. I'd love to see what ball people used to catch certain poke or confirm whether flexers lies about OT or not. Moveset is also really helpful, so that you don't have to ask before buying a poke. Thumbs up!
    1 point
  12. The Cross Server section has been released for a while now. We have been watching the section and feel like its time for some feedback from the community. If you have ideas that you think would improve the Cross Server section you are free to post them in this thread. Only post actual feedback. Anything else will be deleted and if needed punished. We will also be polling one of the most important points of the Cross Server section. As the rules state now the Buyer is responsible for moving. We would like to know your opinion about this. You can vote on the poll with what you think is the best solution for the Cross Server section. We try to improve the trade sections on a daily basis and the player input should be a part of it since trading is a big part of the game.
    1 point
  13. +1 A very interesting and kind of funny thing can be done with this, for first i can think of a whole list of bosses like in pokedex with a shadow/black shape like its undiscovered/locked, and when you fight it, depending on how many times you defeated it you can check its info in your "journal" to see the remaining cd, its location, the pokes that he can reward and some other things. But this is just a random idea, it has A LOT of posibilities and ways to make it enjoyable and very useful.
    1 point
  14. While its easy to track it on your own by making a spreadsheet of some sort I would love to see something like that in the game, makes life easier for casual and newer players especially. +1
    1 point
  15. Uhm sry. The shuckle was sold already forgot to update it And Yes the i have the Pelipper
    1 point
  16. @chunkydischarge please read the trade rules before creating an auction. You need to be clear with your auction rules, post every offer in this thread. Failing to do so will result in voiding that offer as there is no proof. Sincerely Hawluchaa.
    1 point
  17. you make it sound like mega gengar stone was the only thing to get during Halloween, which there were plenty of other stuff players would want to get instead of a mega stone.
    1 point
  18. -1 Exclusivity keeps people playing, people who missed it either were too early on in the story to even know about the mega stone or just didn't care about it b/c how useless it is and even in pve bosses its worst than just normal scarf gengar since all people do with gengar nowadays is scarf destiny bond since hard bosses have a lot of speed. The only items that should never be placed under a timed exclusivity are pvp pokemon options to keep things fair for everybody. If players really wanted mega gengar they would either do the quest or wait for halloween. Its similar to Darkrai as its not a pvp mon and Halloween exclusive, but nobody 'needs' a darkrai so making it a exclusive is fine. It might even be the stander for released uber pokemon/megas for the future. This is also coming from a guy who densest have either but i also had 3 year chances to get them so just wait till next year if you want it. p.s. mega blaziken was released without exclusivity but this would just be wrong if it was since its a starter trio and since you can just get a speed boost blaziken is already a thing so i don't think comparing it to gengar is fair.
    1 point
  19. it would be cooler to have the normal rotom, and we could change shape at any time, as they did with the mega pokemon mount I know it hasn't been released yet but the idea remains.
    1 point
  20. Blaziken is a part of a starter trio, it would be awkward for them to release a quest to get hoenn starter megas but blaziken would be absent. Gengar is alone so it isn't as big of a problem there. Because of gengarites low usability there won't be alot of people needing it so having it inside an event for those who really want it is a fine approach in my opinion. A fitting reward for an event, the halloween and gengar go hand in hand. Because halloween is only once a year it is a balanced thing to give out because it won't affect people who didn't play during that time.
    1 point
  21. The stone itself is not just about the PVPs.
    1 point
  22. You are missing something about Mega Blaziken. It makes no difference from how you banned it in PVP yet it it easy to get the stone.
    1 point
  23. they refused to keep an option to keep an npc that allows us to change the mega genera outfit to the shiny one i was so annoyed after working for 15 hours on that puzzle and had to return the original outfit. it felt like a scam
    0 points
×
×
  • Create New...