There are so many problems with most of the mini-games, it's incredibly taxing to play. To Talhacoc123: why would I invest time in a such an unfun, buggy assembly of frustration? It's not fun at the slightest. If the games were fine from a technical standpoint, then okay, but like this, what's the point of torturing yourself?
Let me list game by game and the difficulties I faced, maybe it helps to design actually fun quests in the future. I will forgo that /foreveralone is a necessity on all of them because otherwise visibility is so low that you might as well put on a blindfold.
Rapid Spin:
-there is annoying lag when you cross the finish line and the game loads the next track.
-if you happen to roll the same track twice, the moving Ekans are not reset, resulting in possible unsolvable situations. I got stuck between the finish line and 2 Ekans for example.
-very varying track difficulty
-if you get unlucky, it's pretty much impossible to get 1st place. I got 26 rounds in a run with very good RNG (only had a single hard track).
Whack-A-Mole:
-most prominent problem is that your character hides the sprite directly north of it, so if it shuffles, you have to pray that it's not a stun. Overall one of the more polished games tho, it was actually quite fun.
Scyther Says:
-why is there a timer? so people don't write down the solution and skip memorization? why are Scyther's move not randomized in that case, they are the same no matter how often you restart.
-input lag is slightly problematic. It was manageable tho because the timer is lenient enough to accommodate for that.
Fiery Dance:
-cannot comment because I have instantly given up on this. Apparently it's easy, guildie topped 21 rounds in like 5 minutes for me, I tried and my best result was 2, not sure how you are supposed to play that honestly. If I want to play a danmaku game, I go play a danmaku game, not Pokemon.
Invisible Mr. Mime Maze:
-actually a fun game with clear rules.
Hockey game:
-new tiles only spawn when you move or catch a tile which means it's a coin flip whether you get it right. Some are simply impossible to catch.
-I cheated in that game by force-stopping my movement when typing in chat. Without cheating I would deem it impossible.
Griddle:
-Lagfest. It lags every step and you have to be extremely careful to not accidentally move a single step too far because that will kill your run instantly.
-You cannot reset a path, just forfeit the game entirely. What's the point behind this?
-Timer is ridiculously tight. Coupled with how finicky the controls are, it makes the game incredibly frustrating. The Hamiltonian path problem is NP-complete, just as a reminder.
Whirlpool:
-Oh boy. Where do I begin?
-Pokemon sprites too small, extremely hard to distinguish Tympole and Wishiwashi.
-Pokemon sprites move way, way too fast.
-Sprites can get fused together if you pass through their path. If that happens and your target is one of the fused ones, it's a dice roll whether you talk to the correct pokemon or not.
-Your character sprite hinders your vision a lot of times. Am I standing in front of my target or did another meth-infused pokemon sprint towards me in the split second my character took to move? I don't know let's find out!
-Crap, I accidentally closed the text box, what was the pokemon I am supposed to get?
-Timer