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Showing content with the highest reputation on 11/29/22 in all areas

  1. TOS Halloween Quest Part 2! Lake Trio Form Quest 400K - (Lake Trio Form + RR soul bound) Legendary Quest Easy 300K - (Mew, Celebi) Normal 350K - (Kyurem, Cresselia, Jirachi, Lake Guardians, Legendary Beasts, Manaphy, Heatran, Force of Nature) Hard 450K - (Keldeo, Diancie, Volcanion, Legendary Birds, Legendary Titans) Event 550K - (Zekrom) Victini Dungeon + Time Flute 1,6M (+ Crater Quest 1,8M) *Notes Megastone Quest Mega Bracelet 300K Easy 200K - (Banette, Slowbro, Houndoom, Abomasnow, Audino) Normal 300K - (Latios & Latias, Scizor, Alakazam, Tyranitar, Mawile, Lopunny, Altaria, Glalie, Manectric, Medicham, Pidgeot, Sableye) Hard 400K - (Sharpedo & Camerupt, Metagross, Gyarados, Swampert, Blaziken, Sceptile, Venusaur, Blastoise, Charizard X/Y) *Notes Dex Service Kanto / 1° Gen (1 - 151): 2k/ea Johto / 2° Gen (152 - 251): 2k/ea Unova / 5° Gen (495 - 637): 4k/ea *Notes Subway Quest Kanto - Johto 250K (Including ditto + bike quest) Hoenn - Sinnoh 250K Excavation Quest 250K (150K if teleport is open) Other Quests Cerulean Cave Quest - 500K (Dragon Medallion + Quest) Accepted Payment Pokedollars Coin Capsule 360K IV Reroll 500K Nature Reroll 250K Rare Candy 6K You can contact me ingame: TheDark or on Discord: TheDark#9555 if you have more questions, or want to buy my service. Timezone GMT +02:00
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  2. Starting bid 800k, min bid 100k. Ending in 3 days. 2mil insta.
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  3. I raised his bid is what I meant. If u can ask a mod to see what we can do or some idk.
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  4. Dude L0st has the bid with 700k alrdy so his bid is not valid.
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  5. Talk to sailor johny first, he is at ur sreenshoot
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  6. Auction on this choco fatso S.O 200k Insta 700k Min bid 50k 24 hrs after first bid Cc as 330k RC as 6k GL n HF
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  7. Cost: 2m or trade with pvp pokes or cc = 370k
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  8. Hello @Medu5a. My apologies for the inconvenience. What exactly is the problem here? Are you not allowed to continue surfing? If that’s the case, please speak with Sailor Johnny first, then try surfing again. If that’s not the case and you can’t continue for a different reason, please let me know.
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  9. Hello @Subhammaster @Jematthie I have forced the outcome of the Slowbro and Lucario auction as both parties were unable to meet. @Subhammaster 550k has been removed from your account and you now have the Slowbro and Lucario @Jematthie 550k has been added to your account. Take care, Manbat.
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  10. Contacting you now. I have been waiting for a thread like this to pop up. Edit: To clarify, I am in Gold server, but will transfer to do the payment.
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  12. Upcoming changelog 28.11.2022: Side note: This release is far bigger than it first appears to be. Due to all the changes and all the changes before, the Battle Code is now at a point where it's finally comfortable to work with it. The double type issue for MacOS clients should be fixed now. Fixed low FPS player animation. Fixed a bug that falsely removed or added the Sleep Clause before the battle started. Separated damage and secondary effects from moves now. Coded Parental Bond. Coded Flare Blitz. It has a 10% chance to burn now. Coded Spirit Shackle. Coded Leaf Tornado. Coded Electroweb. Coded Night Daze. Coded Long Reach. Coded Return. It requires happiness for the maximum damage output now. You do not lose or gain happiness in PvP battles. Coded Stall. Coded Surge Surfer. Coded Genesis Supernova. Coded Splintered Stormshards. Added a Python function to create temporary teams for players that will be deleted after the battle again. The enemy team order is randomized in battles now to avoid exposing Zoruark. In Random Battles the Pokemon order is sorted by the order you have seen them now. The enemy team view displays the correct Pokemon when a Pokemon with Illusion dies now. The enemy team view displays the original Pokemon for transformed Pokemon now. The enemy team view displays the correct Pokemon when a Pokemon uses Substitute or semi-invulnerable moves now. The enemy team view updates the Pokemon status to dead now after using a Self-killing move. The enemy team view is no longer visible on wild/trainer battle start fade-in anymore. The enemy team view displays Pokemon that were fainted before the battle started correctly as fainted now. Added a target system in PvP battles. Thrash, Outrage, and Petal Dance stop when the move execution failed now. This avoids getting stuck when using one of these moves against a Pokemon that's immune to it. The additional move effects won't be triggered anymore when the target died. This avoids uneccessary messages such as Burned failed when killing a target with Scald. Reworked One-Hit-K.O. moves. They aren't considered as status moves anymore. List of all One-Hit-K.O. moves: Fissure, Guillotine, Horn Drill and Sheer Cold. Reworked Life Orb. Reworked Sheer Force. It no longer uses a list but checks for an additional effect now. Following moves should work with Sheer Force now which didn't work before: Fake Out, Flame Charge, Flare Blitz, Struggle Bug, Snarl, Rock Tomb, Sparkling Aria, Genesis Supernova and Dynamic Punch. King's Rock can no longer flinch when a Pokemon with Sheer Force uses a move with an additional effect. King's Rock no longer grants another chance to flinch for moves that already have a flinch chance. Life Orb deals no longer recoil damage when the move did not deal damage. Life Orb recoil and Shell Bell recovery is skipped when the move was boosted by Sheer Force now. Following abilities can no longer be copied with Role Play: Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard and Zen Mode. Heal Bell no longer heals the status of a Pokemon with the ability Soundproof that's on the field. Fixed that move animations were triggered twice when they had an additional effect. Reworked Shell Bell. Wish and Shell Bell will no longer heal a Pokemon that has full HP. Red Card no longer activates when the holder fainted. Red Card denies Volt Switch's/U-Turn's effect, making it impossible to re-switch after Red Card's usage on the same turn. Pickpocket and Red Card won't be activated when getting switched out by Dragon Tail or Circle Throw anymore. Thief and Covet steal a Red Card before it activates now. A Pokemon with the ability Pickpocket that holds a Red Card can steal the enemies item now when the enemy uses a contact move before he gets dragged out. Wake-Up Slap will wake up the target after all hits were dealed now. Power Construct sends an HP update to both users when it activated now. When a move that's Choice item locked gets disabled then the Pokemon struggles now. The Pokemon was able to select a new move previously. Pursuit only bypasses the accuracy check when the target switches out now. Removed the Shield Dust activated message. Mummy gets activated after every hit now. Reworked Fake Out. Removed recoil message for Pokemon that died before recoil was triggered. Reworked Roll Out. The power levels changed from 30-30-60-90-120 to 30-60-120-240-480. Added a message for Liquid Ooze. Protean and Curse interact correctly now. The Pokemon will change its type first and then uses the Ghost-type Curse effect. Fixed recoil damage clamping, casting, and rounding. You can no longer get less than 1 HP recoil damage. Fixed that learning an already known moves caused a disconnect. Substitute no longer denies Gem activation. Stage multipliers are no longer rounded, and use the floating number now. This has very little effect in most of the stats except for speed. Leaf Guard prevents Toxic Orb poison and Yawn now. Reworked all Draining moves. Draining moves deal damage before they restore HP now. Added an activation message for Anger Point. The attacking part of two-turn moves can miss now. Poison Touch can no longer poison a Pokemon through Substitute. Encore lasts three rounds now even if used by a slower Pokemon. Reworked Teleport. Wild Pokemon can no longer steal items. Includes Thief, Covet, Magician, and Pickpocket. Reworked U-Turn and Volt Switch. Fixed a bug with Truant when the Pokemon with Truant was faster than its enemy. Friendly Random Battles give no longer seen Pokedex entries. Reworked the speed code. Fixed that NPCs can choose a non available move. Swagger always confuses the target when it hits now. Supersonic always confuses the target when it hits now. Sing always puts the target to sleep when it hits now. Psycho Shift transfers the correct poison now. It transfered poison instead of badly poison and vice versa. A move that thaws a Pokemon can no longer inflict burn in the same round. Added a message for Dig when it dealt no damage due to Levitate or Flying type. Ghost-type Pokemon get damaged by binding moves as long as they stay in now. two-turn moves such as charging moves, or Semi-invulnerable moves can get their accuracy lowered now. Hurricane and Dynamic Punch can no longer confuse a Pokemon behind Safeguard. Steam Eruption will thaw the user if frozen (even if the move fails to hit the target). Steam Eruption thaws a frozen target hit by it. The battle will no longer go stuck when Metronome selects a two-turn move. Reworked Serene Grace. Summarised multi-hits in a single message instead of posting it after each hit. Terrains have a visual effect while being active now. Will be slightly adjusted in another update again. Wake-Up Slap doubles the damage when the opponent is asleep. Kee Berry, Maranga Berry and Red Card do not activate when the holder activates Sheer Force. One-Hit-K.O. moves do not fail anymore when a Pokemon with No Guard is on the field.
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  14. Sry bout that but we're closed for few days as you can see in the shop title cuz of some irl stuff. I'm sorry for inconvenience Have a good day.
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