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Showing content with the highest reputation on 12/08/22 in all areas

  1. Hello @Hopev2 The outcome of the auction will be honoured, have a look at the Auction Rules and you will find that you reserve no such right. As stated in the Auction Rules In future auctions please have your accepted payment methods stated clearly before the auction begins, I have added into your description your valuation of a Coin Capsule (360k) The auction was started by @Lolurface with a bid of 800k, it can no longer be cancelled. I strongly advise you to read the Auction Rules if you are unfamiliar. Take care, Manbat.
    3 points
  2. S.O. 100K FOR EACH MIN RAISE 50K 48 HOURS FROM FIRST BID NO INSTA ACCEPT PAYMENTS: CC 350K IV RR 650K NATURE RR 325K
    2 points
  3. 2 points
  4. Adding a pop up when you click on IGNORE option like Are you sure you want to ignore X player. Just like we have a pop up when we send a outgoing friend request. ^
    1 point
  5. I asked people in the chat if lucarionite is banned and they said say yes, however in pvp rules section it does not say lucarionite is banned. Can you please tell me if it is banned?
    1 point
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  8. +1 I ignored many cuz of misclick xd ye this will be helpful
    1 point
  9. Start: 500k Min bid : 200k Accept payment : CC(350k)/ IV reroll (620k) Time : 48 hours from first bid No Insta Contact IGN : lonelyforuonly discord tag : crybabyyy1701#6220
    1 point
  10. +1, sometimes missclicking and I accidentaly ignore people lol.
    1 point
  11. Hey, it's been some time since I've been able to play the game properly since I'm busy irl. I read through the forums and an idea came up mainly for TMODs to consider. I was thinking, would it be possible to limit auctions to have a maximum duration of 7 days (without taking into account the 15 minute extension at the very end, that would obviouslt still apply) so as to not have absurdly long duration auctions in forums or players not leaving their auctions open without end points? Fully aware you can just report players for not having a clear end point, but I was curious to see if people would agree to limit auctions on lasting at maximum seven days. I know this suggestion is borderline pointless but I felt it could be useful and doesn't really hurt anyone. Thank you for reading, just leave a +1 or -1, it's enough for me
    1 point
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  13. don't get us wrong, but auctioning starting with 4m on a gardevoir is also kinda offensive, not to mention rest of the mons xD
    1 point
  14. Hi I'd like to buy 450k serperior
    1 point
  15. Hello Everyone! Check this video out where I explained everything about the Best Boss Team in PRO! Trust me you haven't seen some of those Pokemon in any of the previous Teams and they are Super Easy to Hunt! Feel Free to ask any questions as well https://youtu.be/X8akBxV7XUk Don't Forget to Subscribe!
    1 point
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  17. @Wakaranaii @Masskillercongrats you 2 won I am online and in vermllion. Lmk when you are online.
    1 point
  18. Hello @Kakashi234 9. End point is final and must be honoured. - In-game: End points cannot be extended for any reason, and must be accurate to the second that the auction is set to end. It is recommended to use timestamps to manage your auction correctly. › e.g. If the auction ends at 15:00:00, bids are valid until 14:59:59 and no later. - Forum: If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Must be accurate to the minute that the auction is set to end. › e.g. If the auction ends at 15:00, it will end at 15:00:00. If a late bid is received in the final 15 minutes, at 14:46, the auction will end at 15:01. If another user bids at 15:00, the auction will be extended again, and will end at 15:15, this will be repeated until the current offer has been held for a full 15 minutes. You got a bid at 11:57AM GMT+0 so from then it should have extended 15 min. However this time its fine since no other bid was made in the 15 min after the last bid but if a person bids in the last 15 minutes you have to add another reset the time to another 15 min as stated above. I will close this auction as completed but keep this in mind for future auctions. Kind regards, Svend
    1 point
  19. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
  20. Good evening, I would like to share a simple guide for EV and exp grinding spots in Kanto. EV Spots HP Viridian Forest - Caterpies grant +1 HP EV point per battle, one of the easiest spots to locate and caterpies are very common in the viridian forest. Route 6 - There's a lake in route 6 (north of Vermillion City) full of Slowpokes. Slowpokes grant +1 HP EV per battle, this spots is a nice place because there's a poke center nearby, so if your pokemon faints, you can immediately go to the poke center and heal your pokemon. Cinnabar Mansion - This place is crawling with Grimers (+1) and Muks (+2). You can EV grind on the 3rd floor, there's a possiblity that you encounter a Charmander or a Magmar which are both rare pokemon. Two birds in one stone =)) Attack Route 12 - Route 12 has always been my favorite grinding spot. This place is full of Bellsprouts (+1) and Weepinbells (+2), they appear 24/7 so you will never run out of Attack EVs. This place is also a good grinding spot for Exp because of the high Exp you can get from the Weepinbells and Pidgeottos. Snorlax (rare) also spawns here. Cinnabar Island - An easier Attack grinding spot. This place is great for low leveled pokemon to grind attack EVs because the Goldeens and Krabbys that spawn here are low leveled (below 20) and there's a poke center really close. Defense Rock Tunnel - Geodudes (+1) and Gravelers (+2) are very common here. There's also a Nurse Joy at the end of Rock Tunnel which makes this place perfect for grinding Defense EVs. Onix (+1) can also be found here, but he's more uncommon compared to the Geodudes and Gravelers. Victory Road - An advanced version of Rock Tunnel. This is literally a higher leveled version of the Rock Tunnel, they spawn the same pokemon for Defense but stronger, also a good place for lvling your pokemon up. Special Attack Route 5 - At night, this place is full of Oddishes (+1) and Glooms (+1). This place is a not so good spot but still usable because it only spawns the Oddish at night, so you can't use this spot during morning and day. Route 6 - You can find a lot of Psyducks (+1) in the lake. There's a nearby poke center in Vermillion City so this one is good for grinding Special Attack EVs. Seafoam b4f - Advanced version of the lake in route 6, full of Psyducks (+1) and Golducks (+2). There's a Nurse Joy nearby, which is nice. This place is also good for Exp grinding. Special Defense Surf - Tentacools are VERY COMMON, almost everywhere you surf, there's a Tentacool (+1) so just use Surf and you'll be fine with the Special Def EVs. Seafoam Islands - Seels (+1) and Dewgongs (+2) are common here. Again, a good place for lvling up. Speed Everywhere - Pidgeys (+1) and Rattatas (+1) are way to abundant in kanto. Diglett Cave - Digletts (+1) and Dugtrios (+2) are VERY COMMON here (duh), Zubats (+1) also spawn here which makes the Speed EV grinding easy. Route 12 - A good place to combine Attack and Speed EV grinding because aside from the Bellsprouts for Attack, Pidgeys and Pidgeottos spawn here quite often. Experience grinding tips I'll keep this short. lvl 20 - 30 - Diglett Cave lvl 31 - 50 - Route 12 lvl 51 - 85 - Seafoam b4f lvl 86 - 100 Victory Road Thanks for reading this guide. Cheers!
    1 point
  21. koonmartgg,I live in fuchsia city now.
    0 points
  22. Accidental release when releasing many other pokemon Type of Request: Restore Username: darthdede Server:Silver Pokemon: Feebas ID: 29637085
    0 points
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