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Showing content with the highest reputation on 10/11/23 in all areas

  1. 5m s.o min bid 500k accept cc 400k iv reroll 500k each 3 days action
    5 points
  2. I drew cubone as goblin slayer from the anime and I call it "Cubolg", using adobe photoshop and illustrator for straight 16 hours. I hope you guys like it ^^
    5 points
  3. Sussy Seaclouds Would be located in this body of water below Sweetsland. This little cloud island was formed to home the foongus and diglett halloween lines.
    4 points
  4. Start: 2m Min bid: 100k Duration: 72 hours (after the first bid) Payment: Pokedollars, Coin Capsules (400k), IV Rerolls (500k) Insta: N/A Note: Cross Server Closed: @Scooby321 2.6m
    3 points
  5. Hello @Jatzbee, @Tofu2, @Radovid10 Battle Bond Froakie Froaki Battle Bond is currently unavailable, but I got the confirmation that it will be back during this hw event, which will probably be announced at that moment. For Ralts We are aware that ralts have 2 evolutions and we also think of gallade but as I said before, I agree that the ralts spawns are clearly more interesting in timid, although its not forced either, Especially for the necropolis spawn where its possible to farm in jolly simultaneously slakoth (uncommon) and ralts (rare) which I understand is less interesting than the timid side but does not take away the fact that it is entirely possible to go hunt here in jolly, and its not because the spawn is better in timid that there is no alternative solution in this spawn, After all, I understand that Slakoth and the other common, uncommon Pokémon are mostly Ada/Jolly but they may not be ones you personally like, but they can be for others, but again I agree that to hunt all the rare in this area timid is a better option and i'd like to remind you that the necropolis spawn got a ralts repel so if the other pokemons around in jolly don't interest you enough you're free to repel them, which is certainly an expensive but effective solution. We've had a lot of new form this event, so choices had to be made by spawn editor team, and some pokemon still don't have their own spawn available (chimchar being one of the most affected). Not everyone can be satisfied choices had to be made, what should be said for Eevee and his 8 evolution ? and what happn if we change Necropolis to be more Jolly sided what about people who want jolly gallade with the other form? should I change the other map too ? and then what about gardevoir two forms ? You probably might disagree with my decision but not everyone can be satisfied every change will juste move the problem. the event isn't over yet - enjoy what's available now and what's coming up in the future! who knows what's waiting for you? About Forest pit Forest Pit is one of the rarest spawn where every pokemon dont spawn everywhere in the map as exemple if you find only tepig and larvitar that mean you was hunting in the mountain part Mountain Part: If your looking for Snivy Murkrow and Sudowoodo you need to hunt in the grassy part in the screen below Grassy Part: Thanks to all of you for taking the time to make suggestions and give feedback. Wishing you a good day and kind regards, CloseCombat.
    3 points
  6. Officer Jenny Quests The Officer Jenny quests are simple side quests with the intent to give story players an easy and good early game money source and also showing some basic Pokémon Revolution in-game mechanics. Officer Jenny is located at 6 different cities in Kanto where she offers some quests. The quest's usually contain more or less simple tasks like catching a certain Pokémon or fighting specific trainers. How it works Officer Jenny can be met at 6 different locations; Viridian City, Pewter City, Cerulean City, Celadon City, Fuchsia City and Cinnabar Island. On each location you can usually do around 3 quests. To start a quest you have to interact with Jenny, choose a quest she offers to you and accept it. You can have as many quests active as you like, you also have no time limit. Once you finished a quest, you go back to her and recieve your reward which can lay between 1.250 and 12.000 Pokedollar, depending on the quest. Not accepted quests are written in white, accepted quests in yellow, accomplished quests in green and accomplished quests where you also received the reward are blue-ish. How to solve Every quest has a small explanation. However, if you seek complete guidiance, this part is for you. Viridian City Pewter City Cerulean City Celadon City Fuchsia City Cinnabar Island
    2 points
  7. Sure , as long as you add 21ccs
    2 points
  8. Sad because i thought it was a "form contest" XD but still submitting this "conkel the grappler" yujiro hanma conkelldur form
    2 points
  9. Contact: Price: Gen 1 / 2 / 3 / 4 / 5 available. (Lending trade ofc)
    1 point
  10. Payment Methods Coin capsule = 380k | IV Reroll Ticket = 530k | Pokedollar HALLOWEN TREECKO 𝗦𝗧𝗔𝗥𝗧 : 10M MIN BID: 500K AUCTION TIME : 72 hours after first bid
    1 point
  11. 120 Hours Auction Time Auction Starts After First Start Co. Riyubas453 -20M Insta 50m Minimum Increase 1m Accept cc: 400k each , pokedollar Time-Count up Shiny Skarmory (tickcounter.com)
    1 point
  12. Welcome to our Asset Service Shop Taking request service from both Gold and Silver Hi, Welcome to my shop, i am providing some quest services like subway, Legendries and Mega. Halloween Quest! ~Murky Town Quest 300k - Unlock Next Quest, Houndoom Mount or Vampire Clothes ~ Darkrai Quest 600k - Unlock Gengar Chess, Clone Form, Reroll Lock IV, Darkrai Dark realm Re-enter (Umbra)300k (Gengar Chess quest currently not provided) ~ Babyxd Quest 600k - BabyxD, Nature rr (additional requirement : 10steel gems and 10metal coat) ---------------------------------------------------------------- -Megas- ~ Mega Bracelet - 300k Difficulties : EzzEasy : 100k Abomasnow Difficulties : Easy : 200k Tyranitarite Difficulties : Hard : 300k Alakazite - Scizorite - Slowbronite - Manectite Difficulties : Annoying : 400k Mawilite - Sablenite - Latis Twin - Cameruptite Sharpedonite - Metagrossite Swampertite - Sceptilite - Blazikenite - Absolite - Glalitite - Gyaradosite Garchompite - Altarianite - Medichamite - Lopunnite Difficulties : Pain : 500k Charizard Y - Charizard X- Venusaurite - Blastoisite - Gardevoirite - Galladite (required ot pokemon are to be hunted yourself) NOTES: ---------------------------------------------------------------- -Legendaries!- Price depend on difficulties Easy - 200k each; Celebi, Mew Hard - 300k each; Heatran, Kyurem, Creselia, Manaphy, Jirachi Annoying - 400k each; Keldeo, Diancie, Volcanion, 1st Legendary Titan, 1st Legendary Bird), all 3 Force of Nature, Lake Guardians. NOTES: -Subway, Teleporter, Excavation Quest!- Kanto - Johto 300k (including ditto quest ,bike, fly quest) Hoenn - Sinnoh 300k Excavation 250k Accepted payment pokedollars cc 350k IV reroll 500k Rarecandy 6k For Information or else, you can contact me in this thread, form message, in game (ign Swarnim), Discord (Pepper#4254)
    1 point
  13. Starting Price :1m Min Raise :100k Insta : 5m Accepted Payment: Pokedollars, and Coin Capsules = 400k Time Duration :24Hours The Auction will begin after the Starting Price is met.
    1 point
  14. S.o 2m Min bid 100k 24h after First bid No insta Accept cc 400k
    1 point
  15. +1 we need more coins for win streak
    1 point
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  20. 264k (auction will last 15 mins more from this bid??)
    1 point
  21. Auction ended no offer
    1 point
  22. congrats to @Backo0711 for the winning bid
    1 point
  23. Hey its-a-me Jario, I used to play this game a long long time ago. I stood at the gates of the Kanto Victory Road, untill i kinda forgot my password. After a while now, i suddenly remembered this gem of a game and gave it another go a few days ago. I think i ve played about every pokemongame there is. From Yellow to Violet, from gameboy to switch, from Colosseum to Rangers and Mystery Dungeon. Now im active on GO and ild love to be more active on PRO. Pokemon holds a special place in my heart. Looking forward to discover the game and hope to meet some nice people along the way SuperJario -----‐------------------------------------------------------------ in een ver verleden ben ik ooit eens begonnen met het spelen van PRO. Op een oud account waar ik al lang de inloggegevens van vergeten ben, stond ik aan de ingang van de elite 4 in Kanto. Echter dit wat uit het oog verloren tot ik dit een aantal dagen geleden opeens terug tegenkwam. Bij deze dus recent weer beginnen met spelen. Ik denk dat ik zowat elk pokemonspel ooit heb gespeelt. Van Yellow tot Violet, van gamboy tot switch, pokemon colosseum tot pokemon ranger en mystery dungeon. Momenteel ben ik nog vrij actief op GO, en zou ik graag hier op PRO terug wat meer spelen. Pokemon heeft een speciaal plekje in mijn hart gekregen doorheen de jaren. Ik kijk er erg naar uit om dit spel te ontdekken en om hopelijk een aantal leuke mede-spelers tegen te komen. SuperJario edit i forgot it was english, just a sec im changing it xd
    1 point
  24. 1 point
  25. i would like to take this one
    1 point
  26. 1 point
  27. This is something that has been suggested already many times and is a -1 from me for the following reasons. I will give my opinion as Administrator of PRO, but this is just my own personal one and doesn't necessarily reflect the one of DEVs. A housing system definitely looks appealing from the player perspective, but personally (imho) speaking it looks a really big waste of time from the Staff one and also don't think it would be something really needed or wanted by players. Introduction First of all, it's important to mention that to have a good result we should consider a complete housing system and not a half-baked one with no customization or similar as that would have no sense. I will anyway do comments about both the issues in the complete and half baked one,. It' important to say that the way maps/tiles (floor, furniture, trees, etc to make you understand) and NPCs works in a way that doesn't allow a housing system in this moment. Maps, for the one not being aware of it, are in the first place manually created through the usage of an external client. Also, a single furniture is divided in different parts that are to be placed in different layers. For example a tree is generally divided in 3/4+ parts where each part is to be placed in 4 different layers manually; sometimes the layers used are different even for the same tile if you need to achieve different results (the water/ground under the water on maps is actually a good example, but not the only one). [STAFF SIDE] The issues with the Housing System Giving what has been said above, it is currently not possible to allow a player to manually create a map and manually place a furniture into a map or in general to customize it. Some of the reasons are: DEVs would need: A lot of code-changes and also to create an editor inside the official client of PRO to manage players to place NPC/Tiles(Furniture, floor etc) Need to create an interface that allow users to create a list of allowed people that can enter a house and a way to automatically update the NPC if you want a player-house and not a guild one. ART Team would need to work on tiles, but this most likely will require a further rework from DEVs on how tiles works in game and I am not even sure this is possible CS Team would need to handle the in-game scripting part for what regard all the NPCs. Also NPCs path and rotation are hard-coded value that are customizable by the CS, but this is done through an external editor and this would require an extra work from DEVs again unless you want to have 300 NPC hidden in a map causing lot of lag. MAP Team, if we go for a half-baked Housing System with templates, will have a huge amount of work to do for those templates. I am sure that there is many many more and the DEVs can definitely expand and mention even more stuff from their end that would make it even many times more cancer than it looks now. Do take that each of the above stuff would include the entire team of the mentioned role, and therefore would remove time and work from every other aspect of the game (included the most important one). [GAME SIDE] The issues with the Housing System Exactly like the staff side, here on the game side there are as well many issues that I will try to address properly: Amount of Houses Housing system lead to the result of giving everyone the possibility to have their house and PRO to have due to that over than 20.000+ houses, and this will be definitely not possible to be handled in a comfortable way. Good to consider that if you want extension, and giving that what you described as "outside garden" is literally a second map, it will be like 40.000. If you want a second floor then that's another map and it will be 60.000+ potential and so on. "What if we do it only for guilds?" is what some of you will ask, but the answer will be the fact we have Guild Island and that is the main 'guild feature' that should not lose any appealing. Appealing What would the house/map contains? Definitely and absolutely not hunting places as that would open us to many vulnerabilities in terms of botting and similar; Definitely not money-income sources as that would damage the economy; Tutors? They are on Guild Island. If we make just 2-3 basic templates and therefore no customizable, why would someone get one giving what written here above? It would be just a generic random house like anyone you can find around any region. Conclusion PRO Absolutely do not need at all a Housing System and would not benefit at all from it (not staff or community). There are still really really really a lot of things that PRO lacks or need a rework from specific Staff Team (you can find DEVs here) and all of them are things that will objectively have a higher impact on the game and community in terms of benefit and importance. Guild Island, with some adjustment currently done by Walross (spawns) does everything necessary a Guild needs. Asking for such a suggestion to be implemented is the same as asking to put everything else (Astrella/Unova and what will come next, New Themed Pokemon and NPC Sprites for stories, all the DEV To-Do list, all the events, all the CS scripting, etc, etc) on a break for a long long time. I have tried to be as short as possible but to give the minimum of information needed about it, have a good day o/
    1 point
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