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Showing content with the highest reputation on 07/26/24 in all areas

  1. 3 points
  2. DISCORD : henrypart#2866 IGN :Henrypart Feel free to contact me Payment methods : cash , CC(370 each) BLASTOISE(sold) 200K KINGDRA 1(sold) 250K AZUMARILL(sold) 150K KINGDRA 2(sold) 150K WEAVILE(sold) 600K KROOKODILE1 200K KROOKODILE 2(sold) 150K PINSIR 350K SWAMPERT(sold) 4M CACTURNE(sold) 1M NOIVERN(sold) 150K FLYGON 150K LARVITAR 150K KROOKODILE 3 150K KOFFING(sold) 250K XMAS SCEPTILE(sold) 2M5 SALAMENCE 1(sold) 130K SALAMENCE 2 200K SALAMENCE 3 550K SALAMENCE 4 200K SALAMENCE 5(sold) 250K SALAMENCE 6 250K STARMIE(sold) 300K PELIPPER(sold) 300K BRAVIARY(sold) 500K WEAVILE 200K TYRANITAR 1(sold) 450K TYRANITAR 2 (sold) 400K CRAWDAUNT(sold) 350K SHINY SCEPTILE 18M HLW INFERNAPE(sold) 6m HLW GENGAR 300K STARAPTOR SHINY 300K PINSIR 1 250K QUAGSIRE 1 250K GARDEVOIR 300K HIPPOPOTAS 150K QUAGSIRE 2 300K HLW GASTLY 300K SCYTHER 1(sold) 450K Hp fire alakazam 450k xmas hydreigon(sold) 1m3 kadabra 450k hp water larvesta 200k hp fighting larvesta 200k abra 300k froakie (bb) 400k gible 250k pawniard 400k goomy 150k tangrowth 200k pelipper 150k ivysaur 250k venusaur 100k volcarona(sold) 250k
    2 points
  3. Auction Details: Start Price: 10m End Point: 48 hours (after start price is met) Insta Price: 15m Minimum Raise: 250k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 400k), IV Reroll Tickets (x1 IV Reroll Ticket = 500k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    2 points
  4. 2 points
  5. 2 points
  6. Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
    2 points
  7. Lucky Shop Discord: Leeluckya IGN: Leeluckya There will be updates in the next few days Event Shiny Coin Capsule = 400k Reroll Ticket = 500k Nature Reroll Ticket = 250k Rare Candy = 5k Master Ball = 60k Accepted pokemon exchange If buy more , can get discount
    1 point
  8. While we have time to wait for summer for a little bit, I just want to give a huge shoutout to the artists for the teased forms so far! You guys are the un-sung heroes of the game! I look forward to hunting these amazing forms, and the rest to come! (incase some of you havent seen!)
    1 point
  9. rise 10k leavanny, haxorus, blastoise(modest), hawlucha, magmortar(modest), torterra(relaxed)
    1 point
  10. 120k omastar 140k hydreigon
    1 point
  11. 1 point
  12. 1 point
  13. raise klefki and ferrothorn with 50k.
    1 point
  14. Nice shop good luck
    1 point
  15. 1 point
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  17. 1 point
  18. 100k 28/27 Ada Darmanitan
    1 point
  19. 80k 29/27 ada darmanitan
    1 point
  20. +10k as well ferro
    1 point
  21. Devs are aware of the healing glitch in Hoenn and are planing to fix it in the future. No ETA tho.
    1 point
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  24. Gengar 100k Gardevoir 80k
    1 point
  25. Elec 250 darma( 31 29)200k
    1 point
  26. 220k Togekiss 110k Bold Clefable
    1 point
  27. auction need rules. start price. min bid price. and end time.
    1 point
  28. 200k quagsire 210k togekiss 100k omastar 310k calm klefki 80k abomasnow 210k Electivive
    1 point
  29. Hello @Envymeister, @Hulfrite About Solosis Pinkan Spawn I checked the spawn and the spawn % is completely fine and in line with the rarity of a rare pokemon in the game. so you might just be VERY unlucky in this hunt session About Larvesta Shadow form There is nothing wrong with larvesta. Shadow forms are extremely rare and very limited in hunting time and also on the numbers of players who have access to them. So like you said its just "bad luck". Thanks to both of you for taking the time to make suggestions and give feedback that could improve spawns. Wishing you a good day and kind regards, CloseCombat.
    1 point
  30. 150k quagsire 100k clefable 250k swampert 200k togekiss 90k ada darmanitan
    1 point
  31. 80k Omastar 80k hp water Darmanitan
    1 point
  32. 1 point
  33. sorry, 50k on modest blastoise Also, 120k Quagsire and 240k Calm Klefki
    1 point
  34. 1 point
  35. 1 point
  36. I don't know why it hasn't been done. I think this is unanimous, I don't believe there is anyone who would disagree with this but I'll make my point anyway. Main user of King's Rock: Cloyster Main user of Bright Powder: Sand Veil Garchomp in sand These items are honestly terrible items, even for a Pokemon such as Cloyster, you get more value out of a Life Orb, White Herb, or most notably a Focus Sash. However, the issue with all these items are that they completely invalidate your opponent's turn. In context of King's Rock skill link users, you are able to press buttons in a braindead fashion to muscle through checks and counters. Say I switch in my Slowbro (possibly the best check to Cloyster) into a Cloyster. I am expecting to use a move to either cripple or KO Cloyster. However, Cloyster is able to get through Slowbro simply by getting flinches; +2 252 Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Slowbro: 150-180 (38 - 45.6%) -- approx. 3HKO after Leftovers recovery. Thanks to Shell Smash, Cloyster becomes faster than pretty much everything else in the meta, so the only real surefire way to kill it after a Shell Smash is to have a weather sweeper up, or use priority moves. Sadly, most priority moves are physical, and Cloyster takes priority moves like a champ; +1 252 Atk Dragonite Extreme Speed vs. -1 0 HP / 0 Def Cloyster: 120-142 (49.7 - 58.9%) -- 99.6% chance to 2HKO So in most teams, you will find yourself praying to not get flinched by Cloyster in order to win. You most likely wont get flinched by it either (41% chance of proc), but, its a nice way to lose a game to someone spamming a button. It simply promotes unhealthy PvP mechanics. In context of Sand Veil Garchomp with bright powder, that extra 10% turns the 1/5 dodge chance to a 1/3 dodge chance. If you dodge your opponent's attack, you essentially obtain a free turn! This allows for players to make plays assuming that their opponent will miss their attack, which they won't most of the time, but once every 3 games, you will be killing your opponent's win condition by simply staying into something you should not. For example, imagine a Mega Diancie and a Garchomp. Garchomp stays in and clicks Earthquake, trusting Sand Veil + Powder to dodge Diancie's Moonblast. The stars align and you dodge Moonblast, proceeding to one hit knockout the opponent's Diancie with Earthquake. Now you may ask, how is this different from our beloved Serene Grace pokemon? Serene Grace Pokemon; namely Jirachi and Togekiss have a 60% chance to flinch with Iron Head and Air Slash respectively. The difference is that these Pokemon (most of the time) cannot win simply by closing your eyes and blindly clicking a move. Firstly, both of these Pokemon have no damage potential, their STAB moves are mediocre in base power at best (excluding Nasty Plot Togekiss sets). Togekiss is mediocre/slow in speed while Jirachi is mediocre meaning they can easily be checked by faster Pokemon even if they are lucky enough to get 20 flinches to break a Zapdos. As a solution, these Pokemon are often used with a scarf, allowing them to outspeed most of the meta while locking them into one move. Unlike Cloyster and Veil + BP Garchomp, there are multiple surefire ways to deal with these Pokemon; for example, as they are unable to deal any meaningful damage, a tank that resists their STAB (such as Heatran) can reliably mitigate any damage with Leftovers recovery, it should also be noted that Jirachi's Iron Head is a contact move, meaning abilities/items such as Iron Barbs/Static/Rocky Helmet can deal with it, and that Togekiss is a relatively slow Pokemon for a scarfer and vulnerable to priority moves, so there are many surefire offensive and defensive methods to deal with these sorts of Pokemon. Summary: King's rock and bright powder are items absolute noobs can use to hax better players and somehow win (once every few matches, odds are never in their favor) by using uncompetitive methods to do so, this is unhealthy for the meta. Thank you for coming to my TED talk. Overall these items are NOT COMPETITIVE, and should be removed from PvP.
    1 point
  37. Let me know where can we meet.
    1 point
  38. Gotta agree, the summer froakie line hits really hard
    1 point
  39. Escribo esta critica en español para que se pueda entender mejor mis puntos. En lo personal encuentro que Pokémon Revolution Online es un increíble juego, muy divertido en diferentes aspectos y entrega una experiencia agradable para jugar con amigos, sin embargo, veo fallas muy grandes en este y quiero presentar mis posibles soluciones a estos problemas. Primero, el PVP, a mi parecer la experiencia en el PVP se vuelve repetitiva y no genera un gran apego en la comunidad, esto se puede evidenciar en las mismas personas que juegan al PVP constantemente, ahora bien, ¿Por qué se debe esto? El meta en Pokémon cambia según generaciones, en este caso el meta esta claramente definido, rotom-wash, ferrothom, el equipo lluvia, o un equipo stall que vuelve la partida eterna. Ahora bien, Este problema se debe solucionar puesto que no va a existir Pokémon Revolution Online 2, (xd) entonces el juego debe enfocarse en estar constantemente renovando su PVP para que las temporadas cambien, los Pokémon que se ocupen sean diferentes, la gente quiera entrar a jugar una temporada especifica por el cambio del meta, esto, además, golpearía los valores del mercado afectando positivamente. ¿Cómo solucionar esto? Propongo baneos que cambien temporada tras temporada, de esta formando obligando al meta juego a cambiar y traer consigo una experiencia renovada cada x meses. Además, de un sistema de torneos PVP que le entregue mas vida a la comunidad. Segundo problema, los Pokémon de evento, Pink y shinys. Debo reconocer que el concepto de los Pokémon de evento me encanta, creo que cada uno son muy bien desarrollado y durante el tiempo de eventos le dan nueva vida al juego, ahora bien, el grave problema en estos es su utilidad. Todos estos Pokémon su único objetivo es ser coleccionables, no pueden ser utilizados en nada más por su viabilidad, en el PVP seguirán reinando los mismos Pokémon de siempre por lo cual, no existe la posibilidad de usar los Pokémon de evento en este, dejando solamente su uso para colección o batallas con amigos. ¿Cómo solucionar esto? Propongo entregar un sistema nuevo durante los tiempos de evento, y también cuando estos no estén activos para los Pokémon shinys y Pink. Esto sería un sistema también de PVP, como lo pueden ser torneos enfocados en estos Pokémon, esto les otorgaría un valor especial puesto que existiría un contenido del juego que solo puede ser jugado con ellos, con su propio meta que cambia según el tiempo del año y las actualizaciones del juego, a esto se debe añadir que cambiaría drásticamente su valor en el mercado, ya que, el valor que antes solo era calculado por la dificultad para encontrarlo, ahora hay que sumar su posibilidad de usarlo en PVP. Espero que estas ideas sean leídas, y pensadas para un mejor juego para todos. I write this review in Spanish so that you can better understand my points. Personally I find Pokémon Revolution Online to be an amazing game, very fun in different aspects and delivers a pleasant experience to play with friends, however, I see very big flaws in this one and I want to present my possible solutions to these problems. First, the PVP, in my opinion the experience in the PVP becomes repetitive and does not generate a great attachment in the community, this can be evidenced in the same people who play PVP constantly, now, why is this? The meta in Pokémon changes according to generations, in this case the meta is clearly defined, rotom-wash, ferrothom, the rain team, or a stall team that makes the game eternal. Now, this problem must be solved since there is not going to be Pokémon Revolution Online 2, (xd) so the game must focus on constantly renewing its PVP so that the seasons change, the Pokémon that they are different are different, people want to play a specific season due to the change of the goalkeeper, this, in addition, would hit the market values positively affecting them. How to fix this? I propose bans that change season after season, in this way forcing the meta game to change and bring with it a renewed experience every x months. In addition, a PVP tournament system that gives more life to the community. Second problem, the event Pokémon, Pink and Shinys. I must admit that I love the concept of event Pokémon, I think that each one is very well developed and during the time of events they give new life to the game, however, the serious problem in these is their usefulness. All these Pokémon their only objective is to be collectible, they cannot be used in anything else for their viability, in the PVP the same Pokémon as always will continue to reign so there is no possibility of using the event Pokémon in this one, leaving only their use for collection or battles with friends. How to fix this? I propose to release a new system during event times, and also when they are not active for Shiny and Pink Pokémon. This would also be a PVP system, as can be tournaments focused on these Pokémon, this would give them a special value since there would be a game content that can only be played with them, with its own goal that changes according to the time of the year and the updates of the game, to this must be added that it would drastically change their value in the market, since, the value that was previously only calculated by the difficulty of finding it, now we must add its possibility of using it in PVP. I hope these ideas are read, and thought of for a better game for everyone.
    1 point
  40. Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
    1 point
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