Leaderboard
Popular Content
Showing content with the highest reputation on 03/02/25 in all areas
-
Hi everyone ! I have the great pleasure to propose to you this super rare Dragon Ball Z pvp mount : The Hoverpod You'll appreciate the design wich is reaaally cool, the confy sit and the sunroof during hot summer day ! don't get me started on the vocal command, i mean, wow Starting Price : 7m Min.Bid : 100k Insta : 9m cc accepted with a value of 450k as payment You have 3h after the first bid, If someone bids on the last minute, we would had 15minutes to the timer3 points
-
3 points
-
The PvP Coordinator team has discussed some more changes to the Viability Rankings based on latest metagame trends and developments. Rises: Bisharp: A → A+ A staple on BO and HO teams, Bisharp pairs well with other offensive threats, like Mega Lopunny and Mega Pinsir, to overwhelm physically defensive Pokémon that it would otherwise struggle to overcome by itself, such as Zapdos and Skarmory. It is also a top-tier teammate for Pokémon that appreciate the removal of commonplace walls like Clefable, the Slow twins, Chansey, and more. Zapdos: A → A+ In a metagame where it can check some of the most dangerous offensive threats, like Mega Lopunny, Bisharp, Tornadus-T, Mega Scizor, Mega Pinsir, and much more, Zapdos fits on many offensive, balanced, and defensive builds where it can provide much-needed Defog support, the possibility of chipping down physical assailants with Rocky Helmet, the chance to paralyze them with Static, and decent offensive pressure and momentum even without running HP Ice, thanks to Heat Wave, Hurricane, and Volt Switch. Kyurem-B: A- → A Kyurem-B is a strong wallbreaker with a lot of set diversity and the ability to blow past some would-be checks, like Clefable and Ferrothorn, thanks to Icium Z. While it certainly has its own drawbacks, like its lackluster speed and vulnerability to Stealth Rock, its bulk allows it to stomach a hit and retaliate even in an offensively leaning metagame. Slowbro: B+ → A- Slowbro finally joins its specially defensive twin in the A ranks as a strong answer to some of the most prevalent offensive Pokémon in the tier: Mega Lopunny, Mega Metagross, Keldeo, and more. Thanks to Rocky Helmet in conjunction with Teleport, it can swiftly switch into a hit then generate momentum and recover health back with Regenerator. This makes Slowbro an option on more teams than just defensive and balanced structures. Breloom: B- → B Breloom is a valuable member of specific HO builds that appreciate its priority and ability to incapacitate an opposing Pokémon thanks to Spore and the safety net of Focus Sash. It also performs well against other offensive staples, like Bisharp, Mega Lopunny, and Azumarill just to name a few. Mega Pinsir: B- → B Just like Breloom, Mega Pinsir finds home on some of the HO builds that heavily benefit from its unique offensive coverage, priority, and ability to overwhelm physical checks with the help of its teammates. Cresselia: C → C+ Porygon2: C- → C+ Uxie: C- → C+ Trick Room carves itself a notable niche in an offensively oriented metagame where it can turn the speed of opposing HO teams into a disadvantage. The addition of Ursaluna also means that TR builds now gain another valuable member that appreciates common setters like Cresselia, Porygon2, and Uxie. Drops: Kyurem: S → A+ While Kyurem continues to be a force to be reckoned with in this metagame and can excel against specific team structures, it is decidedly less effective into most of the increasingly common offensive builds. Mega Medicham: A- → B Mega Medicham continues to struggle in this metagame because wallbreaking requires the widespread presence of walls it can effectively break with its coverage. However, it is quite prediction-reliant against structures that revolve around the likes of Clefable, Landorus-T, Zapdos, the Slow twins, etc. Mega Medicham also suffers from 4MSS (4 Moveslot Syndrome) and must pick between Zen Headbutt, Thunder Punch, and Bullet Punch to round out its coverage. Even then, it is left completely walled by Pokémon like Mega Sableye and Aegislash, the latter of which it can only severely damage with Fire Punch, which it simply cannot afford to run. Pelipper: B+ → C+ Mega Swampert: B+ → C+ Kingdra: B- → C In what is the steepest, longest overdue drop of this update, common Rain staples find themselves tumbling down the viability ranks for a multitude of reasons. Rain structures are not particularly effective against other offensive teams, like Breloom HO, Veil offense, or even Trick Room. Moreover, the matchup-fishy nature of this playstyle also makes it less reliable against Pokémon like Freeze-Dry Kyurem and Chilly Reception Slowking. The PvP Coordinator team believes that Rain has been ranked exceedingly generously for a while now, and this sudden drop seeks to correct a long-standing misperception. Additions: Gengar: Unranked → C+ Gengar has a decent match-up against offense, thanks to its 110 base speed tier, offensive coverage, and access to utility options in Taunt and Destiny Bond. It also fits well on offensive builds, where it can spam Shadow Ball pretty freely while being able to hit common Dark-type switch-ins with Focus Blast and taking advantage of Focus Sash to fire off another hit or use Destiny Bond before fainting. The PvP Coordintor team continues to monitor the VR in lights of the release of new Pokémon, such as Arcanine-Hisui and Ursaluna, and the addition of moves that potentially affect the viability of the likes of Alomomola, the Lati twins, Mega Charizard Y, and Skarmory. However, due to the recency of those events, we are choosing to wait a bit longer before making any further adjustments to the list.3 points
-
Dear Pokémon Revolution Online Community, I am writing to express the collective concerns that have been circulating among players regarding recent developments within the game. The decisions made in the past month have significantly impacted our gaming experience, leading to frustration and a sense of neglect. However, I want to start by acknowledging the tremendous amount of work and dedication that the development team, many of whom are volunteers, has put into this fan-made game. We all understand that PRO isn’t an officially developed game, and that the team is doing their best with limited resources. This post is not intended to criticize, but to help improve the game and to unite the community. We want to see PRO thrive, and in order to do that, we need to work together and voice our concerns in a constructive way. After all, the game is nothing without its players. The more players we have, the better the game becomes, and the happier the community is, the more vibrant and engaged it will be. If the game gives to everyone, then everyone wins, and the community and the game itself will flourish. 1. Delay of the Valentine's Day Event and Lack of Communication The Valentine's Day event, a highlight for many players, was anticipated with great enthusiasm. However, its delay without clear communication has left the community disheartened. Players have been eagerly awaiting updates, but the absence of information regarding the event's status and expected launch date has led to uncertainty and disappointment. We know that the devs are working hard behind the scenes, and we can empathize with the challenges they face, but clearer communication would go a long way in alleviating player frustration. Especially when delays occur, it’s important to keep players informed to prevent negative assumptions from building up. 2. Omission of EXP Share Party Boost in the Event Traditionally, special events like Valentine's Day have introduced features such as the EXP Share Party Boost, enhancing the gameplay experience. Its absence in the recent event has raised questions about the commitment to maintaining engaging and rewarding content for players. This omission feels like a missed opportunity to enrich the event and cater to the community's expectations. Again, we recognize that the development team is limited by resources, but adding such boosts would have made the event feel more rewarding for all players. Instead of removing this feature completely and surprising the player base, it could be replaced with something equally exciting and beneficial to the players. A simple removal without warning or alternative left many feeling disappointed. 3. The Litwick World Quest and Membership Concerns The Litwick World Quest, introduced today, has been met with mixed reactions. While new content is generally welcomed, the execution of this quest has sparked a lot of debates. Many players have expressed concerns that the requirement to subscribe to the paid membership to make it easier to complete the Litwick quest feels like an intentional push to monetize the game. This decision has led to frustration within the community, as it appears that certain content is being locked behind a paywall rather than being made accessible to all players. We understand the challenges of running a free-to-play game and the need for funding, but this approach risks dividing the player base. It is essential to unite everyone, not create divisions among players based on their access to content. The decisions made should bring players together, not set them against one another. 4. Perception of Decisions Aimed at Frustrating Players A concerning trend has emerged where certain game decisions appear to be intentionally frustrating players. Features that were once standard are being altered or removed without adequate explanation, leading to a sense of alienation within the community. While challenges are a natural part of gaming, the current direction seems to prioritize difficulty over enjoyment, undermining the core purpose of gaming as a source of fun and relaxation. We understand that every decision is not easy, and the devs are doing their best, but the constant changes can sometimes feel like they are pushing players away rather than bringing them closer. The goal should always be to create an environment where players feel included and engaged, not frustrated or excluded. The essence of Pokémon Revolution Online lies in its community and the shared experiences that make the game enjoyable. The recent decisions have strained this bond, leading to a decline in player morale and engagement. It is crucial for the development team to acknowledge these concerns and work collaboratively with the community to restore the game's integrity and player satisfaction. I, myself, do not disagree with all decisions of the devs—many are understandable and come from a place of trying to balance the game’s longevity and balance. However, it is really sad to see how some of the recent decisions have affected the player base and the overall atmosphere within the community. A huge thank you to the devs for everything you do—running a fan-made game with limited resources is not an easy task. We know that, and we deeply appreciate the efforts you put into keeping this game alive. We understand the challenges and limitations, but we also want to ensure that the players continue to enjoy the game as much as possible, and that the community stays united. We understand that the development team is working with limited resources and staff, and we deeply appreciate the effort that goes into keeping this game running. As a fan-made game, we know that there are many challenges, and we don’t take that for granted. However, lack of resources should not be used as an excuse to make decisions that negatively impact the player base. Instead, it’s essential that the developers find ways to prioritize the enjoyment of all players while still considering the sustainability of the game. I suggest the developers consider the following actions: Transparent Communication: Provide regular updates on event statuses, feature implementations, and address community concerns promptly. We understand it can be difficult, but even small updates would help manage expectations. Especially when things are delayed, communication is key to preventing frustration. Community Engagement: Involve players in decision-making processes through surveys, feedback sessions, and open forums to ensure that changes align with community interests. Balanced Content Access: Avoid locking significant content behind paywalls and ensure that events and features are accessible to all players, bringing the community together, not dividing it. Replacing Removed Features: Instead of taking out features like the EXP Share Party Boost entirely, consider replacing them with equally exciting alternatives that players can look forward to, keeping the event engaging and rewarding for everyone. We are all invested in this game and its future. By fostering a collaborative and transparent environment, we can work together to enhance Pokémon Revolution Online and restore the joy that has always been at its core. Let’s all join forces to create a better experience for everyone, regardless of their membership status. Together, we can make PRO a game that we can all be proud of. Sincerely, A Concerned Player2 points
-
Auction Details: Start Price: 5m End Point: 48hr (after start price is met) Insta Price: 15m Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!2 points
-
2 points
-
2 points
-
Hello all, @Raiijin2 You have been punished for False Offering, as you don't have the funds to honour your bid. You are not allowed to bid any further. His last valid bid was 45M, so @Snowbelll 50M bid is the last valid bid, and currently the best offer. My apologies for the inconvience caused. Kindly, K-Mew2 points
-
2 points
-
2 points
-
2 points
-
Welcome at Clumsygirl's auction C.o 3,3m payments: cc: 500k, iv reroll: 530k, or $$ Min raise: 100k Auction time: 22:12 at night EU time This is a cross server auction which mean you can offer from gold and silver server, if someone in gold wins the auction i am able to transfer but i rather have you to transfer to silver. Fake offers will be reported. Timer https://vclock.com/timer/#countdown=47:50:00&date=2025-03-04T22:11:11&sound=xylophone&loop=1 Raging bolt mount1 point
-
PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Walking Wake (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia Auction Details: Start Price: 10m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 550k), IV Reroll Tickets (x1 IV Reroll Ticket = 570k) Important Reminders: This is a Gold Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!1 point
-
Quiet Honedge Almost Epic 03 Speed & Hidden Power Ice Informations: Starting offer: 100K Minimum raise: 100K Instant price: 3M Time: 72 hours after start Accepted payments: Pokedollars, coin capsules (x1=500K), IV reroll tickets (x1=500K) Timer: https://www.tickcounter.com/countdown/6776497/quiet-honedge Important Note: This is a gold server auction. All trade rules applied. Including 15 minutes rule. You're welcomed to bid from silver server but you're responsible for your transfer. Please include main accounts name or server if bidding from a different account or server. Goodluck guys :31 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
+1 I thought every form has to have counterparts for their evolution, yet this one was released without having done form for their evolution. And this one is a pvp Pokemon too, so if someone gets a nice form they won't be able to use it.1 point
-
+1 There have been other cases as well since the MS price increased. 3 examples are: - I personally do not count 20min Bug Catching Contest or Shadow Area as an actual "hunting" spot for larvesta, that's why I include it into those examples. - The non-MS spawns in those screenshots are event spawns from events which haven't been up since the MS price change, therefore haven't been changed yet. All 3 of them are event exclusive Pokemon, outside of Outbreaks (lmao). The fact that players are forced to buy MS, during an EVENT just to hunt EVENT EXCLUSIVE pokemon, which also got a new form, is an insanely bad idea. Currently MS' price isn't worth the value it provides. Locking already pretty exclusive Pokemon behind a "paywall" is clearly going in the wrong direction. I'm positive that Hoenn/Sinnoh will have their native MS-only spawns updated too at some point, since we already got Kanto/Johto updated as of recently regarding such spawns.1 point