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  1. INTRODUCTION - (Make sure to open the spoilers) - Lets get straight to the point, Excavation Sites need an update. The last big change to Excavation Sites was about 1 1/2 years ago, so the spawns and features have been very stale for quite some time already. Now I know that scripters and other staff members are extremly busy and try their best to get out new content like events, megastone-quests and much more but I still want to put out this suggestion as Excavation Sites are a great PvE task you can do from time to time or even daily which makes the game much more enjoyable for a lot of players. I dont want Excavation Sites to be forgotten and since the question about new spawns etc. keeps getting repeated on every previous Q&A-Stream, this thread can also serve as some sort of a platform for everyone to share their ideas and opinions on this topic. Maybe if all the megastone-quests are done there is some time to make some changes to the Excavation Sites. TL;DR SPAWNS & ITEMS Credits for some provided ideas Change Pokemon Spawns Straight to the most important thing regarding Excavation Sites, the Spawns. The Spawns have not been changed for a long time and it is simply not fun nor rewarding to catch the same pokemon over and over again. Previous changes introduced outbreak- and event-exclusive pokemon which make certain pokemon very special and hard to obtain. Adding some of these to Excavation Sites would be a first step to make them very interesting and rewarding again while still keeping them balanced as there are only a limited number of spawns you can get daily. Events and Outbreaks which have these pokemon as spawns would still be special as you can hunt them actively on these. Other pokemon got more attractive recently as well. With the introduction of their mega-evolution some previously ignored pokemon became relevant and most of these would make a very good addition to Excavation Sites. Another thing I want to suggest are pokemon which are exclusive to Excavation Sites like new Gen7 pokemon, as this would raise them to another level of interest. TL;DR Balancing the Spawns I dont know exactly how the spaw-mechanics etc. work but I tried to suggest the spawns in a way to make them somewhat balanced while keeping the theme of the different Excavation Sites. However the suggested changes are obviously not perfect and probably need more in-depth balancing. I would suggest to keep/add very good and exclusive spawns to the Excavation Sites and to balance the cooldown or the entry-costs instead. By increasing the cooldown or the entry-costs instead of the actual spawns Excavation Sites will feel exciting and worth while doing them. TL;DR Spawn Change Suggestions (Note: These are just examples to give some ideas for spawn changes, feel free to share your thoughts and ideas in the comments) Credits for some ideas on the spawn changes and source for provided data Feral Site Historical Site Haunted Site Mineral Site Glacial Site Natural Site Wondrous Site Briny Site Draconic Site Changes to available items First of all Fossils fit well into Excavation Sites and can even be synched with an NPC in the Historical Site. Revival Herbs are always useful for rather new players and can still be useful to more advanced players as they can be used on quests, events, leveling pokemon etc. While Heal and Energy Powder may be useful to a certain extend to newer players, they feel like a waste for most of the playerbase after a while. I would suggest to change them to items which are pretty much always needed and useful like Vitamins (Protein, Iron, HP Up etc.) or make Heal and Energy Powder exchangable for Artifact pieces. I think the previous change which added different rare items (Rare Bone, Nuggets, Pearls etc.) in the different Excavation Sites was not thought through well enough as less-valuable items are more common and make it harder to encounter pokemon because of that while valuable items are too rare to have an impact. Therefor less-valuable items should be removed and replaced with more valuable items. That way its less likely to find items and more likely to actually encounter rare pokemon. Since the different items seem to have different drop-rates I suggest to replace all items with the same item for every Excavation Site to make it more balanced. Replacing all the items with a Nugget seems to make the most sense as it has a decent value and is not found too often which makes it more likely to encounter a pokemon. The chance for a Big Nugget should be increased as its near impossible to find it (I personally found only one while increasing my Excavation Rank from 10.000 to 36.000+). This makes achieving an Excavation Rank of 10.000 to unlock the Draconic Site and that particular Excavation Site less worth and that is a clear balance-issue in my opinion. To give some further insight regarding this, @JustLegend did some research on Excavation Sites some time ago. The data he collected shows that 47 Tiny Mushrooms and 0 Big Nuggets were found after 28 days of doing every Excavation Site. Because of this it is somewhat harder to encounter pokemon in the Haunted Site which is another balance-issue. Make sure to check out his thread for more in-depth data regarding Excavation Sites. Credits for provided data TL;DR Changes to Artifact Pieces Store For most of the time my personal experience with the Artifact Pieces shop has been that I would only buy Focus Sashes as these are the most valuable items you can get and they are rather easy to sell. Most other items are not worth their price, are not needed or have other sources you can get them from easily. To give Artifact Pieces a better use I suggest to lower some prices in a balanced way to make it worth buying other items than focus sashes and a few other items. Balancing prices and available items is not easy by any means but I tried to come up with fair prices based on a calculation. To understand the suggested Artifact Pieces prices and that calculation you need to know some numbers. For a full Excavation Site run we end up with an average of 64 Artifact pieces (I used 60 for cleaner calculations) and a Focus Sash costs 6 Artifact pieces and sells for about 2.000 - 2.500 Pokedollar (I used 2.000 Pokedollar for the calcuation). Buying 10 Focus Sashes for 60 Artifact Pieces and selling them for 2.000 Pokedollar each leads to a daily profit of 20.000 pokedollars. Example of the calcuation based on a Reroll Ticket: -> Reroll Ticket (2.250) -> 750.000 / 20.000 = 37.5 -> 37.5 x 60 = 2.250 -> Reroll Ticket (2.250) -> 750.000 (Current average price of a Reroll Ticket) / 20.000 (daily profit from selling Focus Sashes) = 37.5 (days to purchase a Reroll Ticket from another player if selling the Focus Sashes daily) -> 37.5 x 60 (Artifact Pieces gained daily from a full Excavation Sites run) = 2.250 (price of a Reroll Ticket in Artifact Pieces) The goal is to end up with item prices which are somewhat balanced in a way that makes the items worth buying instead of selling the Focus Sashes and buying the desired items from another source. Fossils: I dont know why Omanytes and Kabutos Fossils are not available yet but I would suggest to add them as they are the only missing Fossils. I think the prices for Fossils are too expensive overall but I did not change them too much since I dont know if there is some in-depth balancing behind that and the fact that they are untradable. Vitamins: Adjusted the prices so you are able to buy 10 Vitamins after a full Excavation Sites run. Consumables: Adding certain items like Reroll Tickets to the Artifact Pieces Shop makes Excavation Sites even more lucrative. However I did not suggest more random items to keep the theme of the Excavation Sites alive for the most part but I think Reroll Tickets can be a very good addition as they serve as a more or less long-term-goal players can work for. Battle Items: Adjusted the prices based on the explained calculation. I did not suggest additional items as the already existing ones fit the Excavation Sites them perfectly well. TM Moves: Adjusted the prices based on the explained calculation and added the TM for Substitute since it is only available in Trainers Valley so far. Gems: Adjusted the prices so you are able to buy 10 Gems after a full Excavation Sites run. It could be considered to lower the prices even further given the Gems cheap price in Pokedollars and easy obtainability on dig spots but they can be used on the Recycle NPC as well which could possibly lead to imbalanced results. Evolution Items: Adjusted the prices based on the explained calculation. Damage-reducing Berries: Adjusted the prices so you are able to buy 10 Berries after a full Excavation Sites run. Since stat-modifying berries like the Salac berry are still rather hard to come by I think they would create great interest towards the Excavaton Sites. Mega Stones: Since obtaining 1.000 Artifact Pieces to purchase a megastone takes over 2 weeks of full Excavation Site runs and megastone-quests usually do not take longer than a 1-2 days at most for the majority of the playerbase I would suggest to lower the price a little bit to 600. While I think adding megastones exclusive to Excavation Sites is a good way to make them interesting again it should be considered that some players do not like to do Excavation Sites as well. I think lowering the price from 1.000 to 600 Artifact Pieces would be a good change which could motivate some players to do more Excavation Sites again. Obviously players who already bought the megastones for the original price of 1.000 Artifact Pieces would need to get compensated with the extra Artifact Pieces. Exclusive Cosmetic Items Shoutout to @dangarangs for the idea and some examples. https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Adding Cosmetics and Mounts exclusive to Excavation Sites would make them a lot more interesting for not only advanced but for newer players as well. These items would give players another long-term goal depending on the price. It could be considered to make some Cosmetics and Mounts unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. The prices of these exclusive items would come down to the fact if they are tradable or not. TL;DR ADDITIONAL IDEAS Option to see available Excavation Site Spawns While I know its possible to check an Excavation Sites Spawns using the Reborn Bot I still think it would be a great addition for some players to know which pokemon are obtainable on the different Excavation Sites. It would be very useful to know which synchronize should be used especially. Since I dont know if its possible to add the spawns on the drop-menu on the top-left this could be done by wandering pokemon, NPCs giving hints on dialogues, signs which explain pokemon sightings etc. instead. Artifact Pieces to spawn rare pokemon I think the option to spawn certain pokemon available on the Excavation Sites would be a great addition. Once again it could be considered to make some pokemon unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. It could be done similar to the already existing system to spawn pokemon for PvE Coins. A changing pool of rare pokemon available in Excavation Sites which can be spawned for Artifact Pieces at an NPC. Additional Excavation Rank Rewards Currently the highest Excavation tier is Tomb Raider at 8.000+ discoveries and the 10.000 mark is the last useful rank since it unlocks the Draconic Site. I would suggest to award players for every additional 1.000 discoveries to give them another goal to grind for after achieving the 10.000 mark. It probably would make the most sense to reward players with a certain amount of Artifact Pieces. In addition players could unlock exclusive Cosmetics/Mounts and rare pokemon spawns for Artifact Pieces as mentioned earlier. Changes to Shiny Rocks I think Shiny Rocks should always have a pokemon instead of a chance for an item or even nothing. Getting a shiny out of Excavation Sites is already extremly rare and getting an item or nothing out of them is just frustrating and does not feel rewarding at all. I personally have gotten one shiny at 60.000+ Excavation Rank to give some further insights. ENDING WORDS I am well aware that not all of the suggested changes have a chance to get added to the game but I hope that at least some of these ideas will be considered and added in the future to improve the Excavation Sites again. Please feel free to share your own ideas and suggestions on this thread in the comments as well. Also dont hesitate to provide feedback on this suggestions, what do you like, what dont you like? I am looking forward to see Excavation Sites being interesting and exciting again. #MakeExcavationGreatAgain
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  2. 16 + 16 + 16 = 48. Bit far from infinite. There are several Pokemon that can deal with that set. To name a few that are either counter or hard checks: Gliscor Skarmory MG Clefable. Mega Scizor. Balloon Aegislash, Heatran and Excadrill. Rest Annihilape. Rest-Sleep Talk Suicune. Reuniclus I assume your team lacks answers to that set, but can assure you that's a teambuilding concern and not a balance one that needs to be addressed.
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  3. I looooove PRO!! I think this game is sooooo good, I think my favorite part of the game is hunting in it, and honestly I don't see why we don't have outbreaks all the time! And I'm not talking about NEW pokemon per se, I'd be happy even if sometimes the outbreaks (or even most of the time, whatever that's fine!) were basic pokemon just in a new spot for 24 hours like Cleffa outbreak in say route 31 or something one day! That would be great, and this is a side suggestion but why not have outbreaks during events? I would just decide to do the event or to do the outbreak some! More options is fun! Also, I don't know the process for starting/stopping an outbreak on your guys' side! It could be that you have to actually change the code in some way, like if you don't have a command to start/stop an outbreak, meaning that to have an outbreak you have to go into the game's code and change it, and I can see how that might be tedious to do regularly! Or maybe there is a command to start/stop it! In either case, could you guys recruit someone to literally only handle outbreaks? You could just give a light rubric to that recruit telling them what they can/can't do (e.g. which pokemon shouldn't be done, what times of the day to start/stop it, etc). Again, I don't know the process for doing outbreaks so I don't know how realistic my suggestion is because I don't know how difficult it is for you guys to do in the first place... I just want more outbreaks, they are fun and my favorite part of PRO is hunting I remember pretty regularly how there are LONG periods of no outbreaks... and it's so exciting to see when there is an outbreak, why not have them regularly?
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  4. Hello all, To make it clear to everyone, every rule stated in Auction Rules will always be enforced on Forums auctions, regardless if mentioned or not. Every auction made on forums, will ALWAYS be bounded by Auction Rules. Kindly, K-Mew
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  5. Hello ! Would be cool that Pink Crystals of love island can be harvested with pickaxe tools. because even with the tools, you need a pokemon ! keep up the good work
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  6. Hello, this is my first time posting here, so please forgive me if this has been posted before. I have looked but couldn't find anyone else posting this. I have been playing on mobile and I'm really enjoying the game. I've found something to be quite a nuisance, basically whilst playing on mobile, if you have repel/mount or anything else in the shortcut bar, when you go to touch the icon, it only takes the slightest movement for the item to be released and then you have to go back into your backpack and re insert it into the shortcut bar. Would it be possible to have the option to lock the shortcut bar once you've inserted what you want into it? I play on a Galaxy z fold 5 so it's quite a large screen, yet I still manage to discard the shortcut atleast 10-20 times a day. Thanks for your help.
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  7. Accidentally it leveled up from level 8 to 9. It's Riolu's repel spawn. I'm asking for delevel from 9 to 8.
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  8. hi sorry, i post on wrong sub forum. auction already started on correct at silver item coins. if still interested can bid here and if you from gold i can transfer. Boruto very rare set pvp chest - Coins & Items - Silver - Pokemon Revolution Online
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  12. Sableye end after 9h52min Umbreon end after 10h Clefable end after 11h25min
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  14. - Be sure to be Hoenn Champion before starting this quest. - Go Route 114 in Hoenn, find Fossil Maniac Charles in his house and talk to him about the permit. - Now you will have to collect six different fragments spread around all Excavation Sites (excluding Wondrous Site, Briny Site and Draconic Site). - You do not have to enter the sites. Use a Pokemon with Rock Smash and destroy all breakable rocks around the Excavation Sites. Please note that this step is not needed for every player. - Once you have all six fragments collected, come back to Route 114 and talk with Fossil Maniac Charles. He will ask you to pay 100.000 Pokedollar in order to buy the permit. - You are now owner of the Archaeologist Permit and can start visiting the different sites. Feral Site - Fiery Path - East of Lavaridge Town Historical Site - Northern Route 111 Desert - East of Lavaridge Town Haunted Site - Rusturf Tunnel - Near Verdanturf Town Mineral Site - Route 115 - North of Rustboro City Glacial Site - Route 103 - North of Oldale Town Natural Site - Route 119A - South of Fortree City Wondrous Site - Route 114 - West of Fallarbor Town - 3000+ discoveries as requirement Briny Site - Route 124 - West of Mossdeep Town - 6000+ discoveries as requirement Draconic Site - Route 113 - East of Fallabor - 10000+ discoveries as requirement There are different tiers of expertise in archaeology. The tier depends on the discoveries you have made. You get one "Discovery Point" by smashing the rocks inside each site. With every tier you get access to more Pokemon and items. You can check your tier on your Trainer Card. The rocks inside of every Excavation Site respawn every 20h after being broken. You have also a low chance of getting nothing when breaking a rock. - Excavation Ranks: Explorer (1-500 discoveries) Scrounger (501-999 discoveries) Plunderer (1000-1999 discoveries) Relic Hunter (2000-3999 discoveries) Archaeologist (4000-5900 discoveries) Paleontologist (6000-7999 discoveries) Tomb Raider (8000+ discoveries) If you encounter a spawn you're not experienced enough to get, the Pokemon will flee or the item gets destroyed. How many Discoveries you need for each Pokémon rarity is mentioned below. You will however gain one or more "Bonus Discovery Point" each time you'll encounter a Pokemon who fled or if the item gets destroyed. The rock will tell you how many extra points you gained. - Used Rarity Tiers in the guide: Common 0+ Discoveries Uncommon 1000+ Discoveries Rare 2000+ Discoveries Super Rare 4000+ Discoveries Excavation Sites are shiny locked, which means that you are not able to encounter Shiny or Themed Pokemon in the sites. With the exception of Shiny Rocks, which may contain shiny Pokémon. As for all scripted spawns for wild Pokemon, an active BMS won't influence the chance of a hidden ability in the excavation sites. In every site you are able to find "Artifact Pieces", which can be traded in the Historical Site for items and fossils by talking to Artifact Maniac Hastor. Fossils: Vitamins (10 per 70 Artifact Pieces): Consumables: Battle Items: TM Moves: Gems: Evolution Items: Damage-reducing Berries: Mega Stones: All Sites Feral Site Historical Site Haunted Site Mineral Site Glacial Site Natural Site Wondrous Site Briny Site Draconic Site Contribution SyaoranLi, thank you for giving me a lot of useful information to complete this guide. Neroli, original owner of the former version of the guide: Hoenn Excavation Sites Guide
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  15. Hello everyone! This topic serves as a way for users to apply to the Community Coordinator Team What is the role of a Moderation Staff member and of a Community Coordinator? PRO's Moderation Team is a group of staff who provide support for players and ensure that PRO is kept in order. The Moderation Team make sure that users follow PRO's Rules and support players on the forum and in-game. Community Coordinators in specific make sure that PRO's playerbase is pointed in the right direction both in-game and on the forum. CCs mostly work as a support role however they are also given the responsibility of moderating the forums and in-game chats. A CC would mostly focus on the Resolution Center subforum and the in-game Help Chat. Community Coordinators also help to support our Discord Server and are the main responsible to maintain the guides and the information available to players updated. Good candidates for Community Coordinators are player with excellent knowledge of the game and Pokemon. Requirements Even if you don't meet the requirements, small exceptions may be made if the rest of your application is promising. (Mandatory) requirements must be met in order to apply. At least 200 hours in-game playtime. At least 20 forum posts. Able to dedicate yourself to staff work and deliver efficiently. 18 or older. Can understand English at an advanced level. (Mandatory) What we look for in applicants Strong communication. Open-mindedness. A positive attitude. Good organisation skills. Able to work in a team. Can work under pressure. Can commit around 1 hour per day to staff duties. Application The application form is below. Please fill it in and submit it as a new topic HERE (Click Here) Your application and results must remain confidential. We ask all applicants to keep the fact they have applied secret. Sharing your application status will result in the rejection of your application. Please be aware that all staff work is voluntary! This is not a career. When applications are open, there will be an announcement on our Discord Server and this post will be featured on the front page of the forum.
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