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Showing content with the highest reputation on 08/13/25 in all areas

  1. Changelog XX.XX.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters More filters might be added before release. Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. Work on the box rework is still ongoing, so there may be changes or additions by the time of release. → Preview of the current state Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Parental Bond's 2nd hit now will deal 25% damage instead of 100% when Mummy activated after the 1st hit. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used.
    27 points
  2. The auction starts from the first bid, the person said start or said the value, from the moment the person placed the bid, 72 hours will be counted until the end at the same time in which the bid was made. Well, if you want to buy, the best recommendation would be Insta. To improve, you make the bid and say which server you are on. Clefable insta 1m (start 300k min bid 50k 72hrs left) Ferrothorn insta 3m (start 450k min bid 100k 72hrs left) Garchomp insta 10m (start 1m min bid 300k 72hrs left) Garchomp insta 10m (start 1m min bid 300k 72hrs left) Manectric insta 10m (start 600k min bid 200k 72hrs left) Metagross insta 3m (start 600k min bid 100k 72hrs left)
    2 points
  3. Consistently, I've observed players who are utterly unaware, sharing their opinions without making the effort to consider the community as a whole. Since it seems no one else will take the time to address this, I'm more than willing to step in. To all Community Members; that is precisely the role of the Content Team. They have been openly recruiting for some positions within this team for quite some time. Content can only be produced if there are creators, and given that all contributions are volunteer-based and is unpaid, the process of creating such content inevitably takes longer to release to the community. Like always, if you want to see more stuff in the game and you are knowledgeable of certain content creation as explained in the recruitment documentations, throw a bone by applying. Making suggestions posts about why new regions aren't being pumped out doesn't help no one.
    2 points
  4. s.o 1m min bid 100k insta : 10m auction end 72 hours after first bidaccept cc : 450k / ivs reroll : 600k Good luck !# 15 Min rule after bid AUCTION ENDS 19:08 PM 16.08.2025 Saturday
    1 point
  5. Start Point/Price: 1k End Point: 72 hours from the first bid Min. Raise: 1k Accepted Payment: Pokedollars, CC 480k
    1 point
  6. start: 3m insta: 15m min bid: 300k 48hours after the first bid Thanks.
    1 point
  7. s.o = 1m min bid = 100k auction end after 48h from 1st bid ( https://www.tickcounter.com/countdown/7879063/shiny-gyarados ) accepted payement= only pokedollar
    1 point
  8. Start Offer: 500k. Min Bid: 100k. Insta: 69m. Duration: 24 hours after the first bid. Accepted payments: Reroll Ticket: 650k each. Nature Reroll: 300k each. Coin Capsule: 500k each. Pokedollars. Reminders: - If you intend to purchase with an alt account, specify the account alongside your bid. - If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Contact: IG: Fafouney Discord: fafouney (224141264130408448)
    1 point
  9. 1 point
  10. 350k daru, 250k shroom
    1 point
  11. Hello @Mattepalla93@Omenrl, The trade has been forced. Have a great rest of your week! Best Regards, Tandemaus
    1 point
  12. Hey Dzozzi! I apologize for the setbacks you are having with the constant crashing. There is a known bug that is meant to be fixed in a future update. This bug includes crashing when entering new routes, buildings, and battles. The temporary fix until the update is released is to turn off your background sound effects along with your background music at the main menu before loading into the game. I hope this takes care of your frequent crashing until the next update release. If you have any further issues or would like to share your progress with the issue at hand, please reach back out. -Hazegeek
    1 point
  13. Hello @Lordgui @Noluckyone @Elstronga, The trades have been forced. Have a great rest of your week! Best Regards, Tandemaus
    1 point
  14. 1 point
  15. Hi Swer, Overall, -1 (but because dungeons problems are not there). 1. Why not Dungeon shop: It depends on the cost of each reward, nothing to say about that. Shadow Form Legendary Pokémon: Could be available in the Nesting Grounds (with a very high rarity rate), or via dungeon currencies (Rings of Desires, etc.). 2. The first problem with Shadow spawns is that they are fundamentally buggy! For example, no Shadow Slowpoke were encountered between Valentine's Day and June. As soon as a forum post was made about this, “coincidentally,” Shadow Slowpoke reappeared! (Surely an incredible statistical coincidence!! ) The first step would be to fix the Shadow spawns, which seem to be affected by events, etc... The time limit in Nesting Grounds is fine as it is. 40 minutes max is great. Unlimited (or purchasable) time for Shadow Forms would make no sense. Their rarity is due to a performance that gives access to a reward. Even though some dungeons can be completed solo, the PvP Dungeons ranking system rewards team strategies for achieving the best scores, and that's what's great about it: teamwork ! (finding the best teams, the best synergies, the right interactions, etc.). And it's only natural to be rewarded for that. By the way, I think staff should have access to 20 minutes (or whatever) per day (as a staff reward), but should not be able to compete as members of competitive guilds in PvP Dungeons. 3. Changing spawns in Nesting Grounds could be an interesting idea, but it must be consistent with the Pokémon encountered in the dungeons! (but adding variety should be good) Even though I don't necessarily agree with these proposals, thank you for putting forward something well-argued and well-written. Have a nice day!
    1 point
  16. Hey Dragoons! I am Dokibirb. I'm new to PRO which I debuted last year during Christmas. Between work and real-life commitments, I haven’t been able to play much but now I’m diving back in and looking for a friendly, competitive PvE guild to grow with. It’s been wonderful meeting so many friendly random players during Christmas everyone I've teamed up with has been supportive, respectful, and genuinely fun to hang out with. I am looking forward to meet some people in-game P.S Currently looking for a guild who focuses on PvE contents and are competitive. If there's any slot please DM me
    1 point
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  19. i just got off for the night and i’m about to head to sleep so i’ll be on tomorrow when i get home from work
    0 points
  20. acution is already over, i won
    0 points
  21. Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not independently own, or using more than 2 accounts, will result in severe punishment. Each account may only PvP on one server. You may only have one account in the Top 25 at any point in the season. This means one account across both servers – you cannot have one account in the Top 25 on Silver and another in the Top 25 on Gold. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated Tanavast - Keeping the thread updated
    0 points
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