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  1. Note: After opening, these items become non-tradable. The cosmetics included in this set are Cursed Seal Wings, Cursed Seal Eyes and Cursed Seal Clothes. PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Auction Details Start Price: 25m End Point: 48 Hours (after start) Insta Price: 40m Minimum Raise: 1m Accepted Payments: Pokedollars, cc = 480k Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO
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  2. Hey everyone! I recently created a site called WePlayOld.com, aimed at helping Pokémon players understand some of the more detailed mechanics of the game, like movement, power scaling, and other fun stuff. My goal is to make it easier for players to learn and improve, whether they're new or just looking to dive a bit deeper into the game. I’d really appreciate any suggestions you might have on how I can make the site better. Anything you think is missing, or features that would be helpful for Pokémon players? Any feedback is super appreciated! Thanks so much for your time, and I hope you find something useful on the site!
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  3. start 500k bid 500k 48h after 1st bid cc 470k iv rr 700k insta 75m
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  4. S.O. = 2m min raise = 100k insta = None Ends 48 hrs after first bid. Accept = CC 450k
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  5. 36M im on silver
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  6. 35.5m (more cash in alt)
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  7. Krub really just came back and hit me with a really good deal !!!
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  8. -1 for now We have a new outbreak rework coming so I'd like to see how that works first. I like how it will be automated, have benefits for players with active membership, and have the possibility to encounter event forms. My issues with this threads proposal at the moment are - - I dont like the idea of the outbreak flute added to the store, already tons of stuff for players to spend their donations on - In came currency for donations to an NPC will result in tons of in-game chat posts like "come on guys, only 600k more" and so on and so on. It'll be annoying as hell.
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  9. If something is arrogant and disrespectful, it is you zealously claiming how this is the "game's worst year by far", as it is some sort of undeniable truth. I will tell you something; I, as mainly a PvPer, left the game on the beginning of January 2022. I came back this year in February when the new big PvP reward system was added to the game. Many inactive players have followed up and we got one of the best years in PvP this game has ever had. Plenty of new rewards, more incentive for inactive players to return, as well as for casual PvPers or PvErs to start playing PvP more frequently. More moves, mechanics and Pokemon added to the game. Overall the amount of played PvP matches has at least doubled. Do I need to say anything more about this? On the other hand, I can agree with you about the wrong priorities the staff team sometimes has and I would like to add how I really dislike their inability (or unwillingness) to adapt or be more flexible regarding some things. To be more specific, something like adding spawns for all Gen 7 Pokemon to the game after knowing that Astrella, for which those spawns were originally intended, won't hit the surface for who knows how many more years (and we have already been waiting for 8). An another example would be what you already brought up; the miss out on the Summer event this year because of a Box rework. If it was known that the Box rework won't happen in time, why didn't they just go live through with the Summer event and its new event forms? Then again, there are some factors I am unaware of, such as maybe that they tied up the game's events directly to the Box update rework, so if they would do something like this, it would eventually just make them spend even more unnecessary time on it. I don't know really. If that isn't the case, I honestly can't see any other good reason for it. Anyway, keep in mind that this is a fanmade game, without any employees being paid up for their work. As such, as frustrating as it sometimes is, it is inevitable that there will be a lot of delays on future content
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  10. Im going to give my point of view from a player that left on 2020. When i came back i felt like lost since i didnt even know about all the new stuff, now that im getting more used to and i keep finding new pokemons or moves or things like dungeons i get more and more excited, i might understand for a player that plays EVERYDAY for several hours that maybe you dont get the excitment you used to get before, but that happens with all, not only PRO, abusing a game always makes this. So my conclusion would be that theres doing a lot of things and trying, you can think is wrong or right, buy they're trying and thats what we should look at not at the other things they dont, this year summer event got delayed a bit, i know for sure they will try to reward or make it better for the next upcoming event but you dont need to be on a bad mentality of what is comming or what didnt come. Greetings from Agresivity
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  11. It’s always disappointing seeing posts like this. All you’re telling us is you don’t pay attention or don’t appreciate what is added/updated. Claiming there’s been 0 improvements in 6 years is such a slap in the face to the entire Staff team and their efforts. Luckily, PRO is full of players that do appreciate everything that’s been added and you’re in a tiny minority, that unfortunately is loud. I can name many improvements to the game in the last 6 years, such as: - Mega Pokemon (2020) - Z-Crystals/Mono-Type Tournament (2023) - Xmas Dungeon - Lavender Dungeon (2023) - Victini Dungeon - Pinkan Dungeon (2024) - Hoopa Dungeon (2024) - PvP Chests (2025) - Updates to existing features like Solaceon (2025), Celadon (2024), Sinnoh Underground (2025), Mirage Island (2022), among other smaller ones. - Trainer rework for every region (2023) - Gym Leader & Elite Four rework (2022) - Fishing Contest & Multi Bug Catching Contest (2023) - Trainers Tower (2023) - Many new moves, such as Trailblaze, Flip Turn, etc. - Many new Pokémon added, such as Blacephalon, Growlithe-Hisui, and Kleavor These are all the rather big content additions, not to mention all the smaller additions as well as the balance changes. Of course there are also all the maps, forms, mounts, cosmetics, chromas, and the scripting plus testing that comes with adding content. Just because you don’t see the changes or they don’t affect your experience, doesn’t mean work isn’t being done and even those who do appreciate won’t know what is being done in the background. I get there’s frustration and I would like more content as well, but let’s not discredit all the time and effort that’s being put in by both the Content and Moderation team. Remember that all Staff are volunteers who use their personal free time to dedicate towards a free game. Let’s be appreciative of what we have.
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  12. Absolutely nonsensical post. I can understand the frustration that comes up when there haven’t been updates for a while, but I’ve repeatedly provided updates explaining the longer wait time and also posted an extensive upcoming changelog for the next release, so you are not left in the dark without information. The text fix in the guild tab you mentioned is also part of the changelog. https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1602280 On top of that, I posted multiple status updates, expanded the changelog, and even shared videos of the box rework, the actual reason for the longer wait. I think we did a lot to keep you all properly informed. And as I already said many times before, the forms have no impact on the release. Artists work on them separately from the rest of the release, and we should be grateful that they dedicate so much of their time to giving us such a wide range of high-quality forms. That should never be seen as a point of criticism in that context.
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  13. Changelog 29.04.2025: Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc. Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it. Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up. Fixed Mind Blown recoil message showing up when its user fainted before being able to use it. Red Card will no longer activate when its holder gets OHKO. Cleaned up Red Card code. Coded Mortal Spin Coded Heat Crash Coded Grim Neigh Coded Chilling Neigh Coded Ice Spinner Coded Bitter Blade Coded Electro Shot Coded Wind Rider Coded Poltergeist Coded Blazing Torque Coded Magical Torque Coded Noxious Torque Coded Wicked Torque Coded Well-Baked Body Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9. Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist. Reworked Grass-type immunity to Spore and Powder moves. Fixed an issue where Cotton Spore could affect Grass-types. Updated the list of abilities that are ignored by Mold Breaker to Gen 9.
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  14. Changelog 01.04.2025: Adjusted Healing Wish and Lunar Dance to Gen 9 (was missing from the logs.) Fixed Stone Axe and Ceaseless Edge so they won't set hazards up if their user fainted because of Rough Skin / Iron Barbs / Rocky Helmet. Parental Bond now will make Ceaseless Edge set up Spikes twice! Fixed Teleport failing in Wild Battles when the Wild Pokémon using Teleport wasn't trapped. Fixed Mind Blown and similar so their users won't get the recoil if they couldn't execute the move due to Freeze, Sleep, Paralysis, Confusion, or Flinch. Fixed an issue where a Pokémon using Mind Blown or Steel Beam would win the battle instead of losing it when both teams were on their last Pokémon and fainted simultaneously. Fixed that using Mind Blown wouldn't hurt its user if the target was behind a Substitute. Fixed an issue where Pure Power and Huge Power did not correctly increase the power of the user's moves when the enemy had Aurora Veil active. Unaware now will ignore the opponent's Defense boosts and maluses so that their Body Press always deal the damage as if it was at +0 to the Unaware user. Fixed Body Press to correctly use Special Defense during Wonder Room for damage calculation. Fixed Body Press so negative defensive stat changes are ignored during a Critical Hit. Reworked Encore so using an item in battle counts as a turn. Reworked Flinch order so that it now takes priority over Freeze, Paralysis and confusion. Reworked confusion Status order so that it only triggers after waking up, thawing out, and activates before Paralysis. Massively reworked Sleep. Sleep turns are now determined by a random roll at the start of sleep. Now uses its own counter for sleep. Yawn's messages have been enhanced when used against Sleep prevention Abilities. Cleaned up the code overall. Cleaned up the Poison turn counter and its reset calls when switching out. Added an activation message for Damp. Damp now prevents Mind Blown from being used by anyone. Fixed an issue where a Pokemon got its HP cut in half when its Mind Blown was prevented by Damp.
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  15. Changelog 30.11.2024: Added 40 new Pokéballs. Updated to Scarlet and Violet mechanics. Coded Sharpness. Coded Supreme Overlord. Coded Libero. Coded Kowtow Cleave. Coded Rage Fist. Coded Flip Turn. Coded Wave Crash. Coded Body Press. Coded Headlong Rush. Coded Scorching Sands. Coded Expanding Force. Coded Dual Wingbeat. Coded Thunderous Kick. Coded Freezing Glare. Coded Fiery Wrath. Coded Tachyon Cutter. Coded Psyblade. Coded Rising Voltage. Coded Bleakwind Storm. Coded Apple Acid. Coded Astral Barrage. Coded Branch Poke. Coded Breaking Swipe. Coded Dragon Darts. Coded Drum Beating. Coded False Surrender. Coded Glacial Lance. Coded Meteor Assault. Coded Skitter Smack. Coded Spirit Break. Coded Strange Steam. Coded Eternabeam. Coded Jet Punch. Coded Snowscape. Coded Twin Beam. Coded Triple Dive. Coded Overdrive. Coded Esper Wing. Coded Surging Strikes. Coded Wicked Blow. Coded Mountain Gale. Coded Mystical Power. Coded Psyshield Bash. Coded Shelter. Coded Victory Dance. Coded Aqua Cutter. Coded Aqua Step. Coded Armor Cannon. Coded Chilling Water. Coded Flower Trick. Coded Malignant Chain. Coded Make It Rain. Coded Lumina Crash. Coded Pounce. Coded Spin Out. Coded Spicy Extract. Coded Trailblaze. Coded Torch Song. Coded Sandsear Storm. Coded Springtide Storm. Coded Wildbolt Storm. Coded Misty Explosion. Coded Chloroblast. Coded Dragon Energy. Coded Steel Beam. Coded Axe Kick. Coded Supercell Slam. Coded Sappy Seed. Coded Matcha Gotcha. Coded Combat Torque. Coded Pyro Ball. Coded Thunderclap. Coded Raging Fury. Coded Steel Roller. Coded Hard Press. Coded Stomping Tantrum. Coded Temper Flare. Protean will now activate only once per switch-in. Inner Focus, Own Tempo, Scrappy, and Oblivious now prevent the opposing Pokémon's Intimidate from lowering their user's Attack. Terrain Base Power boosts for moves: Electric Terrain for Electric-type moves, Grass Terrain for Grass-type moves, and Psychic Terrain for Psychic-type moves have been reduced from 1.5× to approximately 1.3× (5325/4096). Moody can no longer boost or reduce Evasion or Accuracy. Disguise now causes the user to lose 1/8 of their max HP when it breaks. All healing moves except Wish now have a base PP of 5 (increased to 8 with maximum PP Ups or PP Max). Typing a Pokédex ID in the PC search bar now successfully displays Gen 7, 8, and 9 Pokémon. Battle Bond Greninja can now learn Water Shuriken upon evolution. Substitute no longer gains Sturdy if the user has that Ability. Non-reviving healing items no longer work on fainted Pokémon. Solar Blade's Base Power is now halved under Snow, Hail, Rain, and Sandstorm conditions. An opposing Sticky Barb can no longer replace the held item of your Pokémon if it has the ability Klutz. Rapid Spin now has a Base Power of 50 and raises the user’s Speed by one stage. Teleport now has negative priority and switches out the user for an ally to take its place. King's Shield now lowers the opponent's Attack by only one stage. Corrected the Base Power, Accuracy, PP, Type, Move Category, Spelling, and Descriptions of all Gen 8 and 9 moves. Renamed several moves consistently across all instances. Added 180 new TMs and 100 new TRs. Coded all evolutions except those requiring the Pokémon Let’s Go! feature. Cosmoem evolves based on the day time. Coded Mind Blown. The Pokédex now displays the correct numbers for Seen, Caught, and Evolved entries. Non-cosmetic forms are now linked together. For example, Alolan Vulpix will count toward the Vulpix entry, and the same applies to forms like Hoopa-Unbound and Hoopa. Added functionality to view all non-cosmetic forms (e.g., Hoopa-Unbound, Mega Evolutions, Gigantamax forms, and regional forms) in the Pokédex. All Pokémon with non-cosmetic forms now have a border in the Pokédex. Right-click (or long-press on Android) opens a grid with the available forms. Added tooltips in the form grid showing the official titles of each form. Changed how cosmetic forms are displayed in the Pokédex, now showing more event forms. Chroma and shiny forms now have small icons as identifiers next to the Pokémon’s type. Chroma forms can now be changed directly via items without requiring an NPC. Added Snow weather and its corresponding weather icon in battles. All weather icons in battles are now animated. Reworked the evolution animation and adjusted its effects and layers. The sprites of the Pokémon evolving into are now blacked out if their Pokédex entry hasn’t been unlocked. Added a loading indicator for move-learn if the team update takes longer. Move learning now properly handles its confirmation popup. Improved the YesNoBox to better handle additional asynchronous scenarios. Added a simple helper script to animate dots on a label. Fixed an issue where the move-learn confirmation box would not disappear properly when a move learn was postponed. Item names in the Pokémon selection screen are no longer cut off abruptly and now end with an ellipsis (…) if too long. Fixed a bug that caused strange behavior when using an item on a region-locked Pokémon in the team. Fixed the shop preview in NPC shops not resetting properly after the shop was closed. Added 20 new NPC sprites for Astrella. Made several minor reworks, clean-ups, and optimizations.
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  16. Changelog 14.10.2024: Coded Float Stone. Coded Dire Hit + X items, all unobtainable until further notice. Coded Quick Ball. Coded Timer Ball, unobtainable until further notice. Coded Copycat. Coded Foresight. Coded Mist. Coded Judgment. Coded Multitype. Fixed replays not displaying the entire team at the start for every type of match, except for Random battles which is intended for those. When a user that is frozen gets Magma Armor thanks to Skill Swap,Trace or similar, this user will now thaw out. Added an activation message for Magma Armor before it thaws out the user. Morning Sun, Synthesis, Shore Up and Moonlight round down their healing amount now. Synthesis, Moonlight and Morning Sun now will heal 2/3 of the user's HP under the Sun instead of 3/4. Moxie now will stop triggering when its user is already at +6 Atk. Mummy can now replace Illusion, although it still doesn't make the illusion wear off. Fixed a bug where Gravity affected Pokemon until they switched out. Now it lasts the correct duration. Broken Disguise Mimikyu will stop ignoring the effectiveness messages. Sleep Talk will consume a PP when it fails in all circumstances. A Pokémon using Sleep Talk holding a Choice item will stop bypassing the Choice Lock effect when it woke up on the same turn before using that move. Using Z-Sleep Talk now boosts the critical-hit ratio by 2 stages in all circumstances. The offensive move that Z-Sleep Talk selected now will deal the correct damages. Fixed the Sleep Talk and Z-Sleep Talk messages when they select offensive and status moves when woke up and asleep. HP-restoring items will fail to be used when the target was at full HP. PP-restoring items will fail to be used when the target's moves had all their PP. Items healing multiple status at once will fail to be used when the target had no status. Self-Destruct and similar will now show the effectiveness messages. Psych Up will now copy positive and negative Accuracy stages. Added some missing Abilities to the list stipulating that they can't be replaced/swapped using Worry Seed, Simple Beam and Skill Swap. Encore will fail if the opponent's last used move was a Z-Move. Role Play no longer bypasses accuracy checks when the target is in a semi-invulnerable state. Pressure will now affect moves targeting multiple targets/everyone such as Flower Shield, Rototiller, Terrain and Room moves. Fixed Defense spelling in Reflect and Light Screen messages. Future Sight no longer bypasses Disguise. The Leech Seed user will now be considered the winner in a fight involving a seeded Liquid Ooze opponent when both were the last ones standing and fainted on the same turn due to Leech Seed + Liquid Ooze damages. Weather Ball now will be Normal type instead of typeless when there is no weather.
    1 point
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