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Showing content with the highest reputation on 09/25/25 in all areas

  1. Lucky Shop Discord: Leeluckya Normal
    2 points
  2. Note: After opening, these items become non-tradable. The cosmetics included in this set are Cursed Seal Wings, Cursed Seal Eyes and Cursed Seal Clothes. PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Auction Details Start Price: 25m End Point: 48 Hours (after start) Insta Price: 40m Minimum Raise: 1m Accepted Payments: Pokedollars, cc = 480k Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO
    2 points
  3. How are you doing People? Welcome to my Shop Who am I? My Name is Financebro, aka Niklas. Glad to meet you. What do i do? Well i work, go to the Gym and play Poke. Please be aware that i might need some time for answering due to all of those things But also to give you good Pokemon to train and pvp. Please be aware that i make recommendations on how to use them. It does not imply a fully made Moveset. As Payment i accept the usual: CC (420k each), Rare Candys (6k each), BMS (220k each) and Coins. Trained PVP Mons (all Prices are negotiable) Untrained/Partly trained PVP Mons (all Prices are negotiable) PVE Pokemon False Swiper, Boss Mons, Dungeon Mons etc. Shiny & Event Pokemon Those were just a few Mons i got. If you want specific one`s message me. Much Love, Financebro, aka. Niklas
    1 point
  4. Hello, welcome to my store, here you will find special mounts, If you are interested in any of them, send me a message, prices are negotiable. Item Price Vday Haunter(land) SOLD Vday Milotic(surf) SOLD Vday Serperior(land) 850k Xmas Garchomp(land) SOLD Xmas Deerling(land) 850k Xmas Swampert(land) 1.2M Poipole 3,5M Raging Bolt 4M Shiny Gouging Fire 8.5M Shiny Poipole 8.5M Guzzlord 3.5M Buzzwole 2.5M Boats(surf) 1.5M Other optional payment methods Item Value Coin Capsule(CC) 480k IV Reroll Ticket 700k Rare Candy 6k
    1 point
  5. Hey everyone! I recently created a site called WePlayOld.com, aimed at helping Pokémon players understand some of the more detailed mechanics of the game, like movement, power scaling, and other fun stuff. My goal is to make it easier for players to learn and improve, whether they're new or just looking to dive a bit deeper into the game. I’d really appreciate any suggestions you might have on how I can make the site better. Anything you think is missing, or features that would be helpful for Pokémon players? Any feedback is super appreciated! Thanks so much for your time, and I hope you find something useful on the site!
    1 point
  6. start 500k bid 500k 48h after 1st bid cc 470k iv rr 700k insta 75m
    1 point
  7. S.O. = 2m min raise = 100k insta = None Ends 48 hrs after first bid. Accept = CC 450k
    1 point
  8. S.o 500k min raise : 50k end point: 24 hours after start price is met insta : 3m
    1 point
  9. Start: 3m Min raise: 200k Insta: 15m 48h auction from first bid Accept payments: cc = 500k, reroll iv = 750k and cash. Good Luck ..!
    1 point
  10. s.o 1m min raise 100k insta 5m 24 hour auction after s.o is met.
    1 point
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  16. Hello @Lordgui @Itzrohan, The trade has been forced. Have a great rest of your week! Best Regards, Tandemaus
    1 point
  17. The economic in Pokemon slowly goes down. Many decent PvP Pokemon getting lower and lower cost because the market is full of them and the reason is because everyone who collect epic Pokemon for PvP or just for fun search for better. So this couse out date and make them hard for selling or even useless at some point. My suggestion is to be created NPC that can be called farmer Jack. His pourpusss will be to collect those Pokemons who are out of date in his farm and use them in his Pokemon reserve. In exchange for them he will be able to give you rare Candy's or other usable items which we usually buy. That will allow many players to clean thier PC, and maybe will help also to the new players to recover some cash or at least take back something if they get scammed from bought bad Pokemon. This idea is just a scratch for start and will like to hear more options not only from the players,but also from some moderator's
    1 point
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  19. It’s always disappointing seeing posts like this. All you’re telling us is you don’t pay attention or don’t appreciate what is added/updated. Claiming there’s been 0 improvements in 6 years is such a slap in the face to the entire Staff team and their efforts. Luckily, PRO is full of players that do appreciate everything that’s been added and you’re in a tiny minority, that unfortunately is loud. I can name many improvements to the game in the last 6 years, such as: - Mega Pokemon (2020) - Z-Crystals/Mono-Type Tournament (2023) - Xmas Dungeon - Lavender Dungeon (2023) - Victini Dungeon - Pinkan Dungeon (2024) - Hoopa Dungeon (2024) - PvP Chests (2025) - Updates to existing features like Solaceon (2025), Celadon (2024), Sinnoh Underground (2025), Mirage Island (2022), among other smaller ones. - Trainer rework for every region (2023) - Gym Leader & Elite Four rework (2022) - Fishing Contest & Multi Bug Catching Contest (2023) - Trainers Tower (2023) - Many new moves, such as Trailblaze, Flip Turn, etc. - Many new Pokémon added, such as Blacephalon, Growlithe-Hisui, and Kleavor These are all the rather big content additions, not to mention all the smaller additions as well as the balance changes. Of course there are also all the maps, forms, mounts, cosmetics, chromas, and the scripting plus testing that comes with adding content. Just because you don’t see the changes or they don’t affect your experience, doesn’t mean work isn’t being done and even those who do appreciate won’t know what is being done in the background. I get there’s frustration and I would like more content as well, but let’s not discredit all the time and effort that’s being put in by both the Content and Moderation team. Remember that all Staff are volunteers who use their personal free time to dedicate towards a free game. Let’s be appreciative of what we have.
    1 point
  20. Absolutely nonsensical post. I can understand the frustration that comes up when there haven’t been updates for a while, but I’ve repeatedly provided updates explaining the longer wait time and also posted an extensive upcoming changelog for the next release, so you are not left in the dark without information. The text fix in the guild tab you mentioned is also part of the changelog. https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1602280 On top of that, I posted multiple status updates, expanded the changelog, and even shared videos of the box rework, the actual reason for the longer wait. I think we did a lot to keep you all properly informed. And as I already said many times before, the forms have no impact on the release. Artists work on them separately from the rest of the release, and we should be grateful that they dedicate so much of their time to giving us such a wide range of high-quality forms. That should never be seen as a point of criticism in that context.
    1 point
  21. Changelog 29.04.2025: Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc. Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it. Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up. Fixed Mind Blown recoil message showing up when its user fainted before being able to use it. Red Card will no longer activate when its holder gets OHKO. Cleaned up Red Card code. Coded Mortal Spin Coded Heat Crash Coded Grim Neigh Coded Chilling Neigh Coded Ice Spinner Coded Bitter Blade Coded Electro Shot Coded Wind Rider Coded Poltergeist Coded Blazing Torque Coded Magical Torque Coded Noxious Torque Coded Wicked Torque Coded Well-Baked Body Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9. Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist. Reworked Grass-type immunity to Spore and Powder moves. Fixed an issue where Cotton Spore could affect Grass-types. Updated the list of abilities that are ignored by Mold Breaker to Gen 9.
    1 point
  22. Changelog 01.04.2025: Adjusted Healing Wish and Lunar Dance to Gen 9 (was missing from the logs.) Fixed Stone Axe and Ceaseless Edge so they won't set hazards up if their user fainted because of Rough Skin / Iron Barbs / Rocky Helmet. Parental Bond now will make Ceaseless Edge set up Spikes twice! Fixed Teleport failing in Wild Battles when the Wild Pokémon using Teleport wasn't trapped. Fixed Mind Blown and similar so their users won't get the recoil if they couldn't execute the move due to Freeze, Sleep, Paralysis, Confusion, or Flinch. Fixed an issue where a Pokémon using Mind Blown or Steel Beam would win the battle instead of losing it when both teams were on their last Pokémon and fainted simultaneously. Fixed that using Mind Blown wouldn't hurt its user if the target was behind a Substitute. Fixed an issue where Pure Power and Huge Power did not correctly increase the power of the user's moves when the enemy had Aurora Veil active. Unaware now will ignore the opponent's Defense boosts and maluses so that their Body Press always deal the damage as if it was at +0 to the Unaware user. Fixed Body Press to correctly use Special Defense during Wonder Room for damage calculation. Fixed Body Press so negative defensive stat changes are ignored during a Critical Hit. Reworked Encore so using an item in battle counts as a turn. Reworked Flinch order so that it now takes priority over Freeze, Paralysis and confusion. Reworked confusion Status order so that it only triggers after waking up, thawing out, and activates before Paralysis. Massively reworked Sleep. Sleep turns are now determined by a random roll at the start of sleep. Now uses its own counter for sleep. Yawn's messages have been enhanced when used against Sleep prevention Abilities. Cleaned up the code overall. Cleaned up the Poison turn counter and its reset calls when switching out. Added an activation message for Damp. Damp now prevents Mind Blown from being used by anyone. Fixed an issue where a Pokemon got its HP cut in half when its Mind Blown was prevented by Damp.
    1 point
  23. Changelog 21.02.2025: Added PvP Chests. PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now. Added Win Streak and Highest Win Streak to the PvP window. Re-logging during a battle now has a 10-second delay. Prevents abuse in wild battles and makes dungeon runs fairer. Fainted Pokémon are now grayed out in the enemy team view and replays. Preview Milcery can now evolve into all 63 Alcremie forms. Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared. Inventory sorting now ignores item colors, ensuring correct item order. Added D-Pad direction indicators. Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled. Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck. Visually updated terrain backgrounds in battles. Few small reworks, clean-ups and optimizations.
    1 point
  24. Changelog 30.11.2024: Added 40 new Pokéballs. Updated to Scarlet and Violet mechanics. Coded Sharpness. Coded Supreme Overlord. Coded Libero. Coded Kowtow Cleave. Coded Rage Fist. Coded Flip Turn. Coded Wave Crash. Coded Body Press. Coded Headlong Rush. Coded Scorching Sands. Coded Expanding Force. Coded Dual Wingbeat. Coded Thunderous Kick. Coded Freezing Glare. Coded Fiery Wrath. Coded Tachyon Cutter. Coded Psyblade. Coded Rising Voltage. Coded Bleakwind Storm. Coded Apple Acid. Coded Astral Barrage. Coded Branch Poke. Coded Breaking Swipe. Coded Dragon Darts. Coded Drum Beating. Coded False Surrender. Coded Glacial Lance. Coded Meteor Assault. Coded Skitter Smack. Coded Spirit Break. Coded Strange Steam. Coded Eternabeam. Coded Jet Punch. Coded Snowscape. Coded Twin Beam. Coded Triple Dive. Coded Overdrive. Coded Esper Wing. Coded Surging Strikes. Coded Wicked Blow. Coded Mountain Gale. Coded Mystical Power. Coded Psyshield Bash. Coded Shelter. Coded Victory Dance. Coded Aqua Cutter. Coded Aqua Step. Coded Armor Cannon. Coded Chilling Water. Coded Flower Trick. Coded Malignant Chain. Coded Make It Rain. Coded Lumina Crash. Coded Pounce. Coded Spin Out. Coded Spicy Extract. Coded Trailblaze. Coded Torch Song. Coded Sandsear Storm. Coded Springtide Storm. Coded Wildbolt Storm. Coded Misty Explosion. Coded Chloroblast. Coded Dragon Energy. Coded Steel Beam. Coded Axe Kick. Coded Supercell Slam. Coded Sappy Seed. Coded Matcha Gotcha. Coded Combat Torque. Coded Pyro Ball. Coded Thunderclap. Coded Raging Fury. Coded Steel Roller. Coded Hard Press. Coded Stomping Tantrum. Coded Temper Flare. Protean will now activate only once per switch-in. Inner Focus, Own Tempo, Scrappy, and Oblivious now prevent the opposing Pokémon's Intimidate from lowering their user's Attack. Terrain Base Power boosts for moves: Electric Terrain for Electric-type moves, Grass Terrain for Grass-type moves, and Psychic Terrain for Psychic-type moves have been reduced from 1.5× to approximately 1.3× (5325/4096). Moody can no longer boost or reduce Evasion or Accuracy. Disguise now causes the user to lose 1/8 of their max HP when it breaks. All healing moves except Wish now have a base PP of 5 (increased to 8 with maximum PP Ups or PP Max). Typing a Pokédex ID in the PC search bar now successfully displays Gen 7, 8, and 9 Pokémon. Battle Bond Greninja can now learn Water Shuriken upon evolution. Substitute no longer gains Sturdy if the user has that Ability. Non-reviving healing items no longer work on fainted Pokémon. Solar Blade's Base Power is now halved under Snow, Hail, Rain, and Sandstorm conditions. An opposing Sticky Barb can no longer replace the held item of your Pokémon if it has the ability Klutz. Rapid Spin now has a Base Power of 50 and raises the user’s Speed by one stage. Teleport now has negative priority and switches out the user for an ally to take its place. King's Shield now lowers the opponent's Attack by only one stage. Corrected the Base Power, Accuracy, PP, Type, Move Category, Spelling, and Descriptions of all Gen 8 and 9 moves. Renamed several moves consistently across all instances. Added 180 new TMs and 100 new TRs. Coded all evolutions except those requiring the Pokémon Let’s Go! feature. Cosmoem evolves based on the day time. Coded Mind Blown. The Pokédex now displays the correct numbers for Seen, Caught, and Evolved entries. Non-cosmetic forms are now linked together. For example, Alolan Vulpix will count toward the Vulpix entry, and the same applies to forms like Hoopa-Unbound and Hoopa. Added functionality to view all non-cosmetic forms (e.g., Hoopa-Unbound, Mega Evolutions, Gigantamax forms, and regional forms) in the Pokédex. All Pokémon with non-cosmetic forms now have a border in the Pokédex. Right-click (or long-press on Android) opens a grid with the available forms. Added tooltips in the form grid showing the official titles of each form. Changed how cosmetic forms are displayed in the Pokédex, now showing more event forms. Chroma and shiny forms now have small icons as identifiers next to the Pokémon’s type. Chroma forms can now be changed directly via items without requiring an NPC. Added Snow weather and its corresponding weather icon in battles. All weather icons in battles are now animated. Reworked the evolution animation and adjusted its effects and layers. The sprites of the Pokémon evolving into are now blacked out if their Pokédex entry hasn’t been unlocked. Added a loading indicator for move-learn if the team update takes longer. Move learning now properly handles its confirmation popup. Improved the YesNoBox to better handle additional asynchronous scenarios. Added a simple helper script to animate dots on a label. Fixed an issue where the move-learn confirmation box would not disappear properly when a move learn was postponed. Item names in the Pokémon selection screen are no longer cut off abruptly and now end with an ellipsis (…) if too long. Fixed a bug that caused strange behavior when using an item on a region-locked Pokémon in the team. Fixed the shop preview in NPC shops not resetting properly after the shop was closed. Added 20 new NPC sprites for Astrella. Made several minor reworks, clean-ups, and optimizations.
    1 point
  25. Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.
    1 point
  26. Doesn't sound bad as a starting idea that could be developed further, +1. There's obviously a lot of details that could be added but the idea of recycling some level 100 for Rare Candies or other items could be good.
    1 point
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