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JUST A NORMAL SHOP Ingame: Normalthing Discord: n0rmalth1ng1112 ════ ◉ NORMAL THING ◉ ════ Payment: Pokedollar rare candy = 5k Coin Capsule = 450k Reroll Ticket = 700k Nature Reroll Ticket = 350k ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ ━━━ Notice: 1. Fake offers or scams will be reported. You can't withdraw your offer. 2. This is a shop on Gold so you must transfer if you coming form Silver. 3. Price are negotiable. 4. Contact me on Discord, i'll notify you when i can be online. • • • • • • • • • • • • • • • • • • • • • • • • < 500K 500K - 1M 1M-5M > 5M ══════════════ ══════════════ . . . woof . . . ══════════════ ══════════════ Thank you for visiting my shop. Have a nice day !1 point
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RACHEL'S GARDEN 𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪 Ingame: Rachelgardner & Kaguyashinomiya Discord: rachelpham169 𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪 Payment: Pokedollar Coin Capsule - 450k Reroll Ticket - 700k Nature Reroll Ticket - 350k 𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪 Notice: 1. This is a Gold server shop so I will not transfer. 2. You cannot withdraw your offer. Any scam or fake will be reported. 3. I live in the GMT+7 time zone. 4. Price are negotiable. 5. English only. PM me on Discord for a faster reply. < 500k 500k - 1M 1M - 2M > 2M 𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪𓆩✧𓆪 Thank you for taking a look.1 point
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Auction Details - This is a Gold Server Auction. If bidding from an alternative server, state that u will transfer upon winning. - If you intend to purchase with an alt account, specify the account alongside your bid. - If a bid is recived in the last 15 minutes of the auction, the end poin will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. - Start Price : 100k Insta Price : N/A Current Price : 300k by Ianjaipersaud Min Raise : 50k End Point : 48hr after start price - Start Price : 100k Insta Price : N/A Current Price : 400k by Playboysmoke Min Raise : 50k End Point : 48hr after start price - Start Price : 50k Insta Price : N/A Current Price : 130k by Siiorspro93 Min Raise : 25k End Point : 48hr after start price - Start Price : 100k Insta Price : N/A Current Price : 950k by Taushif Min Raise : 50k End Point : 48hr after start price - Start Price : 50k Insta Price : N/A Current Price : 110k by Ironicc Min Raise : 10k End Point : 24hr after start price - IGN : Lor3hc Accepted Payments Pokedollars Coin Capsule (500k ea) Reroll Ticket (750k ea)1 point
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Good day @Cuddz I am glad that worked for you and also congratz on making a new friend! I hope you continue to enjoy your adventures in PRO. I will be closing this thread now. If you have any further questions or concerns, do not hesitate to reach out. Regards, Bitterblade1 point
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Sweet that worked, your the best, have a great day! Even made a new friend from the chaos XD1 point
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Good day @Cuddz With your PC open, you are able to trade. From there you are able to dragged the locked Clamperl from your PC into the trade window to return it to the player. Give this a try and let me know if this works or if you have issues. Regards, Bitterblade1 point
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Hello again, Trade has been forced: 2.5M have been added to @Daddyy420's account. 2.5M have been deducted from @Theproud's account. Tinkaton has been transferred to @Theproud's account. @Theproud in the future, please make sure you have the requiered funds when placing a bid and that they remain available until the auction has ended and the trade is completed. I will lock this thread now. Best regards, Hizukii1 point
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+1 Could also consider extending the unlock system further. I believe the last unlock is at 10,000 Discover Points for access to the Draconic Site. What I would further suggest to this idea would be to add higher tier unlocks (e.g., increments of 10,000 after unlocking Draconic) where you unlock another spawn tier for a particular site. Example below for demonstration of unlock increments. The Pokemon were meant to fit the theme of the site and not necessarily what I think should be the spawn added. Mainly focused on mons or fossils that I thought aligned. Haunted (20,000) - Charcadet spawn added Mineral (30,000) - Minior spawn added Feral (40,000) - Paldean Tauros spawn added Glacial (50,000) - Bird and Dino Fossils (allowing the unlock of Arctovish, Dracovish, Arctozolt, and Dracozolt) Natural (60,000) - Toedscool spawn added Historical (70,000) - Passimian spawn added Wondrous (80,000) - Impidimp spawn added Briny (90,000) - Basculin (white stripe) spawn added Draconic (100,000) - Dreepy spawn added1 point
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Hello @Wakko16 and @Mavywavy, Pinsir trade has been forced. Best regards, Hizukii1 point
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@Benimaru3 Congratulations on Kingdra, message me to meet when you're online or j_badman17 on discord1 point
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hey @Marthanda i m online for next hr or so.. let me know ingame if u r on too so we can complete the deal... Regards, Infamousro1 point
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The auction has concluded for all four pokes: -Gengar won by Xxxrosxxx. -Bronzong won by Nathea -Poliwrath won by @Infamousro -Arcanine won by Zebbex Congrats to the winners! Let me know when you are online to do the trade. Thanks1 point
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Hey, I tried to send you a dm in discord for the service but your setting denied it, can you dm my discord (hasekirie) instead?1 point
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Hello all, @Pappadolqq Once an offer is placed, it cannot be withdraw. Please make sure to read Rules. However, the starting bid for the Larvitar is 100k, making the bid invalid. With that said, to avoid any confusion I have hidden the bid. Kindly, K-Mew1 point
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Repeatable Content Cooldown Tracker Tired of having to try to remember if your repeatable content is off cooldown or wasting your time making your way to dome content to realize it's unavailable cause you already did it? I know I was as well, so I made a spreadsheet (those who know me know I love my spreadsheets). Specifically, this spreadsheet lists out repeatable content (Dailies, weeklies, etc) and gives your the ability to mark it as on cooldown or available. While it sounds simple, there is a bit more luxury in this tracking tool. Once you set something as on cooldown the corresponding cell in the Date Available column will auto populate the day that it is to come off cooldown (In the case of Excavation sites, it calculates it with date and time and checks for exactly 20 hours). If the spreadsheet receives an update, then you will need to make a copy of the updated one if you want to have the new / fixed functionality. How to Acquire The first thing you need to do is acquire the spreadsheet with the following steps. - Access the Google Sheets link here. - At this point you are a Viewer and will need to make a copy by clicking File and then Make A Copy - Once you have a copy made, you are ready to track your Repeatable Content. How to Use The first thing you need to do is set your specific time zone. This can be done be clicking File and then Settings. Once the settings are open you will need to set your specific time zone. Doing this will allow tie cooldowns to be set relative to your time zone. When the file is first acquired, you will see all of the listed repeatable content in a single table as seen below and the columns are broken down as follows. Column A - Task The daily repeatable task name. Column B - Content Region The region (loosely) in which the content is located. Column C - Content Type The group in which the content is associated with. Column D - Cooldown Type The associated cooldown of the task. Column E - Status The indicator whether your repeatable task is available or not Column F - Date Available If on cooldown, the date which is will become available Column G - Notes A section for the user to leave personal notes associated with the task Although it is preference, a much cleaner view is through using a pre-saved data view "Group by Content Type". You can access this by selecting the Data tab and then Change View followed by Group by Content Type. This view will have all of the content separated neatly by the type of content it is identified as and an snippet of this view is shown below. As you go complete repeatable activities, you will want to mark them as "On Cooldown". Once you select this, the corresponding cell in the Date Available column will populate with a cooldown associated with the value in the Cooldown Type column. For example, if you complete the the Diggable Patches on Route 3 on 01/28/2026 then they will be available on 01/31/2026 (as seen below). When the current date is the same as the Date Available, the "On Cooldown" in the Status will automatically flip back to "Available". If you want to add or remove content that you don't do, that is no problem. Simply remove the row from the sheet and refresh. Be advised, if you were to remove a column, it runs the risk of breaking the scripts and references and you may have to acquire a new copy. Adding a new cooldown type is not as simple and requires script modifications. The current version of the spreadsheet covered as much ground as I could think regarding repeatable content and its associated cooldown. The current cooldown options are 1, 3, 12, and 14 days as well as 20 hours. I am excited to share this with you all and, while I do not know of any bugs that currently exist with it, if you run into any issues please let me know and I will do my best to sort it out. Trigger Setup Instructions To get the spreadsheet set up to auto-update, you will need to set up the triggers within the spreadsheet scripts. The instructions can be seen below. Access the Script found under "Extensions-> Apps Scripts" After you have clicked the App Scripts page, it will open in a new tab. On the left side of the screen you will see a collapsed window of options. Hover the collapsed window to expand the options and then select the option that says "Triggers" You should now be in the trigger menu. The trigger is a scheduled in while to run the scripts in the editor tab. There are two functions in the script. the "onEdit" function is responsible for filling the date available column in with the appropriate date / date and time until the activity should be off of cooldown. The other function is the checkCooldowns function. This function is responsible for checking the date / date and time in the Date Available column against the local date / date and time and then resetting the On Cooldown chip to Available in Column E (Status). The function of interest is the checkCooldown function and we want to set it on an hourly trigger. Select the 'Add Trigger' button on the bottom right of the screen. For the trigger options you will want to set them as follow: Choose which function to run: checkCooldowns Which runs at deployment: Head Select event source: Time-driven Select type of time based trigger: Hourly timer Select hour interval: Every hour Once the triggers are set, click the Save button and then your copy should update both all activities accordingly. Updates - 1/28/26: Fixed the download link and added Sinnoh Underground and Celadon Daily - 1/29/26 Updated Non-Excavation Date Available to put the local representation of 12:00 GMT+0 (so that it properly resets with game daily reset) - 1/29/26: Fixed bug where Petalburg Woods timer would only update a 1 day instead of 14 days. - 2/1/2026: Updated instructions for setting the triggers to allow time based updating and fixed a bug where some cooldowns were not generating the proper date available. - 2/2/2026: Adding instructions to the post to walk the user through setting the time zone of the spreadsheet to their own.1 point
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Hello again, Trainers. This guide will serve to teach you about the experience (EXP) mechanics of PRO; how it works, what has changed over the years and how to efficiently reach Level 100. The grind begins... The Facts Experience points are gained by all Pokémon who have been sent out against an opposing Pokémon and then divided evenly between them upon the opposing Pokémon fainting. The amount of Experience points earned is determined by the fainted Pokémon's level and it's species. Since the 2023 EXP rework, the Experience points earned by a Pokémon from battle will remain consistent throughout the entire evolutionary line. This means that preventing your Pokémon from evolving offers no advantage whatsoever in regards to the EXP earned from battle. The formula for how EXP is earned is as follows: Candies and Boosting EXP Candies are a great way of earning instant EXP outside of battle. Here is a list of which candies are obtainable and their effects: • Rare Candy - Increases a Pokémon's level by 1, up to level 100. After leveling up, it will have the minimum required experience for its current level. • Exp. Candy XS - Yields 100 Experience points • Exp. Candy S - Yields 800 Experience points • Exp Candy M - Yields 3,000 Experience points • Exp Candy L - Yields 10,000 Experience points • Exp Candy XL - Yields 30,000 Experience points Rare Candies can be obtained from many sources, like rewards from Bosses and Digspots and they are tradeable between players here in PRO. Exp Candies are primarily found from Pokéstops and are untradeable. There is a bunch of ways to boost the amount of EXP earned from battling here in PRO. These include: • Exp. Booster Potion - Boosts Experience points earned from battle by 25% • Membership - Having an active Membership boosts Experience points earned from battle by 50% • Guild Boosts - Being in a large Guild offers a boost of Experience Points earned from battle (2.5% for 40 or more members, 5% for 75 or more members, 7.5% for 95 or more members); Being in a Guild in the Top 10 of the monthly Guild Ladder offers an additional 25% boost of Experience points earned from battle. This boost of Experience Points is applied to every player in the Guild in the previous Ranked season. • Exp. Share - If any non-fainted Pokémon in your party holds an Exp. Share, the total experience earned when an opposing Pokémon faints is split in half between all non-fainted Pokémon which participated in the battle and the Pokémon holding the Exp. Share. • Party Exp. Share - A seasonal, server-wide boost of Exp which is applied to all non-fainted Pokémon in your party, even Pokémon which did not participate in battle. Active during some events. Reaching Level 100 The maximum level, Level 100. Here is a list of great places to level up in PRO: • Trainer Towers - The go-to method for fast, efficient leveling. You can learn more about Trainer Towers Here • Victory Roads - Before each region's Pokemon League, you must conquer Victory Road. High level wild Pokémon and strong Trainer battles make Victory Road a great place to train your team. • Cerulean Cave - Home to the strongest wild Pokémon in Kanto. • Dragon's Den - Home to the strongest wild Pokémon in Johto. • Re-challenging Gym Leaders/Copycat Lamsie - A great way to earn additional EXP throughout the 4 Regions. You now know everything you need to know about our EXP system. Happy leveling, Trainers!1 point
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Welcome to the how to defeat the Elite Four Guide! (Newbie friendly edition, of course) This guide will teach you how to prepare for each Elite Four if you do not want to struggle for days and instead just take a few hours to train. This guide will also assume you use your own pokemon and can use Trade Evolutions as you can ask a Staff Member to help trade evolve. However, I'll try to first keep it SOLO friendly, without external help if needed. Additionally, we will NOT be using healing items UNLESS you manage to beat the 4th member and are about to beat the Champion. Remember that you can keep refighting the Elite Four infinite times as long as you do not beat it completely, so you can keep grinding EXP there as much as you need. Let's begin! Recommended team for all the Elite Fours. These are all extremely to farm, very common and very easy to level up pokemon and their preevolutions. Gengar/Haunter Gengar is the MVP. Gengar can solo the entire Kanto Elite four due to its sheer stats and movepool. I recommend a Timid, Hasty, Naive, Rash, Mild or Modest nature Gengar or Haunter. Its movepool should be: Shadow Ball (level up move), Psychic (TM obtainable in Saffron Gym), Thunderbolt (TM purchasable in Celadon Department Store). The fourth slot is open for anything you think can help (Curse, Night Shade, Dark Pulse, Icy Wind, Destiny Bond) I recommend equipping a Spell Tag. This item boosts Ghost Type Attacks' damage by 20%. It can be obtained from wild Haunter in Pokemon Tower (Lavender). Gastly can be leveled up in Victory Road Kanto vs Donphan, Ursaring as it is immune to all of their attacks. You can easily hunt for Gastly in Vermillion Graveyard. Note: Gengar can SOLO the Kanto Elite Four. However, for future Elite Four you will need MORE than just Gengar. Thus, I recommend some of the pokemon below. Any other five pokemon Magnezone Magnezone is incredible. The absurd SPATK stat it has, amazing abilities and strong moves. Thunderbolt (TM), Flash Cannon (level up) and any other two attacking moves are good to go. You can use Discharge (level up) if you don't want to spend money on Thunderbolt. I recommend Thunder Wave (level up) if needed, with a Sturdy Ability. Use one with a Timid, Hasty, Naive, Rash, Mild or Modest nature. Voltorb in Power Plant, Route 10 and Magneton in Power Plant hold Magnets. This item boosts 20% the damage of Magnezone's Electric type attacks. Magnemite is very easily leveled up in Seafoam Islands. You can easily hunt for Magnemite in Power Plant. Slowbro This dude is overpowered honestly. Extremely good defensive stats, absurd movepool, and just monstrously tanky. Surf (HM), Ice Beam (TM from Celadon Department Store)), Psychic (level up) and Slack Off (level up) are the moves I recommend on it. Quiet, Modest, Bold, Relaxed, Sassy or Calm are the natures I also recommend. I recommend equipping a Leftovers for this. It is held by Munchlax and Snorlax in Munchlax Resort and also found in Dig Spots. Slowpoke can be leveled up in Victory Road. You can easily hunt for Slowpoke in Route 22. Machamp/Machoke Machamp or Machoke are really good utility pokemon you can use for the Elite Four if you need an extra punch. They also learn useful moves and have an overpowered ability in No Guard. Dynamicpunch (level up), Cross Chop (level up), Earthquake (TM in Viridian Gym) and Rock Slide (tutor in Rock Tunnel) are the best options. Adamant, Jolly, Naughty, Lonely, Naive and Hasty are its best natures for story. You can equip a Black Belt that you can find in wild Makuhita in Seafoam Islands or from Primeape in Victory Road Kanto 2F. It increases Fighting type moves damage by 20%. Machop can be leveled up in Victory Road. You can easily hunt for Machop in Rock Tunnel or Victory Road. Golem/Graveler Golem is an utility pokemon for the Elite Four that is there mainly to support you. It also hits like a truck but is VERY slow so be careful. You will want the Sturdy ability with a Brave, Adamant, Naughty, Impish, Relaxed, Careful or Sassy natures. Golem's moveset should be Stealth Rock (level up), Earthquake (level up), Stone Edge (level up), and here you can decide if you want to run Rollout, Rock Slide or Explosion. Any of these is fine. Equip a Hard Stone that can be obtained from wild Geodude in Mt Moon that boosts 20% the attack of Rock Type attacks. Geodude is very easy to level up in Cinnabar Mansion. You can easily hunt for Geodude in Rock Tunnel. Bellossom Most players will be like "wtf why are you using this". Basically Bellossom is one of the greatest PvE Grass Types due to it getting the move Moonblast, Giga Drain, Quiver Dance and any other attacking move by level up. Your moveset should be Giga Drain, Moonblast, Moonlight from Gloom's level up moveset and Quiver Dance from Bellossom's level up moveset itself. It is an incredible pokemon for support and clearing. You want a Modest, Timid, Bold, Calm, Rash, Mild, Hasty or Naive natures. Equip a Miracle Seed from wild Tangela in Route 12, 15 or 21. It boosts by 20% the power of Grass Type attacks. Oddish can be leveled up in Victory Road and Seafoam Islands. You can easily hunt for Geodude in Route 25 or 5. Kanto Recommended level: 75 The Kanto Elite Four is both at the same time the hardest and easiest: it is the hardest for newbies as most will have literally no idea about what natures are or abilities and will probably try to fight the Elite Four while being unprepared. Big mistake, honestly. Please, read up guides and don't use garbage pokemon for story, it will keep you grinding extra days instead of a few hours. Let's analyse the types one by one: Lorelei - Water/Ice This is by far the easiest to tackle in the entire Elite Four. Her team is formed by Dewgong, Slowbro, Lapras, Jynx and Cloyster. Dewgong is weak to Grass, Electric, Fighting, Rock. Slowbro is weak to Grass, Electric, Bug, Dark, Ghost. Lapras is weak to Grass, Electric, Fighting, Rock. Jynx is weak to Fire, Steel, Ghost, Dark, Bug, Rock. Cloyster is weak to Grass, Electric, Fighting, Rock. Did you notice anything? Almost her entire team is weak to Grass and Electric types. Her nature choices are also really weird (Jolly Jynx, Serious Dewgong and Bashful Cloyster, like wtf). Using Grass types would look good here but it's actually a mistake. If you check later, Grass types struggle REALLY hard in this Elite Four (Lorelei's Ice, Agatha's Poison and Lance's Dragon and Flying will run over you). The key to this fight is to use Electric type attacks for four out of the five, then use a different type to handle Jynx. Using Fighting types is also valid here as it deals with four of them too, but be careful with Jynx! Rock types are not very recommended as they are slow and most Rock types have really, really bad SPDEF. They will fall in one go. However, setting up Stealth Rock with a Geodude (or its evolutions) with the Ability Sturdy will make this fight way, way easier for you. Bruno Fighting/Rock Fun fact, Bruno appears in many games as an Elite Four member. Fun fact number two, he's almost a pushover. His team is formed by two Onix, Hitmonchan, Hitmonlee and Machamp. Onix is weak to Grass, Water, Steel, Ice, Ground. Hitmonchan, Hitmonlee and Machamp are weak to Psychic, Fairy and Flying. Well, you're wondering: why does the Elite Four have two unevolved Onix. Don't ask me, ask Content Scripters I guess lmao. Tackling this fight is extremely easy (to be honest, the easiest of the entire Elite Four). I suggest you use Fairy Type attacks or Psychic type attacks. Flying types can accidentally faint to Onix if you don't play it carefully (honestly if you faint against an Onix you should probably uninstall the game but I won't judge you). Agatha Ghost/Poison Agatha uses a plethora of Poison types. In fact, I wonder if she's just a Gengar spammer. Her team is literally two Gengar, a Haunter, an Arbok and a Crobat. Gengar is weak to Ground, Psychic, Ghost, Dark. Haunter is weak to Psychic, Ghost, Dark. This is because Haunter has Levitate but Gengar doesn't. Arbok is weak to Psychic, Ground. Crobat is weak to Psychic, Electric, Ice, Rock. The answer is pretty clear here. You run over Agatha with Psychic type attacks. The problem is that Psychic is weak to Ghost, so it is a risky strategy. My recommendation is to use a fast attacker that can learn the TM Psychic that will strike first and ensure you win. They can't hit you if they die first! Lance Dragon/Flying Lance decides to ACTUALLY be smart and incorporate SOMETHING into his team that can defeat Ice Types. Lance has a Charizard, Dragonair (wtf?), Aerodactyl, Dragonite, Gyarados and Tyranitar. Charizard is weak to Rock, Water, Electric. Dragonair is weak to Ice, Fairy, Dragon. Dragonite is weak to Ice, Fairy, Dragon, Rock. Aerodactyl is weak to Rock, Water, Electric, Steel, Ice. Gyarados is weak to Electric, Rock. Tyranitar is weak to Ground, Steel, Water, Grass, Fighting, Bug, Fairy (lol). Lance is a bit weird to tackle. His team is basically "hey I picked 6 pokemon that looked hella cool and put them together" basically. The main strategy to tackle his team is to combine Rock and Ice type attacks because they break through the entire team until you get to Tyranitar. Normally Tyranitar would be a problem but then you realise he has SEVEN weaknesses and is slower than me walking after I eat in a Macdonalds. Gary - Varied Gary's team is composed by Pidgeot, Alakazam, Rhydon, Arcanine, Exeggutor and Blastoise. Pidgeot is weak to Rock, Electric, Ice. Alakazam is weak to Ghost, Dark, Bug. Arcanine is weak to Water, Ground, Rock. Rhydon is weak to Water, Grass, Steel, Ice, Ground. Exeggutor is weak to Bug, Ghost, Dark, Flying, Ice, Poison, Fire, and depression like wtf is wrong with this dude he's weak to anything Blastoise is weak to Grass, Electric. Gary has a better composed team that does not share many weaknesses. He has at best two weaknesses to the same type and does not have many in common. You'll have to analyse each pokemon individually! Johto Recommended level: 80-85 If you listened to my advice, CONGRATS! You will be reusing the above six pokemon for this Elite Four. Let's list them one by one. Will Psychic Will is REALLY easy to handle with Gengar (as long as you always go first). Will's pokemon are Bronzong, Jynx, Grumpig, Slowbro, Gardevoir and Xatu. Bronzong is weak to Fire (note, this Bronzong is LEVITATE), Dark, Ghost. Jynx is weak to Rock, Steel, Fire, Ghost, Dark, Bug. Grumpig is weak to Bug, Dark, Ghost. Slowbro is weak to Grass, Electric, Dark, Bug, Ghost. Gardevoir is weak to Poison, Steel, Ghost. Xatu is weak to Electric, Rock, Ice, Ghost, Dark. If you haven't noticed by now, Ghost literally sweeps his entire team. Gengar absolutely runs over this dude. Koga Poison Koga is a newbie trap. Koga's Poison is resisted four times by Gengar. He has a Skuntank that resists it, Venomoth, Toxicroak, Swalot, Muk and Crobat. Skuntank is weak to Ground. Venomoth is weak to Rock, Fire, Flying, Psychic. Toxicroak is weak to Psychic, Flying, Ground. Swalot is weak to Ground, Psychic. Muk is weak to Ground, Psychic. Crobat is weak to Electric, Rock, Ice, Psychic. Be a bit careful with this one: Skuntank is IMMUNE to Psychic due to it being Dark Type. Take care of it with Golem! Then you can run over his team. Bruno (yes, again) Fighting Bruno now actually has a decent team! His team is composed by Hitmonchan, Hitmonlee, Hitmontop, Hariyama, Lucario and Machamp. Machamp, Chan, Lee, Top, Hariyama are all weak to Fairy, Flying and Psychic. Lucario is weak to Ground, Fire and Fighting. This is because his Steel type neutralises his Fairy, Flying and Psychic weaknesses. You can easily see five of his team fall to three different types alone. The only concern is dealing with Lucario! Karen Dark (no, not the one that wants to speak to the manager) Karen's team is even scarier than Lance's. I'm not kidding: Weavile, Absol, Spiritomb, Houndoom, Honchkrow and Umbreon. Half of these can oneshot most of your team. Weavile is weak to Fire, Steel, Rock, Fighting, Fairy, Bug. If you can even hit him first lol. Absol is weak to Fairy, Fighting, Bug. Spiritomb is only weak to Fairy. Houndoom is weak to Rock, Ground, Water, Fighting. Honchkrow is weak to Rock, Ice, Electric and Fairy. Umbreon is weak to Fairy, Fighting, Bug. The problem with Karen is that Spiritomb and Umbreon are her only tanks. The other three hit like a TRUCK. If you do anything stupid she'll run over your team. You will have to combine Fighting and Fairy to deal with her team. Bellossom and Machamp taking turns can do the job but you will need your whole team for this. Lance Dragon (yes, this dude again) Lance decided to "improve" his team by making it worse. Charizard, Gyarados, Garchomp, Altaria, Salamance and Dragonite form his team. Charizard is weak to Water, Electric, Rock. Gyarados is weak to Electric, Rock. Garchomp is weak to Dragon, Fairy, Ice. Altaria, Salamance and Dragonite are weak to Dragon, Fairy, Ice and Rock. You might've noticed that 4 out of his pokemon are weak 4 times to Ice. The other two get stomped by Rock and Electric. Oh wait, five of his pokemon are weak to Rock. This is easier than the Kanto one lmao. Hoenn Recommended level: 70-75 Hoenn is honestly an awful region crippled by bad level ranges. Thankfully you can use all of your pokemon in each Elite Four anyway! Hoenn's elite four is formed by: Sidney (no, not the city) Dark Sidney's team is a joke. Mightyena, Shiftry, Zoroark, Cacturne, Sharpedo and Absol. Mightyena, Absol and Zoroark are weak to Fighting, Bug and Fairy. Cacturne, Shiftry are weak to Poison, Fire, Bug, Flying, Ice, Fighting, Fairy. Sharpedo is weak to Electric, Grass, Fighting, Bug, Fairy. Sidney is an absolute joke. You could literally spam click Fighting or Fairy type attacks and everything gets oneshot. Phoebe Ghost Phoebe is weird, she's basically an annoying Ghost type spammer. Her team is Dusclops, Banette, Sableye, Chandelure, Mismagius and Dusknoir. Dusclops, Banette, Mismagius and Dusknoir are weak to Ghost and Dark. Sableye is weak to Fairy. Chandelure is weak to Ghost, Dark, Ground, Rock and Water. This one is honestly really easy, Gengar spams Shadow Ball and you use Bellossom's Moonblast against Sableye. Glacia Ice Glacia's Abomasnow, Froslass, Glalie, Walrein, Vanilluxe and Beartic are a bit weird but easy t odeal with. Abomasnow is weak to Fire, Fighting, Rock, Poison, Flying, Steel. Froslass is weak to Fire, Steel, Rock, Ghost, Dark. Glalie, Beartic and Vanilluxe are weak to Fighting, Fire, Steel, Rock. Walrein is weak to Grass, Electric, Rock, Fighting. Her team is a mix of bulky and slow pokemon that don't really threaten much. Rock demolishes her entire team alone. Drake Dragon Drake is a literal joke. Altaria, Flygon, Kingdra, Haxorus, Salamance and Dragalge get dealt with easily. Altaria and Salamance are weak to Ice, Fairy, Dragon, Rock. Flygon is weak to Ice, Fairy, Dragon. Kingdra is weak to Fairy, Dragon. Dragalge is weak to Dragon, Ground, Psychic. Haxorus is weak to Fairy, Dragon. Bellossom can handle the entire team except Dragalge, which is dealt with by Golem if needed (even Gengar lol). Steven Steel/Rock/Ground I was going to state his team as Steel but it's pretty weird. Claydol, Cradily, Armaldo, Metagross, Skarmory and Aggron. Claydol is weak to Grass, Ice, Water, Dark, Ghost. Cradily is weak to Fighting, Steel, Ice. Armaldo is weak to Steel, Water, Rock. Metagross is weak to Fire, Ghost, Dark, Ground. Skarmory is weak to Fire, Electric. Aggron is weak to Ground, Fighting, Water. His team is VERY bulky and it mixes all of the weaknesses. You will need to constantly switch to tackle with his entire team properly. Sinnoh Recommended level: 75-80 Aaron Bug Aaron's team is extremely weak to Fire. Galvantula, Vespiquen, Heracross, Scizor, Yanmega and Drapion (no, this one isn't a bug lol). Galvantula is weak to Rock, Fire. Vespiquen and Yanmega are weak to Rock, Fire, Ice, Electric. Heracross is weak to Psychic, Fairy, Flying, Fire. Drapion is weak to Ground. Scizor is weak to Fire. Literally Flamethrowering his entire team gets you through it. Be careful with Drapion! It's Dark/Poison. Bertha Ground Bertha's really easy. A Whiscash, Golem, Hippowdown, Excadrill, Gliscor and Rhyperior form her team. Whiscash is weak to Grass. Golem and Rhyperior are weak to Grass, Water, Ice, Steel, Fighting, Ground. Excadrill is weak to Water, Fighting, Ground, Fire. Gliscor is weak to Water, Ice. Hippowdown is weak to Grass, Water, Ice. Water and Ice run over her team. Once Whiscash is gone you just spam Surf. Flint Fire His team is VERY weak to Ground and Water type moves. Infernape, Rapidash, Ninetales, Magmortar, Houndoom and Darmanitan. Infernape is weak to Flying, Psychic, Ground, Water. Houndoom is weak to Ground, Rock, Fighting, Water. Ninetales, Rapidash, Magmortar and Darmanitan are weak to Ground, Rock and Water. You literally spam click Surf and Earthquake, everything instantly faints. Lucian (no, not the league one) Psychic His team is okay. Alakazam, Mr Mime, Bronzong, Girafarig, Sigylph and Gallade make an interesting team. Alakazam is weak to Bug, Dark and Ghost. Mr Mime is weak to Ghost, Poison and Steel. Bronzong is weak to Fire, Ghost, Dark. This one has LEVITATE. Girafarig is weak to Dark, Bug. Sigylph is weak to Ice, Rock, Electric, Ghost, Dark. Gallade is weak to Ghost, Flying, Fairy. You have to be careful with what you click since some of his pokemon have immunities! Cynthia (cueue the piano music here) Cynthia's the final story boss! Togekiss, Lucario, Garchomp, Milotic, Spiritomb and Roserade. Spiritomb is weak to Fairy. Togekiss is weak to Steel, Poison, Electric, Rock, Ice. Lucario is weak to Fighting, Fire, Ground. Garchomp is weak to Dragon, Ice, Fairy. Milotic is weak to Grass, Electric. Spiritomb is weak to Fairy. Roserade is weak to Psychic, Fire, Flying, Ice. I hope this small guide has helped you! :^)1 point
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Available ingame commands for PRO players: Green indicates the command line. Blue indicates the argument needed to submit the command. Red indicates an abbreviated way of typing the command. INTERACTION /friend <username> | /fri <username> Usage: Sends a friend request to <username>. Using the command on a friend who is online will remove <username> from your friend's list. /trade<username> Usage: Sends a trade request to <username>. This command can only be used when <username> is on the same map as you. /inspect <username> | /ins <username> Usage: Opens an inspection window of the specified <username>. This command can only be used when <username> is on the same map as you. /battle <username> | /bat <username> Usage: Sends a battle request to <username>. /randombattle <username> Usage: Sends a random battle request to <username>. /ignore <username> | /ign <username> Usage: Ignores all incoming messages from <username>. Using the command on a <username> who you already ignore will unignore them. This command resets every time you log off. /pm <username> Usage: Sends a private message to <username>. Usage: Creates group chat if more usernames are added /pm <username1>,<username2>,<username3> ... /release <party number> | /rele <party number> Usage: Gives you a prompt to release <party number>. You can only use this command in a Pokecenter. /pmoff Usage: Disables all incoming private messages. Relogging or retyping the command will re-enable your messages. /disable | /dis Usage: Disables all incoming battle requests. Relogging or retyping the command will re-enable battle requests. /accept | /acc Usage: Accepts incoming battle requests. /foreveralone Usage: Hides all players around you. Relogging or retyping the command will show players again. DATA /happy <party number> Usage: Displays the happiness value of <party number> in chat. /pokedex | /dex Usage: Displays your caught, seen and evolved data in chat. /online | /on Usage: Displays the current amount of online users on the server that you are logged in to. /who Usage: Displays the current amount of online users on the server that you are logged in to. /save Usage: Saves the data of your Pokemon. Using it has a cooldown. /uptime Usage: Displays how long the server has been up, counting from the last crash/maintenance/restart etc. . BATTLE /pvp Usage: Displays your win/loss/disconnect statistics in chat. /bat <username> | /battle <username> Usage: Sends a battle request to the designated sendee. /randombattle <username> Usage: Sends a random battle request to the designated sendee. /acc Usage: Accepts an oncoming battle request (alternative to the pop-up confirmatory prompt). /dis or /disable Usage: Blocks battle requests. Reuse the same command to re-enable them. /pvp_ready Usage: Allows you to still accept a battle when the team preview does not appear. /surrender Usage: Allows you to surrender a PvP battle. /draw Usage: Allows you to send a draw request to your opponent. If both players agree, nobody gains or loses rating. /accept| /acc <username> Usage: Accepts an oncoming battle request (alternative to the pop-up confirmatory prompt). CHAT /all <message> Usage: Sends <message> to All Chat. /t <message> Usage: Sends <message> to Trade Chat. /b <message> Usage: Sends <message> to Battle Chat. /me <message> Usage: Sends <message> to Local Chat. Adding a space before /me will post the message into the current used channel without the :. For example: /hel <message> Usage: Sends <message> to Help Chat. /guild <message> Usage: Sends <message> to Guild Chat. /oth <message> Usage: Sends <message> to Other Chat. /fr <message> Usage: Sends <message> to French Chat. /br <message> Usage: Sends <message> to Portuguese Chat. /span <message> Usage: Sends <message> to Spanish Chat. GUILDS /gcreate <guild name> Usage: Creates a guild named <guild name>. To use this command, you need at least 100 hours of playtime and $400,000. This command deducts 400,000 Pokedollars from your account. /gdisband Usage: Disbands your guild. (Only available to the guild leader). /gmotd <message> Usage: Changes the guild Message of the Day to <message> /ginvite <username> Usage: Invites <username> to your guild. This command is only available to Guild Leaders and Officers. /gpromote <username> Usage: Promotes <username> from Initiate to Member to Officer depending on <username>'s current rank. This command is only available to Guild Leaders and Officers. /gdemote <username> Usage: Demotes <username> from Officer to Member to Initiate depending on <username>'s current rank. This command is only available to Guild Leaders and Officers. /gkick <username> Usage: Kicks <username> from the guild. This command is only available to Guild Leaders and Officers. /gjoin Usage: Accepts an incoming guild invite. /gleave Usage: Removes you from your current guild. CHANNELS /cgcreate <channel name>, <password> Usage: Creates a new chat channel with an optional password. /cgname <channel name>, <new name> Usage: Renames <channel name> to <new name> This command is only available to the Channel Owner. /cgdisband <channel name> Usage: Deletes <channel name>. Only available to the channel owner. This command is only available to the Channel Owner. /cgpassword <channel name>, <new password>, <new password> Usage: Resets or adds a <new password> to <channel name>. This command is only available to the Channel Owner. /cgmod <channel name>, <username> Usage: Promotes <username> to a <channel name> moderator. This command is only available to the Channel Owner. /cgkick <channel name>, <username> Usage: Kicks <username> from <channel name>. This command is only available to the Channel Owner and Channel Moderators. /cginvite <channel name>, <username> Usage: Invites <username> to <channel name>. This command is only available to the Channel Owner and Channel Moderators. /cgjoin <channel name>, <password> Usage: Joins <channel name>. /cgleave <channel name> Usage: Leaves <channel name>. CONSOLE Lighting < on | off > Usage: Enables/ Disables the client's lighting effects. Setting this command to "off" will disable all lighting effects from the client (Day/Night cycle). This helps those with poor vision or people who want a brighter screen to look at. A client restart is required to activate the effects. Clearmaps Usage: Clears the client's cache. Using this command will clear all map data that's stored in your client. This may be required if there are issues with your map (i.e. objects are invisible, map is outdated, etc). A client restart is required to activate the effects. Clean reg Usage: Resets all of the clients entries in Windows Registry. Using this command will force the client to shut down and all registry changes, that PRO makes, will be reset. This will cause the client to forget all settings you have previously made including saved passwords, options and key binds. perf Usage: Displays FPS and ping information. Disconnect | Logout Usage: Logs the user out of the server. Quit Usage: Closes the client.1 point
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I regularly find many players asking what nature/ability is good for each pokemon. Through this topic, I attempt to make new players self dependent on finding the best Ability, Nature, Hidden power and Required IVs. All the pokemons have one of these specialties: Atk Offensive, Special Atk Offensive, Mixed Offensive, Def Bulk, Spdef Bulk, Mixed Bulk and Other Strategic. Now usually, Offensive pokemons prioritize Speed and then comes the Atk/Sp atk stat. If your pokemon has a high base speed and you think of using a choice scarf on it or it will set up speed with moves like dragon dance/Quiver dance, you may use Adamant/Modest as well. You can also choose Adamant/Modest for pokes which work with sticky web/Tailwind or works with weather like rain or sun (ability Swift swim/Chlorophill) So these Offensive pokemons Generally works with Jolly/Timid/Naive/Hasty or Adamant/Modest. Similarly, for tank pokes, you prioritize HP, then the respective Def/Spdef stat. Atk Offensive: Jolly/Adamant Special Atk Offensive: Timid/Modest Mixed Offensive: Naive/Hasty Def Bulk: Impish/ Bold/Relaxed Spdef Bulk: Calm/Sareful/Sassy and Other Strategic. I think the best way to explain is to lead by an example. Lets assume we wanna catch a Charmander. When ever you catch a pokemon, You need to identify what would be the best Ability, Nature, and hidden power (conditional) to go for. Remember: Priority-wise Ability>Nature>IVs. Many new players thinks good IVs= good pokemon and its absolutely wrong. Now back to Charmander. Charizard can be used in the same form, as Charizard X or Charizard Y. Have a look at the Base stats of each of these forms. Charizard in Normal form has good speed, and Special attack>Attack. Its Ability are Blaze and Solar power(h.a). Both these point that It will be a better Special attacker. Hence, Timid is a good nature to have on this poke. But another thing to consider is its move pool. It can use dragon dance, Belly drum and STAB moves like acrobatic. Considering this, Jolly is also possible. Conclusion: Charizard can be Atk offensive or Spatk offensive based on the moveset you use. Charizard X has 130 Atk and 130 Spatk and 100 speed. But look at the ability, it is Tough claw which bootst the Atk moves. Also it can learn dragon dance, so it is better as an Atk offensive. Charizard Y has 159 Spatk and 100 speed. And the ability Drought which doubles all fire type moves. Thats one great combination for a special atk offensive poke. So Charizard Y can be timid. Now for a Special attacker, Hidden power move is also a bonus. If it has an HP Ice, it can deal a good damage on pokemons like garchomp ,Landorus or Gliscor. So when you hunt a pokemon, you must look at the base stats first, find which category it belongs to, check what abilities it can have and how it can be utilised best, Check its move pool. Then identify which Ability, Nature and Hidden power pokemon you need, Put the respective sync poke first, have a Trace abi poke to identify the ability and hunt those pokes. The better the IVs on the poke the better it will be. But remember, for offensive pokes, speed is more important, for defensive, HP is more important. The Second priority IV must be 23+ and other IVs 20+ if you need pokes which are pvpable. In the end, it is all about your creativity and skill that determines the value of the pokemon you hold. I will try to explain this longer and in depth in the future, till then i hope it sheds some light on this topic for new players.1 point
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Everything you need to know about a Pokémon on PRO - All in one place This is the place to look for useful and or important information about a Pokémon on PRO. Whether it be Spawns, Honey tree information, Excavation site information, Abandoned Pokeballs, Fossils, Events, Birth Island, Quest(s) for seen data or capturing a Mythical or Legendary Pokémon and so much more! What is the Complete PRO Pokedex megapost about? This is the place to look for information about a specific Pokémon on Pokemon Revolution Online. Each Pokémon follows the "features" list template below, making each Pokémon unique and each having their different sets of categories depending on the information available for it. What makes this unique? The fact it features 7 generations of Pokémon, each with its own information that's in correlation with PRO and PRO's wiki. It is a original megapost that's on par with other information sources available with information on a Pokémon on PRO. Its also a beacon for those looking for information about a specific Pokémon on the forums and isn't familiar with other external websites/tools. Shortened URLs: http://tinyurl.com/PROPokedexGuide http://bit.ly/PROPokedexGuide Jump to a desired Generation by simply clicking on it. Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Generation 7 [All information that is currently available] Generation 8 [Not implemented into PRO yet] A list with all the features that is included for a Pokémon. Links to other helpful guides or other sources with helpful information related to PRO. Links each changelog that describes changes done to this guide since its beginning.1 point
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Hi there and welcome to the PRO General Information Guide. This guide is designed to teach you the basics of PRO. This guide will also inform you on the differences from the original games. You black out once all your pokemon are fainted. When you black out, you are sent to your last visited Pokecenter. You will also lose 5% of your current money each time you black out with a maximum of 50.000 Poké Dollar. As stated in the Suggestions Sticky, breeding was removed to fulfill PRO's goal of becoming an MMO. Breeding would make everyone self-sufficient and would therefore ruin the social, economical, and hunting aspects of PRO. For these reasons, breeding will most likely never be added into the games despite the Eggs Tab in your backpacks. The Eggs Tab currently has no function, but it's there for future updates. For Egg moves, you may access them through the Daycare's Egg Move Tutors. For moves only lower evolutions can learn, there is also a Pre-Evo Tutor at the back of every Daycare. For more information on how to unlock the Daycares and its tutors, please refer to the Egg Moves Guide. Most evolutions in PRO are coded according to the Pokemon games. However, there are some changes to evolutions that have been made to certain pokemon. For more information on changes in evolution, please check out the Evolutions Coded Differently thread. The Happiness Bar of a pokemon can be seen in its Pokemon Information Card. To see the exact value of a pokemon's happiness, do /happy <Slot 1-6>. Happiness can be raised in different ways and a Soothe Bell doubles happiness gained. For more information on how to raise happiness, please check out the Happiness Guide. There are a few Legendaries that are obtainable to players as of now. Darkai and Regice are no longer obtainable. However, they have been available to players in the past due to events. More information on how to catch the currently available legendary pokemon can be found in the Legendary Megathread. There are a bunch of legendaries that are obtainable to players with new additions over time. Some legendaries are only available on seasonal repeating events. More information on how to catch the currently available legendary Pokémon can be found in the corresponding Wiki page. In PRO, you can link pokemon in chats by dragging them from your party or PC into the chat. Linked Pokemon in chat can be clicked. This will allow you to see the Pokemon's IVs, Ability, Current Statistics, Nature, Level, Hidden Power and Gender. Ordinary pokemon are linked in Teal. Shiny Pokemon are linked in Purple. Pink Pokemon are linked in Pink. Event pokemon have their corresponding link colors. Your pokemon are locked each time you enter a new region. You regain access to locked pokemon after the 8th gym of the region you are in. This was done to ensure difficulty and fairness in completing regions. To access your pokemon's Information Card, simply click on your pokemon's icon in your party or your PC. It contains the pokemon's ID Number, Region, Level, Gender, Happiness, Ability, Nature, OT, Moves, Current Statistics, IVs, EVs, and Moves. The white statistic is the Pokemon's current overall stat value. Natures work the same as in normal games. They have different effects on your Pokemon's statistics. Therefore, the green statistic is boosted while the orange statistic is lowered. If none are colored, then your nature is neutral and does not affect statistics. For further information regarding Pokémon stats, check out the stat explanation's guide. EVs and IVs work the same as in the normal games. The orange values are the pokemon's IVs while the blue values are the pokemon's EVs. Below is an example of a Pokemon Information Card. Just like the original games, PRO's shiny chance is 1/8192. The chance of Pink Pokemon on Pinkan Island is 1/1500. Event pokemon have their own corresponding spawn rates. For more information on special pokemon rates, feel free to check out the Special Counterparts Thread. In order to trade, use the mailbox, and use the Trade channel, you'll need to have the Rainbow Badge. You cannot accept pokemon from regions you have not been in yet or if you are locked in a region. Please screenshot all your deals and trades for incase you are scammed. If you have experienced this, please upload the screenshots and report said player in the Report Center. Please refer to the Forum Images Guide for how to add photos in a thread. Please be sure to check out the Trade Rules before involving in a Trade. The more fully evolved your pokemon is, the more difficult it is to level up. Switching pokemon in and out will cause the lower leveled pokemon to gain less experience. Not all trainers reward EXP points, depending on the type and function of the NPC. The Exp Share and Lucky Egg do not exist in PRO to add difficulty along with the goal of making PRO an MMO. Levels of certain NPCs/Bosses are not disaplayed. However, they still have a current value set. Pokemon learn certain moves after reaching the required level or by TM's or HM's. Most moves and Abilities are coded and work properly but not all. For more information on moves like these, please check out the the List of Broken Moves and Abilities. You may keep an eye out in our Update Logs for when moves or abilities are coded. Take note that there are also some moves that are banned in Ranked PvP. Please be sure to check out the PvP Rules before engaging in Ranked PvP. NPCs and Wild Pokemon are smarter than in the original pokemon games. This means that they actually know how to use their movesets. They will often select a move that is super effective against your pokemon rather than a random move. PRO has currently three different PvP modes. Ranked, Unranked and Random. Ranked battles have a catch: 1 PvP Coin per win and the Ranked Ladder, but battles are regulated by PvP Rules. PvP Coins can be spent at PvP Masters in Vermilion, Olivine, Mauville, and Canalave. To join a Ranked battle, use the PvP icon, choose Ranked and wait in queue. You will then have 30 seconds to change your team's order, based on what you know thanks to the Team Preview. Unranked battles, on the contrary, are just for fun, nothing is at stake, therefore no rules are to limit them. To join an Unranked battle, you can use the PvP icon and choose Unranked then wait in queue. You can also use /battle <username>, or right click on someone's name and choose Battle to start an unranked battle. The Random battle mode is a mode where you and your opponent get six random Pokémon with random, preselected movesets. The teams of the battle participants are hidden in the beginning of the battle, all Pokemon have a neutral Nature, 31 IV's and a 85 EV invest in all stats. PvP Coins are only rewarded for every win in excess of a loss; for example, a 5-3 record that season would earn two Coins. The top-25-ranked players in a PvP season are rewarded an additional 100 Coins, which effectuates at the season's official conclusion. Regular Trainers have a 7 day cooldown. Trainers won't force battle you anymore though. Bosses have a 12 Day cooldown. Gym Leaders can be re-battled after beating the Elite 4, the Elite 4 itself can not be rebattled once defeated. TMs are single use unlike some newer Pokemon games. Gym Leader TMs are bought from the Gym Guide at the entrance of the gym. To use TM Dig outside of battle, you'll need 150+ Happiness on the pokemon with Dig. TM Rock Smash does not usually have a happiness requirement. However, it needs 220+ Happiness in Love Island for crystals. For more information on TMs and where to get them, please check out the TMs, HMs, and Move Tutor Guide. HMs can be reused infinitely. To use HMs out of battle, simply click left click or use the spacebar. To use HM Dive outside battle, you require 150+ Happiness on the pokemon with Dive. To use HM Flash outside of battle, you have to click on the move in your pokemon's Information Card. HM Fly does not have an out of battle effect. For more information on HMs and where to get them, please check out the TMs, HMs, and Move Tutor Guide. There are several Move Tutors scattered around the regions. Each move tutor has its corresponding price per tutee. To use Headbutt outside battle, you require 150+ Happiness on the pokemon with Headbutt. For more information on Move Tutors and their locations, please check out the TMs, HMs, and Move Tutor Guide. Berries cannot be planted by players in PRO. There are set berries in each berry patch. You will have to wait for berries to respawn every 3 days for outdoor berries and 4 days for EV berry trees in mazes. EV Berries are obtained from Headbutting Trees, the Goldenrod Berry Shop or the Berry Tower. For more information on how to acquire Berries and their functions, please check out the Berries Guide. Running Shoes are not implemented in PRO as you already walk 1.5x the speed in normal games. However, Bikes and Mounts are a way to move faster in PRO. Take note that they provide the same speed. You can obtain a Bike by capturing a Ditto with your OT and turning it in to the Youngster in the house right of Vermilion PC. Afterwards, you'll get a Bike Voucher which you can turn in at the Cerulean Bike shop to get a Bike for 60k. Mounts on the other hand can be obtained from Player-Hosted and Official Events, the Coin Shop, PvP/PvE Masters, or bought from other players. The Old Rod can be found in the house on the left side of the Vermilion Mart. The Good Rod can be found in Fuchsia City House 1 for 15k. You must own the Old Rod. The Super Rod can be found in Olivine City House 1 for 75k. You must own the Good Rod. You cannot trade these as they are a key item. Items can be equipped by a pokemon by dragging the item from your backpack to the pokemon's icon in your party. To take an item, simply click on the item in the pokemon's information card. Items can be obtained in various ways. For more information on Items and where they can be obtained, feel free to check out the Items Guide. Please take note that reroll tickets only work on Legendary Pokemon. You are able to purchase a nature reroll ticket for 75 PvP coins from the PvP Masters in Vermilion City, Olivine City, Mauville City and Canalave City. You may also get a Reroll Ticket for 150 PvP coins there too, which can be used to reroll your legendary’s IVs. In addition, you can talk to the Reroll Ticket Exchanger in Vermilion to get two Nature Reroll Tickets for one Reroll Ticket. Besides purchasing tickets for PvP coins, you may also buy them off of other players in the Trade chat. You may also get them from various quests like the Battle Tower and Solaceon News Reporter quests. After purchasing, you will have to go to Psychic Marina in Vermilion City who will reroll your Nature/IVs for the Nature reroll Ticket or Reroll Ticket respectively. Please take note that it will take the coupons before your coins. She also offers a double reroll mode, where you reroll your Pokemon twice while spending only one reroll. This works up to ten times in a certain time period when you spent some fee or Mysterious Ticket.1 point
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