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  1. What holds for the future of the game Let me start this by doing a slight presentation on myself, my real name is Pablo, but many of you might or might not know me by my gamer name, DocJP. I´ve been playing pro with this account since 2016, i´ve seen the changes this game has gone throw and the evolution of this game, the ups and downs. While certanly my main focus on this game has always been pvp, the pve experiencie and the playeability of this game is rather an important topic too. Let me make this clear, I love this game, and everything that im about to say is meant to be taken with that in mind, and this is what i beleve is happening (and many other players too). Now, what is this dude trying to say with all this? Well, let me start the main point of this post. Player count is steadly declining, as seen by the necessary and important merge of the two servers, while this is what i beleve a really good decison, it dosent adrees the main issue. A quick "/online" will tell you that at least in Silver server, there are about 360 players online at hot hours during the week, and maybe 550 (being generous) during weekends. What does this mean? What information can we take from this? Well, in 2016 to 2019 we had 800 players during hot hours of the day during the week, and 1600+ during weekends (with no events), when things like summer event came i personally remember having to queue 20 minutes to get in the server (that is not great, but you get the point of the player population). And this was happening while we had 3 servers (Red, Blue, Yellow), and later on with Silver and Gold. Yeah, the game is slowly but surely dying, and im here because i dont want to see that happening, old players stop playing, or take extended brakes, like i did, and new players cant keep up with everything that the game asks them to do. And this is the most important thing, new players dont stand a chance to compete against older players, they just dont. They need to finish the 4 regions, they need to unlock something like CC (Cerulean Cave) to lvl up their pokemons, and oh wait, they need first to get those pokemons that they want, that means either buying them (not an option since they dont have money) or to farm them, but they also need to unlock certain places to have acces to farm certain pokemons, now they need to complete the kanto dex, or they need to do some vile amount of evolutions, or whatever. The point is the game stops feeling like a game and starts feeling like an office job. And im here only covering the basic stuff, for a new player that wants to start doing bosses and getting some money, or just enjoy the thrill of it. What about new players that would like to play pvp? We have, pokemons, movesets, tutors, tms, natures, abilitys, mega stones and Z moves (wich i absoluetly love, but thats not the point), all over the regions, all over places wich might or might not be locked, behind paywalls or locked/unlocked regions or specific places on the map, even getting the egg move tutor takes time... i hope you get the idea. The game will never appeal as it currently is to a casual player experience, it really does feel that to get somehow "good" at the game you just need to put your life aside, and i dont think many ppl are willing to give up on that, mostly considering that pokemon fans generally want to satisfy a craving or just take their minds of their lifes for a little bit of time. I´ve talked to new players and the larg majority agrees on one point "its just too much to do to even start playing the game". This is my proposal, and i know a lot of ppl will dislike this, but please, if you are one of them, try to think for the future of the game, try to think in a bigger way, and try to understand that new, and casual players are the most important part of the ecosystem that allows any game to survie AND strive. We need to make the game more efficent, let them unlock places like cerulean cave when they finish the 4 regions with no additional quest, or if they want to get acces to it before finishing they can do the quest. Make lvl up eassier and less time consuming, lets say we get more xp than we curently do, or the pokemons in cerulean are at a minimun of lvl 80. Farming your pokemons is already a big grind on itself, and its super rewarding when you finally get a pokemon that you spent days or weeks farming for, just like you wanted to. We dont need anything else than that, its not rewarding to spend 6hs lvling pokemons. Lets take all the hours needed to do something condition out, this is just wrong. Let the players experience the game as they want to, let them be. Lets make having a membership more rewarding, while i do think that no pokemon should only be ms, i do think that a rework in spawns my be a good idea, lets say we have Gible, its prefered nature is jolly, its in the moon, its not ms locked, but why dont we add another rare spawn with him of the same nature? Like Bagon, or whatever comes to mind?, why dont we do that with another rare spawn and an additional uncommon spawn but membership only? And like that in may places, that will make using a membership much more rewarding, while helping players be more efficent with their times. Regarding new quests, i undestand that you love to make us grind for new stuff, and i even if i dont like it, thats fine. But, what if after 6 months or a year, you make it a lot eassier? So that the new players can catch up to the older ones, otherwise is simply impossible, with the amount of time needed. TLDR: Lets make PRO less of an office job and more of a casual game experience for the future of this game. Disclameir: English is not main main language, so forgive lord for i have sin, if you see typos, grammar or spelling mistakes. Lo que depara el futuro del juego Permitanme comenzar este post presetandome, mi nombre real es Pablo, pero muchos de ustedes puede o no que me conozcan por mi tag gamer, DocJP. Juego PRO, con esta cuenta desde 2016, y eh visto todos los cambios y evoluciones que a tenido este juego, tanto positivos como negativos. Mientras que mi principal enfoque en el juego siempre fue y siempre sera el PvP, la experiencia PvE, y la jugabilidad del juego son temas particularmente importantes. Antes de continuar, voy a dejar esto en claro, AMO ESTE JUEGO, y todo lo que estoy por escribir, debe ser tomado en cuenta teniendo esto en mente. Sin mas preámbulo, esto es lo que creo que esta pasando (y muchos otros jugadores también). Que me esta tratando de decir este tipo? Bueno, permitanme avanzar con el punto principal del post. La cantidad de jugadores esta declinando, de manera lenta pero segura, esto se puede visibilizar claramente debido a la necesidad de unificar los servidores, y mientras que yo pienso que es una excelente decisión para el corto plazo, no toca el problema de fondo, ni lo roza. Los invito a escribir "/online" durante la semana en horas de "alta transición de jugadores" y verán que al menos en el servidor Silver, tenemos al rededor de 360 personas conectadas (siendo generosos), y tal vez 550 (siendo otra vez generoso) durante los fines de semana. ¿Qué significa esto? ¿Qué información podemos sacar de esto? Bueno, entre 2016 y 2019 teníamos 800 jugadores en las horas mas movidas del server durante la semana, y los fines de semana eramos 1600+ (sin eventos), cuando llegaban eventos como el de verano, recuerdo tener que hacer colas de 20 minutos para poder entrar (obviamente que esto no es algo bueno, pero entienden la idea de lo que quiero convenir). Todo esto sucedía en un período donde teníamos 3 servidores (Red, Blue y Yellow), y se traslado lo mismo cuando pasamos a Silver y Gold. Si, es así, el juego se esta desangrando lentamente, y estoy acá escribiendo esto un sábado a la tarde en mi casa porque no quiero que suceda esto. Los jugadores viejos dejan de jugar, o se toman descansos del juego por períodos prolongamos (tal cual hice yo) y los nuevos jugadores no pueden mantenerse a la par con todo lo que el juego les pide que hagan, o los requisitos que necesitan cumplir. Y esto es lo mas importante de todo, LOS NUEVOS JUGADORES NO TIENEN CHANCE DE COMPETIR CONTRA LOS JUGADORES VIEJOS, simplemente no la tienen. Tienen que terminar las 4 regiones, necesitan desbloquear la Cueva de Cerulean para levear sus pokes, pero para, porque primero necesitan conseguir sus pokemons, y esto significa que tienen que o comprarlos (no es una opcion real ya que no tienen dinero) o farmearlos, pero también necesitan desbloquear ciertos lugares que les den acceso para farmear ciertos pokemons, resulta que ahora tienen que completar la dex de kanto, o necesitan hacer una cantidad ridicula de evoluciones, o lo que sea. El punto es que el juego deja de sentirse como un juego y se siente como si fuese un trabajo de oficina. Y esto es solo lo básico, para un nuevo jugador que quiere empezar a hacer jefes y conseguir un poco de dinero, o simplemente disfrutar la adrenalina de hacerlo. Ahora ¿Qué pasa con los nuevos jugadores que quieren jugar PvP? Tenemos, pokemons, naturalezas, habilidades, tipos, movesets, tms, tutores, mega piedras y también movimientos Z (Que yo realmente amo, pero ese no es el punto), todo en distintas regiones, en lugares donde puede o no puede que este bloqueado, detras de barreras de dinero, como pagar el pase de transporte o incluso obtener el tutor de movimientos lleva tiempo... espero que esto convenga la idea. El juego, en su actual estado, nunca va a atraer a jugadores casuales, porque realmente parece que para ser "bueno" en el juego, o lograr algo, tenes que dejar tu vida de lado, y no creo que mucha gente este dispuesta a hacerlo, más si tenemos en cuenta que los fans de Pokemon generalmente intentan satisfacer una un sentimiento de nostalgia, o sacar sus mentes de sus vidas por un rato. Hablé con muchos nuevos jugadores, y la gran mayoría sostiene lo mismo "Es demasiado lo que hay que hacer para siquiera empezar a jugar". Esta es mi propuesta, y si bien se que a muchos no les va a gustar, por favor, si sos uno de esos, intenta pensar por el futuro del juego, pensa en grande y entende que los nuevos y casuales jugadores son la parte mas importante del ecosistema, y son la razón por la que prospera y sobreviven los juegos en el tiempo. Necesitamos hacer que el juego sea mas eficiente, dejen que los jugadores nuevos desbloqueen la cueva de cerulean cuando terminan las 4 regiones, sin quest adicional, y si desean tener acceso previo, pueden hacer la quest. Hacer que levear consuma menor cantidad de tiempo, digamos tener un bonus de experiencia mayor al actual, o que los pokemons en Cerulean Cave tengan un minimo de nivel de 80. Farmear tus pokes ya es lo suficientemente dificil, y es super satisfactorio cuando logras obtener el poke que vos queres despues de farmear durante horas, dias o semanas. No necesitamos nada mas que eso. No hay nada mas tedioso que pasarte 6hs de tu vida leveando pokemons. Saquemos de cuajo todo tipo de requirimiento o condición que tengan que ver con el tiempo o la cantidad de horas jugadas. Esto esta simplemente mal. Dejen que los jugadores experimenten el juego como quieran. Hagamos que tener una membresia tenga mejores beneficios, mientras que pienso que ningún pokemon debería ser solo obtenible con una membresia, si creo que una actualización en los spawns puede ser una buena idea, digamos que tenemos a Gible, su naturaleza preferida es Jolly, esta en la luna, y no necesitas una ms para farmearlo, pero, ¿Porque no añadimos otro spawn raro que tenga la misma naturaleza que él? Algo como Bagon, por ejemplo. Y así en muchos otros lugares con distintos tipos de pokes, esto haría que usar la ms sea mucho mas satisfactorio y al mismo tiempo ayudaria a los jugadores a ser mas eficientes con su tiempo. En relación a las quest nuevas, entiendo que les encanta hacernos la vida complicada y tediosa con todo lo nuevo, pero incluso si a mi no me gusta, esta bien. Pero, acaso no sería una buena idea que después de 6 meses o un año, hacerla mucho mas simple y facil? Así, los nuevos jugadores tienen una chance de competir con los mas antiguos. De otro modo es es simplemente imposible, con la cantidad de cosas y tiempo que se necesita. RESUMEN: Hagamos que PRO sea mas parecido a un juego y menos a un trabajo de oficina por el futuro y bienestar del juego. Disclaimer: Español es mi lengua materna y si ves algún error, falta de tildes o lo que sea, es porque soy un colgado.
    4 points
  2. Wtb epic 25+ atk and sped bisharp/pawniard budget 3m
    2 points
  3. Rharomy's Gen1&2 Shiny Collection Let me introduce you my awesome shiny collection. Gen1&2 are finished. 1st Generation (Kanto) : 140 / 140 (Finished) Starters : 9/9 2nd Generation (Johto) : 88 / 88 (Finished) Starters : 6/9 Unown (Johto) : 11 / 28 3rd Generation (Hoenn) : 91 / 119 Hope you enjoyed that collection Now that all the gen1 is finished with starters, I can leave this game in peace, my main objective is reached Few months that I'm already afk due to bad decisions and lack of content. But let's hope that it will change.
    1 point
  4. 72hr auction from time of start s.o4m min bid 250k Accepted payments PokeDollars cc-400k iv rr 700k nat rr-450k
    1 point
  5. C.O-4.1M min bid-100k last 48 hours after 1st bid accept cc-400k, iv reroll-700k, nature reroll-350k ENDS 10/04 23:31 BST
    1 point
  6. Here is a little cutie that definitely need a new trainer ! Auction will end 2 days after the first bid. Start offer : 600k Mid bid : 50k No insta. Accepted Payment: Cash RR ticket : 700k Nature RR: 350k Coin Capsule: 400k
    1 point
  7. s.o 600k minbid 100k no insta accepted: cc 400k, iv rr 700k, nat rr 300k 24h after first bid
    1 point
  8. Well said, +1. As an old player, it's been sad to see player population steadily declining. All the points about new players were spot on. The game needs to be a bit less grindy to retain new peoples
    1 point
  9. +1 This game does nothing to keep casuals in, it's appealing at first but it's a large effort for casuals to make and casual players are the bread and butter of games.
    1 point
  10. Just want to address something real quick. Player declining isn't what's really driving the reasoning for why they want to forge merge into one big server, from what my source is telling me. But its important to understand why people are leaving, and the main reasoning is that the game is stalling with content, and I won't go on further with that topic now. Anyway, back to where I was. Imagine having two different clients you need to fix a bug for or push a new feature to, with two different sets of databases. Well, I can verify that one of the main reasons for the merge is to make it easier for PRO to push content to their servers and rather have one large server to focus on, performence wise its also better in the long run. I honestly believe its a good thing, considering PRO has such a closed-off small staff and development team. Its better to focus on one server and database, rather then two or three while they don't have the capability or the numbers to expand their horizons, especially development wise. Feel free to correct me if I'm wrong.
    1 point
  11. timid weavile, thats kinda spicy sir
    1 point
  12. You have the Legendary Megathread guide and there also exists one on PRO wiki that can be found here. Hopefully they will help you step-by-step in order to catch Jirachi. Best of luck!
    1 point
  13. Vapo 550k ea, toge 1m2, mantine calm 600k
    1 point
  14. start conkeldur and mamoswine
    1 point
  15. No, please, just no. Stop trying to stick cryptocurrencies, NFT and more garbage into everything. This literally makes 0 sense in this game, has no connection, it's a pokemon MMORPG and these markets are dubious and more often than not on the borderline illegal side due to the lack of legislation on it. This doesn't fit neither here nor somewhere else. Just drop it, it's not the first NFT and crypto garbage suggestion that comes and makes no sense. None of it should be linked to PRO. It's a fangame on a completely unrelated theme (pokemon), I have no idea why people want to insist on enabling crypto everywhere. It's run by volunteers for fans with no profit. Absolute -1
    1 point
  16. i give 500k for it
    0 points
  17. 0 points
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