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Starlight

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Everything posted by Starlight

  1. Adding to this topic, it would be great if the Dex also has list of TM/HM/Tutor move that a Pokemon can learn. Especially since some Pokemon can only learn certain move through one way and not the other, like how Greninja can only learn Dark Pulse through TM Tutor, or how some Gen 1 Pokemon can learn certain moves using those Gen 1 era TMs in the game that practically serve no other use due to how outdated they are (seriously, can't even use the Body Slam TM to teach the move to Gen 3+ stuff that would like to have the move).
  2. Well, one thing I now think really should be addressed as top priority: the non-legends in the island. It always make players pissed off when they spend like, 5 hours to get 11 of the tier 8 target, only to get a trash 0x/0x/0x/2x/0x/0x IV pseudo with the wrong nature. Oh and due to the timezone, that 5 hours could be during the time when they should be sleeping already, but they can't because the WQ would be completed by the time they wake up. So all those time staying up late means nothing when they see their reward is something that goes straight to the trash bin a minute later. You can't even sell a trash fully evolved not max level pseudo, nobody wants to buy that. My suggestion: make it so that after catching them, we get one IV reroll or Master Ball for the next time we actually get a legend. This however, only applies if we still have possible legends to encounter in the island. Or, at least guarantee that the pseudo will have decently good IVs that makes them somewhat usable. Like, 20+ in Attack, Speed, and Special Attack.
  3. +1, even just the evolution method one would be great to have.
  4. Happy Hour is a fine idea in my opinion, but not for an increase in H.A. chance. Probably something like "25% more exp from battles during the next 2 hours" would be more reasonable to ask for.
  5. I noticed today that the Bouffalant issue has been fixed, but Togekiss not yet, although it's understandable since it also involves the model, which is probably not a priority at the moment. But I want to inform that Shiny Azumarill mount also has model-related issue, at least for the preview at the shop, I'm not sure if it also applies to the overworld model when used. Azumarill, in both regular and shiny version, has white underbelly. The picture is correct, but the model shows a gold underbelly instead of white.
  6. IMO adding type information just for wild battles and non-boss NPC battles is fine, anyone who goes into PVP or bossing usually already understand the basics of the game and the meta anyway, so they don't need weakness information anymore, just disable it for PVP and bosses.
  7. This section of the forum is for Guides, for reporting an issue try here: https://pokemonrevolution.net/forum/index.php?forums/general-support.35/ Hope you have good luck with it :)
  8. Those boxes are for entry hazard, but yeah, another pop-up for type chart would be great for new players. Probably if you hover the opposing Pokemon instead of the name. +1
  9. Some abilities have overworld effect affect spawns, and I think that's why their overworld effect are not coded. But there are a few others that I think could have been enabled without disrupting balance......like Pickup for example. It doesn't need to use the official Pickup table, just make a new one with only low tier items like Poke Ball, Oran Berry, Lum Berry, Repel, and Potion. Honey Gather also won't do a huge disruption if coded, it's just gathering Honey after battle.
  10. +1 also am I just seeing things wrong or did this thread really somehow already has 1000+ (1k) views lol
  11. Well, it's definitely not ugly, and IMO it should be kept, but make it optional with the default being it activated, not disabled. If staffs want work to be still somewhat involved, probably make players need to do a small quest to make the option show up in Setting. Also, would be nice to know exactly why all the previous threads are closed without any explanation.......that's my biggest issue in this case, to be honest. On the other hand, perhaps it's worthy to mention that this is how it works in official games, or at least most of them. I do vaguely recall it's like this in Gen 5 games, which is the games where it should be most noticeable due to the exp system combined with high level Blissey trainers and wild Audino in post game.
  12. Yeah, the threads getting closed without any explanation is......not exactly something I think anyone expected from the staffs.
  13. I'm very sure whoever was doing Mega Manectric sprite, used the wrong color for Shiny Mega Manectric. The color is supposed to be yellow and black, not yellow and slightly darker blue.
  14. +1 it's not filled, considering XDzin was able to fit the pokeball in his edit. And it would eventually matter for linking in trade channel, I guess. Once we have more kinds of balls being easily accessible, there's probably going to be a market for "Pokemon in specific ball" just like in official games, especially if those balls also get their specific send out animations.
  15. Have you tried the TM Tutor NPC in Ecruteak City? Although......what's the point in it having Dark Pulse when it can learn Shadow Ball? Shadow Ball has similar super effective and neutral coverage + it has STAB on regular form Rotom.
  16. I'm very sure the image for Shiny Bouffalant mount and Bouffalant mount should be switched. Shiny Bouffalant is the one with darker color. The mount itself is properly colored on the display, the issue is just the image on the coin shop, the one with the price. Also, Shiny Togekiss mount, both the picture and the model, are slightly wrong, the different tint is correct, but the red and blue spots should have been switched on Shiny Togekiss, compared to regular Togekiss.
  17. Starlight

    Sailors

    If it's just the adding the NPCs I think they should be able to do it effortlessly, so +1
  18. +1 Also if Pineco doesn't get removed (since BCC is in Johto and Pineco is a Bug-type from Johto, meaning it's natural for it to be in BCC), at least change its level to 28-30. Yes, it's a high level for BCC, but that's the only way to avoid it having Take Down and Selfdestruct.
  19. A little problem I can see with this is that people can essentially reroll their starter choice. You pick one, see its IVs and nature are terrible, then reset to pick it again or another starter, hoping it has better IVs and nature. This could be a problem since you can sell the good starter, which means it can affect the market. So either the reset has to be one time only (meaning if you get something even worse, this time you're stuck with it), or those specific starters received at the start of the region have to be made untradable, and I don't know how feasible that is for the developers. But well, a reset button probably would be denied because as already said, you can catch the starters in the wild anyway. Also, I'm curious, how can you "accidentally" pick Pikachu? You have to do a specific action to even be able to pick Pikachu.....
  20. +1 all gender-specific clothing should be permanently tradable, in my opinion.
  21. @Bhimoso: Yeah, on second thought, probably not guaranteed shiny XD I also added a bit about changing the level of the wild Pokemon - you can't really expect a new player with 5 hours playtime to tackle a lv80 spawn. Lv30 would make more sense for them. Otherwise it would circle back to the "no reward" issue for them. Even a non-legend holding valuable item is not good if they can't have a reasonable chance to catch the Pokemon.
  22. +1 But if I might add, another good change someone else mentioned in another thread, would be to add valuable item as hold item to the non-legendaries found in the island. Things like Master Ball or Reroll Ticket, I feel those would be a great incentive, especially for players who already have all the legendaries. Or, make them guaranteed Shiny, at least. I believe one of the main reasons why people are discouraged from doing WQ, is those non-legendaries. Nobody wants a bad lv80 Tyranitar for example, it's hard to level up and no one will buy a Tyranitar with terrible stats. You'll just ends up trashing it. It's essentially the same thing as having no reward at all, after all those effort in getting the minimum quota for the ticket. So something has to be done to make them an actual consolation prize. As it is right now, they're not even a consolation prize, they're just trash. A player with 5 hours play time wouldn't have a legend from WQ anyway, because he/she need to already finish the respective legend's quest first. The incentive to do WQ will have to be something else, like a shiny or a really good item to sell for pokedollar for example. New players would love having more pokedollars, and all they have to do is catch a few of certain Pokemon. Although, the level of the wild Pokemon to catch probably also should be altered to lv30 maybe. Something the new players can take on without the level being too low or too high for them. Tier 9 non-repelable spawn is not an outbreak, it's hell nobody wants to touch. Outbreaks should be tier 7 at the highest in my opinion, otherwise it can't be called an outbreak anymore.
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