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Starlight

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Everything posted by Starlight

  1. We're all waiting for PC system update even since before we have Sinnoh XD But yeah, the staffs are aware of it, at least.
  2. That would be nice. At least the rock star and pop star pika's costume, since those are a cosplay of the trainer's Contest costume (in OR/AS) to begin with. And yeah, now that you said it, I think there is indeed a lack of yellow colored clothing
  3. So basically, decrease the reward but let people battle more bosses?
  4. Yeah, IMO there should be a warning saying it's not the way to go to Pewter City.
  5. See, that's exactly one the issues here. I did check the stele again out of a hunch, but nothing in the quest even hinted at checking it again. Or maybe there was a hint at the door of forest boss room, but most players escape via Escape Rope or just relog in the middle of the battle with the boss, because who the heck wants to walk all the way back to PC. And then many players are left wondering why the first lever they used to enter forest boss room doesn't work again, and the explanation everyone keeps saying is that the lever changed, so have to check another object for the new lever. Oh and I still clearly remember the stele does hint at the hole between the two trees, like you said. But that's it, that's the only hint given, nothing is being said about the new lever. The lever definitely changed, my first trip involves the berry bush, my second trip is the skull guarded by litwick, and my third trip needs the welcome board. But the stele doesn't hint at the changes, only about the hidden path. And using the hole between the two trees is not even necessary to access the underground area where the new lever can be accessed, so the hint is not even that useful. I'd say pretty much the only false thing in my post was the word "everything", since yeah, I admit that part is wrong, there was no need to check the items triggered on the first trip since those don't work anymore, so just need to check the rest of the items, not every single one of them. On the other hand, I can imagine those first few players who first did the quest, are clicking on every single thing on the map to find out what the new lever is......
  6. Just edit the guide. For quote and stuff, just backspace. Or highlight the quote then delete it.
  7. Nice collection, and nice sorting XD
  8. I'm guessing people either post their guide in the WIP (work in progress) subforum when the guide is not finished yet, or type their guide in like, Word or Notepad until it's done before posting it in the Guide subforum. As for signature, click your name on top right of the forum, then Account Settings, then you'll see Signature option on the left side of the page
  9. The fact that Gen 8 Pokemon are on the dex does imply that the staffs likely will add them in the future, but how far is that future, we don't know yet.
  10. Enjoyment : Overall, enjoyable, EXCEPT the mountain part in the quest, that's all I can say. But I can't say I'm not puzzled at your spawn choice here. During the quest, we saw Wishiwashi in Burring Strait Underwater, so why Dhelmise is the one spawning there? Wouldn't it be more logical to have Wishiwashi spawn there, while Dhelmise is in the "~*so inaccessible it's mythical*~" Corsica Island instead? Also, the fact that we have to go all the way to Evergreen's last cave for Treecko spawn. It feels like it makes zero sense putting Torchic and Mudkip spawn in Matsuki but no Treecko, considering Evergreen map has all 3. Quest Difficulty: I personally had not much issue with the forest area since by the time I'm doing that part, there is a guide online already, but some people, especially those doing that part before there's a guide, find that part incredibly confusing. Did you test that part in any way? I'm probably wrong about this, but it feels like you might have simply tested the quest from the perspective of a programmer, but did not test the quest from the perspective of a player. Programmers naturally would already know what to do in the quest, they're likely just testing to see if their coding works. But players don't immediately know what to do. I think, the problem here, is that there's just not enough hints and too much object to check in the forest area. Plus, if we have to leave the boss area, the lever changes, meaning players might have to check everything all over again. And now the one I and many others have the most trouble with: the mountain area. Having a difficult part in the quest for a mythical, that makes sense. But this is just way too much. Multiple superboss that not all players have a way to deal with, with the last one carrying hyper meta team, as in, all meta high tier Pokemon crammed into one team. After a few losses, I eventually had to borrow a friend's bossing team to get through that MCX boss (and the rest of the quest, which all also involve superbosses). Good thing I have a friend that lets me borrow his team, but what about those who don't? Again, it feels like you're not testing this from the eyes of a regular player. Also, the incredibly long trek players have to do if they lost to the Mega Charizard X superboss team, not to mention the second half of the trek needing Flash AND is a maze. This, I really think you never actually try to feel it yourself. After a few trek, this isn't difficulty anymore, this is just plain being annoying for the sake of being annoying, and it feels dumb. Story/Lore perspective: I have no issue with this so I can't say much about it, just that it's fine. Effort/Reward Ratio: Considering the massive difficulty AND annoyance for the mountain area, we probably should have gotten a lot more, like say, the Keldeo should have been guaranteed to have 3 31 IVs. Thankfully my Keldeo ends up decent, but I can imagine the frustration of people who after going through all those superboss, ends up with a terrible Keldeo. Or, we should have gotten something really valuable in the end in addition to the mythical, like a reroll ticket + a nature reroll ticket, or free 15 day ms + free BMS. (Maybe make those valuable items untradable so that the market is not affected much, though)
  11. +1 Yeah, escape rope already teleports us into Pokemon Center anyway, if someone wants to heal just walk up a bit to the nurse. IMO, Escape Rope should either: 1. teleport us to the entrance of the cave like in official games, but with team fully healed like it is now in PRO or 2. teleport us to Pokemon Center, but does not heal team But not both teleport us to PC and fully healed team. What's even the point of force healing our team when we're in Pokemon Center anyway? Either the Pokemon Center or the healing feels incredibly redundant.
  12. +1 It's just very weird that we don't have a spot for Treecko on the event island when there are spawns for Mudkip and Torchic.
  13. I don't think they'll ever going to reveal it. However, ages ago, some players did figure out the formula for "required EXP to level up" in PRO, and realized it involves "Base EXP Yield", something that's in official game is NOT related to "required EXP to level up" at all. In official games, Base EXP Yield is the base number of exp given by a species of Pokemon when you defeat it in battle. Basically it's supposed to be the base number of exp received in battle, but for some reason in PRO it's involved in the formula for EXP required to level up. But it's such an old formula (it has been like that since the beginning of PRO) that's directly tied to PRO's exp system, that I think they can't change that bit without massively changing the system as a whole, so they just don't bother changing it. Anyway, Base EXP Yield is the main (probably even the only) reason why it takes more EXP for evolved Pokemon to level up in PRO, since evolved Pokemon has higher Base EXP Yield.
  14. You only need to check a few objects, known ones are: - axe on a tree - RIP tombstone - skull with litwick in underground - signboard - berry bush - tree with mushroom on it - pumpkin - pile of leaves For me the most stupidly difficult part of the quest isn't the forest, it's the mountain. If it was a string of regular boss it would have been fine, why it has to be a superboss gauntlet? Even more frustrating if you lose to the Mega Charizard X team since the walk to get back to him is ridiculously long. I ends up having to borrow a bossing team from a friend. Thankfully I got a decently good Keldeo in the end, but with how degenerate that mountain part can be for me, I feel like I deserve to have an epic Keldeo lol
  15. First, wrong forum section XD Second, make sure you are staying to the absolute edge for the entire trip. On the turning edges in particular, it may looks like you will land and ruin the trip if you go forward a bit further, but in reality, you can go a bit further without landing. Look carefully at how Belzebel move around the edges in her video. But there's also a possibility that's how the quest is designed, in that there's a chance for the next line to be triggered, if it's not triggered we have to do it again. Staffs as usual refuse to tell us anything about quests. I was very sure I followed Belzebel's steps, and yet I had to repeat that part like, 5 times. I think Belzebel had to repeat a few times too since she called it AIDS, but it's just not shown in her video haha
  16. As a casual player who just want my hard earned legend to have decent stats at least, I'll +1 this suggestion
  17. +1 also please bring back Fresh Water as common drop (still not as common as artifact maybe, but more common than the rest), and remove those useless Heal Powder and Energy Powder (Keep the Revival Herb though, that one's actually useful) and I also agree with the suggestion to lower the number of artifact required for Mega Stones. Speaking of lowering, now that we have more sites compared to a few years ago, can we get the entrance price to be lowered again, maybe? 2000 or 1500 pokedollar for each site would be nice, especially since it's a daily activity. The cost adds up fast XD
  18. I'm not Algerie, but I also wish for a change, and that sounds much better, so thank you
  19. +1 for new spawns also I miss the good time when Fresh Water is more common drop from excavation sites.
  20. Heck I think it's fair to be a Tier 7. Like you said, it's not a top tier OP pokemon right now.
  21. ^ Adding one more HUGE issue with the WQ: It is entirely possible for you to get the ticket and still receive nothing valuable after all that effort to get the ticket. Some of us have to spend like 5 hours in the middle of the night when we should be sleeping already, only to receive a trash pseudo-legend that we can't use because it's bad, and nobody would want to buy it either. It's just going to go straight into the trash bin. So in the end, what we got after all that effort was exactly the same as if we're not doing the WQ at all. Either the pseudos have to be guaranteed to have 20+ IVs in SpAtk, Atk, and Speed (the three most important stats for most pseudos), or they have to be made to hold a valuable item, like a Master Ball for example, which would be useful for the next time we do get a legend from the ticket. OR Make it easier to get multiple tickets so that we can get overall more chance for a legend.
  22. This section needs a bit of update XD Here's how it should be written: You must bring a Female Lopunny, level and IV does not matter, but it needs OT, Cute Charm ability, Jolly/Gentle Nature, and have the moves Charm, Baby-Doll Eyes, Teeter Dance and Sweet Kiss. Talk to the Shiny Lopunny in Amity Square. Find the three Lopunny hidden all over Sinnoh. Hidden locations for them: - First one is in Jubilife City's School: it's behind one of the bookcases. - Second is in Mt Coronet Summit: below the cave you come out from if you try to get to the Dig Spots through the shortcut, there's a tree and a short stairs, the Lopunny is in front of a stone below the tree. - Third is in Floaroma Meadow, near the Honey House. You have to talk again to the Shiny Lopunny in Amity Square every time you found one Lopunny. Otherwise the next hidden Lopunny won't show up. Once you find all three, go to Amity Square and talk to Lopunny to begin the Beauty Contest. Show your Lopunny, and if you win, you'll be awarded with a Lopunnite.
  23. Anyone has info for Raijing's team that you have to battle for Ampharosite, and Rual's team for Charizardite X?
  24. Can someone please confirm if Ampharosite quest needs the electric-type shown to the NPC to be OT, or can we use someone else's Pokemon?
  25. for Altarianite, do I need to bring all 4 (Mareep, Cottonee, Maractus, Swirlix) or just 1 of them?
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