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Starlight

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Everything posted by Starlight

  1. +1 An ability to mark locations would be great as I sometimes forgot where's the move relearner or where's the PVE Coin shop NPC, or where certain tutors are.
  2. Same, I'm also waiting for it to be back and I'm sure a lot of others are also waiting for it too I don't think we even got any explanation for what was the issue with lending that's so difficult to fix?
  3. Not the leveling system. I'm curious, have you actually played the official games in like, the last 5-6 few years? Because it seems like you forgot something XD The guy you quoted is right, difficulty in leveling after evolving is a PRO-exclusive feature. In official games, evolving did nothing to the amount of exp required to level up. For example, Lv52 Litleo and Lv52 Pyroar both needs 8,448 exp to level up. I know for sure, because I tested that in Ultra Sun (a.k.a. Gen 7) just a few minutes ago, while typing this post. In PRO, as we all know, Pokemon have higher amount of exp required to level up after evolving. This because, as tested and found out by some players back then in 2016, PRO actually use a different formula that relies on "base exp yield". https://pokemonrevolution.net/forum/topic/16044-delayed-evolution-purpose/ The talk about "base exp yield" is from page 10 onwards. Page 13, in particular, might be a good read since there are examples there. In official games, "base exp yield" refers to the base amount of exp a Pokemon gives when that Pokemon is defeated. Or in other words, the base amount of exp obtained. But PRO worked that into the formula for the amount of exp required to level up. "Base exp yield" is usually higher from an evolved Pokemon, hence why in PRO the amount of exp to level up is higher when the Pokemon is evolved. Have you ever noticed how much exp Pokemon in PRO required to level up all the way to lv100, compared to official games? Official games maxed at 1.6 million exp depending on experience group. https://bulbapedia.bulbagarden.net/wiki/Experience Meanwhile, in PRO, lv 98 Kadabra takes 2.6 million exp to level up, and that's just for lv98 to lv99. And that's Kadabra, imagine if it's Alakazam. Lv99 Goodra even takes 9 million exp to level up just from lv99 to lv100.
  4. I don't know why the hell you want to sell some of those away, but yeah, Heal Powder and items that only heal 1 specific status are utterly useless, so it would be great if they can be sold to the Item Buyer, or recycle-able at the Item Recycler.
  5. +1 too here If it's doable, having Vivillon patterns implemented would be great.
  6. +1 Or maybe have the game announce it for every 10k IVs submitted? Like, the total IVs required is 150k, so when people submitted enough to drop the remaining number to 140k, a system/server announcement is made that says "we need 140k IVs left", then announce it again at 130k IVs left, 120k IVs left, and so on And once it reached below 10k, the announcement is made every 2k IVs
  7. They're not ignoring this one, they put this as high priority, it's just that server stability was on a much higher priority Now that the server is far more stable, I wish they focus on this first before bringing out yet another region. We need more space before we can catch more Pokemon in the new region.
  8. Currently no. But maybe in the future we'll be able to change our Kyurem into its Black or White form.
  9. +1 I guess, it's not exactly a bad idea.......but it does make the bot command in discord kinda useless unless you don't have the pokemon in your dex yet. And if I may add, having these also listed in the pokedex as well would be great: * evolution method * the EV given if you defeat that Pokemon
  10. I like the specific changes except the Juan part - please bring back Juan as GL (or at least as a boss somewhere in Hoenn?), I like him Maybe have a rotation where every 7 days the Sootopolis GL changes between Juan and Wallace?
  11. ......those berries are from Gen 3, not Gen 7 But anyway, yeah, I don't see any reason to not add them, so +1. Although, their description in PRO should be more clear about their drawback (if I recall correctly, they are only usable as hold item, and bad to be used by Pokemon with certain natures, depending on the berry)
  12. Honestly I'm not sure either about whether a regular Mewtwo will be made catchable or not, however, I like the idea of a "clone spawn" map akin to Pinkan's "pink spawn". I think the starters have to be specifically excluded from the map though. So that they still can release them (again) as limited time event in special occassion.
  13. That would be great, especially the Alolan form entries, so +1 to this. Also if I might add, having evolution requirement listed in the pokedex would be nice to have as well. Not only people no longer need to ask "how to evolve X" or "at what level X evolve" since they can just look at the dex, it also means people don't need to get away from the game to google it since again, they just need to look at the dex.
  14. Umm, I think what others meant by going to the test server is that we can use the NPC to generate 31x6 shiny legends to be used as our team in test server Not about reward, simply just about making team in test server only
  15. Removing all request that's higher than tier 7 would be great, but this suggestion is good too.
  16. Agree. Maybe the veteran players who have Giratina Wings and Articuno Wings from event, should have theirs turned into the Shiny version instead?
  17. Yeah, Dragonite mount looks like a good idea, but then you see it literally glides on the ground on its belly, like, what that's not how a dragonite move Also agree with the news about Dig being disabled. As for World Quest, yeah, while it already does so when it start, but a message for those who just logged in AFTER it started indeed would be nice.
  18. Eh, being in beta is not really the reason, and I agree, Comatose should be coded. Hopefully soon.
  19. If anything, the only shinies need to have their color changed are the ones that looks too similar to the non-shiny color. IMO, anything else that shows clear difference between their regular color and shiny color, are fine, even if it's puke green.
  20. If the Pokemon must be freshly caught, then I think the NPC should no longer request anything that's Tier 8 or 9. Tier 7 should be the max, there should be nothing higher than that. It still makes people work, but not a ridiculous amount of work for a daily quest. People were fine with being asked for T8 or T9 before, exactly because they can use old ones they already have. They only need to hunt once, then they can just keep showing it. Having to hunt a new T8 / T9 every single time the NPC ask for it, is just too much.
  21. Yeah, it can feel unfair that we lost a reward because of something beyond our control, this is the same as when server crash while you're in the middle of a battle in BCC, you basically lose your 25k pokedollar for the day Hopefully there's a solution to this one day
  22. +1 for this, it's not just for mixed/special Honchkrow, but also, Special-based Drifblim and Special-based non-Mega Salamence also only have Air Cutter as their best Flying-type Special STAB that's not Hidden Power, and all three of them only learn Air Cutter through Move Tutor.
  23. ^ The problem is not the disconnect and reconnect, it's that we're getting kicked to Pokemon Center if we disconnect mid battle inside BCC, and cannot return to finish our 20 minutes in BCC. There should be some kind of exception in BCC, where if you disconnect mid battle, you remain inside the same map (BCC map) instead of getting kicked to Pokemon Center like in any other map. Or, keep the whole "kicked to PC" thing, but let us return to BCC map. That reconnect feature in the To-Do list sounds great, but unless it lets us continue exactly from where we disconnected (so when we log back in, we're still in the battle, and running away from the battle doesn't kick us back to PC, we're still in the same map), then it doesn't solve this particular issue.
  24. +1 There should be a way for the game to know we were in BCC when we disconnected in the middle of a battle. We know the game records how much time we have left in BCC, and the record doesn't disappear when we disconnect outside battle (since we're told about how much time left when we log back in), so it shouldn't disappear either when we disconnect in a battle, especially since we do still get the time left notice even when we're in the middle of a battle. So why not use that as reference point for the NPC? If there's still time, let us return to the BCC area via the BCC NPC.
  25. +1 to the idea too. And as much as I want it to happen, I won't be surprised if the "1 reroll ticket every month" part would get rejected, but I think 1 Master Ball per month should be fine. Instead of a reroll ticket per month, I think it would be more balanced if it's 1 "reroll ticket piece" per month, and you need to collect 6 or 7 pieces to make a reroll ticket via an NPC. Obviously, the pieces shouldn't be tradable.
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