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Aspheric

Former Staff
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Everything posted by Aspheric

  1. Hello there, Thank you for taking the time to report this issue. It has been properly handled by the mapper team and make sure to report any other issues you may find. Have a nice day. Kind regards Aspheric
  2. Time is up. The winners will be decided by the mapper team and announced as soon as possible.
  3. Hello there. I will get straight to the point of making themed pokecenters, they are done by mappers who have a bit of free time and motivation to make them if they wish to do so. We can not make new interiors for every event for every PC as that would require too much work. This summer only one PC got updated as we are currently handling a ton of maps that we have to finish so only one of us had time to make a themed map. As for the notion that adding a theme to a map in another region would bring life to that region, this is just wrong. Vermilion is the most populated PC all year round no matter the theme as it is the most convenient to reach the most services and being in the first region it attracts the most players. That's why it is the first to get a theme whenever possible. I hope I covered everything for anyone interested in this thread. Locked and denied.
  4. Closed as already suggested and denied. A very good explanation as to why it was disabled here.
  5. Clarified through Discord dms, not a mapping issue but a visual one. Moved from Mapping bugs to Client bugs.
  6. Hello there could you please elaborate which doors these were and if this was fixed once you you relogged or restarted the client?
  7. When the announcement for it is made.
  8. The test client that will be released to test megas is completely separate from the current one you have. They will both work, one will give you access to the live servers and one will give you access to the test server.
  9. Closed as implemented.
  10. The maze is part of the experience of the Pokemon Tower Underground and it is very easy to navigate. Closed as denied.
  11. It's an indoor map and there is no actual reason to make it mountable, except for convenience. It is also a part of the story so you don't have to go through it more than once or twice. Closed as denied.
  12. As mentioned previously by StripCoffee, this suggestion has no purpose and would cause a lot of issues for scripters and mappers. Closed as denied.
  13. Closed as implemented based on another thread.
  14. Very nice guide, good job :3
  15. I'm gonna leave my personal opinion here as I was mentioned in the post and to add to what Qeight said. No the game is not dying since we constantly get new players and there are at least 600 people online at all times. During the quarantine there was a huge influx of new plauers and return of old ones due to the sheer amount of outbreaks, world quests, a new quest and a new event at the time combined with the free time everyone had. Now people are getting back to their lives and there hasnt been a significant addition in a bit so of course the game feel like its dying off when it really isn't. That's all I had to say, some may agree some may don't. It's how I see it and I believe it makes sense. Have a good day.
  16. Hello there, Thank you for taking the time to report this issue, it's a known bug where the old lava doesn't appear for some clients. It has been replaced by the new lava tiles and should now appear properly. Have a nice day. Kind regards, Aspheric
  17. Closed as it has already been suggested and denied.
  18. When it comes to your region suggestion 3 new regions are being made as we speak but things take time and we want to make everything look good and function properly. That includes new tiles, new npc sprties, a new story, a ton of new npcs and many many maps. And all those have to be tested and fixed so that it works perfectly to be released to the community. I hope I covered that part. Kind regards Aspheric
  19. The map servers are having issues and they should be fixed shortly. Not a mapping bug.
  20. There is a difference between making them hard to obtain, potentially through a hard quest or time/evo/data requirements, and having players pay around 50$ to get megas. Megas are a big part of the game that everyone wants to have access to, so making them unobtainable for most of the community is a very bad idea.
  21. I disagree with this suggestion. Forcing players to buy such items (which will most likely be untradeable) means that the game will have more pay2win content and it will hugely impact the current economy. Quests or some other form of obtaining them would be optimal so that they are not extremely easy to obtain (Keep in mind this is an mmo and the grind is part of the experience) and players will also be able to make use of guides or other ways to fast forward the process. Evolutions, caught pokemon or hour requirements should in my opinion (which people may disagree with) be set so that again they are not accessible immediately by everyone.
  22. Aspheric

    .

    I totally disagree with this suggestion. PRO has an organic, growing economy that is fully controlled by the playerbase as a total. Yes you have players with 100-600+mil but they hardly control or even affect the economy. Prices are dictated based on supply and demand, not what "the rich" want you to pay. You can always refuse to buy or sell something if you dont agree with the price and noone forces you to do so. What people with the most money usually trade are rare shinies or shinies with good stats which would go for a lot of money either way. They have worked for those amounts of money, either through clever trades, or grinding hard and they deserve to have it. Taxing them more would be an unfair disadvantage to them and helping the people with less wealth would give them an unfair advantage. Everyone has the same ways and opportunities of making money which makes it fair for the whole community. In conclusion taxing rich people (depending on what you or someone else considers rich?) and helping those with less money (which could be extremely easily exploited) would ruin the economy.
  23. You probably dont know what goes into mapping. Not everyone can make a decent map, which is why it is so hard to recruit new mappers and their training takes months. So assuming guildies outside staff can make a correct map that has everything be perfect, is unrealistic. But I get your point. Still a no.
  24. I knew someone would suggest that. I am just gonna say I agree with the original post but this is a big NO. Talking as a former mapper, making maps takes hours, days or weeks. We have to work on new regions, new events, new quests and it's already a ton of work. Having to find the time and motivation to make even more maps, regardless of how small or empty they are is impossible, no matter what the cost for it is. Same goes for all the scripting work required for this to happen. Hope I made my point clear and yes I see your point of view.
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