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Everything posted by Desumi
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[TOOL] PRO Map - Spawn Explorer - by DjDeveloper and Scara
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Complete PRO Pokedex [Removed]
Well, you're not right, nor are you wrong. You may have found a huge flaw in my personality. As much as it is a con, it is also a pro. You see... the reason why I don't function within groups is no other reason than that I am a lone wolf. I've always worked alone, I've always created content alone, projects, school assignments, etc. No need to take pity in that. So, maybe I'm a defect as a member of a society/community. But my projects certainly aren't, they are the part of me that I don't have. And any offense to a hard-working project, regardless of the person or project, is something I cannot turn a blind eye to. Well anyway... Things have been cleared up, with staff anyway. I just haven't done anything yet with the guide, although I have been given the option to restore it yesterday. I am still in doubt if I want to restore it. I just cannot see myself being a content creator on PRO, despite the little spar with Belzebel for some reason. And a lot of other reasons, which came clearly across in my discussion with the higher-ups. Oh, btw... I am just going to say this once. I faced this problem head-on, and I solved it with the higher-up in a mannered way. As for the immature statement, I cannot let that one slide sadly. There is nothing about me that says my actions were immature. As it was thoroughly planned and... It seems like my initial plan had quite a big impact on how things worked around here. And not to mention, I finally could see that people actually depended on my project. Because... nobody actually takes the time to appreciate something good and leave a trace knowing they did. And sadly that's also something that PRO suffers from... Great projects/ideas that get no recognition at all. But with my little spar with Belzebel, despite the outcome. Have caused me to finally see people that used my guide. But, in the end... it all comes down to what I want to do, give up on creating content on PRO or continue. At this point, neither seem to be within my reach, so who knows. Tip: Just a friendly tip for any future messages like these. You can message this in private. Otherwise, it will come across as wanting to start a flame war or potentially leading to one. As I hate arguing and very much less heated discussions, I would let you know that my PMs are always open, if you have anything else to say. After all, the last thing I want is for someone to flame you back for stating your humble opinion about me.
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Complete PRO Pokedex [Removed]
Very important notice: As of today, I'm permanently deleting/removing this guide from the PRO forums. Due to personal reasons, this guide will be removed. No further information about this will be available to the public. Thank you to the handful of people that actually liked this guide. I hope someone will step up and make something like this, someday in the future. As I've lost all interest in pleasing an ungrateful community. Thanks to @Ichibann for the support and eagerness to share my guide when it was first released. Thanks to @ShinyCelebi for helping me correct a lot of mistakes. You've been a huge savior. Thanks to @Scara for showing so much interest in the guide and for giving me information when needed. And thanks to all others who made the thread get to 3K views in less than a month's time after the first release. Thank you for your time. If you have any inquires about this decision, please begin a conversation with me. As for any staff viewing this, I've solved this with the admins, so no need to get involved.
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Caption this!
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disabling staffview command is a real mistake
It all depends on the player. If I was gonna be honest, I very much dislike being restricted to a very small FOV in games. It also has decreased the forum guides quality. So any future guides will have a "decreased" efficiency (because a lot of them utilized the staffview command) So, it kind of is a big deal in a way, especially if you're a forum guide creator. Or if you're that type of person who loves wider FOV. And, it seems like it was a very big deal for a lot of people on Discord after the forum changelog/feature was released.
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Staffview Commands Idea.
I personally believe that having to pay for something as important as FOV should not ever become a thing, in any game. It's a very controversial topic on what developers should be allowed to take money for... And features such as FOV should not be something one should pay to gain access too, as it should be a game setting everyone has access to. I know that it would benefit PRO and their fees towards hosting the forums and servers and boost the number of players buying MS... And you mention that they could implement it as part of MS... But that would only arise a controversy on if they are allowed to take money for a FOV feature. As for the removal of the command, it has already been listed in this response why they did so. And as long as those reasons exist, it would be impossible to make such a feature as you mentioned. Furthermore, I believe such a feature would do more harm than any good towards PRO. However, it was not a bad suggestion. It's just not very likely to happen, and if it ever did, it would not do any good towards PRO.
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disabling staffview command is a real mistake
If you want some constructive feedback, then here you go. There is no particular map that needs to be mentioned... because it applies on all maps regardless of map/route size. The game zoom feels like I'm sitting 20 cm away from my computer screen. (Never been a fan of small FOV in general tbf) Navigating larger routes is inconsistently harder now unless you already know your way around it. (i.g Event area for newer players) Making forum guides and showing correct routes will be nearly impossible now, which degrades the quality of forum guides in the future. It feels genuinely weird playing PRO with this FOV... Kind of a vague point, but still true. And as you stated, I've experienced a trainer who suddenly spots me off-screen, freezes the screen and it takes at least 2 seconds before I see them appear on the screen. I play on PRO with a 1920x1080 monitor (windows ver) and it feels so weird. I used to play in fullscreen mode because it increases my framerate considerably. But with the new update, I just cannot for the sake of it play in fullscreen mode...It sincerely hurts my eyes in the current state. As much as it helps CS, I still feel like PRO as a whole should have handled this topic in a much better way. There has been no interaction whatsoever with the community regarding it, only a hint in a response from Eaty on this suggestion regarding the upcoming change. If I was to change something as important as FOV in a game, I would collect information that relates to FOV from the playerbase, before deciding on changing it. But again, that's just what I'd personally do and have seen other gaming communities do when it comes to a game-changing mechanic. TL;DR The game zoom feels too large and it hurts my eyes. It feels like sitting 20 cm away from the screen. And you should definitely read the whole thing, you lazy being
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Complete PRO Pokedex [Removed]
Update to Generation 4: Added the updated/changed Shaymin Event - Easter Event 2020 PDF Guide - Which covers the new event from A-Z (This guide was not created by me)
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disabling staffview command is a real mistake
+1 The only defense they have against it is this and this... And that in itself is kind of funny... PRO has completely lost it and now they're dragging themselves down the drain... I had high hopes for PRO. But this update and the lack of defense for why... made me lose hope.
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Make Zoom able to see all of Vermilion Pc (MAP) whatever the Resolution
-1 Because this current update won't last long. Everyone seems to hate it. And the only defenses PRO has for these new changes are currently this and this... And if that isn't enough, the lack of communication between PRO and their community is none existent, unless its some top PVP guild requesting changes on their Guild Exclusive island...
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Complete PRO Pokedex [Removed]
Day Care Section Update: Updated information on Day Care: Added how much Medical Experience you need, in order to reach the needed tier. Added better instructions on how to unlock the Pokemon Day Care and get a Medical certificate. Added information on how to level up and how to gain Medical Experience. Fixed a few spelling mistakes from the previous version. New layout [*]Added missing information to the "miniboss" section. Now mentions that it will also give you the "caught" data.
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A Much Required Change Among Legendaries
Not to sound rude, because that's not my intention, just to put that out there. Just think of it as a friendly comment. With that mindset, then you can't really do much with the game, in terms of new content that replaces old content and new updates. You need to be open-minded about it, and not use your own past as an argument to counter the suggestion, that's not the right way, IMO. I do agree that the OP's suggestion makes it much easier to gain the desired IVs and that it will be unfair for everyone else who has gone through a lot of rerolls. That's exactly why I gave some examples in my reply to counter that issue, without straight up saying "no" to the suggestion.
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A Much Required Change Among Legendaries
I don't think this deserves a -1 based on the suggestion alone, as its an okay and interesting suggestion. But I do think that there are ways to improve this suggestion, so it doesn't go over into the area of "making the game easier". And for the money issue, if you know how to grind money. Then making 1 mill is easily done in a single day worth of grinding. So, here are 2 examples that can be utilized to prevent it from being "easier" to get the IVs you want. Example 1: Having a different tier of the Reroll Ticket. Obviously obtaining one will be very difficult, to make it worthwhile. What I mean by "different tier of the Reroll Ticket", I mean a new Ticket which allows for modifying a single IV stat (obviously the stat will be randomized) And the currently existing Reroll Ticket will remain as is, as it still has a strong purpose. While it also will be difficult to obtain the other version of the Reroll Ticket. Example 2: When you have a Reroll Ticket, you can get the option of paying $X (where X represents a set value) Which can allow you to modify a single IV of your choice, but for a very high price. This will eliminate the concept of having to obtain a new version of the Reroll Ticket, as suggested in example 1. I noticed the two comments above with -1. And I do want to say that I don't particularly disagree with that. But I'm sure if the OP took some inspiration from my given examples, it might be a suitable suggestion.
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Complete PRO Pokedex [Removed]
Update to Index Post: Created a new section "Shortened URLs" located at the top. Added two shortened URLs to the new section: https://tinyurl.com/CompletePROPokedex (Thanks to @Scara for notifying me about this tinyurl link) https://bit.ly/PROPokdex (I created this link)
- Poliweird mask
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Complete PRO Pokedex [Removed]
Update to Generation 4, 5 and 6: Added Evolve information on every Pokemon, following the same format as the ones added to Generation 1, 2 and 3. Fixed up in some evolve information that was already added, but displayed wrong evolve criteria. Fixed a few spelling mistakes in gen 4 and 5. Do note that only evolve information was added to the evolved Pokemon. For example, Pichu has no evolve information, but their evolved forms Pikachu and Raichu will have one. This is simply to reduce the time it takes to even cover 721 Pokemon and all their evolve information in the first place. Trust me, this took a long time to complete. To check through each Pokemon, then check my BBcode if I already covered them, then do the BBCode manually. Feel free to contribute with information that isn't already covered. Update to Index Post: Added Page Index as a separate section. Added Pokemon Generations as a separate section. Added Anchors that will take you to topics in the index post faster. Added #X for every Anchor, you can use them to go back and forth between anchor and goto link. Added them above the topic title, so it matches up better, then when using the title as Anchor. The reason I added the #X above the topic title was that it cut the title in half when you got directed from the anchor on "Page Index".
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Revamp the Suggestion section
Revamp the Suggestion section It's easy to get suggestions buried in the current version of the Suggestion section. And I've seen this particular issue on a Minecraft forum I was part of before they revamped it to what I'm about to suggest. So I thought about sharing what they did in hope that maybe PRO can benefit from a similar system. Do note that It's a fairly simple revamp on paper, but it might require some advanced knowledge on XenForo on the other hand. But I'm sure the staff here who operate the forums can do it if they decide to go in for improvement on the current system. Benefits: - The public will only see suggestions that the staff has deemed as "approved for discussion". - Players can give feedback on the most important and helpful suggestions. - Easier to see the accepted suggestions that were added to the game. - Also, it reduces the number of suggestions that is currently in the suggestion section (230+ pages? That's just messy!) - A better layout and a more functional Suggestion section. - Very efficient - No duplicate suggestions - And as a side bonus, it will reduce the number of messages people can post boost their own message stats to get forum trophies (Only applies to those who might post-boost) What will change: Instead of having your suggestion public the second you post it, it will be going through an approve/deny process. Do note that If it's approved, it's deemed as discussable by the staff team, but is not accepted as a suggestion. You will also see fewer suggestions, but you will now only see the suggestions that the staff has deemed as discussable. Accepted suggestions are more visible. So everyone knows which suggestion has been accepted, added to the game and who actually suggested them. No more duplicate suggestions that people aren't aware of. Since there are 230+ pages of suggestions to browse through... Self-explanatory. Disadvantages: - Depending on how well the Staff team on PRO is, it might take longer for a suggestion to be accepted. - Can clutter the suggestion section for staff, if they aren't active on a daily basis to deal with it. - Longer time between new suggestions. - Fewer suggestions to post on. And that's about the disadvantages that I noticed when the system rolled out on the Minecraft forum. How should the layout look like? First of all, add an own folder for "Accepted Suggestions", which will include all the added suggestions. This will be located at the top of the section. Then add a "Read before posting" folder beneath that, which includes the current pinned post/updated post. And beneath that, a folder called "Archived Suggestions" (Only for denied and not approved suggestions) Note: This will only show the suggestions from the user viewing the folder if they have any. And, not every suggestion that was denied. Under all those folders, you have all the suggestions that have been deemed as discussable by the staff team. In other words, these are the suggestions that are up for discussion. How will the submission process work? You will be able to post a suggestion as you do today, but it will be sent to a section that only staff has access too. You will still be able to view and edit the suggestion, during the processing period. Then a staff member will either approve it and move it to the Approved Section. OR a staff member will leave a reply saying why it was denied and it's then moved to the archived section. I know this is a big suggestion and a huge change forum-wise. And I may have explained it poorly, or left some important details out. So if you don't understand entirely what I mean, feel free to pinpoint it out and I'll explain it better. The same goes for if you believe something is missing, please pinpoint it and I'll see what I can do.
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Suggestion for Daily pvp quest in vermillion
+1 As I've stated in another suggestion, PvP does indeed need improvement to attract more players. But also, according to the suggestion, maybe also think about weekly challenges? This way, it will keep players playing more on a daily basis to complete the weekly challenge as well as the daily ones. If I would come up with some cool rewards for daily and weekly challenges, here are my suggestions; Rewards for the daily challenge: Commonly used PvP items PvP coins 1-5 Items (Picked from a random set including items like fossils, focus sash, etc) A sync poke (from a random set that changes weekly, like the game corner) Other middle-tier rewards Rewards for the weekly challenges: Shiny Sync Poke? (from a random set that changes weekly, like the game corner) Event sprite Poke (Sync or not?) 10-15 PvP Coins 1-2 CC? Other high tier rewards Do note that I have not included Pokedollars as a reward, because both daily and weekly should have a fixed amount on completion. For example, the daily challenge gives 25-50k, while the weekly challenge gives 75k-100k.
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add an option in menu grafic game to change the view instead of writing the command "staffview 1"
+1 I agree. The current method is too messy and advanced. It should be something simple like a FOV slider. Or something easier to locate, as not everyone is 100% aware that the command even exists in the first place.
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Option to immediately release a pokemon in "caught preview" window
+1 Since I'm too lazy to clean my own PC, I find it often that I run out of PC space and I have to walk back to a Pokecenter to clean it up every time I sync hunt for a Poke.
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Guild Island should be made more accessible.
Okay, hold up for a second here. I don't think the conflict is between PvP and PvE players at all. But I know that they are still a part of it in the bigger picture. As they are the two main groups of a Guild. It's only natural both sides have a different opinion on the Guild island and the matter at hand. Thus is why I mention them as part of my posts to let people know this, before complaining that I'm just another "PvE'er complaining" when I don't belong in any of those groups. Its also to convey that I don't have any standpoints with any of them, and remain solely neutral to both sides with my own opinions as an outsider. Yes, I do give my own insights and I do side more with one side of the topic "More accessible Guild Island VS Current Guild Island ". And I do know the topic of this suggestion is not "PvE VS PvP players". As for my arguments on the actual topic, my stated views are indeed not neutral and that I haven't claimed as such either. Well if It came out as the opposite, it was not intentionally meant and I'm more then happy to fix up in that.
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Guild Island should be made more accessible.
I'm not getting worked up over this topic, so I'm as relaxed as any other individual here. Well, I'll give you a quick TLDR to summerise my posts altogether then. I'm neither a PvP'er or a PvE'er, nor part of any public Guild. So my perspective remains neutral between both sides. Guild Island was not the correct thing to add, because of the following reasons: The Guild system should first and foremost be updated. Because it's severely outdated/behind on everything else. It is unfair for the counterpart guilds who don't PvP as their main focus or own the top PvP'ers on the ladder. It caused a lot of issues with people leaving/switching Guilds to secure the top 3 for "Guild" Island. [*]The true meaning of a Guild is not all about PvP. But I understand that PvP players feel excluded from events. [*]A "Guild" Island should be for ALL guilds, not just the top 3 PvP Guilds. Then it should have been named "PvP Island", not use the word "Guild". [*]Paying to enter the Island, is a good and a bad idea altogether, as it's easy to farm money and hard to pinpoint a good entry fee. [*]Multiple maps on the Island are an okay addition, but only if the Island is opened up to everyone who is part of a Guild. (Not just for every member in top 3 guilds) [*]And a whole lot more miscellaneous things I've mentioned in my previous posts.
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A Disappointing and Unfair Experience - Pokemon Revolution Online Review
As a reminder for the Deoxy fight you mentioned. You can easily use this method if it's still a thing? Use a geodude with sturdy and toxic. Usually carry two or three in your party, if the poison effect failed the first or second time. So it literally doesn't really require much grinding beforehand, besides 12-15 super potions, and 2-3 geodudes with sturdy. And all you need to do is apply the poison and stall with healing. The most cowardly way, but it worked. As for the difficulty of the game, it surely does lean a whole lot on grinding more to progress further. But as you noted, if your game knowledge is great, you can solo an entire region with 1 or two pokes easily, if played correctly.
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Guild Island should be made more accessible.
I will continue to give constructive criticism, so if you're easily offended, then stop reading this. I think you're misunderstanding the general idea here. No, the Guild island is NOT OPEN to everyone who is part of ANY Guild that isn't ranked top 3, as what the general bunch is argumenting about. And the idea for having multiple maps on Guild Island was based on an idea to limit the top 3 Guilds to those maps only, while the public had access to the Guild Island in itself. While I would still want it to be only based on the top 15, 10 or 5 PvP'ers during a season, to retain fairness for everyone we'll see how that will work out. The issue with the Guild Island is the fact it causes people to leave guilds to join better guilds, and better guilds kicking worse PvP'ers to secure top 3. And the fact that other guilds who don't focus on PvP, and only focus mostly on PvE are excluded from the "Guild" island entirely. And to be honest, I don't believe a Guild on PRO is all about PvP, which is exactly what PRO has stated by making a Guild Island only accessible for top PvP guilds. And if that was the case, they should've named it PvP Guild Island, because that's essentially what it is. And if the Guild System wasn't outdated enough, the first thing they should've done was NOT to add a Guild Island that is excluding over half of the Guild Player base. But to begin actually developing a better and updated System. And to release content that doesn't exclude a large part of a player base. Or at least make an addition to the counterpart Guilds, to make it fair for everyone. While I know it must seem frustrating to see someone "argue" about the future of the Guild Island, when they aren't even a "PvP'er" or a "PvE'er". But, I believe that those who are part of the PvP group, and those part of the PvE group would have a split opinion on the matter. So I believe a neutral viewpoint would allow more insight into what issues this has caused or will cause in the future.
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Complete PRO Pokedex [Removed]
Update to Generation 2 and 3: Added evolve criteria/information for all Pokemon. The same update as the one I added to Generation 1. Adjusted the content of Generation 2 and 3 to now follow the Generation 1 template. Now added bold text on evolve criteria that should be highlighted. (Example: It evolves from [POKEMON] starting at level 20) Added information for when a time cycle starts and ends. (Example day: 10:00-19:59). Minor cleanup in the general layout on a few Pokemon (wrong section order) A lot of spelling mistakes were fixed on the way
