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Can we please Ban Foul Play from pvp. Until its fixed, its bugged and not working as correctly.

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Foul play shouldn't be essentially 1 shotting azumarill or landorus-t at all. its a bugged move and is doing way too much damage. these pokemon are just some examples of mons that get 1 shot that shouldn't.

 

252+ Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Azumarill: 57-67 (16.6 - 19.5%) -- guaranteed 6HKO

232 Atk Mandibuzz Foul Play vs. 0 HP / 68 Def Landorus-Therian: 169-199 (52.9 - 62.3%) -- guaranteed 2HKO

252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Weavile: 104-123 (37 - 43.7%) -- guaranteed 3HKO

 

I attached examples with and with-out items showing that its calculating in the damage from the opposing Pokemon's items. This is from a mandibuzz with no items on

 

Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's stat boosts (Abilities like Huge Power plus anything that changes the stat stage, such as Swords Dance or Growl) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being burned, Abilities like Adaptability or Tinted Lens, and items like Choice Band or BlackGlasses) are calculated with the user of Foul Play's items, Abilities, and status.

 

 

when it should only be calcing its own items, its calcing its own items + the enemys items meaning black glasses mandibuzz is hitting for over 80% on azumarill

these are all tests after 1 foul play.

 

Example of Mandibuzz doing Stab + Black glasses + enemy item + Enemy Ability ect, i did this just to point out the damage was wrong.

 

 

the imgur link is just a collective of the screen shots + 1 additional

 

https://imgur.com/a/JHPeJIQ

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ydlzfcB.thumb.png.fbd9b9a2f5f2a4b0b37189a93f640387.png

Edited by DRDoctor

+1 the fact that it does so much damage to azu and was never a banned move has always been asked by alot of people

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+1 As a frequent azumarill user this is very annoying, instead of being able to switch in like on showdown, azu will just explode and die for no reason. I've also noticed that the calcs just don't match the damage output from foul play in general, it's definitely broken.

+1 as its clearly bugged like moves like stockpile it should be banned until it is coded correctly

Edited by timclib

+1

Imagine the foul play chaos after megas will come out if this isnt fixed

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