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Showing content with the highest reputation on 09/10/19 in all areas

  1. Hello there, hope you're all doing fine. PRO has recently released Vulcan event part 2, so here is a walkthrough of the event. Before we start make sure you prepare : 1. At least 6 sitrus berries 2. A pokemon with the "Drizzle" ability (Pelipper/politoed) 3. A strong team 4. Rock smash and flash pokemon To start the event, speak to Archaeologist Dalton in Vulcanic Town. [spoiler=Archaeologist Dalton] He will ask you to find 7 pokemon with blue names scattered around the island. They are at: 1x Vulcan island Shore, 1x Vulcan cove, 1x Vulcan cave, B2F 1x Vulcan path, 2x Vulcan Forest, 1x Kalijodo Lake So next we'll be headed East, following the path to Kalijodo lake, where we will meet the first pokemon [spoiler=1st pokemon] Next we'll be going back to Vulcanic town and go south. [spoiler=2nd and 3rd pokemon] Keep following the path to Vulcan shore, and eventually Vulcan cave. [spoiler=4th pokemon - Vulcan Path] [spoiler=5th pokemon - Vulcan Island Shore] [spoiler=6th pokemon - Vulcan cove] Finally the last pokemon is in Vulcan cave, indicated by the blue arrow from the previous pokemon. [spoiler=7th Pokemon - Vulcan Cave]Circles indicate rock smash After that, return to Vulcan town and speak to Dalton again. He will let you into the cavern. (At this point prepare your sitrus berries, and the drizzle pokemon. After the long trek through the Cavern, enter the temple and press the statues in this order. [spoiler=Vulcanic Temple] Blue circles = Trainer battles Red circles = Free tm's Purple circle = Drizzle pokemon Pink square = To get to switch 5, you have to position yourself so that the rampardos headbutts you past the lava pool and sraight to 5 Switch 6 = Give the fletchling sitrus berries while following it. And if you follow everything correctly, it should lead you to the boss, Emerald. At this point, feel free to go back to town and prepare your boss team, as you're going to need it. [spoiler=Boss Emerald] Emerald is a superboss, meaning no items can be used. If you lose, there will be a 24 hour cooldown before you can battle here again. This was my playthrough of the boss, so feel free to comment down below what other moves her pokemon had. Mantine - Scald, toxic, air slash Life orb Rapidash - Flare blitz, superpower, wild charge, high horsepower(Ground type move) Togekiss - Air slash, flamethrower, nasty plot Ludicolo - Hydro pump, giga drain, ice beam, rain dance Life orb Starmie - Hydro pump, ice beam, thunderbold Life orb Sceptile - EQ, focus blast, dragon pulse This was the boss team i used. 2 whimsicotts with memento, uxie sets up rocks and memento(If you don't have a uxie, feel free to substitute with another whimsicott, tentacruel sets toxic spikes, Ferrothorn sets up rocks and spikes, then set up cosmic power and calm minds with clefable. If you've followed everything in this guide correctly, you should have had no trouble completing this quest, and receiving the prize from Emerald. Congrats and enjoy your prize! [spoiler=Prize spoilers] The event wings are not available as of 2020. But wait, we're not done, there is still more to find! So grab your volcanion and get ready to grab the next rewards. Apparently Emerald has butter fingers and she dropped something special somewhere. Oh this is exciting! Keep in mind we can skip straight to the location She said that she dropped it in some place similar to the temple, so let's try Ruins of Alph in Johto as that is similar to the temple. [spoiler=Ruins of Alph] Turns out he is traveling in his native region. That must be Hoenn, as Emerald mentioned something about Hoenn Okay, well why don't we go to mt.chimney, as that place is hot, just like mt.summer [spoiler=Mt.Chimney top]Turns out there is a clue here, and the clue is "Emerald? I think he was looking for underground areas rather than mountains. Okay so far, he will try to be underground. No tall places. Next clue is at the end of victory road.[spoiler=Victory road clue]All he says for the next clue is referring to a crater. Alright, we've got underground, ruins of some type, and crater.. Where could that be? If you want a challenge and figure out the location by yourself, i advise you not to open the next spoiler box, but if you don't care and want the easy way out, then knock yourself out. [spoiler=The Location]Just an fyi, Sootopolis was created from a meteorite, resulting in a crater. So the location must be in there, cave of origin! One of the clues also stated "underground", so let's go down, all the way down to the last floor of origin cave (the floor where you choose magma cave or aqua cave -, B3f) After that, the wings should be hidden on the floor straight left from where you came in on the ladders. There you go, have fun and enjoy your prize :) The event wings are not available as of 2020. Huge thanks to Neozeen,Split, and Char for helping me make this guide! I could not have done it without their help.
    11 points
  2. Changelog 09.09.2019: Updated Unity version. Guild names can have spaces now. H Rapidash Mount was reworked and replaced. (Hopefully) fixed World Quest issues. Next try will be announced soon. Trace works as intended now. Fixed a Team Preview bug in which not all pokes were shown. Losing money in NPC or wild battles is capped to $50,000. Added a few features for scripters. Reroll Preview added for legendary IV rerolls. [*]Reworked Lending Trade from scratch and enabled it again. [*]Lending Traded Pokemon cannot be evolved. [*]Added many, many cosmetics and NPC sprites. Our Artists were really hard-working. [*]Added many Pink and Halloween forms (not all added to the client yet). [*]Added permanent ignore list in server code and in clients social tab. [*]Added an usage confirmation for Master Ball. [*]All balls are tradable now. [*]Landorus, Tornadus and Thundeurus form changes work correctly now. [*]Reveal Glass works correctly now. [*]Many, many, many code optimizations, cleanups and small reworks.
    10 points
  3. Hello, I'm a new artist and some of my sprites were released with the recent client update, including the Volcanion Mount. I've seen a bunch of people disliking it, and I don't blame them. I listed the main complaints from you about the mount: - The colors were off. - You can't see your character's face when riding the mount in front view. - The size of its head is too small compared to the body. Before I explain the process and the issues, I would like to say I was requested to do this mount in 1 day. I didn't have too much time to plan, add details and adjust the proportion. Anyway, let's go through the making of. Volcanion Mount - Making of When I do mounts or any other sprite, I first take some time to plan/imagine in my head how it would be first. Well, I didn't have time to plan first. As I said, it had to be done in one day. I basically just looked at Volcanion's picture, started moving my mouse and prayed that it would end up being a Volcanion mount. Pixel Size In PRO, all sprites are usually 64 pixels. Some pokemon follow sprites (pokemon following you in game) are 128 pixels (Gyarados, Onix, etc.). Mounts though are always 64 pixels. That means, doesn't matter the size of the actual pokemon, it must be designed inside a square of 64 pixels. You can see I designed the mount inside the 64 pixels square. I could have made it few pixels longer and wider to occupy the entire square since it is a huge pokemon. I'm not sure if this would mess up the pokemon's proportion, but it is something I can test out later and fix for the next client update. Front View In the image you can also see that the mount is hiding the characters face. Well, you know how Volcanion looks like. If you try to ride one, its huge triangular back will be in front of you. That's how the pokemon is. However, during the process, I got suggested by some staff to make the character riding the top of his back, that way the character would be visible. Well, unfortunately, that can't be done because the character template cannot be moved. That's how it is coded in PRO. The only way to make it happen was if I made the Volcanion MUCH smaller than it is already. I also noticed the head was too small compared to the body, so I even increased the size. For me, the size of the head looks fine in this one. Some people still thinks it is too small though. The head is actually bigger than its front paws. I can't make it bigger. Have a look on the original pokemon design: Colors When you compare the colors of the original design and my sprite, the Volcanion mount does look off. I'm actually still confused. I used the SAME color pallet from Bulbapedia sprite. Bulbapedia sprite | My sprite However, the Sugimori's artwork has a different tone of red, I would say a wine-red, while the Global Link artwork is a brighter red. Sugimori's artwork | Global Link arwork Maybe I should have recolored to something closer to the Global Link's one. That way it would look more "appealing" like all the legendaries should look like. But again, I was rushed to do this mount. I didn't have time to adjust/add details. Another thing that could have made the mount look off apart from the tone of red was probably the lack of shading. I did shade it well in my opinion, but the tone of red I chose for the shading was too close to the pokemon color, so it didn't look like it had shading. - which is something I would like to fix for next client update. By the way, I also made a shiny one which obviously is not obtainable, but I used a much brighter color for it. Again, I used the same color pallet from Bulbapedia sprite. Back View For the Back view, I just copy-pasted the front view one and deleted the face and paws. Also recolored the ring above the pokemon. However, unlike the front view where I designed everything in one layer (above characters layer), I used two layers (above and under chatacter layer). The pasted part was put in the bot layer. Then I designed its butt, tail and back paws in the top layer. That way the character would sit in between. Pg pls. Side View The side view could also have been done in two layers, but I decided to do it on bot layer, the opposite of the front view which was all made on top layer. I did it on the bot layer because I wanted the characters face to appear. However, I haven't done the side view entirely on bot layer. There's a little bit of it on top layer. The highlighted part is the top layer. I did that to hide the character's left arm as I wanted that arm to be on the other side of the mount. Animation Im not sure if you guys noticed, but usually the mounts animation are all the same. First sprite with both front paws going up. Middle sprite with paws standing still. Last sprite with front paws going down. There are only few mounts that doesn't follow the same model, like the Aurorus mount. It has the first sprite moving one front paw up, one front paw down. Middle stand still. Last sprite the same as the first one, but flipped horizontally. This is what I did with the Volcanion mount front and back view. I confess I was a little bit lazy to draw four paws in the side view. I actually didn't have space, so I did the side view like how the other mounts usually are. Nobody noticed it until I mentioned it though. The tail also wiggles from back and side view. Concerns To be honest, I think the Volcanion mount was a bad idea for PRO, only because of how the sprites are made. Not being able to move the character template and having to do most of them in 64 pixels does not give you freedom enough to design the pokemon with a proper structure and proportion, but I think I did a good job. I noticed the Volcanion and Rapidash mount are the same size, which is good since both pokemon are 1.7m (5'07"). Now there's also something that I would like to say about these new legendary mounts. Have you noticed that the shiny mounts have a little sparkle trial that follows the mount when it moves? The legendary mounts have something similar too. Moltres mount has little fire balls following it around, while Zapdos has some lightning and Articuno snow balls. However, the new mounts since Xerneas, if I'm correct, don't have it anymore. I know those effects can be done on Unity, which I have no idea how to use it yet, but I'm already downloading it to learn. I think these little effects are essential to make the legendary mounts look unique and could be causing people to dislike the new ones. Anyway, please give me your feedback. Let me know if you like the mount or if you have any concerns about it. What would you like me to change on it? Do you want me to recolor into a brighter red? Or the wine-red from Sugimori's artwork? Should I add more contrast on the shading? Let me know what you think! Thanks for your time. =)
    5 points
  4. Thank you for your hardworking and sharing the struggles you get in this project. I am also thinking about the same thoughs , however, it is still better than most of the projects ever been made. So dont worry about it , keep on good working :)
    2 points
  5. Wrong sub-forum o.o but thanks for the guide!
    2 points
  6. 1 point
  7. 1 point
  8. Personally I like the mount, makes me feel like I'm riding a tank. Also I like that you've written this post but I think if your gonna be designing more stuff for pro(which you should), then you could do the best mount/art ever and there will still be haters. The most vocal people are always the extremes and we remember bad stuff more vividly than good. Tldr: gj
    1 point
  9. Thanks for the guide @Raika got my mount from emerald already :)
    1 point
  10. The mount is really good for 1 days work, i'll only say that you should make it look what you think it should look in regard to shading and all that stuff. You seem really talented in pixel art so i trust you fully with it and i'll wait for more content made by you.
    1 point
  11. i do wnat it, its 30k right? ill buy it, ill pm you as as im online
    1 point
  12. Hello @XanthinaRose , It is sad to see TinyPic shutdown. Many well crafted guides on this forum used it. I am not entirely sure what you are asking, but I use imgur.com for my forum signature. Once I upload the picture, I right click (or Ctrl+click for macs) the picture and select "Copy Image Address." It will then generate a link like this: i.imgur.com/4DSfvM6.png. It is very important that the image link starts with "i.imgur". I use that link as the image link since forum signatures do not seem to allow us to upload images directly from our own files. Please let me know if I misunderstood your question. ~ TrollDaddy
    1 point
  13. Greetings, [uSER=2105104]@MonoAhriXDDD[/uSER] Sorry for the inconvenience. I have recovered your Buizel, should be in one of the last boxes of your PC. Please next time remember to use our mega thread to recover your pokemons, if you dont know how to find it just click HERE. Since your issue has been resolved i will proceed to lock the thread. Please, do not hesitate in create another post if you have more doubts or issues in a future. Have a great day. Nezuko
    1 point
  14. Thanks, it worked after rebooting and stuff.
    1 point
  15. I would like a new black and ''yellow'' version of this pvp robe/cloak and a new slick back hairstyle/ pampodour. Also would be nice if there could be a separate slot for head gear and facial cosmetics.
    1 point
  16. Awesome guide Raika! I highly recommend Klefki with light screen and a Clefable with Cosmic Power Calm Mind Moon Blast and Softboil against Boss Emerald(; oh wait I just notice you mentioned all that already((:
    1 point
  17. 1 point
  18. My bad. Guides and Guilds look so similar after all XD
    1 point
  19. Thank you so much !! I got it now, have a nice day. ~
    1 point
  20. PvP rework is under work which will include all moves abilities etc coded
    1 point
  21. 1 point
  22. 1. What's your Player name (IGN)? Piinetree 2. Number of hours played? About 300 hours if I'm correct in Silver. 0 in gold cause Jenn want me to suffer and provide her my first child to get a Discord Invite. 3. What's your favorite Pokemon? Farfetch'd 4. Do you use discord? I'm chaos incarnation. Who doesn't love a bit of discord. 5. What country are you from? The Uni- IS THAT OIL! *bald eagle screech* 6. How old are you? Enough to drink a good pa- IS THAT OIL! 7. When's your Birthday? (Optional) 01/16
    1 point
  23. You are starting this thread on totally false statements on who handles things and who creates/codes/scripts for this game. You are comparing two COMPLETELY different things to one another which inevitably makes no sense. The main subject of your post is PvP/coded abilities and moves while on the same hand complaining about adding small bits of content here and there. I can tell you right now, PvP/coded abilities/moves are all Devs work while lets say a small quest are work of the Content team (Scripter, Mapper, Artist). They work completely different, we have two people who not only have to keep the Server stable with a bad server code, pay attention to the needs of the staff team (We are super needy when it comes to Dev requests), has to assist Content teams by adding their items to the client, has to update our tools (Editors for Scripters/Mapper, Tools for Moderation Staff). fix crucial bugs that are potentially game-breaking (ever heard of 10000 MS, battling the same boss thousand times, having every item 999? we did). Devs work is crucial for the game and that's why projects such as a Battle Code rework are wanted, are in the works however even with it being on the Top Priority list, some things are more time crucial than others. 5 Years, I'll be frank Shane didn't do a whole lot in 3-4 years, Eaty only recently has gotten the ability to actually do things like a Battle Code rework prior to that he didn't have access to the code (when Shane was still around). ^subject from above A forfeit button without penalty will never happen, we won't make it even easier for users' to boost, will a forfeit button be something useful? Yes however only under certain restrictions such as like ~ the match is already lasting 10 minutes or something similar. "Improve the existing stories - Scripters job "improve that crappy box system" - Devs job "make events to awaake the server like tournaments or things like that where players interact with each other" - "Mods/CCs job" We already actively hold a monthly tournament for Top25 players, we hold events on Discord every month or so, we hold events on forums every month or so "find competent mods who know how to handle situations (because muting someone for saying '[heck]' when is already censored" - There are Chat Rules for a reason, it's not an "incompetent" Mod for enforcing rules you deliberately and knowling broke. "showing your shiny Greninja with 32x6 ivs isn't doing your job right"- - Dev having some fun with a Pokemon he never uses, can't use and is just a troll Pokemon, I don't understand you being upset about it Totally unrelated to anything you just said, "chasing those who try to sell their accounts" - Game Maters job RMT greatly harms the game and we will sanction every player, from 10 hours to 10000 hours Shane did PokeOne on his own basically WAY before he left PRO. Just a little FYI, we don't appreciate spreading false information. We granted your namechange in the first place because nobody in staff speaks turkish, after we found out you named yourself "fuck you pussy" we obiously banned you again. That's not a misunderstanding, that's you delibarelty breaking rules. Artist are a huge part as well, so are Spawn Editors. Regions are a main project that involves a lot of staff members. Just a little input from my side.
    1 point
  24. I don't really post too much both in game or out of game, but I want to try and show off my art. Hope I used the right thread, still new at posting.
    1 point
  25. So I've done a few of these in the past, and have even taken them to Walmart to get them printed onto glassware that I can use lol. Meet Searas (Seaking and Lapras) and Pidgepoke (Pidgeot and Slowpoke)
    1 point
  26. I've just done that but I didn't get the tooth...
    1 point
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