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  1. Dear Pro Staff Members, PvP nowadays is rewarding in no way for the players except for the ones who actually aim/hit ladder. This makes pvp more competitive but at the same time more punishing for the new trainers hoping to prevail on pvp. My idea of bringing more people on PvP , except for guild leader constant spamming to their members to hit Top 3 in guild ladder as it happens in most cases, is to add PvP quests. Not something extravagant but something small like PvP 5-10 times daily quest or win 3-5 PvP daily quest again. You could add as reward either some more PvP coins or even item that the chance of it being most expensive item rises the more you stack the quest in row. It's just a small act per player with some reward that will bring life back to pvp area. I know you are busy with other stuff but bringing a change to PvP is something missing for long time now. I hope you will like and try to adapt my idea in the way you think its more fair. PEACE!
    8 points
  2. that update hasnt no sense, many bosses and there is a limit of only 10 bosses each week. if only 10 bosses how can we got money with only 10 bosses if all epic things are so expensive???
    3 points
  3. I think it was fine as is since people had a routine set now it messes up their plans Comment if you think they should change back
    2 points
  4. Price : 12 m fix. good luck. cc 400 k rr 800 k nature rr 400 k i accept Discort : dorkmesh#0522
    2 points
  5. Bosses was one of the main income of many players, by removing you didn't only take away their income but also damaged the economy as it is now. Especially now since the game is growing and PvP is becoming more and more populair, we can see the pvp items/pvp pokemons prices only going up. If this continues most people will have to save up a lot and in the meantime they potentially could lose interest in pvp and quit the game because they are forced to do only 10bosses a week and only get so little income from it and not being able to do what they want to do in this case pvp
    2 points
  6. Hi there ! I am Shinohara, one of the Admin of PRO and here to represent the entire staff and Admin Team regarding this topic. I would like to start clarifying that this topic has been discussed different times within the PRO Staff Team, and it was decided to keep it like it is without banning them from PVP for the folowing reasons. It is good to clarify in the first place that the amount of time needed to obtain a pokemon-staff reward is 6 months of good activity. I specified good activity for the simple reason that to receive these rewards not only you have to be a part of the staff, but your activity must meet specific requirements of activity/behaviour and not only. Unfortunately, it is really really hard to give a real idea of how much time a staff member work, since most of the time this is not really visible to everyone in the community. There are people that used to play on their players 4-5 hours per day, and after they joined staff they barely have time to play 1 hour (if lucky) per day or less, to give an idea. I will make the example of myself, that obtained around 650 hours of activity on my player (Keita) around Summer 2018 in 2-3 months and that now, after 17 months of staff activity have 680 hours of playtime, to give an example. I am making this example cause it's the easier for me, but the same goes for many many many other staff member that can confirm you that. You would say: "Ok, but doing that is your choice, isn't it?" Yes, taking this path is indeed our choice, but it is good to point out that if we, and the people that were here before us, would have not taken this path, then the game would still be in a really really raw state for what regard content (no regions, no quests, no legendaries, no cosmetics/mounts, etc) and at the same time the community would be pretty much destroyed by toxicity (which harm the game community) not being punished, economy being destroyed by botters and rmt, scamming cases not handled, etc. We don't get paid for our staff duties, but there are people that literally dedicate 6+ hours per day (some people also dedicate 10+ per day) into them just in order to improve the game and in general make sure the community is enjoying it. -[/hr] Also looking into the last year ladders, I can see that as well that there are some players having Pokemon being 3x31 (or 2x31, 1x30) and the rest 25+. They are regular players but their pokemon are really similar to the staff one. I also think that some pokemon benefit from more stats than others or that does not benefit from some of them at all. For example if a Chansey has 31 ATK or 2ATK, it changes absolutely nothing. The same goes for Breloom and SP ATK. Same goes for some legendary such as heatran that does not benefit from ATK at all. So I think it's better to focus on the MAIN STAT of a pokemon. With a quick search (literally few seconds) I can see that there are like 15+ Chansey (non staff or former staff) that have 30+ IV in HP/DEF/SPDEF. This mean that there are 10+ Chansey that have like 30 def, 30 hp, 30 spdef or higher (Correct nature/ability and usable in pvp). I am sure there are way more that with a deep research would come out (I am not a DEV so cannot run query). Should we ban them? No, we shouldn't. Same goes for legendaries, they are obviously more rare than normal Pokemon but I can assure that there are people having them with really realy high main stats (3x30 or similar). As someone pointed out before, the difference from a 3x30 or 3x31 is really minimal, same goes for a 3x28 and a 31x31. Like, mathematically speaking there is clearly a difference, but it's so small that it is really really hard to be perceived, and I can assure you that there are way more things that have an higher impact and that makes that difference even less important. Also, we are moving ourselves to add as PVP tournament prizes the possibility to reroll the stats of a legendary while locking a single stat. For example, you have a 31 DEF suicune, you lock that 31 DEF and reroll all the other stats. This is pretty much for pvp tournament only, since making it public would destroy the whole economy regarding reroll ticket and would be broken. -[/hr] Absolutely true! As the person in charge of handling rewards, this has never been a problem just for pure coincidence. However, I was able to recognize how much this was dangerous the same day that the pokemon was made obtainable and the relevant staff requested it, therefore almost immediately. Said staff member was able to use it only for few matches and after we were able to recognize how much that was a problem it was immediately blocked as that was clearly unfair toward our community. I have now developed a new policy where you cannot request the released pokemon in the first 15 days of its release, making it in this way more fair toward our community. Also, the amount of time (currently 15 days) is still to be properly discussed and can potentially be change in something higher (20-30 days), and this is something we are discussing. -[/hr] I hope I was able to clarify this topic. I well know that this might be disappointing for you, but unfortunately giving the idea of how much staff work is really hard if you are not inside the staff yourself. I also invite you to read the posts made by the other staff and former staff in this thread as they also said really valid things. With this said, I will now lock the thread and wish you a wonderful day !
    2 points
  7. +1 true they are ruining many players only source of money in game because of it economy of game will start to fall. We don't need this boss limit remove it
    2 points
  8. +1 This is completely unfair for player that don't pvp, pve is one of the only things left for them, and they pretty much take it away.
    2 points
  9. +1, for the love of god just remove the limit. I understand there's too many bosses now in the game, but you can easily get unlucky and get no useful reward from some of them and completely waste your time. Either remove the limit or increase rewards dramatically. This just limits money gain even more for players without giving them an immediate way to compensate. In my opinion, if you're going to limit the amount of bosses they do, limit it as a max to every 3 days, and increase the rewards immediately before you do this change. Otherwise, this is just a huge nerf straight up without compensation. Not everyone can play every day to compensate or hunt every day and some players relied on doing bosses to maintain a basic economy to then spend it on hunting and selling. The synch change was also brutal even when understandable (it didn't follow the original games mechanics, but I mean... bosses? Dig spots? Pokestops? That's not in the originals either), but this feels like another hinderance for players instead of an actual helpful change such as increasing the rewards BEFORE you limit our money gain drastically. I understand now that's too many bosses and maybe the money gain might be too much (it's not THAT much though), but it's not the player's fault that there are so many bosses. I completely understand the change, but I feel extremely annoyed by it. I barely did bosses because most of the time the rewards were a roulette between pathetic or too good, and most of the time it wasn't worth your time (you also have to spend a LOT of money into boss teams and time training them, learnimg moves, trying it out... even when there are low tier options and baton passes).
    2 points
  10. We have listed ALL of the locations of monetary items in PRO. We've calculated the money gain and taken screenshots and written down the location of all these items: Pearl, Big Pearl, Nugget, Stardust, Star Piece, Big Nugget, Big Mushroom, Small Mushroom. As an extra, I am also listing Rare Candy, since they seem to be of everyone's interest and they're insta sellable on the PROMarket. I've gone through the entire PRO Wiki and made an entire list of the places where the monetary items are. However, there's still a lot of items missing, missing info, and screenshots, and the previous guides for monetary items and hidden items are outdated and the pictures do not even work anymore. I've listed the places I've already been to and taken a screenshot of, but there's still a LOT to find out. I'd ask you all if you want to collaborate to come and help out to find the missing spots and the remaining screenshots for all the info we've gathered. I'm going to copy paste the list here and link the zip file with all my work for now. We are also missing the time frame in which these items respawn, as we are not 100% sure the Wiki info is correct since it's mostly outdated (some of these spots even changed). The guide is 99% done and can thus be considered complete, but it will be edited if any new findings appear or if anyone takes better screenshots of some areas. For now, pictures will be uploaded as attachments in the bottom of this post, and will be fixed and uploaded properly in the post itself. There are way too many pictures to be posted, so it would completely break the post order. We're constantly going to use the Hidden and Monetary Item Location Guide throughout this process: https://pokemonrevolution.net/forum/topic/132722-url ! Approximate Money Gain if you pick em all up. Big Nugget : 20k (x2 in total) = 40k Nugget: 5k (x10 in total) = 50k Pearl: 3k (x15 in total)= 45k Big Pearl: 9k (x6 in total) = 54k Stardust: 1.5k (x5 in total) = 7.5k Star Piece: 6k (x4 in total) = 24k Tiny Shroom: 1.5k (x1 in total) = 1.5k Total FIXED possible gain from grabbing everything: 369k Kanto Items Viridian City Rare Candy: Bottom side after the bridge. - 7 days. Viridian Forest Rare Candy; Behind the tree next to the maze. - 14 days. Mt Moon B1F Star Piece: South from the team rocket guy down the first ladder. - 14 days. Route 3 Stardust: In the first dig spots at the beggining of the route, it's in the northwestern rock. - doesn't respawn. Route 12 Rare Candy: South from the Camper Justin pokeball, 2 tiles down from it. - 14 days. Route 16 Rare Candy (Bicycle needed): Pokeball. - 14 days. Route 17 Rare Candy: East of Cue Ball Corey, between the rightmost pillars. - doesn't respawn. Seafoam B1F Pearl: Southeast from westmost B2F Ladder, tall stalagmite. Credits to Waleed1301 for the picture! - doesn't respawn. Seafoam B3F Pearl: East of the westmost tall stalagmite from the B2F ladder. - doesn't respawn. Seafoam B4F Nugget: Centermost stalagmite of the island reachable from the second eastmost B3F ladder. - doesn't respawn. Note: the location is different for each player. Route 27 Rare Candy: Left of the tree with an axe on it, near Johto Falls. - doesn't respawn. Kanto Extra Items Cerulean Cave 1F Nugget: Pokeball. - respawns, 14 days Cerulean Cave B1F Nugget: Rock smash some rocks and you will find it. Credit to Ashes55! Doesn't respawn. Ceru Cave 1F Rare Candy: Just when you enter, between the water and the rocks above the staircase in the entrance. - 7 days Love Island Diamond Domain Cave Rare Candy: Pokeball. - Doesn't respawn (for some reason) Island One Treasure Beach Starpiece: Next to the old man, under umbrella. - Doesn't respawn. Island One Kindle Road: In the thin line to the left of the saunas, hidden Nugget at the bottom of the sand - Doesn't respawn. Island Five Stardust: Rock to the left of the bridge, on the beach. - Doesn't respawn. Island Five Meadow Pearl: In the beach, the leftmost shell. Doesn't respawn. Island Five Chrono Chross Nugget: Behind a tree. - Doesn't respawn. Water Path Pearl: In the middle of the route, in the sand castle, - Doesn't respawn. Island Six Big Nugget: It's in the cave you have to go through while doing the Meowth Quest. Pokeball. - Doesn't respawn. Vulcan Island Shore Rare Candy: Enter the Vulcan Path, go to the bottom left, climb up the stairs, exit to the south. Next to the boss. - Can't check if it respawns. Vulcan Forest Rare Candies: Next to the northern exit. - Same as above. Johto Items Violet City Rare Candy: Behind the gym sign. - doesn't respawn Route 35 Nugget: Surfing to the left, below the berry tree patch. - doesn't respawn Burned Tower Floor 2 Nugget: In the top left center rocks. - doesn't respawn Bell Towe Rare Candy: In the last floor before Ho-Oh, behind the pillar. - doesn't respawn. Mt Mortar B1F Rare Candy: North East Corner Pokeball. - doesn't respawn. Forest Pit Rare Candy: small rock west and north from Halley. - doesn't respawn. Route 39 Nugget: To the lampost next of Sentret. - doesn't respawn. Olivine City Rare Candy: In a rock in front of the Lighthouse. - doesn't respawn Olivine City Pearl: In the rightmost tile in the horizontal fence to the southeast of the gym. - doesn't respawn Johto Extra Items Route 49 Rare Candy: In the Southmost Island. - doesn't respawn. Mt Silver 2F Rare Candy: In the central rock in the northern exit. - doesn't respawn. Ruins of Alph Rare Candy: In the interior south west corner. - doesn't respawn. Ruins of Alph Rare Candy: In the northwest one. - doesn't respawn. Hoenn Items Oldale Town Rare Candy: Under the pokecenter. respawns every 7 days Meteor Falls B1FR Stardust: Below tess. doesn't respawn New Mauville Rare Candy: South of the stairs. respawns every 7 days Fortree City Tiny Mushroom: Below the bridge on the bottom right.- Doesn't respawn Shoal Cave High Tide Entrance Room Star Piece: To the left of the entrance, on a rock. Doesn't respawn Sootopolis City Rare Candy: Next to the Poke Mart. Requires Rock Smash. - Doesn't respawn Granite Cave B2F Rare Candy: Pokeball in the middle of the way - Respawns every 7 days. Route 105 Pearl and Big Pearl: Check the shells in the islands. - Doesn't respawn. Route 106 Stardust: Near the Granite Cave eastern wall. - Respawns every 7 days. Route 108 Pearls: Next to the first isolated rock in the center of the route from the west. Respawns every 7 days. Route 108 Rare Candy. Behind the palm tree in the north-westmost island. Respawns every 7 days. Route 109 Big Pearl: In the middle of water west of Peeko Sailor's boat Respawns every 7 days. Extra: Route 109 PP UP from the Route 108 exit. Respawns every 7 days. Route 110 Rare Candy: At the north end of the cycling road, just before going up the platform. Respawns every 7 days Route 116 Pearl: North of the tree maze part. Requires Cut. Doesn't respawn. Route 121 Nugget: Beyond the northmost fence in the eastern part of the route. Requires Cut. Doesn't respawn. Route 124 Pearl: In the south-eastmost divespot. doesn't respawn. Route 128 Pearl: In the south-east dead-end of the main area, accessible from Route 127 Underwater. Doesn't respawn. Route 127 Rare Candy: Top Left left of bird keeper Byron behind one of the trees. - doesn't respawn. Route 132 Rare Candy: On the westmost palm tree in the islands on the southwest part of the route. Doesn't respawn. Route 135 Pearl: On top of the mountain on the east side of the bridge connecting middle islands. Doesn't respawn. Hoenn Extra Items Nap Cave B1F Nugget: On a small crystal near the south-west corner of B1F. Doesn't respawn. Nap Cave B1F Rare Candy: On a small crystal in the center east of B1F. Doesn't respawn. Secret Nap Area Pearl: In the far east of the beach. Doesn't respawn. Nap Shore Pearl: In the shell from the exit to Route 49. Doesn't respawn. Valley Of Steel Eastern Peak Rare Candy: It's behind a tree. Doesn't respawn. Valley Of Steel Western Peak Rare Candy: It's behind a tree. Doesn't respawn. Sinnoh Items + Extra Items Canalave City Big Pearl: Invisible under the big different tree, reach it by surfing south from the boat. Respawns every 7 days. Mt Coronet South 2F Star Piece: In the east-most room accessible from the eastmost ladder of 3F. - Doesn't respawn. Mt Coronet 6F Rare Candy: On the north-eastmost rock. - Doesn't respawn. Pokemon Mansion Big Nugget: In the second western room from the entrance. - Doesn't respawn. Pokemon Mansion Rare Candy: After defeating Liam in the furthest western room from the entrance. - Doesn't respwn. Twinleaf Town Rare Candy: In the south-west of the town. Requires Surf. - Respawns every 7 days. Victory Road 2F Rare Candy: On the rock one tile north of the northmost rock smash rock in the south-east path.. Requires Rock Smash. Victory Road B1F Deep Big Pearl: After entering the maze part from the south, follow the path north, west, north, east, then go south one tile, on the rock to the east. Victory Road B1F Pearl:. From the south-westmost ladder, on the westmost accessible small rock before going down the stairs. Route 206 Rare Candy: In the north-west corner of the ground level, west of the Warward Cave - Respawns every 7 days. Route 208 Star Piece: Directly north of the Mt Coronet entrance, which requires to do a detour. - Doesn't respawn. Route 210 Nugget: On the large rock in the north-west part of the route, reachable by following the horizontal north bridge to the west. - Doesn't respawn. Route 212 South Stardust: In the south-east corner of the swamp part, south of Ranger Taylor. - Respawns every 7 days. Route 213 Big Pearl: On the south-eastmost small rock on the island in the south-east corner of the route. Requires Surf. - Respawns every 14 days. Route 215 Rare Candy: In the center north of the route, near Black Belt Nathaniel. Requires Cut. - Doesn't respawn. Route 217 Ice Stone: Behind a tree. (Credits to Waleed1301) Route 218 Rare Candy: In the north-east corner of the route. Requires Surf. Doesn't respawn. Route 220 Pearl: On the large rock two tiles right from SwimmerTrollrah, the southmost swimmer. - Respawns every 14 days. Route 222 Pearl: On the westmost large rock on the beach. - Respawns every 14 days. Extra: Route 222 2 PP UP next to Tuber Conner Fence - Respawns every 7 days. Route 224 Big Pearl: On the small rock next to Jingoss - Respawns every 14 days Route 225 Rare Candy: In the north-west of the route, directly west from Miner Elikike123. - Doesn't respawn. Route 228 Nugget: In the north-east corner, next to the north end of the long bridge. - Doesn't respawn. Pictures and Locations of each Hidden Item (all regions and side areas)
    1 point
  11. Hi everyone and welcome in the 33rd Official Ladder Tournament ! This tournament is for the top 25 players of the ladder of May 2020! Please register within the next eight days! The ladder tournament will be on showdown with PRO rules! -[/hr] To make the tournament cross server To keep a safe log of all matches To give the option to play more different teams -[/hr] Rated pvp rules apply. Please familiarize yourself with these if you have not done so already. If you disconnect, it will be counted as a loss unless your opponent agrees to a rematch. Finish the matches within the stated time: If you didn't complete your match within the stated time, the winner will be decided by coinflip. If your opponent tried to contact you and you didn't react within the stated time, you will be disqualified. -Evidence is needed in this case! [*]You have to post the replay links to prove that you won within the given time. [*]You will have 2~4 days per round! [*]You can use as many Pokemon as you want and don't need to register them. [*]You can only use Pokemon that are catchable and not banned on PRO. [*]You are allowed to use following moves that do not work 100 % correctly in PRO: Belch, Bug Bite, Bulldoze, Counter, Defog, Detect, Doom Desire, Explosion, Fake Out, Flare Blitz, Mirror Coat, Outrage, Parting Shot, Protect, Rapid Spin, Razor Wind, Sleep Talk, Softboiled, Slack Off, Stealth Rock, Sucker Punch, Spikes, Toxic Spikes, Taunt, Pressure, U-Turn and Volt Switch, Magic Coat. [*]You are allowed to use following abilities that do not work 100 % correctly in PRO: Competitive, Cute Charm, Drought, Drizzle, Ice Body, No Guard, Refrigerate, Sand Stream, Snow Warning, Synchronize, Mold Breaker. [*]You have to join the ladder tournament discord, before the tournament starts. You will get the invite link, after your registration [*]Shaymin (Land) will be allowed in our tournaments however Shaymin (Sky) remains banned -[/hr] Q: Which Pokemon can be used in showdown tournaments? A: You can use all Pokemon, abilities, items and moves that were coded and allowed, when the tournament started. Reference: PVP RULES The list is longer, so only use them, if you are sure that they are coded and allowed. If you are unsure, feel free to ask. Q: We didn't finish our match within the given time. What happens now? A: If you tried to contact your opponent and s/he didn't answer, then your opponent will be disqualified. Evidences are needed. If both of you didn't try to contact each other or weren't able to agree on a date, then the match will be coinflipped. Q: The timer in PRO is different than in Showdown. What do we do? A: If your opponent asks and you agree with the timer, it will be counted as you agreed with it (it is possible for us to see the Chat History on sd). If your opponent turn on the timer without asking for your input and you don't want it, you are allowed to quit the match and rematch it after. This is only applied if he turned the timer on the current turn, or previous turn, so pay attention to SD Chat. Q: PRO has no formats. Which one do we use? A: Gen 7 Anything Goes. Q: I can't agree on different terms with my opponent. What happens now? A: If you make reasonable suggestions and your opponent does not agree without making his own suggestions, then it will count as a refusal to battle. If you and your opponent make reasonable suggestions, but still can't agree within the given time, then the match will be coinflipped. -[/hr] You have time to register until the June 9th 2020, 23:59 GMT +0. Make a post in this topic with the filled registration form below. (Note that you will only be able to play the matches with the showdown name you subscribe here, if you fail to follow this, you will be ELIMINATED.) Registration closes on June 9th 23:59 GMT+0. Once all participants are gathered, the brackets will be added in this post. The tournament will only happen with at least 8 participants! -[/hr] 1st Place: With the recent changes, the winner of the ladder tournament has now the chance to choose one between two possible rewards + 1x Reroll Ticket : - An Untradeable Pokémon of the one written into THIS REWARD LIST with IV 31 22 27 30 25 26 spread as the winner most prefer, as well as nature and ability chosen by the winner OR -An Untradeable Shiny Pokémon contained into THIS REWARD LIST with the Main Stat 31 IV and all the other IV centered around 20. Nature and ability chosen by the winner. 2nd Place: 1x 60-days MS + 1x Reroll Ticket 3rd Place: 1x 30-days MS Toxicity leads to a Toxic Orb instead of the prizes above. -[/hr] Top 25 Silver Ranked Rating (No Tier Ladder) [spoiler=SILVER LADDER] #Rank Name Guild Rating Wins Losses Win% 1. GlogS NoMercy 534 60 5 92 2. ThanhNT Vietnamstar 491 108 27 80 3. 0danobunaga Chaos 487 127 40 76 4. HeroOfTheStreet Predators 484 69 9 88 5. mordknight Predators 484 169 94 64 6. Destro16 Trinity 482 67 15 81 7. rawrelit Empire 481 55 12 82 8. Raiak Empire 480 98 37 72 9. FumeSec Empire 477 101 27 78 10. Nornornor444 Chaos 477 54 13 80 11. malltesers Chaos 476 102 33 75 12. Togepoke FrenchSquad 476 65 17 79 13. Pispi13 NoMercy 476 69 10 87 14. khurshid Trinity 475 244 111 68 15. Smooge NoMercy 474 100 20 83 16. Gabriel10HDZ AlwaysReturN 473 61 8 88 17. Belzebel NoMercy 473 209 96 68 18. GDarch FenixReborn 471 100 22 81 19. Cynthia7 FenixReborn 471 167 47 78 20. Scream60 AlwaysReturN 471 59 12 83 21. Aishel AlwaysReturN 469 97 24 80 22. ELCAPI77 AlwaysReturN 469 386 234 62 23. GoldenP1kachu Empire 468 79 26 75 24. c0mp Empire 468 88 23 79 25. Rickt17 -Edited due to manual correction- Top 25 Gold Ranked rating (No Tier Ladder) [spoiler=GOLD LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Deidaraa Ascension 521 111 22 83 2. S4mlerYT Calamity 507 75 21 78 3. Aggs Ascension 481 131 34 79 4. Nakofum Ascension 480 114 20 85 5. HuyOfficial DominionVN 475 76 18 80 6. Nagatsui Skere 475 49 11 81 7. Baganha Ascension 475 66 11 85 8. Fussamset DominionVN 474 111 27 80 9. stavd Tranquility 474 195 63 75 10. Gabriel10HDZ Skere 474 75 18 80 11. bluetigre callusdaddy 474 57 9 86 12. Bluehat Ascension 473 55 8 87 13. khurshid Tranquility 472 116 25 82 14. BossGuzz - 471 252 64 79 15. jpezica12 Skere 471 73 17 81 16. kushyn03 PowerRanger 471 175 88 66 17. Ailis TeamMagma 470 62 14 81 18. DVH001 callusdaddy 469 88 31 73 19. Martinovic17 FrenchConnexion 469 56 14 80 20. Combux Skere 467 218 90 70 21. Fylans Tranquility 466 69 15 82 22. Royalboss callusdaddy 466 106 48 68 23. Johann14 Skere 465 192 46 80 24. malltesers FrenchConnexion 465 50 10 83 25. Leoreece -Edited due to manual correction-
    1 point
  12. There will be no auction pokes price is fixed but if you buy more pokes then feel free to ask discount [spoiler=Payment] pokedollers have priority cc 360k [spoiler=Contact]Ign-Himanshu990 Discord- Himanshu990#0777 [spoiler=Pokes1] sold sold 700k sold 350k 100k 150k [spoiler=Pokes2] 1m 400k 200k 250k 150k 150k 400k 400k 300k I'll add more pokes soon
    1 point
  13. So 8m Insta added later Min raise 500k Time 48h Accept cc 380k ea Rerrol ticket 600k ea
    1 point
  14. Hi i'm selling this alolan grimer Players of both servers can bid on this grimer. The grimer wil be moved to the server of the winner. start bid/c.o 2.5m johann14 Ends 72h after first bid
    1 point
  15. i have alot full heal items and other item on my medicine pocket i want sell them but item buyer not buy that item so i sugest if we can sell items 1. full heal 2. paralyze heal 3. burn heal 4. awaking 5. reviene 6. antidote other option is we can use those items on item Recylycer
    1 point
  16. bid finish, u win Jonatas braz, whats ur nick in game? im Lifeguard
    1 point
  17. Thank You @EunHye And Thank You @srk007 for suggesting the video links , i'll surely add it .
    1 point
  18. Great guide maybe add video link for people who dont like read
    1 point
  19. Player name : Bluehat Showdown name : bielsa10 Server : Gold Timezone : GMT +1 Rank on Ladder: 12
    1 point
  20. Player name: Scream60 Showdown name: Scream60 Server: Silver Timezone: gmt+2 Rank on ladder: 20
    1 point
  21. Hello [uSER=676033] Tunafish[/uSER], I fixed your variables Stan should be now in Oldale Town. Hello [uSER=2650384] cilder[/uSER], You haven't started sinnoh quest yet. Keep yourself aware in the official discord. Hello @Avacato420, What's your in game name ? WhiteBaron
    1 point
  22. Player Name: Nornornor444 Showdown Name: Xxx Nor xxX Server: Silver Timezone: GMT +6 Rank on the ladder: #10
    1 point
  23. i have exactly the same problem. i have no clue what to do, and it seems like a lot of people are having the same experience
    1 point
  24. Player name: ELCAPI77 Showdown name: ELCAPI77 Server: Silver Timezone: GMT +1 Rank on ladder: 22
    1 point
  25. PLayer Name: Mordknight Showdown name : Pouts0banana Server: Silver Rank: 5 Time zone: gmt +3 Discord tag: MostRetardedProPlayer#1395
    1 point
  26. Player name: Martinovic17 Showdown name: Martinovic17 Server: Gold Timezone: gmt + 2 Rank on ladder: 19
    1 point
  27. Player name: GoldenP1kachu Showdown name: GoldenP1kachu Server: Silver Timezone: gmt + 2 Rank on ladder: 23th
    1 point
  28. Name: Baganha Server: gold Timezone:GMT+0 Rank on ladder:7
    1 point
  29. win by araragiKun waiting for delivery
    1 point
  30. Player name : Nagatsui Showdonw name : Nagatsui Server : Gold Timerzone : GMT - 3 Rank on ladder:6
    1 point
  31. Player name: Raiak Showdown name: Adicire Server: Silver Timezone: GMT -4 Rank on ladder: 8
    1 point
  32. Greetings, @DenisKetcham The apparence of your character can be changed with an item called: Magic mirror you can buy this on the official shop of the game in game or through Trade chat. have a great day, Nezuko
    1 point
  33. Personally, I would like the change to be reverted. But, if something is to change, I think a money sink would be the best solution. Some money sink ideas could be: 1. A better casino. Like the old casino, but with better rewards. The current casino doesn't seem worth it, but I haven't tried it so I can't really opine. 2. A secret/player base. This could be a spot to chill with friends. There could be decorations buyable with pokedollars to make each base unique. 3. Exchange pokedollars for PvE coins. This one could possibly have some bad repercussions but they could be worked around or just briefly tested and then removed if it doesn't work. 4. More cosmetics buyable with pokedollars. There are already lots of cosmetic shops in game, but better and/or more cosmetics would be nice. 5. An island with only rare spawns. This could be a sailor that you pay X amount of money to access the island. 6. An area with higher level pokemon than anywhere else. Similar to the previous one, you would pay X amount of money to access this area. Aside from the money sink, there are other options. Limiting content should never be one of them.
    1 point
  34. Just wanted to add that the recycler was fixed and readded today. I'll stay aside just reading the comments :)
    1 point
  35. well done pro give yourselves a clap another brain dead toatally stupid update, do not understand this at all, a full boss run on hard you are lucky to get 1m+ the item rewards are so hit and miss that it isnt a problem, you say it's because of inflation? inflation on what exactly? the 1 m cash u might get every 12 days or what? not only have you taken away people main way of making money you have just made 45/55 of the bosses totally redundant, no 1 is gonna go for one of the lesser bosses now are they. and did you guy even give a 2nd thought to people who dont pvp ? wtf are they ment to do now rant over......... vote to put the bosses bk asap this is just very very dumb
    1 point
  36. At some point they really are going to have to start listening to their players if they want anyone to stick around. Stop flipping us off and then walking away for us to shout into the wind. They also have a new competitor that has gained quite a bit of traction pretty quickly. I really dont wanna see this game die, but they're making it very difficult to keep it alive.
    1 point
  37. I don't understand the issue. If you don't want/don't have time to do bosses, you do not do it. Simple. Please remove limits.
    1 point
  38. I already did the whole story, I got all the dex, I don't like pvp, what I had left to do was boss are + 49 bosses in the game and will you have to choose 10 a week? I do 10 in the day stop giving so much rc, ppup, decrease the amount Of money we are not to blame if the prizes are so generous detail I only have 1 account
    1 point
  39. Art stuff is really unrelated to making new regions, megas and pvp rework. Artists don't code. Artists make tiles for the regions yes, but in the end the whole artist team isn't needed to make a couple of tiles, others focus in doing cosmetics. Whenever a cosmetic that isn't for something special eg events they have really no reason to keep it shelved for half a year. Of course they are going to release it.
    1 point
  40. @PrometheusS If you have a 4m current offer please provide a screenshot to proof the offer, if you mean the 4m as start offer please edit your thread with B.o to avoid confusion. Have a nice day and good luck on your sale, SIncerly Hawluchaa
    1 point
  41. Nice shop .good luck
    1 point
  42. Hello! My name is Johann14, and I play PRO for about one year and a half. I would like to suggest you guys to improve the PvP Coins earning system. I see that in PRO for every ranked battle won we get 1 pvp coin, and we get about 600-700 to be on the ladder in the next of the month. Well, for those that can not manage to keep on the ladder (first 25 of the server), I think this is very low. So, my suggestion is to add daily quests for PvP. For example: "fight 5 times on ranked system and earn 10 pvp coins"; "win 3 times on ranked system and earn 15 pvp coins". Also you guys could do events where for every battle you receive doble coins (2). This would motivate even more people to do PvP. I think this would be good because you would reward not only the best guys on server, but also those who try hard and are still learning pvp. Thanks for reading, Johann14.
    1 point
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