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Showing content with the highest reputation on 06/15/20 in Posts

  1. Alright starting off, let's not pretend making "Guild Islands" only available for Top3 PvP guilds was a good idea. It was not. It will never be a good idea for so many different reasons alone. The already "small" PvP community centralizes in only 3-4 guilds, making the rest absolutely pointless. The "rich get richer", the best players will be in the top #3 guilds and therefore get access to more content, allowing them to make more money/get more content etc. The original idea is somewhat possible with a little work and staffs maintaining it. Needs 1 Scripter, 1 Mapper and 1 staff who keeps track of everything. It's possible but isn't being done because ??? This idea can even self-sufficient live next to the "Top 3 guild island reward", it simply is a bit of work (only thing I am not sure of if Scripters can check what guild you are in, this is the only piece of work I am uncertain of, everything else is possible already). This Guild Island stuff has destroyed old guilds, people were forced to merge to even remotely compete with others. Guildleaders pay members to PvP OR worse cases where guildleaders pay people who are good to join their guild 7 days prior and boost the guild rating that way (this happened last season indeed in one of the Top1-4 guilds) The "PvP Guild reward" is pretty much ALL PvE content, nothing related to PvP, bosses/spawns etc are not PvP content. Most of the excuses here are nonsense, it's work, it's tedious work and probably annoying as hell to do but it's possible. Guild island must be the most disappointing addition to the game in the recent 2 years. This must be the most unoriginal idea you have ever given towards PvE focused players, go back to your original idea thread and look at what it turned out to be. It's not even a 1% of what you posted back then, that's why people are annoyed by this. This response as well, addresses none of the issues players have, other than saying something that is not related. Anyway, just my two cents.
    7 points
  2. Megas will not be OT-bound. This would devalue many pokes, many trades that already happen would practically be scams and megas need to be considered in our economy as they will be a huge part of it. Therefore I'll close this suggestion as denied. I understand your point and it's nice to see that everyone in here posted their opinion but it sadly does not fit in our game.
    7 points
  3. I am not too much of a fan if there are rewards involved generally as I can only see this ending in a drama. But I wouldn't be against a similar "voting" system as in league of legends for PRO. We could give users the option to give every player a vote out of a few options. "Helpful player", "Fun to play with" and "Great PvP player" could be potential options. Every option could have an icon. The icons and vote counts could be displayed in the trainer card. Not really sure about it overall but that's maybe an option for the future.
    6 points
  4. We sadly need a boss limit. I am not saying it's perfect or that we implemented it the perfect way but we only added bosses very, very slowly for the last year cause we couldn't add more without exceeding the limit we set ourselve for boss runs. With the upcoming region and many boss requestes within the staff we had no other way left. The Content Scripter lead, I and a few others will need a while to discuss and rework some bosses. This is to somewhat balance bosses so we do not have "useless" bosses anymore. That's needed with the upcoming updates anyways. We have many construction zones within PvE and PvP right now and hope to find solutions for everything within the next months. Right now, we are fully working on the upcoming update which mainly focuses on PvP. But we did not forget about other things like boss updates and the world quest which need to more interesting in the long run for users that already got all legendaries. I hope you can give us a bit more time to sort out everything and then work on tweaks and changes. While discussing it here, I would like to ask a question. Would you guys prefer a global cooldown reset for the 7-days boss cooldown? So that it always resets Monday 12 AM GMT+0? This way users also (almost) have the option to do 14-days boss runs.
    6 points
  5. please add an NPC who tells us how many days we have helped news reporter in solaceon city so that we can know when 25th day is gonna to complete please
    4 points
  6. Theoretically, I am not totally against it. I don't like the suggestion as it is but I like the core idea. But practically, users would only vote their friends/guildies, especially when there's something to win and not the users that actually helped.
    4 points
  7. Hello everyone, This thread is in regards to the recent changes made to PvE that have really disappointed most of the community that plays the game solely for it's PvE aspect, myself being one of these players. The limit on the amount of bosses we can battle is not only demotivating for PvE players but also completely destroys the fun of that aspect of the game. We are forced to choose what bosses we want to battle in the limited time frame and can no longer discuss things like strategies on how to achieve the shortest boss run etc which was part of the fun. For myself personally, I feel completely distanced and neglected as a PvE player in PRO by the recent changes and with megas being implemented into PRO it serves to show that the game is catering towards its PvP community to an overwhelming degree. What really triggered my frustration the most is this: Today, I decided to log in for a test run on my love island boss strategy that I've been working on for months, recording it every time and tweaking it in order to upload a solid strategy onto YouTube that can potentially help other players struggling with this boss as I have in the past. For those of you who play PvE you will know exactly how annoying this boss duo is to defeat consistently considering the amount of threats each of their teams has, from the guts flareon to the serene grace shaymin sky flinchathon and the MG alakazam with focus sash that seems to love critting us. After completing this battle I realized the reward was cut by half! I only got 46k and 5 PvE coins for a boss I need to pay 5k to get to assuming I'm already in vermilion city and don't have a travel pass that costs the ridiculous amount of 300k a month. Imagine that! One of the hardest boss duo in the game completely cut down and getting a measly reward for the effort on a boss that's literally a coin flip and one mistake can cost you the battle putting you on a 12 day cool down. How frustrating! When bosses are our main source of income and we need to cover the cost of travel debt, ev training, safari zone they all cost money. Not every player uses trading as their main source of income and not every player plays pvp either to make money off their coins! If you're going to nerf the reward nerf the boss too. I feel there is a complete lack of communication between the staff and the players of this community, as we weren't even told in the announcements which boss rewards were nerfed specifically, and giant sudden changes like this make players feel isolated from the staff of this game. You guys really need to pick up your game when it comes to identifying player needs and fix the issues at their core, not some patch work solution in hopes to avoid mass profit on multiple accounts. It should not be a generalized solution that punishes all players. I've loved this game for a long time I really have, I've seen the potential it has had to be great for all the years I've been playing, and I wish it would grow even larger and become a popular game once again, but in all honesty changes like these aren't doing the game any good. You're slowly driving away more and more veteran players who are attracted to that aspect of that game specifically and have stuck with it for those reasons. A lot of us feel like we're not just players in this game but we've witnessed the development of this game from the get-go so we're all mini testers and have grown attached to the game after seeing what it was and where it's at now. If you would only take advantage of the community's opinions and feedback you will benefit so much from it. We're all literally at your disposal and all you need to do is lend an ear to listen. Peace, XanthinaRose
    3 points
  8. Not sure if I am the only one but I think a better recognition system for people who make the PRO community a better place is needed. For example, people like GioAlv1 and Shadow2054 who spend most of their time helping people in help chat. Friendly people like Zeldawoot who spend their time in All chat making it a lively place to chat about anything and everything (under chat rules ofc.) What I suggest is a monthly (?) voting system similar to the PRO player awards. Players who make the community a better place get a variety of rewards ranging from pokemon to exclusive stuff like in-game nifty lil badges next to their names. And the annual PRO player awards could be a conclusion of these monthly events! I personally think these players deserve better recognition and would love to see this implemented. Feel free to share your opinions below! Have a good day! Sincerely, ChiiCe242
    3 points
  9. In the first place PVP is already hard for new players to get into, so bossing is a good way to start so you can practice setups and tests etc before diving into pvp and getting your ass kicked by veteran players, since the changes 2 weeks ago as a new player I believe i have lost ALOT of content, I'm looking forward to PvP but I KNOW im gonna get destroyed so for me these PvE bosses were fun, Ive only done them for two weeks and I enjoyed battling a majority of the ones I was able to, But the rewards are so low before i read from others u make between 40-60k per boss and im only getting 25k, and only 1 extra pve coin? I don't understand why new players are being punished! I lost half the content and half the rewards ! Financially I'm struggling a lot in this game and i personally believe its way too late to implement this kind of change because only new players and those that are struggling financially get punished! I love the game and i love grinding but i feel like i lost so much time training and catching pokemon to fight these bosses and i can only do half of them and can only get half the rewards. It makes me sad and I can understand why the poster feels like your driving people away, i feel the same way!
    3 points
  10. Hey, I have some suggestions regarding the current PC-System. I am aware that this is low priority, but I am pretty sure that it is a really good and wanted QoL change. I saw similar posts, but those did not match entirely with the thoughts I had about the PC. If you like or dislike any of them, please leave a reply in this topic. 1. Naming Boxes. PvP-Box, PvE-Box, Shiny Box etc. I know it is possible to sort it like that with a bit of effort but the naming would make the whole sorting way more pleasant. 2. Adding and naming Categories One Box consists of 5 Rows which contain 3 Pokémon each. Adding a [-] Split function to split the Box in two Categories (which both can be named) containing 6 Pokémon each for a full team (12 per splitted box) would be great. This would be especially useful for entire PvP teams, but can be used to sort a lot of different things aswell. 3. Free movement in the box. Each Slot in every box should be usable for any Pokémon no matter how much we caught or if those are filled with Pokémon. This would allow us to use the last boxes for PvP-Teams (using the Split function), Shinys, Boss-Pokémon etc. whilst the boxes in the front will not be messed up by (or simply used for) catching new wild Pokémon. 4. Checking and mass-deleting Pokémon. Adding a simple checkbox to every Pokémon and being able to click a trashcan to release all of them together. This will prevent the time consuming and annoying process of releasing every single Pokémon slowly, especially after catching hundreds. 5. Mark favorites. Small, not needed change I thought about. Marking Pokémon with a little star and being able to only show those. This is for example useful to mark epic or just really good Pokémon when you caught hundreds of the same kind to differentiate those from the bad (and hopefully mass-delete the rest). Thanks to @SchattenDialga for the visualization. Make sure to check out his shop here: https://pokemonrevolution.net/forum/topic/103263-url
    2 points
  11. Starting price : 1 m Insta : 3 m Minmum raise : 100 k Ending point : 24 hours after the first bid --> auction ends the 16/06 at 12.40 (GMT+2) --> auction ended. Ghostriders won CCs (400k value) are accepted For any info you can pm me in game or on discord
    2 points
  12. Hello @SilverAge, Thank you for bringing this bug to our attention. We tested and confirmed that the Psychic Marinas at Eumi Island Town and Battle Tower Arena are not giving the option to keep or not the rerolled IVs. The others at Vermilion City, Olivine City, Mauville City and Canalave City are working as intended. The issue has been reported to our scripters and developers. Have a nice day!
    2 points
  13. +1 Might even be possible to search for types as mentioned above or even for Abilities or Natures as a quality of life addition (if that doesnt go too far) The mass deletion is something I´d give alot for (thinking of sessions where I had to delete 10 boxes full of pokemon with each deletion having cooldown)
    2 points
  14. I wanted to give my opinion on this topic since I refrained from sharing it in the other thread. I guess you could say I'm fairly experienced in bosses in PRO from doing them over the past few years. There are honestly "good" arguments and "bad" arguments on both side, I'm in favor of the boss limit but in disagreement on how certain aspects around it were handled. I have no problem with changes, nerf, or re-balance whatsoever. It's completely fine if they plan to introduce more content around it. Wanting to reduce inflation is also correct even though there were arguably better ways to reduce inflation. One(s) that did not involve restricting your own content. My biggest issue is that we barely get any information out of it as mentioned by Rose. It feels like there's a lack of valuable information given to us; even though I completely understand that not everything needs or can be shared. A minor example is to have confusing announcements such as "some bosses were tweaked" (reference) without having a single clue or hint on what exactly was changed. The problem is especially when a boss team/reward is changed without any announcement on it. We had no announcement towards certain nerfs/buffs that were done recently. A simple message mentioning that the battle bot team was changed or that Shary and Shaui rewards were reduced would have been fine, it's not a leak, it's just about informing the player of considerable changes without going too much in-depth. I will mention two arguments in here which I'm not especially in favor, not here to create drama or anything, just looking to share my point of view : A boss is, in most cases, a challenge that rewards the players. Making a hard boss give 10k and no valuable rewards nullify the whole point of it. This is an MMO, where farming is encouraged and rewarded, bosses should give valuable rewards. Gaining 200k per boss run is not valuable, transit pass costs 300k per month already. You can still have fun while fighting bosses. Removing all the decent rewards from bosses would just ultimately lead them to be dead content. It's obviously correct information that this player would gain millions, but I doubt there's anybody that was doing all bosses on 4 accounts due to the sheer amount of requirements. Even if there was, it's a substantial amount of time dedicated to bosses and the person should be somewhat rewarded. I do agree with the rest of your argument(s) in that message though. Just a few examples : George -> Minimum 200 hours requirement (Legendary beast quest needed) Khlover, Officer Jenny -> Minimum 250 hours requirement (Pinkan island needed) Saphirr -> Minimum 200 hours requirement (Heatran quest needed) Steven -> 200 hours requirement 3x Guardians -> 200 hours requirement (Legendary beast quest) Battle bot -> Need MS (Not major, but still worth mentioning.) Ash Westbrook -> 500 hours requirement A person that rushed the story on his alt to gain the Sinnoh champion title will be able to do around 29 bosses out of 47 (the rest needing quest, hours, or dex requirements). It's not enough to fulfill the limit of 20 per week and therefore your run is somewhat unoptimized (Again, no problem here). That's around 1 million per 2 weeks in monetary reward (Exaggerated and not entirely accurate) and would be around 1,4m with a full boss run (40 bosses per 2 weeks). In my opinion, the limit is fine as it is and doesn't need more nerfs, arguable for some other PvE activities, and not necessarily my point here.
    2 points
  15. Negativity or Toxicity is the go-to excuse for criticism here. Nobody in this thread is being negative, just sharing their opinions.
    2 points
  16. +1 from me too,PvE aspect of this game is being nerfed specially considering the difficulty of bosses and the rewards generated .They are just not on par with the time invested by us
    2 points
  17. I haven't played in so long and when I do it's not longer than 10 minutes. I just want to thank everyone I've met along the way in this community, there were some good and bad times. But overall I am glad to be apart of this game, huge thanks to the devs of this game for letting me bring some of my creations in the game. I will not be returning as I have lost all motivation towards anything gaming and gonna continue pursuing my dreams with art. If wanting to contact me, my old discord. *deleted my other, Kennyth#3080 I gave away almost a lot of my things in game and to those that have the stuff, you're welcome! Treat them well When I had started this game, I never would've learned more about the world of Pokemon just playing by myself. The guilds that I had joined in this game are amazing, especially Chaos. As people make them out to be, once you get to know them they're actually solid people. To all my friends and fellow staffers, you keep doing you. You're amazing and truly one of a kind My last request if possible, ban me permanently. And thanks for everything everyone! Treat each other kindly and just overall enjoy this great game. This is the end game. (niko <3)
    1 point
  18. Welcome to my shop Rules : price are negociable. No auction all insta price. I accept cc as 390k. Fake buyers will be reported. When you buy poke, you can't cancel it. You can pm me on discord (killerbee04/ commotion1#7582) or in game commotion1. [spoiler=Arcanine] 150k 220k 250k 100k 250k [spoiler=Cacturne] 200k 300k [spoiler=Chandelure] 350k [spoiler=chesnaught] 350k [spoiler=Cofagrigus] 200k [spoiler=Conkeldurr] 450k 200k [spoiler=crobat] 200k [spoiler=dusknoir] 350k [spoiler=Empoleon] 100k [spoiler=Espeon] [spoiler=Espeon] 350k [spoiler=Excadrill] 175k [spoiler=Fearow] 250k [spoiler=Ferrothorn] 300k [spoiler=Floatzel] 100k [spoiler=goodra] 200k [spoiler=Grumpig] 300k [spoiler=Hariyama] 250k [spoiler=Honchkrow] 120k 120k [spoiler=Huntail] 200k [spoiler=Hypno] 100k [spoiler=Linoone] 120k 250k 250k [spoiler=Lucario] 300k [spoiler=Ludicolo] 300k [spoiler=Mamoswine] 300k 300k [spoiler=Mantine] 250K [spoiler=Marowak] 250k 200k [spoiler=Musharna] 150k [spoiler=Ninetales] 200k [spoiler=Pelipper] 350k [spoiler=Raticate] 300k [spoiler=Rhyperior] 150k [spoiler=Scizor] 180k [spoiler=Shiftry] 150k [spoiler=Simipour] 150k 300k [spoiler=Simisage] 150k [spoiler=Simisear] 150k 200k [spoiler=Snorlax] 100k [spoiler=Swampert] 300k [spoiler=Torterra] 300k [spoiler=Volcarona] 300k 250k
    1 point
  19. Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.
    1 point
  20. Even though I dont need this guide I just wanted to leave a comment since you put so much work into that guide. Very detailed and organized guide for the community, keep it up.
    1 point
  21. Nice Guide! Thanks a lot! This wil be great once i finish the story.
    1 point
  22. My next guide is going to be based on Abilities and how to properly hunt for them, how to look for them and how to try and get the best ones for each pokemon. Since I've worked a lot right now, I'm going to take a break and post it tomorrow :)
    1 point
  23. +1 YES, I love this one.
    1 point
  24. Start Price: 700K Min Raise: 50K Auction starts 48 Hours the moment I acknowledge the first bid
    1 point
  25. I'll try to answer (until a staff member comes around). You can have up to four accounts. They must be your accounts. You created them with your emails. (There is more in depth to this rule with friends' accounts but you should wait until a staff answer). In each account you can have Silver Progress and Gold Progress. For example, in my Bhimoso one, I have completed the story in both Silver and Gold. However, in my Bhimaso one, I only have completed Kanto in Silver and I have completed the entire story in Gold. You can, for example, do boss runs with all 4 accounts on both servers (if you manage to have a boss team in each server) and then transfer the money to a single account in the same server (for example, Bhimoso and Bhimaso trade their silver pokedollars to the Bhimeso account in silver by just logging in and out of accounts and trading the money to yourself with two clients on a PC. Then, you can either buy Coin Capsules in one server, use them and then, these Coin Capsules will be converted into Coins which will stay in that account's coin shop In both servers. That means that, if I trade 4 million pokedollars into Bhimoso in Silver, and I buy 10 CC with it, and use them in Bhimoso, I will have 1000 coins in the coin shop. Since these coins are shared between Bhimoso in Silver and Bhimoso in Gold, I can then log in Gold Server and buy 10 CC again in the Coin Shop and sell them in trade chat to get the pokedollars that I spent on Silver. This is one way to do it. The easier way is to just trade all of your money into one account in each server once a month. For example, since I don't play in silver except to grind money, I trade all the money into any Silver Account (for example, Bhimeso, my least played secodnary account) and ask for a server transfer in the dashboard. The money and progress and items from Bhimeso will be brought into the other server. Then, a month later, I'll repeat this again (you can transfer your progress between servers for free once a month). I hope this helped!
    1 point
  26. is that 100% sure ? can we have a confirmation from a mod plz ? also this thread is interest me too. i would like to add one question about this thread if i am allowed. so if we can use 8 acc! 4 in one server and 4 in the other server! then we can also trade items money pokemons from each acc ? for example: silver accs did bosses this week and get 1m. same for gold. can i gather the money from gold in one acc and transfer that acc to silver and and then give the money to one of my silver accs ? if i am not allowed to add a question about this thread then am sorry! i didnt know it
    1 point
  27. 1 point
  28. I would love this system for the people that are always helping in help chat in Gold. Atdhe, P3dro, Funkymummy... they deserve some recognition and even if it's small, it would be cool to have their name changed into a different colour, a small badge next to their name, or anything small with no real effect that other players could see, not just themselves. +1 to the idea.
    1 point
  29. It was always planned to give PvE guilds a chance to get to guild island but we don't have many options to do that right now. One of our Content Scripters is currently reworking all fighting NPCs within PRO. Kanto (and Johto?) should already be live. It might take a while till he's completely done and replaced all old fighting NPCs. I thought about using it to hold a planned (and not random) PvE Trainer WQ every two months where guilds get +1 for all NPCs they beat while the WQ is active and the top guild would get access to guild island for the upcoming month. This is nothing decided yet but a possibility for the future. I am all ear for other suggestions. It might take a bit but we are working on new PvE updates (especially) with and for the upcoming region. We did not forget PvE (and PvP) players but we cannot focus on them at the same time. So there will be times with more PvP and times with more PvE updates.
    1 point
  30. Agree with the concept but definitely not the monthly voting. I think potentially opening up the contributor role for active contributors in game could be an option. If you YouTube, you contribute. If you stream, you contribute. If you wiki, you contribute. If you dmod, you contribute. I don't see how always being active in help chat assisting players wouldn't also be seen as a contribution. I'm not sure how this would work for someone who "keeps all chat alive" as this is purely social and so less of a contribution in my eyes. But each day that goes past where I don't have to see *Drama Flexes <Steelix>* in all chat is a good one.
    1 point
  31. I'll also insta Arcanine 1 650k sorry for double post
    1 point
  32. Not every person has 4 hours a day to hunt for a epic pokemon. (A +25 important stats + 20 other stats, good nature, good ability) This can even take weeks. Roleplay? On Anime you need a strong bond to Mega Evolve, or Ash Charizard can Mega Evolve with Damian ( the kid who abandoned charmander)? No, and if we measure it with happiness everytime your pokemon dies he losses happiness. And it is almost impossible for pvp players to have their pokemon with high happiness. By the way you loss 5 points when your pokemon faints and only 1 when your pokemon kills other Pokemon. So based on the "roleplay" of Anime the OT doesnt has sense. And putting it on the happiness idea that would just take out Megas of pvp.
    1 point
  33. I personally like the new changes to bosses. Before we had to do (If I didnt misscount) 47 bosses every 12 days. Whenever the day for bosses came up I felt forced sometimes to do the boss-run as it takes very long to do 47 bosses and most of the time you have to spent 2 days for the whole boss-run. Lets say we beat all 47 bosses we would get 141 PvE coins very 12 days as we got 3 per boss before the changes. (47 x 3 = 141) Now we get 5 PvE coins per boss, we can do 20 bosses every 7 days, so 100 PvE coins per week and 200 per 14 days. If you do some quick math thats 10% more PvE coins than before. And that is without considering 20 bosses per 7 days is way less stressful and the fact you can choose 40 bosses out of the 47 available ones. Now for the money I didnt pay much attention for the last outputs but if they really nerfed those outputs by 50% like you mentioned on the Shary and Shaui boss its a huge letdown and I would support your suggestion to buff the money rewards.
    1 point
  34. I think everyone here is respectfully voicing their opinions on the matter and we are all hoping to figure out why such lack of communication occurs and why changes like this happen so abruptly. No toxicity is involved whatsoever. Many of us are aware that only the developers know about these changes before announcing them and this is precisely the point we're trying to bring into the light. Maybe if the changes were explained or the reasoning behind them was made at least vaguely clear to us, the community would be more forgiving and patient with the in game quality of life changes. They just seem so random and leaving them unexplained really ticks the players off because we don't know when we'll be hit by another bombshell like this in the future. It has a negative effect on the players and it causes us to lose trust in the devs and interest in the game overall. There needs to be more involvement of the community or at least more effort in letting us in on what updates to expect to have something to look forward to and to hype the game up to keep our interest peaked.
    1 point
  35. 1 point
  36. +1 totally agree. I feel pro's communication is very lacking. They could have made a thread or something and see what the community wants and what ideas they have instead of dropping a bomb like that and nerfing the pve players. Not all pve players have 4 accounts or want to have so many accounts. As a pve player i definitely feel neglected.
    1 point
  37. First of all, you couldn't have said it better, I highly agree with this post. This boss update is a big nerf to PvE, not just the money income but the content the game has to provide. There is already more than 50 bosses in the game, with this change you can only now select 40, this means you have to decide which bosses are worth doing and which not. When a new update comes, players expect new content or changes to improve the game. We are now missing part of the content the game has to provide us, not being able to enjoy the full experience and you are just taking away playtime from those who only enjoy the PvE aspect of the game. What is going to happen when a new region arrives with many new bosses? Sadly we will have to choose from a bigger pool of bosses, which we will not be doing, so what's would be the point in adding new bosses if we won't be able to do them? Which will be the difference? Most, if not all, the interesting, hard to hunt, and PvPable Pokemon are already in the reward pool from, not one, but at least two already existent bosses, there is a high chance that these new bosses don't give more money than the old ones we already have so I still can't think anything to look forward for them now. This might be a possible fix to reduce the money income from PvE but I'm pretty sure staff could have done a better job instead, not just, as XanthinaRose says, punish all players by doing this. Not everyone is able to play from 4 accounts just to make an insane amount of profit from this, those who only play with a single account as for now are the ones feeling the nerf more than those who have more than one. The only thing I can see here is how encouraging this is for everyone to start playing with more accounts in order to compensate the lost. The prices for most of the things still the same, they are ruled by supply and demand, it's just matter of time for a new event to arrive for them to increase once again as it has been the whole time. To finish with, how would it have affected to ask the community their opinion? An update doesn't have to be based on people's opinion, we all know a few won't take it seriously and there are many trolls out there but, at least you know what to aim for, why waiting for people to start complaining and give a feedback, where many of those might not even be a useful feedback but one of those insulting messages? This just ends in more work for the staff having to revert or using resources to change it once more. After all, games' success depends on their community, don't they? I also really want to see this game grow bigger and bigger, I really have enjoyed this game every single minute I've played this whole time and I don't regret at all. Don't want to see this game's community get ignored and making a lot of veteran and new players leave, more than those who already left for whatever their reason was.
    1 point
  38. And when do you think to decide? It's even ridiculous to question a Pokemon Uber in PvP
    1 point
  39. What a great thread! I am the guild leader of NoMercy. NoMercy has been a guild since April of 2017. I was very vocal in the past about how changes over the past few years devalued guilds and the competitive integrity of guild ladder. (1, 2, 3, 4) As others in this thread have expressed, I was also very excited about initially proposed idea of the Guild Island. What we got is different, so I will only focus on what is actually present instead of speculating the initially proposed. June is the first month I am getting to experience the Guild Island. I don't think it's that bad so far. I see nothing wrong with pushing it live with the bare concepts (spawns, tutors, tms) and adding features as they are coded (boss). I prefer to be optimistic and presume that is the plan. Everyone should keep in mind PRO is run off volunteers, not paid professionals. That said, the requirements to gain access to Guild Island have further exacerbated my concerns about guilds in PRO. It is absolutely true the social ecosystem of guilds have completely changed since the introduction of Guild Island. Immediately, we saw guilds start to merge by distancing themselves from players who did not want to or chose not to pvp. Even worse, the rule allowing players to pvp on two accounts also creates incentives for guilds to invite alt accounts with pvp rating in order to unlock Guild Island. Additionally, we see many players in two guilds to increase their odds of getting into guild island. For all guilds with aspirations to unlock guild island, the favoring of alts or veterans will continue to grow. A majority of the players left guildless during these merges or favor towards alt accounts are new players. I believe this to be very, very dangerous to the grow of PRO. Quick Solutions? Calculate guild rating based on the top 50 players within the guild. This would reduce the incentives of alts and necessity of filling your guild with veterans or pvpers. Allow access to the guild island to be purchasable each month by the guild leader. I can see a few options: A flat fee of 5m for the month, no matter your guilds placement in the ladder. If your guild finished in top 10, you can enter guild island for the month for a fee of 100k. Top 5, 50k. Top 3, free. ( fee per member) Eventually, I would like to see PRO implement a more sophisticated way of dealing with alt accounts. I understand the suggestion that follows potentially requires a lot, but I think it would dramatically improve the moderation of the game throughout many aspects. Every player must create a profile. You must then link your accounts to a profile. An account that is not linked to a profile will not be able to trade, pvp, etc. Only four accounts can be linked to a profile. Profiles will join guilds, so all your accounts will be in the guild of your choice. The account with the highest rating applies to your guild rating (not all four). Your accounts will not share pvp rating, but instead share the same "ELO" of the account with the highest rating. Example: Lets say "teerav" and "vikingman" are under my profile. "teerav" has 300 rating and "vikingman" has 1 rating. Assume I pvp with "vikingman" and the opponent has 400 rating. I win, "vikingman" will gain rating based an 1 rating winning against 400 rating. However, the opponent's rating change will be based on 400 losing to a 300. Its a big difficult to explain, but hopefully you (the reader) understands. This would mitigate "sniping" at the end of the season. And it would still allow players with pvp anxiety or veterans looking to test still use multiple accounts to pvp on, but it would remove a lot of the negative aspects effecting guilds described earlier in this post.
    1 point
  40. Hello, 8-10 Coin Capsules sounds reasonable. Do you suggest that for every single mega evolution or to get a mega stone? Okay, jokes aside, won't happen. Simply cause they are meant to be accessible to all players that invest a bit time. Otherwise it would have been kinda worthless to actually code and implement them.
    1 point
  41. She finally did it!, Though I completely agree with your suggestion. (not because i'm in your guild)
    1 point
  42. We need more space too, especially once we get more Gen 7 Pokemon. Remember that it's not uncommon for people to have multiples of the same Pokemon for various reason, like having many good ones and unable to determine which one to sell/trash, or because they are syncs of various natures. And when farming, people can catch like, 50-150 of the same Pokemon, so there needs to be enough space for that. And then there are people who own a living dex because they offer dex service. And that's just the normal Pokemon. We also have shinies and various event forms. Really, once we get Astrella and a lot more Gen 7 Pokemon, we ideally should get at least 20 more pages (20 pages x 15 slots per page = 300 additional slots) added to the current 60 pages PC box. Even better if it's 40 more pages to make it exactly 100 pages. Even now, we already have people who ran out of PC box space. Clearing it is not as easy as you think, especially without the ability to properly sort the PC box's content. So we at least need a sorting system that affects the whole PC box, not just the current page.
    1 point
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