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1- Boosting ladder pvpers will not break the meta , it's ladder pvpers that actually need a boost , lets do some simple math : Let's say the average ladder player gets 500 pvp coins each month , if you translate that into in game money , that's worth around 2.5m ( the item with the most value to buy with pvp coins is masterballs at 10 pvp coins each , 50k*50=2.5m) .THAT'S PER MONTH . Now let's say this person gets ladder on both servers , that is 5m per month. Do you actually think that 5m per month is actually going to break the economy? Have you seen how much pve players , people who do services , and hunters are making? Let's do some simple math again : the aevrage boss gives around 30k on hard difficulty , and thats 20 bosses a week , thats 600k a week = 2.4m a month , and thats considering they do it on only one account , and they are allowed 4 , that's 9.6m GUARANTEED PER MONTH for an activity that takes around 2 hours per week per account . That's double what pvp players earn in a month that actually takes alot less time than pvp which brings up my next point. 2- The time investment to get 500+ rating is absolutely not worth the rewards : Unless you're some kind of god who doesn't lose any games , getting to around 500 rating is not exactly an easy feat. Some are going to say that they very easily got 500 rating in the past , but in the past getting higher rating was actually easier . You won more points for winning and you lost less points for losing. But now , how many players do you see above 500 rating? Maybe 1-2 per server? It's by no means an easy feat , at 400+ rating you're winning around 7-8 points from defeating people around 300 rating and losing 20-25 per loss. And if you literally win all your games , which will never happen due to the rng factor in the game , it takes around 60 wins and 0 losses to get 500+ rating. That is ASSUMING you win all your games and you do not fall victim to any rng shenanigans or crashes which WILL happen . Unlike showdown , the game pace in pro is very very slow . The queues are long , and even longer with the new min rating option , the animations and transitions are long and the average pro player takes alot of time to decide their move. Unless you crush your every match , each (match + queue) take around 10 minutes . Assuming you win all your matches , getting 500+ rating equals 600 minutes or 10 hours for ONE server . Again assuming you win ALL your matches somehow which is by no almost impossible , congratulations you earned yourself 2.5m in 10 hours , i'm talking about a literally perfect scenario which is by no means close to reality. According my point number 1 , if you spend 8 hours doing bosses per week on your 4 accounts , that is guaranteed 2.4 m each week . And you re arguing how boosting rewards from pvp is going to break the economy? But the thing is , pvp players do not play pvp for the rewards , if they wanted rewards and money they would just go and do pve , it's mathemathically more benificial and time efficient to do pve than pvp , the pvp rewards are just nice to have , and having better rewards will just encourage people to try pvp (100 , 200 , 300 rating rewards is a great example and a step in the right direction) , but pvp players are just feeling frustrated because of how bad the rewards compared to pve for how much effort they put in. 3- Boosting pvp rewards is actually going to encourage more people to pvp and try and reach new heights : I am personally in 2 guilds in the game , and since the implementation of the 100 , 200 and 300 , i have seen a drastic increase in pvpers in both guilds . More people are welcoming the idea of trying out pvp , and alot of them actually liked it and stuck with it. They are mostly stopping at the 100 and 200 benchmark but that's fine to be honest , it's giving the pvp ladder a fresh experience and helping it revive . Rewards for 400 and 500 rating will make players actually try to push even further than they ever reached before , players who reached 300 last season will have a new goal to reach 400 this one , thoes who reached 400 will go for 500 and so on... What motivation is better than this? You are giving players rewards for doing something they actually enjoy . You're introducing more people to pvp by promising them rewards , how is this stagnating the meta? Pvp is what keeps this game alive . PVErs hunt pokemon so that PVPers will use them in pvp , the more people that get into pvp the more alive the game will get , it's simple demand and supply. I can still go on about how stressful , and mentally exhausting pvp is , i haven't even included how much hunters make per month because there is no math for that since it's competely rng dependant , but anyone that hunted before can assure you that they definitely make per month way more than the average pvp player , with less time invested , and with less stress involved . Geting 500+ rating is a nightmarish experience for most . It's an accomplishment that not every person could do , and only one or two people that upvoted this post actually made it there. But people who didnt reach that height still upovted it because it's going to encourage them to go for it in the future. In the current pvp ladder , players just reach a "safe" spot on the ladder and just stop there . If that's not stagnation , i don't know what is . They want to go for higher rating but they have no reason to , its very high risk with absolutely no reward , which just kills the competitiveness of the game . And like @Pispi13 said , we're not asking for much , we're just asking for a hallmark that actually proves we accomplished something , i don't think that's much to ask.4 points
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So i wanna speak about something that i already mentioned in ladder tournament discord but i got no answer . Before the ladder reward changes , ladder players were getting (700-(X-1)*5) pvp coins (X being their ladder position). Now the most u can get is 600 and some out of the pvp quests . Id like to see adding some rewards for 400 500 and why not even 600 rating . Not something crazy maybe something like 30 coins like its is in 300rating. Cause now the only ones rewarded from this are the non ladder players . Adding those rewards wouldn't only be a motivation for ladder players to go higher and higher but also for players that get decent rating but not quite enough for ladder to try their limits etc, thus making the game more competitive ,which is something rn the game is starving for.2 points
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Changelog 14.02.2021: Coded Illusion. Coded Spiky Shield. Coded Smack Down. Coded Psycho Shift. Coded Gluttony. Coded Iron Ball. Coded Evolution Moves. After a Pokemon evolves, it immediately attempts to learn all evolution moves for its evolved form. Female Meowstic can learn now all moves based on gen 7 with the respective method. All Lycanroc forms should learn now their correct moves by the respective learn method. Shell Bell works properly now. Multistrike moves (such as Rock Blast) are rerolling the damage and crit chance with each hit now. The Recoil damage from Iron Barbs, Rocky Helmet and Rough Skin will be applied directly on each hit from a multi-strike move now. Burn, Multiscale and Screens (such as Reflect) are modifiers in the calculation formula instead of halving the damage in the code somewhere. Resulting in the same effect but fixed a few edge cases. The damage dealt by Aegislash will consider burn and screens into the damage calculation now. The status conditions and confusion will be applied on the player's Pokemon even if the move requires a target and the opponent's pokemon is dead. Moves like Flare Blitz will thaw the Player's Pokemon now in this case. if a player’s final Pokemon was holding Rocky Helmet or has the Ability Rough Skin or Iron Barbs and both players’ final Pokemon faint as a result, the player who used the move wins that game regardless if the players’pokemon fainted due to the Recoil damage. The effect of Will-of-wisp will be nullified by Flash Fire now. The damage will be nullified now If player's Pokemon use Magma Storm or Fire Spin against a Pokemon behind a Substitute with the Ability Flash Fire. The move Curse will now sacrifice 50% of the total HP instead of HP left. Damage reducing berries are only halving the damage of the first hit of a multi-strike move now. Recovering moves are failing now when the player’s Pokemon is at full hp. Roost and Rest, where the player’s Pokemon loses flying type and falls asleep, respectively, shouldn't happen in this case. Final Gambit will not consider as self target move anymore. If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint. Curse will not consider as self target move anymore. Dark types are immune to Prankster Curse now. The moves Stealth Rock, Spikes, Toxic Spikes and Sticky Web are affected by Pressure now The secondary effect of a damaging move will only be activated when you damaged the opponent now. You cannot get burned by a secondary effect anymore when the move was absorbed by Dry Skin. Pokemon can become grounded now. Fixed a bug that Cursed Body gets activated even if the move was protected. Weak Armor should not trigger anymore when the opponent's pokemon is immune to the move used. Fixed a bug that a badly poisoned pokemon takes damage equal to 1/8 of its maxinum HP instead of 1/16 in the first turn. Sturdy and Focus Sash message will show up now when the player’s Pokemon is hit by a multi-strike move. Fixed a bug where Players were able to use the Staff Tags in chat. Synchronize will now be activated even through Abilities like Poison Point. Fixed a visual bug with Tinted Lens. Fixed a bug that Bright Powder is still active after its being knocked off. Charge will double the atk power of the next electric move instead of the damage dealt. (resulting in virtually the same effect). Fixed a visual bug with critical hits and Aegislash. Safari and Bug Catching Code were reworked. You will stay in the bug-catching area and safari zone now if you disconnect. Keep in mind, you still get ported to the last recent poke center if you disconnect while being in battle. Many, many, many clean-ups and small reworks in the battle code.2 points
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Information regarding Level 100 Pokemon Recently, the Mysterious Candy was added to the game. It will allow you to evolve a Level 100 Pokemon that meets all requirements for leveling up (e.g. happiness requirements). This means that the Deleveling Megathread is now redundant, hence why this service has been removed. You can purchase Mysterious Candies in the following locations from the respective Item Vendors: Celadon City, Goldenrod City, Lilycove City and Veilstone City Department Stores (5.000 Pokedollars) PvE Coin Shop (2 PvE Coins) PvP Coins Shop (1 PvP Coin) Rules and context This thread will help you to recover a Pokemon that you have mistakenly released Please read carefully the following information in order to get the best support that we could offer you. Also do not abuse this thread, this kind of service should remain exceptional and only used for important and needed Pokemon If you're not eligible to our restore service, please do not spam this thread as your posts will get deleted. Note You may also request staff assistance in our Official PRO Discord in the #request-chat channel. Feel free to join and ask for a staff member by specifying your server and in-game name. What do you need to post? You must provide accurate information regarding the Pokemon deleted. The ID of the Pokemon remains the best way, such as a screenshot of said Pokemon's info card, or of the System release notification in the Chat. Please specify the server your Pokemon got deleted on. Fill up the following information ID Screenshot: Server: What do I need to do after my post? You only need to wait, a Staff member will edit your post once the Pokemon is successfully restored, sending you a forum Alert. What if I don't have any screenshots or if I don't remember any accurate information about the Pokemon? Just try to give us as many details as possible, like the name of the pokemon/level and similar. We'll definitely do our best in order to find it. I accidentally released my Pokemon three months ago, can I get it back? Only recently released Pokemon can be restored. There is a cooldown for them to be restored. You need to request a restore as soon as possible.1 point
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Hiya everyone! You can call me shifty and I've been playing pokemon for ~18 years. I seriously know too much about the mainstream Pokémon games, and just Pokémon in general. Super excited to be here and to get to know fellow Pokémon nerds1 point
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Back when excavations were released, they were incredibly popular because a lot of the pokemon you could find didn't have spawns such as ferro, bisharp and starly only being a t9 or t8. Nowadays, excavations are a baron wasteland where people only go to get 3k points to get their therian forms. What i'm trying to suggest is change to the spawns and possible to the artifact maniac rewards. A few changes i would like to see would be to add Jangmo-o to draconic, Cutiefly to wonderous and Mimikyu to haunted and maybe to add a reroll as an artifact reward. Leave a like if you agree1 point
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Hello Everyone! Today I'm auctioning this epic guts conk pvp ready! This is going to be a 2 day auction! Time starts after first bid! S.O= 500k Minimum: 50k Being sold from Gold Server! GL Everyone I can transfer to silver, but winner has to wait a week or so! C.O= 0park3r0 600k Insta: 1.3m Time Left: 22h, ends December 10, 2:02 pm gmt-71 point
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hello there...do we have a freeze dry tutor ingame?? i know about egg moves...but on glaceon for some reason i cant find freeze dry neither by lvl upneither by pre-evo, nor by egg moves...can someone help me out? tnx in advance1 point
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+1 to Pispi's post and a fat +1 for Ghabra's replies (coming from someone who doesn't make 400 rating himself)1 point
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Hello @vb2099, I'm sorry for the inconvenience. Your Pokemon are back in the last slot of your PC. Can you confirm it? Kind regards, Exotyc1 point
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Hi everyone, Today, we gonna talk about my new idea : Super Berries. Super Berries ? What does it means ? Description : The Super Berry have to be hold by the first pokemon for increase encounter of shiny pokemon (or rare pokemon like T9 pokemon), at each encounter the berry will be destroyed and the first pokemon have to hold another Super Berry for get a new chance to meet more easily a rare pokemon or a shiny pokemon. I hope you will like my new idea, Thank you for your reading, Dragokraz,1 point
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Hey there @Betoblack I'm sincerely sorry for the inconvenience and the delay. Your Nidoran should be back in the last slot of your PC, can you confirm this ? Regarding the issue of the introduction to the game, please try to delete all your game files and re-download here. Next time I would suggest making a separate thread for your issue(s) so that it doesn't get lost ~ Have a splendid day!1 point
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What's your IGN? Herovanged How many hours do you have in PRO? 214 hours Do you have discord? Yes, Gomen'nasai#6811 How far are you in story? Completed Sinnoh How active are you in PRO? (How often do you play?) My playtime is atleast 8hrs per day Are you a PvP or PvE player? Or do you enjoy both? PvE...not ready for PvP yet.0 points