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Showing content with the highest reputation on 03/02/21 in all areas
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Hello, I've been thinking this for a while now. What do you guys think about customized Pokeballs such as Rocket, Magma, Aqua and so on Pokeballs? I thought about adding Boxes similar to the current Mystery Boxes where you could get 10-15 custom Pokeballs (of the same Pokeball). They wouldn't have a higher catch rate or something like this. If you have better ideas how to add them I all ear, nothing is set in stone yet! I am absolute not sure if that's something players actually want so please us your opinion. They could look like this or similar to it:3 points
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Bienvenue chez Renaissance ! Issue de la fusion entre french connexion ( gold ) et french squad ( silver ) le but de cette guilde est de réunir les francophones les plus actifs sur PRO, et de rester compétitifs face aux guildes internationales, tout en privilégiant la bonne entente. Chez nous, toutes les informations passent par le Discord de guilde, nous nous retrouvons quotidiennement pour parler de Pokémon mais aussi de beaucoup d'autres sujets. Notre guilde regorge de chasseurs, collectionneurs, traders ainsi que des joueurs expérimentés en PvP et PvE qui pourront vous aider à bien comprendre le jeu ! Chaque mois nous organisons des événements de farm et des tournois que ce soit sur pro ou showdown avec des récompenses saisonnières financées intégralement par la banque de guilde. Nous recrutons tout joueur parlant français peu importe son objectif dans le jeu : PVP, commerce, farm. Il y a tout de même quelques règles à respecter : - Être sur Discord (obligatoire) - Avoir fini les 4 régions ( Kanto, Johto, Hoenn et Sinnoh) - Respecter les règles du jeu PRO. (Nous ne voulons pas de tricheurs dans la guilde) - Jouer régulièrement. Nous voulons des joueurs qui restent à long terme. Notre renouvellement est important, lorsqu’un joueur n’est plus actif sur une longue période, ce dernier est exclu de la guilde pour être remplacé par un nouveau membre. Tout joueur exclu pour inactivité peut revenir s’il compte continuer à jouer au jeu. - Avoir 16 ans minimum et être mature. La maturité est un critère important pouvant conduire à l’exclusion de la personne. - Le respect des autres membres. Nous n’hésitons pas à exclure un membre irrespectueux envers les autres membres de la guilde. Vous pouvez vous disputer avec d’autres membres de la communauté PRO si cela ne vient pas ternir l’image de la Guilde. - Être autonome. La guilde n’est pas là pour donner des PKM, elle est là pour donner les outils vous permettant de réfléchir. La nature vous a doté d’un cerveau, à vous de vous en servir, beaucoup de joueurs posent des questions où il suffit de taper le mot sur google et la réponse s’y trouve directement, on vous donne les outils et c’est à vous de vous en servir. - Être sympa et vouloir participer activement au développement de la guilde. Nouveau : Les places dans la guilde se font rares, nous en sommes arrivés a un point ou nous ne pouvons plus virer les gens sur seul critère d'inactivité pour continuer a recruter des gens qui participent a l'effort commun ! ( être actif ingame, discord, faire du pvp, participer au événement ) Si vous désirez nous rejoindre, vous pouvez remplir ce questionnaire et envoyer votre carte de dresseur : Nous vous communiquerions la réponse par message privé via le forum ou Discord !1 point
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Hello! Welcome to the shop! Feel free to browse and check around! Aside from the in-game currency, I accept the following for payments: CC = 400k IV Reroll = 700k Nature Reroll = 300k Message me for inquiries! You can contact me in-game at xdagz or via Discord xdagz#8523. A - B - C - D - E F - G - H - I - J K - L - M - N - O - P Q - R - S - T - U V - W - X - Y - Z leave a like if you liked the shop, glhf! *if by any chance a player from Silver server is interested in some of the listed PKMNs, he/she has to transfer to Gold given the player would like to get the PKMN/s he/she wants* xoxo1 point
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S.O. 1M Insta 10M - by LunarCrystal Minimum bid 200k Auction ended I am currently playing in Silver, so you have to transfer here or pay me 1 CC additional to the amount of your bid if you want me to transfer. Other form of payments: CC: 380k Iv Reroll: 700k Nature Reroll: 350k Post bids here and DM me on Discord: King^_^#3547 for more info. Meow1 point
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added screenshot of initial offer1 point
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I neither agree or disagree to this, it would be a great feature to introduce, however there can be counter arguments for why its noy needed. -> due to the frequent server crashes (which can happen anytime even im future) alot of people would be worried and go for the safe option and use a Master ball on event forms or Legendary pokémon found (so if anyone is thinking about using their custom balls they'd have to think twice). -> When it comes to find a basic T8 mon in the wild I'd personally opt for using a false swiper/putting to sleep and use a regular pokeball and eventually after a few balls thrown it will eventually be caught, not knowing how these balls will be obtained, the idea of using a regular pokeball seems like a better value for money and time. Not saying that these balls shouldn't be added at all but those were my counter arguments to why maybe they shouldn't be added as I feel like they won't be frequently used and a waste of time and effort when the artists could be probably work on something else. -> Adding Myestry pokeball boxes is a bad idea ngl, not worth the coins. Pokeballs get used up even if the wild pokémon doesn't get caught. I'd rather spend coins on cosmetics However if they do get added I'd like to suggest the following places: -> usage of Apricorns: Pink Apricorns (Team Rocket balls), Blue Apricorns (Team Aqua balls) and Red Apricorns (Team Magma Balls) for example. -> Bosses: I'd like to see a custom ball which has the same catch rate as a Masterball (100%) added to unique/double bosses, obviously make the chances of obtaining this custom ball low. The bosses I'd recommend for are Battle Bot, Pewdie & Dipey, Shary & Shaui, Medusa & Eldir and Terminator Boss. -> BCC 3 custom balls in the colour scheme of Mega Beedrill, Mega Heracross and Mega Pinsir -> Guild Island Top 10 guilds that month get to purchase a custom guild ball from a special vendor on the island, the balls price will be the same as a regular pokeball and it's catchrate will be the same, the only thing that needs to be done from the guild leader is to send a rough concept of their guilds ball to an artist to make the work easier for them, if they wish to get the ball changed they'd have to get in top 10 guild ladder again and send a new concept pokeball to the artist. Guilds can obviously choose to keep their pokeball the same and don't need to change it if they like it ingame. That's all I can think of now, this is just my own personal opinion on things. Hope you can agree and enjoy1 point
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I would like it better if the designers or artists were better dedicated to giving a beautiful interface in pokemon1 point
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This would require a client update every month. Alternatively, we could theoretically make it possible for guilds to buy Guild Pokeballs. We could make it possible for NoMercy to buy 5,000,000 Pokedollars to get a Pokeball with their logo added to a shop. They'd be buyable for all users then.1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
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