Leaderboard
Popular Content
Showing content with the highest reputation on 05/23/21 in all areas
-
3 points
-
2 points
-
2 points
-
2 points
-
Heyho, I used dozens of bot accounts that spammed HJK. Results are following: Hits 54930 Misses 6070 AVS 0.9004918032786885% From my point of view everything seems fine. Edit: Added a video while bots are battling: High Jump Kick %testing2 points
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
@alfatrion1980s Your title has been changed due to breaking one of the Trade Rules: Since the Metang has 11 HP, it cannot be described as 20+. The usage of X+ terminology is only allowed in the aforementioned conditions, otherwise titles such as "31+(1 HP/1 Atk/1 Def/1 SpAtk/1 SpDef)" would be allowed to describe a Pokemon with 31 Speed. Feel free to change the Metang description as you see fit as long as it doesn't break this rule. Also, your thread has been moved to Shops since you're selling more than 5 Pokemon on it. Good luck in your auctions.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
With all the due respect, what you said is simply based on the thing "It's easy to do it cause I don't know what I am talking about". I played Microsoft Flight Simulator last week and I did pretty good. Why did some airplane crashed/fell in the past and ended up in the oceans? Like, it's so easy to drive one! Jokes aside, a reconnect feature is already planned as listed in the DEV To-Do List Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. If adding a reconnect would be so easy, then you would have one already.1 point
-
Honestly speaking, what you are describing just looks almost impossible. Only explanation I can give is one of the following: You are lying and just increased the amount miss to make it more... "OMG!"; You are one of the most unlucky person in the world, cause what you describe has 0.00000000000000000000117% chance of happening; There is something that decrease High Jump Kick accuracy and that has not been found, however after several tests we didn't find it. I have personally made a Python script to run 182 attempts and see effectively the amount of success and fail with 90% chance (High Jump Kick has 90% accuracy). After that I have run that script 700 different times (so basically it made 182 attempts, then other 182, then other 182, etc). The lowest I was able to go to was 150 success and 32 fail which is 82.42% of accuracy. Do keep in mind that this is the lowest possible I have encountered. After that, to verify if there was any issue in the game we have proceeded and 5 different testers actually tested it. USERNAME ATTEMPTS SUCCESS FAIL % ACCURACY TIGRERRA 64 56 8 87.50 % MALAMAGMAR 99 88 11 88.89 % METAGUROSU 80 75 5 93.75 % ACTIVECAMO 100 90 10 90 % GOUDA 80 68 12 85 % As you can see, the lowest is 85% and the highest is 93.75%. Obviously, the higher you go and the more the % will stabilize itself around 90%. Honestly speaking, numbers there looks pretty correct. There are obviously things to keep in consideration like Bright Powder, however on a number such as yours (182), it looks really impossible to have the total accuracy go down to 62% unless you have played against only pokemon holding that item.1 point
-
@Eaty@ShaolanI imagine this cannot be done by a content scripter and falls under Developer. This is on a "high priority" of the DEV to-do-list. Is this still being discussed / planned? If so, how difficult would the suggestion made in OP be to implement?1 point
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points