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Showing content with the highest reputation on 06/10/21 in all areas

  1. It would be nice to have the option for guild leaders to toggle an option that prevents guild members from finding other guild members in ranked pvp. It is common practice for many pvp-focused guilds to self-enforce a "queue/game (q/g)" system. For those unfamiliar with the system, it is quite simple. You type "q" in guild chat while you queuing for a ranked pvp match. This tells other members in your guild not to queue so you guys don't have to face each other. You then type "g" in guild chat to tell other members you've found a game and they are free to queue themselves. Why should PRO implement a guild functionality like this? Why do guilds even self-enforce this system anyway? A strong argument against the q/g system is playing friends can allow the opportunity for fun banter and opportunities to discuss mistakes and praise each other for good plays. However, this is a fantasy. Pvp is a competitive activity and it will cause people to lose control of their temper and create uncomfortable situations for everyone involved. There is no down-side to implementing this option for guilds. It would benefit all guilds who already self-enforce this system if PRO implemented a system that guild leaders can toggle to prevent members from playing each other in ranked pvp.
    13 points
  2. +1 Although it is on theory only, I think this would and should decrease the time spent on finding an opponent for people in guilds that use g/q system, which I believe most of the competitive guilds ingame. I would suggest a system that prevents two guildmates fighting each other for the reasons stated in the posts above. But toggle option might be an acceptable system compared to current one. Completely preventing guildmates battling each other might hurt some "carefree" guilds in terms of queue time but in theory should decrease the potential boosting/win trading, toggle option still allows it. Still overall both options have many benefits. I don't wanna dissipate the attention on this matter but reading papabeer's post, a system that prevents us from facing the same opponent multiple times in a row is really needed as well, but its another day's subject.
    3 points
  3. First of all, I would like to thank @Gio and @Nornornor444 for substantial contributions to this project. Speed stats are an important defining characteristic of each Pokémon species. They determine the order of moves made by Pokémon during a battle. Assuming an equal level of priority, Pokémon with a higher Speed stat at the start of any given turn will make a move before those with lower Speed. In the case of a Speed tie, which occurs when two Pokémon have the same Speed, one of them will randomly go first. Speed-altering moves, like Dragon Dance or Hammer Arm, only start affecting a Pokémon’s speed on the following turn. You should first identify the maximum Speed of the Pokémon of your choice. You must take into account its Speed IVs and, based on the Pokémon that you want it to outspeed, distribute its EVs accordingly. For example, if your Jolly Gliscor has 31 Speed IVs, you can give it 112 EVs to reach 279 Speed and outspeed any non-Choice Scarf Timid Heatran with max Speed IVs and EVs (i.e., 278 Speed). If your Jolly Gliscor only has 26 IVs, you can give it 132 Speed EVs to achieve the same feat. When you do this, it is best to assume perfect IVs for opposing Pokémon. This thread will only provide the Speed stats of currently viable Pokémon, so it will not cover every single Pokémon in the game, since it primarily is a PvP-focused resource. The updated Viability Rankings can be found here. For PvP sets that detail moves and EVs for each viable Pokémon, you may check out this (outdated) resource, which will be updated in the future with more accurate and relevant information. Since there are far too many viable Speed tiers and Pokémon sets, some will understandably be missing from the list. For example, you may encounter a Bold Volcarona with 240 or 241 Speed or a Pokémon not even mentioned in this thread. Similarly, you may also run into a Zapdos with a Speed number that is not listed below. Many players do not have perfect Speed IVs on all their Pokémon and some opt for unusual or custom EV spreads tailored according to the needs of their teams. The following Speed Tier list is separated into six different tiers: Pokémon with 500+ Speed, those with 400+ Speed, those with 300+ Speed, those with 200+ Speed, those with 100+ Speed, and those with less than 100 Speed. The items within each tier are arranged in descending order, that is, from the fastest Pokémon to the slowest. In some cases, specific scenarios or boosts are taken into account. For example, Trace Mega Alakazam using its ability to copy Sand Rush or Swift Swim becomes twice as fast as normal when the relevant weather is up. Only 2 additional Speed stages will be counted at most for Pokémon that can boost their own Speed thanks to Quiver Dance, Dragon Dance, Speed Boost, etc. 500 and above Pokémon Base Nature EVs IVs Stage Total Mega Alakazam 150 Positive 252 31 +2 876 Mega Alakazam 150 Neutral 252 31 +2 798 Ribombee 124 Positive 252 31 +2 762 Hawlucha 118 Positive 252 31 +2 736 Scolipede 112 Positive 252 31 +2 710 Mega Diancie 110 Positive 252 31 +2 700 Mega Metagross 110 Positive 252 31 +2 700 Mega Sharpedo 105 Positive 252 31 +2 678 Hawlucha 118 Neutral 252 31 +2 670 Thundurus-T 101 Positive 252 31 +2 662 Mega Charizard X 100 Positive 252 31 +2 656 Salamence 100 Positive 252 31 +2 656 Volcarona 100 Positive 252 31 +2 656 Scolipede 112 Neutral 252 31 +2 646 Mega Diancie 110 Neutral 252 31 +2 638 Mega Metagross 110 Neutral 252 31 +2 638 Landorus-T 91 Positive 252 31 +2 618 Mega Sharpedo 105 Neutral 252 31 +2 618 Excadrill 88 Positive 252 31 +2 604 Thundurus-T 101 Neutral 252 31 +2 602 Mega Charizard X 100 Neutral 252 31 +2 598 Volcarona 100 Neutral 252 31 +2 598 Kommo-o 85 Positive 252 31 +2 590 Gyarados 81 Positive 252 31 +2 574 Mega Gyarados 81 Positive 252 31 +2 574 Ribombee 124 Positive 252 31 +1 571 Dragonite 80 Positive 252 31 +2 568 Mega Altaria 80 Positive 252 31 +2 568 Landorus-T 91 Neutral 252 31 +2 562 Excadrill 88 Neutral 252 31 +2 550 Kingdra 85 Neutral 252 31 +2 538 Serperior 113 Positive 252 31 +1 535 Scolipede 112 Positive 252 31 +1 532 Mega Tyranitar 71 Positive 252 31 +2 530 Gengar 110 Positive 252 31 +1 525 Latias 110 Positive 252 31 +1 525 Latios 110 Positive 252 31 +1 525 Cloyster 70 Positive 252 31 +2 524 Mega Swampert 70 Positive 252 31 +2 524 Keldeo 108 Positive 252 31 +1 519 Dragonite 80 Neutral 252 31 +2 518 Mega Altaria 80 Neutral 252 31 +2 518 Venusaur (HP Fire) 80 Neutral 252 30 +2 516 Mega Sharpedo 105 Positive 252 31 +1 508 400-499 Pokémon Base Nature EVs IVs Stage Total Garchomp 102 Positive 252 31 +1 499 Jirachi 100 Positive 252 31 +1 492 Mega Charizard X 100 Positive 252 31 +1 492 Salamence 100 Positive 252 31 +1 492 Staraptor 100 Positive 252 31 +1 492 Volcarona 100 Positive 252 31 +1 492 Hydreigon 98 Positive 252 31 +1 486 Scolipede 112 Neutral 252 31 +1 484 Cloyster 70 Neutral 252 31 +2 478 Mega Swampert 70 Neutral 252 31 +2 478 Landorus-T 91 Positive 252 31 +1 463 Mega Sharpedo 105 Neutral 252 31 +1 463 Excadrill 88 Positive 252 31 +1 453 Mega Charizard X 100 Neutral 252 31 +1 448 Volcarona 100 Neutral 252 31 +1 448 Rotom-W 86 Positive 252 31 +1 447 Kommo-o 85 Positive 252 31 +1 442 Mega Aerodactyl 150 Positive 252 31 +0 438 Mega Alakazam 150 Positive 252 31 +0 438 Gyarados 81 Positive 252 31 +1 430 Mega Gyarados 81 Positive 252 31 +1 430 Mega Beedrill 145 Positive 252 31 +0 427 Mega Sceptile 145 Positive 252 31 +0 427 Chandelure 80 Positive 252 31 +1 426 Dragonite 80 Positive 252 31 +1 426 Mega Altaria 80 Positive 252 31 +1 426 Togekiss 80 Positive 252 31 +1 426 Diggersby 78 Positive 252 31 +1 420 Heatran 77 Positive 252 31 +1 417 Mega Altaria 80 Neutral 28 31 +2 406 Mega Lopunny 135 Positive 252 31 +0 405 Mega Manectric 135 Positive 252 31 +0 405 300-399 Pokémon Base Nature EVs IVs Stage Total Mega Alakazam 150 Neutral 252 31 +0 399 Mega Tyranitar 71 Positive 252 31 +1 397 Aerodactyl 130 Positive 252 31 +0 394 Magneton (HP Fire) 70 Positive 252 30 +1 391 Dragonite 80 Neutral 252 31 +1 388 Mega Altaria 80 Neutral 252 31 +1 388 Weavile 125 Positive 252 31 +0 383 Ribombee 124 Positive 252 31 +0 381 Mega Pidgeot 121 Positive 252 31 +0 375 Tornadus-T 121 Positive 252 31 +0 375 Alakazam 120 Positive 252 31 +0 372 Hawlucha 118 Positive 252 31 +0 368 Tyranitar 61 Positive 252 31 +1 364 Azelf 115 Positive 252 31 +0 361 Mega Absol 115 Positive 252 31 +0 361 Mega Houndoom 115 Positive 252 31 +0 361 Raikou 115 Positive 252 31 +0 361 Starmie 115 Positive 252 31 +0 361 Magnezone (HP Fire) 60 Positive 252 30 +1 358 Serperior 113 Positive 252 31 +0 357 Serperior (HP Fire) 113 Positive 252 30 +0 356 Scolipede 112 Positive 252 31 +0 355 Thundurus-I 111 Positive 252 31 +0 353 Gengar 110 Positive 252 31 +0 350 Latias 110 Positive 252 31 +0 350 Latios 110 Positive 252 31 +0 350 Mega Diancie 110 Positive 252 31 +0 350 Mega Gallade 110 Positive 252 31 +0 350 Mega Latias 110 Positive 252 31 +0 350 Mega Latios 110 Positive 252 31 +0 350 Mega Metagross 110 Positive 252 31 +0 350 Alolan Ninetales 109 Positive 252 31 +0 348 Infernape 108 Positive 252 31 +0 346 Keldeo 108 Positive 252 31 +0 346 Mega Pinsir 105 Positive 252 31 +0 339 Mega Sharpedo 105 Positive 252 31 +0 339 Hawlucha 118 Neutral 252 31 +0 335 Garchomp 102 Positive 252 31 +0 333 Thundurus-T 101 Positive 252 31 +0 331 Celebi 100 Positive 252 31 +0 328 Jirachi 100 Positive 252 31 +0 328 Manaphy 100 Positive 252 31 +0 328 Mega Charizard X 100 Positive 252 31 +0 328 Mega Charizard Y 100 Positive 252 31 +0 328 Mega Gardevoir 100 Positive 252 31 +0 328 Mega Medicham 100 Positive 252 31 +0 328 Mew 100 Positive 252 31 +0 328 Salamence 100 Positive 252 31 +0 328 Staraptor 100 Positive 252 31 +0 328 Volcarona 100 Positive 252 31 +0 328 Zapdos 100 Positive 252 31 +0 328 Hydreigon 98 Positive 252 31 +0 324 Scolipede 112 Neutral 252 31 +0 323 Haxorus 97 Positive 252 31 +0 322 Mimikyu 96 Positive 252 31 +0 320 Mega Diancie 110 Neutral 252 31 +0 319 Mega Metagross 110 Neutral 252 31 +0 319 Gliscor 95 Positive 252 31 +0 317 Kyurem 95 Positive 252 31 +0 317 Mega Garchomp 92 Positive 252 31 +0 311 Alolan Golem 45 Positive 252 31 +1 310 Landorus-T 91 Positive 252 31 +0 309 Mega Pinsir 105 Neutral 252 31 +0 309 Mega Sharpedo 105 Neutral 252 31 +0 309 Lucario 90 Positive 252 31 +0 306 Mega Altaria 80 Neutral 28 31 +1 304 Excadrill 88 Positive 252 31 +0 302 Thundurus-T 101 Neutral 252 31 +0 301 200-299 Pokémon Base Nature EVs IVs Stage Total Manaphy 100 Neutral 252 31 +0 299 Mega Charizard X 100 Neutral 252 31 +0 299 Mega Charizard Y 100 Neutral 252 31 +0 299 Mega Gardevoir 100 Neutral 252 31 +0 299 Mega Medicham 100 Neutral 252 31 +0 299 Staraptor 100 Neutral 252 31 +0 299 Volcarona 100 Neutral 252 31 +0 299 Rotom-W 86 Positive 252 31 +0 298 Gliscor 95 Positive 176 31 +0 297 Heracross 85 Positive 252 31 +0 295 Hydreigon 98 Neutral 252 31 +0 295 Kommo-o 85 Positive 252 31 +0 295 Nidoking 85 Positive 252 31 +0 295 Suicune 85 Positive 252 31 +0 295 Toxicroak 85 Positive 252 31 +0 295 Mimikyu 96 Neutral 252 31 +0 291 Kyurem 95 Neutral 252 31 +0 289 Gyarados 81 Positive 252 31 +0 287 Mega Gyarados 81 Positive 252 31 +0 287 Suicune 85 Positive 216 31 +0 286 Chandelure 80 Positive 252 31 +0 284 Dragonite 80 Positive 252 31 +0 284 Mamoswine 80 Positive 252 31 +0 284 Mega Altaria 80 Positive 252 31 +0 284 Togekiss 80 Positive 252 31 +0 284 Mega Garchomp 92 Neutral 252 31 +0 283 Landorus-T 91 Neutral 252 31 +0 281 Diggersby 78 Positive 252 31 +0 280 Gliscor 95 Positive 112 31 +0 279 Lucario 90 Neutral 252 31 +0 279 Heatran 77 Positive 252 31 +0 278 Excadrill 88 Neutral 252 31 +0 275 Mega Heracross 75 Positive 252 31 +0 273 Mega Scizor 75 Positive 252 31 +0 273 Heracross 85 Neutral 252 31 +0 269 Kingdra 85 Neutral 252 31 +0 269 Mega Tyranitar 71 Positive 252 31 +0 265 Tentacruel 100 Positive 16 31 +0 264 Togekiss 80 Positive 176 31 +0 264 Celebi 100 Neutral 108 31 +0 263 Garchomp 102 Neutral 92 31 +0 263 Bisharp 70 Positive 252 31 +0 262 Breloom 70 Positive 252 31 +0 262 Cloyster 70 Positive 252 31 +0 262 Mega Swampert 70 Positive 252 31 +0 262 Volcanion 70 Positive 252 31 +0 262 Chandelure 80 Neutral 252 31 +0 259 Dragonite 80 Neutral 252 31 +0 259 Mamoswine 80 Neutral 252 31 +0 259 Mega Altaria 80 Neutral 252 31 +0 259 Venusaur (HP Fire) 80 Neutral 252 30 +0 258 Diggersby 78 Neutral 252 31 +0 255 Pelipper 65 Positive 252 31 +0 251 Scizor 65 Positive 252 31 +0 251 Mega Heracross 75 Neutral 252 31 +0 249 Mega Scizor 75 Neutral 252 31 +0 249 Celebi 100 Neutral 32 31 +0 244 Gliscor 95 Neutral 72 31 +0 244 Jirachi 100 Neutral 32 31 +0 244 Mew 100 Neutral 32 31 +0 244 Zapdos 100 Neutral 32 31 +0 244 Tyranitar 61 Positive 252 31 +0 243 Manaphy 100 Neutral 20 31 +0 241 Tentacruel 100 Neutral 20 31 +0 241 Clefable 60 Positive 252 31 +0 240 Gliscor 95 Neutral 56 31 +0 240 Kommo-o 85 Neutral 136 31 +0 240 Zapdos 100 Neutral 16 31 +0 240 Bisharp 70 Neutral 252 31 +0 239 Breloom 70 Neutral 252 31 +0 239 Closyter 70 Neutral 252 31 +0 239 Magnezone (HP Fire) 60 Positive 252 30 +0 239 Mega Swampert 70 Neutral 252 31 +0 239 Volcanion 70 Neutral 252 31 +0 239 Crawdaunt 55 Positive 252 31 +0 229 Pelipper 65 Neutral 252 31 +0 229 Scizor 65 Neutral 252 31 +0 229 Excadrill 88 Neutral 40 31 +0 222 Landorus-T 91 Neutral 16 31 +0 222 Mega Heracross 75 Neutral 144 31 +0 222 Mega Scizor 75 Neutral 144 31 +0 222 Rotom-W 86 Neutral 56 31 +0 222 Tyranitar 61 Neutral 252 31 +0 221 Clefable 60 Neutral 252 31 +0 219 Azumarill 50 Positive 252 31 +0 218 Magnezone (HP Fire) 60 Neutral 252 30 +0 218 Diancie 50 Positive 252 31 +0 218 Landorus-T 91 Neutral 0 31 +0 218 Heatran 77 Neutral 80 31 +0 210 Crawdaunt 55 Neutral 252 31 +0 209 Rotom-W 86 Neutral 0 31 +0 208 Kommo-o 85 Neutral 0 31 +0 206 Suicune 85 Neutral 0 31 +0 206 Mega Altaria 80 Neutral 28 31 +0 203 Clefable 60 Neutral 176 31 +0 200 Mandibuzz 80 Neutral 16 31 +0 200 Mega Altaria 80 Neutral 16 31 +0 200 Mega Scizor 75 Neutral 56 31 +0 200 Mega Tyranitar 71 Neutral 88 31 +0 200 Mega Venusaur (HP Fire) 80 Neutral 20 30 +0 200 Tyranitar 61 Neutral 168 31 +0 200 100-199 Pokémon Base Nature EVs IVs Stage Total Azumarill 50 Neutral 252 31 +0 199 Togekiss 80 Neutral 0 31 +0 196 Clefable 60 Neutral 136 31 +0 190 Heatran 77 Neutral 0 31 +0 190 Conkeldurr 45 Neutral 252 31 +0 189 Klefki 75 Neutral 0 31 +0 186 Mega Scizor 75 Neutral 0 31 +0 186 Azumarill 50 Neutral 164 31 +0 177 Mantine 70 Neutral 0 31 +0 176 Skarmory 70 Neutral 0 31 +0 176 Uxie 95 Negative 0 01 +0 176 Jellicent 60 Neutral 44 31 +0 167 Alomomola 65 Neutral 0 31 +0 166 Pelipper 65 Neutral 0 31 +0 166 Scizor 65 Neutral 0 31 +0 166 Chesnaught 64 Neutral 0 31 +0 164 Clefable 60 Neutral 16 31 +0 160 Conkeldurr 45 Neutral 136 31 +0 160 Cresselia 85 Negative 0 01 +0 158 Tyranitar 61 Neutral 0 31 +0 158 Clefable 60 Neutral 0 31 +0 156 Blissey 55 Neutral 0 31 +0 146 Tyranitar 61 Negative 0 31 +0 142 Mega Heracross 75 Negative 0 01 +0 140 Alolan Muk 50 Neutral 0 31 +0 136 Azumarill 50 Neutral 0 31 +0 136 Chansey 50 Neutral 0 31 +0 136 Mega Aggron 50 Neutral 0 31 +0 136 Hippowdon 47 Neutral 0 31 +0 130 Tangrowth 50 Negative 0 31 +0 122 Gastrodon 39 Neutral 0 31 +0 114 Crawdaunt 55 Negative 0 01 +0 104 Gastrodon 39 Negative 0 31 +0 102 99 and below Pokémon Base Nature EVs IVs Stage Total Mega Slowbro 30 Neutral 0 31 +0 96 Reuniclus 30 Neutral 0 31 +0 96 Slowbro 30 Neutral 0 31 +0 96 Slowking 30 Neutral 0 31 +0 96 Amoonguss (HP Fire) 30 Neutral 0 30 +0 95 Quagsire 35 Negative 0 31 +0 95 Avalugg 28 Neutral 0 31 +0 92 Alolan Marowak 45 Negative 0 01 +0 86 Amoonguss (HP Fire) 30 Negative 0 30 +0 85 Ferrothorn 20 Neutral 0 31 +0 76 Torkoal 20 Neutral 0 31 +0 76 Reuniclus 30 Negative 0 01 +0 59 Shuckle 5 Neutral 0 31 +0 46 Ferrothorn 20 Negative 0 01 +0 41
    2 points
  4. Something is massively needed for the matchmaking of this game and this is the simplest suggestion in theory that matches with the games current culture. Simply put, the games matchmaking is all but dead at times of the day and having to go one at a time in a guild is most certainly not helping anyone. After Felix made that PSA about guilds being allowed to PvP each other, I honestly might have to consider allowing it in our guild because it becomes so difficult to find quality matches or any at all even in the worst cases. We need this badly Wally, and if this is too hard to implement we need something for the Q because it has become insufferable. On top of Teerav's excellent point, I really think this game needs an ELO system. It might be impossible with so few people playing PvP compared to a game like League of Legends, but the fact that spamming 100s of games just because the quality of players is overall bad as a way to find success on the ladder makes any veteran of the game not even respect all the names that make the top 25 cut. It might be bias considering I barely play more than 50 games if that in a season, but I just do not get how something like that is rewarded when someone is clearly a worse player. Unfortunately, due to the nature of this game, it would make people easier to boost through screen-sharing and there are other complicated consequences just due to the low number of people who play so this idea is kind of dead on arrival but there needs to be some brainstorming about improving the quality of top 25 players because it is currently a joke that and 60 percent win rate player is in the same list as 80 percent players.
    2 points
  5. Content Warning: Rated Mature for Violence, Gore and Language, May contain mention of abuse Said pages with such content will not be displayed on this forum. Gameplay Completed Comic: Ongoing Rules - If a Pokémon Faints it must be placed in the last box and cannot be withdrawn. - You only have one chance per trainer battle to capture the Shadow Pokémon. If it faints, you cannot try to capture it again from the same Trainer. - All Pokémon must be nicknamed after purification, Umbreon, Espeon and Plusle must be nicknamed as soon as the Name Rater can be reached. Other Places to Read Deviantart Comic Fury Tumblr Prologue Chapter 1
    1 point
  6. How to contact ? Prices How to order? Finished work preview
    1 point
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  8. 1 point
  9. Apologies for the delay. Your issue should now be fixed. Can you confirm this?
    1 point
  10. Greeting @EmpireBank, Please wait at least 24 hours before bumping your topic or auction as explained in our Trade Rules: Take a moment to familiarise yourself with our Trade Rules if needed. Have a nice day - Monteria
    1 point
  11. Sure, I'll try to implement it next client, no promise.
    1 point
  12. +1 and the "lack of pvpers" is only there bcuz of all the OU tryhard players who would sell their families for a pvp coin
    1 point
  13. The idea would be to implement a monotype pvp queue. It would be another fun way to play with other pokemons, and even to ranked pvp monotypes. I consider it an attractive idea, and one that can benefit the whole community.
    1 point
  14. +1 the biggest reason why the Q/G system is being used by guilds is avoiding problems within the guild due to the competitive nature of pvp. and it would be an great option to add into the game. the most annoying thing for me would be waiting for 3-4 guild members to find their matches and being stuck in "waiting queue" within the guild to prevent facing each other to prevent problems. if more guilds would use this option it could as well improve the duration of players being in ranked queue as well, more players can join the queue and thus improving queue duration/quality . also it could help with the problem ive seen many have players have with facing the same opponent many times in a row if more players are in queue. it wont stop the queue from being dead at times if there are not many players looking to pvp but at "peak hours" it will help alot. imo regardless of it being hard to code or not its something the Pro should of had a long time ago, guilds shouldn't use self thought system to prevent troubles within the guild
    1 point
  15. 1 point
  16. Hi! i'm NogamEd and I'm here to sell level service! If you dont have time to lvl up your pokes, I can help you for a reasonable price! I only do level service I'm opened to take orders from now on! Temporarily not taking more orders. When all is finished, I will take more orders! Pricelist: Sweeper / Offense / Normal: to lvl 95 -> 45k each No evolutionary / Second Evolution: to lvl 95-> 60k each Wall / Staller / Third Evolution: to lvl 95 -> 80k each Exceptions / Updates: to lvl 95 * Happiny / Chansey: 135k I wont take this mon for some time. * Ditto: 60k * Tangela: 60k * Slowpoke: 60k * Wobbuffet: 80k If you are interested, you can contact me (Spanish/English) In Game: NogamEd Discord: NogamEd#9320 Note:
    1 point
  17. Mass deleting and easier pc managing will come with the pc update, which we don't know when is arriving. So yea +1 to the idea, but similar things are already planned sidenote, thanks for the tip @envymeister, good way to practice jitter clicks
    1 point
  18. Lets just wait for the verdict of trade mod @Eoni guess
    1 point
  19. is the lucario that is up for 200k still available
    1 point
  20. Adding too many queues is a bad idea IMO, especially with the lack of pvpers and the wait times it takes to get into a normal pvp game, this number will drop more once random battles are released as well. While yes it is interesting, and yes showdown has it, but showdown has a lot more players, with a lot more people who are active and playing. PRO has a significantly lesser amount of people overall, and less so as well playing pvp, and thus wouldn't benefit at all from having less people in the queue. As a result, -1 from me. This idea, for me, will just have to stick to player tournaments, and unranked.
    1 point
  21. tokyo revengers, 86, sayonara watashi no cramer, my hero accademia 5th and others seasonal!
    1 point
  22. imagine using translate when you can just learn english. it is not possible technically either.
    1 point
  23. I've been thinking about this for a while, and while it can be done externally, i would really like to approach the dev team with this idea. TRAINER NOTES. We all live busy lifes, and some people leave the game and don't come back for a while. Have you ever logged in a game you played waay back and you had no idea what to do? Introducing, Trainer Notes. An IN-Game way to track your progress, note improtant things, and keep your goals and quests with you not to forget. I know this sounds dumb, but i really think the game needs it. The image above is just a mockup.
    1 point
  24. Pseudo et Tag Discord : ErmitePanda#1208 (Je suis déjà sur votre discord) Âge : 19 ans Quelques mots sur vous : Ancien de la French co, je joue de temps à autre aux jeux et là j'aimerai bien reprendre le jeux à fond sur long terme Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : Commencer à me développer en PVP et faire plusieurs event avec la Guild Pourquoi devrions-nous vous choisir ? : Je suis fan depuis toujours de la License pokemon et jouer avec des personnes qui partage la passion du jeux c'est toujours mieux.
    1 point
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  27. It would be fun if the beauty contest was implemented like the original of the game (or similar). It may take time, but why not consider it in the future? It would be another fun way to compete, different from battles.
    1 point
  28. golden server trainer try win with post more than 3 pokes so here is a litle extra to my post on page 4 bros all starter pkmn shiny xD + all the others me and my brother twin finnderboss OT pvp epics most 31 and always ot epic and all correct hidden powers. Every single would be worth showing here but the post would too strechty all ot epics 31 finnderboss crucifixuz and some more shinys xD all clothes in game haha xD crucifixuz + finnderboss = destroy the golden trainers
    1 point
  29. So ferrothorn auction ends winner is dgrdota2
    0 points
  30. 0 points
  31. This is my last post on this thread. Any other concerns feel free to PM me and not flood the thread with off-topic comments. Any message after this will be deleted unless the acknowledgement of the trade. @Cleoeo The rule is clear - you need to have the money on your account at the time you bid. I know you've been selling items and Pokemon at the last minute which is unfair for the auctioneer and bidders. If you have a friend that can lend you money then do it beforehand. @rHoMar As the auctioneer it's not fair to have private agreements with a bidder. If you want to accept Coin Capsules as Accepted Payment then it should have been specified before the auction started. Allowing a bidder extra time to get the money that he offered is against the rules - a bidder cannot offer what he does not own. Refrain from this kind of behaviour. If the outcome isn't done normally, it will be forced with actions taken. This is a warning to follow the rules for the sake of fairness of everyone involved. Take care.
    0 points
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