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Welcome everyone to the Nature and Ability Guidebook for all Pokemon! Before we begin: this guide will be updated, fixed and given extra information on most pokemon that barely have any information on them. This is because they have barely any viability even in a PvE context, such as Furfrou, Unown or Dedenne. They're meme pokemon for which I was barely even able to find any information on them. I did this from my own knowledge and I barely researched Smogon for weird sets on the most uncommon pokemon. This guide obviously needs some fixes here and there, but it is my final project for this year. For the next years, I plan to do a Walkthrough on each region, and some misc guides here and there. This is also the biggest single post ever written in PRO forums, as a flex. When I have finished this semester's university projects + my IRL boss stops whipping me, I will go back to this guide and finish it. The guide is 99% done from gen 1 to gen 6, so all newbies will be able to use this guide to aid themselves for Story, PvE and PvP purposes. This guide is dedicated exclusively (although experienced players can also use this too) to listing the best and most commonly agreed natures and abilities for ALL Pokemon up to gen 8 (the number will depend on the released amount of Pokemons in PRO.) It will aim to showcase the best functions for each Pokemon, natures, abilities. I will also briefly describe some of these Pokemon and what they are good at. Additionally, I will add ALL sub-par natures that can also work while going through story and natures you can still consider EV training a Pokemon if you want to use it for Bosses/rushing story, even if it’s subpar. I will also list the preferred ability ONLY if the natures differ depending on the ability it has. (Example: Bulbasaur Relaxed/Sassy if Overgrow, but Modest/Rash if Chlorophyl. However, on Fearow, the ability does not affect its preferred nature, for example. The best/most preferable ability/nature for PvP will also be indicated in bold. The remaining ones are also usable in Bosses/Story with weird sets, and PvP (if you want to risk running subpar sets). Legendary Pokemon, Spawnable only Pokemon (Tier 10, which means Quest only / Fossils / Revivable Pokemon will ONLY have their BEST natures shown, because you have to purposedly go and hunt them specifically to obtain them, via quests or other ways.) I will I will also ONLY list the most preferable natures for some PvP Pokemon that cannot work anywhere in any way with subpar natures (for example, Gliscor only works with Impish, Jolly, Careful, there’s no way to make it work with Relaxed or Sassy because it cripples it completely). This will be a rundown for newbies to know which Pokemon and which nature/ability combination to use while going through story/PvP/Bosses. Keep in mind: some of the choices below will look weird, but these are natures and combinations that can work against bosses and in story. It does not mean they will work on PvP. It means they will ATLEAST work for PvE efficiently. Some of the abilities in some Pokemon may look weird. This is because some abilities become other abilities once the Pokemon has fully evolved. For example, Cleffa and Clefairy’s Friend Guard ability is completely useless as it is not coded and has no function in battle. However, Friend Guard becomes Unaware on Clefable, one of the best abilities in Pokemon. Thus, you may see I did not highlight Friend Guard, but I did highlight Unaware. I have ordered the abilities like this so you can know the one directly below is the ability it’ll become once fully evolved: Normal ability 1 / Normal ability 2 / Hidden Ability (most of the times) example: CleFairy Normal ability (only normal ability) / Hidden Ability example: Butterfree Normal ability (only ability) example: Koffing/Weezing Note that certain Pokemon like Cocoon Pokemon (Metapod, Kakuna, Silcoon, Cascoon) only have a single ability, which does not allow you to see which ability it will become once fully evolved. Example: I catch a Caterpie. If it has Shield Dust, it will be Compoundeyes no matter if Metapod’s only ability is Shed Skin. I catch a Metapod. Since its ability is Shed Skin, I have no idea what it will become until it fully evolves. ^for this reason, avoid hunting Cocoon Pokemon or the middle stages of a Pokemon if possible. This is, however, not possible in Ferroseed, because its first huntable stage in the wild already has this issue with Iron Barbs. You cannot know if it is Anticipation until it evolves. Note: unreleased forms/Pokemon will not be covered or just covered briefly. Thus, everything from Gen 1 to 6 for now, and Gen 7, 8 n slowly as it is released! Sometimes there are less or more extra natures. This is done on purpose to help newbies to not make them hunt unnecessary natures by accident. Not due to me being too lazy, of course. Ahead of everything, these following 7 natures are NEVER used because they are completely useless natures that have NO usage whatsoever. These are the 5 neutral natures and the 2 defense lowering and decreasing natures: Hardy, Serious, Bashful, Quirky, Docile. These 5 have no effect. Lax, Gentle. These 2 increase DEF and decrease SPDEF, and the other one does the opposite. These 7 natures have no usage whatsoever and are completely useless on ALL possible situations. If you want to know a specific Pokemon’s recommendation, press the F3 key in your keyboard and search the Pokemon you wish to find. Let’s begin! (Special thanks to Doctile for the help to reinstate the guide!!!) KANTO Bulbasaur/Ivysaur/Venusaur/Mega Venusaur Preferred Abilities: Overgrow/Chlorophyl (However, for Mega, pick Overgrow+ Natures) Note: Chlorophyl only works under Sunny Weather and DOUBLES your speed. Overgrow only when your HP is 33% or less. Mega Venusaur’s ability is Thick Fat. CHONKY BOI. Bulbasaur is either an utility Pokemon or a sweeper Pokemon. Extremely useful and fun to use. EXTREMELY good for story and PvE related content. It’s a very strong and hard hitting Pokemon that can also be an incredible tank. It is also a good option to capture wild Pokemon thanks to its Stun Spore, Sleep Powder and Poison Powder access. It combines both physical and special attacks with a mix of being very tanky and surprisingly fast (80 base speed is the same as Dragonite, so imagine that Dragonite and Venusaur run at the same speed lol). Overgrow: Bold/Relaxed/Sassy/Calm/Modest/Quiet/Impish/Careful - Defensive Venusaur or Mega Venusaur sets. Chlorophyl: Modest/Rash/Mild - Normal Chlorophyl Venusaur (not megaevolved!) Charmander/Charmeleon/Charizard/Mega Charizard X/Mega Charizard Y (For Mega, both can work, depending on which one Blaze X, Solar Y). Preferred Abilities: Blaze/Solar Power Note: Solar Power only works under Sunny Weather and increases your SPATK, but it lowers your MAX HP every turn. Blaze only works when your HP is 33% or less. Mega Charizard X’s ability is Tough Claws. Powers up contact moves. Mega Charizard Y’s ability is Drought. Summons Sun. Charmander is a sweeper Pokemon (an attacker, mainly). Extremely fun to use for Story, amazing movepool and hits hard. It’s frail as paper though. It deals a lot of damage, learns a lot of useful offensive moves and is overall one of the best Fire Types in PRO. It is a very good option as a starter for newbies AS LONG AS YOU ARE WILLING TO INVEST IN PURCHASING TMS TO LEVEL IT UP. Charizard learns many good attacking TMs but BEWARE it has MANY weaknesses. Blaze : Jolly/Timid/Naive/Adamant/Modest/Rash/Naughty/Lonely/Hasty/Mild - Can be either physical or special. Solar Power: Timid/Modest/Naive/Hasty/Rash/Mild - If you have Solar Power + a physical nature it means your ability is dead because it powers up your SPATK and not your ATK. Thus, I'd only use Special oriented sets with these natures. If you accidentally got Solar Power + a physically oriented nature, you can still megaevolve it into Mega Charizard X, but when you don't megaevolve it, it basically means you have a dead ability. Mega Charizard X: Jolly/Adamant/Naughty/Impish/Lonely/Hasty/Naive Mega Charizard Y: Timid/Modest/Naive/Hasty/Rash/Mild Squirtle/Wartortle/Blastoise/Mega Blastoise. (For Mega, both can work, but Torrent + Natures are better) Preferred Abilities: Torrent/Rain Dish Note: Rain Dish only works under rainy weather and will heal you every turn. Torrent only works when your HP is 33% or less. Mega Blastoise’s ability is Mega Launcher. Squirtle is a defensive attacker and utility Pokemon. It’s the balanced option between all starters. It learns some of everything and it’s very tanky! This is your go-to option if you are very unsure on what to pick between all the starters. It’s the more balanced one. One of the problems with it is that its movepool is not great compared to the other two, this is basically the "okay, I have no idea how Pokemon works, I will just pick up this turtle thingy". Torrent: Modest, Quiet, Timid, Rash, Mild, Naive, Hasty - preferred for offensive Blastoise and Mega Blastoise Rain Dish: Bold, Calm, Relaxed, Sassy, Modest, Quiet - Preferred for non Mega Blastoise Caterpie/Metapod/Butterfree Preferred Abilities: Caterpie - Shield Dust/Run Away Metapod - Shed Skin (Metapod only has one ability) Butterfree - Compound Eyes/Tinted Lens Note: Run Away has no effect in battle. Shield Dust protects from secondary effects (Ember’s burn), but not primary (Will-o-Wisp). Shed Skin only works if you have a Status Condition. Compoundeyes is ONLY coded IN battle, not OUTSIDE. Tinted Lens is amazing as it nullifies an enemy’s 2x resistance to your attacks (example: you can attack a Rock Type with Gust, and there will be no damage reduction) Caterpie is an utility HM Slave Pokemon. Butterfree is an amazing Pokemon for PvE content, it allows you to capture Pokemon easily with status afflicting moves and can help you cheese some Gym and Important fights. You can copy what I mentioned in Bulbasaur. Butterfree can also allow you to sweep bosses through the combination of Iron Defense + Quiver Dance + Roost + Bug Buzz + Tinted Lens with a Bold or Modest nature. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Weedle/Kakuna/Beedrill/Mega Beedrill Preferred Abilities: Weedle - Shield Dust/Run Away Kakuna - Shed Skin (Kakuna only has one ability) Beedrill - Swarm/Sniper Note: Swarm only takes effect when your HP is 33% or less. Sniper only has an effect if you get a critical hit and increases damage, NOT crit chance. Mega Beedrill gains the Adaptability ability once it Megaevolves. Weedle is a sweeper and very fun attacking Pokemon. Do you like annoying the hell out of PvE trainers? Use Beedrill and poison and annoy them! This is a fast and gimmicky attacker that, once you get its megastone, it becomes an incredible PvP and PvE Pokemon. I recommend him for Story too, he’s a fun physical attacker. All best/usable natures: Jolly, Adamant, Naive, Hasty, Lonely, Naughty. Pidgey/Pidgeotto/Pidgeot/Mega Pidgeot Preferred Abilities: Keen Eye/Tangled Feet/Big Pecks Note: Keen Eye is useless in PvP (if you somehow play this without Mega). This Pokemon’s ability becomes No Guard once megaevolved, which will let you hit ANY move without ever missing. Pidgey is either a Boss Debuffer and utility Pokemon or a Sweeper. This Pokemon is INSANE in PRO. You can either use it as a PvP sweeper that hits fast and hard (or for PvE too!) or you can make it defensive and annoying as hell for PvE content. Wanna spam Sand Attack, heal with Roost and lower your opponent’s attack with Featherdance? If you’re a degenerate, this is your choice! Now seriously, the advantage of picking Pidgey up is that it's both a mixed attacker and a tank in PvE content thanks to its weird but interesting movepool choices. All best/usable natures: Timid/Modest/Bold/Calm/Impish/CarefulNaive/Rash/Lonely/Naughty/Hasty/Mild (no, it’s not a joke, it’s an extremely flexible Pokemon for PvE) For PVE, if possible: try Bold/Impish. You will be using Featherdance + Sandattack + Roost + an attacking move or Toxic. This set can be used to cheese ANY physical attacker that is giving you trouble during story. Rattata/Raticate/Alolan Rattata/Raticate Preferred Abilities: Run Away/Guts/Hustle Alolan: Gluttony/Thick Fat/Hustle Note: Run Away has no effect in battle. Hustle’s accuracy decrease is ignored by moves that never miss (Faint Attack, Aerial Ace). However, accuracy moves and drops are currently Bugged, so be careful. It might still miss. Guts will increase your attack if you have a status condition. Alolan forms are complete trash. Rattata is a sweeper. This Pokemon is extremely underrated. A Guts Rattata is amazing for story, hits extremely hard and, if you have a level 80 RATTATA (not Raticate) that you caught, you will be able to access Hoenn. You’ll have to get a Rattata sooner or later anyway. Rattatas are also used to cheese PvE content by abusing the combination of Focus Sash + Endeavor + Sucker Punch or Quick Attack. Whenever you are struggling in a PvE boss or fight, you should try this combination. Endeavor makes it so that your opponent's current HP is reduced to the same current HP you have. With a Focus Sash, if you are hit at full HP, you will always survive it with 1 HP. Then, with Endeavor, you reduce the opponent's HP to 1. Now you Quick Attack or Sucker Punch and the opponent faints. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Spearow/Fearow Preferred Abilities: Keen Eye/Sniper Note: Keen Eye is useless in PvP because precision lowering moves are banned there. Sniper increases the damage dealt by critical hits. Spearow is a sweeper. This Pokemon is also severely underrated, its movepool is decent and hits pretty hard for story. To be honest, it’s not bad, it’s just that any other Flying Type is more interesting. Nonetheless, give this little bird a try. It’s just a physical cute attacker. Fearow is VERY easy to level up thanks to its decent PvE movepool and if you get lucky enough to get a Sniper one in story, you can use Focus Energy + any attack to deal very high damage critical hits. All best/usable natures: Jolly/Adamant/Naive/Hasty/Lonely/Naughty Ekans/Arbok Preferred Abilities: Intimidate/Shed Skin/Unnerve Note: Unnerve only affects the enemy, not yourself. It disables their berry usage completely. Intimidate lowers the opponent’s Attack stat. Shed Skin heals up any status condition randomly during battle. Ekans is an utility Pokemon. This is another underrated and amazing Pokemon. It learns Glare, can lower the Pokemon’s attack with Intimidate, and its Type coverage is amazing thanks to the fact that Arbok can relearn the elemental fangs (Ice, Fire and Electric). Also, reliable poison is always nice to have! Arbok is amazing thanks to its ability to inflict any status in the game (as far as I know, except sleep). With the elemental fangs and Toxic you can inflict everything except Sleep. It's a very useful status setter for PvE to capture wild pokemon or cheese fights. Intimidate/Shed Skin: Impish/Careful/Relaxed/Sassy/Jolly/Adamant Unnerve: Jolly/Adamant/Naive/Hasty/Lonely/Naughty Pichu/Pikachu/Raichu/Alolan Raichu. Preferred Abilities: Static/Lightningrod Alolan’s only ability: Surge Surfer Note: Static only has effect if the opponent uses a CONTACT move on you. Earthquake = NOT contact but physical. Tackle = CONTACT AND physical. Lightningrod gives you a SpATK boost every time you are hit by an Electric move AND grants you an immunity to the Type! Note2: All of the goddamn copy and paste Pikachu forms work the same. They are like 20 different forms, but they are just Pikachu. Almost no difference. Pichu is an utility sweeper. Pikachu is a very fun to use utility/sweeping Pokemon. It learns moves like Nuzzle, which damages AND always paralyses the opponent, it’s also a good HM slave (Dig, Surf, Rock Smash, Flash!). It’s a very fun one to have. Big note here: You can obtain a Light Ball in Viridian Forest held by wild Pikachu. This DOUBLES Pikachu’s ATK and SPATK stat. Get one! Pikachu is a decently fast and very hard hitting Pokemon for story. However, if you intend to use Pikachu, you NEED the Light Ball, because otherwise all of its stats are mediocre. You can obtain one by stealing it from the Pikachu in Viridian Forest. Raichu, its evolution, is a faster Pikachu but it hits less hard. It's a bit tankier though. I don't really recommend picking up Pikachu as a starter because you can just get one in Viridian Forest even before the first badge, as it's a bit common. All best/usable natures: Timid/Modest/Naive/Rash/Hasty/Mild/Jolly/Adamant/Naughty/Lonely Sandshrew/Sandslash/Alolan Sandshrew/Sandslash Preferred Abilities: Sand Veil/Sand Rush Alolan: Slush Rush/Snow Cloak Note: these abilities have no effect unless Sand Weather is up. Sand Veil gives you 20% evasion, Sand Rush DOUBLES your speed. Note 2: Slush Rush = Sand Rush in Hail, Snow Cloak = Sand Veil in Hail. Sandshrew is an HM Slave and Tank. Extremely underrated Pokemon. This Pokemon can poison opponents, set himself up to sweep with Swords Dance, his moveset looks gimmicky but he actually covers ALL of his weaknesses (except Water lmao). It’s an extremely good Pokemon for story. It’s also one of the few Pokemon that learns DIG via level up. Sandslash is a very useful option for PvE content, it is capable of cheesing many fights by spamming Dig, Fury Cutter and boosting itself with Swords Dance. I recommend this guy for Kanto Story. Since it's also only Ground type, its weaknesses are minor. (Grass, Ice and Water). Alolan Sandslash is basically an Ice Type Sandslash. However, it has big weaknesses (4 times to Fighting, 4 to Fire, 2 to Ground). This version is often used offensively because its defensive capabilities are terrible. Sand Veil: Impish/Careful/Relaxed/Sassy/Adamant/Brave Sand Rush: Adamant, Naughty, Jolly Snow Cloak: Impish/Careful/Relaxed/Sassy/Adamant/Brave Slush Rush: Adamant, Naughty, Jolly Nidoran(F)/Nidorina/Nidoqueen Preferred Abilities: Nidoran and Nidorina: Poison Point/Rivalry/Hustle Nidoqueen: Poison Point/Rivalry/Sheer Force ^Hustle will cripple your Accuracy in exchange for having an amazing Nidoqueen ability: Sheer Force. However, for Story purposes, it’s better to have a Poison inflicting ability upon contact. Rivalry is almost useless. If you are willing to train one with its garbage Hustle ability, you will be rewarded with its best ability, Sheer Force. Nidoran is a sweeper and HM Slave. Nidoqueen and Nidoking learn such an absurd amount of useful moves that it does not make sense. Flamethrower, Surf, Ice Beam, Earthquake. WHY. I don’t even understand why. They’re both amazing PvE choices. Please, USE THEM. Nidoqueen is a bit tankier than Nidoking, but Nidoking has higher ATK and SPATK. Your choice. Poison Point: Impish/Careful/Bold/Relaxed/Sassy/Adamant/Brave Hustle/Rivalry/Sheer Force: Timid/Naive/Adamant/Modest/Rash/Naughty/Impish/Lonely/Hasty/Mild Nidoran(M)/Nidorino/Nidoking Preferred Abilities: Nidoran and Nidorino: Poison Point/Rivalry/Hustle Nidoking: Poison Point/Rivalry/Sheer Force Nidoran is a sweeper and HM Slave. Note: Rivalry is good too for Nidoking, but ONLY on PvE Content. Nidoking is just a goddamn monster. If you manage to get a Hustle Nidoran, congratulations because you just hit jackpot. That useless ability (I mean, it’s not useless, you get a 50% attack increase, but 20% of your moves will miss) becomes Sheer Force once fully evolved. Sheer Force powers up MOST moves that have a secondary effect, but this secondary effect WILL NOT HAPPEN. Flamethrower now deals more damage but does not burn, Poison Jab hits hard but does not poison, and so on. Nidoking hits HARD, like a TRUCK and it’s amazing for PvP and PvE content. All best/usable natures: Jolly/Timid/Naive/Adamant/Modest/Rash/Naughty/Impish/Lonely/Hasty/Mild Note: Nidoking is way worse than Nidoqueen in defensive terms, that’s why its natures are used for all abilities. Cleffa/CleFairy/Clefable Preferred Abilities: CleFairy and Cleffa: Cute Charm/Magic Guard/Friend Guard Clefable: Cute Charm/Magic Guard/Unaware Note: FRIEND GUARD HAS NO EFFECT SINCE THERE'S NO DOUBLE BATTLES IN PRO... However, when the Pokemon evolves into Clefable, it becomes Unaware, a godly ability. Cleffa and its evos are utility Pokemon that can fulfill literally any role. Magic Guard is insane, you don’t get damaged by Burn, Poison, entry hazards (Stealth Rocks and others) and Hail or Sandstorm. Both Unaware and Magic Guard are absurd. This Pokemon is one of the best in existence, the amount of moves it learns sounds like a joke, but it nearly competes with Mew (aside from Smeargle, who is basically on steroids). Please PLEASE. Get a Clefable. Anytime. Anywhere. This Pokemon is absurd. It is a HM slave, a self setup tank, a support, a sweeper, whatever you want. All best/usable natures: Bold/Calm/Modest/Relaxed/Sassy/Quiet/Timid Note: You should use Modest and Timid with Magic Guard only. Vulpix/Ninetales/Alolan Vulpix/Ninetales Preferred Abilities: Flash Fire/Drought Alolan: Snow Cloak/Snow Warning Note: Flash Fire only powers up the next Fire Type attack move you will use after you have been hit by a Fire Type move (and you will absorb it). Think of it as a UNO reverse card. Drought summons sun in battle. PRAISE THE SUN. Note 2: Snow Warning summons Hail, Snow Cloak raises evasion during Hail. Vulpix is a sweeper. Haha Fire go brrr. Does not do much in PvE honestly, it just throws Fire at things. It looks cute I guess. It’s a good Sun Setter, the Alolan version is much, MUCH better, as it’s the better and only PvP viable Hail Setter. In PvE it is amazing if you capture one with its Hidden Ability. Otherwise it’s just your standard cute Fire Type. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty/Bold/Calm Note: same for both forms. Igglybuff/Jigglypuff/Wigglytuff Preferred Abilities: Cute Charm/Competitive/Friend Guard Igglybuff is a tanky utility sweeper. Note: only Competitive is useful! It gives it some SPATK boosts if any of its stats get reduced. Competitive is his only ability. This Pokemon learns very nice utility moves AND (for some reason) learns insanely good Specially Attacking moves (like Flamethrower, Thunderbolt and so on). No idea why, honestly. Use this Pokemon as both an utiility Pokemon (with Sing) with decent defensive capabilities and a Special Attacker (Thunderbolt, Ice Beam, Moonblast, Flamethrower, and so on). All best/usable natures: Bold/Calm/Modest/Brave//Bold/Relaxed/Sassy/Quiet Zubat/Golbat/Crobat Preferred Abilities: Inner Focus/Infiltrator Note: Both are amazing abilities. Their utility depends on the situation though. Inner Focus = Tanky Eviolite Golbat / Tanky Crobat. Infiltrator = haha Brave Bird go brrrr Zubat is both a tank and a sweeper. Golbat was supposed to be the final stage of Zubat in Generation 1, so it has the stats of a fully evolved form. However, since it can still evolve, it can equip Eviolite, and now it gains a 50% increase in Defense and Special Defense. Add that this Pokemon is fast, tanky, heals with Roost, uses Taunt, Toxic, and can Air Slash you to death, set up with Nasty Plot, heal with Giga Drain, poison you with Sludge Bomb… Ah, and we’re not done yet. You can also decide to fully evolve it into Crobat, which is basically a cave bat, but with a torpedo equipped, boasting 130 base speed. Literal jet pack, competing in speed with most Megas. It’s incredibly fast and it’s a very useful Pokemon for story. Golbat: Inner Focus: Bold/Calm/Timid Crobat: Infiltrator: Jolly/Timid/Naive/Hasty/Adamant/Modest/Naughty/Lonely/Rash/Mild Oddish/Gloom/Vileplume/Bellossom Preferred Abilities: Oddish to Vileplume: Chlorophyl/Run Away Chlorophyl/Effect Spore Debatable: Run Away does nothing in battle, Chlorophyl does nothing unless Sun is up. However, when Oddish fully evolves into Vileplume (Gloom > Leaf Stone), Run Away becomes Effect Spore, which is really useful for Tanky Vileplume. Offensive Vileplume is better with Chlorophyl though. As an extra note, Effect Spore can troll us and put the wrong status on the enemy Pokemon. Oddish is a tank and utility Pokemon. Vileplume is a really nice story Pokemon to have. You heal yourself, your allies (Aromatherapy), you Paralyse, make your opponent fall asleep or poison them, and keep attacking while healing. Your choice! This is very similar to Bulbasaur. However, Vileplume is way slower and a bit tankier, it's a really nice utility pokemon to use. It helps you status things and defeat them. Oddish to Bellossom: Chlorophyl/Run Away Chlorophyl/Healer No debate here. Bellossom is almost purely offensive and Run Away becomes Healer, an ability currently 100% useless in PRO, as it doesn’t work since double battles are not implemented. Bellossom is a really fun Pokemon for Story too. It is an amazing pokemon to sweep story and Elite 4 thanks to its move Quiver Dance and its decent Special Attacks. Bellossom: Timid/Modest/Naive/Rash/Mild/Hasty/Bold/Calm Vileplume: Bold/Calm/Modest/Quiet/Timid/Relaxed/Sassy Note: Don’t use Chlorophyl and Relaxed/Sassy. Paras/Parasect Preferred Abilities: Effect Spore/Dry Skin/Damp Note: Effect Spore can troll you and poison the enemy when you want to paralyse them, for example. Damp is useful to hunt Pokemon that spam self-destructing move. Dry Skin makes you completely immune against Water Types. Paras is an HM Slave. Parasect is one of the best HM Slaves (if not the best) in PRO. It will allow you to powerlevel practically any Pokemon and it will help you catch Pokemon with the combination of Stun Spore, Spore, False Swipe and any other utility move. It also learns a few useful HM! Get a few Dry Skin Paras for your adventure. It is an amazing utility pokemon you should always have around. All best/usable natures: Brave/Quiet/Relaxed/Sassy/Adamant/Modest/Bold/Calm/Impish/Careful Venonat/Venomoth Preferred Abilities: Compoundeyes/Tinted Lens/Run Away Compoundeyes/Tinted Lens/Wonder Skin Note: The only actually useful in-battle ability is Tinted Lens, which is insane, as it nullifies some of the enemies resistances to your moves (not IMMUNITIES, however). Venonat is an utility Pokemon and HM Slave. Also, sweeper. Compoundeyes could be okay if you use Venomoth as support and Wonder Skin is a weird meme for PvE where you use this ability to Baton Pass more safely against Bosses. Venomoth is like Butterfree, but on steroids. Tinted Lens allows it to hit anything, it learns Quiver Dance, which boosts your Speed, Special Defense and Special Attack without any drawbacks (what stuff was Gamefreak taking when they made this move), Roost to heal itself up and then you can stick it with two other moves to sweep anything! I don’t even understand why they made this Pokemon so good. It’s also like Butterfree, so you can use it to catch Pokemon. Tinted Lens also helps you hit harder against pokemon that would normally resist you! All best/usable natures: Bold/Timid/Modest/Calm/Naive/Hasty/Rash/Mild Diglett/Dugtrio/Alolan Diglett/Dugtrio Preferred Abilities: Sand Veil/Arena Trap/Sand Force Alolan: Sand Force/Sand Veil/Tangling Hair Note: Arena Trap is the best ability, but it’s banned in PvP. Sand Veil is a gimmick ability that will make Diglett and Dugtrio dodge some key hits, and Sand Force will make it hit like a truck. Arena Trap is really useful to hunt Abra! Note 2: Alolan is very weird. Sand Force will power up some of your attacks during Sandstorm. Tangling Hair will make the opponents speed lower if they contact you. It’s a bit weird, to be honest. Diglett is a sweeper. Dugtrio is mainly used to cheese certain gyms and to storm through certain places while not using a single brain cell to strategise. Having trouble with Koga? Just spam Earthquake! Having trouble with Sabrina? Just Sucker Punch! Having trouble with Blaine? Earthquake. Having trouble with Giovanni? JUST SUCKER PUNCH. Dugtrio is frail as a paper but hits really hard. Dugtrio is honestly a very fun and fast sweeper for Story. It doesn’t learn the best moves, but hell yea is it good. Also, Arena Trap prevents wild Abra from using Teleport. Have fun! All best/usable natures: Jolly/Adamant/Naive/Hasty/Naughty/Lonely Meowth/Persian/Alolan Meowth/Persian/Perrserker (unreleased) Preferred Abilities: Pickup/Technician/Unnerve Limber/Technician/Unnerve Alolan: Pickup/Rattled/Technician Fur Coat/Rattled/Technician Note: Pickup is not coded. Fur Coat DOUBLES Alolan Persian’s defense stat. Meowth is a sweeper. UNFORTUNATELY, since neither Pickup or Pay Day are coded, this Pokemon IS A GODDAMN POTATO. You could combine both in the original games to obtain items AND money every single fight, which was incredible. In PRO you cannot do this. Thus, use Technician to boost your weak moves! It’s a fun gimmicky Pokemon. Also, it’s a cat, so it’s cute. In PRO, there's also a way to use Persian. You can use him as a fast support pokemon thanks to its access to Taunt, Fake Out, and debuffing moves like Growl and other stuff. So basically: this dude is really fast, hits slightly okay, and is mostly used for utility and support. All best/usable natures: Jolly/Adamant/Naive/Hasty/Naughty/Lonely/Timid/Modest/Rash/Mild Psyduck/Golduck Preferred Abilities: Damp/Cloud Nine/Swift Swim Note: All three abilities are amazing. Damp is used to hunt Pokemon like Pineco who use Selfdestruct (this prevents that they use this move, it blocks it completely). Cloud Nine completely counters Weather Abusing Pokemon as it cancels the effects of weather, and Swift Swim doubles its speed in battle when Rain is up. Psyduck is an utility Pokemon. It learns Soak, which is used to make any Pokemon become a Water Type Pokemon. This is used to False Swipe Ghosts. It’s also infamous for being able to solo 1 v 1 a GROUDON. A GROUDON. A radioactive, mutated blue duck faces THE LITERAL GODDAMN SUN GOD, that summons VOLCANOS AND ETERNAL DROUGHT. And a five foot tall blue radioactive duck CAN 1 V 1 IT. On a more serious note, Golduck can be a really useful pokemon for story as a special sweeper! All best/usable natures: Timid/Modest/Naive/Rash/Bold/Calm/Hasty/Mild Note: With Swift Swim, use Modest/Rash/Mild/Timid/Naive/Hasty Mankey/Primeape Preferred Abilities: Vital Spirit/Anger Point/Defiant Note: they’re all a bit gimmicky. Defiant is better though. Mankey is a sweeper. Mankey hits hard. That’s all it does. Nothing special. It basically hits pretty hard with physical attacks and there's no other gimmick to it. I love it though! It is VERY useful for story and Elite 4 fights. This is the faster but more frail option to Machamp. All best/usable natures: Adamant/Jolly/Naive/Hasty/Naughy/Lonely Growlithe/Arcanine Preferred Abilities: Intimidate/Flash Fire/Justified Note: Intimidate works best, but Flash Fire gives it an immunity against Fire Type attacks. Growlithe is a sweeper and tanky Pokemon. Growlithe is amazing for story. It learns utility moves, can burn enemies or can just sweep through them! You can choose to make it tanky or offensive. Nice! I highly recommend you train up a Growlithe, it’s a very good Fire Type sweeper. I recommend you use it as it is pretty tanky and is really useful, honestly. It hits both on the physical and the special side. Intimidate: Impish/Adamant/Jolly/Naive/Naughty Flash Fire/Defiant: Adamant/Jolly/Naive/Hasty/Naughty/Lonely/Rash/Mild Poliwag/Poliwhirl/Poliwrath/Politoed Preferred Abilities: Poliwag to Poliwrath: Water Absorb/Damp/Swift Swim Poliwag to Politoed: Water Absorb/Damp/Drizzle Note: Water Absorb and Damp are really useful to capture specific Pokemon Types (Water Types and Pokemon that spam Explosion/Selfdestruct). However, Swift Swim is always the best choice, as it stays Swift Swim as Poliwrath or becomes Drizzle in Politoed. Poliwag and evos are tanky and useful for sweeping. Poliwrath is a cute and tanky physical attacker with some utility moves. Politoed is the same but on the specially attacking side. Politoed can summon rain with Drizzle, and Poliwrath is an extremely fun physical sweeper that sometimes terrorises PvP. One of the problems with both evolutions is that their movesets are a bit terrible. Don't expect them to be a magical solution to everything but they are both really good Water types. Poliwrath: Adamant/Jolly/Brave/Relaxed/Sassy/Impish/Careful/Naughty/Naive/Hasty/Lonely Politoed: Modest/Timid/Bold/Calm/Hasty/Naive/Timid/Rash/Mild Note: don’t run Relaxed, Sassy or Brave with Swift Swim. Abra/Kadabra/Alakazam/Mega Alakazam Preferred Abilities: Inner Focus/Synchronise/Magic Guard Note: Magic Guard is by far the best, it gives you immunity to Hazards, Weather damage, Poison and Burn and more. Inner Focus has some weird gimmicks for Bosses/PVP. Synchronise is the best ability to hunt wild Pokemon and to find Pokemon with the same nature as your Abra/evos. Choose wisely! Once you megaevolve, you gain the Trace ability, which copies an opponent’s ability. Abra is a sweeper. Alakazam hits EXTREMELY hard and destroys anything PVE related. However, Abra cannot fight by itself unless you teach it TM Psychic (from Saffron Gym) or other TMs you learn around. You could also switch train it until it evolves to Kadabra. Your choice! After it evolves, it hits like a truck. Mega Alakazam is an insane PvP Pokemon. I really recommend you get an Abra for story, but keep in mind that you need to either switch train it to be able to level it up or to wait until the Saffron Gym is beaten and teach it TM Psychic. Either evolve it at 16 to Kadabra or wait until the 6th badge is beaten. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Machop/Machoke/Machamp Preferred Abilities: No Guard/Guts/Steadfast Note: Steadfast is borderline useless. The other two abilities are amazing (specially No Guard, which makes you NEVER miss any attacks). Machop is a sweeper. Machamp is VERY fun to use, it’s simply a no-brainer. You click a move and it hits hard. That’s everything you need to know! Machamp is used to cheese and run over most Elite 4 thanks to its 100% accurate DynamicPunch, and overall, MUSCLES. Guts also powers your ATK up if you accidentally (or intentionally) get statused! Machamp is an extremely strong physical attacker and I REALLY recommend you get one. It helps in many Elite 4 fights and it also helps with quests. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty/Brave Bellsprout/Weepinbell/Victreebel Preferred Abilities: Chlorophyl/Gluttony Note: Gluttony is useless, or borderline useless. Chlorophyl is amazing, but will only activate under sunny weather. Bellsprout is a sweeper. Bellsprout is the more offensive version of Oddish (by more I mean WAY more). Bellsprout can be a physical, special or mixed sweeper. Use him to attack as you will! This is Bulbasaur, but more offensive than it. This is basically better used as a physical or mixed attacker for story. It is not very strong but it's not weak either. All best/usable natures: Adamant/Modest/Rash/Naughty/Mild/Lonely/Timid/Jolly/Hasty/Naive Tentacool/Tentacruel Preferred Abilities: Liquid Ooze/Clear Body/Rain Dish Note: Rain Dish is fine, but only works in rainy weather. Tentacool is an utility tanky HM Slave. Tentacool is able to learn a lot of moves and utility moves that will carry you through several fights. Toxic Spikes is an amazing tool in Gym Fights and important fights as Poison damage will quickly rack up turn by turn as you get through long and hard battles. Its movepool is also diverse, so you will be able to teach it Ice, Poison, Water and other moves. It’s also pretty tanky. I really, really, REALLY recommend that this is your go-to Water Type for story. All best/usable natures: Bold/Calm/Modest/Timid/Relaxed/Sassy Geodude/Graveler/Golem Alolan Geodude/Graveler/Golem Preferred Abilities: Sturdy/Rock Head/Sand Veil Alola: Galvanize/Magnet Pull/Sturdy Note: Sturdy is AMAZING. It works like a Focus Sash, and it is used to cheese many, MANY story fights. Please, get your Sturdy Geodudes! Rock Head is barely useful, it only works with Double-Edge. Sand Veil only works under sandstorm. In Geodude Alola and evolutions, Galvanize can be a cheese and nice ability to make your Normal Type attacks Electric Type (such as Tackle, Double-Edge or Explosion). They also gain a small boost. Magnet Pull is amazing to trap enemy Steel Types and Earthquake them without allowing them to escape. Sturdy is also nice. Keep in mind this pokemon is very rare and hard to obtain currently in PRO. It currently only sees usage with Magnet Pull, if ever. Geodude is an utility tanky Pokemon. Geodude is one of the best Pokemon in PRO due to its ability to cheese specific Story fights that are otherwise near impossible. Geodude’s Sturdy allows it to live any attack as long as it’s at full HP. You can teach Geodude very specific moves to be able to beat any Story fight. For example, many people struggle to beat Deoxys and Giratina (spoiler alert). If you are stuck against them, you can teach your Geodude Toxic. Since Sturdy will allow it to live a hit, you can use this chance to poison Deoxys and then keep healing Geodude to full health until Toxic faints Deoxys or Giratina. Keep in mind Sturdy will trigger infinitely as long as your Geodude is at full HP! You can also use Geodude’s extra chance to live to stall out Leech Seed, Poison or Burn turns (or Curse and Sandstorm) to wear down an opponent slowly. Geodude and its evolutions basically are great support pokemon to cheese really hard fights in story, but they're also great sweepers for story thanks to its ability Sturdy, the access to Rock Polish to double its speed and then they get an amazing movepool via level up. Always consider it for your team! All best/usable natures: Adamant/Brave/Jolly/Naughty/Impish/Careful/Relaxed/Sassy Ponyta/Rapidash/Galar Ponyta and Rapidash (unreleased) Preferred Abilities: Run Away/Flash Fire/Flame Body Note: Jesus its abilities are a meme lmao. Run Away does nothing in battle, it’s already fast enough naturally to escape from most fights. Flame Body is borderline useless, but Flash Fire for an extra immunity is nice I guess. Ponyta is a sweeper. It hits hard and it has a decent movepool. It’s also cute. Unfortunately, that’s the end of it. Nothing really special about it lmao. I’m sorry I don’t have as much to write on Ponyta as with other Pokemon, but it’s overall a mediocre Fire Type. It has a decent coverage movepool, but it lacks the stats to back it up. Also, its abilities are TERRIBLE for an offensive Pokemon. This is basically the cute alternative to Arcanine. If you like cute ponies and horses, use this I guess. All best/usable natures: Adamant/Jolly/Naive/Hasty/Naughy/Lonely Slowpoke/Slowbro/Slowking/Mega Slowbro/Slowbro and Slowking Galar (unreleased) Preferred Abilities: Own Tempo/Oblivious/Regenerator Note: Own Tempo prevents you from being confused. This ability is only really useful against Lance Boss, where you use Slowbro to set up against him. It’s borderline useless. Oblivious is also a bit gimmicky, it makes you immune to the move Taunt and Infatuation (infatuation is not coded in PRO though). Regenerator is AMAZING, it makes you restore 33% of your max HP every time you switch out in battle. Mega Slowbro gains Shell Armor when megaevolved. Slowpoke is a tanky sweeper. Slowbro and Slowking are insane PvP and PvE Pokemon. These two are some of the best and easiest Pokemon to farm in PRO. Slowbro and Slowking are Setup Sweepers that can sweep entire bosses alone thanks to their moveset (heal with Slack Off, boost with Iron Defense and Calm Mind and then attack and kill). They’re also extremely useful for story and other PvE content. In PvP, Slowbro and Slowking are tanky attackers that soak hits like nothing and heal up with Regenerator. I hugely suggest you get a Slowbro for story. It’s an amazing lategame Pokemon! Slowbro is the easier option to find in story. It's capable of running through whole regions by himself. I REALLY recommend you get a Slowbro for story. All best/usable natures (for both evolutions): Bold/Calm/Modest/Quiet/Relaxed/Sassy Magnemite/Magneton/Magnezone Preferred Abilities: Magnet Pull/Sturdy/Analytic Note: all three abilities for Magnemite and evos are AMAZING. However, they have different purposes. Magnet Pull is used to trap other Steel Type Pokemon in PvP and to defeat them without letting them escape. This is the most preferred ability. Sturdy is a free Focus Sash, this is used in PvE and Story to cheese certain fights (like Mewtwo, Giratina, Deoxys). Sturdy is the best PvE oriented one. Analytic is a weird ability that will make you deal extra damage against the opponent if they are faster than you. Since Magnezone is pretty slow, it can work fine. Magnemite is a tanky sweeper. Like Geodude, it is used for utility and attacking in Story and PvE content. Thunder Wave + Sturdy allows you to always get something paralised and then that enables you to cheese any story difficulty part that you might’ve been stuck in. Also, Magnezone hits VERY hard. Extremely recommended Pokemon for Story. (Also, it’s a very good PvP Pokemon) Similarly to Geodude, imagine this is a specially attacking Geodude that also has great specially attacking options but can help you cheese many fights in story. Really recommended pokemon. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty/Quiet Farfetch’d/ Galar Farfetch’d and Sirfetch’d (unreleased) Preferred Abilities: Keen Eye/Inner Focus/Defiant Note: Inner Focus is amazing for PvE as it allows Farfetch’d to be a good False Swiper immune to flinches against Golbats to level up your Pokemon in caves. Defiant is way better for PvP as it sharply raises your ATK stat when you get debuffed. (If you PvP with Farfetch’d though, are you okay?) Farfetch’d is a sweeper and utility Pokemon. Farfetch’d is EXTREMELY underrated. Farfetch’d learns False Swipe via level up, which allows you to use it as a Pokemon Catching tool, as you can spam False Swipe on a wild Pokemon to catch it easier. It also learns Sand Attack, Roost and Growl, very good utility moves for it. You can also use it to train other weaker Pokemon. Furthermore, its movepool is surprisingly good, so use it if you wish! Use Farfetch'd mainly as a pokemon to catch other pokemon during story. Its movepool is also incredible for story (Leaf Blade, Night Slash and so on), it just doesn't have great stats. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Doduo/Dodrio Preferred Abilities: Run Away/Early Bird/Tangled Feet Note: Doduo’s abilities are a meme. Early Bird or Tangled Feet will work fine, Run Away has no effect in battle. Doduo is a sweeper. It just hits hard. There’s nothing else to comment on it, it’s actually a really good PvE Flying Pokemon. Fun fact: this Pokemon is faster than Rayquaza (for some reason). It speed ties with Latios, Mega Metagross, Mega Diancie and Gengar. Yes, you read that right. Dodrio is extremely fun for PvE and Story, it’s just often very overlooked. This Pokemon is fun to use. Give it a try! All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Seel/Dewgong Preferred Abilities: Thick Fat/Hydration/Ice Body Note: Thick Fat will grant him a Fire resistance though, which is appreciated, because its Ice Type grants it a neutrality as if it remained Water only it’d resist it. Hydration is VERY nice under Rain, as it makes it heal from any status. Ice Body is really nice under Hail, as it heals every turn. Seel is a tanky attacker. It is cute and just attacks. And throws ice at things. That’s about it. It also has some utility moves. It’s a very good option for the Kanto Elite 4 because it’s very tanky and you can spam Ice Beam onto Lance, while also having access to Surf. There's honestly not much to say about Dewgong because in the same generation Lapras was released which completely outclasses it. All best/usable natures: Bold/Calm/Modest/Quiet/Timid/Relaxed/Sassy Grimer/Muk/Alolan Grimer/Muk Preferred Abilities: Stench/Sticky Hold/Poison Touch Alolan: Gluttony/Poison Touch/Power of Alchemy Note: Grimer/Muk (and not Alolan) is a purely gimmicky Pokemon. Its three abilities are a bit of a meme but they all can find some usage. Stench makes it able to flinch the enemy Pokemon sometimes, Poison Touch will make the opponent get poisoned when you physically contact it sometimes (this is the clearly more useful ability), and Sticky Hold makes it so that its item cannot be stolen/removed. Same goes with Alolan: Gluttony is not really useful, Power of Alchemy is a dead ability since we have no double battles and Poison Touch will help you poison opponents! Grimer is a tanky attacker. It’s honestly really fun to use for Story and it’s pretty tanky, so I recommend it. It also has a decent movepool. Alolan Muk is a nice addition you can stick onto many balanced or slow teams. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Shellder/Cloyster Preferred Abilities: Shell Armor/Skill Link/Overcoat Note: Skill Link makes Cloyster a BROKEN killing machine and Boss sweeping monster in both PvP and PvE Content. Shell Armor and Overcoat are only okay in gimmicky PvE sets against certain bosses. Skill Link will make its multi-hit moves ALWAYS HIT FIVE TIMES. Shellder is a sweeper. Cloyster (its evolution) is an absolute monster. It gets the most broken setup move in Pokemon (Shell Smash), which DOUBLES its Speed, Attack and Special Attack. This allows it to solo entire bosses without ANY external help. It also steamrolls through story if you manage to get with one. It’s also an amazing sweeper for PvP that will infuriate your opponents as they see how they’re just run over by Cloyster with no counterplay at all. This is an amazing Pokemon with Skill Link! All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Gastly/Haunter/Gengar/Mega Gengar Preferred Abilities: Only has Levitate lol. Becomes Cursed Body on Gengar. Becomes Shadow Tag on Mega Gengar. Note: RIP LEVITATE, Gen 3-6, will always be remembered. Gastly is a sweeper. It is one of the best if not the best PvE Pokemon in PRO. This is due to how easy it is to find, farm for a good nature and decent IVs, good movepool, how easy it is to level up and specifically EV train for either PvP, PvE, Bosses, Story or ANY Type of content. Gengar is the best PvE Pokemon, and there’s no one that comes close. Always have a PvP Trained one, a Boss one and a PvE rushing one! All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Onix/Steelix/Mega Steelix Preferred Abilities: Sturdy/Rock Head/Weak Armor Sturdy/Rock Head/Sheer Force Note: Sturdy is a free Focus Sash. Sheer Force is a bit of a meme, it does not really need it, it’s a defensive Pokemon. When it megaevolves it gets Sand Force, which powers up some of its moves under Sandstorm. Onix is a tanky attacker. Onix is extremely fun to use, provides great utility with Stealth Rocks, can summon sandstorm and it is a tanky option for Story and PvE content. It’s a bit bad in PvP, but still fun to use nonetheless. For PvE, this thing is an absolute beast, as it learns Stealth Rock early, it gets Sturdy and massive defensive stats. You can use one for both Kanto and Johto story. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Drowzee/Hypno Preferred Abilities: Insomnia/Forewarn/Inner Focus Note: this is a meme Pokemon with barely any usage. Use it as a defensively attacking tool. Inner Focus is preferred to prevent flinches, or Insomnia to be immune to Sleep. Forewarn is a meme to check enemies’ attacks. Drowzee is a tanky attacker. The only way to use this thing is as an utility Pokemon for PvE content. This Pokemon is garbage in PvP but it is good for story. It can poison the opponent, paralyse them or make them fall asleep, in addition to learning the elemental punches. This is one of the only Pokemon in existence that is capable of inflicting any status affliction. It’s a decently tanky mixed attacker combined with utility. It’s often ignored because it’s not a popular Pokemon, but I recommend you try one for story. All best/usable natures: Relaxed/Sassy/Careful/Impish/Bold/Calm/Quiet/Brave/Modest/Adamant Note: this Pokemon is a literal meme, so choose any of the above. Krabby/Kingler Preferred Abilities: Shell Armor/Hyper Cutter/Sheer Force Note: Hyper Cutter allows it to disable possible ATK drops. Sheer Force powers its already disgustingly powerful moves, and Shell Armor enables it to be a good boss sweeper on Baton Pass Teams. Krabby is a tanky attacker. This thing hits VERY hard and it’s very cool to use for Story and PvE content. It’s a very loved meme Pokemon. It has a BIG HAND. BIG CLAW. BIG CLAW GO PEW PEW. Look at me, I crabhammer everything! It’s honestly a really funny Pokemon to use. Try it out! It’s a cool physical attacker for PvE content. Some madmen also use it in PvP. The only problem this thing has is its GARBAGE movepool. Note: Shell Armor is only for PvE content, but it has an amazing gimmick there. Since it protects you from critical hits, you have an extra layer of defense! All best/usable natures: Adamant/Jolly/Brave/Naughty/Lonely Voltorb/Electrode Preferred Abilities: Soundproof/Static/Aftermath Note: Soundproof is AMAZING to disable MANY moves the opponent might try to use (Sing, Perish Song, etc). Disables all enemy Sound based moves. Static might leave the opponent paralysed upon contact. Aftermath only damages the opponent if he defeated you with a contact move. Gimmicky as hell. Voltorb is an utility attacker. Voltorb is also a Boss Debuffer, it is incredibly fast, can set up Reflect and Light Screen, paralyse with Thunder Wave, debuff with Screech and Metal Sound and Eerie Impulse. It’s a fun attacker and support Pokemon. You should get one to be able to Debuff bosses or to cheese the Sinnoh Entrance quest. All best/usable natures: Timid/Jolly/Modest/Naive/Rash/Mild/Hasty/Bold/Calm Exeggcute/Exeggcutor/Alolan Exeggutor Preferred Abilities: Chlorophyl/Harvest Alolan: Frisk/Harvest Note: Chlorophyl is only available to normal Exeggutor and doubles its speed. Harvest allows you to recover a used item in battle. Frisk can be used to scout what the opponent’s item is being run in PvP OR to find what wild Pokemon is carrying what item. Harvest requires a lot of skill to use. Exeggcute is an utility sweeper. I love this thing. It has really high stats for an unevolved form in Kanto and it can be found in the starting town (Pallet Town) while headbutting. I REALLY recommend this thing for begginers. It hits hard and learns many utility moves. It also looks fun. I don’t know, just look at Exeggutor, it looks like it’s either in pain or living the best time of his life (just like Ludicolo, basically) All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Alolan: Modest/Quiet/Timid/Naive/Rash/Mild/Hasty Cubone/Marowak/Alolan Marowak Preferred Abilities: Rock Head/Lightningrod/Battle Armor Alolan: Rock Head/Lightningrod/Cursed Body Note: Rock Head is okay, makes its Double-Edge not damage itself (or Flare Blitz in alolan). Defensive natures only work with normal Marowak. Battle Armor prevents being critically struck. Cubone is an utility false swiper and tanky sweeper. It’s a very tanky attacker for story. If you happen to find a Thick Club, Cubone’s ATK doubles once you equip this item onto him. I highly suggest you equip Cubone with this item to hit very hard! Also, he learn False Swipe at level 27. This is one of the earliest (actually the earliest, after the third badge) False Swiper obtainable in PRO. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Tyrogue/Hitmonlee/Hitmonchan/Hitmontop Preferred Abilities: Tyrogue: Guts/Steadfast/Vital Spirit Hitmonlee: Limber/Reckless/Unburden Hitmonchan: Keen Eye/Iron Fist/Inner Focus Hitmontop: Intimidate/Technician/Steadfast Note: Tyrogue can evolve into these three depending on: ATK > DEF = Hitmonlee. Hitmonlee wants Reckless (increases the damage of moves that can damage yourself like Hi Jump Kick, Jump Kick, Double-Edge, etc) or Unburden (if the item that you are holding is consumed, your SPEED DOUBLES.). ATK<DEF = Hitmonchan. You only want Iron Fist. ALL Fist/Punch related moves (and some extra ones) get their damage boosted by a LOT. ATK=DEF= Hitmontop. Intimidate helps it counter physical attackers. It’s an utility tanky attacker. Technician can also be okay to hit harder. All evos are sweepers, but Hitmontop is the tankiest one. In my personal preference, for newbies: Hitmonchan > Hitmonlee > Hitmontop For experienced players that use tactics: Hitmontop > Hitmonlee > Hitmonchan. For players that just want to kill things without thinking: Hitmonlee > Hitmonchan > Hitmontop For newbies, Hitmonchan learns the elemental punches, which allows you to attack anything super effectively. Hitmonlee just hits hard. Hitmontop is harder to use, it’s a semi debuffer and annoying attacker. All best/usable natures: Hitmonlee:Jolly/Adamant/Naive/Lonely/Naughty/Hasty Hitmonchan: Adamant/Impish/Careful/Jolly Hitmontop: Adamant/Brave/Impish/Careful/Jolly Lickitung/Lickylicky Preferred Abilities: Own Tempo/Oblivious/Cloud Nine Note: Cloud Nine completely disables ALL Weather effects in battle. I don’t understand why Lickylicky gets this ability, but it’s fun and useful. Lickitung is a tanky attacker. This Pokemon is very weird. Its stats are decent, it’s bulky, and his ability is very useful. But it has nothing special that really deserves its use. It’s fun in appearance, but it’s overall mediocre (outside of his abilities), it has good stats but nothing special. It has a decent movepool to be considered for Story, but I’ve NEVER seen anyone use it. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Koffing/Weezing/Galar Weezing (unreleased) Preferred Abilities: Levitate (only ability) Note: Free immunity to Ground Type attacks, yay. Koffing is a tanky utility Pokemon. It only has one weakness, Psychic, which is amazing! It’s very useful, learns cool moves (like Flamethrower) and gives great utility in story. Use it! It learns many defensive utility moves (Destiny Bond, Memento, Toxic) but also has coverage moves to defend itself. All best/usable natures: Relaxed/Sassy/Impish/Careful/Bold/Calm Rhyhorn/Rhydon/Rhyperior Preferred Abilities: Rhyhorn/Rhydon: Rock Head/Lightningrod/Reckless Rhyperior: Solid Rock/Lightningrod/Reckless Rhyperior is an extremely hard hitting physical obscene rhynoceros that basically runs over anything in both PvE and PvP content.. On the other hand, Solid Rock slightly reduces the damage received by supereffective moves and makes it a tanky behemoth. It's a pokemon I dearly recommend. It's one of my favourites. All best/usable natures: Adamant/Brave/Careful/Sassy/Impish/Relaxed Happiny/Chansey/Blissey Preferred Abilities: Serene Grace/Natural Cure/Healer Blissey and Chansey are probably the 2 most overpowered PvE and PvP Tanks in the game. Chansey with Eviolite is capable of soloing ANY PvE content, soloing entire bosses by itself and Blissey is an extra addition that follows the same idea. They are bulky, annoying and heal up a lot. All best/usable natures: Bold/Relaxed/Impish/Calm/Sassy/Careful Tangela/Tangrowth Preferred Abilities: Chlorophyl/Leaf Guard/Regenerator Note: Tangela/Tangrowth are mostly incredibly tanky Pokemon and don’t want to sweep with Chlorophyl. Leaf Guard can be nice for PvE, but Regenerator outclasses it. Tangela is a tanky attacker. This thing is a monster in PvP. With Regenerator, it can take a hit and switch out to heal it up. In the same way, it’s amazing for PvE content. It’s very tanky, it learns annoying moves and good offensive options too. Use it! It can attack both physically and specially while being enormously tanky. All best/usable natures: Relaxed/Sassy/Impish/Careful/Bold/Calm/Quiet/Brave Kangaskhan Preferred Abilities: Early Bird/Inner Focus/Scrappy Note: When it megaevolves, it becomes Parental Bond. Inner Focus helps it cheese specific Bosses thanks to its Flinch immunity + Endeavor + Sucker Punch Combo. Scrappy does the same against bosses like Morty. Kangaskhan is an utility Pokemon and sweeper. It’s a bit hard to hunt for newbies but it hits pretty hard and it has a good movepol. I recommend it because it’s cute. Also, its Mega Evolution is completely broken (if it weren’t for the fact that its Megaevolution, as of writing this guide, is still not coded). All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Horsea/Seadra/Kingdra Preferred Abilities: Swift Swim/Sniper/Damp Poison Point/Sniper/Damp Swift Swim/Sniper/Damp Note: for some reason, Swift Swim becomes Poison Point on Seadra, and then becomes Swift Swim again on Kingdra. Gamefreak, why? Sniper is an amazingly abusable ability that increases the damage you deal from Critical Hits. It’s mostly a meme set, but there are ways to exploit this. Damp is almost useless. Horsea is a sweeper. This is an AMAZING Pokemon. I SERIOUSLY recommend you use this thing. Once fully evolved, it is only weak to Dragon Type attacks, which are rare, and it hits HARD and FAST. Use it, because it’s a bread and butter Water Type! It’s a VERY solid Special Attacker under rain, but it can also be a physical attacker. All best/usable natures: Adamant/Modest/Jolly/Timid/Naive/Rash/Naughty//Lonely/Hasty/Mild Goldeen/Seaking Preferred Abilities: Swift Swim/Water Veil/Lightningrod Note: Swift Swim will double its speed in Rainy weather, Water Veil will prevent it from getting burned in Rainy weather, Lightningrod will make it immune to Electric Type attacks and will boost its SpATK by one stage each time. Water Veil is complete garbage, use any of the other two. Golden is an utility sweeper. Remember what I said above on Horsea? This is the complete opposite. I’m sorry, Goldeen, you just suck lmao. Literally no reason to use this thing. I use it sometimes for the memes, but it just sucks compared to any other Water Type Pokemon. I have no idea how to excuse using this. If you get a Lightningrod Goldeen, you can use it against Electric Type Pokemon, since you’re now immune to them. This Pokemon used to be spammed against a specific boss years ago, but the boss is currently disabled. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty/Adamant/Jolly/Naughty/Lonely Staryu/Starmie Preferred Abilities: Natural Cure/Illuminate/Analytic Note: Natural Cure will make it heal any status condition and Analytic will make its attacks deal more damage if the opponent is faster than you AND if the opponent switches into your attack. The only issue with Analytic is that Starmie is VERY fast. Staryu is a sweeper. It’s a very quick attacker and fun Pokemon to use. It learns very good moves (Thunderbolt, Ice Beam, Psychic, Surf and more!). It’s just good. Stick it in any team! It gets a few defensive utility moves, but it’s mostly used as a fast sweeper. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty/Bold/Calm Mime Jr/Mr Mime/Galar Mime and Rime (unreleased) Preferred Abilities: Soundproof/Filter/Technician Note: It’s up to your choice. Mime is a kinda defensive/utility Pokemon, so you’d normally want Soundproof, which grants it immunity to MANY Sound related moves (Perish Song, Hyper Voice, Sing, etc), or Filter, which will make very effective moves not deal as much damage to him as they normally should. He’s only weak to Ghost, Poison and Steel Type attacks though, so it’s not very needed. Technician is okay to power up his offensive moves, but he normally uses moves that are higher than 60 Base Power. Mr Mime is an utility Pokemon. There’s honestly not much of a way to use this thing. It looks creepy. It looks like your uncle that went to visit you when you were a child. Honestly, this thing scares the hell out of me. Just gtfo outta there if you see this thing. It’s supposed to be a tanky attacker with weird moves. It’s just weird, it’s fun to use, but it’s too creepy. It learns some utility moves too, but most of them are still not coded in PRO. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty/Bold/Calm/Relaxed/Sassy Scyther/Scizor/Mega Scizor Preferred Abilities: Swarm/Technician/Steadfast Swarm/Technician/Light Metal Note: Technician power up all moves that have 60 or less base power by 1.5x. Thus, a move with 60 power becomes 90 power. A move with 40 power becomes 60 power. This is an amazing tool. Steadfast/Light Metal are useless almost, but it allows Scizor to run the move Curse in PvP, which allows it to boost its ATK and DEF at the same time while reducing its already pathetic Speed. Choose wisely. When it megaevolves it gains the Technician ability (yes, again). Scyther is a tanky utility attacker. It’s an incredible Pokemon both in PvP and PvE. It hits hard, fast, and it’s tanky. It has everything you need and if you capture a bad one, just use it as a False Swiper! It’s an extremely hard attacker that is tanky, has access to recovery in Roost and is used practically everywhere. All best/usable natures: Adamant/Brave/Jolly/Impish/Careful/Relaxed/Sassy Smoochum/Jynx Preferred Abilities: Oblivious/Forewarn/Hydration Oblivious/Forewarn/Dry Skin Note: Oblivious will make you immune to Taunt, so it’s a very good tool if you want to protect yourself. Dry Skin will make you heal in Rainy weather, will give you an immunity to Water Type attacks, but you will lose a bit of your max HP every turn in Sunny weather. Smoochum is a sweeper. This Nicki Minaj lookalike hits hard and it’s fun to use. Sometimes you see a weirdo using it in PvP for years, and sometimes you never see this thing. It’s a weird but fun Pokemon. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Elekid/Electabuzz/Electivire Preferred Abilities: Static/Vital Spirit Motor Drive/Vital Spirit Note: same issue with abilities as Magby and evos. However, when it fully evolves to Electivire, Motor Drive grants it an Electric Type immunity. Thus, Static is better as it will become that ability. Elekid is a sweeper. It has a cool design, hits hard, has a LOT of varied moves and it’s very fun to use. It’s very good in PvE. Definitely recommended. All best/usable natures: Jolly/Timid/Naive/Adamant/Modest/Rash/Naughty//Lonely/Hasty/Mild Magby/Magmar/Magmortar Preferred Abilities: Flame Body/Vital Spirit Note: Really debatable because both abilities are so damn bad lol. I guess you’d rather be immune to sleep (Vital Spirit) than have a chance to burn the opponent on contact (Flame Body). Up to you. Magby is a sweeper. It’s very fun to use like Elekid and his evos, so use it well! It does not have a very good moveset, but it hits hard. All best/usable natures: Timid/Modest/Naive/Rash/Hasty/Mild/Jolly/Adamant/Naughty/Lonely Pinsir Preferred Abilities: Hyper Cutter/Mold Breaker/Moxie Note: these three abilities are usable. Hyper Cutter prevents the opponent from lowering your ATK stat. Mold Breaker lets you ignore MANY abilities when attacking an enemy Pokemon. Moxie allows you to get an ATK boost every time you defeat a Pokemon. When it megaevolves it gains the ability Aerilate, which makes all Normal Type moves it uses become Flying Type and gives them a boost. Pinsir is a sweeper. Mega Pinsir is an insanely good Megaevolution. Definitely recommend that you use this thing. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Tauros Preferred Abilities: Intimidate/Anger Point/Sheer Force Note: Sheer Force is amazing. It disables certain moves secondary effects (like Bulldoze’s enemy speed drop or Thunderbolt’s paralysis efect) and powers up these moves. If you equip a Life Orb AND use one of these moves with a secondary effect, you will gain an additional power up AND you will not take Recoil Damage. Intimidate can be nice to lower the opponent’s ATK stat, but Anger Point is not useful at all. Tauros is a sweeper. Tauros attacks really fast and hard, and it’s a very fun Pokemon to use. Its movepool is big, allowing it to use physical, special and mixed attacks as they wish. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Magikarp/Gyarados Preferred Abilities: Swift Swim/Rattled Intimidate/Moxie Note: Both abilities have great usages. Intimidate is extremely useful to lower the opponent’s physical attack while we set up Dragon Dance. Moxie is great to get an Attack boost every time you defeat an opponent. When it megaevolves, it gains Mold Breaker. Magikarp is a sweeper. Magikarp is one of the best PvE and PvP Pokemon in the game. In PvE content, you can use Gyarados to steamroll through most gyms by abusing Dragon Dance + attacking moves. In PvP, this works in a similar way. Gyarados is very hard to level up as it requires a ton of EXP, so newbies should train Magikarp as much as possible before they train Gyarados. All best/usable natures: Jolly/Adamant/Impish/Naive/Lonely/Naughty/Hasty Lapras Preferred Abilities: Water Absorb/Shell Armor/Hydration Note: We prefer Water Absorb to heal up using the opponent’s Water Type attacks. Hydration can be nice to heal up status under rain, but Shell Armor isn’t really useful aside from protecting against critical hits. Lapras is a tanky utility attacker. This thing is just cute and it has a decent movepool to work with. It’s a cute Pokemon that is pretty rare to catch though, so don’t expect to find him easily. All best/usable natures: Bold/Calm/Modest/Quiet/Relaxed/Sassy/Timid Ditto Preferred Abilities: Limber/Imposter Note: Ditto is a weird Pokemon. When it transforms, it copies all stats, Type, ability and moves from the opponent except their HP stat and their Hidden Power. Imposter is preferred because it allows Ditto to immediately transform upon entering a battle without having to use Transform. Limber just makes immune to paralysis, which makes it harder to capture as you can’t paralyse it. Ditto is… weird. You can basically transform into ANYTHING. This is a trump card if you are desperate against a Gym Battle or a very specific fight and you have no idea how to beat it. Transforming Ditto into something useful and then using it against the opponent is the way to go. All best/usable natures: Relaxed (it has a niche use in PvP), but you do not need any specific nature for this Pokemon. Eevee/Vaporeon/Flareon/Jolteon/Espeon/Umbreon/Glaceon/Leafeon/Sylveon (Oh boy, here we go) Preferred Abilities: Eevee: It depends on the evolution. If you choose any of the two normal abilities, Run Away or Adaptability, they will both become the same normal ability when they are evolved. If you choose the Hidden Ability, Anticipation, it will become the hidden ability when it evolves. The reason for this is that all Eevee Evolutions have 1 normal ability and 1 hidden ability. If you want the hidden ability for a specific Eevee evolution, you need to evolve Eevee with a hidden ability. If you want a normal ability for a specific Eevee evolution, you need to evolve Eevee with a normal ability. For example, Jolteon’s best ability is Volt Absorb, its normal ability, so you must evolve a Run Away/Adaptability Eevee into Jolteon to obtain it. However, Espeon’s best ability is its hidden ability, Magic Bounce, so you must evolve an Anticipation Eevee into it. Eevee itself: Run Away/Adaptability/Anticipation Note: Run Away does nothing in battle, just lets you escape. Adaptability makes it so its Same Type attacks deal DOUBLE the normal damage. Anticipation is borderline useless. It just tells you one of the opponent’s attacks. Vaporeon: Water Absorb/Hydration Note: Debatable. Water Absorb makes you immune to Water Type attacks and heals you if you receive an attack of that Type. Hydration makes your status heal in rain. Vaporeon is a tanky attacker. This is a very, VERY solid Water Type Pokemon for story and PvE. It barely sees any play in PvP, but it’s very underrated. It also suffers from competition as the Water Type is the Pokemon Type with the biggest variety. Flareon: Flash Fire/Guts Note: Debatable. Flash Fire makes you immune to Fire Type attacks and will boost your next Fire Type attack if you’re struck by one. Guts increases its ATK by 50% if it is Poisoned, Burned (impossible because it’s a Fire Type, unless you first use a move like Soak on it and then Burn it), or Paralysed. Flareon is a tanky attacker. Flareon is a potato. Its movepool completely sucks for an attacker, it barely learns anything good. The good factor is that its ATK stat is huge, so you can still deal a lot of damage with garbage attacks. Funny that one of its best attacking options is DIG. Freaking DIG. Jolteon: Volt Absorb/Quick Feet Note: Volt Absorb makes you immune to Electric Type attacks and restores HP if struck by one. Quick Feet increases your Speed if you have a Status Condition. Quick Feet is terrible and it’s basically a dead ability unless you’re statused. Volt Absorb is amazing. Jolteon is a sweeper. It’s a really fun Pokemon to use, it’s extremely fast, its Special Attack is decent, its movepool is useful for story… It’s a decent Electric Type option for your team. Espeon: Synchronise/Magic Bounce Note: Synchronise is useful to catch wild Pokemon with the same nature, but you can just use Natu for that. Magic Bounce is AMAZING. It will bounce almost all status moves onto your opponent. Hazards (Spikes, Stealth Rocks, Sticky Webs, Toxic Spikes) or Status Inducers (Thunder Wave, Toxic, Will-o-Wisp). Espeon is an utility sweeper. If you ever played Pokemon Collosseum, you’ll get a nostalgia attack here. Espeon is a fun attacker that can also learn utility moves for your team. It’s also a really good PvP Pokemon. Get one! Umbreon: Synchronise/Inner Focus Note: Inner Focus all the way. As explained above! Inner Focus makes you immune to Flinches. This dude walls Togekiss extremely hard. Umbreon is an utility Pokemon. Umbreon is one of the best PvE tanks by far. Immense DEF, SPDEF and HP make this an enormous wall for PvE content, including bosses, Elite Four and Gym Fights. It’s also a good option if you want to cheese some PvE Quests that are too hard for you. Glaceon: Snow Cloak/Ice Body Note: Both abilities are USELESS unless Hail is up. Snow Cloak makes Glaceon evade hits, and Ice Body heals it slowly every turn. I recommend you use Snow Cloak to be annoying as hell, but both abilities are a bit garbage. Glaceon is a sweeper. This Pokemon is… sorry, but it’s garbage. I’ll be honest, the Ice Type is one of the worst (if not the worst) Type in Pokemon. Seriously. It only resists itself, it barely has any resistances, it’s very good offensively but it’s also not a common Type until each region’s endgame. This Type is a potato and most of their users’ movepools completely suck. Leafeon: Leaf Guard/Chlorophyl Note: As explained thirty times already, Chlorophyl doubles your speed in Sun. It’s amazing. Leaf Guard makes you immune to all Status conditions under Sun, so it’s also amazing, but it does not really help Leafeon much. Leafeon is a tanky attacker. Leafeon also kinda sucks, but nowhere as bad as Glaceon. Leafeon is very tanky and is also fast thanks to Chlorophyl. Its base stats help it a lot, so it’s a tanky attacking option for story. However, you can’t even find Leafeon and Glaceon until Hoenn, so it’s not even going to be available in the first region unless you capture an Eevee, give it to someone, they travel to these regions and evolve it and trade it back. Sylveon: Cute Charm/Pyxilate. Note: Cute Charm, as explained above, is a dead ability as it’s not coded. Pyxilate makes all Normal Type attacks become Fairy Type AND boosts them. It’s an amazing ability. Sylveon is a tanky attacker. Thank god, Sylveon is actually good AND you can get it in Kanto (if you unlock the Love Island), it’s tanky, it has a decent movepool and you’ll be fine using it. All best/usable natures: Eevee: Choose the same as the evolution you wish. Otherwise, use ANY nature that you like from any evolution (if you somehow don’t want to evolve this thing). Jolteon, Glaceon, Espeon: Timid/Modest/Hasty/Naive/Rash/Mild Vaporeon, Sylveon: Bold/Calm/Modest/Quiet/Relaxed/Sassy/Timid Umbreon: Impish/Careful/Relaxed/Sassy/Bold/Calm Leafeon, Flareon: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Porygon/Porygon2/PorygonZ Preferred Abilities: Trace/Download/Analytic Adaptability/Download/Analytic Note: Adaptability makes it so that you get an extra boost on your same Type attack bonus (STAB). Normally, if you use a move of the same Type as your Pokemon, its damage will get increased by 1.5x. With Adaptability, it DOUBLES (2x). Trace copies the enemy ability, which can be amazing in a lot of situations. Analytic gives you a small boost if your opponent is faster than you. This is an ok ability. Download is a potato though. It is not benefitial in most situations: it will give you a SpATK boost if the opponent’s Spdef is lower than their Def (great, SpATK boost is nice!), but it will give you an Atk boost if the opponent’s Def is lower than their Spdef. This is completely useless because Porygon and its evolutions are special attackers. Porygon is a tanky utility Pokemon. Its evolutions fulfill different purposes. Porygon2 (the first evolution) is a tanky utility setup Pokemon, while Porygon Z is a sweeper that can also work with utiltiy moves. They’re fun Pokemon to use but they are EXTREMELY rare Pokemon in PRO. Porygon/Porygon2: Bold/Calm/Modest/Relaxed/Sassy/Quiet PorygonZ: Modest/Timid/Quiet Omanyte/Omastar Preferred Abilities: Swift Swim/Shell Armor/Weak Armor Note: read Kabuto/Kabutops, exactly same explanation. Omanyte is a sweeper. This is mainly the preferable Kanto Fossil due to the fact that Surf is an easy to teach move for Omastar that can be instantly slapped onto him. However, you can’t revive fossils until you beat the 7th Kanto Badge anyway, sooo… Personal preference. Omastar gets Shell Smash, which makes its SpATK, Speed and Atk DOUBLE instantly, so he’s an extremely good option to clear Elite 4s. All best/usable natures: Timid/Modest/Bold/Calm/Rash/Mild/Hasty/Naive Kabuto/Kabutops Preferred Abilities: Swift Swim/Battle Armor/Weak Armor Note: easy to decide. Swift Swim makes it double speed under rain. Battle Armor and Weak Armor are borderline useless for it. Kabuto is a sweeper. Copy and paste what I said about Omastar, but on the physical side, without Shell Smash. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Aerodactyl Preferred Abilities: Rock Head/Pressure/Unnerve Note: Aerodactyl’s abilities are a potato. In theory you would rather have Rock Head for self damaging moves, but no one in PvP uses any of them. After it megaevolves it gets a better ability though. As a Lead in PvP, you can use any of the three. Unnerve is nice to disable the opponent from using Sitrus Berry and other weird stuff, Pressure is nice to PP Stall. Aerodactyl is a sweeper. It’s a really fast attacker that is also used for utility during PvE and Boss fights. It’s also used as an offensive lead in PvP. I recommend you give this dude a try! All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Munchlax/Snorlax Preferred Abilities: Pick Up/Thick Fat/Gluttony Immunity/Thick Fat/Gluttony Note: Pick Up is not coded, so it’s useless. However, when it evolves it becomes Immunity, which is an amazing surprise ability for both bosses and PvP. It makes you immune to Poison. This will enable you to fight Stall teams and specific bosses who can Poison you down. Thick Fat gives it two extra resistances to Fire and Ice. Munchlax is a tanky attacker. Who doesn’t love Snorlax? It’s the epithome of being tanky, bulky, fat, slow, and not wanting to do anything all day (basically me IRL). Snorlax is an incredible Pokemon for PvE content, being able to set up against anything with Curse and Amnesia, heal up with items or Rest and then attack. This is a Pokemon I 100% recommend having, as it can solo PvE content without any external help. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Articuno (sidequest needed) Galar Articuno (unreleased) Preferred Abilities: Pressure/Snow Cloak Note: Articuno is a potato Pokemon. It’s just bad. In theory, the best ability for it is Pressure, Snow Cloak raises its evasion under Hail, which is a nice gimmick, but that’s it. Articuno is… something. It’s supposed to be tanky, but its typing is poor, Ice resists Ice, which is completely useless because Flying is weak to Ice, so it’s neutral to Ice attacks, so Ice is useless defensively. Great start. Add ontop that it’s now weak 4 times to Stealth Rocks and any Rock Type attack, weak to Steel, Fire, Rock, Electric… yeah. I don’t know how to justify this bird over the other two. Over time, Articuno has become more and more useless. Even its Galarian form is disappointing. It is possible one of the worst (if not the worst) legendary. All best/usable natures: Bold/Timid Zapdos (sidequest needed), Galar Zapdos (unreleased) Preferred Abilities: Pressure/Static Note: both abilities are amazing on Zapdos. Zapdos is a defensive and offensive prowess at the same time. You want Static or Pressure to paralyse physically attacking opponents that make contact with their moves (explained above in other Static Pokemon), or to PP stall opponents. Up to your choice. Zapdos is a really good tanky sweeper. By far, he is the best one of the birds. It is both able to be a tanky attacker that uses Defog, heals in battle and paralyses opponents, and also a fearsom and quick sweeper. All best/usable natures: Bold/Timid Moltres (sidequest needed), Galar Moltres (unreleased) Preferred Abilities: Pressure/Flame Body Note: Moltres abilities are very useless, to be honest. Pressure is better to PP Stall, but you’re an offensive Pokemon with a garbage defensive typing, why do you even have two defensive abilities? Moltres is a fun sweeper. It’s extremely weak to Stealth Rocks like Articuno, but unlike Articuno, this Pokemon is not (complete) garbage. It’s a viable attacker, just subpar compared to others. Use it and have fun! All best/usable natures: Timid/Modest Dratini/Dragonair/Dragonite Preferred Abilities: Inner Focus/Multiscale Note: Multiscale is AMAZING. If your HP is at full, the first attack you receive will only deal half of the normal damage. This allows you to survive hits you normally would not be able to survive. However, if your HP is not at full, this ability is useless. Dratini is a sweeper. It hits extremely hard, it’s fast and it’s VERY dangerous if left unchecked. Not only that, it can be a physical, special or mixed attacker. Your choice! All best/usable natures: Jolly/Timid/Naive/Adamant/Modest/Rash/Naughty//Lonely/Hasty/Mild Mewtwo (unobtainable/unreleased) Preferred Abilities: Pressure/Unnerve Mewtwo is a sweeper. Did you ever play against that kid in your playGround twenty years ago that had that OP dumb as hell Mewtwo that just steamrolled through your team? Yeah, I also have nostalgia from getting my butt kicked. If this ever gets released, imagine having a 154 Special Attack sweeper with insane stats THAT CAN MEGAEVOLVE. Imagine using this for bosses. Fortunately, it’s not obtainable. All best/usable natures: Timid/Modest/Adamant/Jolly Mew (sidequest needed) Preferred Abilities: Syncrhonise (only ability) Mew can be anything. It learns almost all moves in existence (Smeargle I’m looking at you) and all of its base stats are 100. Use him however you want as mentioned below. All best/usable natures: Timid/Bold/Calm/Modest/Jolly/Adamant Note: it can learn all moves in existence (practically) and has base 100 stats on all stats. Use him in anything you wish! JOHTO Chikorita/Bayleef/Meganium Preferred Abilities: Overgrow/Leaf Guard Note: Leaf Guard is generally better. You can use any of the two though. Chikorita is supposed to be a tanky utility attacker. However, Chikorita is, like you, a disappointment to your parents. It’s just a disappointing Pokemon. Funnily enough, even though I’ve listed these natures below, it’s actually being currently run in PvP as physical with Jolly or Adamant because its movepool, stats, EVERYTHING is terrible. For the love of god, please avoid choosing this as your Johto starter or you’ll just quit the game. You can hunt this guy in the Safari, please don’t put yourself through the suffering of having to use this… thing for story. If you are still willing to use this thing, please use it as a tanky attacker with a lot of utility moves (Reflect, Light Screen and so on). Endure the suffering. All best/usable natures: Bold/Calm/Modest/Quiet/Relaxed/Sassy/Jolly/Adamant Cyndaquil/Quilava/Typhlosion Preferred Abilities: Blaze/Flash Fire Note: Flash Fire completely gives it a Type immunity. This is VERY good. However, Blaze can also work for this, as it will completely spout bombs if it has low HP and Blaze and begins using Flamethrower or Fire Blast. Cyndaquil is an incredibly fun and strong mixed and special sweeper. It’s one of my favourite Johto Pokemon. His movepool is decent, he hits hard and he burns things. It’s your average Fire Type! Use him well. All best/usable natures: Timid/Modest//Naive//Rash/Hasty/Mild Totodile/Croconaw/Feraligatr Preferred Abilities: Torrent/Sheer Force Note: Sheer Force is SO DAMN GOOD on this thing. He gets a LOT of moves that deal secondary effects and can thus exploit Life Orb. Totodile is probably the best of the three starters. It learns a lot of moves, has amazing coverage, will help you beat story very easily and you can stick almost any TM onto this thing. Extremely fun to use! It is a very strong physical sweeper and a good option for any content. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Sentret/Furret Preferred Abilities: Note: Keen Eye/Run Away/Frisk Note: Frisk is amazing, as it lets you find out if the wild Pokemon have any held item equipped. Then, you can use Covet or Trick or Thief to steal it! The other two are almost useless. Sentret is an amazing PvE Pokemon. It learns boosting moves such as Coil, Amnesia, Agility and Double Team and also has access to Baton Pass. This is a quick and defensive utility Pokemon that will help you break through bosses and PvE content nonstop. Definitely get one! Sentret is both an utility Pokemon and a setup baton passer. It steals items and boosts itself and transfers these boosts for your team. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful/Naive/Jolly/Hasty Hoothoot/Noctowl Preferred Abilities: Insomnia/Keen Eye/Tinted Lens Note: Tinted Lens will allow you to defeat anything without having to worry about the opponent’s resistances! Use this ability to break through anything. Hoothoot is a fun Pokemon and very good for PvE in Johto’s Story because thanks to Uproar it hits VERY hard early in the Story. It also has a pretty decent movepool and access to Hypnosis. It’s also sometimes used in PvP for fun. All best/usable natures: Timid/Bold/Calm/Modest/Rash/Naive/Hasty/Mild Ledyba/Ledian Preferred Abilities: Early Bird/Rattled/Swarm Early Bird/Iron Fist/Swarm Note: Always go Rattled, your speed will increase every time you are hit by a Bug, Dark or Ghost Type attack. When you evolve, it will become IRON FIST, SO YOU CAN FALCON PUNCH YOUR OPPONENT AND TAUNT THEM. YES YES YES SHOW ME YOUR MOVES This Pokemon is a meme. It’s the only way to make it work. I’m sorry. I don’t know how to justify using this thing. It’s so bad beyond words. I love it though. It’s supposed to be a tanky attacker. All best/usable natures: Impish/Careful/Adamant/Jolly Spinarak/Ariados Preferred Abilities: Insomnia/Swarm/Sniper Note: You either want Insomnia to use it in PvP as a lead against Ninetales Alolan (why would you even use Ariados though?), or Sniper to deal more damagewith critical hits. Up to your choice. Spinarak is a very nice utility attacker for Story. You get access to Poison inducing moves, Toxic Spikes, priority in Sucker Punch and Shadow Sneak (which is used to beat Deoxys in Hoenn) and it gets various different utility moves like Sticky Web throughout the story. I recommend this Pokemon for early beating regions or for specific fights where you need passive support for your team. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty/Brave Chinchou/Lanturn Preferred Abilities: Illuminate/Water Absorb/Volt Absorb Note: it’s a very weird tanky Pokemon, but it has some fun stuff to work with. Two of its abilities give it an immunity to either Water or Electric. Choose which one you prefer! Lanturn is cute, it has the chance of being immune to either Electric or Water Type attacks and it is a mix of utility and offense. It’s not exactly the best as it’s heavily outclassed by Rotom Wash, but this is the Macdonalds version of it available for newbies. All best/usable natures: Timid/Bold/Calm/Modest/Quiet Togepi/Togetic/Togekiss Preferred Abilities: Hustle/Serene Grace/Super Luck Note: You’ve probably heard of this: TOGEKISS USED AIR SLASH, YOUR Pokemon HAS FLINCHED AND CANNOT MOVE TOGEKISS USED AIR SLASH, YOUR Pokemon HAS FLINCHED AND CANNOT MOVE TOGEKISS USED AIR SLASH, YOUR Pokemon HAS FLINCHED AND CANNOT MOVE TOGEKISS USED AIR SLASH, YOUR Pokemon HAS FLINCHED AND CANNOT MOVE TOGEKISS USED AIR SLASH, YOUR Pokemon HAS FLINCHED AND CANNOT MOVE Welcome to Serene Grace! This is in my opinion one of the most broken abilities in ALL of Pokemon. This doubles the chances of ANY secondary effect triggering. Thus, if you use Air Slash, your chance to flinch will be 60%, instead of 30%. Absolutely broken, unbalanced and not fun to play against. This is Togekiss’ best ability. Hustle is completely useless and Super Luck is a complete meme. Togekiss is disgusting, it’s an insanely overpowered Pokemon for PvE Pokemon and you should get one sooner or later. You’ll face this thing in PvP ruining the fun for everyone’s (including its user). Not exactly the most fun thing, to be honest. All best/usable natures: Timid/Bold/Calm/Modest/Hasty/Naive/Rash/Mild Natu/Xatu Preferred Abilities: Early Bird/Synchronise/Magic Bounce Note: Natu is the easiest to catch Synchronise user in PRO so you can hunt other PvP Pokemon. Prioritise getting a few synchs! Magic Bounce is a broken ability that allows it to bounce ANY status/hazard move thrown at you (Toxic, Will o Wisp, Thunder Wave, Stealth Rocks, etc). You need Synchronise/Magic Bounce for PvE content and Magic Bounce for PvP. Early Bird is also required for ONE single quest. Aside from that quest, it’s useless. Natu is your BREAD AND BUTTER Synchronise Pokemon for a newbie. PLEASE, whenever you see one, catch it. Natu are very common, if they have the ability Synchronise you will be able to use them to capture Pokemon with the same nature as your Natu (this is kind of a long explanation, so I’ll link a guide here). Not only that, but they are very easy to find and get, they’ll help you build any PvE or PvP team, their movepool is very good and interesting (access to offensive, defensive and utility moves) and very fun to use. Get one! All best/usable natures: Timid/Bold/Calm/Modest/Quiet/Relaxed/Sassy Mareep/Flaafy/Ampharos/Mega Ampharos Preferred Abilities: Static/Plus. Mold Breaker once it megaevolves. Note: the ability Plus has no effect unless you’re in a Double Battle. Since they are not coded in PRO, it has no effect. Static can paralyse the opponent upon contact, so it’s a better ability 100% of the time. Mold Breaker is obtained once it is megaevolved. Mareep is a very cute and hard hitting Pokemon. Its movepool just keeps getting better as you go up leveling it. It also gets access to Thunder Wave to make Pokemon catching easier, it has a decent ability in Static, can debuff PvE content bosses with Eerie Impulse or can just sweep with Dragon Pulse, Thunderbolt, Power Gem and Signal Beam. I recommend this sheep All best/usable natures: Timid/Bold/Calm/Modest/Quiet/Relaxed/Sassy Azurill/Marill/Azumarill Preferred Abilities: Thick Fat/Huge Power/Sap Sipper Note: Thick Fat is borderline useless, because you already resist Ice and Fire Type attacks. I never understood why it gets these abilities. Huge Power literally DOUBLES your ATK stat and makes you a very, VERY dangerous attacker. Sap Sipper is used to cheese very specific bosses in PvE content. Azumarill hits HARD and it’s a very cute ball of destruction. Huge Power is an amazing ability for story for any of its evolutions, you just teach it Waterfall and sweep all the PvE content you want. Also, this Pokemon is a staple on most offensive PvP Teams and will run through entire teams alone with barely any support. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Bonsly/Sudowoodo Preferred Abilities: Rattled/Rock Head/Sturdy Note: This thing is very underrated. Rattled is completely useless as Sudowoodo’s speed is pathetic. Rock Head is INSANE. You will be able to use Head Smash (150 base power, like Hyper Beam) WITH NO NEGATIVE EFFECTS. Same with Wood Hammer, with 120 base power. This ability is insane. Sturdy is ONLY used to cheese specific PvE Bosses. Sudowoodo is AN EXTREMELY UNDERRATED Pokemon. Yes, I know this Pokemon is a meme, but hear me out. Massive ATK and DEF stats, the ability Rock Head prevents it from taking Knockback damage. Now stick the moves Double-Edge, Head Smash and Wood Hammer onto this thing and you got a weird a-ss tree that hates Water and taking showers killing everything on its path. 120+ base power moves added ontop of a 100+ ATK stat base, with NO DOWNSIDE. This thing hits like a truck. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Hoppip/Skiploom/Jumpluff Preferred Abilities: Chlorophyl/Leaf Guard/Infiltrator Note: This Pokemon is frequently used as a Toxic + Memento Training slave. It is rarely used as an offensive Pokemon. It is also used as a Boss Debuffer with Memento. Use any ability, honestly. Chlorophyl/Infiltrator are the best choices. Leaf Guard is a bit of a dead ability. All best/usable natures: Timid/Modest/Bold/Calm/Naive/Hasty/Rash/Mild Hoppip is a godly PvE Pokemon that has the ability to train ANY Pokemon that cannot level by itself thanks to the combo of Toxic, Flash and Memento. This combo can be used to level up Pokemon such as Metapod, no longer requiring to attack to gain the full EXP from the wild Pokemon. Not only that, this Pokemon is a usable boss and PvE debuffer (Growl, Cotton Spore, Memento, Flash and so on), incredibly fast, can level up easily by itself with Giga Drain, Bullet Seed, Acrobatics and more. Aipom/Ambipom Preferred Abilities: Pickup/Run Away/Skill Link Pickup/Technician/Skill Link Note: Technician and Skill Link are amazing abilities (check Cloyster for Skill Link and Scizor for Technician). They will boost Ambipom’s weaker moves and actually make it fun to be used in PvP and PvE content. I love this Pokemon. It’s super fun to use. Aipom is a funny looking weird af monkey that is just fun to use, it uses weird moves and Prehax seems to love this thing (MONKE). It hits fast and it’s a good utility attacker. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Sunkern/Sunflora Preferred Abilities: Chlorophyl/Early Bird/Solar Power Note: Sunflora’s Speed is pathetic. If you don’t want to bother, just use Solar Power and don’t even try to make it fast with Chlorophyl. It’s a funny Pokemon, just terrible, sadly. It has a very good moveset, just not the stats nor typing to back it up. Honestly I don’t have much of an excuse to use this thing. Sunkern is one of the worst Pokemon in existence, with the lowest possible base stats (35 on everything). However, when it evolves, Sunflora gets a massive Special Attack boost. If you want to play this funny looking sun absorbing thing, try it out! All best/usable natures: Timid/Modest/Quiet/Rash/Mild/Naive/Hasty Yanma/Yanmega Preferred Abilities: Compoundeyes/Speed Boost/Frisk Tinted Lens/Speed Boost/Frisk Note: Tinted Lens is actually an amazing ability for a Pokemon whose typing is resisted by atleast seven different Pokemon Types (in fact, eight or nine out of 18 Types). However, it’s just that Speed Boost outclasses Tinted Lens in most situations because you get a Speed boost (wow, hence the pun) every single turn. Up to your choice. Frisk can be used to check wild Pokemon’s held items. Yanma is a fun gimmick Pokemon. You either abuse Speed Boost to be fast and then start attacking things or you use Tinted Lens and try to attack anything you see immediately. Yanma is just outclassed by other better Bug Types with Tinted Lens, unfortunately. If you still wish to use it, do it! All best/usable natures: Timid/Modest//Hasty/Naive/Rash/Mild Wooper/Quagsire Preferred Abilities: Damp/Water Absorb/Unaware Note: Water Absorb is an amazing ability in PvE to cheese certain bosses and PvE fights during story. However, Unaware is amazing for PvP to ignore the opponent’s stat boosts, and it is its most preferred ability. Damp is borderline useless. Quagsire is one of the best PvE and PvP Pokemon, capable to fit in many teams in a support and stalling role. This Pokemon is AMAZING for newbies because it barely takes any skill to use. Not only that, it’s an extremely common Pokemon to find and hunt. Use it! All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Murkrow/Honchkrow Preferred Abilities: Insomnia/Super Luck/Prankster Insomnia/Super Luck/Moxie Note: Prankster is an amazing ability that makes all status moves go first (unless the opponent is a Dark Type Pokemon). Moxie also gives you an ATK stat boost every time you defeat an opponent. Super Luck is a gimmick but fun ability for PvE content. Insomnia just prevents sleep. Murkrow is a very rare Flying Type Pokemon that you should probably give it a shot at. Obtainable in Kanto and evolvable through a Dusk Stone, this nightmare inducing Pokemon… is just a birb. It’s a cool crow, learns cool moves, can be physical or mixed and it’s generally extremely good for PvE content. It steamrolls through the Elite 4 of Kanto and Johto easily, but it’s very hard to hunt. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Misdreavus/Mismagius Preferred Abilities: Levitate Note: only ability lol. Immunity to Ground Type Attacks. Yay. Misdreavus is an amazing Pokemon that both works to level up ANY Pokemon that cannot fight by itself thanks to the Perish Song + Protect + Memento combo, which will make any wild Pokemon faint while you faint yourself, switch to another Pokemon and that other Pokemon gets all the EXP (more on this on the linked Level Up guide) AND it’s a very fun to use support/utility special attacker Pokemon. It’s also easy to find and hunt! All best/usable natures: Timid/Bold/Calm/Modest/Quiet/Naive/Hasty/Rash/Mild Unown Preferred Abilities: Levitate Note: only ability lol. This Pokemon is useless. It can only use Hidden Power. That’s it lmao. I have one at level 100, if you want to train one for the memes, please ensure your Hidden Power is useful, because if it’s not, you’ll never be able to level it up. I don’t recommend using this, but if you want to challenge yourself... All best/usable natures: Timid/Modest/Quiet/Hasty/Naive/Rash/Mild Wynaut/Wobbuffet Preferred Abilities: Shadow Tag/Anticipation Note: Shadow Tag can be useful to trap enemy Abra and other Pokemon that teleport. As far as I know, this ability is banned in PvP though. Anticipation is useless. This Pokemon is extremely good for bosses. Equipped with a Leftovers, this allows you to continuously wear down and faint PvE Pokemon by spamming Counter and Mirror Coat and returning all of their attacks. It’s the Wobbuffet gimmick. HOWEVER, Wobbuffet DOES NOT LEARN ANY DAMAGING MOVES. It can only COUNTER them. You will need to think a lot whenever you want to train this thing. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Girafarig Preferred Abilities: Inner Focus/Early Bird/Sap Sipper Note: Inner Focus protects us from being flinched and Sap Sipper makes us immune to Grass Type attacks and gives us an ATK boost every time we’re hit by one. The boost is irrelevant, but immunity to flinches or immunity to Grass attacks are both amazing. VERY UNDERRATED Pokemon, in my opinion. Its stats are balanced out, its typing is great (in my opinion, as it’s only weak to Bug and Dark Types), has two immunities with Sap Sipper (Grass and Ghost), and decent movepool. This can be an amazing Pokemon for PvE content, but it’s a shame no one uses it. It’s a cute looking Pokemon that should’ve been given more attention. All best/usable natures: Timid/Modest//Hasty/Naive/Rash/Mild Pineco/Foretress Preferred Abilities: Sturdy/Overcoat Note: Sturdy is amazing, free Focus Sash! It is incredible. Overcoat protects us from Sand (useless, as Forretress is already immune to it), Hail (this is actually an amazing benefit) and Powder moves (Stun Spore, etc). Pineco is the best Hazard setter in PRO (and possibly, in all of Pokemon). Access to Stealth Rocks, Spikes AND Toxic Spikes, this is the best, by far, Hazard setter for Bosses. You can use this Pokemon to set up hazards everywhere, it’s an amazing support Pokemon for PvE content (if not the best one, only outclassed by Smeargle, but Smeargle is like turning on the Cheat Code modes in any game, that’s beyond broken). Not only is Pineco amazing at providing support with Hazards, it also gets some decent attacking moves (it learns EARTHQUAKE. A FREAKING PINECONE CAUSES EARTHQUAKES. WHAT?) All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful/Adamant/Brave Dunsparce Preferred Abilities: Serene Grace/Run Away/Rattled Note: read Togepi for more info on Serene Grace. This ability is busted. Run Away is useless in battle, Rattled is actually cool because Dark and Bug Type attacks will increase your Speed, but you’re already immune to Ghost, so the ability does not work properly with Dunsparce. This is the literal definition of maximum meme experience. Proceed to Body Slam paralyse your opponents on a 60% chance, then Headbutt on a 60% flinch chance. This is MEME MATERIAL. If you run this in PvP, you have my respects. All best/usable natures: Jolly/Naive/Hasty/Adamant/Naughty/Lonely/Brave Gligar/Gliscor Preferred Abilities: Hyper Cutter/Sand Veil/Immunity Hyper Cutter/Sand Veil/Poison Heal Note: Poison Heal is INSANE. When Poisoned, we will heal 1/8 of our max HP every turn. This will make us immune to Poison damage. The other 2 abilities are gimmicks, Hyper Cutter is borderline useless, Sand Veil would only work in a Sand Team. Gliscor is an amazing PvP Pokemon that I recommend hunting to anyone. Its ability Poison Heal makes it immune to Poison AND heals it every turn, which makes this thing an amazing stalling annoyance. This is also a great PvE Pokemon for many PvE Questlines. It’s not super powerful by itself, but it is a very useful helper in your team. All best/usable natures:Impish/Careful/Jolly Snubull/Granbull Preferred Abilities: Intimidate/Run Away/Rattled Intimidate/Quick Feet/Rattled Note: Run Away becomes Quick Feet once it evolves. Intimidate is a really nice ability for it, as it allows it to tank a few extra physical hits while it hits hard in revenge. Quick Feet is a bonus to your speed if you have a status condition, Rattled is a gimmick ability. GET THIS THING FOR KANTO STORY. This Pokemon may be garbage in PvP, but it’s an amazing Story Pokemon. Granbull, with a base 120 Attack (higher than Tauros, for example), learns the elemental fangs (Thunder, Ice and Fire Fang) and hits extremely hard. It’s also decently tanky thanks to Intimidate. I recommend you train one for Kanto’s Story. Not just that, it also learns Thunder Wave (HOW? WHY?) Heal Bell and Toxic, and it gets many more utility moves. This thing hits hard and it’s an amazing support PvE Pokemon. All best/usable natures: Brave/Adamant//Lonely/Naughty/ Qwilfish Preferred Abilities: Poison Point/Swift Swim/Intimidate Note: this Pokemon is a gimmicky tanky physical attacker with access to a lot of support moves. Intimidate and Poison Point are good abilities for its tanky variant, Swift Swim is better to sweep (if you use this thing to sweep, you’re a madman) This Pokemon is extremely weird. Average stats, can function both as a defensive utility attacker or as a sweeper. Access to Toxic Spikes and a decent movepool, Intimidate and utility for Story. All best/usable natures: Jolly/Adamant/Impish/Careful Shuckle Preferred Abilities: Sturdy/Gluttony/Contrary Note: Gluttony is not properly coded and it’s a bit of a waste to run a berry on this thing. Sturdy allows it to tank a single hit and survive (even though this thing has over 500 defense and special defense once trained at level 100), and Contrary allows it to use Shell Smash and become unbeatable. This Pokemon is completely broken for PvE content beyond absurd limits. Since the PvE Artificial Intelligence is as smart as a drunk British teenager at an Ibiza pub at 4 AM on a Saturday, they simply try to break through Shuckle with brute force. It doesn’t work. Shuckle has around 220 HP, with DEF and SPDEF stats going over 500 each. You just can’t get through this thing with brute force. You can use this tank for PvE content. If you manage to get a Contrary one, you just need to teach it Shell Smash. Its DEF and SPDEF stats will go to absurd extents at that point. This Pokemon will solo bosses alone. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Heracross/Mega Heracross Preferred Abilities: Swarm/Guts/Moxie (becomes Skill Link once megaevolved) Note: Guts lets it run Flame Orb while it’s not megaevolved and it allows it to hit very hard, Moxie lets it pick up attack boosts before megaevolving. Swarm is a meme. Heracross is a very strong and bulky attacker for both PvE and PvP Content. This thing is VERY scary. When it Megaevolves, it has a higher attack than Groudon. Facing this thing is borderline impossible, either you burn it or you just run away from it. I seriously recommend you get this guy for both PvE and PvP content. It hits like a truck and sweeps through gyms. Go for it! All best/usable natures: Adamant/Jolly/Brave/Naive/Hasty/Lonely/Naughty Sneasel/Weavile Preferred Abilities: Inner Focus/Keen Eye/Pickpocket Pressure/Pickpocket Note: both Inner Focus and Keen Eye become Pressure once evolved to Weavile. Pressure is the common go-to ability to reduce the enemies’ pp as much as possible during PvP. Pressure has no effect in PvE since the AI has infinite PP (wild Pokemon and trainers). Pickpocket can be nice to steal wild Pokemon items. Sneasel is a very quick and strong sweeper. Weavile, its evolution, is one of the best Pokemon in Competitive Pokemon, period. (not the blood one). This thing hits hard and fast, traps opponents with Pursuit and helps ANY team. Weavile can stick in ANY team very easily. Please, get one. It’s also EDGY for the cool kids that are always toxic in Battle Chat. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Teddiursa/Ursaring Preferred Abilities: Pickup/Quick Feet/Honey Gather Guts/Quick Feet/Unnerve Note: Guts is the best ability for it, it allows it to sweep both in PvP and PvE content and makes it become a monster sweeping truck. The other two are gimmicks. Ursaring hits like a truck. Base 130 attack, slow but bulky, when it is burned with Guts its attack gets increased by 50%. Then, Facade activates its secondary effect, and hits with 140 Base Power. It also gets STAB. Ursaring is a physical attacking monster for both PvE and PvP. I extremely recommend that you get this thing in Kanto in Rock Tunnel, it will break through most Story fights. All best/usable natures: Jolly/Adamant/Brave/Naive/Lonely/Naughty/Hasty Slugma/Magcargo Preferred Abilities: Magma Armor/Flame Body/Weak Armor Note: the three abilities are terrible, but you need Magma Armor to get bonus points in the Sharpedo and Camerupt Megaquest, or Flame Body to burn enemies that make contact with you. Weak Armor CAN be used IF you use Shell Smash + Focus Sash, but it’s an absolute meme. After a streak of very good and fun to use Pokemon… we get to this thing. It’s one of my favourite Pokemon, but this was just designed to be a bad Pokemon. It’s EXTREMELY slow, it has a decent high SPATK, good DEF, but everything else is terrible. Seven resistances sounds very cool, until you realise it is four times weak to Ground and Water, and it’s also weak to Fighting and Rock (being a Rock Type itself, wtf.) I don’t really recommend using this unless you want to meme or you’re desperate. All best/usable natures: Bold/Calm/Modest/Quiet/Relaxed/Sassy Swinub/Piloswine/Mamoswine Preferred Abilities: Snow Cloak/Oblivious/Thick Fat Note: Oblivious allows it to ignore being taunted with the move Taunt, which then allows it to use Status Moves whenever it wants. Amazing advantage! Thick Fat makes it take 50% less damage from Fire and Ice Type moves. It’s a really neat ability as it’d normally be weak to Fire Type attacks! Back to great Pokemon: Mamoswine is amazing. This Pokemon is decently fast, hits VERY hard and it’s pretty bulky. It’s a very good PvE Pokemon. The only issue is that its movepool is kinda pathetic. Thankfully, its abilities and stats overcome this. If you’re looking for a purely Ground and Ice Type attacker, this is your boy. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Corsola/Galar Corsola and Cursola (unreleased) Preferred Abilities: Hustle/Natural Cure/Regenerator Note: Hustle is USELESS for Corsola. It’s not a physical attacker, it’s an utility Pokemon. Natural Cure is an ok ability as it lets it heal status, but Regenerator is way better. Back to bad Pokemon: Corsola. I do not know how to justify using this thing. Unless you get a Natural Cure or Regenerator one, please don’t train this. It’s such a meme and bad Pokemon, too many common weaknesses, bad stats, disappointing everything. Everything is terrible. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Remoraid/Octillery Preferred Abilities: Hustle/Sniper/Moody Suction Cups/Sniper/Moody Note: Sniper is a really nice ability to use Focus Energy + Scope Lens and then proceed to spam high critical chance moves against the opponent. This will allow Octillery to deal massive damage. Moody is an incredible ability that will boost one stat sharply while decreasing another random stat slightly every turn. This ability is banned in PvP, but this ability can be extremely useful in PvE Content. This dude is a complete meme. It hits very hard, but it’s a very slow Pokemon and its movepool is weird. It’s just a fun octopus. No idea how to justify using it, to be honest. If you want to use weird Water Types, this is your choice. All best/usable natures: Modest/Quiet/Rash/Mild/Hasty/Naive/Brave Delibird Preferred Abilities: Vital Spirit/Hustle/Insomnia Note: This Pokemon is a literal meme and all his abilities are bad. He’s bad. Everything about this dude is bad. Lmao. You can use Delibird with the following: Icy Wind helps lower your opponent's speed, it can either set up Spikes for your team or remove the opponent's with Rapid Spin (or do both). Funnily enough, it also learns Destiny Bond, so you can use this thing as a Destiny Bonder vs bosses (yes, you read that right). You can also Sash + Counter this to cheese some PvE encounters, Endure to stall out some turns, Fake Out to annoy, Happy Hour (I had to look up this move, it has no effect but the name looks cool), Mimic to copy your opponent's last move, Mud-Slap to make the opponents rage, Recycle because it's good for the environment (kids please, plastic in the yellow bin, glass in the green bin and paper in the blue bin). You can even Swagger + Substitute + Toxic some bosses if you have enough luck to win two lottery tickets! Delibird is a meme. He’s cute. And he’s a meme. Are you sure you want to use this thing? All best/usable natures: Jolly/Naive/Naughty/Lonely/Adamant/Hasty/Rash/Mild (?) Mantyke/Mantine Preferred Abilities: Swift Swim/Water Absorb/Water Veil Note: Mantyke and Mantine are defensive Pokemon. Their best ability is Water Absorb, which heals them when they receive a Water Type attack. Swift Swim is useless for it, it’s not a sweeper, and Water Veil just prevents it from being burned under rain. This Pokemon is an amazing specially defensive tank for PvE and PvP content. I strongly suggest you use this thing. It’s a bit hard to level up though as it requires a lot of EXP, but it’s very tanky and hits decently hard. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Skarmory Preferred Abilities: Sturdy/Keen Eye/Weak Armor Note: Sturdy is amazing, it makes it always live atleast one hit and furthers its already obscene resistances. Keen Eye is pathetically useless. Weak Armor makes no sense, Skarmory is a tank, you don’t want its defense to be decreased just for Speed boosts. Apply the exact same I mentioned in Mantine, but it’s a physically defensive tank, and not a special one. This is an astoundingly good Pokemon, seeked by everyone. Really, REALLY good Steel defensive Pokemon. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Houndour/Houndoom/Mega Houndoom Preferred Abilities: Flash Fire/Early Bird/Unnerve (becomes Solar Power once megaevolved) Note: Flash Fire gives it an amazing immunity and boosts its Fire Type attacks. Nice. The other two abilities are two situational to even be considered usable. Houndour is a very strong and specially attacking Pokemon. It’s Dark, edgy, and bites. It’s just a fun and good Pokemon for a story or PvP adventure! I don’t know what else to say on this thing, it’s just a good special attacker that will carry you. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Phanpy/Donphan Preferred Abilities: Pickup/Sand Veil Sturdy/Sand Veil Note: You already know Sturdy is amazing. This allows Donphan to Sturdy a single very strong hit, then use Endeavour to reduce the enemies’ HP to 1. Then, it can use Ice Shard to revengekill with priority. Sturdy is an extra live you can use in a lot of situations. Always go for Sturdy! Sand Veil is also fun to use but gimmicky and can only work under Sand. Donphan is an amazing PvE and PvP Pokemon. While it may be a bit outclassed in PvP, Donphan can be used in PvE to purposedly train any Pokemon that has a priority move. You can use Endeavor + Sturdy on a wild Pokemon to leave them with 1 HP, then let Donphan faint and take the kill with a lower level Pokemon using a priority move. This will give them all the full experience! Donphan also has a really nice and varied movepool, it learns utility moves and offensive moves and it’s very tanky. Enjoy using it! All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Stantler Preferred Abilities: Intimidate/Frisk/Sap Sipper Note: Intimidate is an amazing ability as it lets you protect yourself better from physical attacks. Sap Sipper gives you an immunity to Grass Type Attacks, which is insane, and Attack boosts for free! Frisk is just useful. Stantler is a sweeper. It’s similar to Girafarig, they share a lot of similarities when in regards to abilities and movepools, so you can just copy and paste. They don’t share the same typing though. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Smeargle Preferred Abilities: Own Tempo/Technician/Moody Note: Own Tempo is just okay, you are immune to Confusion. Technician, as mentioned in Scyther, can be really useful for Smeargle if you intend to use him as a sweeper. Moody is a weird ability that can be insane in sweeping bosses, but it can also troll you VERY hard. Let me explain. Moody gives you +2 in a stat and -1 in another stat, COMPLETELY RANDOMLY, at the end of each turn. It sounds good, but it’s actually not. You could get +2 Attack but -1 Speed, and now you’re too slow to attack first, and you die. Or the opposite, +2 Speed and -1 Attack, you now attack first but don’t faint the opponent and you die. Depending on what stat drop you get, this ability is either insane or pure garbage. Smeargle can learn ALL MOVES IN EXISTENCE. Use this guy however you want. This thing can be your False Swiper, your Perish Songer, your Pokemon Catcher, your Baton Passer, this thing can be anything it wants. All best/usable natures: Jolly/Timid/Naive/Hasty Miltank Preferred Abilities: Thick Fat/Scrappy/Sap Sipper Note: All Miltank abilities are amazing. For its tanky sets, you can choose Thick Fat, which will give you a resistance to Fire and Ice Type attacks, and Sap Sipper will give you an immunity to Grass Type attacks. Scrappy will let your sweeper side break through Ghost Type Pokemon. I would say Scrappy is the least useful one, but being able to Body Slam anything is VERY useful. It is a tanky attacker. If you ever played Gen 2, you will quickly understand why this thing is a MENACE. This thing Rollouts all over teams, but it’s actually not its best function. Miltank hits hard, heals up itself with Milk Drink, heals its team with Heal Bell, paralyses and hits hard with Body Slam, and has access to a pretty fun movepool. It’s an amazing PvE Pokemon. All best/usable natures: Adamant/Jolly/Impish/Careful Raikou Preferred Abilities: Pressure/Inner Focus Note: You normally want Pressure to burn down the opponent’s PP. To make it smaller. Yes, that’s a purposedly dirty joke. Inner Focus is just ok. It’s a fast sweeper. Possibly the best one of the three doggos (personal opinion) this legendary dog is fast and hits hard. It’s a fun and easy one to play. All best/usable natures: Timid Entei Preferred Abilities: Pressure/Inner Focus Note: Personal preference here. Being immune to flinches (Inner Focus) might be a better option here. It’s a fast sweeper. The worst one of the three dogs, it’s an above average attacker. Unfortunately, it barely sees play because there’s way more Fire Types that do his job but better. All best/usable natures: Jolly/Adamant Suicune Preferred Abilities: Pressure/Inner Focus Note: Suicune is a disgusting tanky staller that will slowly wear you down while you waste PP trying to break its Substitutes down. ALWAYS go for Pressure. It’s a tanky setup sweeper. Possibly the second best doggo, this thing is amazing. It’s extremely tanky, sets up on your face and is generally extremely annoying to deal with. All best/usable natures: Timid/Bold Larvitar/Pupitar/Tyranitar/Mega Tyranitar Preferred Abilities: Larvitar: Guts/Sand Veil Pupitar: Shed Skin (only ability) Tyranitar: Sand Stream/Unnerve Mega Tyranitar has Sand Stream too. Note: Sand Stream is the superior one here. You automatically summon Sandstorm when you enter battle, which does % damage every turn to non Rock, Steel or Ground Type Pokemon and boosts the Spdef of Rock Type Pokemon by 50%, in addition to enabling MANY other Pokemon to function thanks to their Sand related abilities. Unnerve is really bad in comparison. It is… well. Checking from the natures below, you can infer this thing is a tank, sweeper, and all-in-one-do-it-all. It only lacks reliable recovery. It’s one of the best Pokemon in history. It’s infamous for being able to fulfill many, MANY roles and run literally almost anything. All best/usable natures: Jolly/Adamant/Quiet/Brave/Relaxed/Sassy/Impish/Careful/Timid/Modest Lugia (not obtainable) Preferred Abilities: Pressure/Multiscale Note: Both of these are amazing. Check above for Pressure and check Dragonite for Multiscale. Tanky attacker. This thing stalls opponents for days. Too bad it’s not obtainable currently. All best/usable natures: Bold/Calm/ Ho-oh (not obtainable) Preferred Abilities: Pressure/Regenerator Note: Check Slowbro for Regenerator. This is an amazing all in one ability. Pressure is also helpful but Regenerator outclasses it. Tanky attacker. This thing hits like a goddamn truck, but it’s 4 times weak to Rock like Moltres, so be careful! All best/usable natures: Impish/Bold/Careful/Calm/Adamant/Jolly Celebi Preferred Abilities: Natural Cure (only ability) Tanky utility Pokemon. Celebi is kind of an underwhelming legendary. 4 times weak to Bug, 2 times weak to Dark, Poison, Flying, Fire, Ghost, Ice, this thing is supposed to be a kind of mixed defensive and offensive prowess. However, anything eats it for dinner, unfortunately. All best/usable natures: Timid/Bold/Calm HOENN Treecko/Grovyle/Sceptile/Mega Sceptile Preferred Abilities: Overgrow/Unburden Note: Unburden will cause your Speed stat to DOUBLE after the Pokemon’s held item is consumed (like a Gem or a berry). This ability is only relevant if you plan to use the physical non-mega version of Sceptile. Otherwise any ability works. Sceptile is a very fast and cool looking special, physical or mixed attacker. He’s decent for story too, as it’s a pure Grass Type without any secondary typing that provides no extra weaknesses. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Adamant/Jolly/Naughty/Lonely Torchic/Combusken/Blaziken/Mega Blaziken Preferred Abilities: Blaze/Speed Boost Note: Speed Boost is insane. A Speed increase every turn makes this thing sweep through whole PvE teams. So broken that it’s banned in PvP. Mega Blaziken keeps Speed Boost. Torchic (or Kentucky Fried Torchicken) is a very fun physical sweeper for story. Once it evolves it gains the Fighting Type and it becomes an incredible offensive prowess. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Mudkip/Marshtomp/Swampert/Mega Swampert Preferred Abilities: Torrent/Damp Note: Both abilities kinda suck for him. Damp avoids enemy Explosion (it disables the move completely), Torrent gives you a damage boost on your Water Type attacks if your HP is 33% or lower. Nothing really good here. Tanky attacker. Mudkip is possibly the best out of the 3 starters because when it fully evolves, it is only weak to the Grass Type (4 times, actually). While it’s a big weakness, it’s only a single Type out of all of them, it’s immune to Electric and has a few extra resistances. The Grass Type is also a kinda rare Type in Hoenn, so it’s a very solid option. All best/usable natures: Adamant/Jolly/Impish/Careful/Relaxed/Sassy Poochyena/Mightyena Preferred Abilities: Run Away/Quick Feet/Rattled Intimidate/Quick Feet/Moxie Note: Intimidate is really nice in PvE content to lower your opponent’s attack, and Moxie is an incredible ability for you to keep boosting your attack as long as you keep defeating a trainer’s Pokemon. Cute dog and fast sweeper, this is a nice Story addition to your team. Learns the elemental fangs, priority in Sucker Punch and hits decently hard. Very useful for the Lategame parts in Hoenn Story. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Zigzagoon/Linoone/Obstagoon (unreleased) Preferred Abilities: Pickup/Gluttony/Quick Feet Pickup/Gluttony/Quick Feet Note: None of the three stand out here, Gluttony is the best one to do the infamous Belly Drum + Sitrus Berry Combo and then spam Extremespeed, but Gluttony is not properly coded. Obstagoon is unreleased. Linoone is a gimmicky but extremely funny to use sweeper with the combination of Belly Drum + Extremespeed. For newbies, Linoone is a very fun to use HM Slave that can also hit hard and support your team. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Wurmple Silcoon/Beautifly Cascoon/Dustox Preferred Abilities: Shield Dust/Run Away Shed Skin (Cocoon only ability) Swarm/Rivalry (Beautifly) Shield Dust/Compoundeyes (Dustox) Note: Shield Dust is the best ability for Wurmple itself as it prevents secondary effects such as flinching, burn or freeze, among others. This is an amazing ability for a lot of Bug Type Pokemon! Shed Skin is the only ability for its cocoon evolutions. Beautifly’s abilities are disappointing, to say the least. We’ll settle with Swarm though. Compoundeyes is extremely useful to land Sleep Powder almost 100% of the time. Honestly, I don’t know how to justify using Dustox or Beautifly. Their only good use is as a status setter to capture other Pokemon, such as Sleep Powder, Stun Spore or PoisonPowder access. They’re cute support Pokemon for story. All best/usable natures: Beautifly: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Dustox: Bold, Calm (you can copy and paste Beautifly’s natures here, honestly) Lotad/Lombre/Ludicolo Preferred Abilities: Swift Swim/Rain Dish/Own Tempo Note: Imagine how irrelevant Own Tempo is that I literally forgot Ludicolo can have this ability before I made this guide. Swift Swim doubles Ludicolo’s speed under rain. This makes it become a really fun sweeper for PVP and PVE Content. Rain Dish is also useful for tanky Ludicolo sets. Ludicolo is an extremely useful sweeper with a decent moveset that becomes dangerous under the Rain, when its speed doubles. I recommend you get one for Story and PvE purposes, because its movepool is decent and its typing is extremely useful for newbies. Grass for Water, Water for Fire and learns Ice Beam for Grass Types. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild, Adamant, Jolly, Naughty, Lonely Seedot/Nuzleaf/Shiftry Preferred Abilities: Chlorophyl/Early Bird/Pickpocket Note: Remember Chlorophyl is amazing? Yes? THEN USE IT. Ignore the other two, they’re borderline garbage. Shiftry is the black sheep between Ludicolo and him because he has so many weaknesses it is a running gag: weak to Fire, Ice, Bug, Flying, Poison, Fairy, Fighting. However, Shiftry’s movepool is extremely varied, he has an astonishing amount of tools, can be a physical, special or mixed sweeper. For story, this guy is extremely fun to use. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Adamant/Jolly/Naughty/Lonely Taillow/Swellow Preferred Abilities: Guts/Scrappy Note: This Pokemon is amazing and fun to use, however, both abilities work completely differently. Guts will make its ATK increase when it suffers from a status condition. Combine this with Facade, which doubles its power under a status condition. Now combine it with STAB (Same Type Attack Bonus), as it’s also a Normal Type Pokemon (and Flying). Scrappy lets you hit ANY Ghost Type with Normal Type attacks. This Pokemon is fast and it has a decent Special Attack stat and it learns Boomburst, a 140 base power move, that is sound based (which bypasses Substitute) and can now hit Ghost Types thanks to scrappy, it also has STAB. Seriously recommend this dude, he is CLEARLY the best Flying Type Pokemon for newbies for Hoenn’s story (aside from Pelipper). Very easy to use and learn. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Adamant/Jolly/Naughty/Lonely Wingull/Pelipper Preferred Abilities: Wingull - Keen Eye/Hydration/Rain Dish Pelipper - Keen Eye/Drizzle/Rain Dish Note: Rain Dish is a nice PvE ability but Drizzle is so insanely good it just outclasses it completely. Pelipper is an extremely easy (probably the easiest) PvP and PvE Pokemon you can farm after you complete the Hoenn Region. Seriously recommend you get one, as it’s one of the best PvP Pokemon to farm. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Ralts/Kirlia/Gardevoir/Gallade/Mega Gardevoir/Mega Gallade Preferred Abilities: Ralts – Kirlia – Gardevoir Synchronise/Trace/Telepathy Gallade - Steadfast/Justified, becomes Inner Focus on Mega Gallade Pixilate on Mega Gardevoir. Note: Synchronise as mentioned above is a great ability to hunt wild Pokemon. This is your to-go ability for PvE. Trace is your preferred ability for both PvE and PvP. This ability allows you to both identify a wild Pokemon’s ability and copy it and have the same effects. Essentially, this allows you to hunt Pokemon comfortably and know what ability they have before you catch them. Telepathy has some weird gimmicks, but it is not recommended. For Gallade, you preferably want Justified. It’s a really nice stat boost, still purely situational. All best/usable natures: Male: Jolly/Adamant/Naive/Lonely/Naughty/Hasty (+ Female natures, as Male can be BOTH Gallade or Gardevoir) Female: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Surskit/Masquerain Preferred Abilities: Surskit - Swift Swim/Rain Dish Masquerain - Intimidate/Unnerve Note: Honestly, it’s hard to choose. Masquerain doesn’t have good abilities, and Intimidate is supposedly the most preferable one, as the ATK drop it provides allows it to switch it into physical attackers easily. Still, Masquerain is a terrible Pokemon (even though it’s one of my favourites). All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Shroomish/Breloom Preferred Abilities: Shroomish - Effect Spore/Poison Heal/Quick Feet Breloom - Effect Spore/Poison Heal/Technician Note: As mentioned before, Effect Spore is an extremely gimmicky ability that runs on pure luck. If you receive a physical hit, the opponent will either be inflicted with Paralyse, Sleep or Poison. This ability is borderline useless except on tanky defensive Pokemon such as Vileplume. Poison Heal makes you immune to Poison and heals you every turn if you are inflicted with this status. Technician boosts all weak moves. Both of these abilities are incredible, so make good use of them! All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Slakoth/Vigoroth/Slaking Preferred Abilities: Truant (Slakoth and Slaking) Vital Spirit (Vigoroth) Note: What if you wanted a good ability on a weird funny looking sloth Pokemon, but god said NOPE? Truant is an infamously bad ability, and the worst part is that it’s this evo line only ability. Losing a turn every 2 turns for absolutely no other reason than “Hey, this Pokemon is a gimmick, we were too lazy to balance this Pokemon so we introduced an ability to counter it, instead of actually making him PvP viable”. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Nincada/Ninjask/Shedinja Preferred Abilities: Nincada - Compoundeyes/Run Away Ninjask - Speed Boost/Infiltrator Shedinja - Wonder Guard Note: Nincada’s abilities are irrelevant unless you need to check what will it become on Ninjask. Shedinja can only have Wonder Guard. On Ninjask, you want Speed Boost if you want to Baton Pass for PvE content, but Infiltrator to sweep. This is a hard decision to make, to be honest. Wonder Guard makes you immune to all attacks that are not super effective, however, you will still die to stuff like Poison, Burn, Entry Hazards, Weather, Leech Seed, and a long list of stuff that renders this “incredible” ability completely useless. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Whismur/Loudred/Exploud Preferred Abilities: Whismur - Soundproof/Rattled Loudred/Exploud - Soundproof/Scrappy Note: Exploud hits like a truck thanks to Scrappy, which allows it to use Normal Type moves against Ghost Type Pokemon. This allows it to spam the move Boomburst into anything it sees. Soundproof is an incredible ability for a defensive Pokemon, but Exploud is an extremely offensive one. All best/usable natures: Quiet/Modest/Timid/Rash/Mild Makuhita/Hariyama Preferred Abilities: Thick Fat/Guts/Sheer Force Note: Sheer Force is an incredible ability for it too, but its potential is its incredible bulk, the ability Thick Fat giving it two additional resistances and in general, it hits slow but hard. It also learns a lot of cool defensive/utility options. Its main focus is not to sweep, but you can still use it for that purpose. All best/usable natures: Adamant/Brave Nosepass/Probopass Preferred Abilities: Sturdy/Magnet Pull/Sand Force Note: For PvP, you mainly want Magnet Pull to trap in Steel Types that chose the wrong street, fool. Sturdy is a nice PvE ability that allows you to set up utility moves for your team. Honestly, it’s hard to justify using this meme Pokemon. LOOK AT ITS NOSE, ITS NOSE IS AMAZING. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Skitty/Delcatty Preferred Abilities: Cute Charm/Normalize/Wonder Skin Note: This is an extremely weird Pokemon that makes use of a move called Assist. This move allows you to randomly use a move one of your other Pokemon knows. This sounds really overpowered, but when you realise this move isn’t coded in PRO, you realise it’s useless. Cute Charm is also not coded. Normalize can be a decent option, but it’s just to boost its attack potential, and you render this Pokemon useless against Ghost Types because all of your attacks will always be Normal Type based. All best/usable natures: Jolly/Timid/Naive/Hasty Sableye/Mega Sableye Preferred Abilities: Keen Eye/Stall/Prankster (Becomes Magic Bounce on Mega Sableye, an insane ability) Note: Prankster is an amazing ability as, unless the opponent’s Pokemon is a Dark Type Pokemon, this will automatically give you +1 priority to any Status move. Keen Eye and Stall are literally useless, Keen Eye has no function anywhere, and Stall makes you always move last. On a Pokemon that is already slow. Why? All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Mawile/Mega Mawile Preferred Abilities: Hyper Cutter/Intimidate/Sheer Force. Becomes Huge Power on Mega Mawile. Note: Intimidate will allow it to Megaevolve and set up in front of physical attackers. Hyper Cutter will make it immune to any ATK drops before it megaevolves. Once it megaevolves, it becomes a murder machine. Enjoy clicking buttons and watching everything die! All best/usable natures: Jolly/Brave/Adamant/Naive/Lonely/Naughty/Hasty Aron/Lairon/Aggron/Mega Aggron Preferred Abilities: Sturdy/Rock Head/Heavy Metal. Becomes Filter once megaevolved. Note: The ability is only really relevant on Non Mega forms. Sturdy gives you an extra turn to do anything you need, while Rock Head allows you to Head Smash into anything you see in your path. Not many people use Aggron on non-Mega, as it’s a waste of a team slot. However, Aggron is incredibly useful for PvE content, so try him out! All best/usable natures: Adamant/Brave/Jolly/Impish/Careful/Relaxed/Sassy Meditite/Medicham/Mega Medicham Preferred Abilities: Pure Power/Telepathy (Becomes Pure Power once Megaevolved) Note: Pure Power DOUBLES its ATK stat to astronomical levels. This is obviously its preferred ability. Medicham becomes extremely scary High Jump Kicking into anything. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Electrike/Manectric/Mega Manectric Preferred Abilities: Static/Lightningrod/Minus (becomes Intimidate once Megaevolved). Note: Lightningrod gives you an extra Electric immunity and increases your SPATK each time you’re hit by an Electric Type attack. It’s an amazing ability. Static does not offer you enough utility to consider it. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Plusle Preferred Abilities: Plus/Lightningrod Note: Just read above on Manectric. Same ability reasons. Plus/Minus aren’t even coded. All best/usable natures: Timid/Modest/Bold/Calm//Rash/Mild/Hasty Minun Preferred Abilities: Minus/Volt Absorb Note: Read on Volt Absorb on Chinchou, just nice extra immunity to have. All best/usable natures: Timid/Modest//Bold/CalmRash/Mild/Hasty Volbeat Preferred Abilities: Illuminate/Swarm/Prankster Note: Volbeat has access to Tail Glow, an insane boosting move which only a few Pokemon get access to. This increases your SPATK by three stages. If you manage to use it twice, your SPATK is now maxed! Prankster also provides priority to any Status move without reduced priority, so try it out. It’s also a decent utility meme Pokemon. All best/usable natures: Timid/Modest/Bold/Calm/Naive/Rash/Mild/Hasty Illumise Preferred Abilities: Oblivious/Tinted Lens/Prankster Fun fact: The three abilities are actually extremely good for Ilumise (sorry, I don’t know how to spell the name properly). One makes you immune to Taunt, one allows you to sweep and the other one gives you priority on utility moves. The three are very good choices, it’s just Ilumise sucks. All best/usable natures: Timid/Modest/Naive/Bold/CalmRash/Mild/Hasty Budew/Roselia/Roserade Preferred Abilities: Budew/Roselia - Natural Cure/Poison Point/Leaf Guard Roserade - Natural Cure/Poison Point/Technician Note: Natural Cure heals any status upon switch out, and Technician boosts your attacks slightly if they are weak (Under 60 Base Power). One of the problems with Roserade is that it’s weak to most attacks that inflict Burn or Freeze status and that it’s immune to Spore and to Poison thanks to its typing, so it will rarely get status’d. Poison Point is useless. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Gulpin/Swalot Preferred Abilities: Liquid Ooze/Sticky Hold/Gluttony Note: Liquid Ooze is a great anti stall option which renders Leech Seed useless, and other Drain moves too. However, Swalot already resists almost all (if not all) moves that drain HP, as it resists Bug, Fighting, Fairy and Grass attacks. It’s also supposed (SUPPOSED) to be a tanky attacker, a Macdonalds’ Muk, basically. All best/usable natures: Adamant/Brave/Impish/Careful/Relaxed/Sassy Carvanha/Sharpedo/Mega Sharpedo Preferred Abilities: Rough Skin/Speed Boost. Becomes Tough Jaws once Megaevolved. Note: ALWAYS SPEED BOOST. This allows Sharpedo to function amazingly in both PvE and PvP content. Just kidding, it’s useless in PvP, but it’s one of the best PvE Pokemon available. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Wailmer/Wailord Preferred Abilities: Water Veil/Oblivious/Pressure Note: Wailord’s ability is irrelevant on most situations, it does not really benefit him. We’ll choose Oblivious for the Taunt immunity or Pressure for the PP reducing. Water Veil is a borderline useless ability. To be honest, no idea why does it exist. All best/usable natures: Modest/Quiet/Timid/Rash/Mild Numel/Camerupt/Mega Camerupt Preferred Abilities: Numel - Oblivious/Simple/Own Tempo Camerupt - Magma Armor/Solid Rock/Anger Point. Becomes Sheer Force once megaevolved. Note: I don’t understand what Gamefreak did to choose Numel and its evo abilities, because they’re random as hell. Oblivious is an okay option to be immune to Taunt, except this Pokemon barely ever uses Status moves. Simple would be a good option, but this Pokemon has no access to real boosting moves. Own Tempo is near useless. Magma Armor is literally used for a sidequest in Hoenn. Solid Rock is the best option out of Camerupt’s, but it’s still 4 times weak to Water, one of the most common offensive and deffensive typings, and it has holes everywhere. Anger Point maxes your ATK instantly if you receive a critical hit, but good luck surviving one with this thing. No idea how to justify using this All best/usable natures: Quiet/Modest/Brave/Rash/Mild Torkoal Preferred Abilities: White Smoke/Drought/Shell Armor Note: Drought is one of the best abilities in all of Pokemon. The ability to instantly summon Sunny Weather in battle is extremely good, as it enables Sun Teams to function properly. This Pokemon is also extremely tanky, and it’s a very fun to use Turtli boiiii. White Smoke is nearly useless for it, it’s very tanky and it does not care about stat drops. Shell Armor is also irrelevant, you’ll always survive physical crits, it’s the special attack crits that will take you down instantly, no matter what you do. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Spoink/Grumpig Preferred Abilities: Thick Fat/Own Tempo/Gluttony Note: Grumpig is an extremely rare defensive Pokemon. For this reason, use Thick Fat to give it two extra resistances and exploit its varied movepool. This is a joke, obviously. It’s another meme Pokemon from Gen 3. Try to use it as a defensive utility Pokemon. All best/usable natures: Bold/Calm/Sassy/Relaxed/Modest/Quiet/Timid Spinda Preferred Abilities: Own Tempo/Tangled Feet/Contrary Note: Contrary makes it so that your stat drops become stat increases. If you use the move Superpower, instead of having your ATK and DEF drop by a stage, they will increase. This is very easy to exploit on Serperior and Spinda. It’s a very fun ability. Also, Spinda’s cute, it’s basically me hungover at 5am waking up somewhere not knowing what I did on the entire night. Use this Pokemon! All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty/Careful/Impish/Brave Trapinch/Vibrava/Flygon Preferred Abilities: Trapinch - Hyper Cutter/Arena Trap/Sheer Force Vibrava/Flygon - Levitate Note: Trapinch actually was used by someone in PRO in PvP (undocumented, but absolute madman) because it has 10 base Speed and 100 base Attack (higher than Kyogre, by the way). This little thing this extremely hard and has three amazing abilities. When it evolves, it loses all of its abilities and gains Levitate. It’s a bit sad, but well, it’s the “perks” of evolution. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Cacnea/Cacturne Preferred Abilities: Sand Veil/Water Absorb Note: Cacturne was so disgusting in Gen 3 and so annoying to deal with that it was actually banned in PvP due to the Sandstorm + Sand Veil combination. Fun fact, Cacturne hits like a truck, it’s just extremely slow and it’s a gimmick Pokemon. Very fun to use for story though. All best/usable natures: Jolly/Adamant/Brave/Naive/Lonely/Naughty/Hasty Swablu/Altaria/Mega Altaria Preferred Abilities: Natural Cure/Cloud Nine (when megaevolved, it gains Pixilate) Note: both abilities are really good pre megaevolving. Cloud Nine allows you to counter Weather Abusers and Natural Cure lets you heal any status upon switch out. Mega Altaria can do anything: it can be a physical sweeper, a special sweeper, a physical tanky attacker, a special tanky attacker, a bit of a staller and it can also wash the dishes and pay your rent. Altaria is extremely flexible, to the point where I went to look for possible sets for it and I found like 24 of them. So yeah, I’ll just show the most used PvP natures and you decide. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild, Adamant, Jolly, Naughty, Lonely, Impish, Careful, Relaxed, Sassy (lol.) Zangoose Preferred Abilities: Immunity/Toxic Boost Note: Toxic Boost greatly powers up your attacks while you are poisoned. This is an amazing damage boost for a sweeper like Zangoose, fast and hard hitting. Combine it with Facade and you steamroll! Zangoose is edgy, it hits REALLY hard, but has a disappointing moveset. It’s not the best thing in the world, but it’s not the best one either. Use it if you like edgy stuff. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Seviper Preferred Abilities: Shed Skin/Infiltrator Note: Infiltrator lets you bypass Substitute, a move that will protect you from any attacks unless they are Sound Based (for example, Bug Buzz or Boomburst). Seviper is definitely underrated but it’s also a very uncommon Pokemon. It’s a fun mixed sweeper, but its moveset is very, very poor. It has a solid 100 base Attack and Special Attack, but a pathetic 65 Speed stat. All best/usable natures: Quiet/Brave/Adamant/Modest Lunatone Preferred Abilities: Levitate (only ability) Lunatone is a meme Pokemon that sees literally no play anywhere. It might be cool for PvE, but even there, I don’t really find an excuse to use it. It’s a slow attacker with average at best stats and not with a surprising movepool. All best/usable natures: Bold, Calm, Modest, Timid, Quiet, Hasty, Naive, Rash, Mild. Solrock Preferred Abilities: Levitate (only ability) Contrary to Lunatone… just kidding, this is also a meme Pokemon. However, its access to Flare Blitz, Explosion, Stealth Rocks and other utility moves actually make this thing a USABLE meme both in PvE and PvP. Try it out! All best/usable natures: Adamant/Jolly/Impish/Careful Barboach/Whiscash Preferred Abilities: Oblivious/Anticipation/Hydration This Pokemon is a literal meme and is outclassed by anything in existence. Any Water Type is better than this thing, unfortunately. You can try using Dragon Dance, then resting under Rain to heal with Hydration and immediately attack. It barely has any use, ever, anywhere. It’s ok in PvE, just don’t use it in PvP. All best/usable natures: Adamant/Jolly Corphish/Crawdaunt Preferred Abilities: Hyper Cutter/Shell Armor/Adaptability Crawdaunt hits LIKE A TRUCK. Adaptability gives you an extra bonus on the attacks of your same Type. For example, a Water or Dark Type attack will get an extra 1.5x Damage Bonus. Added to Stab, that’s a 2x bonus. Thus, you will always deal double the normal damage! Hyper Cutter is a gimmick and Shell Armor is useless. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Baltoy/Claydol Preferred Abilities: Levitate (only ability, why the hell do so many Pokemon have Levitate as their only ability?) Claydol is an extremely good PvE Pokemon, very, VERY tanky and learns a lot of utility and annoying support moves that will help you throughout story. It also has decent offensive stats, so if you need a Ground, Psychic or both Types combined, this is a very good choice. All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Lileep/Cradily Preferred Abilities: Suction Cups/Storm Drain Note: Storm Drain is clearly the best ability. Literally gives you a free immunity to Water Type attacks. Why would you not want this? It’s amazing! Cradily is an extremely tanky and annoying to deal with Pokemon that resists a few common Types and will support you in PvE content. Use one! All best/usable natures: Bold/Calm/Sassy/Relaxed/Impish/Careful Anorith/Armaldo Preferred Abilities: Battle Armor/Swift Swim For some reason, this gets Swift Swim. This is actually amazing because it doubles its speed under Rain. What’s the problem? THIS THING IS WEAK TO WATER TYPE ATTACKS. You power up Water Type attacks to go faster, but you also power up being blasted by one. I don’t understand this ability choice, it’s a cute Swift Swimmer on a very uncommon Type (Rock/Bug), and it’s very fun for PvE content. Use it if you want, just be careful! All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty/Impish/Careful Feebas/Milotic Preferred Abilities: Swift Swim/Oblivious/Adaptability Marvel Scale/Competitive/Cute Charm Note: Marvel Scale powers up your DEF stat when inflicted with a status condition. Milotic is an extremely tanky special attacker that is fun and straightforward to use, you use Recover to heal and you use other attacks to wear down the enemy. It’s very basic and it’s very similar to Vaporeon. It’s also cute. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild, Relaxed, Sassy Castform Preferred Abilities: Forecast (only ability) Note: the ability is not coded, but it transforms Castform into a different form depending on the weather. Except sandstorm, because for some reason it didn’t get a form in that weather. Castform is a meme Pokemon with next to no viablity. It’s just cute but has literally nothing going for it. Its ability is not even coded lol. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Kecleon Preferred Abilities: Color Change/Protean Note: this might take a while to explain. Color Change changes Kecleon’s Type to the Type of the attack you just were hit by. Example: Kecleon is a Normal Type. He is attacked with Surf. Now he is a Water Type. Protean does the same but on a different way: Protean changes Kecleon’s Type to the Type of the attack KECLEON USES. Example: Kecleon is a Normal Type. He now uses Flamethrower. Now Kecleon is a Fire Type! Kecleon is a meme Pokemon with no viability whatsoever for PvP. HOWEVER, His stats are solid for PvE content and he can abuse both Protean and Color Change to steamroll through PvE content since he will gain the same Type of the enemies’ attack. In many Types, this Type will resist itself (Fire, Water, Grass, Electric, Steel and other Types resist themselves or their own Type attacks, like Ice, Dark, Poison, and so on). It is also the only other Protean user aside from Greninja. While it doesn’t have nowhere the same stats or usability, it’s also fun to use as a meme. All best/usable natures: Adamant/Brave/Relaxed/Sassy Shuppet/Banette/Mega Banette Preferred Abilities: Insomnia/Frisk/Cursed Body Note: its abiltiy becomes Prankster once it Megaevolves. Insomnia makes you immune to Sleep, which is nice to level up other Pokemon via the Perish Song strategy, Frisk is nice to find wild Pokemon items. Cursed Body is an okay ability that relies on pure chance unfortunately and you’re not a tank. Once you Megaevolve you will gain the Prankster ability, which will give +1 priority to any Status move. This is an amazing ability. Welcome to possibly the best PvE Megaevolution. Mega Banette is absurdly overpowered on PvE content, to the point where your only weaknesses are Dark Types and Pokemon with Priority moves. Banette is literally invincible once megaevolved. You can Protect and then Disable the AI’s move, and the AI will be stuck trying to use a move it can’t use while you attack it several times for free. This Pokemon is borderline insane for PvE and you MUST get one. All best/usable natures: Adamant/Brave/Lonely/Naughty Duskull/Dusclops/Dusknoir Preferred Abilities: Duskull: Levitate/Frisk Dusclops and Dusknoir: Pressure/Frisk Note: Pressure makes your opponent lose 2 PP instead of 1 PP when they attack you. This ability is amazing to pressure (yes, that was a pun) opponents in PvP. I already explained Frisk. With the introduction of Eviolite in Gen 5, Dusclops is one of the tankiest (if not the tankiest, competing with Cofagrigus) Ghost Type Pokemon. It’s also very easy to farm and can fit in many, MANY PvE teams. Extreme usability and reliability make this Pokemon amazing in any PvE fight and sometimes in PvP too. All best/usable natures: Dusclops: Bold/Calm/Sassy/Relaxed/Impish/Careful Dusknoir: Adamant/Brave/Sassy/Relaxed/Impish/Careful Tropius Preferred Abilities: Chlorophyl/Solar Power/Harvest Note: all three abilities for Tropius are extremely good. Harvest will allow you to restore a used berry in battle. This will help you power up nonstop throughout berry consumption! Aaaand that’s about it. Tropius is a terrible, garbage, unusable Pokemon. It’s weak to many common Types, has barely any resistances, its movepool and typing are mediocre. If you still are somehow willing to run this thing, good luck, because I have no idea how to recommend using this Pokemon. All best/usable natures: (don’t trust me on this one) Bold/Calm/Timid/Jolly/, then any nature that is not -speed (Hasty, Naive, Modest, Adamant, Naughty, Rash, idk, this Pokemon is borderline unusable, I legit have no idea how to justify this). Chingling/Chimecho Preferred Abilities: Levitate (only ability, why do half of all Pokemon just have Levitate?) Chimecho is a cute meme story Pokemon. Fun fact, this was supposed to be a Mythical Pokemon planned for Gen3, but due to development issues was ultimately scrapped and moved to being a normal Pokemon in Gen3’s postgame. This is why in the original Pokedex it was at the last spots and was very hard to find and catch. However, this Pokemon is common and mediocre in PRO, as its movepool is a potato bag. All best/usable natures: Bold, Calm, Modest, Timid, Hasty, Naive, Rash, Mild. Absol/Mega Absol Preferred Abilities: Pressure/Super Luck/Justified Note: Super Luck increases your crit chance, Justified your Attack stat if hit by a Dark Type attack. Once it Megaevolves, it gains the ability Magic Bounce. Mega Absol is an extremely hard hitting but surprisingly disappointing Pokemon for both PvP and PvE. Its stats are slightly lackluster with low bulk and bad typing, but its movepool is decent. I recommend it as a very good and usable PvE Pokemon, it’s fun and cute. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Snorunt/Glalie/Mega Glalie/Froslass Preferred Abilities: Snorunt and Glalie: Inner Focus/Ice Body/Moody Froslass: Snow Cloak/Cursed Body Once megaevolved, ability becomes Refrigerate. Like a fridge. Note: Inner Focus is extremely good to prevent flinches. Moody is a borderline overpowered ability that raises a random stat by 2 stages and decreases another by 1 stage at the end of every turn. This makes Glalie a killing machine after a few turns. Note 2: ONLY FEMALE SNORUNT CAN EVOLVE INTO FROSLASS. Just kidding! Glalie is terrible, and its Mega also is. Glalie has base 80 stats everywhere, which suggests it can do anything. No it can’t. It’s terrible. Its movepool is bad and gets extremely outclassed by any other Ice Type, even with a Megaevolution. Froslass is better though. Fast attacker, extremely useful for PvE content to Destiny Bond PvE Bosses and usable as a support Pokemon. It’s also usable as a suicide lead in PvP sometimes. All best/usable natures: Glalie: Jolly/Adamant/Naive/Lonely/Naughty/Hasty (note, Glalie can also be a spATKer or mixed since all his base stats are 80, but he’s borderline useless) Froslass: Timid/Modest/Naive/Hasty/Rash/Mild Spheal/Sealeo/Walrein Preferred Abilities: Thick Fat/Ice Body/Oblivious Note: Thick Fat helps Walrein resist Fire Type attacks. With Thick Fat, Walrein also x8 resists Ice Type attacks, as a fun fact! Ice Body will heal it every turn under Hailstorm. Oblivious makes it immune to Taunt and infatuation. Walrein is CHONKY. It’s big. It’s not a small boy. It’s a very big seal. It’s a VERY fun PvE Pokemon, but gets outclassed by anything in PvP. All best/usable natures: Bold, Calm, Modest, Quiet, Timid, Hasty, Naive, Rash, Mild, Adamant, Brave. Clamperl/Huntail/Gorebyss Preferred Abilities: Clamperl: Shell Armor/Rattled Gorebyss: Swift Swim/Hydration Huntail: Swift Swim/Water Veil Note: Rattled increases your Speed sharply after being hit by a Dark, Ghost or Bug Type attack, Shell Armor prevents critical hits and Swift Swim doubles your Speed under Rain. So, this is the weirdest thing. Clamperl equipped with a Deep Sea Tooth has its SpATK doubled, to the point where it can compete with KYOGRE. Yes, you read that right. If you equip a Clamperl with a Tooth and use it properly, you can sweep PvP and PvE content and melt everyone there. Abusing the move Shell Smash makes you a killing machine, and not only that, Huntail and Gorebyss get the move too. The three are very solid PvE options. The problem is that Clamperl is rare and hard to hunt, unfortunately. Gorebyss and Clamperl are special sweepers, Huntail is a physical sweeper. All best/usable natures: Clamperl/Gorebyss: Modest/Timid/Naive/Hasty/Rash/Mild Huntail: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Relicanth Preferred Abilities: Rock Head/Swift Swim/Sturdy Relicanth is a meme Pokemon that is absolutely forgotten except for the fact that it used to be required to capture the Three Regi Legendaries. Funnily enough, its three abilities are amazing, but it’s basically a worse Kabutops, deals more damage thanks to Head Smash but is way slower. It’s a meme Pokemon with next to no usability in PvP but it’s fun to use in PvE! All best/usable natures: Jolly/Brave/Adamant/Naughty/Naive/Naughty Luvdisc Preferred Abilities: Swift Swim/Hydration Luvdisc is just another meme Pokemon. It’s a weak special Water Type attacker that has literally nothing going for it. All best/usable natures: Timid/Modest/Naive/Rash/Mild/Hasty Bagon/Shelgon/Salamance/Mega Salamance Preferred Abilities: Bagon: Rock Head/Sheer Force Shelgon: Rock Head/Overcoat Salamance: Intimidate/Moxie (becomes Aerilate once megaevolved) Note: Overcoat protects you from many moves like Stun Spore. Salamance is one of the best Dragon Types in PRO. Access to Roost to heal itself, boosting capabilities with Dragon Dance, absurdly high stats once megaevolved and the ability to be a mixed sweeper with both physical and special attacks, this thing goes on a rampage if it sets up a single Dragon Dance. If you let this thing set up in front of you, you’re done. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty/Timid/Modest Beldum/Metang/Metagross/Mega Metagross Preferred Abilities: Clear Body/Light Metal (Becomes Tough Claws once megaevolved) Note: Clear Body prevents stat drops from the enemy. Example: Hoothoot uses Growl, but Metagross does not have an ATK drop. However, it does not protect you from your own stat drops. Example: Metagross uses Hammer Arm, but its Speed will still lower. Light Metal only makes you lighter. Metagross is infamous for being one of the strongest Pokemon in existence. It is extremely hard to hunt, has a catchrate lower than most Legendary Pokemon, it damages itself with Take Down, but it is so rewarding. Possibly the best PvP Mega (if we don’t count banned Megaevolutions, which are over 6 at this point). Extremely good typing, resists over 8 Types, absurdly high stats, stupidly insane when Megaevolved, hits like a truck and is amazing for both PvE and PvP content. This is one of the best endgame Pokemons in PRO. All best/usable natures: Jolly/Adamant/Naive/Lonely/Naughty/Hasty Regirock Preferred Abilities: Clear Body/Sturdy Both abilities are a good choice on this dude. Regirock is a massive rock, massive physical tank with an absurd 200 DEF Base Stat. What’s the problem? Its SPDEF is pathetic and it gets no access to recovery moves. There are much, MUCH better and more balanced choices for Stealth Rockers that have better stat spreads, abilities and movepools than this thing (hi Tyranitar). UN UN UN UN UN UN UN UN UN UN UN (sorry if I didn’t make the meme I would’ve died inside) All best/usable natures: Impish/Careful/Adamant/ Regice Preferred Abilities: Clear Body/Ice Body Regice is like Regirock, but on the Specially Defensive side. Same problems, but worse, because the Ice Type is PATHETIC as a defensive typing. It’s still pretty cool to use though. Haha walking fridge go brrr. All best/usable natures: Bold/Calm/Modest RegiSteel Preferred Abilities: Clear Body/Light Metal The only viable Regi out of the Trio (Gigas is the fourth one but it’s not obtainable yet in PRO and it’s borderline useless), RegiSteel is an okay option for both PvE and PvP content as a support tool. Immense bulk and decent power, it’s an okay Steel Type choice. Still gets outclassed by too many things though. All best/usable natures: Impish/Careful Latias/Mega Latias Preferred Abilities: Levitate (only ability, does not change with Mega) Latias is an extremely good support/offensive Pokemon that has the ability to sweep entire teams alone abusing Stored Power + Refresh + Roost + a setting up move, which can also be an extremely fast offensive lategame cleaner with Scarf or it can also support its teammates. This is the defensive one of the Lati Duo. All best/usable natures: Timid/Modest Latios/Mega Latios Preferred Abilities: Levitate (only ability, does not change with Mega) Latios is Latias, but on offensive steroids, this thing will nuke any team down via Draco Meteor and Specs spam, it has a decent offensive movepool and hits extremely hard, very high Speed tier combined with an absurd Megaevolution allows it to punch holes through entire teams. All best/usable natures: Timid/Modest Kyogre/Primal Kyogre (unreleased) Preferred Abilities: Drizzle (only ability, as if it needed one lol, becomes Primordial Sea once it changes into its Primal Form) No explanation needed, this thing is banned into existence for a good reason. Absurd offensive stats boosted under Rain. All best/usable natures: Timid/Modest Groudon/Primal Groudon (unreleased) Preferred Abilities: Drought (only ability, becomes Desolate Land once it changes forms) No explanation needed, this thing is beyond disgustingly good. All best/usable natures: Jolly/Adamant/Impish/Careful Rayquaza/Rayquaza-Mega (unreleased) Preferred Abilities: Air Lock (only ability, becomes Delta Stream once megaevolved) This thing got banned from the BANNED tier. Imagine. All best/usable natures: Jolly/Adamant/Naive/Naughty/Rash/Timid/Modest (lol?) Jirachi Preferred Abilities: Serene Grace (only ability) Remember what I said about Togekiss? But with better stats and comparable movepool? And even better utility moves? And faster? AND MORE ANNOYING? This thing is Togekiss on steroids. All best/usable natures: Jolly/Impish/Careful Deoxys (unreleased, it and its 4 forms) Preferred Abilities: Pressure (only ability) Absurd in anything. 180 stats across the board depending on form. This thing does not make any sense and thank god it’s not released. All best/usable natures: Speed, Attack and Normal: Timid/Naive/Modest/Rash/Mild/Naughty/Lonely/Adamant/Jolly Defense: Impish/Careful/Bold/Calm/Sassy/Relaxed SINNOH Turtwig/Grotle/Torterra Preferred Abilities: Overgrow/Shell Armor Finally, Gen 4! And what better way to start it than starting with one of the worst starters in existence! (if not the worst one). Fun fact, Turtwig is literal garbage in PvP, but it’s an incredible Pokemon in PvE. Thanks to its Shell Armor and Curse access, you can boost with 6 Curse and be immune to Critical Hits and then proceed to sweep bosses alone with this thing. In PvE this thing is amazing, it’s just worthless in PvP because it’s weak to way too many offensive Types. All best/usable natures: Adamant/Brave/Careful/Impish/Relaxed/Sassy/Naughty Chimchar/Monferno/Infernape Preferred Abilities: Blaze/Iron Fist Finally, Gen 4! And what better way to continue it than with one of the best starters in existence! (get memed on, Torterra, you’re a potato). Infernape is an extremely fast offensive and mixed sweeper that often works as a Lead in PvP. Amazing option in PvP and PvE content, this thing is always worth running! All best/usable natures: Naive/Jolly/Timid/Hasty/Naughty/Lonely/Rash/Mild/Adamant/Modest Note: Iron Fist boosts Punch moves, so it is preferrable that you use this ability with a nature that does not reduce ATK Piplup/Prinplup/Empoleon Preferred Abilities: Torrent/Defiant This guy’s abilities are weird. It’s a tanky special attacker with LOTS of utility. I recommend it for both PvE and PvP, it’s not the best in PvP but its typing is amazing. “Only” (lol) weak to Ground, Electric and Fighting, resists over 9 Types! Its movepool leaves much to be desired though. All best/usable natures: Quiet/Modest/Timid/Bold/Calm/Relaxed/Sassy Starly/Staravia/Staraptor Preferred Abilities: Starly:Keen Eye/Reckless Staravia and Staraptor: Intimidate/Reckless Staraptor is probably one of the best Flying Pokemon for both PvP and PvE. Insanely good debuffer thanks to Featherdance + Roost + Intimidate + Sand Attack + Scary Face for PvE content and a brutal sweeper in PvP with Double-Edge, Brave Bird, Close Combat, Quick Attack and U-Turn, this thing puts anything into shreds. I SERIOUSLY suggest you use him for both purposes. All best/usable natures: Jolly/Adamant/Naive/Naughty/Lonely/Hasty Intimidate ONLY: Jolly/Impish (PvE exclusive) Bidoof/Bibarel Preferred Abilities: Simple/Unaware/Moody Bibarel is amazing. It’s an extremely underrated PvE monster. Not only is it a good HM Slave, but it’s one of the best Simple abusers. Combine Simple + Curse + Amnesia + Aqua Jet, and you set up your SPDEF to max in 2 Amnesia, then 3 Curse for max ATK and DEF, and your Aqua Jets will always go first, have STAB and you’ll be unbreakable. This is an extremely gimmicky PvE sweeper that can also work in PvP if used properly. Use this thing, it’s fun! All best/usable natures: Jolly/Adamant/Brave/Naughty/Lonely/Naive/Hasty Kricke/Kricketune (WE DO NOT SPEAK ABOUT THE KRICKE INCIDENT) Preferred Abilities: Kricke: Shed Skin/Run Away Kricketune: Swarm/Technician Note: Technician in my personal opinion is way better (read on Scyther/Scizor), but this Pokemon is a meme mon, so Swarm also works. Kricke is a meme Pokemon. It’s probably one of the worst if not the worst Bug Type, it has an extremely curious movepool with access to both support and attacking moves, but its stats are mediocre at best. Good for Sinnoh Story, can be used to cheese specific PvE bosses with Perish Song. All best/usable natures: Jolly/Adamant/Brave/Naughty/Lonely/Naive/Hasty Shinx/Luxio/Luxray Preferred Abilities: Rivalry/Intimidate/Guts Luxray’s a very underrated but at the same time underwhelming Pokemon. Just a bit extra Speed and ATK and the addition of the Dark Type onto it would’ve made this thing an amazing PvP contender. Nonetheless, it’s held back by a potato speed tier (just 70), while it has massive ATK and decent bulk. It’s an amazing PvE Pokemon though, but it’s very hard to find and hunt for some reason. All best/usable natures: Jolly/Adamant/Naughty/Lonely/Naive/Hasty Cranidos/Rampardos Preferred Abilities: Mold Breaker/Sheer Force Ever heard of “Good at one thing, garbage at everything else”? This is basically the Rock Lee of Pokemon. A Pokemon with an obscene ATK stat (165, higher than Groudon, for example), with other mediocre stats. To say that Rampardos hits hard is an understatement, this thing hits so hard it could send you across the country. Absurdly oversized ATK stat with two incredible abilities but with a garbage movepool it cannot exploit much. It’s a very fun Pokemon to use, it’s just garbage in PvP, but decent in PvE. All best/usable natures: Jolly/Adamant/Naughty/Lonely/Naive/Hasty Shieldon/Bastiodon Preferred Abilities: Sturdy/Soundproof This thing is basically a massive tank with no recovery move access outside of rest and the capability of returning any attacks with Metal Burst. This is a very viable Tank Pokemon for PvE content, but it’s beyond garbage in PvP. Somehow it gets access to two amazing abilities and a decent stat spread, but it has nothing really going for it. All best/usable natures: Impish/Careful/Relaxed/Sassy Burmy/Wordamam Grass/Ground/Steel/Mothim Preferred Abilities: Burmy: Shed Skin/Overcoat Wordamam: Anticipation/Overcoat Mothim: Swarm/Tinted Lens Note: Burmy can only evolve into Wordamam IF IT’S FEMALE. Burmy can only evolve into Mothim IF IT’S MALE. Wordamam’s evolved form and typing is chosen depending on the place where you level up Burmy to evolve it. Choose carefully where you evolve it to get a specific form. This meme Pokemon is extremely weird to explain. Depending on its gender, you get the typical useless Bug/Flying Type that everyone forgets its existence because it’s mediocre, has bad stats and is disappointing (in my personal opinion, Mothim is okay for PvE, but one quick look at the pokedex and you’ll realise how bad it is), or the typical useless Bug/Grass Type that everyone forgets… you get the point. Wordamam is like a tanky/support attacker that is mediocre at best. It’s good for PvE though. Mothim is like a fusion between Butterfree and Parasect, but with worse stats and less utility. All best/usable natures: If you’re going to evolve into Wordamam: Bold/Calm/Modest/Quiet/Sassy/Relaxed If you’re going to evolve into Mothim: Naive/Hasty/Rash/Mild/Naughty/Lonely/Timid/Jolly Combee/Vespiquen Preferred Abilities: Combee: Honey Gather/Hustle Vespiquen: Pressure/Unnerve Combee’s abilities are USELESS. Literally USELESS. Honey Gather is not coded in PRO, and Hustle gives you an ATK boost, on a SPATK user, that is a TANK Pokemon (or supposed to). You need Honey Gather so that it becomes Pressure once evolved to Vespiquen. Vespiquen is an attempt at a tanky Bug/Flying Type. What’s the problem? It has really good stats and a good movepool. BUT IT’S SLOW. AND IT HAS MANY WEAKNESSES. Ice, Fire, Rock (4 times), Electric, Flying. The most common offensive Types. AND YOU’RE SUPPOSED TO BE A TANK. This Pokemon is very easy to exploit to cheese PvE fights, but for the love of god don’t use this thing in PVP. All best/usable natures: Impish/Careful/Bold/Calm/Sassy/Relaxed Pachirisu Preferred Abilities: Run Away/Pickup/Volt Absorb Pachirisu is a meme Pokemon. Yes, I know it’s so cute and it won a World Championship, but trust me, since there’s no double battles in PRO, this thing is borderline useless in PvP. However, in PvE, it finds its pick as… nothing. Well, it’s supposed to be a cute, defensive utility Pokemon, but it’s a hard Pokemon to hunt and it requires its hidden ability (Volt Absorb) to be usable anywhere. It gets access to a lot of cool support utility moves though! All best/usable natures: Bold/Calm Buizel/Floatzel Preferred Abilities: Swift Swim/Water Veil Floatzel is basically a fast, VERY fast strong mixed attacker that is extremely fun to use. 105 base ATK and an absurd base 115 SPEED (faster than Gengar, by the way), make this Pokemon look very appealing! … and that’s where the appeal ends. This thing’s movepool is really, really poor, it’s not terrible but it’s poor. It’s a very good PvE Pokemon but it gets outclassed in PvP by any other Swift Swim user. It’s also a cute and easy Pokemon to farm, so why not add one to your team? All best/usable natures: Jolly/Adamant/Naive/Naughty/Hasty/Lonely/Rash/Mild Cherubi/Cherrim Preferred Abilities: Cherubi: Chlorophyl (only ability) Cherrim: Flower Gift (only ability) This is yet another Grass Type meme Pokemon that is borderline garbage everywhere, even in PvE. There is literally nothing I can really say to support using Cherrim. Cherrim is a weird Grass Type that has access to an alternative form when Sunny Day is active. Its ability Flower Gift gives you a 50% boost on the ATK (attention, ATK, not SPATK) and the SPDEF of you and any allied Pokemon in battle. The first problem is that the form for Cherrim is not coded. The second problem is that there’s no double battles in PRO. The third problem is that Cherrim is a SPATK user, not an ATK. This thing is so useless I don’t even have words to describe it. Mediocre stats, movepool and nonexistant gimmick make this thing a literal joke. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Bold/Calm Shellos/Gastrodon Preferred Abilities: Sticky Hold/Storm Drain/Sand Force Behold, one of the cutest and best tanks for both PvE and PvP content! This thing is obnoxious and so massive it’s not even funny. Shellos is a cute tank with a lot of support tools in its movepool while Gastrodon is the steroided evolved version. Not only does Storm Drain give it a Water immunity, it also makes it so that Gastrodon is immune to both Electric and Water Type attacks. Gastrodon is an extremely bulky tank for all PRO content and I really recommend you get one! Small note: its eastern and western forms are not coded. Also, you can ignore Sand Force and Sticky Hold, they’re useless for this Pokemon. All best/usable natures: Relaxed/Sassy/Bold/Calm/Impish/Careful Drifloon/Drifblim Preferred Abilities: Aftermath/Unburden/Flare Boost Drifblim is an extremely weird Pokemon. It’s supposed to be a mix of a decently fast mixed tanky attacker that tries to be good at everything but is actually bad at everything. This is because its weird stat spread does not help it at all. Massive HP stat combined with garbage defense stats and completely average ATK, SPATK and SPEED stats make it the definition of average. Aftermath is not a good ability as it only really has an effect if you’re defeated by a physical attack, and even then, you just damage 25% of the enemies’ max HP. It’s nothing compared to just using Night Shade and dealing 100 HP at the very least thanks to how Night Shade works. Unburden is nice, if you have a consumable item you will double your SPEED stat, but that means you can only run a consumable item in battle. Flare Boost is interesting, if you are burned your SPATK stat will be increased massively, but you will be damaged every single turn. Drifblim is a mix of everything, tankiness and offense and utility, but with a really weird stat spread. It’s also often used for PvE content since it can set up on bosses. I kinda recommend trying it out, it’s an underrated cute balloon. All best/usable natures: Bold/Calm/Modest/Timid Buneary/Lopunny/Mega Lopunny Preferred Abilities: Buneary: Run Away/Klutz/Limber Lopunny: Cute Charm/Klutz/Limber When meagevolved, its ability becomes Scrappy. A fan favourite, incredibly hated and loved (specially by those who abide by the rules, if you get what I mean), this Pokemon is at the same time one of the worst and best Normal Types in Pokemon. Its base form is completely useless and should never be used, at best, it’s a pivot that can cripple tanks by using Switcheroo with the move Assault Vest with the ability Klutz (Klutz disables the effects of the items you hold, thus Assault Vest’s restriction on status moves is removed, so you can use Switcheroo) to give the Assault Vest to an enemy tank. Now, this enemy tank can only attack and not use any status moves. Aside from that strategy, Mega Lopunny excels for being extremely hard and having an insanely good ability, Scrappy, which allows it to hit any Ghost Type Pokemon with Fighting and Normal Type attacks. The only way to stop this thing is by praying to the lord that this thing gets paralysed or burned somehow, or that it misses Hi Jump Kick twice and it sends itself into the shadow realm. Mega Lopunny is an absurdly good Megaevolution for both PvP and PvE content and I 100% recommend you use this thing. All best/usable natures: Jolly/Adamant/Naive/Hasty/Lonely/Naughty Glameow/Purugly Preferred Abilities: Glameow: Limber/Own Tempo/Keen Eye Purugly: Thick Fat/Own Tempo/Defiant Have you ever fed your neighbour’s fat cat? That typical cat that is very cuddly but if you make it angry it runs after you and tries to murder you? That’s basically Purugly, a fat cat on steroids. Purugly is a gimmick, very cool to use Normal Type Pokemon with a decent movepool, insane abilities (Thick Fat and Defiant are absurdly good by themselves), but subpar compared to other Pokemon. Purugly runs VERY FAST (faster than Gengar) and hits hard, its abilities are good and its movepool is decent, its stats are not the best though. VERY fun PvP and PvE meme Pokemon to use, I 100% recommend this thing. All best/usable natures: Jolly/Adamant/Naive/Hasty/Lonely/Naughty Bronzor/Bronzong Preferred Abilities: Levitate/Heatproof/Heavy Metal Bronzong is possibly one of the best PvE support Pokemon in PRO. This Pokemon is incredible, it has an incredible typing, up to two immunities with Levitate, over nine resistances, access to a massive amount of support moves, incredible stats and very easy to farm. Bronzong is an incredible option for both story and PvE content, massive bulk and the capability to set up Stealth Rocks, Light Screen and Reflect, Toxic and many, MANY utility moves while it can slowly wear down opponents. Please use this thing. Heatproof makes it neutral to Fire Type attacks. All best/usable natures: Relaxed/Sassy/Impish/Careful/Bold/Calm/Brave Chatot Preferred Abilities: Keen Eye/Tangled Feet/Big Pecks Welcome to the meme Pokemon, the edition! Chatot is probably the most known meme Pokemon. This Pokemon used to be able to copy ANY sounds you made to your Nintendo DS and it used them to power up its move called Chatter. Since then, the move’s been banned due to certain people using it to insult others in Wifi battles. Chatot is a specially attacking bird with literally next to no purpose, as it gets HEAVILY outclassed by Swellow in EVERY single sense. Remember kids, whatever Chatot can do, Swellow can do it better. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Spiritomb Preferred Abilities: Pressure/Infiltrator Spiritomb is quite unique. Born to be a Pokemon that was supposed to be rare and only obtainable through meeting many people in local play (worst idea ever, but oh well), it’s a tanky mixed attacker with access to utility and offensive moves alike. It also has a pretty decent statline and it is only weak to Fairy. Before Gen 6, this Pokemon had no weaknesses! It’s unfortunately a very rare Pokemon to find, but it’s very fun to use. All best/usable natures: Quiet/Brave/Relaxed/Sassy Gible/Gabite/Garchomp/Mega Garchomp Preferred Abilities: Sand Veil/Rough Skin (Becomes Sand Force once megaevolved) Welcome to Cynthia.jpg, or nightmare fueled childhood every time you reached the champion in Gen 4. This is Garchomp, the Dragon that said “screw it all, I’m just gonna do everything right!” Born to be a physical, special, mixed, setup, tank attacker, this Pokemon was banned from competitive more than twice due to how disgustingly powerful it is. Extremely fast, tanky, hits like a truck, very annoying to deal with, this Pokemon has it all. Garchomp prefers Rough Skin to be able to chip the opponent’s Pokemon slowly through the combination of Rocky Helmet and Rough Skin. It can also simply run an offensive set + Rough Skin. Additionally, you can also use Sand Veil under sandstorm to be a disgusting sand abuser and dodge many attacks that would’ve otherwise resulted in your death. This thing is EXTREMELY powerful for both PvP and PvE content, and it’s one of the most seeked after Pokemon in PRO. All best/usable natures: Sand Veil/Rough Skin: Jolly/Adamant/Naive/Rash/Mild/Naughty/Hasty/Lonely Rough Skin (if tankchomp): Impish/Careful/Relaxed Riolu/Lucario/Mega Lucario Preferred Abilities: Riolu: Steadfast/Inner Focus/Prankster Lucario: Steadfast/Inner Focus/Justified When megaevolved, it gains Adaptability. Lucario’s abilities are all usable, but Justified/Inner Focus is preferred to avoid being flinched down. Lucario is a very fun to use mixed sweeper. It can attack physically, specially or in both sides at the same time. Its decent movepool, protagonist of a movie, cool looking persona (no this is not a videogame reference) make it very appealing to be played in both PvP and PvE content. Its megaevolution (not released, no idea why) is one of the most broken Megaevolutions in all of Pokemon. This is a great option for both PvP and PvE content! All best/usable natures: Adamant/Jolly/Modest/Timid/Rash/Naive/Naughty/Lonely/Hasty/Mild Hippopotas/Hippowdon Preferred Abilities: Sand Stream/Sand Force Welcome to Hippowdown, the Hippopopopopotamus! This thing is EXTREMELY bulky, viable in both PvP and PvE content, fun to use and easy to understand. Its movepool is also very welcoming to newbies and it is only used in the same way: always as an easy to use ready and available Sand Setter and tank. I really recommend this Pokemon. Also, its preevo is cute! All best/usable natures: Impish/Careful/Relaxed/Sassy/Adamant/Brave Skorupi/Drapion Preferred Abilities: Battle Armor/Sniper/Keen Eye Drapion is a very underrated Pokemon. Fun to use as a gimmick both in PvP and PvE, it’s a very tanky attacker that feels slightly underwhelming due to its stat spread. Hits decently hard thanks to its high critical chance moves + sniper, amazing typing (only weak to Ground!), it is a tanky option for all content. It’s fun to use, so why not give it a chance? All best/usable natures: Adamant/Jolly/Impish/Careful Croagunk/Toxicroak Preferred Abilities: Anticipation/Dry Skin/Poison Touch Croagunk and Toxicroak might look like gangster toads, because that’s basically what they are. Do you dare look badly at this thing? Watch it set up in front of your entire team, laugh at your tanks thanks to its Poison status immunity + Water Type attacks immunity thanks to Dry Skin, heal itself up and run over your team. This thing is criminally underrated and it’s EXTREMELY easy to level up in any Water location as Dry Skin makes it immune to almost anything wild Pokemon will throw at you. Please, use this thing! All best/usable natures: Adamant/Jolly/Naive/Hasty/Naughty/Lonely Carnivine Preferred Abilities: Levitate (only ability) Welcome to Carnivine, or “piranha plant with literally no way to use it because it’s a meme in every single sense). Uninteresting pure Grass typing (could be Grass and Dark Type instead), unnecessary ability (it already resists Ground Type attacks thanks to its Grass typing, why not give it Strong Jaw instead? IT’S LITERALLY A PIRANHA PLANT). This thing is a very slow physical and special attacker. It’s an okay Pokemon for PvE, but don’t use it in PvP, for your own good. All best/usable natures: Quiet/Brave Finneon/Lumineon Preferred Abilities: Swift Swim/Storm Drain/Water Veil Lumineon is just disappointing. Average at best stats, very good abilities with a garbage movepool, it’s the definition of “hey, I’m a Water Type. That’s all I do, I throw Water”. If you want to use this thing I guess you can use it, I just have nothing to really recommend this thing for. All best/usable natures: Timid/Modest/Bold/Calm/Naive/Hasty/Rash/Mild Snover/Abomasnow/Mega Abomasnow Preferred Abilities: Snow Warning/Soundproof Abomasnow is one of the two Snow Warning (Hail weather) setters in PvP. The other one is Ninetales Alolan. Guess who has a terrible typing? Abomasnow. Guess who doesn’t? Ninetales. Guess who is slow and mediocre? Abomasnow. Guess who isn’t? Ninetales. Jokes aside, Abomasnow is actually an incredible Pokemon once megaevolved. It becomes an extremely slow abomination that hits like a truck in Trick Room. Over 130 base SpATK and Atk, under Trick Room you will almost always attack first. Your Wood Hammer can literally warp reality of how hard it will hit. It also gets priority in Ice Shard, and its movepool is quite decent for an Ice Type. I seriously suggest you try this thing, even if it has more weaknesses than holes a cheese. All best/usable natures: Abomasnow: Quiet/Brave/Rash/Naughty/Lonely/Mild/Adamant/Modest Mega: Quiet/Brave/Rash/Naughty Uxie Preferred Abilities: Levitate (only ability) Uxie is a very fun to use support Pokemon with absurdly high defenses (base 130 SPDEF and DEF with 75 HP), often used as a support tool in Trick Room teams. Nonetheless, this Pokemon gets heavily outclassed by Cresselia, introduced in the same gen. It’s still a cute Pokemon to use though. All best/usable natures: Bold/Calm Mesprit Preferred Abilities: Levitate (only ability) Mesprit is extremely weird to use. Base ATK, DEF, SPATK and SPDEF at 105, this sounds great, but its speed is 80 and it does not have the best movepool ever. This is a weird Pokemon experiment. Mesprit attempts to be good at everything while in reality it gets heavily outclassed by other Pokemon that are better at a single thing and thus outclass Mesprit, who is mediocre even with extremely good stats. All best/usable natures: Bold/Calm/Timid/Jolly? Azelf Preferred Abilities: Levitate (only ability) Azelf is by far the best one of the three. Insane movepool, extremely good offensive Pokemon, able to fill diferent offensive roles in a team and can be stuck into any team thanks to its amazing stat spread. It’s one of my personal favourites with good reason. Use it, you will not regret it! All best/usable natures: Jolly/Timid/Naive Dialga (unobtainable) Preferred Abilities: Pressure/Telepathy Note: Telepathy will not work until Double Battles are coded. Dialga’s typing and stats are absurd, if this ever gets released it will run over PvE content. All best/usable natures: Modest Palkia (unobtainable) Preferred Abilities: Pressure/Telepathy Note: copy the same as Dialga. All best/usable natures: Modest Phione/Manaphy (not real evolutions) Preferred Abilities: Hydration (only ability) Welcome to Manaphy, or “how to run over an entire team after a single boost”. Use a single Tail Glow, get 3 increases in your SPATK stat instantly, and watch the enemy click the surrender button! This thing is fast and hits like a truck (and it’s an understatement). Amazing for both PvP and PvE content, its quest in PRO is extremely easy to complete. Get it! All best/usable natures: Timid/Modest Rotom/Heat/Wash/Fridge/Fan/Mow Preferred Abilities: Levitate (only ability) Okay, this thing has more forms than I have pants. Let me go one by one: Rotom Wash: Possibly the best and most viable option. Best typing (only weak to Grass Type attacks), very bulky, a lot of utility options, a few useful resistances and it can also be offensive if needed. Rotom Heat: SPILL DA HEAT, this thing is a running oven. Unfortunately due to its typing it is forced to be offensive, as defensively it is not the best (don’t underestimate it though, it only has two weaknesses, Rock and Water, but they are VERY common). Rotom Grass: Copy the same as Rotom Heat, but with WAY more weaknesses, and worse. Rotom Fridge (Fridge? Is it called? Or Ice Cream dealer?): Copy the same as the two above, but with the worst typing. Rotom Fan: don’t even get me starting on this thing. IT’S A FLYING TYPE WITH LEVITATE. WHY. WHY DID ANYONE THING IT WAS A GOOD IDEA TO GIVE IT LEVITATE WHEN IT’S A FLYING TYPE. JUST WHY. DON’T USE THIS FORM. Rotom is VERY hard to hunt, only in Excavations and VERY rarely in events. Always get a good one, because they’re VERY handy in PvP (to the point where over 30% of PvP teams carry a Rotom in them). All best/usable natures: Bold/Calm/Timid/Modest Giratina/Giratina Origin (unobtainable) Preferred Abilities: Pressure/Telepathy (Levitate if Origin Forme) This thing is massive, thank god it’s not obtainable. All best/usable natures: Bold/Calm/Modest/Adamant (Note: whatever function you want it to fulfill depends on what form you use, Origin or Standard). Darkrai Preferred Abilities: Bad Dreams (only ability) Also known as the most disgusting Protect + Disable abuser in PvE, this legendary is only obtainable in Halloween. Darkrai is possibly the most broken PvE sweeper aside from Mega Banette. You Protect + Disable your opponent, set up 3 Nasty Plots and proceed to sweep any boss that does not resist your Dark Pulse. If possible, get this thing because it’s a godly PvE sweeper. As far as I know it’s banned in PvP, as it snowballs absurdly fast for your opponent to handle it. All best/usable natures: Timid/Modest Shaymin/Shaymin Sky Preferred Abilities: Natural Cure (standard), Serene Grace (sky) Shaymin Sky is possibly one of the most disgusting Pokemon to ever exist. Imagine Togekiss on steroids, being able to hit almost as double as hard, way faster and more annoying. I don’t even know why its Sky form exists, it’s disgusting beyond belief. Its base form is cute and easily defeatable, as it is weak to many common offensive Types. All best/usable natures: Timid/Bold. Timid for Sky, Bold for standard (you can also run Timid if you want). Regigigas (unobtainable) Preferred Abilities: Slow Start (only ability) At a first glance, you look at Regigigas stats and you’ll be happy. Happy until you realise its ability, Slow Start, slows its ATK and SPEED by 50% for 5 turns. By the way, THIS ABILITY RESETS EVERY SINGLE TIME YOU SWITCH IT IN. Imagine having to wait FIVE GODDAMN TURNS for it to actually function properly. Regigigas hits like a truck, but until 5 turns have passed, it is VERY easy to defeat. It is unfortunately crippled by its ability. All best/usable natures: Adamant Arceus (of course this thing is unobtainable lmao) Preferred Abilities: MultiType (only ability) I mean, what can you really say about this thing? It’s the god of all Pokemon. Over 15 forms, each form has unique movesets thanks to its infinite flexibility, imagine getting into a PvP game and you find an Arceus in team preview. Good luck guessing which one of its 15 forms it is, AND THEN GUESS WHICH MOVESET IT IS USING BECAUSE IT CAN LEARN ANY MOVE IN EXISTENCE. It’s able to do anything it wants. (note, there are some moves it has no access to, but thank god it can’t) All best/usable natures: Anything you wanna run on this thing. UNOVA Victini (unobtainable) Preferred Abilities: Victory Star (only ability) The name of the ability sounds cool and everything, but it only gives you a 10% accuracy boost. This thing could’ve probably gotten something like Adaptability instead, but it would’ve probably been way too broken. Victini is an absolute prowess with an insanely good offensive movepool, the ability to be a mixed attacker and to attack with V-Create, a 180 base power (yes, you read that right, 180) Fire Type attack that is somewhat spammable since it does not reduce your ATK or SPATK. All best/usable natures: Naive/Hasty Snivy/Servine/Serperior Preferred Abilities: Overgrow/Contrary Possibly the most broken starter in Pokemon, Contrary REVERSES all stat boosts. If you use Leaf Storm, instead of having your SPATK drop, IT WILL INCREASE. Realise why this is broken? Yes, because it go pew pew and you suddenly get to +6 SPATK and proceed to oneshot anything in your path. Serperior is very fast, decently tanky and somewhat offensively decent. If left unchecked it will run all over your entire team. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Tepig/Pignite/Emboar Preferred Abilities: Tepig and Pignite: Blaze/Thick Fat Emboar: Blaze/Reckless Tepig is a very cute pig (wow, did you guess it was a pig because it has pig in the name?). It’s a fun physical attacker, subpar compared to other physical sweepers, but it is VERY bulky and cute. It just has a few glaring weaknesses unfortunately, but it is still a good Fire Type. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Oshawott/Dewott/Samurott Preferred Abilities: Torrent/Shell Armor All two abilities for the Oshawott line are great. Shell Armor prevents crits (which is a nice bonus, but it’s not really obligatory), and Torrent powers up your Water Type attacks if your HP is 30% or lower. It’s overall a very fun Water Type Pokemon to use, it can attack both physically and specially. All best/usable natures: Jolly/Timid/Naive/Hasty/Adamant/Modest/Naughty/Lonely/Rash/Mild Patrat/Watchog Preferred Abilities: Patrat: Run Away/Keen Eye/Analytic Watchog: Illuminate/Keen Eye/Analytic This is an extremely weird Pokemon. It’s a decently fast physical attacker, but it has literally next to no real usage. It’s just a walking gimmick. Its movepool is actually good, but its stats are mediocre. All best/usable natures: Jolly/Naive/Hasty/Naughty/Lonely/Adamant Lillipup/Herdier/Stoutland Preferred Abilities: Lillipup: Vital Spirit/Pickup/Run Away Herdier and Stoutland: Intimidate/Sand Rush/Scrappy One of the most underrated Normal Type Pokemon ever, Stoutland has three extremely good abilities. Intimidate lets it fight off physical attackers, Sand Rush allows it to become a Sand Sweeper and Scrappy allows it to hit Ghost Types with Normal Type attacks. In my personal preference, I personally believe Sand Rush > Intimidate > Scrappy if possible. All best/usable natures: Jolly/Adamant/Naughty/Lonely/Hasty/Naive Purrloin/Liepard Preferred Abilities: Limber/Unburden/Prankster Liepard is by far on of the most gimmicky, disgusting and annoying Pokemon to exist in the lower tiers. Its access to Prankster and its 305492 (exaggeration) support moves allows it to inflict crippling deppression onto opposing tanks to then simply set up with Nasty Plot and sweep your team. It’s cute too. All best/usable natures: Timid/Naive/Hasty/Mild/Rash/Modest Pansage/Simisage Preferred Abilities: Gluttony/Overgrow Simisage is a gimmicky Grass Type attacker with mixed sweeper stats. It’s one of the three monkeys in Gen 5 and the 3 are complete meme Pokemon because they are designed to be gimmick Pokemon. They’re still fun to use though. Very fun PvE Pokemon with decent movepools! All best/usable natures: Naive/Rash/Hasty/Mild/Timid/Modest/Naughty/Lonely Pansear/Simisear Preferred Abilities: Gluttony/Blaze Copy what I said regarding Simisage, but on a Fire Type. All best/usable natures: Naive/Rash/Hasty/Mild/Timid/Modest/Naughty/Lonely Panpour/Simipour Preferred Abilities: Gluttony/Torrent Copy what I said regarding the two monkeys above, but on a Water Type. All best/usable natures: Naive/Rash/Hasty/Mild/Timid/Modest/Naughty/Lonely Munna/Musharna Preferred Abilities: Forewarn/Synchronise/Telepathy The three Musharna abilities are next to useless. Forewarn is the only usable one because it shows one of the moves of the enemy Pokemon, which can give you a massive advantage in PvP. Synchronise is a PvE only ability (refer to Abra and Natu), and Telepathy is useless outside of Double Battles. Musharna is a tanky special attacker and utility helper for both PvE and PvP. All best/usable natures: Bold/Calm/Relaxed/Sassy/Quiet/Modest Pidove/Tranquill/Unfezant Preferred Abilities: Big Pecks/Super Luck/Rivalry By far one of the worst Flying Types, it’s not absolutely terrible or garbage, it just has no niche anywhere. Terrible movepool, decent stats and abilities but no real reason to run it over Staraptor or Pidgeot. It’s okay for PvE though. All best/usable natures: Blitzle/Zebstrika Preferred Abilities: Lightningrod/Motor Drive/Sap Sipper Fun fact, Zebstrika’s three abilities are insane. Lightningrod grants an immunity to Electric Type attacks, cancels them and increases your SPATK. Motor Drive does the same and increases your SPEED. Sap Sipper cancels Grass Type attacks and gives you an ATK boost. You heard that right, all of its abilities give it an extra immunity. So, what’s the problem? Gamefreak decided to give a PHYSICAL ATTACKER a bad PHYSICAL MOVESET on a GOOD PHYSICAL ATTACK STAT. For SOME REASON. It’s better on the special side, so to make this thing viable in PvE or PvP, you have to run it mixed. All best/usable natures: Naive/Hasty/Timid/Jolly/Naughty/Lonely/Rash/Mild Roggenrola/Boldore/Gigalith Preferred Abilities: Roggenrola and Boldore: Sturdy/Weak Armor/Sand Force Gigalith: Sturdy/Sand Stream/Sand Force Extremely underrated Trick Room sweeper and Sand Setter, Gigalith’s ATK and DEF stats are gigantic. It can break through anything it wants. Just give it a Trick Room boost, put sandstorm in + Sand Force, and enjoy this thing oneshotting anything with a Choice Band equipped. After Stealth Rocks, this thing oneshots a Clefable. Extremely fun physical attacker and sand setter for PvE content. Use this thing! All best/usable natures: Adamant/Brave/Relaxed/Impish/Sassy/Careful Woobat/Swoobat Preferred Abilities: Unaware/Klutz/Simple Swoobat is extremely underrated. Amazing speed tier and the ability to double your SPATK and SPDEF in one turn with the combination of Calm Mind + Simple, this thing sweeps PvE and Story content as if it was nothing. If… it weren’t because it’s a very rare Pokemon and can only be found in side areas such as Trainer’s Valley or Love Island. Oh well. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Drilbur/Excadrill Preferred Abilities: Sand Rush/Sand Force/Mold Breaker Excadrill. This thing needs no introduction, one of the most amazing Gen 5 Pokemon (if not the best one for PvP), this fills two different roles in any team: fast, extremely hard hitting attacker that can abuse Sand Rush to outspeed anything and oneshot entire teams, or extremely flexible lead in any PvP team that can both be a tanky Stealth Rock and Rapid Spinner or just an offensive lead. I REALLY recommend this thing on any team. All best/usable natures: Mold Breaker: Adamant/Jolly/Careful Sand Rush/Force: Adamant/Jolly Audino/Mega Audino Preferred Abilities: Healer/Regenerator/Klutz (Mega Audino gains Regenerator) Audino’s Healer and Klutz are useless since Healer only works in double battles and Klutz has no other utility than the Assault Vest + Trick/Switcheroo combo. Regenerator is an extremely broken ability you should always look forward to having. Audino is probably the worst Mega to exist, it has next to no viability, even with very good stats it’s a waste of a Mega slot. Any other Regenerator Pokemon does the same or better in PvP. However, Audino is a great support addition for PvE teams, so I recommend you use it there instead. All best/usable natures: Bold/Calm/Relaxed/Sassy Timburr/Gurdurr/Conkeldurr Preferred Abilities: Guts/Sheer Force/Iron Fist Arguably the best Fighting Type Pokemon for both PvP and PvE, Conkeldurr is massive. Viable as both a wallbreaker and sweeper in PvP and a Boss Sweeper in PvE, Conkeldurr is an amazing addition to any team. Insane HP and ATK stats, access to priority, amazing movepool and great utility in Drain Punch, its three abilities are also usable in a PvP setting. Conkeldurr is one of the best possible additions to any team. All best/usable natures: Adamant/Brave/Jolly/Naughty/Lonely Tympole/Palpitoad/Seismitoad Preferred Abilities: Tympole and Palpitoad: Swift Swim/Hydration/Water Absorb Seismitoad: Swift Swim/Poison Touch/Water Absorb Seismitoad is an extremely underrated addition to any Rain team. Capable of being both a physical and special sweeper, it hits hard, it has very good and above average stats and good enough movepool to fit in any fun team. Seismitoad is an excellent addition in any Rain related PvP team or for your Story progress if you are looking for a cool Water Type. All best/usable natures: Modest/Adamant/Timid/Jolly/Naive/Hasty/Naughty/Lonely/Rash/Mild Note: There are ways to use it with Bold and Calm + Water Absorb, it is however not really recommended because there are better options like Gastrodon or Quagsire that can do exactly the same. Throh Preferred Abilities: Guts/Inner Focus/Mold Breaker Throh is a tanky physical attacker that represents Sumo wrestling to its fullest. Tanky, slow and fun to use, its abilities and stats are great. Throh is not a bad Pokemon, it’s just that there are better options that do exactly the same. Conkeldurr, for example. All best/usable natures: Adamant/Brave/Lonely/Naughty Sawk Preferred Abilities: Sturdy/Inner Focus/Mold Breaker Sawk is the opposite of Throh, quick and fast karate representative. Sawk is very fun to use and extremely underrated in PvP thanks to Sturdy, the ability to have a Focus Sash for free. It’s also a great option for PvE! All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Sewaddle/Swadloon/Leavanny Preferred Abilities: Sewaddle/Leavanny: Swarm/Chlorophyl/Overcoat Swadloon: Leaf Guard/Chlorophyl/Overcoat Leavanny is a pretty fast and fun physical Grass Type attacker. This sounds nice, as there’s not many Grass Type physical sweepers. The main issue is that it’s also a Bug Type Pokemon, which now gives it a x4 weakness to Fire, x4 to Flying, x2 to poison, x2 to Bug, x2 to rock, x2 to ice… you get the point. This thing is extremely fragile. It’s fast and hits hard, but outside of PvE content, it’s very hard to use due to its absurd weaknesses. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Venipede/Whirlipede/Scolipede Preferred Abilities: Poison Point/Swarm/Speed Boost Scolipede is an extremely dangerous physical sweeper that, if left unprepared, will break through whole teams. You can combine Speed Boost + Protect + Swords Dance to set up to absurd extents. The only unfortunate side is that Scolipede is extremely hard to farm, but it’s a very rewarding Pokemon. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Cottonee/Whimsicott Preferred Abilities: Prankster/Infiltrator/Chlorophyl Cottonee and Whimsicott are two of the best if not the best support/utility Pokemon in PvE. They’re able to debuff any boss abusing Memento + Prankster, Charm, Switcheroo + Lagging Tail, and they can also be used to powerlevel other weaker Pokemon through the combination of Toxic + Flash + Flash + Flash + Memento combo. Whimsicott is a Pokemon you should ALWAYS look for if possible. Its abilities are all amazing and have PvP viability, but Infiltrator is the least preferred one. All best/usable natures: Bold/Calm/Timid/Modest Petilil/Liligant Preferred Abilities: Chlorophyl/Own Tempo/Leaf Guard Lilligant is pretty underrated, but it doesn’t have much to go with it either. It’s a special attacker that boosts itself with Quiver Dance, abuses Chlorophyl and keeps poking with Giga Drain and other moves. It’s an interesting option nonetheless. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Bold Basculin (both forms) Preferred Abilities: Reckless/Adaptability (Rock Head depending on the form)/Mold Breaker Fun fact: Basculin is extremely underrated, all of its abilities are amazing and it’s a really cool Pokemon. In PRO, Basculin is not properly coded so, as far as I know, you cannot properly hunt for Rock Head or Adaptability (this needs a revision later). Basculin is a hard hitting fast physical Water Type attacker. Get one! All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Sandile/Krokorok/Krookodile Preferred Abilities: Intimidate/Moxie/Anger Point Moxie allows Krookodile to rack up ATK boosts after every kill. Krookodile is extremely fast and hits decently hard, and after each kill it will hit harder every single time. It’s a VERY cool looking Pokemon for PvE and PvP content and it has a very unique typing too! All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Darumaka/Darmanitan/Galar Darumaka and Darmanitan (unreleased) Preferred Abilities: Darumaka: Hustle/Inner Focus Darmanitan: Sheer Force/Zen Mode Darmanitan is one of the best pivot Pokemon, sweepers and wallbreakers in both PRO and just Pokemon in general. It hits absurdly hard, it’s fast, its movepool is decent, Sheer Force powers it up and you can add a Choice item or a Life Orb on top of it. For PvE and Story, this is a very effective sweeper for any content you’d like to do (Sidequests, for example). All best/usable natures: Adamant/Jolly/Naive/Hasty/Lonely/Naughty Maractus Preferred Abilities: Water Absorb/Chlorophyl/Storm Drain Maractus isn’t necessarily a bad Pokemon, it’s just it has no niche whatsoever. It is cool that it has two abilities that give it an immunity and another one that lets it sweep, but its stats and movepool are average at best. It’s just an attacking Grass Type, an average one. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Quiet Dwebble/Crustle Preferred Abilities: Sturdy/Shell Armor/Weak Armor Crustle is a very gimmicky but fun to use… Blob? Crab? Rock crab? I don’t know what to call this. It’s a gimmick Rock/Bug Type Pokemon that can boost itself using Shell Smash, wearing a Weakness Policy with Sturdy and can break through whole unprepared teams. It’s a pure gimmick but holy hell this thing is a really funny physical attacker/utility Pokemon. Please use this! All best/usable natures: Adamant/Brave/Jolly/Naughty/Naive Scraggy/Scrafty Preferred Abilities: Shed Skin/Moxie/Intimidate Scraggy is a tanky physical attacker. All three abilities are actually great for him, and they must all be considered. Moxie is the most preferred one because it gives you an ATK boost after each kill, but Shed Skin has a chance each turn to heal your Status condition and Intimidate lowers the opponent’s ATK. It’s a very good PvE Pokemon and decent at PvP. It’s also pretty funny looking All best/usable natures: Adamant/Jolly Sigylph Preferred Abilities: Wonder Skin/Magic Guard/Tinted Lens Sigylph is an amazing support Pokemon with the capability to sweep entire teams thanks to the combination of Cosmic Power, Roost, Stored Power and any utility move you want to add in. Use Magic Guard to prevent it being damaged from status conditions or entry hazards. This Pokemon is also excellent in PvE content where it works towards Tailwind and supporting your team! All best/usable natures: Bold/Calm/Modest/Timid Yamask/Cofagrigus/Galar Yamask/Runerigus (unreleased) Preferred Abilities: Mummy (only ability) Yamask and Cofagrigus are elite PvE Pokemon capable of tanking massive physical hits, burning your opponent and healing with Pain Split. It disables a LOT of physical attackers and it’s an incredibly useful PvE tanky option, in addition to being a good Ghost Type. Get one! All best/usable natures: Relaxed/Sassy/Bold/Calm Tirtouga/Carracosta Preferred Abilities: Solid Rock/Sturdy/Swift Swim Carracosta is a very gimmicky Rock/Water Type with very glaring weaknesses that is supposed to be slow and tanky on the physical attacking side. However, it’s WAY too slow, even after Shell Smash it will still get outsped by a lot of Pokemon. This Pokemon is very fun to use in low rating PvP as it usually sweeps entire PvP teams abusing Swift Swim and Sturdy. It’s also a decent PvE Stealth Rocker with Sturdy and can help you sweep Story content with Sturdy. However, it’s an EXTREMELY rare Pokemon to hunt, so good luck finding this thing. All best/usable natures: Adamant/Jolly/Brave/Impish/Careful/Relaxed/Sassy Archen/Archeops Preferred Abilities: Defeatist On the other hand, we have the worst ability (or one of the worst) in all of Pokemon. Defeatist. Once your Pokemon’s HP goes to 50% or lower, its ATK and SPATK get halved. HALVED. WHY. WHY DID GAMEFREAK DESIGN THIS THING. It has many glaring weaknesses, easy to exploit and easy to lower it to 50%. Aerodactyl can do anything this guy can but better. Its physical ATK is massive and it’s fast, but its movepool is at best decent. It’s also a bit hard to hunt and find. All best/usable natures: Adamant/Jolly/Naughty/Naive/Hasty/Lonely Trubbish/Garbodor Preferred Abilities: Trubbish: Sticky Hold/Stench/Aftermath Garbodor: Weak Armor/Stench/Aftermath Welcome to yet another MEME mon! However, Garbodor is actually decent, with decent base stats, often mocked for being a pile of garbage, it’s a decent support option that can set Toxic Spikes and Spikes and it learns a ton of useful utility moves for your team. The issue is that many other Poison Types do this but better. Is there a need to use this thing? No, not really, but it’s cute and funny to use. I personally have no idea which ability you should choose for it, so I will leave it up to you to decide. All best/usable natures: Relaxed/Sassy/Impish/Careful Zorua/Zoroark Preferred Abilities: Illusion (only ability) Welcome to AMONG US, the game made into a Pokemon. Is this Pokemon a Pelipper, or is it a sus impostor? Should you vote him out? Did yu catch him venting? This Pokemon is a tricky and stealthy slimy special attacker that can sweep teams unprepared. If you incorrectly guess it being Zoroark, it will set up Nasty Plot and run over your team. Or that’s what you think in your mind because its stats aren’t super impressive either. It’s a cool and edgy Dark Type option for any team. Get one! All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Minccino/Cinccino Preferred Abilities: Cute Charm/Technician/Skill Link Cinccino resembles Ambipom, Scizor and Cloyster in that it’s a very fast physical attacker that gets priority options, is able to escape with U-Turn, Knocks Off enemy items and can flinch opponents down abusing King’s Rock. This Pokemon is extremely cute and it is an extremely underrated pivot thanks to the Fake Out + U-Turn combination to check enemy teams. Definitely give this guy a go! Technician if you want to use him as a Pivot, Skill Link if you intend to abuse King’s Rock. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Gothita/Gothorita/Gothithelle Preferred Abilities: Frisk/Competitive/Shadow Tag Let me explain: Gothithelle resembles Gardevoir but slower and less tankier. However, it gains access to Shadow Tag, which would make this Pokemon overpowered in PvP, as this ability blocks the opponent’s ability to escape (unless they use U-Turn, Volt Switch or Baton Pass or have a Shed Shell equipped (note for myself, I do not know if this is the item that lets you escape once trapped in a battle). Gothithelle is an interesting but lackluster option for both PvP and PvE. For PvE, it is either a useful Frisk Pokemon (to check if a wild Pokemon has the item you’re looking for), or a Shadow Tag Pokemon, to trap Abra. Outside of that, its only niche is to use Competitive to boost your SPATK if your stats are lowered. To me, this Pokemon is a bit pointless in PvP because it is outclassed by most Psychic Types without Shadow Tag, but it’s an interesting PvE option nonetheless. All best/usable natures: Timid/Modest/QuietNaive/Hasty/Rash/Mild/Bold/Calm Solosis/Duosion/Reuniclus Preferred Abilities: Overcoat/Regenerator/Magic Guard Reuniclus is very, VERY similar to Slowbro, but even more obnoxious. It gets access to Calm Mind, Acid Armor, Recover and an attacking move. Add this ontop of Magic Guard which makes it immune to Poison, Leech Seed and Burn damage, in addition to Weather Damage. It also has the option to run Regenerator, poke your team with an attack and then immediately switch to another Pokemon. It’s an extremely tanky Pokemon also able to support your team if needed. It’s a very cool SPATK option for any team, it’s a very slow Trick Room sweeper and overall it looks pretty cool! This Pokemon is also an amazing boss sweeper thanks to the combination mentioned above. All best/usable natures: Modest/Quiet/Bold/Calm/Relaxed/Sassy Ducklett/Swanna Preferred Abilities: Keen Eye/Big Pecks/Hydration Swanna has literally no point in existing. I don’t understand how this Pokemon exactly made it out of Gamefreak’s playtesting. Why would you run this thing when Pelipper is way easier to hunt and does everything Swanna can, but actually in a good way? Pelipper is Swanna on steroids. I only recommend using Swanna if it’s for PvE or story purposes, but for the love of god don’t put this anywhere in a PvP team. All best/usable natures: Timid/Modest/Bold/CalmNaive/Hasty/Rash/Mild Vanillite/Vanillish/Vanilluxe Preferred Abilities: Vanillite and Vanillish: Ice Body/Snow Cloak/Weak Armor Vanilluxe: Ice Body/Snow Warning/Weak Armor This Pokemon is a bit weird. It’s one of the only Ice Types that has access to Snow Warning, the ability to immediately summon hail. It hits decently hard and with Hail up, its Blizzard will never miss. You can also use Weak Armor to surprise your opponent and make this Pokemon outspeed your opponent’s entire team, but it’s purely a gimmick. If you’re looking for a Hail setter and a gimmicky SPATK user, this is your choice! All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Deerling/Sawsbuck Preferred Abilities: Chlorophyl/Sap Sipper/Serene Grace Sawsbuck is a very fast physical attacker that usually uses Chlorophyl. However, the other two abilities are great too! The main issue with Sawsbuck is its very weird movepool onto a physical attacker. It’s somewhat as if Gamefreak tried to mix everything into it. It’s still a fun Pokemon to use and it’s REALLY cute as Deerling. All best/usable natures: Jolly/Adamant/Naive/Hasty/Naughty/Lonely Emolga Preferred Abilities: Static/Motor Drive (Kimap loves this thing) one of Pikachu’s many clones, it’s a fun to use fast mixed attacker that is also a great pivot for newbie PvE and PvP teams. If you’re looking for a decent Pikachu substitute, this is your Pokemon! All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Karrablast/Escavalier Preferred Abilities: Karrablast: Swarm/Shed Skin/No Guard Escavalier: Swarm/Shell Armor/Overcoat It’s a shame that Escavalier loses No Guard once it evolves because it’s sad that it misses so many Megahorns. Escavalier is a very tanky and strong physical slow attacker with an amazing typing, only 4 times weak to Fire Type attacks. It’s a very solid option for Trick Room teams and a very solid option in all PvE content. Get one of these! All best/usable natures: Adamant/Brave Foongus/Amoonguss (sus) Preferred Abilities: Effect Spore/Regenerator Are you sus? Are you not sus? Are you an impostor? Whatever you are, Amoonguss is one of the best Spore users and Grass Types in PRO. Extremely flexible, the capability to attack and tank and shut down setup sweepers, this is a great option for both PvP and PvE content. It’s a hard Pokemon to hunt but I seriously suggest you get one for any Stall team (I’m looking at you Yauga). All best/usable natures: Relaxed/Sassy/Bold/Calm Frilish/Jellicent Preferred Abilities: Cursed Body/Water Absorb/Damp Damp is nearly useless on this thing because its Ghost Type grants it an immunity to Selfdestruct and Explosion. I don’t even understand why it gets this ability, outside of PvE usage, to hunt Pokemon that use these moves. Cursed Body is gimmicky and luck reliant at best but might accidentally save you in PvP. Water Absorb is clearly the best, a free immunity and heal! Jellicent is a very fun to use tank for PvP content and PvE too, it’s bulky and a bit slow but it’s adorable. All best/usable natures: Bold/Calm/Relaxed/Sassy Alomomola Preferred Abilities: Healer/Hydration/Regenerator As mentioned before, Alomomola is also an incredible physical tank, very bulky and capable of tanking physical hits everywhere. Big warning: THIS IS NOT LUVDISC’S EVOLUTION. This might’ve been a scrapped designed evolution for it, which looks VERY obvious. It is an automatic addition onto many PvP and PvE teams due to its utility. All best/usable natures: Bold/Impish/Relaxed Joltik/Galvantula Preferred Abilities: Compoundeyes/Unnerve/Swarm All three abilities have a gimmick: Compoundeyes helps you land Thunder Wave easily, Unnerve will prevent opponents berries from activating (such as Azumarill’s Sitrus Berry), and Swarm will power up your Bug Buzz after your Focus Sash activates in PvP or your HP is low in PvE. This is a very fast zapping Bug that uses special attack and utility/pivoting moves to support your team! All best/usable natures: Timid/Naive/Hasty/Modest/Rash/Mild Ferroseed/Ferrothorn Preferred Abilities: Ferroseed: Iron Barbs (only ability) Ferrothorn: Iron Barbs/Anticipation (when Ferroseed evolves, there’s a 5% chance that it will become Anticipation) Ferrothorn is either one of the most annoying tanks to deal with in PvP or one of the most surprising offensive prowesses. By the combination of Gyro Ball + Leech Seed + Power Whip + Protect, this thing will wear down many of your Pokemon and accidentally OHKO some of them with Gyro Ball. This is an amazing Spikes and Stealth Rocks setter for both PvP and PvE content too! All best/usable natures: Relaxed/Sassy/Brave/Impish/Careful/Adamant Klink/Klang/Klinklang Preferred Abilities: Plus/Minus/Clear Body Klinklang is a funny meme Pokemon. It’s just a mediocre physical Steel Type attacker with a very weird stat spread and nothing is really shocking about it. It learns a mix of moves almost exclusive to it. I have no real idea how to recommend using it, to be honest, but if you want a meme physical attacker, this could be your choice. All best/usable natures: Adamant/Jolly Tynamo/Eelektrik/Eelektross Preferred Abilities: Levitate (only ability) I guess Game Freak was like “damn I have no idea what to stick onto this thing, uuuuh let’s just put Levitate onto everything), forgetting its only weakness is Ground Types. The only way you can effectively hit this thing is by using Gravity or Mold Breaker, the ability, plus a Ground Type move. Eelektross is an extremely underrated Pokemon with no weaknesses and an absurdly varied movepool that doesn’t make any sense. This thing is insanely fun to use in any content and it’s not very hard to hunt. It’s a mixed slow attacker. All best/usable natures: Quiet/Brave Elgyem/Beheeyem Preferred Abilities: Telepathy/Synchronize/Analytic Beheeyem is yet another meme Pokemon with next to viability. However, being extremely slow, it hits like a truck under Trick Room. If not under Trick Room, this Pokemon can exploit Analytic to be granted an extra boost if slower than its opponents. It’s fun in PvE but has virtually no place in PvP. All best/usable natures: Modest/Quiet Litwick/Lampent/Chandelure Preferred Abilities: Flash Fire/Flame Body/Infiltrator Chandelure is an amazing Pokemon both in PvP and PvE. Capable of soloing entire Stall Teams if unprepared for and easily able to sweep most if not all PvE content, it’s a great alternative to Gengar. Slower but way harder hitting, its three abilities are great, but Flame Body is inconvenient because to activate it you must be hit by a physical contact attack. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Axew/Fraxure/Haxorus Preferred Abilities: Rivalry/Mold Breaker/Unnerve Haxorus is an insane PvE and PvP cleaning option. It’s a massive physical sweeper with an ATK comparable to Groudon. The only setback is it being very slightly slower than other ATK sweepers in PvP. However, Haxorus is infamous against bosses thanks to its ability Mold Breaker, which allows it to sweep entire teams after a few boosts. Always have an Adamant or Jolly one in hand! All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Cubchoo/Beartic Preferred Abilities: Cubchoo: Snow Cloak/Slush Rush/Rattled Beartic: Snow Cloak/Slush Rush/Swift Swim Very underrated sweeper, Beartic can both work in a Hail and a Rain team thanks to its insane 130 ATK and its two abilities, Swift Swim and Slush Rush. And the good things end there. Horrible movepool, typing and 50 SPEED make it awful compared to other sweepers in the same teams. It’s simply outclassed, but it’s okay in PvE. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Cryogonal Preferred Abilities: Levitate (only ability) Incredible, another Pokemon with Levitate, Gamefreak has such an amazing design! By this logic, anything that floats has Levitate (makes sense, but imagine having actual diversity and new abilities). Did you know it used to be the most common ability in Pokemon? Cryogonal is a very fast and specially defensive Pokemon with a lot of similarities with Regice. The good things end there, because there’s not much you can do with a Pokemon Type THAT ONLY RESISTS ITSELF. It’s still a fun PvE tanky attacker, but it’s stupid how most of the moves it learns are physically based and not specially based. All best/usable natures: Bold/Calm/Timid/Modest? Shelmet/Accelgor Preferred Abilities: Shelmet: Hydration/Shell Armor/Overcoat Accelgor: Hydration/Sticky Hold/Unburden Accelgor is a very fast lead, faster than Mega Beedrill and many Pokemon that can set up with a Dragon Dance. It also hits decently hard and it’s a decent lategame SPATK sweeper. You can choose to train it with the ability Unburden, which will double its SPEED after it loses its item (for example, its Focus Sash), or Sticky Hold to prevent the opponent from removing your item (for example, a Choice Specs). All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Stunfisk/Galar Stunfisk (unreleased) Preferred Abilities: Static/Limber/Sand Veil It’s hard to explain how this meme works, but it’s basically a mixed attacking slow tank… yeah. Just looking at it you’ll be like “did someone drive a truck over it or something”. All best/usable natures: Relaxed/Sassy/Bold/Calm Mienfoo/Mienshao Preferred Abilities: Inner Focus/Regenerator/Reckless Mienshao is an extremely fun and usable PvP and PvE pivot, capable of sweeping PvE content and able to pivot in PvP matches by using U-Turn and Regenerator while hitting hard with Hi Jump Kick. It’s an amazing option you should always take into consideration as a Fighting Type for PvP. It’s very underrated, give it a chance! All best/usable natures: Jolly/Adamant/Naive/Hasty/Lonely/Naughty Druddigon Preferred Abilities: Rough Skin/Sheer Force/Mold Breaker Druddigon is like the Macdonalds or Walmart version of Garchomp. It’s the cheaper, easier to get (not really, this thing’s spawn is garbage), burger you eat there because you can’t really afford the one they sell in your favourite restaurant, atleast three times as expensive. This Pokemon is underrated, but it’s clearly worse than Garchomp, as it’s way slower and it is not immune to Electric (at the same time, it’s only 2 times weak to Ice Type attacks). Its three abilities are all insane fortunately, so you can choose to run it offensively or deffensively. All best/usable natures: Jolly/Adamant/Impish/Careful/Relaxed/Sassy/Brave Golett/Golurk Preferred Abilities: Iron Fist/Klutz/No Guard Golurk is big, a bit fat but strong, slow ATK Dynamic Punch spammer. It’s very similar to Machamp, but as a Ground/Ghost Type Pokemon. Very recommended for story as you can get it as early as after the second badge in Kanto (I never understood how this Pokemon is accessible so early). Ghost/Ground is an amazing defensive typing with three immunities, but also weak to five Types. All best/usable natures: Adamant/Brave/Jolly?/Naughty/Lonely Pawniard/Bisharp Preferred Abilities: Defiant/Inner Focus/Pressure One of the elite and best lategame sweepers in PvP, Bisharp is a real danger. If you accidentally reduce one of its stats, Defiant will trigger and automatically increase its ATK by two stages. Then, you will bend your knees and play the 50/50 guess game on if you will automatically press the Surrender button after the opponent’s Sucker Punch or if the enemy throws the game and you accidentally kill it. Bisharp is also insane in PvE content as it can be easily abused to sweep Morty boss in Hard Mode and other easy bosses too. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Bouffalant Preferred Abilities: Reckless/Sap Sipper/Soundproof Note: I didn’t even know this thing existed until I was making this guide of how forgettable this Pokemon is. It’s a lame attempt at making a Tauros clone. You can theoretically use this as a slower Tauros with either an immunity to Grass Type moves, an immunity to Sound Type moves, or simply a Reckless abuser with Recoil moves, but there’s better Reckless abusers like Staraptor, so… why would you use this thing? It’s still an okay Pokemon though. All best/usable natures: Adamant/Jolly/Brave/Naughty/Lonely/Hasty/Naive Rufflet/Braviary Preferred Abilities: Rufflet: Keen Eye/Sheer Force/Hustle Braviary: Keen Eye/Sheer Force/Defiant Braviary is a surprisingly scary Pokemon. Decent Speed Tier (80), high ATK, very easy to abuse with Life Orb + Sheer Force, it’s a very fun meme Pokemon that still gets outclassed by Staraptor, but it’s always a nice option to have to surprise your opponents. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Vullaby/Mandibuzz Preferred Abilities: Big Pecks/Overcoat/Weak Armor Mandibuzz is a great defensive option for any team that needs a defogger. Unfortunately it is now way less used than before as there are more active options in PvP to Defog with that are faster and can pivot against opponents (like Rotom Wash). It’s still a decent tanky option though. All best/usable natures: Impish/Careful/Bold/Calm Heatmor Preferred Abilities: Gluttony/Flash Fire/White Smoke This Pokemon is an absolute meme and should not be taken seriously. If you attempt to use this in PvP you’re an absolute madman and you have my respect. Its stats are the definition of average and its movepool is extremely weird. It’s a mixed attacker. All best/usable natures: Rash/Naughty/Naive Durant Preferred Abilities: Swarm/Hustle/Truant If you choose Swarm over Hustle, you’ll be able to set up, exploit a Focus Sash and proceed to clean an enemy team with X-Scissor thanks to the Swarm boost at low HP. If you use Hustle, you risk missing a move every single turn, but you may be able to sweep easily. It’s a very, VERY risky Pokemon to use in PvP, but it’s very rewarding. It’s just Scizor does the job but better. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Hasty/Naive Deino/Zweilous/Hydreigon Preferred Abilities: Deino and Zweilous: Hustle (only ability) Hydreigon: Levitate (only ability) This thing is VERY scary. Decently fast, hits like a truck with an amazing movepool. Beware of this thing if you face it in PvP, it’s a very fun mixed and specially oriented attacker. All best/usable natures: Naive/Timid/Jolly/Hasty/Rash/Mild/Modest Larvesta/Volcarona Preferred Abilities: Flame Body/Swarm Swarm has the gimmick of, if you’re using Timid or Modest and you get lucky and survive at low HP and you have Bug Buzz in your moveset + a Quiver Dance boost, you automatically win the game. Otherwise, Flame Body will always help you burn your opponents. Volcarona is an amazing PvE and PvP boss and lategame sweeper that can solo entire teams by itself thanks to how broken Quiver Dance is. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Bold Cobalion (unreleased) Preferred Abilities: Justified (only ability) We finally get to the Gen 5 legendary Pokemon! (thank god because I’m starting to get tired). Cobalion is the tankiest one of the three dogs. All best/usable natures: Adamant/Jolly/Impish/Careful Terrakion (unreleased) Preferred Abilities: Justified (only ability) Terrakion is by far the most viable one out of the three dogs. It’s a VERY scary lategame sweeper that can run over unprepared teams when equipped with a Choice Band. If this thing gets released, be careful because you’ll be swept MANY times by this legendary being. All best/usable natures: Adamant/Jolly Virizion (unreleased) Preferred Abilities: Justified (only ability) Virizion is similar to Keldeo, but way tankier. However, its typing is horrendous as it is very weak to many Types (Flying, Fairy, Psychic, Fire, Ice). All best/usable natures: Timid/Modest/Bold? Tornadus/Therian Preferred Abilities: Normal Tornadus: Prankster/Defiant Tornadus Therian: Regenerator Tornadus sees no play because its Therian Form outclasses it in all possible senses. It’s a very useful pivot and mixed sweeper that can clean lategame but also pivot throughout the whole game thanks to Regenerator. All best/usable natures: Timid/Naive (Both Forms) Thundurus/Therian Preferred Abilities: Normal: Prankster/Defiant Therian: Volt Absorb Thundurus is mostly used as a setup sweeper in its Base form (not Genie) because its Genie form loses some speed and is unable to outspeed many threats like all base 102 to 110 sweepers, unlike its Genie form. It is a scary SPATK monster to face after a Nasty Plot, specially if it has HP Ice. All best/usable natures: Timid (Both Forms) Landorus/Therian Preferred Abilities: Normal: Sand Force/Sheer Force Therian: Intimidate Landorus base form is so broken it had to be banned from PvP because Sheer Force + Life Orb was simply unwallable and disgusting to face. The common way to use Landorus is with Intimidate as a pivot or as a tank with Rocky Helmet. All best/usable natures: Jolly/Impish/Adamant (If Normal Form, remove Impish, add in Naive and Rash). Reshiram (unreleased) Preferred Abilities: Turboblaze (only ability) Reshiram just hits extremely hard on the SPATK side and its ability Turboblaze allows it to ignore the opponent’s abilities. You’ve probably met this thing in Bosses and it just ran over your team thanks to its ability. All best/usable natures: Timid/Modest Zekrom (unreleased) Preferred Abilities: Teravolt (only ability) Copy what I said about Reshiram but on the Physical side. All best/usable natures: Jolly/Adamant Kyurem/Kyurem White/Kyurem Black (Kyurem is released but not the forms) Preferred Abilities: Pressure (only ability) Kyurem is an offensive pressure prowess in PvP. If left unprepared, it will annoy you into infinity by spamming Roost, Substitute, Earth Power and Ice Beam. Sometimes it will run Draco Meteor with a Specs Set to surprise you. Unfortunately that’s where the good things end for Kyurem, as it’s extremely slow compared to other sweepers. All best/usable natures: Timid/Modest? Keldeo Preferred Abilities: Justified (only ability) Keldeo is a premiere and elite SPATK sweeper in PvP teams. It wallbreaks anything that does not resist its stab and it’s a VERY scary Pokemon to face in PvP. If you don’t have anything to speed control it, you’ll be screwed. All best/usable natures: Timid/Modest Meloetta Psychic/Fighting (unreleased) Preferred Abilities: Serene Grace (only ability) Meloetta is just a gimmicky fast attacker. It’s a bit terrible, it doesn’t really shine and it’s an extremely forgettable legendary. It also requires using a move and spending a turn to change its form to PvP with its Fighting form, the best form. All best/usable natures: Hasty/Naive Genesect Preferred Abilities: Download (only ability) Combine Scizor and a Porygon and you get this thing. It’s a mixed sweeper and pivot on steroids. No wonder it’s banned in PvP, it hits like a truck and will probably outspeed most of your team. All best/usable natures: Hasty/Naive KALOS Chespin/Quilladin/Chesnaught Preferred Abilities: Overgrow/Bulletproof Chesnaught is the second best Kalos starter. Fun Grass/Fighting Type to use (I’m looking at you, Breloom). Chesnaught is, ironically, a bit… of a failure. It’s fun and all that it has very good physical bulk and ATK stats, but then you realise how many weaknesses it has and it starts to fall apart. It’s still a fun gimmicky PvP and PvE option to use and you require this Pokemon for a quest! All best/usable natures: Impish/Adamant/Jolly/Careful Fennekin/Braixen/Delphox Preferred Abilities: Blaze/Magician (YOU’RE A WIZARD HARRY!) Note: Magician is not coded yet. Honestly I’d rather recommend you use Blaze so that if you barely survive a hit you’ll be able to dish out tons of damage with Flamethrower. Delphox has a really nice offensive typing, but its main issue is its amount of weaknesses. Rock, Water, Ground, Ghost and Dark, some sporting priority moves, make this thing VERY hard to use and fit in PvP. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Froakie/Frogadier/Greninja Preferred Abilities: Torrent/Protean/Battle Bond Note: Protean and Battle Bond are both banned because Gamefreak decided that not only was this Pokemon absurdly overpowered, too fast, too many offensive options, too many deffensive options, JUST TOO MANY OPTIONS, THEY ALSO HAD TO GIVE IT A MEGA EVOLUTION AND HAD TO GIVE IT A TYPE CHANGING ABILITY TO HAVE PERMANENT STAB. I have no idea what Gamefreak was even thinking when they released Greninja. You can thank god it’s banned in PvP because it’s VERY toxic to face. It learns way too many moves and will surprise you anytime. All best/usable natures: Timid/Naive/Hasty/Jolly Bunnelby/Diggersby Preferred Abilities: Pickup/Cheek Pouch/Huge Power Diggersby is quite literally Big Chungus. Big Chungus has an absurdly high ATK stat thanks to Huge Power. Now let it Belly Drum or Swords Dance. Next thing you do is press the surrender button. This thing is VERY scary to face and a single missplayed turn means you’ve automatically lost a PvP game. It still has weaknesses but you will lose a few Pokemon before you’re able to counter it. All best/usable natures: Adamant/Jolly Fletchling/Fletchinder/Talonflame Preferred Abilities: Fletchling: Big Pecks/Gale Wings Fletchinder/Talonflame: Flame Body/Gale Wings Talonflame is (was, until Gale Wings was nerfed) an elite physical sweeper in PvP. The ability to gain +1 priority to Flying Type moves when at full HP is a bit overpowered on a Pokemon that can spam Brave Bird and heal with Roost. It’s now nerfed, unfortunately, as it used to be VERY overpowered. All best/usable natures: Adamant/Jolly ScatterBug/Spewpa/Vivillon Preferred Abilities: ScatterBug and Vivillion: Compoundeyes/Shield Dust/Friend Guard Spewpa: Shed Skin/Shield Dust/Friend Guard Vivillion is just Butterfree but worse. It’s a carbon copy, not much to say here. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Bold Litleo/Pyroar Preferred Abilities: Rivalry/Unnerve/Moxie Pyroar would have a PvP gimmick as a special attacker if it weren’t because both Rivalry and Moxie are useless for a physical attacker. It’s just a gimmicky meme Fire/Normal Type Pokemon. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Flabebé/Floette/Florges Preferred Abilities: Flower Veil/Symbiosis Unfortunately, Florges is a Pokemon without abilities since there’s no Double Battles in PRO, and both its abilities are Double Battle related. All best/usable natures: Bold/Calm/Modest Skiddo/Gogoat Preferred Abilities: Sap Sipper/Grass Pelt Since Terrains are not coded, only Sap Sipper works. Remember Sawsbuck? It’s like Sawsbuck but tankier. That’s basically it, a physical attacker with next to no usage because it’s gimmicky. It’s a mix of Sawsbuck + Miltank. All best/usable natures: Adamant/Jolly/Impish/Careful Pancham/Pangoro Preferred Abilities: Iron Fist/Mold Breaker/Scrappy Pangoro is an amazing PvE sweeper thanks to the abuse of Power Trip after a few boosts. This move instantly oneshots 95% of Boss Pokemon in a single hit after being Baton Passed a few Shell Smashes. Scrappy is useful to False Swipe Ghosts, and Mold Breaker is useful to ignore all enemy abilities that would otherwise prevent you from sweeping them. All best/usable natures: Adamant/Jolly/Naughty/Lonely/Naive/Hasty Furfrou Preferred Abilities: Fur Coat (only ability) This Pokemon is useless. It’s just a gimmick. It’s a physical tanky attacker thanks to Fur Coat. It has nothing useful going for it. All best/usable natures: Impish Espurr/Meowstic (M and F) Preferred Abilities: Keen Eye/Infiltrator/Own Tempo Meowstic Male: Keen Eye/Infiltrator/Prankster Meowstic Female: Keen Eye/Infiltrator/Competitive Another gimmick PvP and PvE Pokemon, the only difference this Pokemon has is its third ability upon evolution depending on its gender. It has mediocre to average stats and I do not recommend you use this. The only way to use it is with Meowstic Male + utility moves. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Bold/Calm (for both forms) Honedge/Doublade/Aegislash Preferred Abilities: Honedge and Doublade: No Guard (only ability) Aegislash: Stance Change (only ability) Welcome to “haha, I CAN DO IT ALL!” Aegislash is an infamous Pokemon that makes opponents instantly lose entire PvP games if they guess a single turn wrong. Did you guess it was going to Flash Cannon you but it instead used Toxic? Congrats, your Sweeper is now on life support. Now it King Shields and your ATK is lowered by two stages. Now you switch onto another Pokemon but it also gets Toxic’d or it gets Flash Cannon’d by surprise. Oh well, queue into another PvP game. You think the same but now it’s a physical set with Swords Dance, it sets up and you have no answer. It sweeps your whole team. You queue again and now it has a Choice Specs specially attacking set that wallbreaks your team. You queue again and now it’s a mixed sweeper with Life Orb. Thank god this thing is banned because it can do anything it wants. Except being fun to play against. All best/usable natures: Adamant/Modest/Brave/Quiet/Relaxed/Sassy/Naive/Rash/Naughty No, that list is not a joke, it has all of these sets. This Pokemon can be used with ALL natures except the useless 7. Spritzee/Aromatisse Preferred Abilities: Healer/Aroma Veil Near useless Fairy Type, outclassed in every single possible sense by Clefable, it’s a defensive support option for your team. That’s about it. All best/usable natures: Bold/Calm/Relaxed/Sassy/Quiet/Modest Swirlix/Slurpuff Preferred Abilities: Sweet Veil/Unburden VERY scary but underrated physical sweeper, the combination of Belly Drum + Unburden + Sitrus Berry instantly puts this Pokemon at +6 ATK and +2 SPEED in a single turn. It’s a very fun to use physical sweeper but it is barely seen anywhere because there are better Belly Drum abusers with priority moves. All best/usable natures: Adamant/Jolly Inkay/Malamar Preferred Abilities: Contrary/Suction Cups/Infiltrator Malamar is a dangerous Pokemon. If you let it spam Superpower, Contrary will continuously boost its ATK and DEF stat by one stage per use. If you don’t phase it out or sweep it in time, it will run over your team. All best/usable natures: Adamant/Careful/Jolly/Brave Binacle/Barbaracle Preferred Abilities: Tough Claws/Sniper/Pickpocket Remember Omastar and Carracosta? Fuse them both and this thing is born from it. Gimmicky physical attacker, it’s a decent Shell Smash abuser with the combination of Sash + Tough Claws. This is also a great Pokemon for PvE sweeping. It’s just okay for PvP. All best/usable natures: Adamant/Jolly/Naughty Skrelp/Dragalge Preferred Abilities: Poison Point/Poison Touch/Adaptability Extremely gimmicky Dragon/Poison Type, it’s a specially oriented slow attacker. It has nothing really special going for it. All best/usable natures: Modest/Quiet Clauncher/Clawitzer Preferred Abilities: Mega Launcher (only ability) Clawitzer hits VERY hard equipped with a Choice Specs + using a move that is both boosted by Mega Launcher + its STAB. It hits VERY, VERY hard. However, once you choose a move you’ll be locked onto it. You can also use a Life Orb if preferred. It’s a very underrated Pokemon, specially for PvE content, where it breaks through everything. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Helioptile/Heliolisk Preferred Abilities: Dry Skin/Sand Veil/Solar Power Heliolisk is weird. It’s the only Pokemon with the ability to abuse three different weathers. It can abuse Rain to heal up and to be immune to Water Type attacks with Dry Skin, it can abuse Sand Veil’s evasion boost, or it can use Solar Power to power up its SPATK moves. Very fun and fast option for Rain teams, I suggest you try it! All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Tyrunt/Tyrantrum Preferred Abilities: Tyrunt: Strong Jaw/Sturdy Tyrantrum: Strong Jaw/Rock Head VERY dangerous PvP sweeper, it’s an extremely underrated option for all PRO content. After a Dragon Dance (or two), this thing will sweep through whole teams unprepared. It will have you guess if it wants to use Choice Band, Scarf or simply Dragon Dance with a Life Orb or a Focus Sash. Please, get this thing from a Jaw Fossil and use it! All best/usable natures: Adamant/Jolly/Naive/Naughty Amaura/Aurorus Preferred Abilities: Refrigerate/Snow Warning Aurorus, on the other hand, is disappointing at best. An attempt at a tanky Rock/Ice Type (I think with just mentioning the typing you already see the issue here), specially attacking weather setting option. It’s cool for PvE content but it has next to no PvP viability. It’s a simple gimmick that has no real usage. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild/Bold/Calm/Quiet Hawlucha Preferred Abilities: Mold Breaker/Unburden/Limber Hawlucha is an extremely fun physical attacker that will run over unprepared teams if left unchecked. Its combination of Unburden + Swords Dance + Sitrus Berry (or Flying Gem + Acrobatics) will make it impossible to outspeed and hitting as hard as a truck. All best/usable natures: Adamant/Naughty/Lonely/Jolly/Naive/Hasty Dedenne Preferred Abilities: Cheek Pouch/Pickup/Plus This Pokemon is useless. Stupid attempt at a Pikachu clone, with decent typing but not the stats or abilities to back it up. It’s cute though. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Carbink Preferred Abilities: Clear Body/Sturdy Carbink is an insanely good PvE Screen setter. With absurd 150 DEF and SPDEF stats, access to screens, Stealth Rock, Sturdy and other utility moves like Trick Room, this is an amazing option to use anytime. It is also sometimes seen in PvP. All best/usable natures: Bold/Calm/Relaxed/Sassy/Impish/Careful Goomy/Sliggoo/Goodra Preferred Abilities: Sap Sipper/Hydration/Gooey Sap Sipper grants Goodra the ability to counter MANY Grass Types in the metagame. Really wide movepool, balanced stats and options, Goodra was first looked at as a disappointment until it began to shine with the combination of Assault Vest + Sap Sipper. It’s a tanky mixed attacker and great option for both PvP and PvE content. All best/usable natures: Adamant/Jolly/Bold/Calm/Modest/Timid/Relaxed/Sassy Klefki Preferred Abilities: Prankster/Magician The elite Screen Setter, frustration inducing piece of censored, Klefki singlehandedly caused the combination of Thunder Wave + Swagger to be banned due to it being a toxic slugfest of pure chance and RNG, abusing Foul Play and Spikes ontop of it. This Pokemon requires no skill, you just click Light Screen, Reflect, sometimes you Paralyse for free, and so on. Prankster gives it +1 priority to its status moves. It’s a disgusting Pokemon to face in PvP and it’s an amazing screen setter for PvE. All best/usable natures: Bold/Calm/Impish/Careful/Relaxed/Sassy Phantump/Trevenant Preferred Abilities: Natural Cure/Frisk/Harvest Weird Harvest abuser, it’s an extremely annoying to face tanky attacker with the combination of restoring berries, Will o Wisp, Leech Seed, Protect and other utility + attacking moves. It can be used both to sweep and to annoy. All best/usable natures: Adamant/Brave/Impish/Careful Pumpkaboo/Gourgeist (and forms) Preferred Abilities: Pickup/Insomnia Borderline useless gimmick Pokemon, it’s funny that the theoretically defensive option between this and Trevenant is actually worse as a defender than Trevenant. This Pokemon’s forms are not properly coded either, so don’t expect much of it. All best/usable natures: If Gourgeist Small or Extra Small: Adamant/Jolly/Impish/Careful If Big or Extra Big (after too many burgers): Adamant/Brave/Impish/Careful/Relaxed/Sassy Bergmite/Avalugg Preferred Abilities: Own Tempo/Ice Body/Sturdy MASSIVE defensive wall, that’s about what I can say about this Pokemon. It has an absurd DEF stat, it’s very slow and bulky, but its defensive typing is pathetic and has next to no usage. All best/usable natures: Relaxed/Impish/Careful/Sassy Noibat/Noivern Preferred Abilities: Frisk/Infiltrator/Telepathy Noivern is a VERY fast special attacker and lategame cleaner that is both a pivot and a sweeper. Very recommended Pokemon for both PvP and PvE content. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Yveltal (unreleased) Preferred Abilities: Dark Aura (only ability) Yveltal is both an offensive and deffensive prowess, able to fulfill multiple functions in a team. It’s up to you to decide how to use it. All best/usable natures: Adamant/Jolly/Bold/Calm/Impish/Careful/Timid/Modest Xerneas (unreleased) Preferred Abilities: Fairy Aura The most overpowered (or almost most) Legendary Pokemon to exist, abusing Geomancy + Power Herb, you instantly get a +2 boost in SPATK, SPEED and SPDEF. Then you just sweep whole teams. All best/usable natures: Modest/Bold/Calm Zygarde/And the two forms (unreleased) Preferred Abilities: Zygarde normal: Aura Break/Power Construct Zygarde 10%: Aura Break/Power Construct Zygarde-Complete (after eating too many bacon): Power Construct (only ability) Zygarde normal and complete are EXTREMELY bulky forms, easy to abuse with Coil+Glare+Substitute+Thousand Arrows. Zygarde-10 is a very fast physical attacker. All best/usable natures: Adamant/Jolly/Impish/Careful Diancie/Mega Diancie Preferred Abilities: Clear Body (only ability, becomes Magic Bounce once megaevolved) Diancie is one of the best Trick Room setters, in addition to providing support with Heal Bell for its team. On the other hand, Mega Diancie is an amazing Mixed Sweeper, offensive lead and very, VERY dangerous after a Diamond Storm +2 DEF boost. All best/usable natures: Diancie: Bold/Calm/Relaxed/Sassy Mega Diancie: Naive/Hasty/Timid Hoopa/Hoopa Unbound (unreleased) Preferred Abilities: Magician (both forms share the same ability) Hoopa and Hoopa Unbound are wallbreakers. Normal Hoopa is a very hard hitting Special Attacker, whereas Unbound is a mixed attacker with absurd ATK and SPATK stats. All best/usable natures: Hoopa: Timid/Modest/Quiet Unbound: Timid/Jolly/Modest/Adamant/Rash/Naughty/Naive Volcanion Preferred Abilities: Water Absorb (only ability) Volcanion is both a Wallbreaker and a slow sweeper for both PvP and PvE. Equipped with a Choice Specs, Scarf, Leftovers or Assault Vest, it always uses 4 attacks and aims to hurt as much as possible. It has a very balanced stat spread and movepool. All best/usable natures: Modest/Quiet/Timid ALOLA (will be partially covered until everything is released) You can ignore most of these until they are released in the future. Rowlet/Dartrix/Decidueye Preferred Abilities: Overgrow/Long Reach Gamefreak chose the three Gen 7 starters and said "well, one of them has to be a bigger disappointment than this guide reader's is to their parents" and like you, Decidueye is the disappointment of its generation. Decently high offensive mixed stats but slow and awkward stat spread that doesn't let it either tank or sweep properly, it's an attempt of a mixed attacker and utility pokemon that is just an honest failure at game design. All best/usable natures: Timid, Bold, Naive, Calm Litten/Torracat/Incineroar Preferred Abilities: Blaze/Intimidate On the other hand, welcome to the absolute GOD of Gen 7 starters. Incredible stat spread, typing, ability, movepool (both utility and offensively), this pokemon can be literally stuck to any team lacking a Fire and Dark resistance. Not just that, it's an incredible VGC utility pokemon. All best/usable natures: Adamant, Impish, Jolly, Careful Popplio/Brionne/Primarina Preferred Abilities: Torrent/Liquid Voice Ever heard of "bulky special attacking Water Type" that is easy to stick onto any team and is overall really good and doesn't have many weaknesses? Yeah, this is it. All best/usable natures: Bold/Modest Pikipek/Trumbeak/Toucannon Preferred Abilities: Keen Eye/Skill Link/Sheer Force Ever heard of "Gamefreak's Flying Type pokemon is either hit or miss"? Yes, this one was a miss. This pokemon is a borderline joke. All best/usable natures: Naughty/Naive Yungoos/Gumshoos Preferred Abilities: Adaptability/Strong Jaw/Stakeout Please don't make a joke about this pokemon looking like Donald Trump OH MY GOD IS THIS A PHYSICALLY ATTACKING DONALD TRUMP This dude gets three insanely good abilities but nothing to back it up lol. All best/usable natures: Adamant/Brave Grubbin/CharjaBug/Vikavolt Preferred Abilities: Levitate (only ability) Gamefreak kind of forgot to give this special attacker ANY speed stat. It's slower than Chansey. All best/usable natures: Modest/Quiet Crabrawler/Crabominable Preferred Abilities: Anger Point/Iron Fist/Hyper Cutter There's a trend in Gen 7 called "Gamefreak forgot to give 90% of the pokemon in this generation a Speed Stat". Imagine this is a mix of Beartic and Crawdaunt, but worse. It's a slow physical attacker that hits really hard but its typing is terrible deffensively. All best/usable natures: Adamant/Brave Oricorio Electric/Psychic/Fire/Ghost Preferred Abilities: Dancer I forgot this pokemon existed coming back into this guide. So much effort into designing a pokemon with literally 0 usage. Basically all of them have interesting typings but they are Special Attackers with weak movesets and gimmick utility. Their only ability is also only usable in Double Battles, so this will sit in your box until it's coded. All best/usable natures: Timid Cutiefly/Ribombee Preferred Abilities: Honey Gather/Shield Dust/Sweet Veil Ribombee is the best Sticky Web user in PRO. Shield Dust prevents it from being inflicted with secondary effects, and this is often used to be able to set up Webs in the first turn without being bothered by accidental burns. It’s an utility setter and special attacker. All best/usable natures: Timid/Modest/Naive/Hasty/Rash/Mild Rockruff/Lycanroc Dawn, Dusk and third form. Preferred Abilities: All best/usable natures: Wishiwashi Preferred Abilities: Schooling (only ability) Wishiwashi is a VERY hard hitting mixed sweeper under Trick Room. Its niche ends there, as when its ability triggers, it becomes useless as a small fish. oh no All best/usable natures: Quiet/Brave Mareanie/Toxapex Preferred Abilities: All best/usable natures: Mudbray/Mudsdale Preferred Abilities: All best/usable natures: Dewpider/Araquanid Preferred Abilities: All best/usable natures: Formantis/Lurantis Preferred Abilities: All best/usable natures: Morelull/Shiinotic Preferred Abilities: All best/usable natures: Salandit/Salazzle Preferred Abilities: All best/usable natures: Stufful/Bewear Preferred Abilities: All best/usable natures: Bounsweet/Steenee/Tsareena Preferred Abilities: All best/usable natures: Comfey Preferred Abilities: All best/usable natures: Oranguru Preferred Abilities: All best/usable natures: Passimian Preferred Abilities: All best/usable natures: Wimpod/Golisopod Preferred Abilities: All best/usable natures: Sandygast/Palossand Preferred Abilities: Water Compaction/Sand Veil Palossand is an adorable and cute specially attacking somewhat tanky support Pokemon. It’s CUTE. But it has no real niche because its defensive typing is pretty poor. All best/usable natures: Bold/Calm/Relaxed/Sassy Pyukumuku Preferred Abilities: All best/usable natures: Minior Preferred Abilities: All best/usable natures: Komala Preferred Abilities: Comatose (basically me when I go to parties) Komala is adorable, it hits hard, but its Sleep Talk + Last Resort gimmick on its physically attacking set is still not coded properly, so it cannot be used accordingly. All best/usable natures: Adamant/Brave Turtonator Preferred Abilities: All best/usable natures: Togedemaru Preferred Abilities: All best/usable natures: Mimikyu Preferred Abilities: Disguise (only ability) One of the gimmickiest sweepers in PvP, Mimikyu abuses the immunity it gets from Disguise to set up a free Swords Dance or to directly attack your enemy. It’s a very cool physical attacker but also hard to hunt. All best/usable natures: Jolly/Adamant Bruxish Preferred Abilities: All best/usable natures: Drampa Preferred Abilities: All best/usable natures: Dhelmise Preferred Abilities: Steelworker (only ability) Dhelmise is a fun, slow attacking anchor that gets a 50% boost to Steel Type moves thanks to its ability. It’s like running a Steel/Grass/Ghost Type Pokemon. It’s a cool meme but it actually has really decent stats going for it. All best/usable natures: Adamant/Brave Jangmo-o/Hakamo-o/Kommo-o Preferred Abilities: Bulletproof/Soundproof/Overcoat YOU’RE BULLETPROOF, NOTHING TO LOSE, FIRE AWAY FIRE AWAAAAY Kommo-o can do it all. It can be a physical setup sweeper, mixed sweeper, special sweeper, Belly Drum abuser, semi tanky sweeper. It can fulfill any role you need it for. All three abilities are amazing but Bulletproof is by far the best. All best/usable natures: Adamant/Jolly/Hasty/Naive/Naughty/Rash/Impish/Careful Tapu Koko Preferred Abilities: All best/usable natures: Tapu Lele Preferred Abilities: All best/usable natures: Tapu Bulu Preferred Abilities: All best/usable natures: Tapu Fini Preferred Abilities: All best/usable natures: Cosmog/Cosmoem Preferred Abilities: All best/usable natures: Solgaleo Preferred Abilities: All best/usable natures: Lunala Preferred Abilities: All best/usable natures: Nihilego Preferred Abilities: All best/usable natures: Stakataka Preferred Abilities: All best/usable natures: Blacephalon Preferred Abilities: All best/usable natures: Buzzwole Preferred Abilities: All best/usable natures: Pheromosa Preferred Abilities: All best/usable natures: Xurkitree Preferred Abilities: All best/usable natures: CeleSteela Preferred Abilities: All best/usable natures: Kartana Preferred Abilities: All best/usable natures: Guzzlord Preferred Abilities: All best/usable natures: Necrozma/Dusk/Dawn/Ultra Necrozma Preferred Abilities: All best/usable natures: Magearna Preferred Abilities: All best/usable natures: Marshadow Preferred Abilities: All best/usable natures: Zeraora Preferred Abilities: All best/usable natures: Type:Null/Sylvally Preferred Abilities: All best/usable natures: Poipole/Naganadel Preferred Abilities: GALAR (Will not be covered until it’s released, in like 2058 or something when we have Flying cars) Grookey/Thwackey/Rillaboom Preferred Abilities: All best/usable natures: Scorbunny/Raboot/Cinderace Preferred Abilities: All best/usable natures: Sobble/Drizzile/Inteleon Preferred Abilities: All best/usable natures: BlipBug/Dottler/Orbeetle Preferred Abilities: All best/usable natures: Wooloo/Dubwool Preferred Abilities: Wooloo: Bulletproof/Fluffy/Run Away Dubwool: Bulletproof/Fluffy/Steadfast This is Furfrou, but ACTUALLY USABLE. Just kidding, it’s a copy and paste from Furfrou with literally no usage. It’s gimmicky at best. All best/usable natures: Impish Rookidee/Corvisquire/Corviknight Preferred Abilities: All best/usable natures: Skwovet/Greedent Preferred Abilities: Cheek Pouch/Gluttony It’s actually an okayish physical attacker, it just has no niche whatsoever. It also looks stupid as hell. All best/usable natures: Adamant/Brave Nickit/Thievul Preferred Abilities: All best/usable natures: Chewtie/Drednaw Preferred Abilities: All best/usable natures: Yamper/Boltund Preferred Abilities: All best/usable natures: Gossifleur/Eldegoss Preferred Abilities: All best/usable natures: Sizzlipede/Centiskorch Preferred Abilities: All best/usable natures: Rolycoly/Carkol/Coalossal Preferred Abilities: All best/usable natures: Arrokuda/Barraskewda Preferred Abilities: All best/usable natures: Milcery/Alcremie Preferred Abilities: All best/usable natures: Applin/Flapple/Appletun Preferred Abilities: All best/usable natures: Impidimp/Morgrem/Grimmsnarl Preferred Abilities: All best/usable natures: Hatenna/Hattrem/Hatterene Preferred Abilities: All best/usable natures: Cufant/Copperajah Preferred Abilities: All best/usable natures: Cramorant Preferred Abilities: All best/usable natures: Toxel/Toxtricity Preferred Abilities: All best/usable natures: Silicobra/Sandaconda Preferred Abilities: All best/usable natures: Sinistea/Polteageist Preferred Abilities: All best/usable natures: Indeedee (Both) Preferred Abilities: All best/usable natures: Morpeko Preferred Abilities: All best/usable natures: Falinks Preferred Abilities: Battle Armor/Defiant NO RETREAT, COWARDS! Gimmicky physical attacker, it actually works wonders for PvP with the use of the move No Retreat and then attempting to sweep everything in your path. All best/usable natures: Adamant/Jolly Snom/Frosmoth Preferred Abilities: All best/usable natures: Clobbopus/Grapploct Preferred Abilities: All best/usable natures: Pincurchin Preferred Abilities: All best/usable natures: Stonjourner Preferred Abilities: All best/usable natures: Eiscue Preferred Abilities: All best/usable natures: Duralodon Preferred Abilities: All best/usable natures: Dracozolt Preferred Abilities: All best/usable natures: Arctozolt Preferred Abilities: All best/usable natures: Dracovish Preferred Abilities: All best/usable natures: Arctovish Preferred Abilities: All best/usable natures: Dreepy/Drakloak/Dragapult Preferred Abilities: All best/usable natures: Zacian/Zacian Crowned Preferred Abilities: Intrepid Sword (only ability) The best Pokemon in existence aside from Mega Rayquaza. Gamefreak was surely onto something when they made this thing. 170 base ATK, 148 Speed, 115 on both defenses and a +1 ATK boost upon switch in. Like, what? It’s the most disgusting physical attacker to ever exist. All best/usable natures: Adamant/Jolly Zamazenta/Zamazenta Crowned Preferred Abilities: Dauntless Shield (only ability) So overshadowed that it literally has no PvP usage, Uber stats and insane spread, does not get access to Body Press nor to recovery moves even though it’s supposed to be a magnificent tank. The definition of disappointment. All best/usable natures: Adamant/Jolly/Impish/Careful Eternatus Preferred Abilities: All best/usable natures: Kubfu/Urshifu Dark/Water Preferred Abilities: All best/usable natures: Zarude Preferred Abilities: All best/usable natures: Regieleki Preferred Abilities: All best/usable natures: Regidrago Preferred Abilities: All best/usable natures: Glastrier Preferred Abilities: All best/usable natures: Spectrier Preferred Abilities: All best/usable natures: Calyrex Grass/Ice/Ghost Preferred Abilities: All best/usable natures: PALDEA (will not be covered until 2103, when anime will finally stop existing and everyone will learn to use headphones when you play music in public transport)1 point
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An introduction to Bosses in PRO for Newbies: The Guide! Welcome to the basic Boss Guide adapted for Newbies! This guide will aim to explain what Bosses in PRO are, how do they work, what kind of rewards can you expect, and some examples of Boss Pokemon and teams you can use to defeat these Bosses. This guide will also try to keep in mind that most people who will read this guide are newbies and thus, we will try to keep it simple, obtainable by them, but also encompass the entire playerbase as a whole. I will provide budget teams, budget options, and high budget ones too. Special quick thanks to: MoltenM3tal, who helped me with bosses, gave me teamcomps to try, gave some theorycrafting and recorded videos for this guide. Same goes for Jimmicha, who also worked hard to develop this monster of a guide by recording videos and finding possible bugs that interfered with our strategies! (Although I had to write this entire thing myself). Also, special mini thanks to Meruem, always helping me out with ideas regarding guides and on forums The aim of this guide is to just teach and help out theorycraft teams, compositions, what each role should fulfill, possible additions, and teach newbies the basics needed for the PvE farm in the lategame. As a disclaimer: I’ve only named a few options for each role in the guide. If we went through all options, considering there’s more than 800 or 900 pokemon, I’d probably die before I finished this guide. I’ve tried to only mention the easiest to farm or the most effective that will work for any boss fight in the game. There are other guides like HustleBank’s which focus more on the practical side. However, the point of this big wall of text is to teach you and learn how to work on Bosses from 0, when you have NO idea of what Bosses are. Imagine you don’t know anything about competitive pokemon, or what team compositions you should use for bosses. We will start from there, as the other boss guides all assume that you already know the basics and the advanced stuff. Thus, I’ll try to guide you around from the beggining! Fun facts: This guide took a month. It is bigger than most thesis as a final project in universities, it took a lot of testing, and I loved doing it. In the future, this guide will be edited with pictures, memes and videos displaying these strategies. For now, I solely want to focus on it as a textbook for you to learn how to do bosses from 0. It’s a monster of a project, but I’m so damn proud of it. Ready? Let’s get into it! Big note here: if you are either an experienced player and want to directly test out teams that are 100% safe in Easy & Medium and 95% safe in Hard, properly tested teams by me and other experienced players, or you are a newbie and want to directly search up the teams I have been using, press the F3 key in your Keyboard and search the words Newbie Section to reach the teambuilding part of this guide. If you are a complete newbie to PRO/Pokemon in general, PLEASE FIRST READ THE INTRODUCTION AND THEORY PART OF THIS GUIDE. Then, you can start teambuilding. If you believe you know the basics or have read enough of this guide, please check the bottom part on how to teambuild. Then, read the sample teams I have on Baton Pass and Mega Slowbro teams for bossing. Click on the two highlighted guides below to check them out! Baton Pass Mega Slowbro Introduction What are bosses? Bosses in PRO are NPCs available to fight once you meet specific requirements to battle them. These NPCs will ask you to fulfill different missions: some will ask you to train a level 100 Pikachu you caught, some will ask you to obtain the dex data of other pokemon, some will ask you to unlock a specific place after having defeated another boss (for example, to battle Naero we need to previously beat Lance), some require you to not use specific pokemon types and so on. They simply ask you for high level pokemon to fight them and each one may have extra requirements. The rewards from bosses vary: some give a lot of berries, some give PVP items, some give Coin Shop stuff such as medallions, mounts, accessories… these are just some of the rewards. We mainly do Bosses due to the money we get from them. The money reward from some of the bosses is incredibly high and will help us sustain through our stay in PRO, as the MMO’s economy demands we engage in C A P I T A L I S M. However, we can also obtain really rare pokemon and shinies from them, too! You can find these NPCs in the overworld, in any region, in different places. Some of them are super easy to find and are placed in really common locations, whereas others will be hidden more secretly than the possible cure for my evolving baldness. They will have a red coloured name over them and will ask you if you’re menacingly approaching them and want to fight them or not. They’ll also ask what difficulty you want to choose. How do Bosses Work? Bosses have 6 pokemon at level 100 divided into three difficulties. In these three difficulties, you may choose to fight the Easy difficulty version of the boss with 6 pokemon at level 100 with no EV investments, no held items and no good movesets (these are basically a joke and can be defeated by any player without too much strategy). They will reward almost nothing after you defeat them and you will have to wait some time before you’re able to refight them. They’re a good difficulty setting to practice bosses with, but… wasting a 12 day cooldown for these is just bad. Just ask a friend to practise on showdown with you using the same team as the boss and simulating a boss encounter under the same circumstances if you want to practice boss teams. The easy difficulty should only be chosen in bosses that unlock other areas or quests so that you can easily beat them. For example, we should only fight Naero in the Easy difficulty so that we gain access to daycare quickly and we don’t have to bother with him anymore. We can also fight Pumpkin Boss in Easy Difficulty to unlock the Goldenrod Berry Shop. The Medium difficulty setting starts making bosses hard to pretty high levels. This is the standard difficulty setting, where you realise things actually are hard. Pretty hard. And they hit hard. And they tank attacks they normally shouldn’t be able to. The pokemon will have 252 EV in each stat (yes, you read that right, 252 in EACH STAT. That means they have a total of 6x252 EV. Which means they are pretty illegal and extremely overpowered). If you mess up here, you might get your butt kicked. Medium is the difficulty I recommend starting bosses in because it introduces you into an unfair disadvantage fight where you still have opportunities to learn and win. Not only that, but the pokemon will also have hold items such as Choice Specs, Band, Scarf, Life Orb, Expert Belt and so on. This also means they hit like trucks, they are tanky, and they’re fast. You can more or less calculate what stats they have by using an online calculator. It’s a good idea since they literally have illegaly high stats. These start giving out good rewards and it’s the recommended difficulty if you’re still afraid of doing hard bosses and you want to practise more against them. And then there’s the Hard difficulty setting. In this mode, you cannot use Revives or any items on your pokemon. Thus, once you sacrifice one pokemon, there’s no going back. You will have to continue with the others and pray that your strategy succeeds. That’s not the only problem though. The issue is that now, their pokemon have 400 EV in each stat. FOUR HUNDRED. If you read that right, you’ll realise that’s 2400 EV total compared to the normal 510 EV total cap you can reach. Nearly five times the pokemon limit, while having no restrictions per stat. They’re nightmares if it falls out of control, you get paralysed in the wrong turn or you get a crit. You might just give up since you won’t be able to regain control. Imagine a Chansey with Eviolite and 400 EV onto every single stat. Following the latest update, in an attempt to fix the multiple AI exploits by users, Bosses now cannot have 2 pokemon be put to sleep at the same time, they will switch whenever their pokemon run out of PP, are Encored into a bad move, and more conditions. However, they are now Choice Locked. You can counter some Boss pokemon by making them Choice Lock on purpose so that they use ineffective moves until they switch out. They will reward you with money, items (they can be a bit bad and just give berries, or give you really rare pokemon, PvP items which can later be sold for some nice money, or just completely troll you), and more stuff. You can check the cooldowns for each region’s bosses in Celadon Office Floor 2 Cooldown Checker, Goldenrod City House 1, Slateport City House 1 and Canalave City House 1. If you disconnect in the middle of a boss battle, it will count as a loss. Same if the server crashes. So press F if you crash. Before you battle each boss, check out their information on the PROWiki to know what teams they have and how to prepare your team, structure, build it and itemize against them. https://prowiki.info/index.php?title=Bosses What Team should I use for Bosses? Well, boy. The simple answer would be to tell you: “Come on, this is Pokemon! There’s millions of possible team combinations! You can use anything you want!” But that would be lying. There’s a massive amount of pokemon that are simply too weak, have no useful movesets, no recovery, no boosting moves, are unevolved, or simply are wrongly trained to function against bosses. You can make a Magikarp sweep bosses by baton passing +6 on every stat onto him, and you could do the same with literally almost pokemon in existence. However, this does not mean they’re viable. It simply means that some pokemon require way too much work to function. They’re not worth training at all. Don’t waste your time on them. (I mean, if you’re willing to sweep bosses with a +6 Caterpie, go for it I guess lol) This guide will constantly be updated with new additions or possible options onto the teams and strategies I want to present. We could add literally every single pokemon in Gens 1 and 2 because they can all learn Curse and we can make cheese strategies with that but… This doesn’t work like that. I will cover a section on gimmick picks that might be fun to use, but only work under specific conditions. Disclaimer: before we start, we have to keep it clear. There’s no single “six pokemon team” that works for EVERY boss and is super godly, super cheap or extremely good, and that will SURELY make you a MULTIMILLONAIRE like that nigerian cousin prince from Africa who e-mails you at 3 in the morning telling you that you’ve earned an inheritance for 15 million dollars and wants to know all your bank details. There's always going to be changes. Teambuilding: The Process Any guide that tells you “helo wiz dis team you wil bit eberi boss team omg dis is the best team eva!!! subscrib to my iutub chanel!!!” is just lying. You have to use your brain and adapt to every situation. You can’t just spam the same six pokemon for all bosses in the game. Most guides that argue “you only need six pokemon” start making exceptions like “ah well yea you need to change one member of your team for this one, and then you have to change these two for the other one...”. You get the point. There’s no definitive six members to your boss team, and if you just wanted to not learn and stupidly get 6 pokemon and immediately start bossing without using strategy, please drop this guide. You’re here to learn, not to spam 6 pokemon nonstop. What if you use a Dragon pokemon to sweep and try your luck against a boss with Fairy types? You’ll miserably fail. If your plan was to simply break through 6 pokemon with brute force: You can already give up. You can’t. You’re fighting illegaly high stat pokemon with absurdly hard to fight builds that can suddenly outspeed you and oneshot you nonstop. You need a way to stop them from literally obliterating you in a single move. You have two options: either you build an entire team based around sweeping as many bosses as possible, or you just run gimmick pokemon that will try to cheese as many bosses as possible. (Rattata pls) We will go over three main strategies in this guide. They’re the most common, cheap and easy to execute strategies for bosses currently in PRO. These are pretty common choices, and I will give you both a walmart low cost version that can be obtained by someone in Kanto with just three or four badges and a more expensive but still obtainable version for newbies that will be explained throughout the guide. I will try to explain the function of each team member, possible substitutions and give example movesets and items and builds that will work for your boss choices. We want to cover setup sweeping, baton passing and gimmick teams to fight them. You will see that there are common team members that repeat throughout all strategies: that’s because they’re needed to break through specific possible problems that most bosses share. I might edit this guild in the future to add new extra strategies, video proof, and new additions to each team. Related/Important guides you can/should read before making a Boss Team. EV, IV, Nature, Ability, Stats: These are extremely common terms you should already be familiar with if you want to get into bossing, since it’s the lategame. If you still don’t understand how they work… what are you doing? Get into reading more guides to understand how do they work! You can’t start from the top of your house if the pillars are not built! It’s like going to the gym and skipping leg day. https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375 This guide explains how do they work, what you need to know and how to know if your pokemon is fit for bosses or not. I’ll try to provide more specific examples later on so you understand if your team is ready to do bosses or not. If you need to learn the basics, check these! https://pokemonrevolution.net/forum/topic/153453-how-to-hunt-specific-abilities-guide-for-newbies/?tab=comments#comment-845477 https://pokemonrevolution.net/forum/topic/157347-how-to-start-hunting-any-pokemon-the-newbie-guide/?tab=comments#comment-871144 If you need to learn how to hunt for specific abilities for specific pokemon in this team that require them, you should check out this one. It explains how to hunt for specific abilities. https://pokemonrevolution.net/forum/topic/153443-how-to-ev-train-your-pokemon-for-newbies-and-safari-ev-wald-guide/?tab=comments#comment-845437 You might have to use this guide when you have to EV train your pokemon for Boss Battles. Common terms we need to learn for this guide Memento and Mementoers Memento is a move that will sharply decrease the opponent’s Attack and Special Attack when used and will then faint the user. For example, Whimsicott will use Memento and Goodra will have its Physical and Special Attack decreased by two stages, then Whimsicott will faint. This move is essential for bossing as it will severely cripple the opponent’s attacking capabilities (and their will to live). Since bosses do not switch pokemon, they have no way to remove the stat drops (unless they use Haze or have abilities like Clear Body). We will exploit this to setup any pokemon we want to. Before you use Memento: keep in mind that some enemies are way too strong and can’t be handled even after a single Memento. Destiny Bond a threat if they’re too annoying (haha Air Slash go brrrr) or if they’re too strong (Mewtwo on steroids). Also, don’t be stupid and Memento a Clear Body Pokemon, for the love of god. Also, keep in mind that if you have the ability Prankster and you are facing a Dark Type opponent, most Status moves will be disabled and have no effect on the opponent. Memento is one of them. Be careful when you use Cottonee and Whimsicott! Accuracy/Precision Debuffing Flash/Sand Attack/Any accuracy decreasing move and Debuffers. Flash will simply lower the opponent’s accuracy by one stage, dropping his chances to hit any move drastically. We will use these moves to lower the opponent’s chance to hit us in any way. This is essential for bosses, since if we get hit and crit, we’re probably dead with no way to recover from disaster. We want bosses to miss as much as possible. Keep in mind we’re running completely on a 100% luck factor here. Other Debuffing Moves Charm/Featherdance, Eerie Impulse, Scary Face, Screech, Metal Sound/Fake Tears: These moves go together with the moves mentioned above. These attacks are needed in bosses to cripple the opponent’s attack so that they do not destroy us, their special attack, their defenses, or their speed. They’re quintessential to avoid being oneshot without any way to react to it. While there are more debuff moves, these are the ones that will help us the most. Calculating Stat Drops Now that you’ve read this, you should take a look at how stat increases and drops work. Each stat drop or increase in Attack, Defense, Special Defense, Special Attack, Speed is a 50%. If your stat is lowered or increased, it’s by one stage. If it says sharply, it’s by two stages (whether down or up) and drastically by three stages. Growl would lower our Attack by one stage (50%), but then we could Swords Dance, which would increase our Attack by two stages. Our Attack would go first to 0% (neutral) and to 50%, since it would’ve gone from -50% to 50% increase. Still confused? Well. let’s explain it better. You start at 0 stage drops or increases. Moves or abilities such as Intimidate can lower or increase your stats in battle (Defiant, Intimidate, Lightninrod, Speed Boost, Weak Armor, etc). The limits are 6 stage drops or 6 stage increases. Thus, you can have your stats lowered or increased up to 6 stages. For example, if I growl an opponent 6 times, his Attack will be decreased by 75%. However, if he uses Swords Dance once, his Attack will go back to having been decreased only 4 stages (50% decrease in Attack, or -4, as we can say it). If he uses it once more, he’ll be at -2 stages, and if he uses it again, he’ll be back at 0 stage drops. It’s quite easy to understand if you just count up and down. They don’t work on real percentages: Stage Drops (and %) are not very real. If your stat is increased by a stage, each stage is a multiplier or a divider by .5. So you can understand it properly: +6 stages = x4 to the stat that has been increased by that amount of stages. +5 stages = x3.5 to the stat that has been increased by that amount of stages. +4 stages = x3 to the stat that has been increased by that amount of stages. +3 stages = x2.5 to the stat that has been increased by that amount of stages. +2 stages = x2 to the stat that has been increased by that amount of stages. +1 stages = x1.5 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x2/3 to the stat that has been decreased by that amount of stages. -2 stages = x2/4 to the stat that has been decreased by that amount of stages. -3 stages = x2/5 to the stat that has been decreased by that amount of stages. -4 stages = x2/6 to the stat that has been decreased by that amount of stages. -5 stages = x2/7 to the stat that has been decreased by that amount of stages. -6 stages = x2/8 to the stat that has been decreased by that amount of stages. Imagine Golem has 100 Speed. He uses Rock Polish once. He goes to 2 Stages, and his Speed goes to 200. (x2 multiplier). Now the enemy uses Mud Shot and drops your Speed by one stage. He goes at 150 Speed (x1.5 multiplier, you went from 2 stages to 1 stage). Now he Rock Polishes again and he jumps to 3 stages (x2.5 multiplier). His Speed is now 250. See? % don’t apply properly. If it was a %, a 100% increase would’ve meant that his Speed would’ve gone from 150 to 300. It works by Stages, so it goes to 250 instead. % only work based on the TOTAL STAT you see in the numbers in your pokemon’s description. The multiplier will always work on that stat, and it will not work as a %. If it worked on percentages, the 100% increase (or x2 in our real world) would’ve made 150 go to 300, instead of 250. Otherwise, we could abuse this repeatedly to grow our stats in battle infinitely. Now comes the stupid part. Stages DON’T HAVE THE SAME EXACT MULTIPLIERS WHEN IT COMES TO Evasion and Accuracy. I put it in caps SO YOU READ IT BETTER. Probably because Evasion and Accuracy are pure RNG based mechanics and they’d be WAY too broken with classic stat changes (we would abuse Fissure lol). Stages in these two stats work like this: +6 stages = x3 to the stat that has been increased by that amount of stages. +5 stages = x2.6 to the stat that has been increased by that amount of stages. +4 stages = x2.3 to the stat that has been increased by that amount of stages. +3 stages = x2 to the stat that has been increased by that amount of stages. +2 stages = x1.6 to the stat that has been increased by that amount of stages. +1 stages = x1.3 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x0.75 to the stat that has been decreased by that amount of stages. -2 stages = x0.6 to the stat that has been decreased by that amount of stages. -3 stages = x0.5 to the stat that has been decreased by that amount of stages. -4 stages = x0.42 to the stat that has been decreased by that amount of stages. -5 stages = x0.375 to the stat that has been decreased by that amount of stages. -6 stages = x0.33 to the stat that has been decreased by that amount of stages. https://bulbapedia.bulbagarden.net/wiki/Statistic I suggest you give the entire thing a read. Setup Moves Dragon Dance, Quiver Dance, Nasty Plot, Agility, Swords Dance, Tail Glow, Iron Defense, Amnesia, Calm Mind, Cosmic Power, Minimize, Double Team, Coil, Curse, Autotomize: These moves are the moves we will use to set up. The issue with these moves is that most pokemon that have access to amazing moves (Butterfree literally learns some of the most overpowered moves for Bosses, legit, EVER) completely SUCK. They increase our stats (each one has a different function) and allow us to defeat bosses easily. We cannot defeat bosses without these moves and a clear strategy. For example, we could use Dragon Dance on an Inner Focus Dragonite, but we would not be able to stall a Boss via Roost and Dragon Dance since we need the extra Multiscale protection to get a few extra dances before we start sweeping. Hazards (no, not the football player) Hazards are moves that will cause effects upon the opponent once they switch in. Most hazards cause damage upon the opponent’s switch, they will deal a % of the opponent’s max HP (for example, Spikes, Stealth Rocks, Toxic Spikes). They’re essential to make bosses easier, as they ignore their defenses and just deal maximum HP % damage. For example, placing three Spikes will make all the opponent’s non-Levitate pokemon or non-Flying pokemon lose 25% of their max HP. Spikes and Toxic Spikes have issues, though. Since they can be avoided by some of the boss pokemon (and, specifically, we NEED to break Multiscale ability in some bosses, as it will allow them to survive hits they should NOT be able to, as it halves all damage dealt by the first hit they receive upon being at full HP), we have to utilise Stealth Rocks to their fullest potential. However, it is also recommended that you carry a Forretress with all three hazards to first set up Stealth Rocks and then try to spread as many Spikes and Toxic Spikes as possible. We want to use Stealth Rocks because nothing is immune to Stealth Rocks unless they have the ability Magic Guard active. This will allow us to lower the bosses incoming max HP, break stuff like Focus Sash and Sturdy (which only work if the user is at full HP) and allow us to score extra kills we normally would not be able to. Sticky Web is also considered a hazard, but we don’t really need that one. For this guide, we will mainly abuse Stealth Rocks. Screens The moves Light Screen and Reflect reduce incoming damage and last for 5 turns (or 8 turns if we hold the item Light Clay). These two halve special damage received (Light Screen) and physical damage received (Reflect). They will protect us from getting oneshot while we setup our sweeper or while we setup our Baton Passer. We will try to use them with a tanky screener so we can also try to stall the Boss if we deem it necessary. Weak Screeners are not recommended, as they could get oneshot by priority moves before we set them up, and that’d be disastrous (Alakazam I’m looking at you.) Status Inducing Moves Status effects are: Burn (deals a % of the opponent max’s HP per turn, also halves their physical attack, enables abilities such as Guts which increases your physical attack and negates the downside of Burn, except for the % damage per turn). Paralysis (slows the opponent by 75% and has a chance of 25% every turn to paralyse the opponent so they won’t do anything, also enables Guts). Sleep (will completely disable the opponent for one to three turns unless they use Sleep Talk or Snore). NOTE: You can only put ONE Boss pokemon to sleep. The Sleep Clause prevents more than one being put to sleep at once. Poison (same as Burn, but does not reduce their attack. There are two types of poison, the normal one deals 1/8th of the opponent’s max HP every turn and the other one (badly poisoned status) escalates from 1/16 per turn to 16/16 per turn as time goes by. It will increase by 1/16th every turn. Thus, the first turn will be 1/16, then 2/16, then 3/16, and so on. There’s also Freeze, which will completely paralyse a pokemon without any way to escape it other than using certain Fire type moves or waiting each turn for a chance to thaw out. (You could use healing items, but not in PvP). You can thaw out by being Scalded or using Flame Wheel. We mainly will only use Paralysis (Thunder Wave, mainly) to cripple a boss pokemon’s to make it be unable to attack sometimes to setup on them or to make them slower so that they always attack last. We could use Burn or Poison, but we don’t want the opponent’s pokemon to faint while we’re setting up. Counter / Mirror Coat Counter/Mirror Coat: These moves will counter the opponent’s attack by dealing twice as much damage as you were dealt in the same turn. Counter will deal double of the physical damage you took and Mirror Coat will deal double of the special damage you took. A few pokemon can exploit certain mechanics in these bosses (Wobbuffet, Golem and Magnezone mainly, but also other pokemon such as Ampharos or Clefable) to oneshot any boss pokemon and take it out instantly without having to resort to strategy. The only thing we have to calculate is the maximum possible HP amount our pokemon can reach, and multiply it by 2 to see how much damage we can deal. If you’re too lazy to do it: Sudowoodo and Magnezone with max HP investment at level 100 with 31 IV in HP and 252 EV in HP will do 343 x 2 damage with Counter and Mirror Coat, which can only be survived by atleast 221 HP Base Stat pokemon with 400 EV in HP (thus, base 221 HP stat, 31 IV in HP and 400 EV in HP, which will give them 100 HP into their Total Stats.) However, with higher max HP pokemon, since we can take more damage (for example, Magnezone can only take up to 343 damage, while Chansey with a Focus Sash using the same strategy can take more than 650 damage, can Counter for over ONE THOUSAND THREE HUNDRED POINTS OF DAMAGE. 1300. Do you realise how monstruous this is? We can abuse this in bosses to literally wipe them out in existence. However, this won’t work on Boss Tanks, as they normally don’t deal enough damage to oneshot them in retaliation. Destiny Bond This move will faint the opponent if the opponent faints you in the same turn you used this move. This move is often used to take out a Boss Pokemon in the same turn as you are fainted, so as to remove something extremely dangerous from the boss team that you cannot tank even after two Memento. Destiny Bond will fail to work if you use it two consecutive turns. However, if you use it in the first turn, don’t take out the opponent, but in the next turn the opponent takes you out BEFORE you can use it in that turn for the second consecutive time, you will faint the opponent. Example: Gengar is faster. He uses Destiny Bond, opponent does not faint you, thus no one faints. Turn 2, he uses Destiny Bond. However, since he went first before your opponent and he managed to use it twice, Destiny Bond will now FAIL and will not work. Wobuffet is slower. He uses Destiny Bond after surviving an enemy hit. Next turn, your opponent hits first and faints you. Since you used Destiny Bond this turn again BUT WERE NOT ABLE TO USE IT TWICE, it WILL work and faint the opponent too. The problem is that, with the AI strategy, pokemon may now switch when they would instead die from Destiny Bond. Be careful! Baton Pass This move will allow you to switch between two pokemon while retaining the stat boosts you got in the pokemon that is using the move. We will use this to carry boosts towards our sweeping pokemon that we obtained from setup moves. This move is essential to clearing Bosses while using Baton Pass or setting up our whole strategy. For example, if our Furret uses three Amnesia, six Coil and three Agility, he will be at +6 Attack, Defense, Speed, Special Defense. We can now use Baton Pass and all the boosts will be placed upon the pokemon we will switch on. We will take a hit in that turn, so we have to hope the opponent does not roll a roulette at -6 accuracy, -6 decreased attacking capabilities and criticals us at +6 in all stats. (It can happen, but it will approximately be one in a few thousand chances). Perish Song Once used, this move will faint all pokemon in the field after 3 turns unless you switch out. This is an optional strategy to use, still added it in. We can use this strategy if we can stall the game long enough. However, I consider it sub-par, because we will need to switch pokemon in the last turn before the opponent faints, and we will run the risk of having a pokemon faint stupidly. We also need to survive atleast three turns per Perish Song usage. We can easily get through this by using a Perish Song Politoed with Protect and Dive with Lagging Tail (… Bhimoso, what are you even writing at 4 in the morning and what are these strategies you’re coming up with. You need to sleep). Sturdy/Focus Sash The ability Sturdy and the item Focus Sash will prevent your pokemon from fainting in a single hit if your pokemon is at full HP. These will be exploited in order to ensure you can setup your strategy. Endeavor + Quick Attack/Sucker Punch: We will combine the move Endeavor and these two moves to cheese some bosses completely without using any strategy. If a pokemon has the move Endeavor and uses it when he’s at 1 HP (after the Focus Sash he holds activates), the opponent’s HP will be reduced to 1. Then, we can Quick Attack to outspeed and get a free kill before the boss pokemon can even react. This can be used 6 times per team to cheese some bosses in PRO completely and beat them in one or two minutes. We will also exploit this on Kangaskhan since he is immune to flinches, Donphan since he has Sturdy + Priority, Golem for the same reasons, Raticate, etc. BIG NOTE: This strategy will not work on pokemon that have Sitrus Berry or Leftovers equipped. After you use Endeavor on them, they will immediately heal a big % of their Max HP. Thus, you won't be able to kill them in one hit. Weathers There are four weathers in pokemon: Sun, Sand, Rain and Hail. These four have different effects, different abilities interact with them. Sun increases fire type damage moves, reduces water damage power moves, increases Morning Sun’s healing power, enables Chlorophyl, Solar Power, and more. Rain does the opposite and enables Rain Dish and Swift Swim. Sand powers up the Special Defense of all Rock Types in battle, enables Sand Veil and Sand Rush. It will also damage all non Rock, Steel or Ground types each turn. Hail only deals damage to non Ice Types each turn and enables abilities like Slush Rush. We can go deeper onto this topic but we will only explore the basics. The reason why we don’t go super deep into Weather teams is because they’re borderline useless in Bosses. Pure Weather teams struggle to set up strategies as more often than not their coverage is kinda limited. We can, however, make a semi weather balanced team + outside components to fix the team. The main issue is that not many weather pokemon are good sweepers for bosses, as they either lack power or the bulk to be able to survive while you set up. Not only that, but 8 turns isn't enough. Item Removing Moves Knock Off, Trick, Switcheroo: Knock Off is used to disable the boosts that the bosses gain fro[m Choice Items so that they hit way softer and we can stall them out easily. We only use this strategy against extremely powerful bosses such as Thor, who hit absurdly hard and have almost no counterplay. Against the less powerful bosses, we can avoid this. Trick and Switcheroo can also work, just exchange an Oran Berry. Oran Berries are obtainable everywhere and they’re worth 1 pokedollar in trade chat, since you’ll easily stock up 999 of them in your inventory. This will leave them with a useless item. We can exploit these moves with really fast attackers to steal the opponent’s Choice item and trade them something useless that will either only harm them or not work at all. I’d suggest Alakazam, since he’s extremely fast and he can Trick anything you want onto the opponent. In some bosses, it is very important to Switcheroo or Trick or remove their Life Orb, because if we don't remove it, it will be impossible for us to set up properly as they will die before we can set up our strategy. Recovery Moves Synthesis, Softboiled, Morning Sun, Roost, Moonlight, Slack Off and other moves like Rest that heal up your pokemon’s HP by different amounts depending on certain conditions. We could also add Leech Seed into the mix, Ingrain, Aqua Ring, and more. These are required for Stallers in order to get through bosses safely. Some of them are heavily unreliable though. Ingrain would keep us stuck in battle without being able to switch, Leech Seed depends on the opponent’s max HP and not on percentages, and we depend on them instead of our own % HP. Some also rely on weather conditions and that can potentialy cripple us. Roost can also be a troll sometimes, making us eat accidental Earthquakes for breakfast. Wonder Guard Wonder Guard is an ability which only Shedinja has which will make him immune to almost all attacks in existence. This ability can be abused against certain bosses since they are limited by the 4 move syndrome and they have no way of bypassing this immunity. The issue is: If Shedinja is hit once, he faints. Any status that damages each turn, hazards, weather conditions, abilities that allow bypassing other abilities (haha Mold Breaker go brrrr) and certain moves will ignore this ability completely. Thus, we have to plan out and check each boss moveset before we go and fight them. We will also look over the names for each role in any possible team. Keep in mind any of these roles can be fulfilled by ANY pokemon in the game that has access to these. Team Roles Debuffer This is the pokemon in your team who will spam stat decreasing moves onto the opponent. He has to either be tanky, or fast. We will normally use a Memento pokemon and a debuffer next to ensure we can cripple the boss pokemon to exploit it. This position can be filled by ANY pokemon with really good stat-lowering moves, specially if they have recovery options and are bulky. We’ll only use budget options in this guide (Pidgeot and Electrode mainly). While there are other options (Ampharos and Clefable), we normally want to focus on the best pokemon for each role, or the cheapest and easiest to farm, as we don’t want to elongate our suffering further. We already have to farm a LOT of pokemon for bosses. Thus, we’ll mainly stick to Pidgeot and Electrode, unless we face Electric-immune pokemon. We will also use Jumpluff, Cottonee, Whimsicott and others. Memento Mentioned above. He just uses Memento. That’s it. The position can be filled by ANY Memento pokemon, but the two main ones are Jumpluff (budget option) and Whimsicott. The third optional one is Dugtrio together with Mismagius. However, Jumpluff and Whimsicott have way more utility options than these two. We can also run Weezing as an optional budget option that can also stall and damage at the same time. However, he’s slower than my brain’s processing time. Hazard Setter The guy that spams Hazards like a madman. This position can be filled by ANY pokemon that has Hazard moves (Spikes, Toxic Spikes, Stealth Rocks and Sticky Web). The most notable is Forretress, who can learn the first three. We will use Golem as a budget option. We NEED to set up Stealth Rocks, ALWAYS (By the way, I’m fully aware it’s spelled Stealth Rock. I’m just lazy to fix it at this point). Then, we’ll set up three Spikes and two Toxic Spikes if possible. We don’t care if our hazarder faints as long as he sets up one Stealth Rocks. Screens The member that just sets up Light Screen or Reflect according to the enemy. We preferably want him to be tanky to avoid being oneshot by a Shadow Sneak or a Sucker Punch, unless we 100% believe in a really fast screen setter that will instantly faint so as to enable the next pokemon to be switched in without receiving a single free hit. (If you get fainted, you can switch without losing a turn). Baton Pass The one that will setup as much as possible and Baton Pass onto the Sweeper/Staller. The Baton Passer should have a reliable recovery, overpowered boosting moves (Swords Dance + Speed Boost, Quiver Dance, Dragon Dance), a reliable bulk to go along with it (Ninjask can’t tank anything even with the opponent at -4 or -6 stats…) and the appropriate moveset for it. We need to boost our sweeper as much as possible. Smeargle can also be used, however, it requires a LOT of skill. Staller An incredibly tanky pokemon with absurd defensive capabilities and recovery options that will slowly wear down the bosses’ pokemons until the boss loses. This is normally an emergency option if everything goes wrong. We will normally use this with Chansey and Clefable, who are extremely disgusting and tanky pokemon, obnoxious to deal with and barely unkillable (unless you get accidentally crit, in that case, you’re screwed). We can also do this with other reliably tanky pokemon with recovery options such as Roost or Softboiled. Sweepers and Setup Sweepers An incredibly strong and hard-hitting pokemon that will hit the opponent as hard as possible to defeat them in a single hit if possible. There’s also the variant of Setup Sweepers who do not depend on Baton Passing because they’re so good that they require barely any assistance. We can also add weather dependant sweepers. We will only use Setup Sweepers that are easy to hunt (mainly, unless needed). Any pokemon with high Attack, Special Attack (one of the two or both) and decent Speed can be used as a Sweeper in Baton Pass teams. Thus, we don’t really have to worry too much in Baton Pass about specific sets or pokemon. Destiny Bond This guy just comes in and takes out an opponent’s pokemon to ensure he can’t sweep you without any way to stop him. They are used to stop anything that is way too strong to stop once it gets going. We will use Gengar 100% of the time, since he’s almost guaranteed to almost always pull it off. However, we can use any Destiny Bond +Speed nature fast pokemon with Choice Scarf to Destiny Bond any threat we see and we don’t want to deal with. We can also use Wobbuffet, but we need to have a functioning brain to properly use him, and spoilers: I don’t have one. BEWARE THAT, after the AI changes, sometimes the AI will switch and your Destiny Bond attempt will fail. Weather Setter Only in weather related teams, there will be a weather setter with an ability such as Drought, Drizzle, Snow Warning or Sand Stream to set up the weather appropriate for the team. These teams are not very good in bosses since they often suffer from type disadvantages against many overpowered boss pokemon. Their strategy is also dependant on the turns the weather will last for. We could use Tyranitar, Hippowdown, Politoed, Pelipper, Ninetales, Torkoal, or Abomansnow. The issue with weather teams is that we run on limited turns where the weather will last, but stat changes will never run out due to turns going by, unlike weather, which ends at 5 turns (or 8 with the correct weather rock item equipped). Thus, we’re running a strategy on a limited time to set up (spoilers: it’s not going to be enough time 99% of the time to fully set up and getting it going) and we can’t even waste a single turn or we’ll have to repeat the whole strategy again. Status Setter While it normally falls onto the responsibility of either the Light Screener, the Hazarder or the Staller, there can be a pokemon that is exclusively dedicated to Yawn to make the opponent sleep, Thunder Wave to paralyse it, and so on. I don’t recommend wasting an slot just for it though. We will use an Electric pokemon like Electrode for this. We can also use a Klefki to do the job, but I’m not a fan of the guy. He’s not the… key… to our success… get it… because he’s a key… ha ha I’m such a comedian please don’t beat me I swear I won’t tell bad jokes again. Counter/Mirror Coat User (Wobbuffet go BRRRR) It forms part of the cheese strategy to just oneshot a pokemon by using Counter or Mirror Coat while holding a Focus Sash or having the ability Sturdy. This strategy can be used to cheese some bosses entirely (used to be used with Hannah, rip Hannah though). We will abuse this with Magnezone and Golem, since they have a free Focus Sash as Sturdy. We can also abuse this with Sudowoodo, as he has an incorporated Sucker Punch (priority to break Focus Sashes and Multiscale). We will use this to cheese some bosses without having to use anything else than pressing a single button. Disabler Very optional, pokemon that will use the move Disable to protect us from a specific move we don’t want the boss to use. Any pokemon that can use the Disable move is useful for this strategy. We would use this if the boss kept spamming a move which would otherwise not allow our strategy to work (Air Slash Togekiss or Shaymin, for example). Since the AI changes, this position is nerfed, as bosses may now change when disabled. Roarer / Whirlwind Also extremely optional, we’d only include a pokemon with the moves Roar or Whirlwind (also Dragon Tail, but this can be blocked by Fairy Types) if the opponent’s boss pokemon has setup moves and starts setting up and removing its worsened stats. The issue with these moves is that you’ll almost always move last since they have negative priority (the opposite of moves like Quick Attack or Extremespeed, basically). You’re taking extra risks here. Wonder Guard This deserver a special mention: we can use Shedinja vs certain bosses if we know he is immune to everything they will use against us and if they do not have Hazards, Weather, Status Moves or Abilities that will go through Wonder Guard. We can use Shedinja with Toxic and certain moves to quickly wear down and solo some bosses like madmen. Now that we’ve covered all of these terms and roles, it is finally time to start building a team! Before you start and fight any boss, check their teams in https://prowiki.info/index.php?title=Bosses Sample Teams! Newbie Section, easy teams for newbies/ideas you can try, fully built and ready to use! In this section I will provide a few Sample Teams that newbies can easily try out, hunt for and experiment with. The cores of the teams are easy to hunt and can be modified according to your budget. I will tell you what positions each member does, what should you try in a team and what you can experiment with. The teams I will provide are RISK FREE, SAFE AND NEWBIE FRIENDLY. We will not play with risks here, we will play it slow, safe and 100% success rate (that's what she said). We do not want something fast but not something super slow either. The aim of these sample teams will be for newbies to build a safe to use team they can replicate against bosses. Self Setup Based Teams In Self Setup Based teams, the point of the team is to make the Boss weak through debuffing it with stat drops, status and other moves we can use to then set up a Sweeper and faint every single one of the Boss pokemon in (if possible) a single hit. A Self Setup sweeper is a sweeper that does not need help from a Baton Passer. It can boost by itself. These are extremely rare to find, as they require either access to very good setup moves or a varied movepool. These pokemon should also have great Base Stats to begin with, as otherwise they will be very weak against Bosses, even when boosting +6 on all stats. Self Setup sweepers are somewhat weak to Status Ailments (burn, poison and paralysis specially, the most common status found in Bosses), to Taunts, Critical Hits (as they ignore stat boosts) and Roar/Whirlwind/Dragon Tail. There are multiple ways we can avoid these. Now, we will try to build a team based on a Self Setup pokemon. I recommend that, for any Self Setup Based Team, use pokemon that can learn the following moves: -Cosmic Power -Quiver Dance -Dragon Dance -Work Up These three moves are some of the best and more accessible Boosting moves. Cosmic Power and Quiver Dance are the best as they will allow you to run over entire Boss Teams without any issue. We will first make up 6 team slots. Team Slot 1 Team Slot 2 Team Slot 3 Team Slot 4 Team Slot 5 Team Slot 6 If we are playing in Easy Difficulty, against just level 100 pokemon with no useful items or EV training, we barely need any help. Thus, the only important core is: Memento user here. Jumpluff/Whimsicott/Cottonee/Dugtrio. Hazard Setter. Golem/Bronzong/Forretress. Setup Sweeper. Team Slot 4, 5 and 6 are available. If we want to ensure our Setup Sweeper can do the job, we can fll in Team Slot 4 with another Debuffer. For example, Team Slot 1 and Team Slot 4 are Whimsicott and Jumpluff. If we feel we need another Setup Sweeper if our Setup Sweeper accidentally dies, we can fill Team Slot 5 with another Setup Sweeper like Clefable. Team Slot 6 is now available. We could for example use a Shedinja if we are sure the opponent's team cannot hit us supereffectively. This Shedinja would be our last resort. I will make a sample team for Easy Difficulty. This sample team will be a low cost team. Sample Team - Easy Difficulty This Sample Team is entirely possible to capture and train in Kanto, without leaving the region. However, for full access to all moves, you will need access to Johto / a friend can give you TMs or help you out. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset: Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you. Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency. Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset: Memento (obligatory), Stealth Rock (optional), any two other attacking moves. If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed. With this, we have ensured that our next 3 slots can be occupied by anything. The Boss will be VERY debuffed and weak after two Memento + other debuffs. I will give you an example of three Self Setup Sweepers we can fit in a single team. Slot 4 - Slowbro/Slowking (NON MEGA, if you are a newbie with no budget for now to beat the Megaquest Boss.) Slowbro - Calm/Sassy. 252 EV SPDEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Moveset: Slack Off (obligatory)/Rest (optional), Calm Mind (option 1), Amnesia (option 2, if you have no access to Hoenn / nobody can sell you a TM). Iron Defense (obligatory, unless you're a poor newbie, then Withdraw), Surf (if you're poor and have not reached Hoenn). Example: Slack Off - Amnesia - Withdraw - Surf (very newbie friendly moveset) Slack Off - Calm Mind - Iron Defense - Surf (not so newbie friendly). Slowbro sets itself up, boosts its DEF, SPDEF and (if you have Calm Mind) SPATK to +6. It heals with Leftovers + Slack Off. It is almost impossible to faint with this combo. Slowbro is the best Boss Self Setup Sweeper. It is extremely easy to farm, very accessible for newbies, easy to understand too. We need to set up our DEF and SPDEF to +6 stages, then our Spatk, then sweep. Slowking - Bold/Relaxed. 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Copy the entire explanation I mentioned above. The only difference between both is that Slowbro has more DEF, Slowking has more SPDEF, and Slowbro has a Megaevolution but Slowking doesn't (I never understood why). The nature choice is to balance their DEF and SPDEF differences. Note: Slowbro and Slowking ONLY HAVE ONE SLOT TO USE AN ATTACKING MOVE. Some bosses have Water Type immune pokemon (ability Water Absorb, Storm Drain). Before you begin the boss, write down if any pokemon is immune to Surf. Slowbro and Slowking have access to other moves such as Flamethrower, Psychic and once again, Surf. You can train multiple Slowbro/Slowking for bosses and switch around them as you need. You copy the same moveset, but instead of Surf, you replace the attacking move. Beware that Flash Fire grants an immunity to Fire Type attacks and Dark Types are immune to Psychic. Slot 5 - Clefable Bold/Relaxed, 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Magic Guard. Leftovers. Moveset: Cosmic Power (obligatory), Softboiled (obligatory)/Rest (optional)/Moonlight (optional), Moonblast (obligatory), Calm Mind (optional, if you want SPATK boosts)/Toxic (if you want to take the Boss safe but slow, you can Toxic it and keep attacking while you heal up constantly. Note: Clefable only has one slot for your attacking move as Cosmic Power + Softboiled are normally required. Clefable learns an absurd amount of attacking moves: Shadow Ball, Psychic, Flamethrower, Ice Beam, Thunderbolt, Moonblast and so on. It is a good choice to train multiple Clefable for Bosses as you will be able to switch around them depending on the boss lineup. For example: Softboiled - Cosmic Power - Toxic - Moonblast Softboiled - Calm Mind - Cosmic Power - Moonblast Softboiled - Calm Mind - Cosmic Power - Flamethrower Softboiled - Calm Mind - Cosmic Power - Ice Beam. Softboiled - Calm Mind - Cosmic Power - Psychic Softboiled - Calm Mind - Cosmic Power - Shadow Ball Clefable has the same exact strategy as Slowbro/Slowking. Slot 6 - This slot is completely up to you. However, I will add another low tier Setup Sweeper that is also a good option for bosses. Gyarados Adamant, 252 EV ATK, 252 EV Speed/HP (preferably Speed). 20+ IV ATK, DEF, SPEED, SPDEF, HP recommended. Intimidate. Leftovers. Moveset: Dragon Dance (obligatory), Waterfall (obligatory, however, if you do not have access to the HM, use Aqua Tail, but it has a 10% chance to miss). Earthquake (optional), Crunch (optional but recommended), Ice Fang (optional and not recommended). Gyarados is an emergency sweeper. It is also slightly frail and dangerous to use, but it is an incredible PvE sweeper to farm and use. Dragon Dance - Waterfall/Aqua Tail, Crunch/Ice Fang, Earthquake Sample Team - Medium Difficulty This is now a serious fight. You are now going to fight an AI that cheats and has an illegal EV Spread. Thus, we are not going to use completely low cost options, we are going to give preference to properly built teams. Slots 1, 2 and 3 are going to be dedicated to properly set up our entire team. Slots 4 and 5 are going to be slightly flexible. Slot 6 must be an extremely strong Self Setup Sweeper that can 100% safely set up. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 3 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 4 - Pineco. Copy exactly what I said in the section mentioned above with Forretress. Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. Slot 5 - Optional free slot. Most of the time, I bring a Cottonee here, copy everything I said on Whimsicott and bring it as an emergency Debuffer. Sometimes I carry a Shedinja (regardless of nature and IVs) with Toxic and any attacking moves as an emergency to finish off some Bosses that cannot hurt Shedinja at all. I recommend using a Naive/Hasty Shedinja with Dig and Protect so that, if needed, you can stall out a few Boss pokemon by spamming Protect, then using Dig, surviving with Focus Sash, then Dig again and to keep stalling. Sometimes I bring a Bold Chansey with all IV at 20+, Seismic Toss, Toxic, Softboiled, Counter. Sometimes a Wobbuffet, Sometimes an Impish/Careful Drapion Battle Armor 20+ with Acupressure, Rest, Cross Poison and Night Slash. This slot is free. Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it. Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone). 252 EV SPDEF, 252 EV HP, 4 DEF. Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss: Slack Off, Iron Defense, Calm Mind + Attacking move: Surf/Flamethrower/Ice Beam/Psychic. Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress. Sample Team - Hard Difficulty The real challenge begins here. You now fight Bosses who cheat with 400 EVs around all stats. You now NEED to cheese as much as possible. Your plan changes. This section is a copy and paste from Medium Difficulty, however, there are some changes. The plan here is to Memento THREE CONSECUTIVE TIMES with Whimsicott, Cottonee and Jumpluff on the first pokemon of each boss. Then, Pineco and Forretress must set all possible hazards and then use Explosion. Finally, Slowbro will Megaevolve, set up against the opponent and sweep the 6 pokemon alone. The only possible weaknesses Slowbro has is Taunt (never used by Bosses), Mold Breaker (this bypasses Shell Armor and gives the opponent a chance to crit, has the same effect as Zekrom and Reshiram's abilities) and Toxic Poison. There is NOTHING ELSE that can take Mega Slowbro down. If you play it intelligently, you should win 90% or higher of all your Boss Fights. If preferred, DON'T Memento immediately always but instead Switcheroo Lagging Tail so that Slowbro will be able to go first against the Boss' first pokemon to set up easily. However, against Hard Bosses, 2 out of 3 of your Memento users should always Memento so that Slowbro runs NO risks while setting up. Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Pineco. Copy exactly what I said in the section mentioned above with Forretress. Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it. Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone). 252 EV SPDEF, 252 EV HP, 4 DEF. Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss: Slack Off, Iron Defense, Calm Mind + Attacking move: Surf/Flamethrower/Ice Beam/Psychic. Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress. Baton Pass Setup Teams Baton Pass revolves around the self named move that allows you to Switch onto another pokemon WHILE RETAINING ALL STAT BOOSTS. We will try to debuff the Boss Team, then set up with a single pokemon, then Baton Pass onto another pokemon. The advantage of Baton Pass is that you can use ALMOST ANY POKEMON as the sweeper of the team. The pokemon will receive a +6 in all stats (if possible). Sample Team - Easy Difficulty The Sample Team for Easy Difficulty will try to remain only Kanto / Johto if possible. Thus, the following pokemon will only need these 2 regions. I will provide a list for all possible PRO Baton Passers and best Sweepers at the end of this section. However, I will show you the CORE of each Team and Difficulty. For Easy Difficulty, ANY Sweeper works. For Medium Difficulty, MOST Sweepers will work. For Hard, ONLY USE THE BEST. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset: Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you. Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency. Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset: Memento (obligatory), Stealth Rock (optional), any two other attacking moves. If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed. Slot 4 - UP TO PERSONAL CHOICE. I generally recommend a Screen Setter if you want such as Electrode so you can Baton Pass easily for a few turns. Electrode - Calm, 252 EV SPDEF, 252 HP. Otherwise, Timid, 252 EV HP, 252 SPEED. Any ability. 20+ IV everything except ATK. Light Clay equipped (afaik this item is obtainable in Kanto). Moveset: Light Screen (obligatory), Reflect (obligatory), Thunder Wave (optional), Debuff move (Flash, Eerie Impulse, etc). Slot 5 - Baton Passer Slot 6 - Sweeper Sample Team - Medium Difficulty Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Baton Passer Slot 6 - Sweeper Sample Team - Hard Difficulty Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Baton Passer Slot 6 - Sweeper List of Baton Passers (Note: I will be assuming that, from this list onwards, all your Baton Passers have 20+ or higher IV AND your Sweepers also do. BECAUSE IT'S REALLY, REALLY NEEDED AND RECOMMENDED). For Physical Attackers Furret. Careful/Impish. If Careful, 252 HP, 252 SPDEF. If Impish, 252 HP, 252 DEF. Leftovers. Any ability. 20+ IV DEF SPDEF HP Moveset: Coil (obligatory), Agility (obligatory), Baton Pass (obligatory), Amnesia (obligatory) Furret is the first and easiest Baton Passer to obtain in the game. Furret learns all these 4 moves via Level Up. You can literally get a good one in the first route of the game, Route 1. You will spam Coil or Amnesia first, then Agility, then Coil, then Baton Pass onto a physical sweeper. Ninjask/Scolipede/Blaziken. Jolly/Adamant (tbh even Hasty/Naive/Lonely/Naughty work) 252 ATK 252 HP (your speed is already insane). Leftovers. Speed boost. 20+ IV HP ATK SPEED. Moveset: Substitute, Swords Dance, Protect, Baton Pass. These 3 do the same thing: Protect to stack Speed Boosts, Substitute, Set up Swords Dances, then Baton Pass them. All Difficulties Viable For Special Attackers Venomoth. Bold. 252 HP, 252 DEF. Shield Dust. Leftovers. Moveset: Quiver Dance (obligatory), Substitute (obligatory), Roost (obligatory), Baton Pass (obligatory) Similar to Furret, Venomoth is the second and easiest Baton Passer for SPATK users to get in the game. However, there's a very big problem with Venomoth. Venomoth DOES NOT HAVE ACCESS TO DEF RAISING MOVES. Thus, you MIGHT die if hit by a physical move. If you fail to OHKO a pokemon, there is the chance you might accidentally lose due to not having your DEF stat raised. Note: There's actually more Baton Passers that can Baton Pass Quiver Dance (such as Ribombee). However, none is as easy to obtain and hunt as Venomoth is. They all also don't have a DEF raising move. All Difficulties Viable Lunatone & Solrock Lunatone: Bold. 252 HP, 252 DEF. Leftovers. Levitate. Moveset: Cosmic Power, Rock Polish, Calm Mind, Baton Pass. (obligatory, I'll just write it once from now on because my fingers hurt) Lunatone. Yes, surprising as hell. I didn't know it learned these things either. Solrock: Careful, 252 HP, 252 SPDEF, Leftovers, Levitate. Moveset: Cosmic Power, Rock Polish, Calm Mind, Baton Pass. Easy & Medium Viable, Hard is risky. For Both (flexible) Leavanny. Impish/Careful. 252 HP, 252 DEF if Impish. 252 SPDEF instead if Careful. Leftovers. Any ability. Moveset: Calm Mind/Swords Dance (obligatory), Iron Defense (obligatory), Agility (obligatory), Baton Pass (obligatory). This is the most expensive Spatk Baton Passer by far, hardest to find too. Not recommended at all because it's a big headache. But well, if you want to try it... Easy & Medium Viable, not recommended on Hard. Lopunny. Impish/Careful, 252 HP, 252 DEF Impish, 252 SPDEF Careful. Leftovers. HAS TO BE LIMBER OR CUTE CHARM. Moveset: Cosmic Power (obligatory), Work-Up (obligatory), Agility (obligatory), Baton Pass (obligatory) YES, YOU ARE SEEING THIS RIGHT. IT CAN LEARN ALL THESE MOVES. DON'T ASK ME HOW OR WHY. It's actually an amazing baton passer. All Difficulties Viable. Medicham & Dodrio Medicham: Impish/Careful. 252 HP 252 DEF Impish, 252 SPDEF Careful. Leftovers. Pure Power is nice to level up faster. Acupressure, Substitute, Recover, Baton Pass. You basically spam Acupressure untill all your stats are +6 hiding behind a Substitute. Then, you Baton Pass. Dodrio: Same natures, EV spread, item, any ability. Same moveset, however, Roost and not Recover. Same strategy. (Would you ever figure out these two were actually broken Baton Passers?) All Difficulties Viable. Not a joke, they're insane. Mew. Bold/Calm, 252 HP, 252 DEF if Bold, 252 SPDEF if Calm. Leftovers. Any ability: Moveset: Bulk Up/Iron Defense (if the sweeper is a physical attacker, prioritise Bulk Up), Rock Polish, Calm Mind, Baton Pass. If you're somehow up to do an entire Legendary Quest just for this, you can also use Mew lmao. List of Sweepers by Type Below I will provide a list of the Pokemon I would recommend the MOST for each Type. THIS DOES NOT MEAN THEY ARE EACH THE BEST OR THAT THEY ARE THE ONLY OPTIONS. THERE'S MORE POKEMON THAT MIGHT BE VIABLE TOO. However, I will try to keep it for the best options in each case. Note: I will be assuming your pokemon below have 20+ IV in all IMPORTANT stats. Example: Gengar all stats are important but ATK is irrelevant. Snorlax all stats are important but SPATK SPEED are irrelevant. Note 2: Normally, you need 4 VERY strong attacks of different types to cover as many pokemon as possible, on each pokemon. You're trying to use each Sweeper in a Baton Pass team to cover as many bosses as possible. I recommend Focus Sash, Expert Belt, Life Orb, Muscle Band, Wide Glasses, Scope Lens, Lum Berry as held items. If you need to activate specific abilities, use the right item (Scope Lens - Sniper, Guts - Flame Orb, Toxic Boost - Toxic Orb) I will skip the worst options. However, if you wish to use a Magikarp to sweep bosses, do it. Normal Ambipom - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Bouffalant - Reckless - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Cinccino - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Exploud - Scrappy - Rash/Modest - 252 SPATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Kangaskhan (mega or not, I even forgot this gets a mega in gen 6 lol) - Scrappy - Adamant - 252 ATK 252 SPEED Kecleon - Protean - Adamant - 252 ATK 252 HP Miltank - Scrappy - Adamant - 252 ATK 252 HP Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Persian - Technician - Naughty/Rash - 252 ATK/SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Porygon Z - Adaptability - Modest - 252 SPATK 252 SPEED Raticate - Guts - Adamant - 252 ATK 252 SPEED Sawsbuck - Serene Grace - Adamant - 252 ATK 252 SPEED Snorlax - Immunity/Thick Fat - Adamant - 252 ATK 252 HP Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Stoutlant - Scrappy - Adamant - 252 ATK 252 SPEED Swellow - Guts - Adamant - 252 ATK 252 SPEED Swellow - Scrappy - Modest - 252 SPATK 252 SPEED Ursaring - Guts - Adamant - 252 ATK 252 SPEED Zangoose - Toxic Boost - Adamant - 252 ATK 252 SPEED Fighting Blaziken (Mega or not) - Speed Boost - Adamant - 252 ATK 252 SPEED Breloom - Technician/Poison Heal - Adamant - 252 ATK 252 SPEED Chesnaught - Bulletproof (YOU'RE BULLETPROOF, NOTHING TO LOSE, FIRE AWAY FIRE AWAY) - Adamant - 252 ATK 252 HP Conkeldurr - any abi - Adamant - 252 ATK 252 HP Emboar - Reckless - Adamant - 252 ATK 252 HP Gallade (mega or not) - Adamant - 252 ATK 252 SPEED Hariyama - Guts - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Hitmonchan - Iron Fist - Adamant - 252 ATK 252 SPEED Hitmonlee - Reckless - Adamant - 252 ATK 252 SPEED Hitmontop - Technician - Adamant - 252 ATK 252 SPEED/HP Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Keldeo - Justified - Modest - 252 SPATK 252 SPEED Kommo-o - Bulletproof - Adamant - 252 ATK 252 SPEED Kommo-o - Bulletproof - Modest - 252 SPATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED Medicham (Mega or not) - Pure Power - Adamant - 252 ATK 252 SPEED Mienshao - Reckless - Adamant - 252 ATK 252 SPEED Pangoro - Mold Breaker - Adamant - 252 ATK 252 SPEED Sawk - Sturdy/Mold Breaker - Adamant - 252 ATK 252 SPEED Throh - Guts/Mold Breaker - Adamant - 252 ATK 252 HP Flying Aerodactyl (Mega or not) - Rock Head - Adamant - 252 ATK 252 SPEED Altaria (Mega or not, but if possible Mega) - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Charizard (mega X if possible) - Blaze - Adamant - 252 ATK 252 SPEED Charizard (mega Y if possible) - any abi - Modest - 252 SPATK 252 SPEED Dragonite - Any abi - Adamant - 252 ATK 252 SPEED (I don't recommend the special version) Honchkrow - Super Luck - Adamant - 252 ATK 252 SPEED Landorus - Adamant - 252 ATK 252 SPEED Ledi-HHAHAHAHA JUST KIDDING DON'T, or Iron Fist - Adamant - 252 ATK 252 SPEED. If someone records themselves beating a boss by punching it with a Ledian, I will give them a prize. Moltres - Modest - 252 SPATK 252 SPEED Pelipper - Drizzle - Modest - 252 SPATK 252 SPEED Salamance (mega or not) - Adamant - 252 ATK 252 SPEED Pinsir (mega) - Adamant - 252 ATK 252 SPEED Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sigylph - Magic Guard - Bold - 252 DEF 252 HP Thundurus - Modest - 252 SPATK 252 SPEED Togekiss - Modest Super Luck/Serene Grace- 252 SPATK 252 SPEED Unfezant (why in the f...) - Super Luck - Adamant - 252 ATK 252 SPEED Vespiquen - any abi - Impish/Careful - 252 HP, 252 DEF if Impish, 252 SPDEF if Careful Zapdos - Modest - 252 SPATK 252 SPEED Poison Beedrill Mega - Adamant - 252 ATK 252 SPEED Drapion - Battle Armor/Sniper - Adamant - 252 ATK 252 SPEED Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Muk/Alo Muk - Poison Touch - Adamant - 252 ATK 252 HP Nidoking/Nidoqueen - Sheer Force - Modest - 252 SPATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Scolipede - any abi (Speed Boost is better) - Adamant - 252 ATK 252 SPEED Seviper - Infiltrator - Rash/Modest - 252 SPATK 252 SPEED Venomoth - Tinted Lens - Modest - 252 SPATK 252 SPEED Venusaur Mega - Relaxed - 252 DEF 252 HP Vileplume - any abi - Modest - 252 SPATK 252 HP Ground Camerupt Mega (not recommended much) - Modest - 252 SPATK 252 HP Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Donphan - Sturdy - Adamant - 252 ATK 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Dugtrio - any abi - Adamant - 252 ATK 252 SPEED Garchomp - any abi - Adamant - 252 ATK 252 SPEED Golem - Sturdy - Adamant - 252 ATK 252 HP Golurk - No Guard - Adamant - 252 ATK 252 HP Hippowdown - Sand Stream - Adamant - 252 ATK 252 HP Krookodile - any abi - Adamant - 252 ATK 252 SPEED Mamoswine - any abi - Adamant - 252 ATK 252 SPEED Marowak - Battle Armor - Adamant - 252 ATK 252 HP Nidoking/Queen - Sheer Force - Modest - 252 SPATK 252 SPEED Rhyperior - Reckless/Solid Rock - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Swampert/Mega - Adamant - 252 ATK 252 SPEED/HP Rock Aerodactyl/Mega - Rock Head - Adamant - 252 ATK 252 SPEED Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Aurorus - Snow Warning - Modest - 252 SPATK 252 SPEED Barbaracle - Tough Claws/Sniper - Adamant - 252 ATK 252 SPEED/HP Carracosta - Sturdy - Adamant - 252 ATK 252 SPEED/HP Cradily - Storm Drain - Relaxed - 252 DEF 252 HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gigalith - Sand Stream - Adamant- 252 ATK 252 HP Golem Alolan - Galvanise - Adamant - 252 ATK 252 SPEED/HP Kabutops - any abi - Adamant - 252 ATK 252 SPEED Lycanroc - any abi and form - Adamant - 252 ATK 252 SPEED Omastar - any abi - Modest - 252 SPATK 252 SPEED Rampardos - Mold Breaker - Adamant - 252 ATK 252 SPEED Relicanth - Adamant - Rock Head - 252 ATK 252 SPEED/HP Rhyperior - Reckless/Solid Rock - Adamant- 252 ATK 252 HP Sudowoodo - Rock Head - Adamant - 252 ATK 252 HP Tyranitar (mega or not) - Sand Stream - Adamant - 252 ATK 252 SPEED/HP Tyrantrum - Rock Head/Strong Jaw - Adamant - 252 ATK 252 SPEED Bug Accelgor - any abi - Modest - 252 SPATK 252 SPEED Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Ariados (DUDE, WHY) - Sniper - Adamant - 252 ATK 252 SPEED Beedrill Mega - Adamant - 252 ATK 252 SPEED Butterfree - Modest - Tinted Lens - 252 SPATK 252 SPEED Escavalier - Adamant - Shell Armor - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Kricketune (NO, JUST NO) - Technician - Adamant - 252 ATK 252 SPEED Leavanny - any abi - Adamant - 252 ATK 252 SPEED Pinsir - Mold Breaker - Adamant - 252 ATK 252 SPEED Pinsir - Mega - Adamant - 252 ATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED Shedinja (DON'T RELY ON THIS THING, BUT IT'S GOOD TO CHEESE) - Adamant - 252 ATK 252 SPEED Venomoth - Modest - Tinted Lens - 252 SPATK 252 SPEED Yanmega - Modest - Tinted Lens - 252 SPATK 252 SPEED Volcarona - Any abi - Modest - 252 SPATK 252 SPEED Ghost Golurk - No Guard - Adamant - 252 ATK 252 HP Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Aegislash - Rash - 252 SPATK 252 SPEED Mega Banette - Adamant - 252 ATK 252 HP Chandelure - Flash Fire/Infiltrator - Modest - 252 SPATK 252 SPEED Dhelmise - Steelworker - Adamant - 252 ATK 252 HP Dusknoir - any abi - Adamant - 252 ATK 252 HP Froslass - any abi - Modest - 252 SPATK 252 HP Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Rotom (any form) - Modest - 252 SPATK 252 SPEED Spiritomb - Quiet - 252 SPATK 252 HP Trevenant - Adamant - 252 ATK 252 HP Steel Aegislash - Rash - 252 SPATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Metagross (Mega or not) - Clear Body - Adamant - 252 ATK 252 SPEED/HP Bisharp - Defiant - Adamant - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP Magnezone - Modest - Sturdy - 252 SPATK 252 HP Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Heatran - Modest - 252 SPATK 252 SPEED Fire Arcanine - Adamant - 252 ATK 252 SPEED Blaziken mega or not - Speed Boost - Adamant - 252 ATK 252 SPEED Camerupt Mega - Quiet - 252 SPATK 252 HP Chandelure - Modest - 252 SPATK 252 SPEED Chari X - Adamant - 252 SPEED 252 ATK Chari Y - Modest - 252 SPEED 252 SPATK Darmanitan - Adamant - Sheer Force - 252 ATK 252 SPEED Delphox - Modest - Blaze - 252 SPATK 252 SPEED Emboar - Reckless - Adamant - 252 ATK 252 SPEED/HP Flareon - Guts - Adamant - 252 ATK 252 SPEED Houndoom Mega (or not) - Flash Fire - Modest - 252 SPATK 252 SPEED Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Magmortar - Modest - 252 SPATK 252 SPEED Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Ninetales - Drought - Modest - 252 SPATK 252 SPEED Rapidash - Adamant - Flash Fire - 252 ATK 252 SPEED Typhlosion - Modest - 252 SPATK 252 SPEED Volcarona - Modest - 252 SPATK 252 SPEED Water Azumarill - Adamant - Huge Power - 252 ATK 252 SPEED/HP Barbaracle - Adamant - Tough Claws - 252 ATK 252 SPEED/HP Blastoise Mega - Modest - 252 SPATK SPEED/HP Carracosta - Adamant - Sturdy - 252 ATK 252 SPEED/HP Clawitzer - Modest - 252 SPATK 252 SPEED/HP Cloyster - Skill Link - 252 ATK 252 SPEED/HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP/SPEED Feraligatr - Adamant - Sheer Force - 252 ATK 252 SPEED Gorebyss - Modest - 252 SPATK 252 SPEED Greninja Protean/Battle Bond - Modest or Rash - 252 SPATK 252 SPEED Gyarados Mega - Adamant - 252 ATK 252 SPEED Kabutops - Adamant - 252 ATK 252 SPEED Keldeo - Modest - 252 SPATK 252 SPEED Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP Manaphy - Modest - 252 SPATK 252 SPEED/HP Octillery - Modest - Sniper - 252 SPATK 252 HP/SPEED Omastar - Modest - 252 SPATK 252 SPEED Pelipper - Modest - Drizzle - 252 SPATK 252 SPEED Politoed - Modest - Drizzle - 252 SPATK 252 SPEED Sharpedo (mega or not) - Adamant - Speed Boost - 252 ATK 252 SPEED Slowbro Mega - Calm/Sassy - 252 SPDEF 252 HP Slowking - Bold/Relaxed - 252 DEF 252 HP Starmie - Modest - 252 SPATK 252 SPEED Swampert (mega or not) - Adamant - 252 ATK 252 HP/SPEED Wailord - Modest - 252 SPATK 252 SPEED/HP Grass Abomasnow Mega - 252 SPATK 252 HP - Quiet Abomas Mega 2 - 252 ATK 252 HP - Brave Breloom - Technician - 252 ATK 252 SPEED Cacturne - Brave/Adamant - 252 ATK 252 HP Celebi - Modest - 252 SPATK 252 SPEED Chesnaught - Adamant - Bulletproof - 252 ATK 252 SPEED/HP Dhelmise - Adamant - Steelworker - 252 ATK 252 HP Exeggutor - Modest - 252 SPATK 252 HP Alolan Exegg - Modest - 252 SPATK 252 HP Leafeon - Adamant - 252 ATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Serperior - Modest - Contrary - 252 SPATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sunflora - Modest - 252 SPATK 252 HP Torterra - Adamant - Shell Armor - 252 ATK 252 HP Venusaur Mega - Relaxed - 252 DEF 252 HP Electric Ampharos (Mega or not but I recommend Mega) - Modest - 252 SPATK 252 SPEED Elektross - Modest/Quiet (weird af pokemon) - 252 SPATK 252 HP Electivire - Adamant/Naughty - 252 ATK 252 SPEED Golem Alola - Galvanise - Adamant - 252 ATK 252 SPEED Heliolisk - Modest - 252 SPATK 252 SPEED Jolteon - Modest - Volt Absorb - 252 SPATK 252 SPEED Luxray - Adamant - Guts - 252 ATK 252 SPEED Magnezone - Modest - Sturdy - 252 SPATK 252 SPEED Manectric (mega) - Modest - 252 SPATK 252 SPEED Pikachu - Modest - 252 SPATK 252 SPEED Psychic Alakazam (mega or not) - Modest - 252 SPATK 252 SPEED Delphox - Modest - 252 SPATK 252 SPEED Espeon - Modest - 252 SPATK 252 SPEED Exeggutor - Modest - 252 SPATK 252 SPEED Gallade/Mega Gall - Adamant - 252 ATK 252 SPEED Gardevoir / Mega Garde - Modest - 252 SPATK 252 SPEED Jynx - Modest - 252 SPATK 252 SPEED Medicham / Medicham Mega - Pure Power - Adamant - 252 ATK 252 SPEED Metagross / Mega Meta - Clear Body - Adamant - 252 ATK 252 SPEED/HP Reuniclus - Magic Guard - Modest - 252 SPATK 252 HP Slowbro / Mega - Calm/Sassy - 252 SPDEF 252 HP Slowking - Bold/Relaxed - 252 DEF 252 HP Starmie - Modest - 252 SPATK 252 SPEED Ice Abomasnow Mega - Quiet/Brave. Quiet 252 SPATK, Brave 252 ATK, rest 252 HP Aurorus - Modest - Snow Warning - 252 SPATK 252 SPEED Beartic - Adamant - 252 ATK 252 SPEED Cloyster - Adamant - Skill Link - 252 ATK 252 SPEED/HP Glaceon - Modest - 252 SPATK 252 SPEED Glalie Mega - Adamant/Modest/Naughty/Rash - 252 ATK Ada Naughty, 252 SPATK Modest Rash, 252 SPEED rest Jynx - Modest - 252 SPATK 252 SPEED Mamoswine - Adamant - 252 ATK 252 SPEED Vanilluxe - Modest - Snow Warning 252 SPATK 252 SPEED Weavile - Adamant - 252 ATK 252 SPEED Dragon Altaria Mega - Adamant - 252 ATK 252 SPEED Ampharos Mega - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Charizard X - Adamant - 252 ATK 252 SPEED Dragonite - Adamant - 252 ATK 252 SPEED Druddigon - Sheer Force - 252 ATK 252 HP Exegg Alola - Modest - 252 SPATK 252 HP Garchomp - Adamant - 252 ATK 252 SPEED Haxorus - Mold Breaker - Adamant - 252 ATK 252 SPEED Goodra - Modest - Sap Sipper - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Kommo-o - Modest - Bulletproof - 252 SPATK 252 SPEED Kommo-o - Adamant - Bulletproof - 252 ATK 252 SPEED Salamance - Adamant - 252 ATK 252 SPEED Tyrantrum - Adamant - 252 ATK 252 SPEED Dark Absol Super Luck/Absol Mega - Adamant - 252 ATK 252 SPEED Bisharp - Defiant - Adamant - 252 ATK 252 SPEED Cacturne - Adamant - 252 ATK 252 HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Drapion - Adamant - Battle Armor/Sniper - 252 ATK 252 SPEED Greninja / Ash Greninja - Modest - Protean (Gren) - 252 SPATK 252 SPEED Gyara Mega - Adamant - 252 ATK 252 SPEED Honchckrow - Adamant - Super Luck - 252 ATK 252 SPEED Houndoom Mega - Modest - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Krookodile - Adamant - 252 ATK 252 SPEED Muk - Alola - Adamant - Poison Touch - 252 ATK 252 HP Pangoro - Adamant - Mold Breaker - 252 ATK 252 SPEED Sharpedo Mega - Adamant - 252 ATK 252 SPEED Spiritomb - Quiet - 252 SPATK 252 HP Weavile - Adamant - 252 ATK 252 SPEED Fairy Altaria - Mega - Adamant - 252 ATK 252 SPEED Azumarill - Huge Power - Adamant - 252 ATK 252 SPEED Clefable - Magic Guard - Bold - 252 DEF 252 HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gardevoir/Mega - Modest - 252 SPATK 252 SPEED Granbull - Adamant - 252 ATK 252 HP/SPEED Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Sylveon - Pyxilate - Modest - 252 SPATK 252 SPEED/HP Togekiss - Modest - Super Luck/Serene Grace - 252 SPATK 252 SPEED Mini cheese Team (for PvE Quests, but also Bosses) Endeavour + Priority abuse. Too lazy to even think? Do you want to abuse an absurdly stupid and cheap strategy by just spending a few Focus Sash? Alright. The below strategy is used to cheese specific bosses that are giving you a headache or PvE quests that you otherwise cannot beat. Sometimes, these bosses WILL ALLOW YOU TO USE 6 OF THE SAME POKEMON. Train a Lonely/Naughty Rattata, Raticate, Kangaskhan (Inner Focus if the enemy pokemon has flinching moves, Scrappy if they're a Ghost type), Taillow, Swellow (Scrappy if possible) Buneary, Lopunny and Corphish/Crawdaunt. Teach them Endeavor. Then, to Rattata and Raticate, teach them Sucker Punch and Quick Attack. To Kangaskhan, teach it Sucker Punch. To Buneary and Lopunny, teach them Quick Attack. To Crawdaunt, teach it Aqua Jet. To Taillow/Swellow, Quick Attack. Train them 252 ATK 252 SPEED EV (just to make them level up faster), Lonely nature, with trash IV (to faint in a single hit). Equip them a Focus Sash. Use Endeavor, then use a priority move. Free wins! Weaknesses: Endeavor does not work on Ghost Types unless you have the ability Scrappy. Endeavor makes Contact so be careful with Rough Skin/Rocky Helmet/Iron Barbs. Already Built Sample Teams Mega Slowbro and its guide Baton Pass and its guide1 point
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- "shell bell" item is not working properly - "muk-alolan" cannot learn the "focus punch" move but it should - there is no "fling" move tutor in game but should be - "phantom force" move not coded - "kings rock" item is not flinching when used with "fling" or "beat-up" move - "fling" move does not have secondary effects by items, for example toxic orb must poison the enemy1 point
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Hi...i'd like to buy your aggron, pm here or in game if he's still available. Thank you1 point
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Hello Everyone @KikuPC once you offer you can't remove your offer, please check The Trade Rules . Trade has been forced. I will lock the thread as its over. Regards, Haruyukio.1 point
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1. What is your nickname in PRO? Nicopalm 2. Which one is your favorite Pokemon and why? Don't have a single favorite, although I really do like the Halloween form Blastoise 3. What is your final objective in PRO? Catch all the legenday pokes, complete my dex, hunt rare pokes 4. How many hours did you play on Silver? 275 hours and counting 5. Age? 25 6. Do you have a PVP Team? (its ok if you don't have one) No not yet, I've spent most of my time completing story and hunting strong, and event pokes.1 point
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1. My name OtCCaveMan 2. Charizard my favorite pokemon. 3.Completed all region. Training and hunting for Pokemons. 4. play 319 hours on silver 5. im 29 6. Trying to learn more about the game and pvp. I just join like 3 months ago and i grind this game every days. So im willing to learn everything of what the guild know1 point
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1. My IGN is bl1ack 2. Charizard cause its my first pokemon 3. completin quests, training my poke daily 4. 60 hrs, this is my second acc as my first acc is gone and i cant find it so im here completed 3 regions tho 5. 18 6. building my pvp team atm rn1 point
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Kabanohut is the winner with 6m5 !1 point
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Hey, it's already on our to-do list and will probably be implemented with an NPC shop system instead of an auction house but we'll see. https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/1 point
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Changelog 01.09.2021: Players will be able to join up to Normal Ranked, Random Ranked and Unranked queues at the same time. You will leave all queues once you found a match in any queue. You can see wins, losses, rating, ratio and all-time highest rating in the client for each queue now. Starts with the PvP season September 2021, previous data weren't saved. Added Normal Ranked, Random Ranked, Unranked and Guild ladders in the PvP window. Unlike Reborn Bot the ladders will update instantly once a battle ended. Guild ladders show up to 20 guilds while the others show up to 50 users. Added rules in the client instead of linking a forum post. Will probably add the list of broken moves and abilities in the same client tab below the rules. Attention: Random Ranked gives rewards starting the PvP season September 2021. Players will get 100 PvP Coins for reaching the ladder at season end. The remaining coins will be distributed based on the wins and losses. The following calculation will be used: Wins - losses = PvP Coins. This won't apply if you have more losses than wins. We still discuss whether Random Ranked rating /2 should be added to the guild ladder. Feel free to give your opinion about that! Planned additions for the PvP window in the future: Match History: Opponent, Winner, RatingChange, Date Most-used Pokemon: Rank, Pokemon, Count, Percentage, Win% Longest win-streak (maybe even in this update, depends on the time left). Server fixes: Pixilated applies the 20% damage boost now. Defog removes Aurora Veil only on the targets side now. Fixed a Stealth Rock stuck bug. Fixed that happiness evo triggered on wrong actions. Fixed that the first encountered Pokemon in random battles give Pokedex entries. Will also remove all not obtainable Pokedex entries next maintenance. Fixed a use after free battle issue. Few small reworks, clean-ups and optimizations.1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
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Okay, I tried to read the opening post without having my last brain cells die (if I still have any at this point). One of the main points of any MMO is to offer quests that can be easy, hard, short, long, with a lot of work from scripters behind the scenes, mappers that make the maps appropriate for it, pixel artists that can draw all the elements and sprites... This is a pokemon game. You're SUPPOSED TO CATCH POKEMON. It's THE MAIN POINT OF THE GAME. Long quests exist to make you work for a big reward such as Megas or Legendary pokemon, they're there for a reason. Sometimes they're easier, sometimes they're harder, sometimes they require you to grind a lot for certain pokemon and sometimes you need to capture a lot of pokemon. It's an MMO, do you expect to just throw a five dollar bill and get everything unlocked instantly? Not everyone (if anyone) likes unlocking everything instantly by just stamping their wallets onto their screen. Getting pokedollars in PRO is easy, a lot of people complain after the boss changes but there's still ways to do it and they're improving their rewards. There's also guides on how to earn more money. Adding in pay to win elements into the game is what would actually make the playerbase leave. If a few can just buy everything with real money, the rest won't be able to keep up. There's a lot of added extra elements such as tools to substitute HMs and cosmetics added into Coin Shop that are optional to purchase and help maintain the game while not giving an unfair advantage over someone who has enough money to purchase everything they could if we went with your idea. Calling 99% of the legendary quests garbage for an MMO while not giving any decent argument other than "must have 400 evo requirement" (which is false, none reaches that point). Legendary pokemon hour requirements were cut across the board, the requirements for almost all of them are easy and reasonable to obtain in the long term. I also have a job, I study, I do my social activities, yet I don't complain for having next to no time to play this game. I invest some time every day where I can have fun doing guides in forums for newbies who need help, I help out in help chat ingame and every day I try to hunt a few pokemon so that in the future I can go and get all the legendaries in one go. You can do it bit by bit, not everything at once. You could atleast not disrespect the scripters' work and put some arguments behind that statement. TLDR: If you can't defend your arguments and the only thing you can do is call hundreds of scripting work garbage, spend your time on something else. It's an MMO that requires a bit of grinding and can be done day by day, not everything at once. We all have real lives, yet we invest time into this.1 point
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Punishment Policy What is the Punishment Policy The Punishment Policy is a system created to help the Staff Members to ensure that every single player is treated fairly and equally when it comes to issuing a punishment for a violation of the Game Rules. It is good, however, to point out that punishments escalate based on the punishment history of the user being punished. For example, two users might receive different punishments (i.e., type of punishment + number of days) for breaking the same exact rule if one of them has already violated said rule while the other has not. Terminology Severity levels : A method that staff use to help categorize the severity of various infractions. Mute : Prevents the user from using Public Chats for a specified period of time. Quiet Ban : Completely prevents the user from talking in PMs, Public Chats and Local Chat for a specified period of time. Trade Ban : Prevents the user from trading or sending Mails for a specified period of time. Temporary Server Ban : Completely prevents the user from logging in to the server for a specified period of time. Perm Ban : Permanently prevents the user from logging in to the server. Special Ban : A cutom ban that can be issued by Management and Administrators. Issued for really, really, bad things. Continued S1/2/3 Infraction: Infraction of that severity repeated to a point it escalated to the next level. Punishments & Severity To reduce the amount of workaround and abuse, the duration of each punishment won't be disclosed to Players. CHAT INFRACTIONS Inappropriate Behaviour. Misuse of Channels & Languages. Distribution of False Information. Advertising of personal channels, other Pokemon games and services not related to PRO without permission. PUNISHMENTS : Mutes, Quite Ban, Kick from server. FORUM INFRACTIONS Inappropriate Behaviour. Minor Spam. Mini-Modding. Plagiarising of other Users, Sites, Media etc. Inappropriate Avatar/Signature. Hidden Links/Messages in Avatar/Signature. Avatar/Signature Containing Graphics Portraying PRO Ranks. Excessive Spam. Harassment. Impersonating Staff. Inappropriate Advertisement. PUNISHMENTS : Forum Warning, Forum Ban, Suspension, Mute Bans. HIGHER CHAT INFRACTION Continued S1 Infractions. Deplorable Behaviour (Hate Speech/Threats/Racism/Harassment). Insulting & Harassing Staff. Discussing Adult Content in Chats. Disrespect and Toxic/Trashtalk behaviour directed to staff and users. Staff Impersonation. PUNISHMENTS : Mute Bans, Temp Bans, Perm Ban. TRADE INFRACTION False Offers/Selling/Lending. Deceiving/Misleading. Attempted Scam & Accomplice. Successful Scam & Accomplice. PUNISHMENTS : Trade Bans, Perm Ban. RATING PVP INFRACTIONS Abuse of Bugged Moves & Breaking PvP Rules. Illegitimate Rank Boosting. Using more than two alternate Accounts in the Ranked Ladder. Having Alternate Accounts on the End-Of-Season Top 25. PUNISHMENTS : PvP Bans, Mute Bans, Temp Bans, Perm Ban, Rating reset, PvP Coin resets and Tournament Bans IN-GAME MAIL INFRACTIONS Sending abusive mail. (Chat infraction via mail). Mail spam. PUNISHMENTS : Trade Bans, Temp Bans, Perm Ban. MODERATION INFRACTIONS Continued S2 Infractions. Inappropriate Usernames. False Screenshots/Evidence. Account Hacking. Inappropriate Use of Guild Logo/Plagiarism. PUNISHMENTS : Perm Ban. HIGHEST GAME INFRACTIONS Mass Accounts. Glitch Abuse & Accomplice. Attempted AND/OR Successful RMT (Account/Pokemon/Pokedollar/Items Selling) & Accomplice. Hiding the rule breaking information or culprit itself (both staff or player). Use of Macros, Automated Software, Speedhack or Multiboxing. PUNISHMENTS : Perm Ban. ADMIN LEVEL INFRACTIONS Continued S3 Infractions. Client Hacking/Modification. Threats Against Server/Game. Advertising/Links of Malicious Apps & Illicit Programs. Staff violating Staff Rules PUNISHMENTS : Perm Ban, Special Bans. STAFF-PLAYER INFRACTIONS Leaking staff information (If Staff leaks it and then Player spread it instead of reporting to an Admin) Excessive harassment towards staff. PUNISHMENTS : Temp Bans, Perm Ban, Special Bans The Punishment Policy is a guideline for staff, harsher or bespoke punishments can be added and issued by staff if the majority of the Moderation Team and Management Team agrees upon it. At any time, new punishment reasons may be added or changed to keep PRO as a healthy environment. Staff are not immune to the rules and are trained to follow the PP whilst apprentices. Abuse of this can lead to demotion. Credits to: Nikola & PRO Moderation Team : Writing the first Punishment Policy and reference. Daeon : Re-writing the Punishment Policy (Dec 2016). Letrix : Revamping the PP and Punishment Policy reference. Shinohara/Keita: Adjusted, Updated and Rewritten the Punishment Policy.1 point
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