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Showing content with the highest reputation on 04/14/22 in all areas

  1. Whilst I understand a full Storage System rework is already planned on the dev to-do list, having spoken to many other players about the frustration of managing their huge list of pokes, the archaic Storage System could do with some interim love whilst we wait. This suggestion of changing how pokes are sorted in the Pokemon storage is not new but has possibly only been considered by the dev team in the context of the complete larger rework which I understand is a big ask. I don’t expect nor ask for a complete overhaul of the system all at once but the Pokemon Storage in its current form is almost unbearable to the point of not being fun. I suggest copying something everyone is familiar with - File Explorer. Avoiding overhauling the current UI entirely, instead of immediately open boxes, numbered across the bottom as we currently have; I would suggest folders would take this place on the central screen of the Pokemon Storage, similarly to how files are foldered on File Explorer, ordered either by tile or by list. This would allow players to organise, name and manage their Boxes in a way thats more user friendly than the system we currently have. Not only would this allow sorting of boxes of pokes i.e. Team Comps, PVE/PVP, Trade Pokes, etc. but would eliminate the endless unsorted list mess they're thrown into now. This would be a welcome small improvement whilst we wait for a later more complex overhaul. I also suggest increasing box size from 15 to (at least) 30 to match core series games. This relatively minor change even without the rest of the planned rework would still dramatically improve the enjoyment of a fundamental part of core gameplay and would be widely welcomed.
    2 points
  2. +1 for this suggestion. This is simply a QoL change. DOESNT influence AT ALL the spawns / or if synch percentage. SImply indicates if u synched the poke or not. Allowing you to save up time on catching pokes, and releasing them. Its not a matter of pokeballs or w/e its a matter of saving time on catching a failure and having to release the synch fails after. Doesnt impact at all how synchs work. The synch is still 50%. Only thing that changes is the amount of synch fails a person gets (since u wont be catching those). Pokeball economy? Can only imagine one poke where that would be impactful: BELDUM. and lets be honest, this is just a QoL change. it wont be the other pokes where u use pokeballs (200$ ea) 20k u get 100 balls. its like 100 pokes. i dont see this impacting that much. PRO tends to hate to give some QoL changes. But HEY, what about remove BMs then? This QoL also affects negatively the economy of pokeballs, and hunt. Ya if ur argument is this, i would suggest to remove Black MS from the game (btw Wally truly wishes to do it ) So overall, before arguing this impacts negatively XX, we already have some other broke features, this small Qol change wouldnt impact as much as you ppl are painting it. But thats my opinion.
    2 points
  3. 2 points
  4. 2 points
  5. Hi all, there's quite a bit here so to go through one by one: @kaanalim There are a few errors here, as such a forum warning and trade ban will be applied to your account: You changed the end point after the auction had started. At the time of the first bid, the auction was due to run for 1 week from first bid. Your post has been changed to reflect this - do not edit your end point again. You do not need to acknowledge forum bids, this only applies ingame. On the forum, this counts as bumping - which you can do a maximum of once every 24hrs. I have deleted any unnecessary posts. You must share screenshot evidence of every bid that you receive ingame - the bids received by Shininghade did not have supporting evidence (for clarity, this was the one you deleted). Bids cannot be withdrawn once placed, Godlykarp, Lebotch and Zodiacx will be dealt with accordingly. @justbillionare Do not make off-topic comments on trade threads, this is not the place. Your post has been removed. @Cemoy Please read the below - a warning has been applied to your account: Please read the Trade & Auction rules carefully. TL;DR of the important parts for everyone else - all false bids have been removed. This auction runs for 7 days/1 week from the first legitimate bid - which was made by Iceskater at 8:58AM GMT+0
    2 points
  6. Hi @Mochi00, You need to have 150 hours playtime in Sinnoh in order to start Heatran Quest. Have a good day. SaltedCoffee
    2 points
  7. Evocation was a new guild started in 2019 by Cydippe and Tursany. We are A funloving, dysfunctional, but easygoing family of random people. But you're probably sceptical. You're probably going, "Why would I join a guild in which the only pull-factor is the fact that the Guild Leader owns Pikachu slippers?" Well, allow me to not answer your question, and give you these commonly asked questions instead. Who do we recruit? Anyone and literally everyone. I don't care who it is, your Uncle Steve, your dog, your bottle of soda, you are absolutely welcome. Progress, interests in game, power (or lack of it irl), none of it matters in terms of joining the guild. We make the journey together worthwhile. We operate equally on both Gold and Silver servers - Yes, I said BOTH Guild benefits: 1. As all guilds, we have the Standard guild XP benefits from PRO for guild capacity 2. We have an in guild shop (on discord) which caters for both servers 3. We have our own in guild currency on the discord. This currency can be used to purchase item in the guild shop 4. We post all our guild events on Discord 5. Our guild is not solely focussed on PRO and we have a guild on various other games. This includes, but is not limited to, games on Steam, EpicGames, Multiplayers on other platforms. 6. We currently have 4 dedicated Java Minecraft servers with CurseForge Mods that you are welcome to play on How do I join? Easier than square dancing with a card board box. All you have to do is answer the below items and we get back to you. What's your Player name (IGN)? Number of hours played? What's your favourite Pokemon? What country are you from? How old are you? Which server do you play on?
    1 point
  8. What holds for the future of the game Let me start this by doing a slight presentation on myself, my real name is Pablo, but many of you might or might not know me by my gamer name, DocJP. I´ve been playing pro with this account since 2016, i´ve seen the changes this game has gone throw and the evolution of this game, the ups and downs. While certanly my main focus on this game has always been pvp, the pve experiencie and the playeability of this game is rather an important topic too. Let me make this clear, I love this game, and everything that im about to say is meant to be taken with that in mind, and this is what i beleve is happening (and many other players too). Now, what is this dude trying to say with all this? Well, let me start the main point of this post. Player count is steadly declining, as seen by the necessary and important merge of the two servers, while this is what i beleve a really good decison, it dosent adrees the main issue. A quick "/online" will tell you that at least in Silver server, there are about 360 players online at hot hours during the week, and maybe 550 (being generous) during weekends. What does this mean? What information can we take from this? Well, in 2016 to 2019 we had 800 players during hot hours of the day during the week, and 1600+ during weekends (with no events), when things like summer event came i personally remember having to queue 20 minutes to get in the server (that is not great, but you get the point of the player population). And this was happening while we had 3 servers (Red, Blue, Yellow), and later on with Silver and Gold. Yeah, the game is slowly but surely dying, and im here because i dont want to see that happening, old players stop playing, or take extended brakes, like i did, and new players cant keep up with everything that the game asks them to do. And this is the most important thing, new players dont stand a chance to compete against older players, they just dont. They need to finish the 4 regions, they need to unlock something like CC (Cerulean Cave) to lvl up their pokemons, and oh wait, they need first to get those pokemons that they want, that means either buying them (not an option since they dont have money) or to farm them, but they also need to unlock certain places to have acces to farm certain pokemons, now they need to complete the kanto dex, or they need to do some vile amount of evolutions, or whatever. The point is the game stops feeling like a game and starts feeling like an office job. And im here only covering the basic stuff, for a new player that wants to start doing bosses and getting some money, or just enjoy the thrill of it. What about new players that would like to play pvp? We have, pokemons, movesets, tutors, tms, natures, abilitys, mega stones and Z moves (wich i absoluetly love, but thats not the point), all over the regions, all over places wich might or might not be locked, behind paywalls or locked/unlocked regions or specific places on the map, even getting the egg move tutor takes time... i hope you get the idea. The game will never appeal as it currently is to a casual player experience, it really does feel that to get somehow "good" at the game you just need to put your life aside, and i dont think many ppl are willing to give up on that, mostly considering that pokemon fans generally want to satisfy a craving or just take their minds of their lifes for a little bit of time. I´ve talked to new players and the larg majority agrees on one point "its just too much to do to even start playing the game". This is my proposal, and i know a lot of ppl will dislike this, but please, if you are one of them, try to think for the future of the game, try to think in a bigger way, and try to understand that new, and casual players are the most important part of the ecosystem that allows any game to survie AND strive. We need to make the game more efficent, let them unlock places like cerulean cave when they finish the 4 regions with no additional quest, or if they want to get acces to it before finishing they can do the quest. Make lvl up eassier and less time consuming, lets say we get more xp than we curently do, or the pokemons in cerulean are at a minimun of lvl 80. Farming your pokemons is already a big grind on itself, and its super rewarding when you finally get a pokemon that you spent days or weeks farming for, just like you wanted to. We dont need anything else than that, its not rewarding to spend 6hs lvling pokemons. Lets take all the hours needed to do something condition out, this is just wrong. Let the players experience the game as they want to, let them be. Lets make having a membership more rewarding, while i do think that no pokemon should only be ms, i do think that a rework in spawns my be a good idea, lets say we have Gible, its prefered nature is jolly, its in the moon, its not ms locked, but why dont we add another rare spawn with him of the same nature? Like Bagon, or whatever comes to mind?, why dont we do that with another rare spawn and an additional uncommon spawn but membership only? And like that in may places, that will make using a membership much more rewarding, while helping players be more efficent with their times. Regarding new quests, i undestand that you love to make us grind for new stuff, and i even if i dont like it, thats fine. But, what if after 6 months or a year, you make it a lot eassier? So that the new players can catch up to the older ones, otherwise is simply impossible, with the amount of time needed. TLDR: Lets make PRO less of an office job and more of a casual game experience for the future of this game. Disclameir: English is not main main language, so forgive lord for i have sin, if you see typos, grammar or spelling mistakes. Lo que depara el futuro del juego Permitanme comenzar este post presetandome, mi nombre real es Pablo, pero muchos de ustedes puede o no que me conozcan por mi tag gamer, DocJP. Juego PRO, con esta cuenta desde 2016, y eh visto todos los cambios y evoluciones que a tenido este juego, tanto positivos como negativos. Mientras que mi principal enfoque en el juego siempre fue y siempre sera el PvP, la experiencia PvE, y la jugabilidad del juego son temas particularmente importantes. Antes de continuar, voy a dejar esto en claro, AMO ESTE JUEGO, y todo lo que estoy por escribir, debe ser tomado en cuenta teniendo esto en mente. Sin mas preámbulo, esto es lo que creo que esta pasando (y muchos otros jugadores también). Que me esta tratando de decir este tipo? Bueno, permitanme avanzar con el punto principal del post. La cantidad de jugadores esta declinando, de manera lenta pero segura, esto se puede visibilizar claramente debido a la necesidad de unificar los servidores, y mientras que yo pienso que es una excelente decisión para el corto plazo, no toca el problema de fondo, ni lo roza. Los invito a escribir "/online" durante la semana en horas de "alta transición de jugadores" y verán que al menos en el servidor Silver, tenemos al rededor de 360 personas conectadas (siendo generosos), y tal vez 550 (siendo otra vez generoso) durante los fines de semana. ¿Qué significa esto? ¿Qué información podemos sacar de esto? Bueno, entre 2016 y 2019 teníamos 800 jugadores en las horas mas movidas del server durante la semana, y los fines de semana eramos 1600+ (sin eventos), cuando llegaban eventos como el de verano, recuerdo tener que hacer colas de 20 minutos para poder entrar (obviamente que esto no es algo bueno, pero entienden la idea de lo que quiero convenir). Todo esto sucedía en un período donde teníamos 3 servidores (Red, Blue y Yellow), y se traslado lo mismo cuando pasamos a Silver y Gold. Si, es así, el juego se esta desangrando lentamente, y estoy acá escribiendo esto un sábado a la tarde en mi casa porque no quiero que suceda esto. Los jugadores viejos dejan de jugar, o se toman descansos del juego por períodos prolongamos (tal cual hice yo) y los nuevos jugadores no pueden mantenerse a la par con todo lo que el juego les pide que hagan, o los requisitos que necesitan cumplir. Y esto es lo mas importante de todo, LOS NUEVOS JUGADORES NO TIENEN CHANCE DE COMPETIR CONTRA LOS JUGADORES VIEJOS, simplemente no la tienen. Tienen que terminar las 4 regiones, necesitan desbloquear la Cueva de Cerulean para levear sus pokes, pero para, porque primero necesitan conseguir sus pokemons, y esto significa que tienen que o comprarlos (no es una opcion real ya que no tienen dinero) o farmearlos, pero también necesitan desbloquear ciertos lugares que les den acceso para farmear ciertos pokemons, resulta que ahora tienen que completar la dex de kanto, o necesitan hacer una cantidad ridicula de evoluciones, o lo que sea. El punto es que el juego deja de sentirse como un juego y se siente como si fuese un trabajo de oficina. Y esto es solo lo básico, para un nuevo jugador que quiere empezar a hacer jefes y conseguir un poco de dinero, o simplemente disfrutar la adrenalina de hacerlo. Ahora ¿Qué pasa con los nuevos jugadores que quieren jugar PvP? Tenemos, pokemons, naturalezas, habilidades, tipos, movesets, tms, tutores, mega piedras y también movimientos Z (Que yo realmente amo, pero ese no es el punto), todo en distintas regiones, en lugares donde puede o no puede que este bloqueado, detras de barreras de dinero, como pagar el pase de transporte o incluso obtener el tutor de movimientos lleva tiempo... espero que esto convenga la idea. El juego, en su actual estado, nunca va a atraer a jugadores casuales, porque realmente parece que para ser "bueno" en el juego, o lograr algo, tenes que dejar tu vida de lado, y no creo que mucha gente este dispuesta a hacerlo, más si tenemos en cuenta que los fans de Pokemon generalmente intentan satisfacer una un sentimiento de nostalgia, o sacar sus mentes de sus vidas por un rato. Hablé con muchos nuevos jugadores, y la gran mayoría sostiene lo mismo "Es demasiado lo que hay que hacer para siquiera empezar a jugar". Esta es mi propuesta, y si bien se que a muchos no les va a gustar, por favor, si sos uno de esos, intenta pensar por el futuro del juego, pensa en grande y entende que los nuevos y casuales jugadores son la parte mas importante del ecosistema, y son la razón por la que prospera y sobreviven los juegos en el tiempo. Necesitamos hacer que el juego sea mas eficiente, dejen que los jugadores nuevos desbloqueen la cueva de cerulean cuando terminan las 4 regiones, sin quest adicional, y si desean tener acceso previo, pueden hacer la quest. Hacer que levear consuma menor cantidad de tiempo, digamos tener un bonus de experiencia mayor al actual, o que los pokemons en Cerulean Cave tengan un minimo de nivel de 80. Farmear tus pokes ya es lo suficientemente dificil, y es super satisfactorio cuando logras obtener el poke que vos queres despues de farmear durante horas, dias o semanas. No necesitamos nada mas que eso. No hay nada mas tedioso que pasarte 6hs de tu vida leveando pokemons. Saquemos de cuajo todo tipo de requirimiento o condición que tengan que ver con el tiempo o la cantidad de horas jugadas. Esto esta simplemente mal. Dejen que los jugadores experimenten el juego como quieran. Hagamos que tener una membresia tenga mejores beneficios, mientras que pienso que ningún pokemon debería ser solo obtenible con una membresia, si creo que una actualización en los spawns puede ser una buena idea, digamos que tenemos a Gible, su naturaleza preferida es Jolly, esta en la luna, y no necesitas una ms para farmearlo, pero, ¿Porque no añadimos otro spawn raro que tenga la misma naturaleza que él? Algo como Bagon, por ejemplo. Y así en muchos otros lugares con distintos tipos de pokes, esto haría que usar la ms sea mucho mas satisfactorio y al mismo tiempo ayudaria a los jugadores a ser mas eficientes con su tiempo. En relación a las quest nuevas, entiendo que les encanta hacernos la vida complicada y tediosa con todo lo nuevo, pero incluso si a mi no me gusta, esta bien. Pero, acaso no sería una buena idea que después de 6 meses o un año, hacerla mucho mas simple y facil? Así, los nuevos jugadores tienen una chance de competir con los mas antiguos. De otro modo es es simplemente imposible, con la cantidad de cosas y tiempo que se necesita. RESUMEN: Hagamos que PRO sea mas parecido a un juego y menos a un trabajo de oficina por el futuro y bienestar del juego. Disclaimer: Español es mi lengua materna y si ves algún error, falta de tildes o lo que sea, es porque soy un colgado.
    1 point
  9. Welcome to the Dragonite Auction Shop Each Auction will last 3 days after first bid - UK TIME Rules: NO Fake Offers DO NOT accept Pokemon Trades Rerolls = 690k SOLD Starting Offer : 1m Min. Bid : 100k Current Offer : 1.7m Ends 13:42 17/04 UK Time SOLD Starting Offer: 1m Min. Bid : 100k Current Offer: 1m Ends 21:37 17/04/ UK Time Starting Offer : 500k Min. Bid : 50k Starting Offer : 700k Min. Bid : 100k
    1 point
  10. Each pokemon S.O: 500k Bid:50k Insta 2m Auction ended 48 hours after started Also accept Ivs/Nat RR: 700k/350k CC: 400k
    1 point
  11. If something like this can come out faster than a total overhaul, I'm all for it. I just wanna sort my pokemon
    1 point
  12. 1 point
  13. 2m Start, 100k Raise 4m Insta, 48 Hrs cc = 400k, rr = 700k
    1 point
  14. 1 point
  15. Ty, sadly I got one with Jolly. Also I dont prefer ada for scarf so ty..
    1 point
  16. Hello, just wanted to clarify something on this. Content gets pushed on both servers simultaneously so that's not really a reason. Hope that helps.
    1 point
  17. seems fair to me, since you're going to buy all 3 at once, I'll give you that discount, when will you sell me the metagross? xD
    1 point
  18. +1 Extremely useful when map has 2-3 or more rare spawns and one of them requires different nature, i.e. summer map with Snivy and Audino (You would obviously be using timid synch and simply run from every Audino, but with this you could actually catch usable synch fail Audinos). If you guys are worried about pokeball economy, make a suggestion to remove bulk sellers. Let's say this costs as much as bms, which would mean spending and using 200k in pokeballs before starting to "profit". Sure, you can save money using this but not everyone will.
    1 point
  19. I agree with you electrocute but still considering the idea its really a good one so maybe after giving some thoughts a better outcome is possible with is satisfying and not too OP. For instance, we can increase the cost of the item or make it a 24 hrs. item with 25c coin price then it wouldn't be too bad and if still it isn't good then we can give some handicap to syncability like making it 35-40% sync rate after using this item that wouldn't be too bad either. Also after reading some more comments and other people's thoughts i got another better idea that this Green MS thing may not work for natures but for abilities which works like Trace ability and thus we wont need to carry Trace poke too and obviously this would be cheaper like 10c or 15c item. Hope this would be helpful.
    1 point
  20. Well. When you already talk about single percentages, I dont let the chance swip away to tell you that a sync forces an encounter to have a 50% chance to sync your Pokemon, it does set the chance to 50%, not increase the chance by 50%.
    1 point
  21. 1 point
  22. -1 if the player name is not hidden. +1 if it is hidden.
    1 point
  23. i take ur offers.. my discord manuu#2941
    1 point
  24. Exactly. If a player wants to share it they can just do it by sending the pokemon in the chat.
    1 point
  25. have this for 500k if you are interested
    1 point
  26. Hi @Riddoe, Sorry for the inconvenience and late reply. Random Battle Rating should be consider into Guild Contribution as it the rating will still be count with the formula of random rating divided by 2. Did you join the guild during last 7 days before season end? This is because any new members that join the guild during last 7days before season end will not be able to contribute their ratings to the guild, which might explain why you don't have the permission to join guild island. I'll be looking forward to your reply, have a good day. SaltedCoffee
    1 point
  27. Hi, @0danobunaga I'm sorry for the late reply. I have forwarded the issue to the corresponding Staff Team. In the meantime, please be patient. I'll let you know as soon as I receive an answer. Have a nice day. Kind regards, HappyMango.
    1 point
  28. Hi, @cleonedante I have restored your beldum. It should be placed at the last slot of your PC. As your issue being solved, I'll now be closing your thread. Have a nice day. Kind regards, HappyMango.
    1 point
  29. This bug has since been fixed. Sorry again for any inconvenience caused by it. Please continue to report any bugs that you encounter. Have a great day.
    1 point
  30. Hi, @Arnabh123 I'm glad to see that your thread have already been answered If I add a bit to the answer above, not only your pokemons, everything from your main server will be transported to the other server. As your question being already answered, I'll now be closing the thread. Have a nice day. Kind regards, HappyMango.
    1 point
  31. I'm glad to see that your issues have been solved I'll now be closing the thread. Have a nice day.
    1 point
  32. I'm glad to hear that your issues have been all solved I'll be closing the thread. Have a nice day.
    1 point
  33. Hi @Rum, please talk to Buck to retrieve your items back. SaltedCoffee
    1 point
  34. Hi @Sangana, here's your answer to your report. Have a good day. SaltedCoffee
    1 point
  35. Hello @Yerk, Sorry for the inconvenience and late reply. The issue has been fixed and changes has been uploaded to the live server. Thank you for reporting this. Have a good day! SaltedCoffee
    1 point
  36. Hi @LordNaitik2004, Sorry for the inconvenience, can you use an Escape Rope to leave the area, and then walk back to it through the script here? This should fix your issue. I'll be waiting for your reply. Have a good day. SaltedCoffee
    1 point
  37. Hi, I'm sorry to say this, but yes, if the item is drag into the Trash Can, there's nothing we can do about it. SaltedCoffee
    1 point
  38. Hi, according to our GM, you have successfully trade a Macho Brace. I have checked the spawns in Route 31, there are no Pokemon that can use "Switcheroo" or "Trick" to take your item away. In this case, by any chance, you might accidentally drag the Macho Brace into "Trash Can", which made no record of the item in your account. SaltedCoffee
    1 point
  39. Hi @Elv, Can you check if the macho brace is in your backpack? You might accidentally click on it and return it to bag. SaltedCoffee
    1 point
  40. Hello @TalkingMeowth, There are no known issues repository for all the reported bugs, but here is the link for you to check list of not coded moves. Do not worry if you make repeated post as our team will let you know if the issue is fixed or still in progress. If you find another issue, don't hesitate to let us know! Thank you again and have a good day~ SaltedCoffee
    1 point
  41. Hi @DarkNinjaWS, Sorry for the inconvenience. You are not allow to use master ball on Heatran when he is lvl99, as your master ball has been taken away by Buck. At this point, you may choose to defeat Heatran lvl99 or catch it with pokeballs, if you defeated Heatran at lvl99, you can talk to Buck to get your items back and ready your sync/masterball/false swiper after that, but note that Heatran level will reduce to lvl30. SaltedCoffee
    1 point
  42. Hi @TalkingMeowth, Sorry for the inconvenience. Nature gift is not coded properly yet. Once they are coded, it will be announce in the announcement or change log. Have a good day. SaltedCoffee
    1 point
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