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  1. Upcoming changelog 28.11.2022: Side note: This release is far bigger than it first appears to be. Due to all the changes and all the changes before, the Battle Code is now at a point where it's finally comfortable to work with it. The double type issue for MacOS clients should be fixed now. Fixed low FPS player animation. Fixed a bug that falsely removed or added the Sleep Clause before the battle started. Separated damage and secondary effects from moves now. Coded Parental Bond. Coded Flare Blitz. It has a 10% chance to burn now. Coded Spirit Shackle. Coded Leaf Tornado. Coded Electroweb. Coded Night Daze. Coded Long Reach. Coded Return. It requires happiness for the maximum damage output now. You do not lose or gain happiness in PvP battles. Coded Stall. Coded Surge Surfer. Coded Genesis Supernova. Coded Splintered Stormshards. Added a Python function to create temporary teams for players that will be deleted after the battle again. The enemy team order is randomized in battles now to avoid exposing Zoruark. In Random Battles the Pokemon order is sorted by the order you have seen them now. The enemy team view displays the correct Pokemon when a Pokemon with Illusion dies now. The enemy team view displays the original Pokemon for transformed Pokemon now. The enemy team view displays the correct Pokemon when a Pokemon uses Substitute or semi-invulnerable moves now. The enemy team view updates the Pokemon status to dead now after using a Self-killing move. The enemy team view is no longer visible on wild/trainer battle start fade-in anymore. The enemy team view displays Pokemon that were fainted before the battle started correctly as fainted now. Added a target system in PvP battles. Thrash, Outrage, and Petal Dance stop when the move execution failed now. This avoids getting stuck when using one of these moves against a Pokemon that's immune to it. The additional move effects won't be triggered anymore when the target died. This avoids uneccessary messages such as Burned failed when killing a target with Scald. Reworked One-Hit-K.O. moves. They aren't considered as status moves anymore. List of all One-Hit-K.O. moves: Fissure, Guillotine, Horn Drill and Sheer Cold. Reworked Life Orb. Reworked Sheer Force. It no longer uses a list but checks for an additional effect now. Following moves should work with Sheer Force now which didn't work before: Fake Out, Flame Charge, Flare Blitz, Struggle Bug, Snarl, Rock Tomb, Sparkling Aria, Genesis Supernova and Dynamic Punch. King's Rock can no longer flinch when a Pokemon with Sheer Force uses a move with an additional effect. King's Rock no longer grants another chance to flinch for moves that already have a flinch chance. Life Orb deals no longer recoil damage when the move did not deal damage. Life Orb recoil and Shell Bell recovery is skipped when the move was boosted by Sheer Force now. Following abilities can no longer be copied with Role Play: Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard and Zen Mode. Heal Bell no longer heals the status of a Pokemon with the ability Soundproof that's on the field. Fixed that move animations were triggered twice when they had an additional effect. Reworked Shell Bell. Wish and Shell Bell will no longer heal a Pokemon that has full HP. Red Card no longer activates when the holder fainted. Red Card denies Volt Switch's/U-Turn's effect, making it impossible to re-switch after Red Card's usage on the same turn. Pickpocket and Red Card won't be activated when getting switched out by Dragon Tail or Circle Throw anymore. Thief and Covet steal a Red Card before it activates now. A Pokemon with the ability Pickpocket that holds a Red Card can steal the enemies item now when the enemy uses a contact move before he gets dragged out. Wake-Up Slap will wake up the target after all hits were dealed now. Power Construct sends an HP update to both users when it activated now. When a move that's Choice item locked gets disabled then the Pokemon struggles now. The Pokemon was able to select a new move previously. Pursuit only bypasses the accuracy check when the target switches out now. Removed the Shield Dust activated message. Mummy gets activated after every hit now. Reworked Fake Out. Removed recoil message for Pokemon that died before recoil was triggered. Reworked Roll Out. The power levels changed from 30-30-60-90-120 to 30-60-120-240-480. Added a message for Liquid Ooze. Protean and Curse interact correctly now. The Pokemon will change its type first and then uses the Ghost-type Curse effect. Fixed recoil damage clamping, casting, and rounding. You can no longer get less than 1 HP recoil damage. Fixed that learning an already known moves caused a disconnect. Substitute no longer denies Gem activation. Stage multipliers are no longer rounded, and use the floating number now. This has very little effect in most of the stats except for speed. Leaf Guard prevents Toxic Orb poison and Yawn now. Reworked all Draining moves. Draining moves deal damage before they restore HP now. Added an activation message for Anger Point. The attacking part of two-turn moves can miss now. Poison Touch can no longer poison a Pokemon through Substitute. Encore lasts three rounds now even if used by a slower Pokemon. Reworked Teleport. Wild Pokemon can no longer steal items. Includes Thief, Covet, Magician, and Pickpocket. Reworked U-Turn and Volt Switch. Fixed a bug with Truant when the Pokemon with Truant was faster than its enemy. Friendly Random Battles give no longer seen Pokedex entries. Reworked the speed code. Fixed that NPCs can choose a non available move. Swagger always confuses the target when it hits now. Supersonic always confuses the target when it hits now. Sing always puts the target to sleep when it hits now. Psycho Shift transfers the correct poison now. It transfered poison instead of badly poison and vice versa. A move that thaws a Pokemon can no longer inflict burn in the same round. Added a message for Dig when it dealt no damage due to Levitate or Flying type. Ghost-type Pokemon get damaged by binding moves as long as they stay in now. two-turn moves such as charging moves, or Semi-invulnerable moves can get their accuracy lowered now. Hurricane and Dynamic Punch can no longer confuse a Pokemon behind Safeguard. Steam Eruption will thaw the user if frozen (even if the move fails to hit the target). Steam Eruption thaws a frozen target hit by it. The battle will no longer go stuck when Metronome selects a two-turn move. Reworked Serene Grace. Summarised multi-hits in a single message instead of posting it after each hit. Terrains have a visual effect while being active now. Will be slightly adjusted in another update again. Wake-Up Slap doubles the damage when the opponent is asleep. Kee Berry, Maranga Berry and Red Card do not activate when the holder activates Sheer Force. One-Hit-K.O. moves do not fail anymore when a Pokemon with No Guard is on the field.
    12 points
  2. S.o: 2.1m min bid: 50k Duration: 48 hours after first bid Accept payments: - Pokemon Dollars - Coin Capsule (350k) - IV Reroll (640k) - Nature Reroll (320k)
    2 points
  3. Contact: Price: Gen 1 / 2 / 3 / 4 / 5 available. (Lending trade ofc)
    1 point
  4. I just wanted to create this forum to create the possibility for game owners to make pokemon revolution for ps vita. I think it is a great idea. Thanks for read this and i'm sorry for my bad english.
    1 point
  5. Auction S.o. 2,5m Min raise 500k no insta Ends 72 Hours after start Also accept rc 7k cc 350k
    1 point
  6. Starting around 1.5m 1m per character for a trainer portrait like below. I'll quote a price for you based on your request. Contact me here or on discord if interested! Expect prices to change with time! Big discounts until I'm satisfied drawing Pokes... so buy early, pay less~ 0 requests currently in progress! 0 requests in queue! 1 request successfully completed! Expanded portfolio below - browse available styles and art examples... or click here for an album of past commissions! *(Commissions may be excluded from publication upon request)
    1 point
  7. start offer : 1,5m insta price : 3m min raise : 100k auction end 2 days after 1st bid , 9:35 PM , 29/11/2022 , GMT+7
    1 point
  8. S.o 500k Min raise: 100k No insta Auction will last 48 hours after the s.o has been met. Accepted payment: CC - 360k RR - 650k Pokedollars
    1 point
  9. Yeah, a trade mod would be helpful, sorry I haven't been able to meet up in the last few days, my internet has been really unstable. Please report this post to ask a Trade Moderator to force the trade.
    1 point
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  11. Hello, I have forced this trade due to yall not being able to meet up ingame and do the trade. You will see the Sigilyph in your last slot of your pc @Frohike with 4m deducted from your account. @Shisuke you will see 4m added to your account and the Sigilyph gone from your pc. I'll lock this thread as sold, if there are any issues please flag the thread using the Report button. Best Regards, MBK
    1 point
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  13. Changelog 25.10.2022: Updated Unity version. Added enemy team view in PvP battles. Uncovers Pokemon in Random Battles. Displays whether a Pokemon is dead or alive. Right click in enemy team view opens the dex entry. Illusion is currently bugged in the enemy team view. Unfortunately, the fix is not trivial and means a lot of work. We intent to fix it, but we didn't want to withhold the feature from you until then. Wild Pokemon no longer steal items with Pickpocket. NPCs can no longer bypass locked move. Fixed a bug where NPCs switching Pokemon sometimes crashed the server. Reduced the number of parallel logins to prevent the final login step from overloading the main server thread. This means that mass logins after server start should no longer cause problems. Fixed an off-by-one error that sometimes ended in NPCs switching in their current Pokemon. Fixed a bug that caused the sleep clause to be ignored in certain situations. Beast Boost should boost the correct stat now. Getting stuck in loading map shouldn't happen as often anymore. Friendly Random Battles no longer give seen pokedex data. Reworked boost and ice fields. You can no longer skip/stop them by clicking escape or relogging. The character no longer walks on ice. It takes a step and slides over the ice fields now. NPCs below bridges have no collision for players on bridges anymore. The Windows patcher should work without admin permissions in most cases again. Added new Halloween forms and cosmetics. Five new Halloween form families. Halloween Eeveelution Mounts. Twelve new Ghost costumes à la Halloween Digletts. Few small reworks, clean-ups and optimizations. Additional information for Mac users: Unity is aware of the double typing issue with Mac and will fix it in upcoming versions. Once that's done we can remove the current workaround that causes other problems such as copy+paste. https://issuetracker.unity3d.com/issues/2020-dot-3-macos-pressed-key-gets-duplicated-when-printing-it-with-input-dot-inputstring
    1 point
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