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  1. Oi! Returning player but never did an intro. 31 as of this year but been playing Pokemon since 1997 (feels older when I say it). Currently 163 hours in game with all regions complete. Current occupation is Data Scientist and python programmer. Work primarily in cyber related affairs. Aside from that I am a collector and am currently working towards epic/godly of all final form mons in game (also collecting event forms as they didn't exist when I last played). In-game name "Shishagames". Nice to meet you all.
    3 points
  2. Auction Starting price : 5m Duration : 72h after starting offer Instant buy : 10m minimum raise : 100k payment methods : cc = 400k Pokedollar
    2 points
  3. Alo, looking for the following mons. If you have any please contact me ingame (Uxxelmon) or on Discord (fckoffimsalty). Shiny: Skrelp or evo, any nature+abi Druddigon, any nature + abi
    1 point
  4. WELCOM EVERYONE Lvl Up Service PRICES ARE BASED ON EXP Erratic 50k Fast 60k Medium fast 70k Medium Slow 80k Slow 90k Fluctuating 100k can check here about the exp details of your poke ^_^ or can directly ask me https://m.bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_experience_type Story Service Kanto 500k Jhoto 350k Sinnoh 450k Hoenn 450k All 4 regions 1m700k Quest service Subway (Kanto+Jhoto) 100k Teleportation (Hoenn+Sinnoh) 250k Quest ( Mega stones ) Mega Bracelet+Abomasite 300k Banettite 150k Audinite 150k Tryanitarite 80k Houndoomite 350k Heracronite Beedrilite Pinsirite all 3 for 400k Lopunnite 250k Alakazite 100k Scizorite 80k Gyaradosite 250k Sharpedonite 300k Cameruptite 300k Charlizard Y 300k Altraianite 350k Latiasite and Latiosite 300k Ampharosite 320k Charizard X 400k Blastoisnite 300k Venasaurite 300k Metagrossite 350k Gardevoirite/Gallatine 250k ( Both will cost 1m5 ) Absolite 400k Garchompite 320k Sablenite 400k Quest ( Legendary ) Mew 150k Celebi 200k Genesect 300k Manaphy 250k Legendary Dogs 300k Legendary Kami's Trio 350k Jirachi 150k Latios or Latias 80k Regirock or Regice or Registeel 350k Uxie or Mesprit or Azelf 320k Volcanion 400k Diancie 500k Keldeo 500k Cobalion or Terrakion or Virizion 400k Kyurem 300k Zekrom 450k Heatran 280k Legendary Birds 350k
    1 point
  5. The Idea: To have a counter that is shown in the users pokedex for each pokemon. This counter would increment on both catch and evolution and could be displayed on the pokedex entry (possibly in the black box shown in the screenshot). Difficulty and Estimated Time Invested: This suggestion I would imagine would be very easy to implement. In the current game I imagine the logic flow follows something along the lines of an on_action() that is triggered on catch or evolution. Once the action is triggered it checks the pokemon's data against the user's pokedex data and then either updates the pokedex or exits this particular logic block. This would be where (I believe) the counter could be implemented and that value stored off with the users pokedex data. With that being said I think difficulty is very low and the time invested is also low. Benefits: I believe this could have various in-game benefits from community bragging amongst each other to potentially expanding content. The community bragging I do not believe needs to be elaborated on as it is more or less a 'who has the most' as well as a way to really see how much of a pokemon you have grinded. As far as content goes, I believe this could open up content paths with the "Pokemon Fanatic" NPC. Coming at it from a quest perspective, the Pokemon Fanatic could request a certain number of a particular pokemon caught to begin some story line. Could instead be something corresponding with end-game where we are working with the Professors of the different regions to 'research' different pokemon (through catching). This could be a weekly event or monthly event (given the rarity of the rewards, number of mons caught, etc). Drawbacks: I believe the only drawback to this would be that it gives the most analytical players a bit more information to use when it comes to hypothesizing spawn rates. Which could have some influence on the market (either good or bad). That influence would be based on the trust of the numbers from a player though, of which could be just the luck or unlucky in their individual statistics. If further expansion on this topic is required reach out on forums or I can communicate through Discord. Regards
    1 point
  6. Start Offer For Each = 1k Min Bid For Each = 1k Acceptable Payments = Coin Capsule (400k) - IV Rerolls (500k) Auction ends 05/14/2024 19:00 GMT+0 COUNTDOWN
    1 point
  7. The auction is each Auction of 3 reversed epic pokemons: Ralts, Jangmo-o, pichu. Pichu: C.O 100k by Encladius. Min raise 10k, insta 750k. Bid here or in game last 24 hours from now on. Jangmo: C.O 100k by Encladius. Min raise 10k, insta 750k. Bid here or in game last 24 hours from now on. Ralts: C.O 100k by Encladius. Min raise 10k, insta 750k. Bid here or in game. last 24 hours from now on.
    1 point
  8. The Idea: The Pokemon storage PC has a single job, to store Pokemon, and it performs that job very well. In the PC there are very limited options and features. Currently you can search through the entire PC and sort with a single box (based on limited criteria). I think this functionality has a lot of room for improvement. Sorting The sorting via box could be expanded to sorting through the whole PC (applying your sorting schema to the boxes with respect to the box number) Additional sorting options could be added such as, but not limited to: Pokedex number, Primary typing (with a "baked-in" ordering), etc. Filtering Current filtering could be expanded to allow for filtering on a wider variety of criteria such as ability, specific move, etc. Pokemon Placement Current Pokemon placement is lenient enough to allow a player to to swap places with another pokemon, only if it is a true swap (no blank space is left between two pokemon). I imagine this is done with reason (maybe to keep boxes from growing in memory, I am not sure). With that being said I think that it is a major quality of life improvement to be able to set mons anywhere within the boxes, assuming this does not introduce a performance problem with the game. Pokemon Marking Within the PC it would be nice to mark pokemon with some notation that either sticks out the the player enough to noticed they don't want to delete that pokemon OR a notation that prohibits the pokemon from being deleted until the mark is removed (exactly the same as Favoriting them) Benefits: In my opinion, the proposed changes would increase the player experience when handling PC interactions (from player specific box organization to being able to quick find one of your HM users that you keep reassigning because you forget which one was the last one) Drawbacks: The only drawback I can think of with this proposed change would be server side. At the proposed filtering / sorting changes I believe this could cause an increase in processing time within the PC; however, there are numerous efficient sorting and filtering algorithms available in various modules that could alleviate this concern. Looking at the placement change the issue I could see would be game storage space. Currently it appears that the PC for each player has boxes that have their memory dynamically allocated to allow for minimum storage space required across all players. Implementing this proposed change would, I believe, require the memory to be statically allocated and thus taking a toll on total storage space which would scale by a constant size for every account made. Effort Required: I believe the effort required for the sorting changes to be implemented / tested would be low - moderate as you could likely add extra logic where the game currently checks for the in-box name sorting (assuming the pokemon data is stored in some format such as JSON, u could just filter by the key that the information falls under). I believe the change to Pokemon placement would require much greater effort as you have to mess with how the game storing player data. These are but a few changes that I think could benefit the current PC system. Thank you your time. --Shishagames
    1 point
  9. @Codexed Look forward to it, don't be a stranger!
    1 point
  10. A box rework is already on the devs to-do-list as you can check here: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
    1 point
  11. Hello there and welcome back! I also work as a programmer so it's nice to meet others that are in the same occupation. I wish you the best of luck in your quest of catching/obtaining epic/godly of all final form Pokémon in game. I hope to see you around in-game soon!
    1 point
  12. Welcome back.
    1 point
  13. Hiya @Shishagames Welcome back to PRO! Hope you're having a fun time with everyone in the game and with the game itself. I'm also very enthusiastic towards your occupation, and hope to become a part of it one day :D. Feel free to contact us through the Resolution Center when in need of any help and make sure to follow our Rules. Have a great rest of your day, Fusionflair
    1 point
  14. Fastest and cheapest Service on Forum rn .
    1 point
  15. hoenn sinnoh done with 100k discount
    1 point
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  18. Hello @Torarudean @Wilmart I have forced the trade. Eevee is now on @Wilmart's account. A reroll ticket and 50k have been sent in return to @Torarudean Kind regards
    1 point
  19. Changelog 01.04.2024: Added an idle animation for many mounts. Added mount effects for Valentine and Shadow mounts. Fixed a bug that caused other players who were idling to eventually be displayed facing right in your screen. Fixed bugs that allowed regular players to write colored chat messages and change the text of clickable links. The reconnect code should now be a bit more robust. Fixed exponential scaling of LoS checks with NPC count. Added keybindings for Backpack, Pokedex, and World Map. Adjusted the Christmas in-battle snow effect. Added new Valentine forms and chromas. Added more than 100 new mounts. Few small reworks, clean-ups and optimizations.
    1 point
  20. Hello trainers! There are several major projects for content in doing that I feel you should know about. I will note some of them down before someone leaks it the wrong way. - New Region New region is a custom approach. We call it a mini-region. But it's actually very huge. It is called Astrella, and it's done mapping wise. Region will feature a variety of spawns (gen 7 area), new content, quests, events, trade city and much more. It will be ready once script-work is done for it and once gen 7+ is fully operational, will not release it before that. Reason for a custom area is a simple one. We are unable to map anything past Unova graphic wise without having it improvised 99% and waste much time into art. The MMO setting commands a new region, so it's being delivered. With it, we will have whole game spawned with old and new Pokemon, closer to being complete. The region is currently in hands of scripters. Once they are done, I will spawn it, so you can catch some of the new Pokemon when we receive a full gen 7 update. - Unova Unova is planned and is slowly being mapped. Once it is done and ready, the whole game will be respawned from scratch due to distribution of the Pokemon around PRO world. We are also looking for mapping manpower to complete the task so that mapping side is done and ready for people to script on. - Orange Islands The Orange Islands are also being mapped and planned. Not much to say about this one. ** Note that plans may change any time. But what I said above is a current plan and it's being worked on. I want to have all mapping done before the schedule so that people can start working on the maps script wise etc. Thank you
    1 point
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