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PVP pokemon auction, quality and trained pokemons so they can help you on your team CONTACT Gralak21 discord Eloma0561 Acepted Currencies: Poke Dollars Rare candy = 6k ea Coin capsule = 460k ea Nature Rerrol = 250k ea IV Rerrol = 500k ea Starting offer Charizard (HP Dragon) Solar Power 31 spd : 200k Minimum bid: 50k, Insta: 2m, Duration: 24 hours after first bid. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Starting offer Charizard (HP Bug) Epic : 300k Minimum bid: 50k, Insta: 2m, Duration: 24 hours after first bid. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Starting offer Greninja (HP Electric) Protean timid 30 spd : 300k Minimum bid: 50k, Insta: N/A, Duration: 24 hours after first bid. ----------------------------------------------------------------------------------------------------------------------------- Starting offer Hydreigon (HP Dragon) Modest : 200k Minimum bid: 50k, Insta: 2m, Duration: 24 hours after first bid. ----------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------- Starting offer Sceptile (HP Dragon) Timid 2x31: 200k Minimum bid: 50k, Insta 2m, Duration: 24 hours after first bid.3 points
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Welcome to ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ Other payment methods - Capsule Coin : 500k - Reroll IV : 500k - Reroll Nature : 250k - Rarecandy : 5k ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ Contact me on Discord .ninah ⇊ Pokes here ⇊ A - F G - L M - R S - Z ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ Sold + ss2 points
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The auction duration has now expired. You won, congratulations. Let me know when you are available for the exchange Can be closed.2 points
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Let me state all set for normal Kyurem from my thought 1. Sub roost earth power freeze dry - usually use for pp stall -buffed able to kill water type by using freeze dry -freeze dry 32pp 2. Sub roost toxic freeze dry -usually use for pp stall+ kill almost of pokemon except some steel type( heatran, Scizor-Mega ) but still have some chance to kill for waiting frozen status -even use Scizor-Mega to counter kyurem but still need to think kyurem can pair with magnezone -who said use gyro ball to kill kyurem is useless since kyurem just stall out gyro ball pp 3. Specs/scarf set blizzard freeze dry earth power and hidden power/focus blast -Usually pair with slowking(chilly reception+future sight) -snow buffed defensive x1.5 -Free blizzard acc 100% in snow In conclusion, freeze dry is broken2 points
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Kyurem needs to be banned. I will start by addressing the above comments: 1) The best possible set for Kyurem is Substitute Freeze Dry EarthPower Roost. Toxic or Protect is just objectively worse, as it makes Kyurem more "annoying" to deal with, but in exchange, kyurem would be walled by pretty much any steel type. The only reason you would run such a set is to stall PPs, which on a pressure stall team might be logical. Otherwise for any normal team, having the ability to hit steel types such as magnezone, metagross, mawile, heatran, bisharp, aegislash while you are behind a sub and do not risk taking any super effective damage is one of the major reasons why it is broken. 2) Stall... I don't know how many times I need to hear PRO players complaining about stall. Every time they see anything fat, it is defaulted to stall. No, banning Kyurem would not suddenly make people run 6 stall Pokemons. Idk why the common perception is every team on the ladder is either hyper offense or a stall team. I am beyond convinced that bulky offense is the BEST playstyle right now. At least in the 150 battles I've done last season, I fought like less than 5 teams I'll actually call "stall", and maybe like 2 of them are piloted by good players. Stall is not good and most of the top players know it. Just think about it from an objective standpoint. If the game already cut the number of recovery moves in half for you and you still can't beat it, it is likely a problem with you (yes you not trying to punish stall by making low risk double switches) or your team (which is just not built to break stall). Please go back to the drawing board and build a better team. 3) Stall... pt 2. A lot of people who argue that "Kyurem" is the only stallbreaker we have fails to acknowledge the role Kyurem has on stall teams itself. I will tell you, Pressure Suicune might be annoying on stall, but Pressure Kyurem is the real menace, especially one where you cannot switch in LOL. Why is Kyurem used on stall teams ??? Because Stall teams need to Stallbreak themselves, and with Sub Roost, Kyurem itself is literally a stall Pokemon... (the existence you guys literally hate) Idk if you guys ever experience the despair of Kyurem stalling you out of PP, or having to take 80% on a crucial stallbreaking pokemon just to tank a freeze dry / earth power just to break a sub. If you have not, then you are not fighting good Kyurem players... Ok now that that's done, here is why I think Kyurem needs to be banned in addition to the above. 1) No switch-ins (I am only considering Meta Pokemons) Let's first consider what differs Ice beam Kyurem from Freeze Dry Kyurem. Ice Beam Kyurem: Gets walled by literally any water type. Even something like Rotom-Wash can Hydro into Volt switch and break a sub. Keldeo comes in easily. Azumarill comes in easily. Offensive and Defensive pokemon can both break sub without taking significant damage and force it out to take another round of rocks. Overall, not a huge threat. Freeze Dry Kyurem: Yeah, no. None of the above can deal with it anymore. Every Water type pretty much just dies to two freeze dries (except one that I will mention later in checks/counters). Ok, now let's look at Steel types, don't those wall Ice types? Ferrothorn -- Gyroball, gets out stalled, Heatran -- dies to earthpower, Scizor -- Yes actually is a viable check, Aegislash -- dies to earthpower, Bisharp -- dies to earthpower, has to play some sucker punch / Iron head mind games if it wants to get more damage off, otherwise a 2hko, same is the case with Mawile. Everyone's favorite Chansey??? -- gets outstalled by 101 HP substitutes. Ok, so let's see what I have been using in teambuilding to survive against kyurem: "Counters" -- pretty consistent against Kyurem, can always rely on switching in 1) Calm Clefable: Yes, everyone's favorite clefable does beat Kyurem. Calm w/ or w/o Calmmind is honestly pretty reliable against Kyurem, but a lot of the times, giving up at running Bold Clefables is not really good since Kyurem user pair their team with Lopunny, which means if Clefable is your defensive backbone, it will get overwhelmed. 2) Scizor: One of the best counters to Kyurem in game, both normal form and Kyurem black... Nothing else really to add, just walls it. 3) Volcarona: Yes volcarona does wall kyurem, and it can bypass substitute with Bugbuzz. One of the best kyurem checks. It's only disadvantage is if rocks are up and you can't get a timely defog, this thing is gonna pay a huge cost for coming in... "Pretty good checks" i.e. Pokemon that can force it out without your team falling apart 1) Slowking -- Yes slowking is a good check. A Calm 252hp, 252spDef set allows you to eat 2 freeze dries and fire off a future sight, which if you stall one following turn and chilly reception out, you get to go into a faster mon that can kill it with the future sight gone. However, you come out of this exchange with 1) less healthy slowking, which means if you were to do this exchange again, you are going to suffer, and 2) you just set snow for the Kyurem, meaning yeah, you might even struggle to kill it due to Kyurem's insane stats. 2) Yeah that's about it... lol "Bad checks" i.e. Pokemon that can force it out, but you risk your whole team falling apart There's a lot of pokemon that fit this category, including the lopunnys and medichams I see in the above post.... But have you wonder, if Kyurem can take 50% off of your lopunny in exchange for a substitute of your lopunny and switch out, isn't the Kyurem user the one benefitting from these exchange. In addition, the next time Lopunny comes in, it just dies. If you are relying on Lopunny to outspeed and kill most of the opponent's team, this is a huge huge loss (which a lot of lopunny teams do). I am just using that as an example, but the same holds for a lot of other pokemons. Saying this does not help the discussion at all. Any pokemon is going to be able to be outspeed and killed by some other thing, that is without a doubt. But for Kyurem, as we established already, it threatens everything, meaning it gets substitutes very easily and kills everything / makes very good trades for 25% of its HP. Kyurem is very fast as well (comparatively), meaning that this already limits the pokemons that can reliably check it. So, I encourage people to stop using the "Just Mach Punch It BRO" mentality type argument. We are not going to get anywhere. 2) Huge limits on Teambuilding This is a subsequent result of 1). With only 3 switch ins and 1 good check, Kyurem is very oppressive as if you want to beat it reliably, you are forced to run the above. And one of them is a Mega pokemon.... Of course, you can argue, hey doesn't Bronzong and magnet rise Klefki wall this thing? Or Sylveon, remember that?? And yes, you would be right. But I would argue that falls into the direct definition of an unhealthy metagame. If we are relying on niche picks to wall Kyurem, then it is unhealthy. 3) Freeze Hey, you know what's worse than losing an important pokemon to Kyurem?? Getting your whole team frozen. Don't underestimate 10% man, when you need to rely on defensive Pokemons tanking a lot of Freeze Dries to survive stuff like this just happens... And then ofc you are going to blame the game blah blah blah... 4) Literally makes some archeotypes unplayable Rain users rise up. Your Archeotype is literally rendered unplayable by this pokemon Tell me what you are going to do when turn 1 Pelipper vs Kyurem and it sets up a substitute. Your entire team just dies. Final thoughts: If you guys want a healthy metagame and not one where your life goal is to beat every stall team in existence, then banning Kyurem is the way to go. Trust me, you will still be able to beat stall with stuff like Fire Fang Mega Mawile, Future Sight Slowking into Physical Attackers (which is a secret tech I will reveal in exchange for banning Kyurem). I will promise you, when Kyurem start appearing on opposing stall teams, you will understand what it is like and want to ban this thing with pretty much no switch ins. Of course, please feel free to let me know if you guys have any thoughts on what else walls Kyurem as I am out of ideas.2 points
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I disagree with this opinion that Kyurem is too broken for the meta. He is one of the few wallbreakers we currently have. Besides, more stall Pokémon should arrive later and it won't be fun. Having answers against this type of team is good, many players have difficulty and don't like playing against stall teams, I think it's fair to leave at least one card up your sleeve to have a chance to win.2 points
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Story Services Need help progressing through the regions? We've got you covered! Region Price Completion Time Kanto 400k 24 Hours Johto 400k 24 Hours Hoenn 400k 24 Hours Sinnoh 450k 24 Hours Other Services Service Price Subway Quest (Kanto-Johto) 300k Teleporter Quest (Hoenn-Sinnoh) 300k Training Services Service Price Leveling (Up to 97) 85k each EV Training (Full EV Train) 40k each Message me now to get started! Fast, reliable, and efficient service tailored to your needs! Contact me via ingame or forum private message1 point
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hey, I can do all for 500k if thats ok for you1 point
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Hello, Apologies, but the user is suspended and this shop were to be closed. With that said, I'll close the shop. Kindly, K-Mew1 point
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Hello, I wanted to suggest adding these tm's - potentially to the chest drops. They are arguably 3 of the most fun and meta-changing TM's and I think it would open up the possibilities for different pokemon to get viability usage.1 point
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PM me on discord alexi19991 point
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It's a threat to the current metagame. I personally like kyurem but it's hard to face it if you don't have the certain check/counter to it. It threatens both the offensive and defensive play styles. Even the counters ain't good enough with the existence of "freeze".1 point
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i think the current tms being added are great, but adding these few more would be a great bump1 point
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I don't want Kyurem to be banned Although Kyurem is a strong Pokémon with a difficult-to-handle moveset, I believe it still has certain weaknesses that prevent it from completely dominating the metagame. Here are a few reasons why Kyurem should not be banned: 1.Major Weaknesses: Stealth Rock and Speed(base 95). 2.Reasonable Counterplay Exists: M-Scicor,M-Metagross,M-Lopunny,... etc. 3.Not Overwhelming the Metagame: +Kyurem pressures teambuilding, but it is not unmanageable in battle. Common Pokémon like Mega Lopunny, Mega Scizor, and balanced bulky offense cores can keep it in check. +Future Sight users like Slowking make it difficult for Kyurem to safely use Substitute repeatedly. In conclusion, I think Kyurem is a big threat but not so much that it's impossible to deal with. Keeping it in the metagame would make PvP more interesting, rather than removing it.1 point
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""Not Ban"" Think I played almost 70 games last season with a Stall Kyurem, ran a Sub,Roost,Protect,Freeze dry set and overall. Didn't feel like Kyurem was overly toxic towards the metagame. Scizor would use it as set up fodder and Bronzong wouldn't care at all for it and just set up its stuff then boom. With it being weak to stealth rocks and the abundance of lopunny/Scizor around to keep it in check I don't think its ban worthy. Sure its "Annoying" but I don't think annoying = Ban worthy. The metagame isn't shifting towards ways of stopping kyurem. More like there were already ways already being played which kept kyruem in check.1 point
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Good luck with your guild once again! Hope to see you in guild ladder if you play PvP back!1 point
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@import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: .97rem; } li { margin-bottom: 5px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } If you’re reading this without having read my previous section, please make sure to read that first for context. https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/page/3/#comment-1516898 If you take a moment to check the Update Logs on our forum, you’ll see that we release major updates almost every month. Each update includes a a huge amount of content, all thoroughly documented for anyone to review. Not every update is something you can see visually or graphically. For example, the 4238,743382 coded moves take an enormous amount of work to implement. But because they aren’t flashy or visible, it’s much easier to notice a new cosmetic than a newly coded move, despite both being equally present and requiring significant effort. Walross and Cames are not artists, and artists are not developers. While artists focus on creating cosmetics/tiles/npc/mounts/etc, Walross and Cames work on the coding side. Both groups (artist and developers) work simultaneously but on totally different departments, each contributing to the game's development in different ways. I’ve done that farming route several times during my time on PRO. While I may not have run it as often as most of the players, my words comes from both my personal experience and feedback from many players who have been running that very route (along with other activities) daily for years. I’m not saying it’s super mega easy, and I completely understand that the content doesn’t play itself alone; effort from the player is required. However, you must remember that PRO is an MMO. It’s designed to reward players who put some effort in the game activites, and it’s reasonable to expect players to invest some time to earn resources like money, items, and Pokémon. That said, the amount of time required to run those Routes is much less than you think, if you approach it correctly. For example, bosses alone generate around 600,000 Pokédollars weekly, and if you know what you’re doing, you can clear all the bosses in about two hours. There are countless guides available to help players optimize their boss runs (e.g., Bhimoso’s guide). Combining this with other money-farming methods, reaching 1.5m in a week is something achievable by the average player. Certainly, I do agree with your point that certain aspects of the game could benefit from updates to keep the content 'fresh'. However, even with their current state, they remain viable and efficient methods for generating consistent income. Saying 'The Trade Chat is Bad!' without argumenting and motivating your opinion is quite useless, as it does not add anything to the topic. From my personal experience, when it comes to the Trade Chat, most of the complaints revolve around three things: Resellers (Buy X Good at 50, resell at 100); There's nothing inherently wrong with them, as they exist in every game and don't harm the economy. Some players prefer selling quickly at a lower price, while others choose to sell at a higher price, putting in more effort and time for a potentially greater return. Scammers (Buy X Good for an extremely small amount of its real value, exploiting the ignorance of the seller); While this behavior is undeniably awful, some might even call it disgusting, the term scammer is incorrectly used, as this is not a real scam. We strongly disapprove of behavior where players, especially new ones, are targeted and pressured into selling rare forms or Shinies for a fraction of their worth, but there is nothing we can do about it for few reasons: There is no official price for items in the game; values are determined by the player-driven economy. Players are entitled to sell their goods at any price they choose, even if it’s far below the market average. Setting strict rules about pricing would require us to dictate the value of every item, which would undermine the core principles of a player-driven economy. The best way to address this issue is through community-driven efforts. Whether as part of a guild or individual players, the community can share knowledge about item values and fair trading practices, as well as fostering a supportive environment. Human Interactions (PMs, Trade Agreements) Not much to say. If people break rules, report them and they get a ban. In short, the only real problem is "Scammers", but this is not a problem of the Trade Chat, but actually a problem of the human race, and there is nothing we can do about it. I strongly disagree with the claim that the Trade Chat is bad. You haven’t provided any arguments or reasoning to support your opinion and simply stated, "it's bad." so there may be something I missed. In that case, please elaborate. No offense, but is this your first video game? There's nothing wrong with selling cheaper items to buy more expensive ones. This is how economies work, both in the real world and in every game. There are a very huge amount of ways to make money in the game, and some methods might generate higher income than others. However, not a single method will guarantee that you only get high-value/expensive items or Pokémon. The game is designed to provide various ways to generate an income, and as you progress you'll naturally come across both smaller and larger opportunities, therefore sometimes you'll gain more than other. For example, it's unrealistic to expect to only catch 3x31 Pokémon, or Shinies/Rare Forms, worth millions every time. As you progress, you'll naturally encounter lower-IV/worse Pokémon that however you can still sell to other players as they may need them, and that's perfectly normal and fine. There are people selling Pokémon for 20k, which might seem like a small amount. However, if you sell 5, you’ll already have 100k. When it comes to speedrunning, there’s really no need for it. Why rush? There’s no pressure or time limit, and how you play is entirely up to you. It’s a game—take your time and enjoy the experience. Whether you get a Shiny Charizard after one month or six months, it doesn’t matter as long as you're having fun. It’s all about seeing the bigger picture, something you're not doing. Working smarter and more efficiently usually leads to results that are just as good, if not way better, than working harder. The biggest flaw in your argument, common among many PvP players, is the belief that only the most "giga-mega-epic" Pokémon are viable in PvP. This simply isn’t true. You don’t need to spend excessively to build a PvP-viable team. Skill plays a much bigger role than stats, and over time, it’s rewarded far more. For instance, if I gave a 6x20 IV team to a player like C0mp (to mention a recent tournament winner) and a 6x31 IV team to you, I’m confident you’d still lose. Pretending that only 9x31 PVP pokemon are viable is like those COD player that buy $400 chair, $300 keyboard/mouse, $600 headphones and then get killed 30 seconds after the match start by the very first random player they find and that have a $30 setup. Skill and strategy always outweigh perfect stats. Sure, having better IV is preferred, but that's something you will get in the long run. You can't get everything and immediately without actually working and placing some effort into that. Let me stop you right there. I have replied you here already, so I will not repeat myself. I would like to add, however, that it’s not banned, so people are still free to use it. That said, the number of players using it right now is ridiculously low, and it doesn't have any noticeable negative impact on the PVP aspect of the game. At the moment, other playstyles are simply better, and it's bound to get worse eventually. As for Stall in Gen 9 ... have you spent some time to document yourself? Stalling in NatDex is quite bad. Want to play Stall? Gambit & Gholdengo entering the room: I really can't begin to understand why you think artists are responsible for fixing bugs, coding new features, or adjusting content prices. What’s next, are mappers going to handle trade auction bans, or moderators going to be in charge of mapping new areas? It seems like you have not a clear understanding of what each role does. In reality, artists could release 1,300 cosmetics every month, and it would not slow down or interfere at all with the development of other parts of the game, like content creation, mapping, or bug fixing. These aspects are handled separately, and out of the 20+ artists we have, none of them deal with the issues you're talking about in this thread. When it comes to map size, there's little connection to player base size. Maps are designed to enhance immersion, exploration, and to provide an adventure-like experience. I understand that some might prefer a simpler 3x3 square map, or teleports to make 20 meters, but that approach would ultimately feel horrible and would not fit a Pokemon Game. Talking about Teleports, you call this a serious problem, but I call it serious lazyness from your end. In Event Maps we offer two methods to teleport: The Halloween map has dig spot tunnels connecting different areas; The Christmas maps has the Sailor and Chair Lift (and dig spot too iirc) These teleports are meant to help you skip the majority of the route. However, we can't just place teleports inside PokéCenters because there are lazy people who refuse to walk even for just 5 seconds. Calling the absence of teleports in every single Pokécenter on Event Maps a serious problem is utterly ridiculous. Please listen carefully. I'll be more respectful than I probably should with you after what you just wrote. The game’s been around for 10 years with probably 5,000 items, so yeah, some descriptions are outdated or incorrect. We’re not denying that. However, there are important items that need quick updates because they affect gameplay and/or are game-changing, and then there are the less important ones that don’t need urgent fixes. For example, if we’re still using the Nugget description from Gen 4, don’t expect us to drop everything we are working on and prioritize that. We focus on the items that have a higher impact on the game and on the players gameplay. Players honestly don’t give a fuck if the Nugget description is from Gen 4 or Legends Arceus because it won't change their gameplay. It’ll get updated, but it’s not something we lose sleep over, since there are more important projects (new regions, Gen 7, 8, 9, new game modes, new system, etc). You mentioned having the right to complain, which is fair, but please think about it. Saying "item descriptions are wrong" without specifying what’s wrong doesn’t help us in any way. What’s faster for us, searching through 20,000 items to find errors, or you pointing out what’s wrong? You talk about delays, but would you prefer we delay updates to go through 5,000 items instead of reporting specific issues? You think it’s comical that we’re not aware of that, but the only comical thing here is what you just wrote. The game wasn’t created by the current developers or Staff Members. Some older items might have incorrect descriptions. Do you really expect a developer, or Staff Member, to know the description of every single item added 5 years before they joined the project? As I said previously, please help us by reporting any error you find, and we'll deal with it as soon as possible, thank you. I totally understand that my answer might have disappointed you, but you're completely misunderstanding the scale of work involved in translations and how it's structured. If translating the game were as easy as you think, so just handing it over to Brazilian players to help, we would have done it by now. Translating a game like Pokemon as big as PRO (way, way, way bigger than a single GameFreak game) for one single language would take years. Translating is not as easy as you think. You need to to figure out the best way to translate, develop systems for players to switch languages, and adapt translations to the context of Pokemon. There are 432472474467 different NPCs. Then, you have to go into the server/client, find where each file is, and add translations for each item. Now, imagine doing this for 5+ languages. Brazilian isn’t more important than Vietnamese, Chinese, Greek, or any other language. We're a fanmade Pokémon game run by a team of volunteers. Even professional games that costs $60 and with multimillion-dollar budgets don't always have full translations. Many popular games only offer English or at most 2-3 languages, despite having paid teams and large budgets. You started with numbers by mentioning that the average amount of players during Xmas was 450,, so it’s only natural that I’d respond the same way. However, the difference here is that I backed up my claims about activity with concrete evidence, while you haven’t provided any (not for activity or any other epoint). Let’s set aside the “you don’t play!”, it’s a lazy argument used to dismiss valid points when you can't counter-argue. My statements aren’t based on personal opinion but on hard evidence (amount of players that register and log every day, for example), and I always verify my claims with our Staff Members. It shouldn't matter, however, since you measure credibility by “I play more than you,” it’s worth noting that a lot of them have far more playtime than you do. As for bots, it’s true that bots exist in the game, just like they do in nearly every other online game. However, you’re making a mistake if you think that the number of bots connected at the same time is significantly high to the point of making the player-online-count unreliable. The reality is far different. Also, do not confuse macro with bots, they are two very dinstinct things. Regarding the Chat, using chat as a benchmark for active players is an inaccurate method. Many players don’t use general chat; they prefer guild chats or Discord for communication. So, suggesting that the number of active players can be gauged by the number of people talking in the game’s public chat is simply wrong. Players are still active and engaged, but they may not necessarily be using the game’s public chat. CONCLUSION Overall, this thread is honestly just useless, and I hate to say that because I genuinely care a lot about the opinion and the feedback of our community, regardless if positive or negative. Constructive feedback is essential for the game’s growth and improvement. That said, this discussion has been frustrating from the start. You’ve consistently refused to inform yourself about the topics you’re discussing. Instead, you’ve chosen to make assumptions, write baseless claims, and insist, 'I SAID ALL FACTS,' when in reality, those are just opinions. If you want to contribute meaningfully, take the time to understand the topics before making claims. Constructive criticism, backed by proper reasoning or evidence, is always welcome. But throwing out uninformed opinions and labeling them as 'facts' does nothing to help the game or the community. In the future, if you want your feedback to truly make an impact, present your arguments thoughtfully and back them with evidence. hat’s how we can work together to improve the game. But this kind of baseless ranting achieves nothing and wastes time for everyone involved. Given this, I will now lock the thread. Have a great day. Special thanks to @Vangogsan for helping with explaining few things I may have missed and that may be useful for other players.1 point
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Hello Community! I got tired of always trying to remember what syncs to bring for excavation and what to catch, so I decided to make this simple spreadsheet, I hope it comes to use for you guys just as much as it will for me! https://docs.google.com/spreadsheets/d/1yHZDZVJC50FuLTP1Mhs8l1PFb2Sldxrv7LqLYPq7Tpk/edit#gid=01 point
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Auction Details: Start Price: 3M End Point: 48 hours (after start price is met) Insta Price: 12M Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!0 points
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Sry now i'm out home,pm in discord Shinkami1440 points
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