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Eaty

Developer
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Everything posted by Eaty

  1. Hello, it won't. It'll be added as a consumable you can buy in department stores, PvP Coin Shops and PvE Coin Shops.
  2. Eaty replied to Fcbruno's topic in Suggestions
    Hello, we do plan to add more permanently themed islands in the future. Especially shadow- and clone-themed islands come to my mind. Other than that we do not have any plans, might change in the future.
  3. We plan to add more search options with the planned box rework, similar as in Discord. You'll hopefully be able to search for all options if it works out as planned. The box rework high prioritized but we have more important projects first such as reconnect.
  4. Hello, we plan to show more information with a player/social tab rework in the future. It's low prioritized right now.
  5. I lock this thread as implemented. Let's hope I don't forgot to change the substitute form next time!
  6. Of course, we support themed Pokemon suggestions but it depends on our artist which get implemented in the end.
  7. Hello, you can rotate the phone by 180°. That way the whole menu will move to the other side of the smartphone.
  8. We already have it, I just keep forgetting to activate it.
  9. Hey, I don't really understand your suggestion. Can you explain it more detailed? Edit: Do you mean that all Pokemon are hidden except those that hold items?
  10. Hello, as of now, we won't give the option to obtain more than one mega stone but I might add that you can give the same mega stone to multiple pokes. So you will be able to give the megastone to a Pokemon but it won't disappear from your inventory. I am not sure about this yet but I put it on my to-do list with a note to maybe implement it. See this suggestion as denied.
  11. Hello, we want to remove all guaranteed low tier shiny rewards from quests, that's why it was removed and won't be reverted. We might consider to change the 25th streak reward in the future tho.
  12. Eaty replied to Albagran's topic in Suggestions
    Hello, I agree that Honey is pretty underwhelmed as it works right now and might need a rework. But I absolutely disagree that it should be used as consumeable to increase the encounter rate of map spawns.
  13. As already mentioned before, I already coded that item. It's just a matter of time until it'll be added. See the suggestion as partially implemented cause it'll be an consumeable item instead of a holding item.
  14. Hello, I don't see any reason to implement something like this. Also saying it doesn't affect non-member players is wrong. You can encounter way more Pokemon than others within the same time. See this suggestion as denied.
  15. Eaty replied to Cyanirl's topic in Suggestions
    As already posted here, we do not have enough players for more than the two ladder queues we already have. And even if we had more players the next queue would be UU instead of Uber. See this suggestion as denied. Feel free to suggest it again in case we get more players in the future.
  16. Generally something I don't mind but I don't really have the time and motivation to add it at the moment. My to-do list right now is the client layering, reconnect and account merging. Once that is done I might come back at it.
  17. Sure, I'll forward it to scripters. Sounds reasonable considering it works like this for bug catching already.
  18. Eaty replied to Rhev's topic in Suggestions
    Hello, generally it's on our to-do list to fix all move, ability and held item related bugs. In the future please check if it's in the not coded list and only report it as a bug if it's not there: https://pokemonrevolution.net/forum/topic/28126-list-of-broken-moves-abilities-in-pro/ Also, it'd be great if you could add a small description on how it works in PRO and how it should work with a Bulbapedia reference.
  19. Hello, generally it's totally fine to suggest changes within the excavation sites but we do not add fossils to excavation sites. See this suggestion as denied.
  20. Hey, I support this idea. We'll add a security question on the registration page in the future.
  21. Hey, it's already on our to-do list and will probably be implemented with an NPC shop system instead of an auction house but we'll see. https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
  22. Hello, Sableye cannot learn Disable in gen7. https://bulbapedia.bulbagarden.net/wiki/Sableye_(Pokémon)/Generation_VII_learnset#By_leveling_up
  23. Eaty replied to Eaty's topic in Suggestions
    I do agree that it might look a bit complex but I think that's mainly cause of the name. I might adjust it. The main difference between PvP Coins and PvP Tokens is that PvP Tokens cannot be used to make money while you can buy stuff with PvP Coins and sell it to other players. Definitely not.
  24. Eaty replied to Eaty's topic in Suggestions
    It's a nerf for PvP Coins but a huge buff overall. In near future you can only get up to 200 PvP Coins from wins each season. PvP Coins can be used to make money by buying and selling items while PvP Tokens can only be used to modify your legendaries and not be used in any other way. Answered above. We sadly don't have 100m+ players to make this happen.
  25. Eaty replied to Eaty's topic in Suggestions
    Please only make a post if you have suggestions or criticism. +1 can be expressed through reactions.

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