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Posts
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Everything posted by Eaty
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Please only make a post if you have suggestions or criticism. +1 can be expressed through reactions.
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First of all, I'd like to say that there's no ETA for the updated PvP Quests and it's only to collect ideas for now! PvP Quests Heyho, we plan to add three kinds of Ranked PvP Quests in the future: - Daily PvP Quest - Weekly PvP Quests - Seasonal PvP Quest Daily PvP Quest: Daily PvP Quests will be some easy quests such as: - Play X matches. - Win X matches. - Play a game with X in your team. My personal goal with daily quests is to introduce new players to ranked PvP and give veterans a reason to play more often. Weekly PvP Quests: Weekly PvP Quests will be a bit harder such as: - Get a minimum of X rating. - Win X matches with Y as your opener. - Win X matches with at least Y OT Pokemon in your team. Weekly quests should be harder to do but therefore more rewarding. Seasonal PvP Quests: Every user will get random seasonal PvP Quest he needs to finish until the season ended such as: - Get top25 at season end. - Get X rating without using your most used Pokemon last season. I want seasonal PvP Quests to be hard for most players but it should be rewarded very well. All PvP Quests above are some examples I had after thinking about it for a few minutes. I ask you guys to think about it for a while and tell me what PvP Quest you'd like to get! Rewards I plan to introduce PvP Tokens as ladder rewards, additionally to the already existing PvP Coins. I plan to reward PvP Quests mainly with PvP Tokens and here and there with PvP Coins (or items you obtain with PvP Coins, similar as the Master Ball or Focus Sashes you currently get). But definitely more Tokens than PvP Coins. I am not fully sure about this yet but I am open for suggestions!
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Implemented next client-server update: https://pokemonrevolution.net/forum/topic/3146-update-logs/?do=findComment&comment=1048630
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Hello, building an IOS client itself is no problem at all. That could be done quickly. But we aren't in the AppleStore. That means players have to jailbreak their devices to play PRO on iOS. We don't want to be responsible that players might break their phones while trying to jailbreak it and therefore decided to no release an iOS version.
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Code ability Harvest, and move tutor for Last Resort
Eaty replied to Schmittyt9's topic in Suggestions
Hello, we plan to code/fix all abilities at some point! Right now, we have higher priorities than Harvest but we'll definitely get to it at a later point. Last Resort has no tutor as it's not fully coded yet. Once it's done we'll add a tutor for sure! -
I understood that point. It's just something we won't work on right now but might be an option in the future.
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Hey, it's not to prevent item duplication. It's not worth it considering we already have hotkeys imo.
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Hey, this is also an option but right now, we do not plan to work on it before finishing other prioritized projects first.
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Hello, 2FA is on our to-do list. We plan to enforce it once a user logs in from a completely different location. It might take a while until we work on it as we have other priorities at the moment.
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Hello, I agree that we need more different rewards. @Shaolan currently works on something we might use for it. Totally unplanned btw. Theoretically, Escapes Ropes could also be given out as rewards, but I would only like to do so as last option.
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different battle backgrounds for ranked and unranked battles
Eaty replied to Rhev's topic in Suggestions
Hello, I am not against adding more battle backgrounds generally but all artists we have are busy right now. As long as we don't have the man-power to do it and other priorities I wouldn't expect any new backgrounds. -
Hello, players are able to get free mounts via quests and bosses or can buy them from other players via pokedollars. We do not plan to add more options to obtain them outside the Coin Shop and already existing methods.
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Hey, as mentioned before it was intended by the Content Scripter. Therefore, I have to deny your suggestion. The ticket prices are slightly different as you can keep it in inventory while the variable change is activated on buy.
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Hello, a box rework is already on our to-do list. We might change something small here and there but I wouldn't expect box changes before the big rework comes.
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implemented Display pc remotly and a way to link pc poke
Eaty replied to Redxgameur's topic in Suggestions
Hey, I definitely won't make it possible to open pc boxes remotely outside the pokcenters but I added that you can link pokes from the box in and outside pokecenters. See this as partially implemented in the next client update: https://walrosskastanie.com/aee7ec9c2999692ee1396cb9.mp4- 1 reply
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Next client release. If I forgot about it please remind me.
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Heyho, I am against it for already mentioned reasons but also cause we'd need to save the steps left or users might lose many used repels once they disconnect from the server.
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Heyho, I am not sure if you are aware of it but it's not only intentional that it's not possible to bind it but the window even has a random factor where it appears to make it harder for macro users to automate it. Right now, I am not a fan of it but I am not totally against in the future since I plan to add full controller support.
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Heyho, that's more or less already on our to-do list but we need several improvements before we can add it. 1. Scripters need to be able to add status and move immunities (such as Poison, Endevour and Destiny Bond). 2. An AI improvement is badly needed for this. 3. Multi-player battles need to be added first. Even though it's also possible without right now (several single-player battles at the same time).
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Heyho. 1. I am not really a fan of it. 1.1 First of all, it would increase the client size by a lot. Audio files take the most space within the client already. 1.2 It would be a lot work to implement and to maintain it. 2. Theoretically possible but definitely not going to happen. 2.1 The biggest issue are our forms. We'd need a custom 3d sprite for every form and we have many. That's waaaay too much work. 2.2 Without a GUI update it would look really, really mixed up and bad. 3. That's already on our to-do list: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ 4. Double battles aren't on our official to-do list yet as we need to implement a target system first. Once we did that we can somewhat estimate the workload and decide if we implement it.
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Hey, that's already on my to-do list but low prioritized. It might take a while but we definitely plan to add it with a social/player window rework.
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denied Minimum Opponent Rating Option on Random Battles
Eaty replied to Ayvazar's topic in Suggestions
Hey, I intentionally didn't add it for random battles as random battles have more variables than normal ranked battle. Right now, I am not in favor of it and deny the suggestions. But I might change my mind in the future once we got some good points for it or have enough players to not affect the queue time. -
Ability to remove / free a pokemon once get caught
Eaty replied to Redxgameur's topic in Suggestions
Hey, I might add a way to delete pokes you caught in the preview window for a small fee. Probably 100-200 Pokedollars for each deletion. It would also only be possible for pokes that go straight to your box. Caught Pokemon that stay in your team wouldn't be deleteable. I am not entirely sure yet but it would definitely be a good money-sink, so I consider it.- 1 reply
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