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Everything posted by Eaty
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implemented Display pc remotly and a way to link pc poke
Eaty replied to Redxgameur's topic in Suggestions
Hey, I definitely won't make it possible to open pc boxes remotely outside the pokcenters but I added that you can link pokes from the box in and outside pokecenters. See this as partially implemented in the next client update: https://walrosskastanie.com/aee7ec9c2999692ee1396cb9.mp4- 1 reply
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Next client release. If I forgot about it please remind me.
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Heyho, I am against it for already mentioned reasons but also cause we'd need to save the steps left or users might lose many used repels once they disconnect from the server.
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Heyho, I am not sure if you are aware of it but it's not only intentional that it's not possible to bind it but the window even has a random factor where it appears to make it harder for macro users to automate it. Right now, I am not a fan of it but I am not totally against in the future since I plan to add full controller support.
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Heyho, that's more or less already on our to-do list but we need several improvements before we can add it. 1. Scripters need to be able to add status and move immunities (such as Poison, Endevour and Destiny Bond). 2. An AI improvement is badly needed for this. 3. Multi-player battles need to be added first. Even though it's also possible without right now (several single-player battles at the same time).
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Heyho. 1. I am not really a fan of it. 1.1 First of all, it would increase the client size by a lot. Audio files take the most space within the client already. 1.2 It would be a lot work to implement and to maintain it. 2. Theoretically possible but definitely not going to happen. 2.1 The biggest issue are our forms. We'd need a custom 3d sprite for every form and we have many. That's waaaay too much work. 2.2 Without a GUI update it would look really, really mixed up and bad. 3. That's already on our to-do list: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ 4. Double battles aren't on our official to-do list yet as we need to implement a target system first. Once we did that we can somewhat estimate the workload and decide if we implement it.
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Hey, that's already on my to-do list but low prioritized. It might take a while but we definitely plan to add it with a social/player window rework.
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denied Minimum Opponent Rating Option on Random Battles
Eaty replied to Ayvazar's topic in Suggestions
Hey, I intentionally didn't add it for random battles as random battles have more variables than normal ranked battle. Right now, I am not in favor of it and deny the suggestions. But I might change my mind in the future once we got some good points for it or have enough players to not affect the queue time. -
Ability to remove / free a pokemon once get caught
Eaty replied to Redxgameur's topic in Suggestions
Hey, I might add a way to delete pokes you caught in the preview window for a small fee. Probably 100-200 Pokedollars for each deletion. It would also only be possible for pokes that go straight to your box. Caught Pokemon that stay in your team wouldn't be deleteable. I am not entirely sure yet but it would definitely be a good money-sink, so I consider it.- 1 reply
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Heyho. Would it be enough if I add an off-set to tool tips on Android?
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Hello, we do not save which mount you used and it's possible for you to trade or delete your mount. I highly recommend to use the hotkeys for this. See this suggestion as denied.
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Sure, let me add descriptions in the search as well. It'll show title matches first and then description matches in the next client update.
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Of course, we can implement it in a way users also "profit" from it. I am not saying you will never ever be able to catch certain pokes on a server. We could take already implemented mechanics such as the rotated starter spawns we had before that change every month and use a reverted order on one server. This way both are hunt-able at any time but not at both servers the same time.
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Hello. It is possible for scripters to do this.
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Hello, this is just a thought that I've been thinking about for a long time. It hasn't been discussed with the spawn editor and is not set in stone yet. Currently there is no difference between silver and the gold server, and I would like to change that slightly. Of course, the server transfer remains free every 30 days! I would like to have a time difference on both servers by 12 hours. So that, for example, it is 12 AM on silver while it's 12 PM on gold. Furthermore, I would like to follow the handhelds and add individual spawns only available on one of the two servers. So you can only catch Minun on silver and Plusle on gold. Through the server transfer and trades it would still be possible to catch all the Pokemon. What do you think about this? I am sure there are users that absolutely don't like the idea but please follow our forum rules and give reasons.
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Heyho, we still actively work on the game. A few links to track the progress: Dev changelog: https://pokemonrevolution.net/forum/topic/3146-update-logs/page/22 Dev to-do list: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Scripter changelog: https://pokemonrevolution.net/forum/topic/165223-content-update-logs/page/2
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very difficult to log into game.
Eaty replied to Bewhyy's topic in Client Bugs; Music, Graphics, etc.
Hello, is the problem still present? -
Heyho. Create a shortcut for the PRO.exe and name it whatever you wish. Next, right click your shortcut and go to properties. After you got there you will find a textbox that says Target and then the location of the PRO.exe. Now type -force-glcore. (Add a space between .exe and -force) Hit Apply, and then run the shortcut you created.
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Changelog 01.10.2021: Bumped Unity to newest version. Added Discord "User is playing" integration. Following play relevant information will be displayed: Battle type (NPC battle, trainer battle, Normal Ranked PvP, Random Ranked PvP, Unranked PvP), Battle opponent (Pokemon name, NPC name, PvP opponent name), Current map, Playtime. You can toggle most in Discord displayed information via in-game options. If Allow Party Inspection is deactivated, your follower will be hidden now. This allows PvP player to hide their Pokemon lead. Added Reward tab in PvP window. Added Bird-Type for MissingNo. Increased chat history size. Fixed a crucial Python bug. Added something needed for the Halloween event. PvP Council will have to meet soon! Added many new hairstyles and cosmetic for Christmas. Few code optimizations, clean-ups, small reworks and bug fixes. Added copy to clipboard in the Pokemon card to copy the Pokemon relevant information in the Showdown Calculator format to import them easier.
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I don't mind adding an NPC statue in the hall of fame if you beat suspicious bot a thousand times. Once someone beats it more often I'd replace it tho!
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implemented add an item to make the poke which hold it faint instantely
Eaty replied to Midostar's topic in Suggestions
Hello, I already added a consumeable item to faint a Pokemon and forgot to release it. I am not sure how to add it atm. -
Hello, at some point I plan to add all pokes and their handheld forms. I put them on my list.