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Eaty

Developer
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Everything posted by Eaty

  1. Hello, I don't see any reason to implement something like this. Also saying it doesn't affect non-member players is wrong. You can encounter way more Pokemon than others within the same time. See this suggestion as denied.
  2. As already posted here, we do not have enough players for more than the two ladder queues we already have. And even if we had more players the next queue would be UU instead of Uber. See this suggestion as denied. Feel free to suggest it again in case we get more players in the future.
  3. Generally something I don't mind but I don't really have the time and motivation to add it at the moment. My to-do list right now is the client layering, reconnect and account merging. Once that is done I might come back at it.
  4. Sure, I'll forward it to scripters. Sounds reasonable considering it works like this for bug catching already.
  5. Eaty

    bugfixes

    Hello, generally it's on our to-do list to fix all move, ability and held item related bugs. In the future please check if it's in the not coded list and only report it as a bug if it's not there: https://pokemonrevolution.net/forum/topic/28126-list-of-broken-moves-abilities-in-pro/ Also, it'd be great if you could add a small description on how it works in PRO and how it should work with a Bulbapedia reference.
  6. Hello, generally it's totally fine to suggest changes within the excavation sites but we do not add fossils to excavation sites. See this suggestion as denied.
  7. Hey, I support this idea. We'll add a security question on the registration page in the future.
  8. Hey, it's already on our to-do list and will probably be implemented with an NPC shop system instead of an auction house but we'll see. https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
  9. Hello, Sableye cannot learn Disable in gen7. https://bulbapedia.bulbagarden.net/wiki/Sableye_(Pokémon)/Generation_VII_learnset#By_leveling_up
  10. I do agree that it might look a bit complex but I think that's mainly cause of the name. I might adjust it. The main difference between PvP Coins and PvP Tokens is that PvP Tokens cannot be used to make money while you can buy stuff with PvP Coins and sell it to other players. Definitely not.
  11. It's a nerf for PvP Coins but a huge buff overall. In near future you can only get up to 200 PvP Coins from wins each season. PvP Coins can be used to make money by buying and selling items while PvP Tokens can only be used to modify your legendaries and not be used in any other way. Answered above. We sadly don't have 100m+ players to make this happen.
  12. Please only make a post if you have suggestions or criticism. +1 can be expressed through reactions.
  13. First of all, I'd like to say that there's no ETA for the updated PvP Quests and it's only to collect ideas for now! PvP Quests Heyho, we plan to add three kinds of Ranked PvP Quests in the future: - Daily PvP Quest - Weekly PvP Quests - Seasonal PvP Quest Daily PvP Quest: Daily PvP Quests will be some easy quests such as: - Play X matches. - Win X matches. - Play a game with X in your team. My personal goal with daily quests is to introduce new players to ranked PvP and give veterans a reason to play more often. Weekly PvP Quests: Weekly PvP Quests will be a bit harder such as: - Get a minimum of X rating. - Win X matches with Y as your opener. - Win X matches with at least Y OT Pokemon in your team. Weekly quests should be harder to do but therefore more rewarding. Seasonal PvP Quests: Every user will get random seasonal PvP Quest he needs to finish until the season ended such as: - Get top25 at season end. - Get X rating without using your most used Pokemon last season. I want seasonal PvP Quests to be hard for most players but it should be rewarded very well. All PvP Quests above are some examples I had after thinking about it for a few minutes. I ask you guys to think about it for a while and tell me what PvP Quest you'd like to get! Rewards I plan to introduce PvP Tokens as ladder rewards, additionally to the already existing PvP Coins. I plan to reward PvP Quests mainly with PvP Tokens and here and there with PvP Coins (or items you obtain with PvP Coins, similar as the Master Ball or Focus Sashes you currently get). But definitely more Tokens than PvP Coins. I am not fully sure about this yet but I am open for suggestions!
  14. Implemented next client-server update: https://pokemonrevolution.net/forum/topic/3146-update-logs/?do=findComment&comment=1048630
  15. Hello, building an IOS client itself is no problem at all. That could be done quickly. But we aren't in the AppleStore. That means players have to jailbreak their devices to play PRO on iOS. We don't want to be responsible that players might break their phones while trying to jailbreak it and therefore decided to no release an iOS version.
  16. Hello, we plan to code/fix all abilities at some point! Right now, we have higher priorities than Harvest but we'll definitely get to it at a later point. Last Resort has no tutor as it's not fully coded yet. Once it's done we'll add a tutor for sure!
  17. I understood that point. It's just something we won't work on right now but might be an option in the future.
  18. Hey, it's not to prevent item duplication. It's not worth it considering we already have hotkeys imo.
  19. Hey, this is also an option but right now, we do not plan to work on it before finishing other prioritized projects first.
  20. Hello, 2FA is on our to-do list. We plan to enforce it once a user logs in from a completely different location. It might take a while until we work on it as we have other priorities at the moment.
  21. Hello, I agree that we need more different rewards. @Shaolan currently works on something we might use for it. Totally unplanned btw. Theoretically, Escapes Ropes could also be given out as rewards, but I would only like to do so as last option.
  22. Hello, I am not against adding more battle backgrounds generally but all artists we have are busy right now. As long as we don't have the man-power to do it and other priorities I wouldn't expect any new backgrounds.
  23. Hello, players are able to get free mounts via quests and bosses or can buy them from other players via pokedollars. We do not plan to add more options to obtain them outside the Coin Shop and already existing methods.
  24. Hey, as mentioned before it was intended by the Content Scripter. Therefore, I have to deny your suggestion. The ticket prices are slightly different as you can keep it in inventory while the variable change is activated on buy.
  25. Eaty

    Tabs on PC

    Hello, a box rework is already on our to-do list. We might change something small here and there but I wouldn't expect box changes before the big rework comes.
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