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Eaty

Developer
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Everything posted by Eaty

  1. Hey, the money-losing penalty is part of the game. You beat NPCs you get money, you lose to NPCs you lose money. This will not be possible anymore after reconnect is implemented. Once you logout in a battle you'll log into the battle again. It's just a matter of time until this mechanic is outdated. I am not saying it's a perfect mechanic and I am always open to suggestions but completely removing it won't happen for the time being. We also capped the money you can lose to $50,000 for veterans that own millions. Users with small budgets lose 5% of their total money which can be obtained again fairly fast.
  2. Eaty

    SERIOUS FIX

    In this case, reconnect as a feature would do literally nothing. It's not only not a solution but also would do literally nothing. It would be the exact same situation. Reconnect only helps when the game server code is stable. Let's say you have an unstable connection to our servers or our physical proxy servers have problems then reconnect would help a lot but not when the game server code crashes.
  3. Eaty

    SERIOUS FIX

    Reconnect won't help for server crashes. it only helps when the server disconnects you or you disconnect from the server while it's still running.
  4. Eaty

    SERIOUS FIX

    I am trying my best. Debugging locally with tons of accounts to reproduce and fix bugs. https://walrosskastanie.com/fba461ddc5a54ec069fa2ff8.mp4 I made big steps the last few days and hope to upload a stable version soon. Also, we did not change servers at all. We reworked a lot in the code recently, really a lot and somewhat ended up with a memory corruption which is/was not easy to find. We checked every crash, every server stuck, every log. We did not decide to simply ignore the crashes but we also didn't want to revert the changes as it would have ended in us throwing away changes we worked on for months, several hours daily. I am really sorry about the negative experience but I am sure it'll be a huge improvement once the bug is fixed and gives us the opportunity to do a lot we weren't able to do in the past. These reworks were also the reason we were able to add mega evolutions, Transform, Illusion and many other things that seemed impossible in the past.
  5. We do have a Developer priority list pinned in Suggestion forum. The problem with your post is that you assume that every staff works on the same project and we do not. We have different staffs that handle different tasks. Adding these customized balls doesn't affect anything you wrote above as pretty much everything you asked for is handled by Developers and these customized balls are not handled by us. The whole system to add them is already implemented on our side. So I only need a few minutes to add new balls while the rest is done by artists. So asking for box rework or fixes has nothing to do with it unless you suggest every other staff should stop working and do nothing while devs work which would be a not really good suggestion.
  6. This would require a client update every month. Alternatively, we could theoretically make it possible for guilds to buy Guild Pokeballs. We could make it possible for NoMercy to buy 5,000,000 Pokedollars to get a Pokeball with their logo added to a shop. They'd be buyable for all users then.
  7. A box rework is way, way, waaaay more work than adding new Pokeballs. Right now, I have higher priorities. Adding new Pokeballs only takes minutes for me (more work for Artists!). That's why adding them is possible while a box rework is high prioritized but not as high as fixing/adding few other things first.
  8. Hello, I've been thinking this for a while now. What do you guys think about customized Pokeballs such as Rocket, Magma, Aqua and so on Pokeballs? I thought about adding Boxes similar to the current Mystery Boxes where you could get 10-15 custom Pokeballs (of the same Pokeball). They wouldn't have a higher catch rate or something like this. If you have better ideas how to add them I all ear, nothing is set in stone yet! I am absolute not sure if that's something players actually want so please us your opinion. They could look like this or similar to it:
  9. Many bugs such as the crash bug only show under load (few hundred players) and that's not possible on test server.
  10. Hello, we tested it as much as possible within our power. First I looked for testers in PRO Discord, then our tester team tested it and then I started a public testing in PRO Discord.
  11. Hello, every stone has its own cooldown so it's not easy to implement.
  12. Sleep Clause is already active and prevents to put a second Pokemon to sleep in Ranked PvP. Only way to put a second Pokemon to sleep are self moves such as Rest.
  13. Added 80 Coins to your inventory. This was part of a bug I fixed today. Sorry for the inconvenience.
  14. Added 50 Coins to your inventory. This was part of a bug I fixed today. Sorry for the inconvenience.
  15. Added 50 Coins to your account. This was part of a bug I fixed today. Sorry for the inconvenience. Added 40 Coins to your inventory.
  16. Added 80 Coins to your account. This was part of a bug I fixed today. Sorry for the inconvenience.
  17. Added 50 Coins to your account. This was part of a bug I fixed today. Sorry for the inconvenience.
  18. Added 200 Coins to your account. This was part of a bug I fixed today. Sorry for the inconvenience.
  19. Hello, according to what I see you still got all badges you got before. Can you tell me which exactly you miss? And you talk about the account Aznonfire, right?
  20. Seems reasonable. No ETA but I put it on a list for future updates.
  21. Hey, due to some limitation we cannot offer any other payment method than Paypal. At least for the time being. Right now, your only other but not recommended way to purchase coins would be to get a friend to buy Coins for you with your donation link: https://donate.pokemonrevolution.net/DrayceX
  22. Hello, it should be fixed now.
  23. Currently looking into it. I'll recover all lost pokedex data as soon as I found and fixed the issue.
  24. Eaty

    Membership

    Hello, there won't be an option to deactivate boosts to save the time and use it later on in PRO. Seeing the remaining time will be implemented after I reworked the icon code which is not prioritized right now. After the rework you'll be able to see the remaining time when hovering the icon on the top left side. Therefore it's not needed to be added in options and denied.
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