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Eaty

Developer
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Everything posted by Eaty

  1. Hello! In the next client–server update, we are adding Pokémon Tags. These can be created, edited, deleted, and assigned however you like. Additionally, you: can use a selection of emotes for your tags. can search for your tagged Pokémon with tag=. can assign any number of tags to a Pokémon. cannot delete a Pokémon with at least one tag. can see all tags assigned to a Pokémon by hovering over the tag icon in the storage. Only Pokémon with at least one tag will display the icon.
  2. Hello! In the next client–server update, we are adding Pokémon Tags. These can be created, edited, deleted, and assigned however you like. Additionally, you: can use a selection of emotes for your tags. can search for your tagged Pokémon with tag=. can assign any number of tags to a Pokémon. cannot delete a Pokémon with at least one tag. can see all tags assigned to a Pokémon by hovering over the tag icon in the storage. Only Pokémon with at least one tag will display the icon.
  3. Eaty replied to Otccaveman's topic in Suggestions
    Hello! We did not implement customizable tabs/boxes yet but in the next client–server update, we are adding Pokémon Tags. These can be created, edited, deleted, and assigned however you like. That implements your suggestion half-way. Additionally, you: can use a selection of emotes for your tags. can search for your tagged Pokémon with tag=. can assign any number of tags to a Pokémon. cannot delete a Pokémon with at least one tag. can see all tags assigned to a Pokémon by hovering over the tag icon in the storage. Only Pokémon with at least one tag will display the icon.
  4. Hello! In the next client–server update, we are adding Pokémon Tags. These can be created, edited, deleted, and assigned however you like. Additionally, you: can use a selection of emotes for your tags. can search for your tagged Pokémon with tag=. can assign any number of tags to a Pokémon. cannot delete a Pokémon with at least one tag. can see all tags assigned to a Pokémon by hovering over the tag icon in the storage. Only Pokémon with at least one tag will display the icon.
  5. Hello! In the next client–server update, we are adding Pokémon Tags. These can be created, edited, deleted, and assigned however you like. Additionally, you: can use a selection of emotes for your tags. can search for your tagged Pokémon with tag=. can assign any number of tags to a Pokémon. cannot delete a Pokémon with at least one tag. can see all tags assigned to a Pokémon by hovering over the tag icon in the storage. Only Pokémon with at least one tag will display the icon.
  6. Hello! In the next client–server update, we are adding Pokémon Tags. These can be created, edited, deleted, and assigned however you like. Additionally, you: can use a selection of emotes for your tags. can search for your tagged Pokémon with tag=. can assign any number of tags to a Pokémon. cannot delete a Pokémon with at least one tag. can see all tags assigned to a Pokémon by hovering over the tag icon in the storage. Only Pokémon with at least one tag will display the icon.
  7. Hello! If you want to revisit the last box you had open before closing the client, you can click the arrows next to the search bar. The undo button lets you return to your last visited boxes and search results.
  8. Please be honest. Don't blame a bug if there wasn't one, because our team will spend time and resources trying to find it. We won't recover a single Pokémon if it turns out that what you said isn't true.
  9. Hello, we intentionally set the timer to 10 seconds because we expect a minimum level of attention, and we believe that 10 seconds is more than enough time.
  10. Hello, your suggestion does make sense if you only use it on Pokémon that already have good stats, but as you correctly pointed out, IV-Reduce Tickets often make more sense in that case. In the scenario you described, HP-Reroll Tickets make less sense, and they weren’t designed for that. But HP-Reroll Tickets are more useful for Legendaries with poor stats. We don’t plan to change the HP-Reroll Ticket or make it cheaper.
  11. Hey, I don't have any plans to implement that. I'm generally not a fan of players being able to release the Pokémon in their team anywhere.
  12. I replaced it with the regular S Moltres Mount.
  13. Implemented in the next client.
  14. Implemented in the next client.
  15. Implemented in the next client.
  16. Implemented mass release in the next client.
  17. Implemented in the next client.
  18. Implemented in the next client.
  19. Implemented in the next client.
  20. At this point, it’s just spreading misinformation and rage bait. That’s why I’m closing the thread now. If this happens more often, I’ll have to take further action.
  21. Absolutely nonsensical post. I can understand the frustration that comes up when there haven’t been updates for a while, but I’ve repeatedly provided updates explaining the longer wait time and also posted an extensive upcoming changelog for the next release, so you are not left in the dark without information. The text fix in the guild tab you mentioned is also part of the changelog. https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1602280 On top of that, I posted multiple status updates, expanded the changelog, and even shared videos of the box rework, the actual reason for the longer wait. I think we did a lot to keep you all properly informed. And as I already said many times before, the forms have no impact on the release. Artists work on them separately from the rest of the release, and we should be grateful that they dedicate so much of their time to giving us such a wide range of high-quality forms. That should never be seen as a point of criticism in that context.
  22. Hello, I don’t quite see the advantage of your suggestion. If I understand correctly, you want players to no longer have the option of whether or not their name shows up in the global form announcements. Either everyone is shown, or no one is. But what’s the benefit? Even if we displayed all players, from my perspective that wouldn’t really change anything.
  23. Hey, we thought about adding more PvP formats before. We also monitored how it went in other games, and unfortunately, formats like UnderUsed were barely played and in some games discontinued. I can definitely see us occasionally adding a new format for a season, but there are no plans to add a permanent format alongside OverUsed and Random Battles, at least not until our PvP community grows significantly. But if it ever comes to that, then we won’t add a custom, but an existing format.
  24. For some of these forms, players had to complete large quests that were time-consuming and exhausting. The reward was a form that was exclusive to that year, and that’s why I want to keep it that way. I wouldn’t be against making the old quests repeatable or adding new quests, but the rewards should be new forms or chromas instead of the old forms. But that’s something that falls more into the area of our content teams than mine, though.

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