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Gawerty

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Everything posted by Gawerty

  1. Well, there is Dungeon Fighter Online, its not 3d or anything, but you can move and attack at the same time, and if you ever liked the rpgs back in the 90's then you'd probably like this. Alternatively, there is a new World of Warcraft private server called Primal WoW that isn't like the others because it starts in Vanilla (first version) and the staff team on that side's plans are too release patchs like Blizzard did, for a few months until the game reaches Wrath of the Lich King. the cool thing is the client is WoTLK and the game itself is Vanilla. Which means a lot for a private server. it's truly been fun for me for the past few weeks as I have played it sparingly.
  2. I understand you are upset. Currently the UIS bug is fixed and has been for a long time, the only reason it isn't working now, is because said fix has been removed from the code to find other bugs and/or deadlocks. We appreciate your patience with the issue, and I ask for you to expect it to be fixed soon, UIS will not be a issue here. Cheers~
  3. Re: R3vo - Viva La R3vo! <r>Why did we die?! D: <E>:Shocked:</E> <E>:Shocked:</E> <E>:Shocked:</E></r>
  4. I think floe island ferry was misplaced or the map name link was typed wrong.
  5. Gawerty posted a topic in Resolved Bugs
    Should be First, not Firstly
  6. Welcome to the community!
  7. I like the idea but I don't know if it is completely fleshed out enough, you can make it sound good, but you haven't added anything limiting to it, that makes it a good feature, but something that isn't too good. For example, if you wanted this map to spawn certain pokemon for cash, there'd need to be some serious lines drawn, we couldn't have say a competitive PVP guild being able to spawn viable competitive pokemon all in one map, which I am sure is what would be their intentions. (and yes, even if you limited specifically to 5 pokemon for grass and water, that's still a high possibility of abuse for some pokemon that are easier to obtain that are still viably competitive.) Also figuratively the goal here is that every map has a use, so by doing this, some maps become obsolete because the pokemon on that map spawn in a guild functioned island... So try to explain why this should happen and not why you want it to happen.
  8. I've seen you around on PDoD, welcome to the revolution though! My name was the same on PDoD, so you've probably seen me at least once or twice :p Hope you enjoy your time here, and I hope to see you on the full release :P
  9. The testers who are stepping up are showing a real amount of responsibility, just know it means a lot to those on the staff team.
  10. I'm noticing a WoW reference here....
  11. You should have known of me at PWO due to us both being friends of Kaiko >_> Bah....humbug. Welcome to the revolution Suhu!
  12. Welcome to PRO. Should you have any questions or need any advice feel free to ask me and I will try my best to answer them, enjoy your stay in our community!
  13. Can't deny the proof, your IP Address was all over that whole entire case, it's up to this wiki user if he will let you continue to "work" on the wiki though.
  14. I see no problem with this thread, of course I'm only a moderator so someone higher up might say otherwise, but so long as the thread does not get out of hand and it remains on topic and constructive, there should be no problem. If something is posted in here, DO NOT expect a immediate fix as staff may have another feature or be working on something that we feel is more important at the time. Have a good one. Gawerty~
  15. Gawerty replied to Onione's topic in Suggestions
    To further expand, the art style PRO utilizes doesn't match the particular brand of animated sprites available for public use.
  16. Gawerty replied to a post in a topic in Suggestions
    Theoretically the item in and off itself should be obtained in such a method that the person would have already have to have put a lot of time in to hunting prior to getting it. Spit some ideas.
  17. The server cap is simply lowered for performance, have no fear, once we situate the game for the first full release, the server cap will be raised again.
  18. Every angle possible is discussed in a update, such as the thought of breeding, there was a lot of discussion on it but ultimately it was decided that it just wouldn't work. There was a alternative made for it, that lets you get SOME pokemon eggs, and it has been a great hit for some players. The absence of certain features does not mean PRO isn't a good game, I prefer not to compare PRO to other games, because PRO is PRO and it is not PokeMMO, or PWO, or PDoD, or any of the other ones out there. PRO is developed with the like-mindedness that we are our own game, our own community, we are a revolution. Viva La Revolution~
  19. Gawerty replied to Red's topic in Suggestions
    This thread has gone completely off-topic, i'd like to veer from the discussion of which game is better and move back to the topic at hand. Thanks.
  20. Gawerty replied to Red's topic in Suggestions
    Define successful, sure PokeMMO has breeding, sure its got a nice PVP Scene, but that means less to nothing when the trading economy suffers from it. When I played PokeMMO before I was staff there, the trading economy was poor, and lacked because everyone could breed RARE Pokemon. In the sense of breeding killing mmo's, that's the case for games oriented like PRO, in the sense that with the way the rarity system works, being able to breed a rare pokemon for your 6x31 iv chance like you would in PokeMMO simply doesn't work, because it messes with the rarity system, which messes with the economy, that's why it wasn't implemented.
  21. Gawerty replied to Engineer's topic in Suggestions
    There is a lot of discussion about PRO's storyline behind the scenes, as more things are completed and added for players to run through and play, the storyline will make more sense. you'll see.
  22. Gawerty replied to Engineer's topic in Suggestions
    In retrospect, Blue became the champion here after Red decided he was going to complete his pokedex and continue his training. In this case, the reason we face Blue is because the storyline takes place sometime between Red leaving Kanto, and after Gold beat Red.
  23. Gawerty replied to Engineer's topic in Suggestions
    PRO isn't exactly a complete duplicate of the original games, any and all content made in PRO is mostly our own, or similar to the games but not entirely the in the fullest, the reason why there is no Blue/Gary, is simple. We are not Red/Ash, we are our own character, so we have our own rival. It can be theorized that Red and Blue's parents may have moved towns or passed away, depends on the amount of years that have passed, all that YOU as the player knows is that at the beginning of the game you see Red fighting Lance in a forest like area, which tells you that it is sometime in the future. Especially since Red was using a Mega Charizard. Our Rival battles are going to be different, or placed differently simply because not everything is meant to line up with the handhelds exactly. Our storyline while similar has it's key differences that you will notice down the line.
  24. You didn't make this Charizard Gif, it was ripped from the official games, so where those other sprites. I looked at the backgrounds and the first is from the original Pokemon X and Y games, and the second was found on this Deviant Art page: If you didn't make these images, don't claim them as your own, it will not get you anywhere.

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