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  1. Hello! My name is Johann14, and I play PRO for about one year and a half. I would like to suggest you guys to improve the PvP Coins earning system. I see that in PRO for every ranked battle won we get 1 pvp coin, and we get about 600-700 to be on the ladder in the next of the month. Well, for those that can not manage to keep on the ladder (first 25 of the server), I think this is very low. So, my suggestion is to add daily quests for PvP. For example: "fight 5 times on ranked system and earn 10 pvp coins"; "win 3 times on ranked system and earn 15 pvp coins". Also you guys could do events where for every battle you receive doble coins (2). This would motivate even more people to do PvP. I think this would be good because you would reward not only the best guys on server, but also those who try hard and are still learning pvp. Thanks for reading, Johann14.
    12 points
  2. How Can You Contact Me? You Can Get In Contact With Me Via The Following: On The Forum Here - Just Send Me a PM Add Me On Discord - VD#1234 Message Me In Game, IGN - Midkup PRICE LIST: Logos: Banners: Signatures: Animated Signatures: Intro Preview: I Will Update This Post Once I Receive More Orders! All Prices Are Negotiable If You Message Me On Discord (VD#1234) or In Game Via PM! Please Let Me Know If There Are Any Issues! -: Calamity Guild Members Receive 20% Discount :-
    4 points
  3. Woops, pressed enter while writing this. This text will be deleted when my post is finished c: TL;DR Baton Pass is not overpowered for the meta currently. Free Turns, Free Turns, Free Turns. ASSUME SCOLIPEDE IS THE BATON PASSER UNLESS OTHERWISE MENTIONED Baton Pass as an archetype thrives on attempting to force the opponent into giving you free turns, and turning those free turns into advantage, such as a Speed Boosted Togekiss or Manaphy. The receiver is determined based on both teams, and which is more likely to actually end the game. Togekiss and Manaphy pair well, as they accomplish similar things while also covering for each other. Both are fairly bulky SPATK setup mons that can beat Chansey and Blissey 1v1 due to the nature of their resilience to status, through Heal Bell and Hydration respectively. Manaphy is better for taking on teams that have more Flying resists and good Steel Priority, namely Heatran, Magnezone, and Scizor, whereas Togekiss is better at taking down the bulky Grasses and Water Immunities for Manaphy. Along with a Rocks Setter and good breakers, you get an Offensive team meant to capitalize on passive play, and meant to steamroll through slower games. However, there are quite a few flaws to a Baton Pass team built this way. For starters, if Baton Pass is against a faster-paced team, such as Volt-Turn offense or H.O., then Baton Pass realistically has no opportunity to start the train going, because there are almost never free turns. In PRO, there is no Substitute, which is the beholder of taking advantage of free turns, which forces the Baton Pass user to actually play the game, rather than twiddling their thumbs and pressing buttons in an un-interactive way. Protect is also not coded correctly, in the sense that you cannot Protect again after failing to Protect due to a switch, which gives away the free Speed that Baton Passers just love, although this is more than compensated by the Volt-Turn +1 Speed. Also in PRO, ANY NON-SPEED STAT LOWERING EFFECT WILL EFFECTIVELY SHUT DOWN SPEED PASSING. This is easily accessible, ranging from Intimidate, to Defog, or any drop from moves such as Shadow Ball, Moonblast, Play Rough, Earth Power, the rarer Energy Ball, and so on(These moves were listed first as they were the moves that came to mind if the Baton Passer was forced into a position to be swapped in). These moves, alongside the option of Haze, Roar, Whirlwind, and Dragon Tail, make any time spent getting Speed and Attack/Spatk boosts utterly wasted. Lastly, due to the common weaknesses of Rock and Electric between the main 3-centric baton core of Scoli/Mana/Toge, forcing another member of their team to take unfavorable damage on the Pass will severely hinder their ability to dissemble your own team. Just a little tidbit for other Passers: Espeon tl;dr Just hit it lol Espeon is so frail that attacking it before it can Calm Mind is just imperative. Doing anything else is essentially throwing, there isn't an easier way to put it. Bold Espeon is too slow to the point that slower threats such as Dragonite, Chandelure, and other Pokemon around that speed or faster, never allow it to get free turns. Timid is nearly the embodiment of paper, so if you sneeze on it, it'll surely faint. A Focus Sash cannot save Espeon from the Pursuit Trappers, as it fails to OHKO any of them with realistic moves (HP Fighting for Weavile and Bisharp), and will always be 2HKO regardless (OHKO in Tyranitar Case thanks to Sand). Rotom-Wash using Volt Switch into any Pursuit Trapper is the doom of Espeon. Rotom is almost always top 10 usage at worst, and with the rise of Muk-Alolan or the existing Weavile, this scenario is more than likely to turn the game to 5v6. Potential Offense before a Baton Pass or Calm Mind: [spoiler=Timid SPATK/SPEED Espeon]252 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Weavile: 200-236 (71.1 - 83.9%) -- guaranteed 2HKO 252 SpA Espeon Dazzling Gleam vs. 0 HP / 0- SpD Greninja: 258-304 (90.5 - 106.6%) -- 37.5% chance to OHKO 252 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 200-236 (56 - 66.1%) -- guaranteed 2HKO 252 SpA Espeon Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 172-204 (48.8 - 57.9%) -- 45.3% chance to 2HKO after Leftovers recovery (Running HP Fire means you will always lose to Gengar if you are not running Focus Sash) 252 SpA Espeon Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Leftovers recovery [spoiler=Bold HP/DEF Espeon]0 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Weavile: 166-196 (59 - 69.7%) -- guaranteed 2HKO 0 SpA Espeon Dazzling Gleam vs. 0 HP / 0- SpD Greninja: 214-252 (75 - 88.4%) -- guaranteed 2HKO 0 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 166-196 (46.4 - 54.9%) -- 64.5% chance to 2HKO Potential Defense before a Baton Pass or Calm Mind: [spoiler=Timid SPATK/SPEED Espeon]252 Atk Life Orb Protean Greninja U-turn vs. 0 HP / 0 Def Espeon: 361-429 (133.2 - 158.3%) -- guaranteed OHKO 252 SpA Life Orb Greninja Hydro Pump vs. 0 HP / 4 SpD Espeon: 208-246 (76.7 - 90.7%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Greninja Dark Pulse vs. 0 HP / 4 SpD Espeon: 304-359 (112.1 - 132.4%) -- guaranteed OHKO 0 Atk Ferrothorn Knock Off (97.5 BP) vs. 0 HP / 0 Def Espeon: 200-236 (73.8 - 87%) -- guaranteed 2HKO 0 Atk Ferrothorn Gyro Ball (143 BP) vs. 0 HP / 0 Def Espeon: 220-261 (81.1 - 96.3%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Espeon: 247-292 (91.1 - 107.7%) -- 50% chance to OHKO after Leftovers recovery 252 Atk Choice Band Weavile Pursuit vs. 0 HP / 4 Def Espeon: 278-330 (102.5 - 121.7%) -- guaranteed OHKO 252 SpA Gengar Shadow Ball vs. 0 HP / 4 SpD Espeon: 272-324 (100.3 - 119.5%) -- guaranteed OHKO [spoiler=Bold HP/DEF Espeon]252 Atk Life Orb Protean Greninja U-turn vs. 252 HP / 252+ Def Espeon: 237-281 (70.9 - 84.1%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 4 SpD Espeon: 304-359 (91 - 107.4%) -- 43.8% chance to OHKO after Leftovers recovery 252 Atk Choice Band Weavile Pursuit vs. 252 HP / 252+ Def Espeon: 186-218 (55.6 - 65.2%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Espeon: 208-247 (62.2 - 73.9%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Espeon: 169-201 (50.5 - 60.1%) -- guaranteed 2HKO after Leftovers recovery and trapping damage It just gets eaten alive, without enough offensive pressure to always get the kill, without Focus Sash as Timid. I kind of find it depressing that Espeon doesn't even OHKO a Greninja with a -SpDef Nature as Bold, but that's not the point here. What's the counterplay to an Espeon in a match up of the likes of Chansey or MG Clefable, where they are not able to put out that kind of pressure immediately? In the case of Chansey, there's almost nothing you can do, to be honest. Chansey is a Pokemon that gives heaps of free turns more often than not, and setup Pokemon always take advantage of Chansey, Espeon is no different. It's similar to the MG Clef case, due to Magic Bounce blocking status moves targeting the Opponent. MG Clef's best option is to go into a teammate that can pressure the Espeon. This is, however, considering ALL of Espeon's options. An Espeon with Stored Power will beat an Unaware Clef with enough boosts, but early on Espeon will not threaten Chansey or Blissey enough. With a low base HP, Timid Espeon just doesn't have the time to pummel over the SpDef giants: +2 252 SpA Espeon Stored Power (100 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 208-246 (29.5 - 34.9%) -- 13.6% chance to 3HKO (Alongside +2 Spdef that comes with calm mind) Espeon has to be used towards the end of mid-game to warrant any real threat, if any at all. It's just not good. Literally any other Current Baton Passer: It's pretty much the same as Espeon, whereas if you don't give free turns, they will not get the momentum they need to snowball. Aside from Togekiss and Mew, all of the other passers lack any offense whatsoever on their own. Just hit them with decent moves or taunt them. Please. Don't give them free turns, and you will be in a much better spot. I've pretty much repeated the same thing quite a bit by now: Do not give free turns. What does this exactly mean? Giving away a free turn is doing something that does not apply pressure on the opponent that turn, such as healing, switching, or using a status move, and it going unpunished. Depending on the situation, these moves may go punished. However, these options may allow your opponent to do the same thing. The severity of the punishment is what truly decides whether a turn is free or not. A couple of example situations: [spoiler=Examples]Player 1 - Player 2 Gliscor vs Rotom-Wash - Gliscor is Swapped Out for Ferrothorn, and Rotom-Wash Defogs away Stealth Rocks and Spikes. This situation is essentially a free turn for both players, however, this creates an extra free turn for Player 1, as Rotom-Wash(without HP Fire or Wisp) cannot punish Ferrothorn directly. I would say that Player 1 won out of that exchange. Player 1 - Player 2 Scolipede vs Rotom-Wash(Specs) - Scolipede uses Baton Pass, and switches in Garchomp, and Rotom-Wash Hydro Pumped, landing the hit. This situation just turned sour for Player 1, as they were expecting a Volt Switch from Rotom-Wash. They attempted to make the most of their turn, by trying to get in Garchomp without taking damage. This also wastes the turn or turns spent adding Speed Boosts, as now Garchomp is susceptible to a Priority Attack, if it didn't die to Hydro Pump already. Player 2 won the exchange. And, to top it all off, I will add 3 replays, 2 from the most recent Ladder Tournament, and one from the 24th Ladder Tournament(Started in Sept. 2019), which showcases exactly what happens when Baton Pass is given free turns, with a short analysis of the turns given away for free, and what could've been done to prevent it. Replay 1: Volbeat Baton Pass. https://replay.pokemonshowdown.com/gen7anythinggoes-1095421229 [spoiler=Analysis] Stall vs Baton Pass is a terrible match up for stall no matter how you look at it. Baton needs to run stallbreakers such as Heal Bell Plot Roost Togekiss, or Rain Dance Manaphy, to have a shot at getting through an evenly-skilled player, and these stallbreakers do their jobs well. This game shows why giving away free turns so easily is a loss for stall. Turn 1: Chansey vs Dugtrio - Chansey is Switched to Amoonguss, Dugtrio gets up Rocks. It's Stall vs Baton Pass, and the suicide lead is gonna get up rocks. There isn't much you can do to stop the rocks here. Swapping out was the most poor decision here in my opinion, as at least trading Stealth Rocks means the Stall Player can start racking up damage as the Baton Player switches. Giving any type of offensive team free SR with no contesting is a huge problem already. Baton 1 - 0 Stall Turn 2: Amoonguss vs Dugtrio - Dugtrio uses Earthquake, Amoonguss uses Spore. The Dugtrio has absolutely 0 reason to switch out, as it getting spored is best case scenario, meaning Amoonguss cannot spore anything else. Giga Drain(assuming it has it) would've been the best decision by far, as it would mitigate the Earthquake impact immediately. The turn doesn't have immediate impact, but is crucial for the long-term. Baton 2 - 0 Stall Turn 3: Amoonguss vs Dugtrio - Dugtrio is Switched to Volbeat, Amoonguss uses HP Ice. If the Stall Player had used Giga Drain the previous turn, I would not think that the HP Ice play would not have been as bad, as it does more to the potential Volbeat than Giga Drain would. Unfortunately, this is not the case. Based on the damage, we can assume the Volbeat is some +Spdef nature. Damage on Volbeat is crucial, so if the Baton Pass is thwarted, then Volbeat cannot attempt a huge push again. Baton 3 - 0 Stall Turn 4: Amoonguss vs Volbeat - Amoonguss is Switched to Zapdos, Volbeat uses Tail Glow. NO! No no no no no! You cannot ever do this. This is the most free turn that Volbeat could have gotten. Based on this play, and this play alone, I know the Stall Player is inexperienced with stall. That switch-out means this Amoonguss does not have Clear Smog, which is essential on a team that is weak to MG Clefable with Toxic. The score for the Baton - Stall does not matter, as no amount of points can measure how much momentum is gained here. Turn 5: Zapdos vs Volbeat - Volbeat uses Tail Glow, Zapdos uses Heat Wave. Finally, the Volbeat gets hit for real, but at this point it's too little too late. It's at +6 now, and is ready to Baton Pass. Turn 6: Zapdos vs Volbeat - Zapdos is switched to Chansey, Volbeat Baton Passes to Nidoking. Once again, even at this position, YOU CANNOT SWITCH LIKE THIS, YOU GIVE A FREE TURN AND LOSE HARDER. Going for any damage at all is necessary, or otherwise you will get swept. In 6 turns, the Stall Player has attacked twice. That's 4 turns of freedom within 6 turns, and a team given 4 turns of freedom in that short amount of time should essentially win the game on the spot. And that is what happened. Turn 7: Chansey vs Nidoking - Nidoking uses Focus Blast and misses, Chansey uses Stealth Rocks. Look, I cannot believe that games similar to this are deemed as Baton Pass being broken. Of course a +6 Nidoking is broken, it took 3 turns to setup. But when players, who are suppose to be at the higher end of skill in PRO, cannot deal with a Baton Team in a meaningful way, there really is no one to blame besides the player base's willingness to improve. You can say that at this point, it wouldn't matter what the Chansey goes for, and it may be because of a tilt factor. But this game is just one example of a free win for Baton Pass, because the opponent does not challenge it. Replay 2: Togekiss Baton Pass. https://replay.pokemonshowdown.com/gen7anythinggoes-979595157 To Be Continued
    4 points
  4. Hello, The suspicious bot reward for the 40 wins streak was nerfed when the reward was changed to a nature reroll rather than a reroll ticket. Hence, the nature reroll is now only obtainable 1 time per week, so 4 times a month. In the meanwhile, I'd recommend joining the official PRO discord to get all the information about updates on pro content. Have a good day!
    3 points
  5. I do agree that the PVP coin distribution should be a little higher. I think it would be more balanced though to reward more coins for win streaks. The one you mentioned I am not sure how they would implement, and the topic of having a more fleshed out quest system has been a topic of debate for awhile.
    2 points
  6. Hi there and welcome to the Valley of Steel Guide! This Guide will help you accomplish the quests in the Valley of Steel. It will also provide you with the locations of the different items in the valley. Requirements: Hoenn Champion Fee: 5,000 Pokedollars per entry Region: Hoenn City: Lavaridge Town Access Point: Guard South of Lavaridge Town [spoiler=Valley of Steel ] Step 1: Talk to the Torkoal upon entering the Valley of Steel. [spoiler=Step 1] Step 2: Talk to the Torkoal upon entering Valley of Steel Western Peak. [spoiler=Step 2] Step 3: Battle the pokemon South of the Town at the Western Peak, across the bridge. The Torkoal will ask to join you after you interact with it. [spoiler=Step 3] Step 4: Go to Steven in Valley of Steel Eastern Peak, House 3. It's the house furthest back. [spoiler=Step 4] Step 5: Go back to the area where you found the Torkoal and battle the Steelix. [spoiler=Step 5] Step 6: Go back to Steven, and he'll go to the Valley of Steel Underground. [spoiler=Step 6] Step 7: Talk to the Hiker in the cave and you now have access to the underground and Boss Steven. [spoiler=Step 7] Boss Requirements: โœฆ 1 Steel-Type Pokemon โœฆ A Pokemon with Iron Defense โœฆ 201 hours playtime Boss Team: Armaldo (X-Scissor, Rock Blast, Crush Claw, Slash) Bisharp (Night Slash, Iron Head, Guillotine, Swords Dance) Mawile (Iron Head, Spit Up, Swallow, Stockpile) Aggron (Automize, Double Edge, Metal Burst, Heavy Slam) Klinklang (Hyper Beam, Zap Cannon, Metal Sound, Lock-On) Mega Metagross (Meteor Mash, Hammer Arm, Thunder Punch, Ice Punch) Step 1: Talk to Tim in the Valley of Steel. [spoiler=Step 1] Step 2: Talk to Groon in Route 103. He'll tell you to go to Sootopolis. [spoiler=Step 2] Step 3: Talk to Trinita in Sootopolis City. She will require an Oddish with 146+ IVs. [spoiler=Step 3] Step 4: Turn in the Oddish with 146+ IVs. [spoiler=Step 4] Step 5: Go back to Tim and you'll get a chance to catch a Pawniard! [spoiler=Step 5] Description: Neptuno will give you a quest each day. This can be either be a Battle Quest or an Item Quest. Take note that if you leave the valley, you can no longer complete the quest. Location: Valley of Steel Eastern Peak, House 3 Cooldown: 1 Day Rewards: You will be rewarded with a certain amount of steel coins after completing each quest. You can turn in and check your steel coin balance with Dorothy. โœฆ 5 Heal Powder: 20 Steel Coins โœฆ 9 Ultra Balls: 12 Steel Coins โœฆ 45 Pokeballs: 12 Steel Coins โœฆ 3 Revives: 25 Steel Coins โœฆ 1 Electirizer: 110 Steel Coins Battle Quests: โœฆ Tufo at Western Peak โœฆ Tefe at Eastern Peak โœฆ Tofu at Western Peak โœฆ Tifa at Cave of Steel 1F โœฆ Tafi at Cave of Steel 2F Item Quests: You will have to find a certain number of each an item. Below are the locations for each. [spoiler=Tree Sap Locations]โœฆ Tree by the entrance of Valley of Steel โœฆ Tree next to the Flash Cannon Tutor, Center of Valley of Steel โœฆ Tree towards the side; across the bridge, South of Western Peak โœฆ Tree next to a Eastern House 2, Valley of Steel Eastern Peak [spoiler=Steel Strand Locations]โœฆ Rock under the bridge, North of Valley of Steel โœฆ Rock next to Joe and Mathilda, East of Valley of Steel [spoiler=Dry Branch Locations]โœฆ Dead bush next to Underground Cave, North of Valley of Steel โœฆ Dead bush near Lilly, South of Valley of Steel โœฆ Dead bush near Lilly, South of Valley of Steel Trade: Bisharp for Klefki Location: Valley of Steel Eastern Peak Location: Valley of Steel Cost: 12, 000 Pokedollars CAVE OF STEEL 1F (Towards Eastern Peak) CAVE OF STEEL 2F (On your way down to Valley of Steel) VALLEY OF STEEL WESTERN PEAK VALLEY OF STEEL EASTERN PEAK VALLEY OF STEEL
    1 point
  7. I recently do EV training in Safari zone, and realized poliwrath sometimes use hypnosis which make my ev training wasted can you make it unable to use hypnosis? I don't hope much tho, but if this is become reality I really appreciate it. Thanks for the good entertainment
    1 point
  8. 1 point
  9. Welcome to My Shop Enjoy viewing a well curated Pokemon collection. Find a Pokemon tailored to fit your needs at truly competitive prices. Before Proceeding Please Read the Rules and terms of this thread below RULES Once an Offer is Placed and a Location is agreed upon, The deal is finalized. Side Comments are not allowed here. No Trades Accepted CC accepted at 380k , While RC is at 5k each. Now that I assume you have read and understood the Terms of this thread Here is my Shop [spoiler=SHOP] [spoiler=50K-100K] Shellder 50k Magikarp 100k Pawniard 100k Oshawott 100k Magikarp 100k Larvesta 100k Magikarp 50k Magikarp 50k Magikarp 100k [spoiler=200K-500K] Tyranitar 300k Sableye 500k Ralts(M) 300k Pupitar 300k Mudkip 400K Meditite 300K Mawile 300k Gastrodon 200k Flygon 300k Ferrothorn 500k Eevee 300k Donphan 300k Donphan 300k Beartic 400k Coffarigus 500k [spoiler=700K AND BEYOND] Chesnaught 700k Eevee Nature(Timid)HP(Ground) 800k Machop 1M Riolu 1.5m To contact me please reach me thru Discord: @ShadowRanger #5627 or IGN: ShadowRanger
    1 point
  10. Starting Offer: 200k minimum bid: 50k insta: 1.5m Auction ends 48 hours after first bid Winner please add Professor Pancake#0024 on discord to collect the azurill :) Good Luck everyone
    1 point
  11. Thank you for the reply but i figure out how to evolve magneton into magmazone. All i had to do was to level it up to 30 lvl and then to level it up in power plant
    1 point
  12. Hi there @Adure The 'song' is called The End and comes from Black 2 & White 2. I also had forgot this and fell in love with that again, so thanks you for that ! Here you have the link : Feel free to tell me if I can help you in any other way, have a wonderful day !
    1 point
  13. I agree can stop the rage with low ladder players
    1 point
  14. Pseudo dans le jeu : Agneau , pourquoi ? Dites yohann plusieurs fois de suite et vous comprendrez :D Temps de jeu : 337h ร‚ge : 20 ans Quelques mots sur vous : Jm'appelle Yohann , je viens de la "rรฉgion parisienne" รฉtudiant dans le domaine scientifique , j'aime bien les jeux vidรฉos et les anim , je suis banale quoi xD. De nature plutot discrete je suis รฉgalement joyeux :) Oรน en รชtes-vous dans l'aventure ? : j'ai tous les badges Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : En ce moment je suis dans une pรฉriode de farm Pourquoi devrions-nous vous choisir ? Je suis un joueur sympathique et qui apporte de la bonne humeur , un joueur qui aime bien le farm je cherche une guilde pour ne plus etre seul a farm ^^ Pseudo Discord : Yohann
    1 point
  15. Thank you so much bro ! appreciate it man
    1 point
  16. a well made shop gj <3
    1 point
  17. Player name: cynthia7 Showdown name: cynthia7 Server: silver Timezone: GMT -5 Rank on ladder: 14
    1 point
  18. I won't comment in context, but next time I will see a sarcastic/disrespectful comment I will just delete it.
    1 point
  19. First off: if the idea is to figure out whether it is too OP or not, and you have the ability to check win %, why would you ban it the first season after the baton passer in question is part of an heavily-hunted event? Let it run, check the numbers, see if needs adjustment. Right now you based a ban on an incredibly poor usage, in a game without MMR, on the base of people's opinion. Not how it works my dudes, ever heard of suspect testing? I do not think it is ban worthy. I have played a Scolipass team (the famous and feared one that GlogS used to play, and a few variations of my own) for hundreds of matches with guildies and friends: in the right hands it tears people, in the wrong hands it gets destroyed. Guess what, that's the case of every team :D Hell, when playing with my boy Sukres we even beat the ''broken'' Scolipede team played by none other than GlogS himself a couple times. So it is doable after all? -THE GAME HAS NO MMR! I will never stress this enough. We are playing against complete random people, the (very big) majority of which has no clue what they are doing. No offense, its just the truth, time and practice will make everyone better. A batonpass team can sweep a ''noob'', term which I hate but whatever, in less than 5 minutes. I can sweep a noob with any HO in less than 5 minutes, same with any folk who reached 1.7k+ elo on SD, ladder on PRO, won regionals three time or whatever e-peen number makes you cool nowadays. The teams I see around are not prepared for threats like Mamoswine, Serperior, Greninja...let alone some more ''deep'' tech that requires setup, and knowledge thereof. Lack of knowledge is the biggest culprit of people losing to this team. -Manaphy...I still hear about people wanting legendaries banned, or Chansey, because ''broken''. Come on it is 2020, we have an awesome thing called Google with plenty of answers and guides for you! Truth is it's is plain and simple, although for some hurtful: skill disaprity 80% of the time, 9% is having the better pokemon IV/cheese strat, 10% pure crit and status RNG. Last 1% is when the server crashes ;) I (mostly friends I am playing together with) murdered thousands of poor Manaphys at this point, poor little creature. He sets up Tail Glow and 6-0 you? Why did you let that happen in the first place. Think about how you lost rather than the fact you lost, or what to. That being said, an incredibly powerful Pokemon in the right hands. In the right hands. -Togekiss is not as reliable as one might think, although yes incredibly frustrating: all it takes is 1 turn with a miss, not flinch, a single crit, a wrong move (heal belling instead of roosting etc) and the match heavily swings in the opponent's favor. It's an annoying pokemon for sure, but not because of baton pass. A Scarfed one can 6-0 you with flinches too, I've seen it with my own eyes. An incredibly powerful Pokemon in the right hands. In the right hands. Ok not as much, can be all luck too in this case. Another, reason why baton pass is considered ''broken'' (it is only just really good!...in the right hands) is because many things that can destroy that tech...ARE NOT YET CODED! I mean they were promised for years along side other cool stuff, but I personally prefer having a double cool sword on my character's back :) -Volt Switch and U-Turn do not work properly, you need to select a pokemon before you see what the opponent does, which means adding prediction on prediction...absolutely crazy and the fact it is not coded after 4 years is not justifiable. That alone can gain you momentum against any batonpass or setup team and set you up to deal with it (or any other team, for that matter, yes even Chansey!). -Substitute. Should I explain how oppressive that move is and how punishing it is towards a possible baton pass...or stall (you know, all the people complaining that Chansey should be banned). Code that and the meta will drastically change. No bans needed! -Lunar Dance/Healish Wish etc: Trick Room would absolutely destroy the Scolipass team ft. GlogS. Of course, assuming skill level is about the same, which as I already pointed out rarely is. Cresselia easily eats +3 Manaphy with 0 investments, with could even force a 3HKO: Plenty of time to Trick Room and Lunar Dance to your sweeper and turn it all around. Healish Wish on a pokemon like scarf Latias/Jirachi (faster than 99% Pokemon who receive speedpass from Scoli) can revive one of your priority pokes to have a second chance. You should have not let that happen for free in the first place, but in case, it's nice to have the option to recover from a game. -"game is gen 7 based". No it is not. We miss a drastic chunk of the dex. PRO is PRO, or if you want it to be Sun&Moon, introduce all the possible pokes. I am talking about Tapus, Megas, Toxapex (special mention because forces Manaphy to run Psychic>Energy Ball, hindering its ability to deal with tons of mons), Lando/Thund/Tornadus, Keldeo...without talking about Z-Moves, which single-handedly can deal with issues in your team with 1 click... in the right hands. Adding different sets on Legendaries was a god send, about time (and im thankful for that, really!), but not quite enough to make the game balanced, competitive or whatever. We are missing WAY too many things. That being said, even with all those things missing, Baton Pass can be beaten. I appreciate the thought of trying to improve the game, I really do. You are just doing it in the wrong way. Some duct-tape on a leaking tube will not stop the leak :) ps: if there is anything I, or my friends, can do to facilitate the coding/bug testing or whatever of missing stuff, please reach out to me. Game has seen no real updates in ages at this point, I lost more friends switching games to the new ones I've made at this point :(
    1 point
  20. Hi everyone, I almost played every possible playstyles available on PRO (except maybe sand). And I came to a conclusion that matchup mostly decide the issue of the game. Whatever the playstyle you're using you have good/bad matchups which you can +/- be handled, but at this point, I assume baton-pass as the ability to handle a lot of matchups even some bad one with outplays, but i can certify that stall handles even more (not to complain for ban stall, just a fact). Taking in consideration things on Pro are not coded well, there is some +/- for baton pass, but I'm assuming there is more cons : Cons: Protect, Baton Pass (anticipation each time you wanna use), Intimidate (yes, you can't use it if someone intimidates you before you pass) Advantages: Speed Boost (possibly goes +1 when another mon faints, but it doesn't work everytime) I heard a lot of things these past days about baton pass. Some are saying that an average player with an average team will mostly loose to a new player playing BP, this is FALSE, refering to Prehax informations and the skillcap needed by bp on Pro. I've also heard that to beat BP, you need specifical counters, which EXIST, by "specifical counters" it was mean some things that aren't even usually played. THIS IS FALSE, and i'm gonna prove you it now. Here, is a link of one of the games from the final of ladder tournament, assuming those 2 people know how to play. One player is playing baton pass (will be named player 1), the other (player 2) is playing pretty classic team with 5 mons in top 25 Usage + Tangrowth which I also consider in top 25, refering to 4 last month. I'll let you some seconds/minutes, to look at the game, try to understand what plays have been made, what matchup is favorite etc... First view, the player 2 doesn't bring what we can call "specifical counters" of baton pass, he just brought some most used mons. The player 1 won. How he won the game ? because baton pass is op ? because baton pass destroys every non-prepared matchup ? No. if this game was played on PRO or baton pass is not to his advantage, I assure you that player 1 would have lost. There is another thing we can see, the player 1 doesn't play togekiss with BP, but togekiss is op with BP ? No, togekiss suffers from a lack of consistency, he may excel in some battles where he will flinch, but if he doesn't flinch and miss, the game will be over. When you play pvp, you can't rely on the success of a probability too much to do and that doesn't depend on you, it's the same as being against the competition itself. Togekiss is very strong when he flinches, but he's also mediocre when he misses and doesn't flinch, that's why relying on him as a pass stick is abusive, lacks consistency and knowledge. So, what conclusion should we take about this ? Specifical counters exist, and work against BP for sure ! But you don't absolutely need them to beat BP. BP will destroy its opponent if it had favorable matchup, like EVERY other playstyle. +1 for most of the things that Prehax said. I might comment again if some others things that hasn't be said come to my mind. Fum.
    1 point
  21. In my opinion the rule we had yet (Speed or other stats only) was a really good idea and I would prefer to keep it as it was. There is not so much players using baton pass and seeing something else than rain, stall or rng based teams (scarf toge, 5x paralyse) is a nice thing. A small nerf for a speed baton pass teams would be a Lunar dance addition, making Trick Room teams more viable. I haven't seen any good TR team without a good lunar dance Creselia... Nevertheless, I like the 1-season test idea, and hope we can have more season like this with some specific rules, like a no-legendary season, scarf togekiss ban, season, no weather changing abilities season, etc. /off top: where are word quests gone?
    1 point
  22. More win levels would be nice. Like 12, 20, 30, 40 for example. Its a bit frustrating when you reach 30 but still get the 12 time reward.
    1 point
  23. - IGN: Popinsmoke - Discord name: Popinsmoke#2431 - Pokemon name: Brolax - Pokemon Typing: Normal/Fighting - Pokemon description: Evolution of Snorlax, after losing his fat and becoming very buffed Brolax is a true force to reckon with.
    1 point
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