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Welcome, everyone! This is a basic quick guide on how to exactly start your pokemon hunting adventures. Since PRO differs a lot from the original games (no breeding, syncs, false swipes, etc), we have to plan out stuff beforehand. We have to keep in mind that most mechanics are kept as they originally were, including repel tricking (to some extent, as it is fully and properly implemented in PRO, unlike in the original handhelds), catch rates, and ball capturing percentage chances. However, we have to keep in mind that no original game contained more than 4 regions, extra areas, and no original game is nearly as big as PRO is (it’s like three or four entire original games combined, atleast). So, how do we start hunting any pokemon? Where do we begin? Well, there’s a lot of questions to start this. What do I have to bring with me? A pokemon with Surf? A Mount? A Bike? What fishing rods do I need? Do I need any pokeballs? What pokemon should I use to capture them? What tools do I need? Do I bring repels? What about escape ropes? Do I need membership active? There’s a lot of questions to tackle when you start hunting any pokemon, so we will go one by one! First of all, we have to choose the pokemon we want to hunt. There’s a lot to know first, but for example, let’s keep it simple: we’ll try to hunt for Sentret, since he is a pokemon which is often searched as we want him for bosses to work as a Baton Passer. He has access to really cool setting up moves we want to use for story. We know he’s a Normal type, he’s not very strong (so we don’t have to necessarily bring super high leveled pokemon to fight him), and we can check out his catchrate in Bulbapedia. We have to also guess or discover where he appears (not really, because we can just use the Pokedex or the Official Discord Server and investigate how we can get there, or if it is even accessible to you (catching requirements, boss defeating, region completion, membership required, etc). We can open our Pokedex and check the spawns of the specific pokemon we want to hunt. However, this has many issues: we cannot check it if we don’t have the Seen or Caught data of the pokemon, it does not display the rarity of the pokemon, if we can use repel to hunt it, and sometimes it is very confusing to look at the symbols. Aside from that, it also does not show if they spawn from dig spots or headbutt trees, which is an incredible downside. It also does not display at what level range it appears. You can join the Official Discord Server here: https://discord.gg/98pMNxq You can use the Reborn Bot to search for the spawn of a pokemon. There are multiple commands you can use such as ^s pokemonname (example: ^s sneasel) that will give you the list of spawns where a specific pokemon spawns. This can also be used to check the full spawnlist of any map in the game, such as ^s mapname (example: ^s Viridian Forest). The Discord Bot provides us with incredible information we can use in our hunt. We can know all areas where it spawns, the time frames where it spawns, the level, if it requires membership or not, the method (surfing, using a fishing rod, excavations, using dig, headbutting trees, just walking through grass, etc), if it can be repelled and at what levels, what other pokemon are in the same area… It just gives us literally everything we need. Tiers range from 1 to 9. The closest it gets to 9, it means that it’s harder to find. The closest to 1, the easier to find. We will start by studying catch rates. We’ll go from the official information and we’ll work on them: https://bulbapedia.bulbagarden.net/wiki/Catch_rate The level and rarity of the pokemon, contrary to popular belief, DON’T MAKE ANY DIFFERENCE ON THE CATCHING CHANCE. Catching a level 99 Sentret is as easy to catch and has the same probabilities as a level 3 Sentret. The only difference is that the level 99 Sentret might destroy your team because it’s so overleveled. Catch rates in pokemon go from 1 to 255. The closer it gets to 255, the easier it is to catch. The closer it gets to 1, the harder it is to catch. Sentret has a 255 catch rate, which means it’s extremely easy to catch. Thus, we don’t have to worry! Catch rates range really weirdly. Some pokemon such as Sentret are extremely easy to capture and we will make our lives easier if we lower his hp to the minimum and paralyse or make them sleep. However, this does not happen with pokemon such as Beldum, who know self-damaging moves and might accidentally faint themselves, and have catch rates than some legendaries (yes, that’s right, some normal pokemon are extremely hard to catch, even more than some legendaries. You’d rather lose a legendary than a Beldum sometimes). You can check the default catch rate of each pokemon by searching them up in Bulbapedia. For example, Sentret’s default catch rate is 43.9% (255). Catch rates increase when the pokemon has their HP lowered to below half (34 to 49%) or really low (1 to 33%). Below half is represented as orange in the HP bar, while really low is represented as red. Status conditions also affect the catch rate of a pokemon: if we poison, burn, or paralyse them, the chance of capturing the pokemon will increase. However, sleeping or freezing the opponent increases the catch rate drastically more than the aforementioned methods. The pokeball you use when you try to capture a pokemon also matters sometimes: Poke Balls have a x1 multiplier on the chance that you catch a pokemon. Great Balls have a x1.5 multiplier and Ultra Balls have a x2 multiplier. However, this does not mean that they’re cost effective: Six Pokeballs equate to one Ultra Ball. However, one Ultraball is just twice as good as a Pokeball, and not six times as good. You can see the issue here: most of the time, it’s a complete waste to use Ultraballs on pokemon whose catch rate is already high enough, as we can simply lower their HP to minimum levels and inflict a status condition onto them. Since the catch rate of certain pokemon will go over 100% when they have low HP and have a Status condition on them, it is a waste to use a Ball that boosts the normal chance of capturing a pokemon, because a 110% would make no difference There is a full list of pokeballs and you can study how their chance works here: https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Pok.C3.A9_Ball_effectiveness_rates For this guide, we will try to set different examples: We can hunt a Sentret (easy), a Pineco (medium) and a Beldum (hard). Sentret is a commonly used baton passer who is excellent at boosting its stats to later on Baton Pass them onto another pokemon so as to sweep the boss. Pineco is the best (arguably) hazard setter in Pokemon, as he can learn the main hazards for any team and also has Sturdy to back it up. Beldum’s evolution is Metagross, one of the most powerful and tank offensive PROwesses (see the pun haha I’m so funny) in the game. Each one of the three has different requirements. As you can see, the Spawns for each pokemon differ heavily: Sentret has way, way too many spawn places, it spawns as a tier 1 in some of them (and in some, his evolution also spawns, which means that we can also hunt it down when evolved too). Pineco also has many spawns most of these are prohibitive (hard to find and hard to access areas). Beldum is beyond repair: not only is he restricted to incredibly hard to get areas (which require having beaten multiple regions), but he is expensive as hell to catch due to his absurdly low catch rate, rarity and places to hunt it. It is now time to get our tools! The first clear tool to have is: Pokeballs. And for this, we will only focus on three types of pokeballs, as a main tool: Pokeballs (they’re extremely common, can be dug in dig spots, obtained in pokestops, they’re cheap and easily purchasable in any local shop), Ultraballs (these are a scam in my opinion, but PRO players will raise their pitchforks if I don’t post them). They are twice as effective than Pokeballs but six times as expensive. I guess you could also include Greatballs in the same category, one and a half times as good as a normal pokeball but three times the price. I simply don’t understand why they’re really used.) and finally, Master Balls. Master Balls can be purchased with PvP and PvE coins or traded from other players. In ALL situations you should always carry a Master Ball to be able to capture any Shiny Pokemon you may encounter. Even Tier 1 Shinies will be worth a Master Ball, so it is always worth to get one to three of these at a time to capture shinies. These should also be used against Beldum, because the chances of capturing it are lower than most legendaries you’d use a Master Ball for. The last optional balls you can carry are those such as Net Balls, Dusk Balls, Repeat Balls, Turn Balls, and more. These balls will situationally provide more benefits than Ultra Balls. A level ball will have up to an eight times (yes, you heard that right, EIGHT) higher chance to capture a pokemon whose level is atleast four times smaller than our pokemon’s. If we use a Magnemite at level 20 to capture a Sentret at level 3, as 3 x 4 = 12 and 12 is smaller than 20, Repeat Balls will be eight times more effective than a Pokeball, and four times more effective than an Ultraball. Love Balls will make your catching chances increase up to eight times if you use it with a wild pokemon who is the same species as yours, but the opposite gender (male Sentret vs female Sentret) Optionally, we may opt to bring as many Super Repels as possible for the job. If we want to repel trick for the pokemon that we want to hunt, we will really need a lot of Super Repels! Super Repels are the most economic ones and they’re the ones that last the longest while being cheaper than Max Repels, who are a scam as they cost more than what they’re cost-effective. We can also use a Black Medallion to increase our Hidden Ability chances to 25% instead of 5% and we can also activate a Membership Medallion if we need to find a MS only pokemon! If you want to read about Repel Trick, read this guide: https://pokemonrevolution.net/forum/topic/95034-url If you want to read about hunting for specific abilities, read this guide: https://pokemonrevolution.net/forum/topic/153453-url If you see that the pokemon is in an awkward area (such as Forest Pit), we will need to bring a HM Slave or a pokemon with the move Surf to navigate there. Other areas such as Meteor Falls might require Membership + Waterfall on one of our pokemon to hunt Deino. Other areas will require us to learn Dive and use it properly. Some pokemon will also need specific fishing rods! Get your proper HM Slaves before you start the job! I recommend Nidoking, Bibarel, Parasect (only Dry Skin or Damp) and Tentacruel for the job! After we have found our Pokemon tools, we now need a few things. The first one is a False Swiper! False Swipe is a move which will never lower the opponent’s max HP below 1. This is a move which we will abuse to reduce an opponent’s HP to the minimum so as to increase our chance of capturing them. However, this can severely backfire, as some pokemon are known to harm themselves with attacks such as Take Down, or even explode (yes, Graveler, I’m looking at you Exploding in Mt Silver). These are extreme issues and we must always be concerned when we hunt pokemon such as Chansey and Beldum as they will use recoil moves that will sometimes accidentally faint themselves. And what if they’re a shiny and they faint themselves? Well, then you cry because you lost millions and millions of pokedollars of that sweet cash that you could’ve earned from Trade Chat. Thus, we will be using different False Swipers as we have different options to choose from. We can choose the cheapest False Swiper in the game as Farfetch’d. He learns it at level 45 and is only around a Tier 3 pokemon which can be caught in Route 14 all day. He’s just your common and average Joe, lives his normal life, single, just fighting trainers daily on the bushes while going on his treechopping job. We will kidnap him to False Swipe wild pokemon for us! The next easy and normal option is to capture a Cubone, who is a Tier 6 and harder to obtain False Swiper. He learns it at level 27 and the main advantage is his tankiness: his base stats allow him to tank way more hits than Farfetch’d, who could barely stand a slap. We can use other pokemon such as Scyther, who also learns it, but he is way too hard to hunt. Then, we also have to consider: what can we do if the opponent uses a self damaging move? Well, we thankfully can breathe as all wild pokemon who have self-damaging moves are moves that will not damage Ghost types. Thus, we can safely use Shedinja for the task. The only hard issue is that Shedinja is extremely hard to obtain as we must have access to Hoenn and Nincada is a really hard and high tier pokemon to hunt. However, any Shedinja will work, since he is immune to almost all moves. Beldum, Phanpy and other pokemon will not be able to damage themselves anymore, and we’ll be able to capture them with ease. For Exploders, we can get a Pokemon with the ability Damp like Quagsire or Poliwag. After that, we need to get our Synchronise pokemon. If a Pokémon with Synchronize is in the first slot in the party when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. The other 50% of the time, it will still randomly choose one of the 25 Natures, so the total chance of getting a matching nature is 52%. We have three Synchronise pokemon we can use: Natu, who is a Tier 1, extremely easy to farm, Kadabra, who is harder to farm but has access to Role Play, which is a move that copies the opponent’s ability and shows us if it’s the ability we want, or Ralts, who can also have the ability Trace, which does the same as Role Play. As we’re treating it for newbies, we will use Natu, who can be headbutted and farmed in Kanto and Johto as a Tier 1, and we will use Kadabra to check the opponent’s ability. Finally, we need two extra tools: the first one is an obligatory one, which is a pokemon that can apply status. We DO NOT WANT TO BURN OR POISON THE WILD POKEMON. Remember that. If we do, we’re in a race against time to see if we can capture them before they faint. NEVER run any moves that can accidentally status them the wrong way nor use a pokemon with Effect Spore. They can cause poisoning and accidentally faint the opponent. We want a pokemon such as Vileplume to Stun Spore or Sleep Powder wild pokemon that we find so that they are easier to catch. Keep in mind some pokemon are immune to certain status. Fire is immune to Burn, Poison Steel to Poison, Electric is immune to all Paralysation related status moves, Ice is immune to Freeze. Some abilities also make the opponent immune to status: Immunity to Poison, Limber to Paralysis, Magma Armor to Freeze, Insomnia to Sleep and Water Veil to Burn. Study the pokemon’s abilities and typing to your advantage. Don’t use Thunder Wave against a Ground pokemon, use Stun Spore instead. Or make them asleep with Spore or Sleep Powder. Keep in mind that Grass Pokemon are also immune to Spore related moves. The last tool is to bring a Golduck with Soak if we want pokemon that are immune to False Swipe, which mainly is Ghost Types. Since they’re immune to the Normal Type, they cannot be False Swiped unless you use Soak on them. If you use this move, they’ll become a Water Type and we will be able to hit them! Time to hunt! We have now looked at Sentret. It shows us that he spawns all day in Route 39 as a Tier 1 and that Furret also spawns there as a Tier 2. Not only that, but Miltank and Pineco also spawn there! If we bring an Impish Sync, we can get four good pokemon in one go! We will head there and capture any of these. We’re looking for an Impish Sentret, Furret or Pineco for our Boss Team. We are also looking for the Defense, Special Defense and HP stat to be 20 or over 20. Miltank would also be a cool addition as I really like Gen 2 Pokemon! (It’s my favourite gen!) My team will look like this: First position – Impish Sync. This is ESSENTIAL. NEVER HUNT WITHOUT A SYNCH POKEMON. Second position – Anything you think can help out with the capture. I’ll bring Magnezone to paralyse these pokemon. Third position – Shedinja (False Swiper) I use Shedinja because Pineco has Take Down and can damage and faint itself. Fourth position – (Optional) Damp pokemon to avoid Pineco using Selfdestruct. Fifth position (Optional) Soak pokemon (Golduck, who learns the move Soak) for Ghost Types. We will look in the grass until we find our desired pokemon. Once we find it, we can start fighting and hunting it! We will first false swipe it once we find it. We will then status and capture it! If we’re satisfied with it, we’ll keep it. If you got lucky, congratulations! You now know how to hunt a pokemon! Keep this one or get a better one if you’re lucky or you want to try it more! I hope this guide has helped newbies throughout PRO to understand how basic hunting works!5 points
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Welcome to the Raiders Alliance Shop! The Raiders Alliance is now opening their Shop Doors! Enter the Pokemon Market and buy anything you may need! The Alliance is formed by more than 12 Guilds from Gold and Silver server with over 100 traders, 700 Guild Members and Top Players while also adopting Newbies who can sell, buy, train, ask for EV/Level services, ask for pokemon bank lendings and Dex Services! If you're interested in the Alliance Itself and you want to have direct Discord contact with the sellers, join the Raiders Alliance discord directly now! https://discord.gg/M8THAH2 If you'd rather check out the entire Shop, we will be adding daily offers with the ingame name of the seller, the pokemon, and the prices. We will try to split it by categories, traders and prices. This is NOT the service shop! The service shop is in https://pokemonrevolution.net/forum/topic/157312-url RULES These are NOT auctions. They are INSTANT prices. Auctions are a mess to handle in a Guild Shop. These prices will be instant purchases. You can try to negotiate the prices with each seller in Forums, Ingame or Discord. They will be updated daily, or as soon as we can. Anyone from the Raiders Alliance can post their pokemon here and give them their fair price or what they think is fair to them. DO NOT DISTURB, GO OFF-TOPIC, OR DISCUSS IF PRICES ARE FAIR OR NOT HERE. This is only a purchasing place. THEY ARE GOLD SERVER ONLY Unless the Seller is willing to transfer. Payment Methods: CC or hard cash. CC = 400k 50k. IGN: Phanikumar 300k. IGN: Chriisss 250k. IGN: Chriisss 200k. IGN: Aakash02 220k. IGN: Aakash02 150k. IGN: Kireath 150k. IGN: Superhuy13 200k. IGN: Superhuy13 200k. IGN: Superhuy13 250k IGN: Phanikumar 200k IGN: Phanikumar 200k. IGN: Rednaks 170k. IGN: Rednaks 300k. IGN: Sunnydozer 500k. IGN: Rednaks 400k. IGN: Phanikumar 450k. IGN: Superhuy13 400k. IGN: Chonky 400k. IGN: vivaanrana 650k. IGN: Rednaks 400k. IGN: Rednaks 750k. IGN: Rednaks 650k. IGN: Rednaks 450k. IGN: Elderdragon 800k. IGN: Jeanmarc07 900k. IGN: Rednaks 800k. IGN: Majcar https://imgur.com/a/oXhY1cG3 points
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Trade has been corrected and forced, please check your accounts to see if everything is in order. Have a nice day, Sincerely Hawluchaa2 points
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Hello there, The Vermilion port is perfectly fine as it is and does not require any change. The map itself was completely remade by me personally earlier this year anyways. This suggestion has no functional purpose and seeing as there is nothing aesthetically wrong with the map currently, this suggestion will not be implemented.Have a nice day. Locked as denied.2 points
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As many of you may have already seen my previous suggestion about the Pokemon Center revamp in other regions, it was denied with an explanation by Aspheric, or Sax as some may know him by. In his explanation, as i quote, he said this: "Vermilion is the most populated PC all year round no matter the theme as it is the most convenient to reach the most services". And that is very true, from vermillion harbor you can access the Sevii islands, Pinkan island, Guild island, and Tutor Haven. This time round, my suggestion is not change the pokemon centers, rather the towns they're located in. Adding these travelers to the other three port cities would then mean that players don't need to travel back to vermillion for all of their needs. With this change, it would mean that for example, players doing excavations in hoenn don't need to go back to vermillion to then be able to go to pinkan island, or guild island, and can easily travel there from lilycove, rather than having to pay extra to travel back and forth. Open to other opinions and questions about it.1 point
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(art by Rubyboy002) Welcome all to Poké R Us There are a variety of mons to choose from!! Contact in Game Zetzumi Zetzu Discord Zetzumi#9267 Or even Start a conversation with me in forums! RULES! 1) Prices are negotiable (to clarify you can offer another price and or haggle with me!) but I reserve the right to refused and go price as marked 2) be courteous false buyers will be reported 3) Auctions will be held separately from here in auctions tabs 4) after purchasing Pokemon you have 48-72 hours to pick up mon unless we have already set a date aside previously. 5) Gold players are allowed to buy but are expected to be in silver before commenting as listed in new trade rules. 6) Last of all Pokemon will be removed as they are sold and updated as new mon come in. Trades will be posted in replies. 7) if stated on pokemon (delayed drop off) I currently am picking up said pokemon and will be in contact to deliver. Untrained!! Price- 150k Price 200k Price 250k Price- 300k Price- 350k Price 450k Price 600k Price 700k Price 900k Price 1mil Trained!! Price 80k (fixed no negotiation) Price 100k Price 130k Price 150k Price-200k Price 250k Price 300k Price 350k Price 400k Price 450k Price 500k Price 550k Price 600k Price 700k Price 800k Price 1 mil Bulk Mons Prices Listed negotiable 50k-200k Price- 50k Price-100k Price 120k Price 175k Price 200k Dex Mons Prices 10-50k Price 20k Not seeing something you need! No problem check out Ga1leo Shop (PvP Pokemon)1 point
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Yes, its me again with an suggestion. So i've been repel hunting for a while on PRO, but the thing that just came to my mind is "An Automatic Repel Device" After completing Hoen region u are able to do a side quest for an "Automatic Repel Device" Its an item u can put repels in and u can choose the amount (Max 10 repels.) An Automatic Repel Activator has been suggested in 2017 (9th August by @CyBeR54) His thread got closed and haven't seen any answers underneath his forum post, thats why im requesting it. :CharYay:1 point
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Hello @Daveyjones10, Not much to add here since Bhimoso already answered everything pretty well :-) Here is the Walkthough for Kanto if you should happen to get stuck again. Greetings, M3ru3m1 point
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No es sólo dias traducirlo. Traducir un juego así de grande te puede llevar semanas, meses, años incluso. Trabajo como traductor y por aficionado probé a traducir el juego de Fire Red, todos los textos (sin el sistema de combate) al español. Tardé más de dos semanas en traducirlo al español trabajando 8 horas al día durante dos semanas. Es un desgaste mental increíble, pero me encantaría que fuese posible en un futuro, la verdad. It won't only take days to translate it. Translating such a huge game takes you weeks, months, years, even. I work as a translator and as an amateur I tried to translate the original Fire Red ROM, all the texts (except the combat system) into spanish. I needed more than two weeks working every single day for 8 hours to do it. It's such a mental hassle, but I'd love if this were possible in a future, hopefully.1 point
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As for good Places to catch certain Pokemon I recently realised a pretty good way to get some Pokemon: The EV-Train Routes, especially the first two ones. First is in Kanto, Route 24. You can easily get Pidgy and Coffing from your Boss guide and also Caterpy (thought you probably got one and Butterfly isn't that good), Jiglypuff (is T4 and the hardest to hunt there), Oddish, Kappy and Tentacool. You can try catch a Slowking here but he is harder to get than a Slowpoke elswhere and as a evolution harder to train. Next is Johto, Route 31: Here you can farm Sentrets. Also Ghastly, Sandshred, Zubat, Whooper and Seel but they are more situational and as Ghastly as a Desteny-Boder does not need best IVs you probably already have one. The others I just know theoreticly, since I haven't reached them yet, so take my take with a grain of salt. Hoenn is imo situational: On Route 120 Mareep and the Nidorans are available long before, but if you are farming for IVs it might help. The rest are already available in EV-Zones or are evolved. In Sinnoh afaik it is somewhat better: Route 208 features Dunspace, Patrat, and Licktung (Rarer) as new Pokemon. I know these Infos are probably quite obvious to most players, but again, since I didn't think of them as easy farms until recently, I think other newbies may apreciate the hint. I knew I would.1 point
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If yu listin here then i suppose you need to give roles while creating team two ghost types doesn't really fit together as well you only have 1 attacker and 1 sp.attacker and the rest of the team is wall your team (expect hippodown and garchomp) can easily be taken down by a alolen muk! As I see you can take gastrodon insted jellicent and or rotom wash. Next hippodown and garchomp since you already have clef and skarmory you might replace hippodown with any sweeper and if you are making a mega garchomp team then replace clef or skarmory instead of hippodown to a sweeper since mega garchomp has sand force ability you can take tyrantar or hippodown but then you might as well switch to a sand team. Here's a sand team for getting you started! Hippowdown @ smooth rock Ability: Sand stearm Evs: Def-252 Sp def- 4 Hp-252 Nature- impish Slack off Earthquake Super power Sleath rock Tyraintar @ idk Nature- idk Ability- sand stearm Dragon dance or slealth rock Earthquake Fire punch Stone edge Mega garchomp @ garchompite Ability- sand force Nature- jolly Sword dance Earth quake Posion jab/ fire fang Dragon claw Stoutland @ choice band Nature jolly Ability- sand rush Thunder fang Super power Play rough Stomping tantrum Excadrill @ choice band/ choice scarf/life orb(if you chose life orb the ability should be sand rush) Ability- sand rush/sand force Nature jolly Earth quake Iron head Rapid spin(you will have to instantly switch also since it will be banded or scarfed/life orb will hold a different story) 4th attack decide on your own! Landrus @ choice Scarf Ability- sand force Nature-naive Earthquake Super power Stone edge H.p ice or whatever you like My honest opinion I would not recommend garchomp since it is greatly outclassed by all othe mega due to its speed stat you can replace garchomp by gastrodon if you need a special defender for your team and take tyraintar for mega if you are taking mega tyraintar then take dragon dance or whatever next is landrus is you don't own it yet then You can take rotom(any form) or glisicor for a defoger role or fill that spot by any pokemon you want and finally about the ""idk"" part on tyraintar its if you chose mega tyraintar then item will be tyraintarite amd ability should be jolly or if you still chose mega garchomp then i really don't know the item or nature Hope it helps(As I don't really know if you might get what i said xd)1 point
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Player Name: FuriousBliss Showdown Name: GreatNoOne Server: GOLD TimeZone: GMT+8 Rank on Ladder: No.51 point
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Great guide like always Bhimoso, keep up the good work.1 point
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I'm neutral on this idea, personally i say +1 because i scroll reddit while hunting and having to constantly press yes is tedious. But all the same i say no because this would greatly increase the ability for people to auto farm because you don't need to keep pressing yes1 point
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Personally, I think it'd be fun if they somehow had a relation with the normal mounts, like you can only have that Mega Evolved mount if you have the corresponding Mega Stone for it. And well, it would also allow for some people to change mount styles without having to buy another. Of course though, if we are going by having more income and donations, then yeah, add them separately in the coin shop1 point
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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.1 point
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Changelog 11.05.2020: Bumped Unity to newest version. Added many new cosmetics. Extended Coin Shop size. Improved Map-Server-Client connection. Improved Server-Client network code. Reworked login logic. [*]Improved overall performance. [*]Added rate limiter for logins. [*]Improved proxy ping meeasurement code. [*]Improved max player view distance. All users can see up to 35 users now. [*]Fixed a bug in Python poke delete. [*]Improved ServerVars performance and consistency. [*]Fixed a few bugs that caused server crashes. [*]Fixed Xanascript expirevar behaviour for Python. [*]Fixed urgent Trick bug. [*]Shield Dust works now. [*]Explosion works properly with Sturdy and Focus Sash now. [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now. [*]Struggle uses physical damage for calculations now. [*]Sand Tomb does not reset after another usage anymore.1 point
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Changelog 10.04.2020: Bumped Unity to newest version. Added IPv6 support in client. Added Ability Capsule for legendary Pokemon. Fixed horizontal screen jumping on small maps with certain zoom settings and enabled border alignment on indoor maps. Reworked game scene clicking (right-click code) and game zoom. Fixed right click menu off-set with GUI-scaling. Removed movable right click menu. Removed staff view command for non-staffs. This is due to many bugs that happened in staff view only. Every user has the same max view regardless on resolution on maps now. [*]Many Android changes. Added 180° rotation in Android. This way you can avoid that the notch blocks important client UI elements. [*]Added on click dpad texture on Android for an easier move understanding. [*]Other not user relevant changes. [*]Added 17 new NPC sprites, 18 new hair styles and many cosmetics. [*]Added new tiles and weather effects for upcoming content. [*]Added new Easter forms. [*]Fixed and reduced Drought light intensity. [*]Reworked data base code. [*]Aroma Veil is coded now. [*]Hold Back is coded now. [*]Many small reworks, important bug fixes, clean-ups and optimizations. NOTICE: If your right click menu has an unwanted off-set after the client update please open the F2-console and enter clean reg to reset all your settings.1 point
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Changelog 19.03.2020: Uploaded two potential crash fixes. Reverted repel trick. Few database changes. Ended the Valentine event.1 point
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Changelog 17.03.2020: Added [iCODE]/foreveralone[/iCODE] command to hide all players around you. This is to unburden smartphones and old hardware. Resets after logout. To show the players again you use the command again. Players with lags and disconnects should try this command as it may be related to their hardware performance.1 point
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Changelog 10.02.2020: Fixed that staffview reset after logout. Reworked chat focus. Fixed chat focus bug where enter sent a PM and selected global chat at once. [iCODE]Enter[/iCODE] selects global chat now, [iCODE]Shift+Enter[/iCODE] selects the last selected PM window. [*]Added Valentine Cleffa-family. [*]Added a few cosmetics. [*]Kanto starters final forms have new follower sprites now. [*]Added stuff for upcoming regions. [*]Minor clean-ups and bug fixes.1 point
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Changelog 30.01.2020: Bumped Unity to latest version. Visually improved loading screen. Reworked Flash in caves visually. Users with higher screen resolutions cannot see parts of the map anymore. [*]Added [iCODE]/save[/iCODE] for normal users. Users can use [iCODE]/save[/iCODE] to save their data immediately now. This has a cooldown. [*]Added PvP banlist. Users with a team that violates the PRO rules cannot enter the queue anymore. You will get a message with what you have to change to enter the Ranked PvP Queue. [*]Added guild reload for Admins to give the option to change guild leaders and guild names without restarting the server. [*]Most randomness is now obtained from a proper uniform random source. This includes PvP, encounter and IV randomness. [*]Fixed item evolve exploit in a specific case. [*]Pink Tropius finally has a follower sprite now. [*]Reworked and optimized auto updater. [*]Guild roaster updates immediately after promoting a user to leader now. [*]Many, many, many code optimizations, refactorings, cleanups, and small reworks.1 point
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TRADE RULES NOTE: When trading as part of an auction, be aware that in addition to the rules listed below, all Auction Rules apply. GENERAL TRADE RULES 1. When advertising, be clear and accurate about what you are buying or selling. - When stating a Pokemon is IV+ (25+, 26+, etc), all stats must be equal to, or above the advertised numbers. › Exception: Decreased ATK, SPATK or SPD stats. › e.g. A Timid Pokemon may be advertised as 25+, if all stats except Attack are equal to, or above 25. 2. Announcing a lend, sale, offer or bid with no intention or means to follow through is prohibited. 3. Once a deal is agreed upon, you cannot back out of it. A deal is done in one of these two scenarios: - In-game: Both parties have agreed to a price and location. - Forum & Auction: An Insta or Fixed Price has been met, or auction won. 4. Scamming, Misleading or Deceiving players is prohibited. 5. Reserves (buy now, pay later agreements) are prohibited. Players must have the means to make full payment from the time of committing to a trade agreement (making an offer, bid, or agreeing to a deal) until completion of the trade or outbid. 6. Offers received outside of an auction cannot be: - Claimed or used as current or best offer. - Used as a starting bid without the buyer's permission. 7. Trades outside of official PRO platforms (Forum, In-game, Discord) are not supported, or enforced by PRO Staff. - Reports or evidence regarding trade agreements made on Discord may not be accepted. 8. All goods gained or traded as a result of an Account Hack or Scam will be forcefully corrected, any trade agreements made in such circumstances will be considered void. - In the event that a trade agreement has been made, or a trade has taken place with any third party involving goods gained via an Account Hack, this will be forcefully reversed where possible, regardless of known or direct involvement. 9. When making a service agreement (Level-Up, EV-Training, Lending, PokeDex Data, Story / Quest, etc), players must take full responsibility to ensure that the service is completed as agreed. Any actions not approved by the agreement are prohibited. - This includes: unapproved trades to or from own accounts or third parties, irreversible damage (evolving), payment is made, etc. › Evidence of these agreements must be made and kept, and made available upon Staff request. This is the responsibility of both parties. › Services that involve account sharing (Story, Quest, etc) are permitted, but not recommended. See Rule No.3 of the Game Rules for further details. CROSS SERVER RULES 1. Cross Server sales and auctions must be posted in the Trades - Cross Server sub-forum. 2. When moving an existing Selling thread from Silver or Gold forums to Cross Server, the current thread must first be marked as closed. - Auction: Once started, an auction thread cannot be moved. 3. When a trade agreement is made concerning players from different servers, the responsibility of transferring lies with the thread creator. - This rule does not apply when there is an explicit written agreement between the buyer and seller about who will transfer to honour the deal. Evidence of this agreement must be made and kept, and made available upon Staff request. › When posting in Selling Pokemon - Cross Server, the seller must be prepared to transfer, should the buyer be from the opposite server. › When posting in Buying Pokemon - Cross Server, the buyer must be prepared to transfer, should the seller be from the opposite server. TRADE TERMINOLOGY • WTS, WTB & WTT. - WTS (Want To Sell), WTB (Want To Buy), and WTT (Want to Trade) indicates the user's intention when making their trade post or thread. • LFM. - LFM (Looking For More) is used by a seller to indicate that they are looking for a higher offer. • SO, BO & CO. - SO (Starting Offer) indicates the minimum offer required to begin an auction. BO (Best Offer) & CO (Current Offer) are both used to indicate the current highest offer in an auction. › Auction use only. › Evidence of all offers must be made and kept to be made available upon Staff request. Timestamps are preferred. • Fixed Price. - A set price, specified by seller, that once met will result in an immediate sale, ignoring all other offers. › Applies to standard sales (non-auction sales e.g. In-game & Forum Sales, Forum Shops, etc), and must be treated as Insta. • Instant Price / Insta. - An instant price, specified by the seller, that once met will immediately end the auction, ignoring all other offers and bids. › Auction use only. • Trade Agreement / Deal. - A deal is done one of these two scenarios: › In-game: Both parties have agreed to a price and location. › Forum & Auction: An Insta or Fixed Price has been met. • False Buying / Selling. - Agreeing to buy or sell, but going back on the deal before the trade has taken place. • False Offering / Bidding. - Making an offer or bid with no intent or means to follow through. This also includes retracted or cancelled bids. • Misleading / Deceiving. - Intentionally giving another user false information, hiding or manipulating information before or after the trade has taken place. • Scamming. - Breaking a trade agreement once the trade has taken place. › e.g. Not returning a lend, breaking a Service agreement etc. TYPES OF TRADE FORUMS • Selling Pokemon. - Use this forum to sell non-variant Pokemon only. This includes both standard sales and auctions. › Do not sell Shiny or Special Pokemon, Shop Coins, Items or Services here. - You may sell up to 5 Pokemon per thread. › To sell 6 or more Pokemon in a single thread, use the Pokemon Shops sub-forum. • Buying Pokemon. - Use this forum to advertise that you are looking to buy a Pokemon. › Be specific to help others identify your posts. • Shiny & Special Pokemon. - Use this forum to sell Shiny & Special Pokemon only. This includes both standard sales and auctions. You may also create your own personalised Shiny / Special Shop here. › Do not sell non-variant Pokemon, Shop Coins, Items or Services here. • Pokemon Shops. - Use this forum when selling 6 or more non-variant Pokemon. › Do not sell Shiny or Special Pokemon, Coins, Items or Services here. • Service Shops. - Use this forum to sell a service, or advertise that you are looking for a service provider. This includes Daycare, Lending, PokeDex Data services, etc. You may also create your own personalised Service Shop here. › Do not sell or buy Pokemon, Shop Coins or Items here. • Coins & Items. - Use this forum to sell, or advertise that you are looking to buy Shop Coins or Items. You may also create your own personalised Coin / Item shop here. › Do not sell or buy Pokemon or Services here. • Rate / Price Checks. - Use this forum to request Ratings or Price Checks from other users. This applies to Pokemon, Items and Services. › Do not sell or buy Pokemon, Shop Coins, Items or Services here. CONTACTING A TRADE MODERATOR Before contacting a Trade Moderator for support, please ensure that you have read the Important Information & How To Report Guide. - If you would like to close your thread for any reason, please edit the topic title to make Trade Moderators aware. › This can include "Sold", "Close", "Can be Closed", "Please Lock", etc. › If you would like to re-open a locked shop for any reason, please report the thread using the Report button, or, contact a Trade Moderator via PM with a request to unlock the topic. Please include a direct link to the topic you would like to unlock. - If you do require the support from a Trade Moderator to resolve a trade issue, please do one of the following: › Make a report in the Report Center with the name of the user(s) you are reporting, a brief description of the infraction, and evidence. › To report a specific post or thread, use the "Report" button. This can be located at the bottom of each post here: CREDITS TO: Flik & Rekkuza: Established first Trade Rules thread. Khlover & Arkos: Held threads and updated them while active Moderators. Letrix: Revamped the trade forums, along with Trade Rules & Important Information. Logan, Tigerous, Salt & Hercules: Made several additions, changes and clarifications to Trade Rules. Logan: Created Auction Rules & Guide. Hawluchaa & Ehkoe: Revamped Trade & Auction Rules.1 point