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Showing content with the highest reputation on 08/11/20 in Posts
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As some people already noticed PRO got a new level-up animation. It may look cool on first sight for single level-ups but its not a good change for the long run imo. It takes about 1m 30s to gain the level ups from 150k xp on a low level pokemon. Most people who are training their pokemon are leveling up in Cerulean cave or other areas with high level encounters so gaining that many levels is not uncommon. Its very frustrating to wait 1m 30s for every single pokemon we are training, especially for people doing leveling service. I dont think watching the level-up animation for multiple minutes (if you level up from low level to 100) is a good change in any way. My suggestion would be to add a toggle or skip option to this because that way single level-ups for new players doing story still have a cool new animation while leveling up in the lategame is not frustrating to do. Here is a video for everyone who hasnt experienced the new animation yet. Edit: Just seen there already was a thread about that issue, wasnt my plan to create another one but I guess mine has an alternative suggestion.13 points
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Greetings, would like to suggest to add a feature to disable the new animations in the new update. The new animations where you encounter new wild pokes is really making my game laggy as hell( I don't know if you guys too experience it, I play on Android) and the new level-up thing really eats alot of unnecessary time etc. Would certainly like this feature to be added and hopefully you'll consider it.12 points
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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.10 points
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Why add the animation of every single levels on the cave when i need to up my pokes it is so anoying and frustating now6 points
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Welcome everyone! Next weekend, on the 14th of August, we celebrate PRO's 5th anniversary and because of that huge milestone, we decided to host a Hide and Seek Event, a communities all time favourite. This time, the reward will be a randomly generated Shiny Druddigon! width=440px https://cdn.discordapp.com/attachments/427203276287508492/741776832696680468/pokemon.png[/img] The event will take place on Saturday, the 15th of August at 18:00 GMT+2 for the Silver Server. Once it's finished for the Silver Server, the one on the Gold Server will start (about 1 hour later). A temporary chatroom will be created for the event, and if you want to participate, make sure to join the chatroom a few minutes before the event starts. Use the command /cgjoin HideAndSeek to join the chatroom. Before the event starts, we will briefly describe how the event works and answer a few questions in case there are any. This Hide and Seek Event is a Hide and Seek with two different types of riddles. First, Staff Member will give hints in the created chatroom about where they are hiding every five minutes. Once you found a Staff Member, pay close attention to your Local Chat. Staff Members will post a riddle which you need to solve to find the clue for the Pokemon that is asked for. You will need to find all Staff Members to gather all clues about the Pokemon in question. Once solved, riddles provided by Staff Members will be linked to a Pokemon's: - Required Pokemon - Required Gender - Required Nature - Required Ability - Required Region to be caught in The sixth and final hint in the created chatroom will lead to the position where Shinohara is hiding. The first person to trade Shinohara with the correct Pokemon, wins a randomly generated Shiny Druddigon. Example of a riddle for a hidden Staff Member, who has a clue for the Pokemon in question: You can bring back life in here. The Pokémon here are of an ancient language. [spoiler=Solution]Ruins of Alph Example of a riddle for a clue for the Pokemon in question: I am a lion of the sea. People say I look the same when I am Shiny. [spoiler=Solution]Pokemon: Seel - Make sure to have all kinds of Synchronize Pokemon at your disposal. - You need to catch the Pokemon AFTER the event has started. Anyone who tries to submit a Pokemon that was caught before the event started will immediately disqualified. - The Pokemon has to be your OT (Original Trainer). - A completed subway and teleport quest will give you an advantage over people who haven't completed the quests. Despite the fact that the Name, Gender, Nature, Ability and Required Region to be caught in are in this specific order, does not mean that the hidden Staff Members will give out riddles in that exact order too. - Keep in mind that participating Staff Member will have their PMs disabled. Furthermore, there will not be any extra clues and you will not be able to ask for them either. - You are free to participate in both servers if you make use of Server Transfer. However, riddles will be different for each server. Best of luck to everyone! - The Community Coordinator Team3 points
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Yes, its me again with an suggestion. So i've been repel hunting for a while on PRO, but the thing that just came to my mind is "An Automatic Repel Device" After completing Hoen region u are able to do a side quest for an "Automatic Repel Device" Its an item u can put repels in and u can choose the amount (Max 10 repels.) An Automatic Repel Activator has been suggested in 2017 (9th August by @CyBeR54) His thread got closed and haven't seen any answers underneath his forum post, thats why im requesting it. :CharYay:2 points
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Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.2 points
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+1 to the level-up animation, very time consuming. A feature or an option to disable these animations would be very nice.2 points
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There's a maintenance currently being undergone. You can check the updates in the official PRO Discord server :) Here is a permanent invite link to the server. https://discord.gg/98pMNxq2 points
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Assistance with? We like to use common sense to solve a situation like this. The start price is 1m, if the thread mentions 5k insta you can safely assume it is a typo. We will not force a trade to gain a Pokémon this way. If you tag one of us please make sure it is absolutly needed, if you wish to gain information about what to do in a certain situation you can make a post in the General Support section, not on someones auction. The comments will be cleaned up. Have a nice day, Sincerely Hawluchaa2 points
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Hi Staff, I want to make a suggestion. As you know, many people around the world have low internet speed with repetitive cuts especially when we are in bug catching area. So please, if a player loses internet or disconnects when he is in bug catching or any other place give him an opportunity when he relog to continue BCC or reset the bug catching contest cooldown for him.1 point
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[spoiler=Clefable] SOLD [spoiler=Cloyster] 300K [spoiler=Darmanitans] 400K 350K [spoiler=Dusknoir] 300K [spoiler=Electivire] 300K [spoiler=Flygon] 300K [spoiler=Galvantulas] 300K 400K [spoiler=Golurk] 500K [spoiler=Heracross] 400K [spoiler=Honchkrow] 500K [spoiler=Klefki] SOLD [spoiler=Lucarios] 400K SOLD [spoiler=Medicham] 500K [spoiler=Metagross] 600K [spoiler=Politoed] 300K [spoiler=Slowbro] SOLD [spoiler=Togekiss] 700K [spoiler=Tyranitar] 400K [spoiler=Umbreon] 700K [spoiler=Volcarona] 700K [spoiler=Untrained Pokes] [spoiler=Fossils] [spoiler=Amauras] 100K 100K 100K [spoiler=Anorith] 100K [spoiler=Kabuto] 100K [spoiler=Shieldons] 100K 200K [spoiler=Tyrunts] 50K 100K 100K 150K 200K 200K [spoiler=Buneary] 50K 100K 100K 100K 100K 100K 100K [spoiler=Honedge] 100K 100K 100K 100K 100K 100K 100K 150K 150K 150K 150K SOLD 200K 200K 200K SOLD 200K 400K 500K 500K 600K [spoiler=Honedge - Trick Room] 100K 100K 150K 150K 150K 200K SOLD 250K 300K 400K [spoiler=Marowak-Alolan] 50K 50K 50K 50K 75K 100K 100K 100K 100K 100K 100K 150K 150K 150K 200K 200K 200K [spoiler=Mawile] 75K 100K 100K 150K [spoiler=Shroomish] 100K 150K 200K 300K [spoiler=Mix - 50K] [spoiler=Mix - 100K] [spoiler=Mix - 150K] [spoiler=Mix - 200K] [spoiler=Mix - 300K] [spoiler=Sold Pokemons]1 point
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Hello @Bhimoso, That Bug is already known and looked into. But thx for reporting it :-) Have a nice day, M3ru3m1 point
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You will only need to wait a few minutes and check the Official PRO Discord for updates :)1 point
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Wts a TYROGUE WITH 31(SPD) , 31(ATK) , 30 (HP). YEH ! YOU HEARD RIGHT 31,31,30 GODLY SUPER ATTACKER TYROGUE IS READY FOR AUCTION AUCTION DETAILS :- S.O (STARTING OFFER) : 500K MIN BID GAP : 50K INSTA : 1.7M TIME :6 DAYS AFTER 1ST OFFER BID YOUR OFFER HERE ON FORUMS OR PM IN GAME MY GAME ID IS - RISINGKING34 FORUM ID - MAHI20 *FORUM ID AND GAME ID ARE DIFFERENT GOOD PUCK YOU ALL GUYS FOR THIS GODLY EPIC TYROGUE (◕ᴗ◕✿)(. ❛ ᴗ ❛.)1 point
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@ojasvisharma26 Hellow, New regions will be here soon. Staff team is hard working on it. For now , there is no eta when will they release. But they wil release as soon as possible.1 point
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Nice offer, can u make it atleast 2m2? IGN chizune im online rightnow1 point
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hey, I'm offering 2m for your Kabuto, let me know what you think1 point
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What's your IGN? JuanCha Please post a picture of your trainer card! alt=WhatsApp Image 2020-08-10 at 9.20.54 PM.jpeghttps://pokemonrevolution.net/forum/data/attachments/168/168656-bc76a10fb0dfd0df15feee5e56c0a541.jpg[/img] What is your discord ID? Jun#7231 How far are you in story? Completed Sinnoh Champion How active are you in PRO? (How often do you play?) 4-5 hours every day Are you a PvP or PvE player? Or do you enjoy both? I will enjoy both (Still farming pokemon) Have you ever been banned in game and why? No Why do you want to join Calamity guild? Learn and improve in game, I am looking for an active and social guild and to be a part of the community.1 point
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You can log out and log in again and Chansey should be able to evolve into Blissey upon level up. If this does not work, let Chansey faint once, then keep fighting pokemon until you can evolve it again :)1 point
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+1 ; I won't do PvP but do pve . There must a way to get access to guild island.1 point
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ADDED :UNTRAİNED LARVESTA-TYRUNT-SHİELDON-STARLY1 point
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As I said, irrelevant to the subject matter. e.g Rotom Spawn was on the Guild Island for a month while it wasn't a spawn elsewhere. This type of stuff is what I meant with "rich get richer", Rotoms are very sought after Pokemon in the end are worth a lot. What? The way you have done it might be true but workarounds aka what was discussed in staff channels would make this a non issue. They would have the same chance of hiding in a random Sinnoh house. The idea has some flaws but if you sit and discuss it properly with some form of compromise, it's possible. You can leave the Top3 reward as it is, it's more about guild islands in general, more leaned towards your original idea than anything else. Yes and what do "PvE" / "Community" focused guilds get other than a "get gud?" You haven't addressed the majority complaint in this thread. I will write up an example of how Guild Islands could function: (I am going of the fact that Scripters can check in what guild you are) What is required from staff side?: 1 Mapper who can map 4 maps (1 Pokemart, 1 Pokecenter, 1 Main Map, 1 Cave) 1 Scripter who can handle NPCs such as Tutors / other features 1 Tmod/GM/Admin who has permissions to remove money and has good forum knowledge to keep logs of everything What Guild islands could look like?: You have a base model Guild Island that comes with the 4 above mentioned maps, 2 sets of spawns (1 for the main map and 1 for the cave map), 3 basic tutors (you can select out of a bunch) for 20mil$ This would serve as a "guild-hub" everything else can be a bonus [*]More move tutors (up to 10), 2mil$ each [*]Upgradeable map (Headbutts/Dig spots/Daily Quest giver) each 5mil$ This could be pre-built into the map but blocked off (e.g a worker is blocking the dig spots,a farmer is block the trees etc) [*]and more .. (I am not as creative tbh) Why would this need 1 Mapper? We need someone who can make 4 maps, e.g "Guild Island guildname" "Guild Island Pokemart guildname" "Guild Island Pokecenter guildname" "Guild Island Cave guildname" Those maps would need to be uploaded/renamed and the links between would need to be done, beyond the original 4 maps it would be just uploading/linking Why would this need 1 Scripter? Pretty much all the NPC stuff Why would this need 1 Tmod/GM/Admin? To deduct money from guildleaders and to keep track of everything in a forum post. And before some dumb arguments come out of nowhere like "What if 100 guilds buy it, thats WAAYYY TOO MUCH WORK", 100 guilds would result in 2billion cash out of the game. No money sink would result in that much money gone. Just an idea, it can be fleshed out easily if you just allow it and it's not "beyond broken", it should more serve as a social guild hub with some QoL things.1 point
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It doesn't matter what rewards are given, this argument can be given at any time. It's either a reward no one cares about or people will argument it destroys guilds to get it. Are you claiming players here are only complaining because they want the guild island to be easier to access? Guild island as a reward is not the issue. The argument is *how* guild island is rewarded. When multiple guild leaders are saying the way to earn it has fundamentally changed the way guilds recruit and act FOR THE WORSE, there might be some validity to the claim. It would be very nice to see some changes made soon to remedy it. If even they are quick changes to help patch the issue.1 point