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Hello everyone and welcome to my 20th guide: PRO Market Guide! This guide aims to teach newbies, advanced and expert players how to pricecheck pokemon in Trade, All, Help Chat and how to avoid scams, overpaying for stuff you could catch in five minutes, learn the basics on how PRO’s economy works and start understanding how price fluctuation works! PRO Market is always subjective: everyone can set their own prices, no matter if they’re garbage or not, no matter if the price is absurdly stupid: the only limit your prices can have is your imagination (just, for the love of god, don’t be stupid and sell non-nature tier 1 pokemon with garbage IVs for 1 million pokedollars, you'll break the market lol) As a newbie, you should first beforehand know all the factors that can come into pricing a pokemon, item or service. I have listed them below and I will try explaining how to rate each requirement/factor, how much do they affect a pokemon’s price and how important they are for specific pokemon, giving examples for each. As an advanced/expert player, you should be expected to know basic pricing methods, what is viable or not in bosses/pvp, and what you should be seeking to buy / avoid buying, since some stuff can easily be hunted and you can save hundreds of thousands of pokedollars. At the end, I will try providing some of my own examples from my accounts, to show you how cheap or expensive these pokemon are. Let’s begin! Keep in mind: all prices ARE SUBJECTIVE. They can change to everyone's opinions. Remember that some people are willing to pay way more than others, and some are willing to pay way less. Do not sell or buy anything if you're not satisfied with the price, don't force yourself! However, listen to advice from other friends who know about it. Factors Pokemon 1.- Pokemon itself (fan favourite or not?) Inevitably, when you’re trying to sell a pokemon just because it’s a pokemon and literally EVERYONE likes or loves it (I’m looking at you, Charizard), there will always be that 13 year old kid who spent half of his childhood begging their moms for their phone to watch youtube for the pokemon episodes where Charizard was a dumbass with Ash yet he was SO COOL and everyone loved it. That 13 year old in trade chat will inevitably want that Charizard to relive his childhood memories, even if it’s a Docile Charizard with garbage IVS, there will be people that will buy your Walmart Charizard for a LOT of money just because it’s a Charizard (newbies will). It will always be kind of easier to sell popular or famous and loved pokemon that kids always wanted to have in their team. With this, I want to basically mention that if you try to sell a pokemon like Stantler, Wordamam, Unown, Volbeat, Combee or some of the pokemon that literally no one wants (even though Stantler had a Christmas skin), it is very likely that you will never be able to sell it, no matter how good it is or how much you try to sell it. There are simply pokemon like Cherrim or Carnivine or Maractus who nobody would ever use because practically everyone dislikes them (even though I like these weird or less common pokemon). There are pokemon that barely anyone would ever buy. 2.- Availability (tradable or not, event only or not, outbreak only or not, boss reward) Some pokemon are not available all year. Some pokemon are not tradable (Legendary pokemon, but you can’t price them anyway since you can’t sell them lol), some pokemon are only obtainable in events (Darkrai, but also a legendary, Mimikyu, etc), some only spawn in Outbreaks (the Kommo-o line, for example) and some are boss reward only. Some are available only under certain months (Gen 5 and 6 starters whose spawn switches monthly). Some pokemons’ prices will skyrocket or severely increase after days, weeks or months after their last available spawn. Pokemon like Mimikyu or Kommo-o are more expensive as time goes on since Outbreaks only happen every one or two months, events are normally seasonal and hard to come by. These pokemon will always be sold expensively as you’d have to otherwise wait months to be able to hunt them. They will always be limited! 3.- Is it locked in time only cooldowns? Excavations/Dig Spots/Headbutts It is extremely rare that some of these pokemon are only huntable in Dig Spots, Headbutts or Excavations. These pokemon usually have another spawn place but it is extremely hard to find (for example, Honedge or Beldum) and tedious or it consumes several resources. Thus, the other option is to hunt in cooldown related areas such as Dig Spots. With membership active, you can hunt for specific pokemon (if you’re extremely lucky) every three days, when the cooldown is down. You can also hunt pokemon in excavations, which require a lot of money to invest in it to get anything profitable. If you try to buy pokemon that are locked behind cooldowns, you will 100% see an increase in prices (Honedges go for absurd amounts indeed). Additionally, pokemon that are often hunted in Excavations are also often seriously overpriced, as Excavations are extremely time-consuming and money-investing until you reach a lot of discoveries, where you can hunt for extremely rare pokemon. Headbutt pokemon are just fine, they’re normally rare pokemon in the earlier areas. Some Headbutt trees are really nice and they provide with rare pokemon with kinda low tier spawns. Try them out! They don’t sell for too expensive prices. 4.- Available spawns (conflicts with other pokemon in the same hunting area) The next possible conflict can be found in the pokemon’s available spawn. Imagine if the spawn is a place with 9 tier 1 pokemon, and this pokemon is a tier 9, without repel. I think you can guess where this is going: this is going to be PAIN. Additionally, there are routes where you may try to hunt for different pokemon at the same time with the same Sync. This is the case with the routes where Swablu, Machop, Bagon and Scyther spawn, and the other one where Happiny, Ralts and Kirlia spawn. These are high tier spawns for which you can try to carry a Synchronise pokemon and spend some hours there. However, there are other routes where different tier 8 or 9 spawn, and they’re all interestingly farmable, but the nature they need is completely incompatible from each other (like Bold against Adamant, Timid against Brave, Modest against Sassy). There we will have to sadly choose a single nature and discard all other pokemon from the route. 5.- Where can it be hunted (regions, is it locked behind sidequest? Is it locked behind MS area?) Does it require HM Slaves to access it? Or payments? This can also be painful: imagine having to hunt for a pokemon locked behind a Membership Only area. That is already saddening enough, not being able to hunt it because you can’t afford it Not only that. Imagine the pokemon you want to hunt for is a Kanto Pokemon (Clefairy), but its Kanto spawns are bad, so you have to wait until Sinnoh’s MT Coronet to farm it properly (I actually never understood why lol). Additionally, it can also be a pain if it’s locked behind a sidequest (like Vulcan Island or some parts of Valley of Steel) and you need a Boss Team to get through the whole thing to be able to reach the preferable hunting spot you want. It can also be a bit annoying to pay pokedollars to enter the area every single time (Valley of Steel ). HM Slave management can be nerve wracking, since you have to plan your party distribution ahead. Imagine walking 10 minutes to the preferred spot when you realise you didn’t have your Waterfall pokemon on you. That’s PAIN. 6.- MS Required or not? (if in a non-MS area) Is this pokemon MS required to hunt it? Congratulations! You now need to add in the costs of purchasing a MS Medallion from another player (or donating for it), or you may also need to build an entire Boss Team (just think of the costs to hunt it, EV train it, EXP train it, the items required to run it properly…) and get through some bosses who have a 14 day cooldown and pray to the RNG gods that they drop a Mini MS so you can then use it to hunt something specific for three days. The other possible annoying situation is that the pokemon you want to hunt is not catchable until Hoenn/Sinnoh and you need Membership to hunt it in earlier areas. This is kinda minor, but if you want to establish an early empire, you may need a Membership to start out. 7.- Tier (Rarity, how hard is it to find?) This is mainly the biggest factor when it comes to pricing a pokemon: the rarity (or tier) of the pokemon. If this pokemon is a low tier (1 to 3), you have no excuse to go and hunt a better one to sell it or to use it. If this pokemon is a mid tier (4 to 6), you could maybe excuse one slightly low IV, or one of the conditions being a bit bad. When a pokemon is a high tier (7 to 9), they become extremely valuable, as even semi pvpable ones are already expensive. Pvpable and bossable pokemon are really expensive, and can even reach absurd millionaire amounts. If they’re a high tier, expect to boost the price insanely. 8.- How can we find it: Land? Surfing? Fishing only? Let me just say: if the only way to find this pokemon is to fish it (Relicanth, mainly) you will lose all your will to live. If you have to fish to hunt for a pokemon, let me just tell you this: No. Just don’t. No. Please. For the love of god, don’t. Fishing is so painfully bad in PRO, it’s slow, bad, slow, bad, SLOW, BAD. If you want to sell or buy something that can only be caught via fishing, OVERPRICE IT INTO INFINITY. It’s a pain. On the other hand, if you can find it running around the Grass or Water, then it’s completely fine. It’s the standard method, no need to increase prices here. 9.- Can it be repel’d? Is it more or less time consuming? This is one of the biggest factors too: if this pokemon absolutely needs to be hunted via repel trick (you can check the guide for the method here), you will have to severely increase the price, as it needs to cover its financial costs. The best and most cost effective repel is Super Repel, which costs 500 pokedollars and will allow you to use it for 200 steps. Thus, in the pricing of a pokemon, you can add the money that it cost to find it using repels. 10.- What time frame does it spawn? All day? Only part of the day? This is not really an issue, but you have to consider that sometimes, some pokemon are restricted by time frames. If you don’t have many free hours to play, you will sometimes be unable to hunt for the specific pokemon you want to, as their needed poketime (Night, Morning, Day) is far from your reach, and when it would be the necessary poketime, you’d have to go to bed. Restricted pokemon can be a bit more expensive indeed. 11.- What level does it spawn? Is it hard to hunt because it can defeat our pokemon? Is it high level and easy to level up? Or is it low level and hard to level up? (Magikarp) Does this pokemon have a good moveset to level up by itself? Do we need to waste money on items to level it up quickly? Do we need to waste money on Tutors? This factor is a bit weird but: sometimes we will use a synch of a specific level so as to repel trick with our synch, and not with another pokemon. Thus, we’ll be restricted to using a low level synch, which are hard and rare to obtain. Additionally, if we need to head to a high level spot, we will need high level pokemon, which we can factor in if we needed to buy them. If the moveset of the pokemon is terrible, we will also need to replace it, and tutors and TM will drain our money away (seriously, 15k per usage in some tutors really is painful). If the pokemon itself does not come with good level-up moves, it should be added slightly into the final price. 12.- Does it require any extra HM Slaves? (Soak for Ghost types, Ghost type false swiper for Take Down users, Damp user for Explosion users, etc) Another small factor to take in is if we need to specifically train a Golduck (Soak), Shedinja (Ghost False Swiper), Poliwag (Damp) for the task, if we spent any money on it, or if we also had to hunt and train HM Slaves such as Parasect, Nidoking, Tentacruel, and if we also had to spend extra Tms on them. Additionally, You can also take into account if you bought any Tools from the Coin Shop to be able to hunt pokemon, as it is a big investment and you must make it up. 13.- Does this pokemon require a specific gender? Specific pokemon need a specific gender to evolve in the correct way. For example, a Female Ralts cannot evolve into Gallade, but a Male one can. Got a Male Ralts with the right nature and every single good factor? Congratulations! You made yourself a ton of money? But if you get a Female one with all the other good factors, too bad! You cannot sell it anymore, as it can’t evolve into Gallade. Do you want a Vespiquen but your Combee is male? Too bad, you can’t have it! 14.- Should this pokemon be from a specific region? (Optional, but good in Kanto Route 28 Natu Synchs) Another minor factor to take into account is that certain buyers/sellers only have access to specific regions. If someone asks you for a Johto pokemon at level 100 to rush the region and you try to sell them a Hoenn pokemon, it will obviously not work, as they will be unable to use it until they reach Hoenn. Too bad! Additionally, it can be good to sell pokemon from specific regions such as Kanto and Johto so as to have the biggest possible market. 15.- Does this pokemon require a specific ability? Does this pokemon have one ability, two abilities, one ability and a hidden ability, two abilities and a hidden ability? Can this pokemon's ability change into hidden ability? (Pupitar – Ferroseed) Does this pokemon require ONLY HA to function and thus you NEED to buy a BMS and pay its costs? Certain pokemon require a specific ability in order to function. This is the example with Haxorus, who seriously needs Mold Breaker to function properly. Sadly, he has two other borderline useless natures: Rivalry and Unnerve. If you try to sell a Haxorus with another ability than Mold Breaker, it will just be impossible for you to sell it. Darmanitan needs Sheer Force, Machamp needs No Guard or Guts, but can’t use Steadfast, Klefki needs Prankster, and so on. Certain pokemon will also require their Hidden Ability (such as Nidoking with Sheer Force) to function properly. The chance to obtain their Hidden Ability when caught in the wild is just 5%. However, if you purchase a Black Medallion from the Coin Shop, this chance will be boosted to 33%. Thus, you might also need to take into account buying a Black Medallion in the market and increasing prices in selling or buying if the pokemon absolutely requires to have their Hidden Ability. 16.- Does this pokemon require a specific form? (Meowstic, Wordamam, Rotom). Can this form be changed once evolved? This situation is very specific, but specific pokemon have specific natures which will only work with a specific form. I think you get the point of me repeating the word specific: IT’S SPECIFIC. Wordamam is a great trolly and utility pokemon you can use for your Sinnoh adventure but it requires specific natures to function. It’s a very unknown pokemon with actual decent stats and it’s really fun to use (and extremely annoying too). If you didn’t get the right nature for it, you’re screwed! Additionally, you need a Female Burmy for this, and you must evolve Burmy in the right place for her to evolve into the right form! Thus, if you evolve your pokemon into the wrong form, it might become worthless in the market 17.- Does this pokemon need to be fully evolved with that nature, or does it need to NOT evolve to properly function? (Eviolite Chansey, Eviolite Golbat, Eviolite Dusclops). Some pokemon function better with specific sets in PVP or Bosses if they’re not fully evolved. This is thanks to a few factors: their preevolution has very similar defensive stats to their fully evolved form, and their movesets might change once evolved. Eviolite will boost a non-fully evolved pokemon’s Defense and Special Defense stat in battle by 50%. For example, this will boost Happiny’s and Chansey’s defensive stats, but not Blissey’s. Thus, if you grab an online pokemon stat calculator, and multiply Blissey’s preevo stats once fully trained and compare them, you will realise the Eviolite boost is massive. For example too, Dusclops barely gains any defensive stats once evolved. If you grab a calculator and equip Eviolite onto it, you’ll realise how its bulk is way superior to Dusknoir, but Dusknoir’s offensive stats overshadow Dusclops. Thus, if you use Relaxed or Sassy natures, you should use Dusclops over Dusknoir. If you use Brave, you should use Dusknoir over Dusclops. However, both evolutions are amazing! (Remember the evo line for him is: Duskull – Dusclops – Dusknoir. Duskull and Dusclops get an Eviolite boost). Thus, if you evolve the pokemon by accident, it might become worthless in the market. 18.- Does this pokemon only work with one nature? Or with more than one nature? Can it work with sub-par natures or sub-par sets? Does the nature hinder it and make it only bossable or story playable? Unfortunately, for PVP, pokemon will be severely restricted towards their preferred nature: if you get even a sub-par nature, it will be extremely difficult to use them. If you capture a Naughty Bisharp instead of an Adamant Bisharp, it will still be usable, since its defenses are pretty terrible anyway. However, if you captured an Impish Tangrowth or Venusaur, you would basically not be able to run the best sets since they both use Giga Drain to heal up and other specially oriented moves. They would still be able to use other sets (Tangrowth physical Assault Vest, or Venusaur physical sets), but they’d be subpar and way worse than the normal and intended ones. However, this does not affect Bosses as much: subpar natures can still be used against bosses, using Baton Pass teams or specific strategies against specific Bosses. Since they’re not people with a functioning brain, just an exploitable artificial intelligence, you can build your pokemon around specific bosses. Thus, if your pokemon is only usable in PvP and not Bosses and you get the wrong nature, the price will severely decrease, to the point where some people might not want to purchase it anymore. 19.- How are the pokemon’s Ivs? Are they really high? Are they low? Are they accidentally high? (For example, trick room pokemon with -speed natures but with high speed ivs, pokemon that use Destiny Bond in bosses and need low defenses so as to faint 100% of the time). This is one of the most important factor (if not the most important one). If the pokemon’s IV are garbage, literally nobody will want to buy it, and it might become worthless. The pokemon’s IV stats are extremely important to improve its level up stat growth. A badly IV stated pokemon has no point in being trained. A single lower IV than what your pokemon needed can make it from perfectly PvPable to just unusable outside of bosses.. The best example for this is Gengar. Gengar, for PvP, needs to be Timid/Naive/Hasty natures AND its Speed IV must be 31. If you get even 1 IV lower, 30, it will always be outsped in PvP. This will make its value decrease exponentially, to the point where nobody would want to have it, even if they gave it to you for free. There are other pokemon that can work with lower IV stats like slow tanks or slow sweepers, and pokemon with low bulk who don’t really care about it, as long as their offensive stats are extremely solid. IV are extremely important, in Boss and PvP pokemon specially, where their important stats should be as high as possible, 20+ and above. There are pokemon that are flexible with their IV, such as having a Weavile with low defenses, as long as it has maximum speed (31) and the correct nature and a high IV in attack (20+). However, you should generally aim to get the highest possible IV spread in a pokemon so as to make them more expensive in the market. Additionally, specific pokemon like Tangrowth and Venusaur require HP Fire to counter threats such as Scizor. Hidden Power is a move that completely depends on your pokemon's IVs. These are extremely rare, completely luck based and hard to obtain. If the pokemon has the right Hidden Power, its price will also skyrocket. 20.- Is it EV Trained? Are its Evs wrong? Is it fully EV trained? Do we need to change anything? This is a smaller factor but this will 100% make a pokemon be more expensive in the market. If the pokemon is wrongly EV trained, you will need to purchase a ton of EV Reducing berries and fix its wrong EV spread. Afterwards, you’ll also have to take into consideration that you have to spend money on EV training it too. If the pokemon is properly EV trained, it will save us some time, but it will also increase its price in the market, as the job is already done for you. 21.- Is its moveset correct? Is it cheap to change/fix if it is incorrect? Another extremely annoying factor: if the moveset is incorrect, it will be a pain to fix it. Some tutors cost 15 thousand pokedollars (an entire Nugget) to teach a move, add into that the possibility that they are locked behind the Daycare (which requires unlocking Cerulean Cave and beating a boss) or that they are in side areas like Valley of Steel (5k fee), or Trainer’s Valley (15k trip). Add into that the possibility of having to buy a TM from another NPC or another region. THAT hurts your wallet. Keep it in mind when you try to purchase or sell a pokemon. Add it ontop of the price. 22.- Is this pokemon a rare form? (Event form, shiny) This will astronomically increase the price of a pokemon. If the pokemon you caught is an event form or a shiny, the pokemon’s price will increase several times. This will also depend on its Tier: if it is a low tier rare form, it will only increase a bit, but the rarer it becomes, the more expensive it will be. For example, a Tier 1 to 3 Shiny can go from 30 to 100k only, even if it’s complete garbage, but a Tier 8 to 9 Shiny can easily go for over 10 million pokedollars, even if garbage. If it weren’t shiny, they’d both cost around the same, 5 to 10k pokedollars. That alone shows you how far some people are willing to pay for rare Shiny or Event pokemon!. 23.- Is this pokemon story viable? Does its set (combination of characteristics above) make it only usable in story? Is it worth to train? If the pokemon has real issues and does not meet ANY of the good criteria above, you’re screwed. This means it’s automatically classified as a Story pokemon. These pokemon are discardable after you complete the story because they’re way too terrible to even use in Boss fights. Unfortunately, these pokemon will never range out of 30k pokedollars, because they’re just borderline useless. These pokemon are considered unsellable, as they’re just completely useless anywhere. You can sell them for 5k pokedollars for Pokedex Data (so it increases your Caught Data in Pokedex for sidequests) and for Evolved Data (so that you evolve them to obtain more Evolved Data in Pokedex for sidequests). Outside of that, high level story pokemon (above level 70 to 80) can be sold from 30 to 50k pokedollars so as to allow a new player to rush the region using that pokemon and beating everything in a single hit. 24.- Is this pokemon bossable (considering its characteristics above)? Or does it have issues that prevent it from functioning properly? If the pokemon meets MOST or SOME of the criteria mentioned above, good! Good job! These pokemon are very easy to sell. Bossable pokemon can be easily sold from a range between 30-40k (Tier 1, easy to hunt) to 200-300k (Tier 8+, hard to hunt) untrained. These are easy money! You should always aim for Bossable pokemon that are easy to hunt, low tiers, and that do not require specific abilities to function properly. Just the sheer pokemon itself can get you a lot of money if its IV, Nature, Gender, and other factors work properly. Congrats, you’re making bank! 25.- Is this pokemon viable in ranked PVP (considering its characteristics above)? Or does it have issues that prevent it from functioning properly? If the pokemon meets ALMOST ALL the criteria above, it’s extremely good, and everything aligns properly: Congratulations! You just made yourself some EASY MONEEEEEY (as Bizzarro Flame would say, if you get the reference you get a cookie). These pokemon can go for millions easily. You should always aim for these to sell, as they’re what will bring you millions and millions of pokedollars and cash. The only issue is that they have strict requirements, but well, we can’t have everything good in life! Items 1.- Is the item you’re looking for purchasable? What resource? (Pokedollars, PvP Coins, PvE Coins) If the item you’re looking for is purchasable in a Shop, it will always be the same price as in the shop. It just makes no sense to buy it more expensively from a player if you can purchase it from an NPC. PvP Coins and PvE Coins can be converted to Pokedollars in the market. People argue 1-2 PvP Coins is worth 3-4k Pokedollars. PvE Coins range on a similar value. Items are valued differently depending on their value and purchasability for the mentioned resources above. 2.- Is the item you’re looking for obtainable in a map area or any place? Does it respawn after a specific time? How long? Do you only obtain one or multiple ones? If this item is only obtainable once, you can be sure that it will be really expensive to purchase. If you happen to come across one, be sure to keep it in your bag and consider selling it to a really expensive price. Rare stones like Shiny or Ice Stone and rare evolutionary items go for a lot. There are also PvP items obtainable through quests, like Rocky Helmet. These items are extremely expensive! It also depends on where you can get this item too, and if it will be reobtainable after a while or not. It may also come in 2-3, or more units at a time. 3.- Does this item get consumed after its usage? If the item is consumed after usage, its price will normally be extremely low (unless it’s very rare and special like an evolving stone or a Master Ball). Sadly, these items are really annoying to farm, because you keep having to buy them over and over again. This is an issue in PvP: Focus Sashes and other consumables need to be farmed nonstop to always have them available. You can try to increase prices if you think they are too rare and hard to farm for you. 4.- How important is this item in PvP/Bosses/Story? If this item is extremely important (PvP Items, mainly), be ready to pay a TON for it (and sell it for a TON of money). These items will always be on your bag, ready to use, ready to level up a pokemon, help you EV train, help you hunt, help you fight Bosses, PvP, etc. Items such as the Choice items are extremely flexible (curious, knowing they only allow you to use one move) in many different situations. These are extremely expensive. On the other hand, Macho Brace, Smoke Ball and other PvE items which are also incredibly useful are also actually pretty cheap. For some reason, people don’t buy them expensively. These items are good items to actively purchase and sell in the PRO Market. These are easy money! Services 1.- Does the EXP Service for your pokemon take long? Is it a tank, a fully evolved pokemon, or a non-evolved pokemon? Does it have good characteristics as mentioned above? Can it level up easily using strategies or does it consume sashes and other items? (Example: Using steel types against Arboks in Cerulean Cave). The EXP Service prices are usually extremely weird. Some people will make you pay for leveling from a specific level to another level (Example: you have to pay 1000 pokedollars per level from 5 to 40, 2000 from 40 to 60, 3000 for 70 to 90), some others will have a fixed price if the pokemon is easy to level (Gastly, for example), medium (2nd stage evolutions like Machoke), hard (3rd stage evolutions like Blastoise) and extreme (tanks like Wynaut, Chansey, and other tanks that are extremely slow to level up). You can expect to pay from 40k to 100k+ to have a single pokemon leveled up to your desired level depending on all the mentioned factors above. Additionally, add in the costs if you need to use Focus Sashes or other consumable items! Remember to take screenshots of your trade in case anything wrong happens! 2.- Does the EV Service for your pokemon take long? Does it have the capabilities to defeat pokemon in the Safari EV Wald in a single hit? Does it take longer? Is it so weak that you need to train it outside? EV Services will normally always cost from 30 to 50k since everyone uses the Safari EV Wald. You will often be asked to have a pokemon that can take out a level 10 fully evolved pokemon in a single attack so that they can do it quickly. Safari EV Wald lets you train for 20 minutes, and you will approximately be able to train 400 to 450 EV from a single pokemon if you have Battle Animations off and Text Dialogue set at the fastest speed in your options menu. This means that you need to finish the remaining EV in a random route, an EV Route or to go in the Wald again. The Wald costs 10k per trip (unless you have the 50k Safari 24 hour pass, which makes it only 2k to go inside again). If the pokemon are so weak that they take more than a single hit, or they need to be trained outside first, expect the price to go up. Remember to take screenshots of your trade in case anything wrong happens! 3.- Does the Story Service you require encompass one region? Two? Three? All four? How much do you consider each region is? Do you provide the mounts and level 100 pokemon to rush it, or does another person do it for you? Some people purchase Story Services. These are extremely expensive and risky: you will be giving someone else access to your account to rush your Story Progress. I heavily recommend NOT to purchase this service, because it mostly ends in accidents and unwanted bans due to giving your account’s access to an unknown person. You will have to pay a person to complete entire regions for you: quests, gym leaders, HM and items you may need to find along the way. You may also need to provide level 100 pokemon, a Membership (for Kanto) or Mounts to make the process faster, or purchase them previously. The service will take hours to days to complete, and you should be in contact with the service provider constantly. These go for hundreds of thousands of pokedollars per region, so be ready to pay! Take screenshots for everything! 4.- How many pokemon do you need for your Dex Service? Are these pokemon high tier? How long can it take to farm one yourself? Do they require MS? Boss? Are they easy or hard to find? This is a painfully slow service: You will be trading dozens to hundreds of pokemon, five by five, during multiple hours. Some of these pokemon take weeks to farm (Porygon), and most of them are really rare and hard to obtain pokemon. This will fill your pokedex Caught data quickly at the same speed your bank account gets drained. Some of these require to defeat a Boss three times in succession to be able to obtain them, so you may not be able to obtain them until 45 days have passed (three 14 day cooldowns). Imagine if you also need to obtain that pokemon’s evolutions, so multiply it. Add to it that some pokemon are only obtained through Membership. Add the factors mentioned at the top of this guide. You get what I mean, it’s just a pain. It’s super expensive. 5.- How much do the move tutorships cost for your pokemon? Is it expensive and does it require traveling? Finally, the move tutorship service! You will pay another person so that they go to a specific place, they teach the move to your pokemon and add a small fee into it. Imagine you want to buy a 15k move, after a 5k trip. You will pay 20k in total + the fee they add into it. This is quickly going to rack up, so before you decide on what moves to ask for, think carefully! I hope this explanation for how to price things in PRO Market has helped you a lot! I will now proceed to price a few pokemon as examples. The Guide is done at this point, I only wanted to explain to you newbies how many factors we can find in PRO’s Market and how do we value things in PRO. Here at the bottom I will add some pokemon and items and their possible value, how they are used, and what purpose do they serve. I will provide many examples so that you guys learn how do I personally rate pokemon! This guide will be posted now, as a draft, but will be edited and it can already be considered complete. Examples This Banette has terrible IVS (literally none above 10, which is pathetic). The EVs are completely wrong (it's supposed to be a tanky attacker, or a tanky utility pokemon). The moveset is also wrong, and it has no PP UP on it. Even with the correct Nature, it is still terrible. This is a DEX Pokemon, or Story Pokemon, this would be sold for 5 to 10k max. Same as above: this Combee is male (gender is wrong, so it cannot evolve), IVs are generally bad, the nature is wrong, it's untrained at a low level and it has no good moves learned. It's 5k for DEX. This pokemon is a bossable pokemon. It has an amazing nature, IVs, Nature, and Ability. It has some decent moves to level up and it's partially EV trained. This would be from 40 to 80k, as it is a high tier pokemon. It is underrated, but Nosepass is an amazing Boss Hazard setter and Crippler! If this were trained, it could go from 300 to 500k. This pokemon is a level 100 trained pokemon. There are some issues with it: The Nature is right, it has a PvP Moveset ready, it has the right EV Training. However, the ability is not the required one for PvP. Thus, this pokemon is an excellent Story Rusher and it can also be used to do some sidequests. However, this is not usable for PvP. This would range from 100 to 250k max. This pokemon is a high level HM Slave. It is EV trained at level 100. It has insanely high IVs, but wrong nature for its ability. It also misses the right moves. This would be a 50 to 150k pokemon, as it still needs to be taught the correct HM moves (Rock Smash, Dig, Headbutt and False Swipe). This pokemon is a monstruous and godly Screener for Bosses. It has the right moveset (Screens + Hazards + Iron Defense to fight Steven Boss). It has one of the best natures, but not the best one (the best one would be Relaxed/Sassy with very low Speed IV), it has insane IVs, correct EV spread, and it's PvP/Boss ready. Since this is a low tier pokemon, this would be from 600k to 1.5 million pokedollars. This pokemon is incredible: it has the right ability, nature, moveset, it even has the correct Hidden Power (which is extremely hard to find), right EV spread, PVP Ready with its proper moveset. Additionally, this is a time only pokemon, as it can only be hunted in specific months. This pokemon is incredible. It can cost 5+ millions in PRO's Market.9 points
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Changelog 14.02.2021: Coded Illusion. Coded Spiky Shield. Coded Smack Down. Coded Psycho Shift. Coded Gluttony. Coded Iron Ball. Coded Evolution Moves. After a Pokemon evolves, it immediately attempts to learn all evolution moves for its evolved form. Female Meowstic can learn now all moves based on gen 7 with the respective method. All Lycanroc forms should learn now their correct moves by the respective learn method. Shell Bell works properly now. Multistrike moves (such as Rock Blast) are rerolling the damage and crit chance with each hit now. The Recoil damage from Iron Barbs, Rocky Helmet and Rough Skin will be applied directly on each hit from a multi-strike move now. Burn, Multiscale and Screens (such as Reflect) are modifiers in the calculation formula instead of halving the damage in the code somewhere. Resulting in the same effect but fixed a few edge cases. The damage dealt by Aegislash will consider burn and screens into the damage calculation now. The status conditions and confusion will be applied on the player's Pokemon even if the move requires a target and the opponent's pokemon is dead. Moves like Flare Blitz will thaw the Player's Pokemon now in this case. if a player’s final Pokemon was holding Rocky Helmet or has the Ability Rough Skin or Iron Barbs and both players’ final Pokemon faint as a result, the player who used the move wins that game regardless if the players’pokemon fainted due to the Recoil damage. The effect of Will-of-wisp will be nullified by Flash Fire now. The damage will be nullified now If player's Pokemon use Magma Storm or Fire Spin against a Pokemon behind a Substitute with the Ability Flash Fire. The move Curse will now sacrifice 50% of the total HP instead of HP left. Damage reducing berries are only halving the damage of the first hit of a multi-strike move now. Recovering moves are failing now when the player’s Pokemon is at full hp. Roost and Rest, where the player’s Pokemon loses flying type and falls asleep, respectively, shouldn't happen in this case. Final Gambit will not consider as self target move anymore. If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint. Curse will not consider as self target move anymore. Dark types are immune to Prankster Curse now. The moves Stealth Rock, Spikes, Toxic Spikes and Sticky Web are affected by Pressure now The secondary effect of a damaging move will only be activated when you damaged the opponent now. You cannot get burned by a secondary effect anymore when the move was absorbed by Dry Skin. Pokemon can become grounded now. Fixed a bug that Cursed Body gets activated even if the move was protected. Weak Armor should not trigger anymore when the opponent's pokemon is immune to the move used. Fixed a bug that a badly poisoned pokemon takes damage equal to 1/8 of its maxinum HP instead of 1/16 in the first turn. Sturdy and Focus Sash message will show up now when the player’s Pokemon is hit by a multi-strike move. Fixed a bug where Players were able to use the Staff Tags in chat. Synchronize will now be activated even through Abilities like Poison Point. Fixed a visual bug with Tinted Lens. Fixed a bug that Bright Powder is still active after its being knocked off. Charge will double the atk power of the next electric move instead of the damage dealt. (resulting in virtually the same effect). Fixed a visual bug with critical hits and Aegislash. Safari and Bug Catching Code were reworked. You will stay in the bug-catching area and safari zone now if you disconnect. Keep in mind, you still get ported to the last recent poke center if you disconnect while being in battle. Many, many, many clean-ups and small reworks in the battle code.3 points
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(1st Part ) : https://www.youtube.com/watch?v=QxblIVTNBOg (2nd Part) : https://www.youtube.com/watch?v=onVpHJiOQxg THE END (3rd Part) : https://www.youtube.com/watch?v=wZNgR1MFg6A2 points
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Hello everyone, As we all know, the current system of IVs rerolls for the legendaries can be pretty frustrating : It is 100% RNG-based, and there are no ways to make sure that you'll get a decent and/or epic legendary after X amounts of tries. It is also known that IVs rerolls are pretty expensive, as one piece usually costs between 750-800k. You can only get some from the PvE shop (250 coins) / PvP shop (150 coins) / Solaceon Daily Quest. (at the end of day 7, RNG based) Therefore, we can all agree to say that IVs rerolling is an end-game mechanic which is little to not accessible to new / poor players. I usually have no problems with end-game ressources aimed towards the old players. However, I can see an huge issue with it : It benefits A LOT the PvP players which can afford to buy some. Let's take a look at Smogon's ORAS OU : - Azelf OverUsed - Heatran OverUsed - Jirachi OverUsed - Landorus-Therian OverUsed - Latias OverUsed - Latios OverUsed - Manaphy OverUsed - Mew OverUsed - Raikou OverUsed - Thundurus OverUsed - Tornadus-Therian OverUsed - Volcanion OverUsed - Zapdos OverUsed - Thundurus-Therian UUBL - Keldeo OverUsed - Not released in PRO yet - Kyurem-Black OverUsed - Not released in PRO yet - Victini UUBL - Not released in PRO yet - Zygarde UUBL - Not released in PRO yet 18 overused legendaries - 4 of them aren't released yet. Now let's take a look at the new legendaries which were considered to be overused in US/UM : - Magearna OverUsed - Tapu Fini OverUsed - Tapu Bulu OverUsed - Tapu Koko OverUsed - Tapu Lele OverUsed - Hoopa-Unbound UUBL - Not released in PRO yet (didnt count it in ORAS as it was UBER) 6 overused legendaries - 1 of them is not released yet. IMPORTANT : I do not consider Ultra-Beasts to be legendaries. If they are released in PRO as such, you can add a LOT of them in the list above. And don't forget about the likes of : - Suicune - Kyurem - Celebi - Cresselia - Uxie ... Now, let's count the exact number of OU Pokemons in Smogon's ORAS : 51 OUs + 17 UUBLs = 68. Out of 68 pokemons, 22 of them are legendaries. 22/68 x100 = 32,35 %. Legendaries make up over a THIRD of the entire ORAS Overused metagame. I'm not even going to discuss their viability, we all know a lot of them are really good at what they do, and legendaries are known to often shape the way a metagame is played. What I'm trying to say here is that a player without legendaries is bound to be HEAVILY limited in terms of team-building. I'm not telling that you cannot play without one of them, but we have to be aware of how strong legendaries are. All of this wouldn't be a problem IF rerolls weren't so expensive. A new / poor player cannot afford to buy a lot of them, and will more likely focus on buying regular Pokemons instead. A regular (good) Pokemon usually costs between 1 and 10 millions. (depends of the rarity, etc.) A good legendary can cost you more than 50+ millions if you are unlucky. I know some players which rerolled 50+ times a single legendary in order to get the desired IVs / Hidden Power type. And this issue is going to be bigger in the future : One day, the Tapus will be released. The result will be a huge metagame shift were the four of them are mandatory in most of the teams you build. Now, tell me how can an average player play in such metagame if he has to reroll 15+ times per Tapu ? The current system only benefits rich and old players in the long run. A new player will struggle a lot to get started, and most of them would just simply stop playing the game after realising it. I know PRO is a farming game with a lot of RNG. I know legendaries are meant to be end-game content (and thus, expensive). But right now the current price of rerolls are insane. I thought of the following idea : What if rerolls had a "pity" system ? The reroll mechanic reminds me of gacha games : You're trying spawn an very rare "unit" from a limited pool of various units. The interesting part is that in some gacha games, you are forced to get the said unit after X tries. I could really see a similar system implemented in the IV rerolling mechanic : "After X rerolls you are forced to spawn a legendary with X IVs" For example, (i'm not trying to balance it so don't pay too much attention to the numbers i'll say) After 10 rerolls, you are forced to get a 120+ IVs legendary. If you manage to implement a similar system + another ways to get IVs rerolls, it would surely ease a lot the PvP experience of players who couldn't afford these tickets before. Any feedback is appreciated ! I'd really like to see other suggestions. I'm not against constructive criticism as well. Thanks for reading Keabu1 point
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-HOW TO GET TO MATSUKI ISLAND To get to the event island, you need to talk to the npc named "Aero Airlines" which is located south of verm gym, near the staircase in olivine, under the pokemart in lilycove and left of the pokemon center in canalave. KEEP IN MIND THAT YOU WILL HAVE TO PAY 5K TO TRAVEL TO THE ISLAND AND BACK, EVEN IF YOU HAVE TRANSIT PASS. -Starting The Quest To start the quest,interact with the lady npc in the middle of the town named Paya. After that,go straight up from paya towards the narrow pathway. Enter it and keep heading forward to get this dialogue and interact. After you finish interacting, go to the Npc named Maz Koshia and choose option 3. Then you will be told to go to the Wastelands. -Entering The Wastelands To enter the wastelands,head towards the path bottom right of where you talked to the lady npc -Wastelands After you enter the wastelands,your first task is to find Keldeo. Keldeo can be found at the bottom of the map running around in squares. After you find keldeo, you will need to calm down the pokes in the wastelands. The pokes are as follows- -Tyranitar -Garchomp -Absol -Typhlosion -Metagross -Flygon -Zangoose -Noctowl The guide has been continued below1 point
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A Quick Guide, Leading On From The Above Post... After you have done the above steps (Speak to Maz Koshia to start rhe quest and defeated the pokemon in Wasteland) ⦁ You must then go to the sailor below and find the hidden pokemon (they are behind rocks) ⦁ Then you must speak to the sailor and get the Greninja clothes and go to north of that map. There you must wear the clothes and use dive. ⦁ You must then find all the wishiwashi (behind the brown rocks) ⦁ Once they have assembled you can enter the cave. ⦁ They you have to defeat the lv100 wishiwashi. ⦁ Once defeated you can go the to cave at the back and collect the gem. ⦁ When back from the ship, go to the right of the map until you get to Mountain Area Dungeon. ⦁ There you will have to beat many trainers with level 100 pokemon. ⦁ You must also place Pokemon on white buttons. ⦁ To get the button to work, it will depend on the pokemons weigt. ⦁ The first one needs a pokemon 100kg, the next 200kg and finally 300kg. ⦁ I used Haxorus/ Venusaur for 100kg, Tyranitar/Gyarados for 200kg and Kyurem/Snorlax for 300kg. ⦁ After that, follow the map around until you get to the ladder. ⦁ You will be given Arcanine clothes to wear and then you can continue the quest wearing them. ⦁ Once you go down the ladder you will need a pokemon with Flash or the flashlight item. ⦁ When in the cave, there is a maze where you will need to find 4 graveler before continuing. ⦁ After this you have to battle 6 pokemon, all level 100. (Charizard X, Greninja, Garchomp, Togekiss, Bisharp and Conkeldurr) ⦁ After defeating you will get another Gem. (READ BEFORE FOLLOWING STEPS TO SAVE MONEY TRAVELING) ⦁ Now go back to wastelands and go north until you reach Forest Dungeon Entrance. ⦁ Speak to the old lady and she will ask you for you help. ⦁ She will need 15 leaf stones which you can buy from celadon city in kanto. (cost 52.5k) ⦁ Go and buy them and bring them back to her. ⦁ She will then ask for 10 Revival Herbs which can also be bought from celadon city store. (cost 28k) ⦁ Now go back and give her the revival herbs. ⦁ She will now ask you to find the moss, the cotton and the pigment. ⦁ They can be found here: ⦁ Once you give her these things, she will make you Breloom clothes so you can continue in next area! -- The Next Bit Is Confusing -- (Helpful Screenshots On Post Below) ⦁ I personally had a look around and then clicked on a pile of leave after going up a ladder. When you click on them, it makes a sound. ⦁ i then Spoke to a sign near at the top of the ladder i went up, nearby the magby which in located in the underground. It will say "Welcome". ⦁ and then I spoke to a Skull by the litwicks in the underground and it took me to the Forest Master. ⦁ *It also activated at the tree stump with mushrooms on and apparently you can talk to a tree and a pumpkin* ⦁ It will take you to the Masters Area. ⦁ You must now battle him. (Mega Venusaur, Suicune, Chansey, Clefable, Aegislash and Togekiss) ⦁ After this you must go back to the main event town. ⦁ Go to the top left of the map where two guards are stood. They should now move out of your way. ⦁ You must now go into the building - avoid the guards as they will want to battle you. ⦁ Keep going up until you find Noctowl. He will tell you to continue further. ⦁ You will now see people gathered. You will have to battle Lord. (he has 5 pokemon.) ⦁ Once you beat him, you go to another area where you will then have to beat his mega tyranitar. ⦁ Once he is beaten, you can go back to main city and speak to Maz Koshia (the first guy) who will thank you. ⦁ Now go and get your Timid (or whatever you prefer) sync pokemon ready to catch Keldeo. ⦁ Go back into the Guard building and make your way north again but, this time you want to take the stairs at the right. ⦁ You will now be back in the same area you defeated Lord. ⦁ You can now go up to the cave. ⦁ Follow the cave around, you will see Keldeo at the end and you can now catch it after speaking with NPC. The End! Just a quick guide based on notes I made, feel free to message me if you are stuck1 point
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Hello @Marksman1303. Apologies for the late response. I have notified the proper parties. Hopefully this will be fixed soon. Thank you for your patience. If you have any other issue, feel free to make another post.1 point
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Greetings, @OblivionWingNSK I apologise for the inconvenience. Thank you for reporting this issue! It has been forwarded to our developers. Kind regards, Kvar1 point
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I'm curious to see some of your stuff in the future. Best of luck for this shop!1 point
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Would it be too much to ask that they implement a 2-step verification to enter accounts? and to be able to block the pokemon with an internal password in the game ?. I have seen in other games that there are trunks that are unlocked with a second password within the game that serves as an anti-theft protection ... I think it is very necessary in this game where you can trade with any user. I hope they really implement it later, security is urgent in these times. Thanks for reading, regards1 point
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Your a madlad you know that. Keep up the great work on guides.1 point
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Nice guide as always. Keep up the great work for the community.1 point
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+1, the math shows that top playeres get less from these rewards right now than they used to and I don't see what's wrong with motivating them with a reward for 400 and 500 rating aswell.1 point
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Don't know if you're still recruiting but I was in the guild at 1 point. Discord: ImPhinton#21841 point
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Hi everyone, Today, we gonna talk about my new idea : Super Berries. Super Berries ? What does it means ? Description : The Super Berry have to be hold by the first pokemon for increase encounter of shiny pokemon (or rare pokemon like T9 pokemon), at each encounter the berry will be destroyed and the first pokemon have to hold another Super Berry for get a new chance to meet more easily a rare pokemon or a shiny pokemon. I hope you will like my new idea, Thank you for your reading, Dragokraz,1 point
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