Leaderboard
Popular Content
Showing content with the highest reputation on 02/26/22 in all areas
-
Name: Daily/Weekly/Monthly Mission Leaderboard Description: A leaderboard that shows which player achieved the highest score in a certain activity in the game. e.g. most pokemon caught, most money spent, most pvp battles done, fastest region clear. Sort of a guinness world record but with money prizes; only money. This can serve as a substitution to bosses as well as encouraging people to try things they haven't tried such as pvp or re-defeating gym leaders. How to obtain: system added to the game8 points
-
This has probably been suggested before but: Name: Black Medallion(in-game hours) Description: BMS that expires after a certain amount of in-game hours(12-16?) have passed. How to obtain: Coin shop People that work a lot and have families can hardly ever find a 3 day span where buying a BMS is worth it so hunting for HA Pokes isn't an option for them.7 points
-
Name: PP UP pvp reward Description: We have Ramona that grants u 20 sashes after 200 points, just add the option that gives u X PP UP's, since its also an important item for pvp, and kinda boring to farm them (mostly PVE reward) How to obtain: Psychic Ramona rewards, just like she gives u multiple options, and u pick one (example sash, weakness policies)5 points
-
Name: Reroll Roulette Description: A roulette item fixed in a certain map that each player can visit once every 2 weeks. After paying a certain fee, the Player can enter a normal pokemon or a legendary. If its a normal pokemon, its nature is rerolled randomly and has a very minsicule chance of becoming a shiny. If its a legendary, 1 of its IVs is rerolled randomly. ANY AND ALL POKEMON THAT ENTER THIS ROULETTE BECOME UNTRADEABLE. (Certain Pokemon can be prohibited from entering this roulette) How to obtain: Certain Quest Completion and a minimum of 2000 play hours.4 points
-
Name: Red Card + 50% berries like Figy berry Description: The items are coded but still need a way to be obtained How to obtain: 1. Add them to the weekly PvP quest where you are able to choose from items like Focus Sash, Baloon etc. 2. Add them to some boss rewards but in a way to choose from already existing items like Leppa berries, Lum berries etc. so players still have a way to obtain the items they need. -- Name: PvE Coins Description: Weekly / Every 3 days PvE quest How to obtain: A quest which makes various PvE tasks more interesting again. Do X headbutts, do X dig spots, do X excavation rocks -- Name: Rewards like exclusive cosmetics (for example: Lileep, Kabuto, Omanyte hat; Shovel, Pickaxe back item; Tyrantrum, Bastiodon, Ramardos mounts; Omastar, Carracosta, Kabutops surf mounts; for reaching certain excavation ranks after 10.000. Description: Rewards for 20.000, 30.000, 40.000 excavation rank etc. Also display the players excavation rank next to the title like Tomb Raider since even the highest title is not meaningful anymore. How to obtain: Reaching X excavation rank -- Name: Equal rewards as in fishing contest, maybe less for balancing purposes for a weekly leaderboard at the bug catching contest. Description: The Spear, Bow, Water Shuriken cosmetics could be replaced with cosmetics like a Bug catching net back item, Scyther wings, Pinsir head item. The Keldeo sprite could be replaced with a Scizor sprite for example. How to obtain: There could be a leaderboard which takes all scores of players who did the bug catching contest within a week. Top 25 players get rewarded at the end of the week.3 points
-
+1 This would be a great quality of life improvement even if im not doing my evs myself since a while but im pretty sure my slave daycarer (fafouney) would love this change2 points
-
Name: Mini IV Reroll Description: An item to reroll only 1 selected IV of legendry Pokemon. How to obtain: Via PvP coin Master and PvE coin Master on paying 50 PvP Coins or 100 PvE coins respectively. We may restrict its use for twice or thrice on each legendary Pokemon so as to not anyone everyone get 31*6 IV's on any Legendary. Thanks!2 points
-
Name:synch tool We need a QoL change for Synchable boss reward pokemons if we have a synch tool all problems would be non existent. Make it a coin Shop item either low price like 40 coin for every different synch or a high price item contains all natures that lets us choose the synch we wanted and can be changed whenever we want for a price like 600 coins.all the tools replaces something a poke does and synch is something that poke does so it makes sense How to obtain:coin shop2 points
-
Name: Pokeball Mystery Box Description: A mystery box but with randomized normal or special pokeball designs inside. How to obtain: Preferred at coin shop. (or pve coin shop?)2 points
-
Name: Champions Heaven. Description: A building that contains status for all the winners of old and upcoming ladder tournaments mentioning how many times each one of them won the ladder tournament... Note that all the winner's names are still available in "hall of fame" in pro ladder tournament discord... How to obtain : Win the ladder tournament.2 points
-
Name: Shiny legendary Description: making a legendary pokémon in shiny form. How to obtain: 2 ways: 1- The pvp tokens mentioned earlier by walross. 2- Finishing ladder with fully shiny team during ALL your battles in that season... If one pokémon in one round isn't shiny (even if you lose that round) then you will not get the reward.2 points
-
INTRODUCTION - (Make sure to open the spoilers) - Lets get straight to the point, Excavation Sites need an update. The last big change to Excavation Sites was about 1 1/2 years ago, so the spawns and features have been very stale for quite some time already. Now I know that scripters and other staff members are extremly busy and try their best to get out new content like events, megastone-quests and much more but I still want to put out this suggestion as Excavation Sites are a great PvE task you can do from time to time or even daily which makes the game much more enjoyable for a lot of players. I dont want Excavation Sites to be forgotten and since the question about new spawns etc. keeps getting repeated on every previous Q&A-Stream, this thread can also serve as some sort of a platform for everyone to share their ideas and opinions on this topic. Maybe if all the megastone-quests are done there is some time to make some changes to the Excavation Sites. TL;DR SPAWNS & ITEMS Credits for some provided ideas Change Pokemon Spawns Straight to the most important thing regarding Excavation Sites, the Spawns. The Spawns have not been changed for a long time and it is simply not fun nor rewarding to catch the same pokemon over and over again. Previous changes introduced outbreak- and event-exclusive pokemon which make certain pokemon very special and hard to obtain. Adding some of these to Excavation Sites would be a first step to make them very interesting and rewarding again while still keeping them balanced as there are only a limited number of spawns you can get daily. Events and Outbreaks which have these pokemon as spawns would still be special as you can hunt them actively on these. Other pokemon got more attractive recently as well. With the introduction of their mega-evolution some previously ignored pokemon became relevant and most of these would make a very good addition to Excavation Sites. Another thing I want to suggest are pokemon which are exclusive to Excavation Sites like new Gen7 pokemon, as this would raise them to another level of interest. TL;DR Balancing the Spawns I dont know exactly how the spaw-mechanics etc. work but I tried to suggest the spawns in a way to make them somewhat balanced while keeping the theme of the different Excavation Sites. However the suggested changes are obviously not perfect and probably need more in-depth balancing. I would suggest to keep/add very good and exclusive spawns to the Excavation Sites and to balance the cooldown or the entry-costs instead. By increasing the cooldown or the entry-costs instead of the actual spawns Excavation Sites will feel exciting and worth while doing them. TL;DR Spawn Change Suggestions (Note: These are just examples to give some ideas for spawn changes, feel free to share your thoughts and ideas in the comments) Credits for some ideas on the spawn changes and source for provided data Feral Site Historical Site Haunted Site Mineral Site Glacial Site Natural Site Wondrous Site Briny Site Draconic Site Changes to available items First of all Fossils fit well into Excavation Sites and can even be synched with an NPC in the Historical Site. Revival Herbs are always useful for rather new players and can still be useful to more advanced players as they can be used on quests, events, leveling pokemon etc. While Heal and Energy Powder may be useful to a certain extend to newer players, they feel like a waste for most of the playerbase after a while. I would suggest to change them to items which are pretty much always needed and useful like Vitamins (Protein, Iron, HP Up etc.) or make Heal and Energy Powder exchangable for Artifact pieces. I think the previous change which added different rare items (Rare Bone, Nuggets, Pearls etc.) in the different Excavation Sites was not thought through well enough as less-valuable items are more common and make it harder to encounter pokemon because of that while valuable items are too rare to have an impact. Therefor less-valuable items should be removed and replaced with more valuable items. That way its less likely to find items and more likely to actually encounter rare pokemon. Since the different items seem to have different drop-rates I suggest to replace all items with the same item for every Excavation Site to make it more balanced. Replacing all the items with a Nugget seems to make the most sense as it has a decent value and is not found too often which makes it more likely to encounter a pokemon. The chance for a Big Nugget should be increased as its near impossible to find it (I personally found only one while increasing my Excavation Rank from 10.000 to 36.000+). This makes achieving an Excavation Rank of 10.000 to unlock the Draconic Site and that particular Excavation Site less worth and that is a clear balance-issue in my opinion. To give some further insight regarding this, @JustLegend did some research on Excavation Sites some time ago. The data he collected shows that 47 Tiny Mushrooms and 0 Big Nuggets were found after 28 days of doing every Excavation Site. Because of this it is somewhat harder to encounter pokemon in the Haunted Site which is another balance-issue. Make sure to check out his thread for more in-depth data regarding Excavation Sites. Credits for provided data TL;DR Changes to Artifact Pieces Store For most of the time my personal experience with the Artifact Pieces shop has been that I would only buy Focus Sashes as these are the most valuable items you can get and they are rather easy to sell. Most other items are not worth their price, are not needed or have other sources you can get them from easily. To give Artifact Pieces a better use I suggest to lower some prices in a balanced way to make it worth buying other items than focus sashes and a few other items. Balancing prices and available items is not easy by any means but I tried to come up with fair prices based on a calculation. To understand the suggested Artifact Pieces prices and that calculation you need to know some numbers. For a full Excavation Site run we end up with an average of 64 Artifact pieces (I used 60 for cleaner calculations) and a Focus Sash costs 6 Artifact pieces and sells for about 2.000 - 2.500 Pokedollar (I used 2.000 Pokedollar for the calcuation). Buying 10 Focus Sashes for 60 Artifact Pieces and selling them for 2.000 Pokedollar each leads to a daily profit of 20.000 pokedollars. Example of the calcuation based on a Reroll Ticket: -> Reroll Ticket (2.250) -> 750.000 / 20.000 = 37.5 -> 37.5 x 60 = 2.250 -> Reroll Ticket (2.250) -> 750.000 (Current average price of a Reroll Ticket) / 20.000 (daily profit from selling Focus Sashes) = 37.5 (days to purchase a Reroll Ticket from another player if selling the Focus Sashes daily) -> 37.5 x 60 (Artifact Pieces gained daily from a full Excavation Sites run) = 2.250 (price of a Reroll Ticket in Artifact Pieces) The goal is to end up with item prices which are somewhat balanced in a way that makes the items worth buying instead of selling the Focus Sashes and buying the desired items from another source. Fossils: I dont know why Omanytes and Kabutos Fossils are not available yet but I would suggest to add them as they are the only missing Fossils. I think the prices for Fossils are too expensive overall but I did not change them too much since I dont know if there is some in-depth balancing behind that and the fact that they are untradable. Vitamins: Adjusted the prices so you are able to buy 10 Vitamins after a full Excavation Sites run. Consumables: Adding certain items like Reroll Tickets to the Artifact Pieces Shop makes Excavation Sites even more lucrative. However I did not suggest more random items to keep the theme of the Excavation Sites alive for the most part but I think Reroll Tickets can be a very good addition as they serve as a more or less long-term-goal players can work for. Battle Items: Adjusted the prices based on the explained calculation. I did not suggest additional items as the already existing ones fit the Excavation Sites them perfectly well. TM Moves: Adjusted the prices based on the explained calculation and added the TM for Substitute since it is only available in Trainers Valley so far. Gems: Adjusted the prices so you are able to buy 10 Gems after a full Excavation Sites run. It could be considered to lower the prices even further given the Gems cheap price in Pokedollars and easy obtainability on dig spots but they can be used on the Recycle NPC as well which could possibly lead to imbalanced results. Evolution Items: Adjusted the prices based on the explained calculation. Damage-reducing Berries: Adjusted the prices so you are able to buy 10 Berries after a full Excavation Sites run. Since stat-modifying berries like the Salac berry are still rather hard to come by I think they would create great interest towards the Excavaton Sites. Mega Stones: Since obtaining 1.000 Artifact Pieces to purchase a megastone takes over 2 weeks of full Excavation Site runs and megastone-quests usually do not take longer than a 1-2 days at most for the majority of the playerbase I would suggest to lower the price a little bit to 600. While I think adding megastones exclusive to Excavation Sites is a good way to make them interesting again it should be considered that some players do not like to do Excavation Sites as well. I think lowering the price from 1.000 to 600 Artifact Pieces would be a good change which could motivate some players to do more Excavation Sites again. Obviously players who already bought the megastones for the original price of 1.000 Artifact Pieces would need to get compensated with the extra Artifact Pieces. Exclusive Cosmetic Items Shoutout to @dangarangs for the idea and some examples. https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Adding Cosmetics and Mounts exclusive to Excavation Sites would make them a lot more interesting for not only advanced but for newer players as well. These items would give players another long-term goal depending on the price. It could be considered to make some Cosmetics and Mounts unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. The prices of these exclusive items would come down to the fact if they are tradable or not. TL;DR ADDITIONAL IDEAS Option to see available Excavation Site Spawns While I know its possible to check an Excavation Sites Spawns using the Reborn Bot I still think it would be a great addition for some players to know which pokemon are obtainable on the different Excavation Sites. It would be very useful to know which synchronize should be used especially. Since I dont know if its possible to add the spawns on the drop-menu on the top-left this could be done by wandering pokemon, NPCs giving hints on dialogues, signs which explain pokemon sightings etc. instead. Artifact Pieces to spawn rare pokemon I think the option to spawn certain pokemon available on the Excavation Sites would be a great addition. Once again it could be considered to make some pokemon unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. It could be done similar to the already existing system to spawn pokemon for PvE Coins. A changing pool of rare pokemon available in Excavation Sites which can be spawned for Artifact Pieces at an NPC. Additional Excavation Rank Rewards Currently the highest Excavation tier is Tomb Raider at 8.000+ discoveries and the 10.000 mark is the last useful rank since it unlocks the Draconic Site. I would suggest to award players for every additional 1.000 discoveries to give them another goal to grind for after achieving the 10.000 mark. It probably would make the most sense to reward players with a certain amount of Artifact Pieces. In addition players could unlock exclusive Cosmetics/Mounts and rare pokemon spawns for Artifact Pieces as mentioned earlier. Changes to Shiny Rocks I think Shiny Rocks should always have a pokemon instead of a chance for an item or even nothing. Getting a shiny out of Excavation Sites is already extremly rare and getting an item or nothing out of them is just frustrating and does not feel rewarding at all. I personally have gotten one shiny at 60.000+ Excavation Rank to give some further insights. ENDING WORDS I am well aware that not all of the suggested changes have a chance to get added to the game but I hope that at least some of these ideas will be considered and added in the future to improve the Excavation Sites again. Please feel free to share your own ideas and suggestions on this thread in the comments as well. Also dont hesitate to provide feedback on this suggestions, what do you like, what dont you like? I am looking forward to see Excavation Sites being interesting and exciting again. #MakeExcavationGreatAgain1 point
-
Introduction Hello to everybody , If you spend thousand of hours EVing in the EV areas located in the Safari of Kanto, this one is for you. With the recent changes, you neither can catch any Pokemon nor their shiny form in it anymore. This is actually the perfect opportunity to be proposing some spawn changes and adjustments. Funny fact, you can still encounter event themed Pokemon but... Source : Before digging into the problems, I must say that I'll make it so spawns and adjustements proposition will satisfy as much as possible people who : - 1v1 each time the Pokemon by not having enough Pokemon to optimize with the multiple-switching strategy or by just not knowing this tip until now. - Do the multi-switching strategy (explained in the Problems part). And don't worry ! There will be TL;DR along the way as there is a big quantity of information to support what I'll be saying. Feel free to read entirely or not, this choice is yours to make. TL;DR Problems with the actual Safari EV spawns. To optimize EVs yield and time, people tend to : 1- Fast lvling up, up to 60ish, to get 4 useful moves with a ton of PP, outspeeding current Safari EV spawns while holding a Macho Brace and OHKO them even with resistances without bothering about calcs. 2- Switch as much as possible up to 5 times if you can, to give 6 EVs (3 x 2 thanks to Macho Brace) to your 6 Pokemon in one encounter, saving several minutes for each Pokemon. However, it's when you start multi-switching instead of 1v1ing that things can get spicy because of some Pokemon traits said below : Current problematic Pokemon in the EV areas : Vileplume for SPATK : Moves : Poison Powder. Ability : Effect Spore (H.A). Its capacity to poison many of your Pokemon either by its Move or Ability is greatly discouraging. It's close to impossible to avoid it when multi-switching. Poliwrath for DEF : Moves : Hypnosis / Double Slap. Ability : Water Absorb. The award for the biggest annoyance goes to Poliwrath. Firstly, the amount of time wasted with its Hypnosis and Double Slap spam either to slower Pokemon than it like Slowpoke needing DEF EVs or when multi-switching will make you jump off your chair ! You probably never attempted to multi-switching for the 2 previous mentionned reasons to keep your sanity. Secondly, Water Absorb, with 159 different Water type Pokemon ranked number 1 including 73 single Water type, there are few weak of those single type that only learn 90% of Water type moves by lvling up and 10% of weak physical/special Coverage. You don't wanna pay egg moves / tms... to have a strong coverage JUST for a lvl 10 Poliwrath. Yes I detest this Pokemon, anything could be better than this twisted tadpole ! Nidoqueen for HP : Moves : Poison Sting / Double Kick. Ability : Poison Point. Same comments made for Vileplume. Plus, Double Kick on Pokemon with Iron Barbs or Rough Skin is a pure waste of time. Pidgeot for SPD : Moves : Sand Attack / Quick Attack. Ability : None. If you're unlucky, Pidgeot can decide to spam Sand Attack, making you miss few times on the last Pokemon when multi-switching. Why would hax be there when you just want to EVing in peace ? As for Quick Attack, an unavoidable waste of time for Electric type Pokemon as Electric type resists its Flying attack Gust and therefore is forced to use its priority move. For Rock and Steel type I've tested it, it always does Gust. So the question is, why should we get punished for trying to optimize our gameplay ? Shouldn't it be the opposite ? The arguing for the current problematic spawns sounds like I dropped too much salt, but think like this. Having the scenarios above repeating themselves again and again, your time wasted for something that now could be avoided. You would get tired of this someday and would like to make a suggestion to change those spawns, especially this c-u-r-s-e-d Poliwrath ! As for ATK and SPDEF current spawn that I didn't talk about above, I'll say the possible improvements if there are any in the Solutions part. Note that they are the least concerned, for the reason that both are already 1v1 and multi-switching friendly. TL;DR The current SPDEF spawn location : On the other hand, I find sad that the SPDEF spawn is in the same area as SPD and ATK. I'll be proposing solutions now for both cases. Solutions For spawn changes : The plan : 1 : I'm gonna pick on a list the best Pokemon which gives 3 EVs in one stat from Gen 1 to Gen 8 among all catchable Pokemon in PRO. https://pokemondb.net/ev/all => For exemple, I'll have to click on the HP slot twice for it to show me in priority Pokemon giving 3 HP EVs. First results would be displayed as followed : 2 : The chosen one for each EV will be selected depending on its : #1 priority : Moveset at lvl 10 (no priority, status and multi-hit moves + offensively, the least type interactions + the most immunities, the better it gets). => Only regular single-hit, boosting, decreasing moves. Single-hit Normal type moves with no side effect, Accuracy drop or Evasion raise moves being the absolute best. Immunities are useful to avoid annoying moves or forcing the AI to do a weaker one. => In #1, since we can't change a Pokemon learnset via lvling up. In addition, you don't want it to start spamming Sand Attack, Poison Powder and such while doing the multi-switching strat. #2 priority : Abilities (no Intimidate, Sturdy, Sand Stream, Speed Boost, Water Absorb...) => Abilities that are not triggering once entering the field, not triggering at each turn or not granting immunities / survivability are welcome. => In #2, Abilities that trigger when entering the field cannot be skipped anymore. So if you unfortunately have only 1 Pokemon which needs EVing, you'll feel the time loss. Also, we don't wanna get punished for doing the multi-switching strat for exemple with a Sand Stream user. #3 priority : Type on the defensive side (the least weaknesses / resistances / immunities, the better it gets). => No super effective / not super effective / immune extra dialogue upon fainting a Pokemon. => The majority of Pokemon naturally learn coverage by lvling up. As a result, extra dialogue are easier to avoid, that's why it's in #3. #4 priority : Speed stat at lvl 10 (the lowest speed stat, the better it gets). => To not be overlooked for slow defensive / Trick Room oriented Pokemon (hello Ferroseed, Slowpoke, Solosis...) which are slower even at lvl 60 than any current lvl 10 Pokemon in the Safari when holding a Macho Brace. Sometimes, they can still outspeed them with rng. Unlike Munchlax and Shuckle which cannot be helped with their 5 Base Spd (9 Spd at lvl 60 with 1 Spd Iv + a -Spd Nature). => Generally, you'll make it so you can bypass the Spd problem by having at least 1 faster Pokemon in need of the same EVs doing the multi-switching strategy and in the end greatly optimize your time. That's why it's in #4. Speed at lvl 10 with 31 Ivs + a positive Spd Nature : SPD : Pidgeot => 30 Spd, >60 Spd to 100% outspeed. HP : Nidoqueen => 25 Spd, >50 Spd to 100% outspeed. ATK : Victreebel => 24 Spd, >48 Spd to 100% outspeed. DEF : Poliwrath => 24 Spd, >48 Spd to 100% outspeed. SPDEF : Dustox => 23 Spd, >46 Spd to 100% outspeed. SPATK : Vileplume => 19 Spd, >38 Spd to 100% outspeed. TL;DR The ideal champion for each EV : So, with all of that said, what would be the perfect punching ball champion with the priorities mentionned above if we get to be lucky it exists ? A Normal type Pokemon : - #1 : Only offensive single-hit Normal type moves with no side effects which mean neutral on everything else it will hit except Ghost / Rock / Steel type, boosting moves excluding evasion raise / decreasing moves except accuracy drop. - #2 : Abilities that don't trigger in any way or those which only trigger under few circumstances to easily bypass those. - #3 : 1 Ghost immunity, 1 Fighting weakness. Only 2 type not neutral, making easily avoidable the extra "super effective" "immune" message. An instant 10/10 given for the #3 with 2 type. - #4 : Small base Spd. Moreover, in terms of the least affected type, Normal type goes without equal thanks to its traits to be : - Offensively => Super effective on 0 Pokemon , Ghost immunity, Rock and Steel resistances. - Defensively => Ghost immunity and Fighting weakness. In total only 4 type concerned ! It's a blessing ! Before you say why not adding legendaries everywhere ? My answer will be : - Their Moveset is average and always spoiled because of their Ability. - 80% of them have an Ability that triggers immediatly and further (Pressure being the most noticable one and an irritating PP waste). - 30% of them have an insane dual typing giving them too much resistances, some weaknesses and few immunities. - They are 90% of the time >=90 base Spd. - Their Bulk is ridiculously good, they would be able to tank a x4 resisted move, even at lvl 10, if a Pokemon wouldn't have other choices. - You will feel frustration for not being able to catch it, especially if it wasn't released in the game yet. So, now I selected THE Pokemon for each EV which will meet most of the requirements detailed above and compared them with the actual spawn. In addition, there may have multiple promising champions for each EV in order to replace the actual spawn. Indeed, I had to analyze all of them to tie-break and selecting the best one in my opinion. Also, I won't talk about every Pokemon, you see, by simply looking at their Moveset or Abilities, you can easily tell they're already out of the competition. TL;DR Analyses : Caption in the spoilers : Excellent Average Bad 2 champions for ATK : TL;DR 2 champions for HP : TL;DR 3 champions for SPATK : TL;DR No champion for SPDEF : TL;DR 1 champion for SPD : TL;DR Ladies and gentlemen, you've been waiting for this moment ! On this day, we'll gonna write PRO's History ! In all seriousness, it's time to take down Poliwrath ! Due to the frustration that it has caused, the importance to choose the best candidate to replace it and the few available Pokemon giving 3 Def EVs, I'll be covering every last of them. Note that promising champions will have a detailed spoiler as usual, as for the few others, I'll only be saying what immediatly dissuaded me to go further with them. This was harder to choose right. I had to make more concessions than usual. 1 champion for DEF : TL;DR For the current SPDEF spawn location : Spawns and Berry trees swap Npc dialogue adjustements after the swap How I'll increase the chances of this suggestion to be considered : I've heard about Devs looking for more ways of money sink, so here we go. 2500 Pokedollars instead of 2000 when having taken the Safari Pass to enter in the EV areas. Let me explain first before yelling ! If the spawns get their upgrade, the price should theoretically be going up as the proposed services will get better, right ? I think people won't mind paying a bit more for an overall better service. If this bothers you, don't hesitate writting about it . For the scenario, we can say that due to alarming numbers reported to the CEO managing each Safari, he/she decided to upgrade their EV areas in the Safari of Kanto, as there were less and less trainers using those, leading to a small % of profits. They're sure to be taking the right decision of increasing the entry price, as they previously hired analysts who found the best Pokemon to replace the current spawns, meeting most of the trainers' expectations. The expectations we talked about in the "Analyses" part of each EV spawn. TL;DR Now that I argued, is this suggestion feasible ? I feel it will be an easy and fast task for : - The Spawn Editor for spawn changes and for the swap of SPDEF and SPATK spawns. - The Content Scripters for dialogue adjustements (due to SPDEF and SPATK spawns swap). - The Mappers to swap the 2 Berry trees close to SPDEF and SPATK spawns. - The Devs to introduce the new money sink (from 2000 to 2500 Pokedollars to enter in the EV areas after having bought the Safari Pass). If this suggestion is accepted of course . Now that Pokemon at EV areas in the Safari of Kanto are no longer catchable and shiny locked, this suggestion won't cause any trouble to the economy and will only be destined to greatly improve EVing conditions for 1v1 and multi-switching. As for the community benefits, It will be a GREAT quality of life change. Going through EVing with LESS pain. People will surely be willing to EVing more with some positive changes . By doing so, they willl contribute to keep the economy going as there will be more Pokemon in the market waiting to be lvled up and being sold at the end. Everyone gains something out of this suggestion. Thank you for reading ! If you spot any mistakes, don't hesitate telling those ! If there is something that you didn't understand, share your doubts and I'll try to answer as best as I can. Kind Regards Fafouney1 point
-
Hello everyone, Im looking for some new items / in game boost creation / rewards ideas. If you could create any boost, item, or new way of rewarding in PRO(example: exclusive Keldeo Skin for the fishing contest) what would it be? By following theses steps post your ideas! Of course all broken ideas will be ignored try to stay objective and take in consideration that PRO is a MMO. Name: Description: How to obtain:1 point
-
Thing like this is needed for people who quit game for a while and then came back. Mega-stones quests are long and progress is easily forgetable, I for example, don't even know where should I go now as of houndoomite.1 point
-
There have been some discussions lately regarding the PvE bosses on PRO. Mostly in terms of the way they operate and what makes them "worthwhile" in terms of the rewards they yield. While this topic is still hot, I'd want to front my own suggestion towards this, especially after the difficulity was raised up with the recent bans to a few major metas that made the boss "farmers" halt and potentially lose interest. This suggestion is solely focused on getting their drive and passion back and give them the ultimate reason to continue grinding bosses day after day, week after week, on several accounts or just their one main and feel that their grind was worthwhile the time they spent doing so. Make PvE bosses worthwhile grinding again What makes something fun? What makes people come back to the game? What drives each and every one of us back to PRO on a daily or weekly basis? While this is all different for each and every one of us, there are some who grinds bosses for fun or for the rewards, time and time again. But with the meta changed, with bosses finally getting its own A.I that can switch, it makes setup a pain, meaning any good guide in the past can easily be K.O'd by a single switch-in. This has already lowered many boss "farmers" wishes to continue to grind on a weekly basis, maybe even halted their entire grinding process or in worst case stopped doing bosses in overall. Many may have already overcome this challenge and are back where they once was grinding. However, is that good enough? Is the rewards the bosses yield good enough? Do you not wish there were something unique, something shiny at the end of the tunnel waiting for you to grab it? That is where this suggestion comes in, the rewarding part of grinding. What this suggestion entails in short: Each boss is given something extraordinary as a low-tier obtainable one-time reward. The chance for obtaining them after a successful boss win on Medium or Hard difficulity can be between 0,1% to 0,5% or adjusted accordingly with the reward it yields. Doing it on easy will not grant a chance at obtaining this, to make it fair to those that take bosses seriously and are dedicated enough to fight them on the difficulity they deserve to be fought at. What can a unique reward be? Let's say you fought Sage boss located on Bellsprout Tower, hes entire team is the Eeveelution family. A fitting reward would either be a special boss-form Eevee mount or a synchable special boss sprite Eevee that have a unique boss sprite for each of the evolutions it can evolve into. That is but one out of many different combinations that can work in creating a unique reward for each boss. Is this suggestion possible? I know from past suggestions and others suggestions that it will require a lot of attention from various different groups of staff on PRO, meaning it will halt the projects that is currently ongoing (i.e Astrella region). But, this is something that can be implemented in the distant future, it doesn't have to be right now. Furthermore, only the idea of it being implemented in the future would be enough to sway a few people back to the game. Final note: I know that many who have played/is playing World of Warcraft can relate to coming back to the game for farming the low obtainability dungeon-only mounts that had like 0,1% or in some rare cases even lower obtainability rate, or at least that is what kept me coming back for more. And I feel that something similiar can be utilized on PRO because of the ongoing stagnation that PvE bosses face right now. The rewards are the same and there is no "ultimate" reward from doing them, meaning that it will never have the same thrill as when you finally manage to get that super unique reward from a boss that you've grinded for weeks, months or even years. Because some pesky people hate that I don't include a TL;DR, here is one. TL;DR Bosses should each get their "ultimate reward" that have the lowest obtainability rate seen so far on PRO. It'll be unique for each boss and can only be obtained once per account. The low obtainability chance makes the bosses worthwhile farming, meaning it'll keep the boss farmers happy and while at it giving them a common goal for farming them. Furthermore, it'll sort of work like the "end-game" items for PvE bosses, much like the prestige mounts/cosmetics from PvP but in a PvE-related way and style. This doesn't have to be implemented right here and now, but can serve as a beacon of hope for boss farmers for them to return in the future and once again farm bosses.1 point
-
Problem: Some mobile phone screens have rounded corners. Additionally front camera may take some space from the screen. This makes part of the UI unusable, as seen in the image below. Solution: Add a configurable margin to sides. It could be changed in the same place where UI scaling is configured. There's plenty of unused space.1 point
-
+1 I like the idea to obtain something exclusiv from boss with a low % of obtainability it would make a sence to do it and not only for money but there is already to much boss in the game, maybe we have to keep few of them (20) with a new cd (7days) or reset one day specially in the week and rework these 20 bosses with "ultimate" exclusive reward with low % (it could be event poke exclusif of this boss or cosmetic or mount or exclusive item)1 point
-
Daily log-in items. Description: Better items for more days logged in, monthly. With like 5 Pokeballs on day one and like a masterball on day 30.1 point
-
Name: Teleport scroll / mysterious scroll Description: Teleport to any pokecenter of all regions, event islands (one use or 3 recharges) How to obtain: Teleport scroll from pokeshop - 5.000 pokedollars? Teleport scroll from pokestops Mysterious scroll from mysterious cultist - chance to drop from compliting wq1 point
-
Name: xd-haxprotector999 Description: Once activated (ie for a 24h) all your moves becomes 100% acc in PvE battles, you never get flinched (except 100% chance moves like fake out) , paralyzed, burn, and never gain a critical hit. How to obtain: rare boss reward1 point
-
1 point
-
1 point
-
WTB Epic charizard timid hp ice / epic ada exca sandrush / epic hippo impish or careful , Shaky#07711 point
-
1 point
-
Name:Grey medalion We have black medalion to boost our chances of finding ha poke but not every poke needs ha some pokes need specific ability 1 or 2 like bisharp needs defiant and conkeldur needs guts.we should have a medalion that boosts our chances of finding ability 1 or ability 2 ,maybe 2 different medalions for 2 different ability slots or single medalion that lets us choose either 1 or 2 How to obtain:coin Shop1 point
-
Name : fixed/special escape rope Description : send player to fixed pc. Example i set my fixed pc is vermi. Ill sent back to vermi even if my last visit pc is not vermi. And ill sent to my last visited pc with normal escape rope. Pretty simple and handy also wont effect money sink How to obtain : any mart or pve coin. Can be sell around 2.5k same like if we use subway.1 point
-
Name: Hidden Power Rerrol Description: The rerrol would randomly change your hidden power, not like the nature rerrol where you get to choose the nature, its like an iv rerrol that generates random ivs but instead, its a hidden power rerrol. How to obtain: PvP, Pve coins, 75pvp coins, 150pve coins, i think it would be fair. NOTE: The hidden power rr could be used only on legendarys!1 point
-
congrats ! u won the auction bro add me ingame name - illidanstp1 point
-
1 point
-
@Jaki87 hey mate I can help you with free lend of level 100 Pokemons to finish story Add me discord Shaky#07711 point
-
I hd something to do.... But sure i dont wanna annoy anyone.... Im willing to transfer to gold now....1 point
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
Name: Power Items (Power Anklet, Power Belt, Power Bracer) Description: Items that award extra EVs. How to obtain: Pve shop items.0 points